I haven't tested this out yet but I think this should do the job! local UI = script.Parent if (game:GetService("UserInputService").TouchEnabled == true) and (game:GetService("UserInputService").MouseEnabled == false) then UI.Visible = true else UI.Visible = false end
Actually this is an old version of my FluidEngine, and this video is already pre recorded. Here's a little sneak peak of what I was actually doing when I was online: m.ruclips.net/video/LvxgqNcWODk/видео.html
Woah
this feels like messing around in blender 😅
nice
Thanks
Btw can you make video on how to make pc support in our games cuz i think if we add buttons they will be still there if you play on pc
Sounds interesting, I'll try!
I haven't tested this out yet but I think this should do the job!
local UI = script.Parent
if (game:GetService("UserInputService").TouchEnabled == true) and (game:GetService("UserInputService").MouseEnabled == false) then
UI.Visible = true
else
UI.Visible = false
end
so that's what your doing when i saw you online, and you need a strong device to even handle this amount
Actually this is an old version of my FluidEngine, and this video is already pre recorded.
Here's a little sneak peak of what I was actually doing when I was online:
m.ruclips.net/video/LvxgqNcWODk/видео.html
PLS TUTORIAL BRO
Sure! But if you wanna know the basics on how I did this look into this post:
devforum.roblox.com/t/simulating-water-physics-in-studio/644117
Tutorial when
Dunno lol
Why no nextbot:((((
I'm gonna make a tutorial for it soon alr.
Uploaded!
m.ruclips.net/video/YIcU4zxAxV0/видео.html