I don’t think this was intentional, but the joke you made about ‘not having enough mana for your hair’ actually makes sense! Hair/the head is the most tapu part of the body, so it makes sense it would use more mana to make that.
@ it’s where the English word ‘taboo’ comes from. Hard to explain but I guess ‘sacred’ is the best translation. Things like cutting hair, or touching someone’s face, or even eating have to be done with care so you don’t break tapu
@@eamonntee neat. Why does the more tapu/taboo body part require more mana? I’m not familiar with the mythology of… I’m just now realizing I also don’t know which culture this is referring to. My assumption was the one from Moana.
@@ryonalionthunder it’s kind of an inverse! The more mana something has, the more tapu it becomes. For example, many ta’unga (priests/craftsmen/doctors) who had the most mana of any people, weren’t allowed to touch food and had to be fed by others, since food is noa (opposite of tapu). As for the culture, there’s a lot of islands and a lot of cultures in the pacific. We all share a lot of similarities and a lot of differences. There’s not really a true catch all term but some people use pasifika, or Polynesian. Which is a pretty broad term, kind of like saying ‘European’. Moana is a depiction of proto-Polynesian groups, drawing inspiration mainly from Tonga, Niue, and Samoa, and Tahiti. (With those languages being used throughout). Which makes sense as Moana is actually depicting a real historical moment (sans the magic), during the Great Pause, when voyagers stayed close to Tonga, Niue, and Samoa. Before many of those groups diverged and became seperate peoples.
I would like to see a robotic survival sandbox, you would have to build batteries, a recharging station, power supply.. as you would progress, you upgrade your robotic body, including the software updates.. you would have to mine ores, even oil, wouldn't have to worry about food, but your battery.. also, you could fully customize your robotic body, etc.. kind of like a Space Engineers, but more towards the no human type.. at the very end of the game, you meet a OLD OLD man, with a Wanderbots old voice telling his story and your story. :)
This game engine reminds me of craftopia and palworld. Depending how modular and free the building is in this game, I can see myself sinking a lot of hours into this. Makes me wish I had a top of the line machine to play these games with beautiful enviroment at 4k ultra
I largely enjoyed this video. Crafting sandbox is my jam. DISCLAIMER: the fact that I had pizza to go with the chill vibes may have something to do it.
32:33 Only issue with limited slots versus limited weight is some games, like Ark:Evolved, a common thing is single slotting all your meat because you need it spoiled for narcotics. Not an umbrella mechanic. Although Conan, which was one of the first parallels to this game that I thought of, has "I have an 80-pound Rhino just in my inventory" so one slot would work funny for that too. Could be limted using stack sizes. Berries could stack to 100 versus wood 10 to be somewhat "realistic" pound for pound.
I wanted to adress the comment on conan exiles waiting for characters to do anything. There are server options that make crafting anything from instant to day long tasks. Almost any option you could need is there, like needing solid anchor points when building, enemy and player damage, building, thrall, food decay timers etc etc. Other than that keep up the nice vids and reviews wander
The day/night survival bullet heaven could be along the lines of you being in a simulation, build etc as a survival at day and at night you go to sleep and bullet heaven in your dreams, the dream fighting giving exp or research leading to unlocking new items or giving guides to unlock new areas of islands to build during day.
Thoughts so far. 1 - afaik, the dev team doesn’t seem to be pasifika/māori, which isn’t necessarily a problem but does mean that it’s more likely for issues to show up! 2. Mana doesn’t work that way! I know video games have kind of co-opted the term, but I still think it’s valuable to point it out (especially bc this game is drawing attention to it). Mana isn’t a resource (not in the way the game treats it). It’s not something to extract it and turn it into a ‘shard’. Mana is more like a quality. It’s authority, charisma, etc. for example, when streaming, Wander has mana - they have the authority which is being granted by everyone watching the stream.
4 - similar to 3. The language here is very ‘pākeha version of Polynesian languages’ instead of being actually inspired by pasifika languages. Just a pet peeve of mine.
Really wish more games used the old mortal kombat deception angle where your character aged as you progressed. Like what if ark but by the time you live a few months in game you have a beard and shit. You’re stranded on an island 😆
Thanks so much for playing Voyagers of Nera. :) Love all the feedback and.. crab rave... noted!!
I don’t think this was intentional, but the joke you made about ‘not having enough mana for your hair’ actually makes sense! Hair/the head is the most tapu part of the body, so it makes sense it would use more mana to make that.
Tapu?
@ it’s where the English word ‘taboo’ comes from. Hard to explain but I guess ‘sacred’ is the best translation. Things like cutting hair, or touching someone’s face, or even eating have to be done with care so you don’t break tapu
@@eamonntee neat. Why does the more tapu/taboo body part require more mana? I’m not familiar with the mythology of… I’m just now realizing I also don’t know which culture this is referring to. My assumption was the one from Moana.
@@ryonalionthunder it’s kind of an inverse! The more mana something has, the more tapu it becomes. For example, many ta’unga (priests/craftsmen/doctors) who had the most mana of any people, weren’t allowed to touch food and had to be fed by others, since food is noa (opposite of tapu).
As for the culture, there’s a lot of islands and a lot of cultures in the pacific. We all share a lot of similarities and a lot of differences. There’s not really a true catch all term but some people use pasifika, or Polynesian. Which is a pretty broad term, kind of like saying ‘European’.
Moana is a depiction of proto-Polynesian groups, drawing inspiration mainly from Tonga, Niue, and Samoa, and Tahiti. (With those languages being used throughout). Which makes sense as Moana is actually depicting a real historical moment (sans the magic), during the Great Pause, when voyagers stayed close to Tonga, Niue, and Samoa. Before many of those groups diverged and became seperate peoples.
@@eamonntee interesting! Thanks for the information. :D
I would like to see a robotic survival sandbox, you would have to build batteries, a recharging station, power supply.. as you would progress, you upgrade your robotic body, including the software updates.. you would have to mine ores, even oil, wouldn't have to worry about food, but your battery.. also, you could fully customize your robotic body, etc.. kind of like a Space Engineers, but more towards the no human type.. at the very end of the game, you meet a OLD OLD man, with a Wanderbots old voice telling his story and your story. :)
This game engine reminds me of craftopia and palworld. Depending how modular and free the building is in this game, I can see myself sinking a lot of hours into this.
Makes me wish I had a top of the line machine to play these games with beautiful enviroment at 4k ultra
I largely enjoyed this video. Crafting sandbox is my jam.
DISCLAIMER: the fact that I had pizza to go with the chill vibes may have something to do it.
Your supposed to be able to play with up to 10 friends together on the same world, which would help with that.
1:00:53 Awww.. He put the dogs away! D:
32:33 Only issue with limited slots versus limited weight is some games, like Ark:Evolved, a common thing is single slotting all your meat because you need it spoiled for narcotics. Not an umbrella mechanic. Although Conan, which was one of the first parallels to this game that I thought of, has "I have an 80-pound Rhino just in my inventory" so one slot would work funny for that too. Could be limted using stack sizes. Berries could stack to 100 versus wood 10 to be somewhat "realistic" pound for pound.
You should check out “if sun sets” it’s a survival game with the build during the day and defend at night gameplay you mentioned.
Kinda weird you need oxygen when you’re blessed by spirits and got a cool manta
I wanted to adress the comment on conan exiles waiting for characters to do anything.
There are server options that make crafting anything from instant to day long tasks.
Almost any option you could need is there, like needing solid anchor points when building, enemy and player damage, building, thrall, food decay timers etc etc.
Other than that keep up the nice vids and reviews wander
I agree this is much too grindy.
Easiest way to improve would be to reduce the resource requirements for most builds by half.
The day/night survival bullet heaven could be along the lines of you being in a simulation, build etc as a survival at day and at night you go to sleep and bullet heaven in your dreams, the dream fighting giving exp or research leading to unlocking new items or giving guides to unlock new areas of islands to build during day.
Very interested as a pasifika person seeing what this is like!
Thoughts so far.
1 - afaik, the dev team doesn’t seem to be pasifika/māori, which isn’t necessarily a problem but does mean that it’s more likely for issues to show up!
2. Mana doesn’t work that way! I know video games have kind of co-opted the term, but I still think it’s valuable to point it out (especially bc this game is drawing attention to it). Mana isn’t a resource (not in the way the game treats it). It’s not something to extract it and turn it into a ‘shard’. Mana is more like a quality. It’s authority, charisma, etc. for example, when streaming, Wander has mana - they have the authority which is being granted by everyone watching the stream.
3 - it’s a fictional world yes, but they got the boats wrong. Tri-hulled ships weren’t used by Polynesians.
4 - similar to 3. The language here is very ‘pākeha version of Polynesian languages’ instead of being actually inspired by pasifika languages. Just a pet peeve of mine.
Really wish more games used the old mortal kombat deception angle where your character aged as you progressed. Like what if ark but by the time you live a few months in game you have a beard and shit. You’re stranded on an island 😆
This one was funny
boats easy mate get on sail go forwd then got onl tail and steir
This game seems really unfinished/unpolished. I think it needs another few months or a year to cook