another tip i found: one of the few things that actually get moved over between runs are the structure you build in base and the tech tree you unlock. which means if you build all 12 farms in your base, you will get 12 food every turn, making the start of your run easier since you have surplus food to use more units. in order to get those wheat farms it is a strategy to go for wood and water, build the farm, leave at around turn 5 when the first raid would hit your farm and restart. you can place wheat farms in the most bottom part of the base, where it will never get raided. similarily you can start building the structure of your base by leaving before the raid would damage any of your structures. to bulid those structure you need water and iron. to start iron farming you are better off bulidnig the advanced gathering hub, which requires 5 iron itself. to get the 5 starting iron either trade at the market for 20 gold (which does get carried across the rounds) or unlock in the tech tree where you start with 5 iron. try to harvest big lumps of forest with the wood gatherer, it is way faster than spamming units around to carry them home. in the beginning when food is an issue, only bring 3-4 ops to clear the map from the enemies, use the machines to gather stuff instead. every ops you dont need to bring saves you on food. ops i have been using so far: mylnar (or any ops with wide aoe range, silverdaddy, eyja probably will also work depending on map) texas alter/yato alter/project red (any fast redeploy with stun/dmg), texas especially is a godsent on farming food from those sheeps who always runs away, she just stuns them and hold them in place. dorothy/robin (a f2p unit from mansfield break), their mines gives you map wide coverage as long as you place in a safe corner away from everything else firewatch (or any deadeye sniper) for that super wide range to see what happening mizuki/ethan, there are few maps that dont have a single ranged enemy, making them free dps over an area with decent range you can use ling and her dragons (or other summoners) to harrass the enemies, however her dragons are not able to carry any loot back to your base, so bring a few more units for carry shout out for normal yato and mr. nothing on skill 1, both of them are pseudo fast redeploy (around 30sec) with 2 block each, making it easier to carry materials back if needed)
the thing says I can build upto 12 of those wheatfields but I can only place 10 and I already get 12 everytime I don't have the extra bonus food perk unlocked so it confuses me a lot but saves some resources as I don't have to build more to get more
Very broad 1. Vanguards Missions are timed so u need to haul ass 2. FRD/ops with stun help chase animals around 3. SA Mlynar Mostima Big AOE ops in general can help speed up resource farming for wood stone iron etc. 4. Beyond that normal meta stuff works perfectly fine for non farming purposes.
Damn people, not that it matters really but give the person that ASKED THE QUESTION some likes as well. We wouldn't have silvergun's useful response without it. Edit: just fyi when i said this, OP had 2 likes to DrSilverguns 8. Now it seems people are liking the OP and not the reply lol. Sorry. Also idk wtf i care
Texas and yato basically carry everything Mlynar for main dps Kaltsit for main tank Classic surtr/NTR dps double Chongyue/reed alter/basically any slow dps operator
Dorothy S3 if you want to safely reveal the map without putting any of your powerhouses in danger, also the AoE deals a nice amount of damage to both animals and resources
The tutorial for this gamemode is as useful as Quartz is for basically most content in the game. Edit: Oh btw, the final boss of the event has 700k hp and two phases totalling 1.4M hp. His second phase is absolute cancer so have fun with that.
God, so true! I paid as much attention as possible during the tutorial and still didn't understand what this gamemode is about (and the fact that the tutorial dude just kept selling out didn't help). Then, since I was hyped af, I went into the gamemode blind, was very confused, lost instantly, instructions unclear. Turns out they didn't explain like 70% of the mechanics. After getting migraine from trying to understand things on my own and come up with some original strats, I decided to just give up and copy everything from the internet like I always do. But dreadfully, there was nothing. Just some spanish guy translating the base menu from chinese like 10 months ago. I thought I will have to watch the 5 hour KyoStin vod to know anything, but then, out of nowhere, a youtube notification. And that's how I got here! I must say, 100% perfect timing.
@@bettergang2004 Wow thanks dude! I wouldn't think to come back to this comment section if you haven't told me. Some of this stuff I already figured out (I jumped straight back to playing after watching this video), but some of his tips I still found useful.
I got the info from a powerpoint on this mode from 6 months ago on how to AFK the gamemode which gave me a great base set up that I can just not stress out the mode anymore.
Ive been having fun with this game mode so far i really wish they make a permanent game mode of this. can you just imagine the creative craziness potential of that base/maze bldg
some tips if your gona fight a attacker outside of your base always have a wall ready some of the rushes are impossible without them focus on maxing out the food income in your base first so you don't have to waste as much time on hunting food
My take is that you should arguably try to limit your "raid interception" team to a few ground units with a bunch of block and kill potential like Mountain because you ARE going to leak enemies before you put down a Caster or something. It's more worth whittling down a little of their force to make the raid more manageable than making a serious attempt at killing them all since at the start it'll inevitably fail and you'll just have wasted food. Noticeably, the actual Oasis defense doesn't have bullshit like the Sarkaz Lancers as far as I can tell.
@@untemperanceurly on its a lot easier to defeat the raids on their maps since you don't need as many block to make a choke point as your base where youll get swarmed on all sides its also good to fight groups that have catapults outside your base to avoid loosing block and having to replace them
I remember trying to stop one of those raid without checking the map layout first. Then I got to fight them in one of those open wide map (Big Bob's farm) and the enemies keep swarming in from everywhere so i just gave up
Absolute legend. Summarized in 4 minutes what a 20 minute unskippable tutorial couldn't. I think the main thing worth noting is that it's okay to be completely failling your early runs! I was concerned cause I was never reaching the escape route that was pointed out in the tutorial, but you still get constant upgrades from that research tree which is the real progression at first. Whereas your base at that point is probably only getting 1-2 buildings per run. Then once you have that early wood, it's easier to mass farm wood and water on a good map. Take those to upgrade your base for rice and structures, and you can afford to splurge on ranged unit tiles way easier. I still think this mode is... a lot, especially for even a month long event. But if it's genuinely meant to be a new mode to sort of, take the place of CCs as they're getting retired? That's a little more palatable.
escaping and being murdered aren't functionally very diffrent in this mode U get a few extra mats next run if you escape If you spend those mats into base investments the diffrence is moot
@@DrSilvergun And this is why the tutorial is so bad. It doesn't teach you what matters (building), focuses on weird mechanics that are useless without pointing out where you even find escape routes, and what it shows is explained incorrectly. Cool stuff. Your tutorial is way better. Wish I had seen it instead of the ingame tut and instead of learning by trial and error and wasting a run's resources ("buildings persist" is the most important part of the whole mode and the tutorial just skips it...) trying to find the escape route. At least I accidentally found out how grain works in the second run...
I really like this mode, but a few things just bother me a lot. There is no shortcut to the crafting menu, I mean the cooking section is accessible before battle but not for crafting. There is no information about ranged tiles in the map preview, it just white black map. I always messed up when I accidentally brought a Ranged Op into a map with no available tile at all, wasting my Op stamina. Speaking of stamina, I hope it won't run out if the Operators are never deployed even though they are in your current squad.
Bit of cut content in the video cause I didn't find a good place to put it "some maps only have melee tiles" Zoom in on liason's face "oh you want to know which maps only have melee tiles?" "go fuck yourself"
This helped so much, thanks for the video. I have no idea what do modern developers think when they give huge walls of text after each menu that you access, all of which with multiple highlighted keywords and overly long explanations for you to memorize. It never works in teaching the player what to do.
One tip i found out is that those sheep enemies are really easy to kill with fast redeploys, just proc one to run away then kill it when it stops for a while.
Managing a squad is painful in this mode for me... Nowhere does it state that some operator had already drank the stamina regen (unless it's already in a squad and the option doesn't appear) Also, like many other people I've failed to notice (even if there is a way to notice it) that some of the maps have only melee deployments, or next to none ranged ones. Apparently the ranged platforms you can craft for the base - they too can be deployed on regular missions. It's a pretty rough start but proves to be fun in the long run, gameplay innovation is always welcome, I just feel like we need some of the QoL added to make it more comfortable and easy to understand. Modes like this shine when you're doing things yourself, rather than an autoplay tutorial explains everything to you in a text format.
Been avoiding this mode because I've been busy, finally had the time to start it. Thanks for the tutorial, I completely agree the one in game just made me more confused and I'm usually pretty quick when it comes to learning stuff like this.
Thanks! I was so confused after the tutorial and I really didn't understand how I was supposed to survive for 12 days, now it seems a lot more easier lol
I was sure I read everything in the tutorial, paid enough attention, tried to think and figure everything out in the process and although it was quite long, after it ended. I turned to doubt my own reading skills lol, glad that I am not the only person has problems with it, thank you for the brief but easy to understand guide :>
They put too much on one single screen. It's so confusing. And once i saw the 15 tabs or however much it was in the tutorial, im like yep im out. Overwhelming is the word.
I hope you do a in-depth guide more, like useful tips on the starting run, like someone mention... feed an operator to full stamina even if you won't use it for now since you can only refill 1 stamina per day. Possible Base set-up building guide. Thank you for making this simple starter guide
I normally dont sub channel that im only watching one video. But even if this is the only video i will watch from your channel, I am more than willing to press that button. This game mode is just a mes and you are the savior
I'll share this to every one of my friends that haven't tried the event yet. I also haven't tried it myself, and I'm kinda glad I haven't, this video came at the right time! I would like to ask for more hidden recipes, but it is a spoiler thing so I'll refrain.
Oh thank you so much for this, I was so confused from the game's explanation and the game doesnt do a very good job of telling you whats important in terms of resources or what I'm trying to do even
Exactly what I need. Thank you After an hour of playing, I can surely confirm that the tutorial taught me nothing and I had to figure it all out by myself. The one time I felt like I needed to skip the tutorial because it was only full of ads
thank you for the quick tutorial bc i too was confused as shit doing the tutorial. i dont really play survival games to begin with but im excited to try! however i also almost always just use guides for shit so theres the part of me thats curious to what like the best base layout is and whatnot. either way imma spend some time later to try and figure shit out.
I'm not sure if it's necessary to interrupt enemy invasion before reaching base everytime. Mostly failed because amount of enemy rush as I don't have much time to setup defense. This game could be very tough on couple first playthrough, but I could see it becomes doable with growing base and initial resource you had upgraded.
It isn't necessary You should do it if A. You think the wave will kill you otherwise B. Wave has some enemy that will damage infrastructure and you want to snipe it/fight it away from base
You also can just abandon the run. There's a reason to fight raids only when your permanent base is well built. Cause the first 10+ runs will be just pure recourse farm to build core structures in the base.
@@Immotes Also valid In Addition it's not a problem to abandon the run in the middle of the fight in your base. You won't suffer any additional damage for it
Damn dude thanks a lot, I paid full attention to the game's tutorial and I was still completly lost this helps a lot this is still a little blury to me because this mode has a LOT of different shit in it also can't believe this is staying for only one month
Even with your and Ecko's tutorials this event still absolutely sucks for me and flies way over my head. And that's coming from someone who likes survival and strategy games. What really sucks about this event is that you can only replenish 1 stamina of an operator per day.
I was literally ignoring this mode because the tutorial is such infuriating nonsense, both in the fact that I have no idea what that weirdo is saying and because there's so many confusing menus and UI elements. Thanks a lot for making this.
Thank you! That tutorial was trash. I died because I didn't get any water on my first run. I completely missed how to gather it. Cool game mode. They need to clean it up some before next run.
i got about 2 minutes in and did one resource collection stage. there's absolutely nothing in the rewards for this mode that can convince me to do another, ive never been so bored in my life
They have to mention the fact that hey umm the ops that you just saw getting crush by mudrock construction isnt dead btw it only want ur resourses so theyll spare ur life
Worth spending the 4 minutes. Explained everyting way better than the tutorial and took way less time. Every single one of my questions has been answered, besides one: "What kinds of operators are most useful in this gamemode?"
Very broad 1. Vanguards Missions are timed so u need to haul ass 2. FRD/ops with stun help chase animals around 3. SA Mlynar Mostima Big AOE ops in general can help speed up resource farming for wood stone iron etc. 4. Beyond that normal meta stuff works perfectly fine for non farming purposes.
@@DrSilvergun Thx, helpful. I think my biggest mistakes were trying to save on ops by bringing only like 2 or 3 into the stage and cutting budget on medics and vanguards.
So far I'm skipping the farming part of the game and simply skipping the days to fight in the HQ. Squad i'm using often survives until day 8 when it all goes to hell. I'm not building in base yet either. Doing this so far I've unlocked 16 out of the 61 upgrades. And amassed over 800 badges for the rewards. Wrong way to play I'm sure. But I'm not really a fan at the moment of the stamina system and everything costing resources to craft things that are 1-time use only. So far it feels like the labor of Sisyphus and I hope that changes...
The enemy raids seem actually impossible honestly, there’s so so many strong units and you normally have some serious debuffs on your ops. It’s really disheartening having to spend a ton of runs grinding miserably to get a bit more permanent food production and then retreat, losing everything else. Maybe at some point I can fight the raids, but certainly not any time soon. It’s a shame because the gameplay and resource management are actually interesting, and the secrets and things also seem cool. I just frankly don’t have the time for a gamemode that’s implemented like this. A shame.
Honestly, and not to mention the choppy translations in places which absolutely don't help -4 atk 120% times SHEESH- Must say though I did kinda get the tutorial? It definitely wasn't long enough and felt like a short introduction to the mode, but I just got it afterwards trying the mode out a bit, it's a survival IS type...thing. Still confused though! Finished my first run (a loss of course) and only now am i starting to grt wtf is going on. This guide is definitely much needed 💀
Ok, is placing your farms on the edge of the map better than proteting it with walls? Do enemies hit them or they straight up ignore everything but the base center?
they move towards the center so they walk past the farms Ranged enemies might hit them but I generally kill those outside of the base,cause I haven't bothered to build a camo maze anyway
There's a bunch of enemies including a boss that specifically despise your buildings and will do their best to fuck them up in several ways. Some of them prioritize constructs. Rice troughs are a construct so hypothetically they can be destroyed by them. As you can see yourself in the UI, wall upgrades given the camo so that they can't be directly targeted, but the rice trough upgrades just increase the yield.
on bootom-center you have place for 5 rice constructs, that will be closed from enemies, add 5 more to the left from 3 range tiles and seal them with range blocks 1, there are cheap and will be ignored by enemies, concentare on 12 rice blocks first and then build a maze
@@cerberushd2 about that closed off part, after i build and later on removed them, i cant build there anymore? It is shown with the tile being blocked ( at the 3x3 area)
Haven’t touched the mode yet as I’ve been too busy and I wanted to prioritize collab stages with the little time I’ve had. Thanks for the video, great stuff as always. I haven’t heard anything positive about this game mode, only people saying it’s complicated and time consuming, so I’m naturally kind of dreading it but I hope I end up enjoying it.
Thanks for this video. I never play Minecraft or CoC so I'm completely clueless on this game mode. The only similar game to this that I ever play was Warcraft 3 and I'm suck at it lol
Thank you SO MUCH. The tutorial for ONE OF THE MOST COMPLICATED GAMEMODE IN THE GAME is the worst tutorial in the game. Why?! Now that i know what i'm doing, this event is going to be so much better.
Thankyou. This is the most complicated event i played. Its too annoying and the tutorial doesnt make sense. I wasted this two days trying to play and understand it and got none, meanwhile there are people that already got 6000 medal. Planning to skip this event cuz too bothersome but then your video pop up and i might try again. Still hate this event.
@@KirbyFrontier It's an action RPG but also advertises itself as a strategy game and one of the showcased plot points/features is that we would be installing infrastructure that aids in the terraforming/colonization of the planet and making it more hospitable and habitable and we'd have to defend it against scavengers.
During my first run I hated this mode because there were so many things that I didn't understand so it seemed not fun and just hard. During my 2nd run I did a 180 and now I hope this mode becomes permanent like IS
Fun fact, it took me over 10 runs to find out how to feed units in the algorithm. They have a plus by their name but I don't remember the tutorial telling me that's a thing. Did you know you could only restore an operator's stamina once a day? I didn't. :D
@@DrSilvergun I meant the base tutorial, though I was just informed that the base tutorial does actually tell you how to restore stamina. Still though, too much nonsense in between makes one skip through too fast to notice. :D
thank god for this tutorial. i couldnt understand a single fn thing in their tutorial and those guide imaged on the top left of certain menus. its awful
Y'all! I can never get past the first raid. Lots of enemies just 2 days away from base and they always grind me to mush. They spawn so quickly and so many that I'm quickly overwhelmed no matter what I do.
Yeah the tutorial is really confusing. It also seems really strange that they're running such a complex game mode during Monster Hunter collab... I'd imagine the collab would bring in new players and I don't think this favors new players Fortunately I understood it after spending an hour dying in two attempts
Right this game mode despite the confusion is so much fun. It really expands what you can do with the game and I'm glad they're doing more storytelling that isn't the usual visual novel. I really liked the top down writing in the overworld of Il Siracusano. I hope they make it permanent eventually, something like Fungimist's case. I can picture a 'semi open world' mode in this game in future, imagine an event where the stages are all connected in one massive map you travel through by redeploying an objective travel vessel. Bigger maps!! Or maybe we could get an Ideal City where we actually get to ride around on the car ourselves, pointing it in direction to drive and mow midgets down. I don't know shyt about game development, but I feel like there are so many great things the devs can do with this game and I'm glad it's taking this direction of innovation -even if it was already done 6 months ago and theres probably new cool stuff in cn-
I am totally lost on how to actually stop the enemies from totally running you over, I try to fight them outside the base since I don't have walls built yet and they just run me over
First few runs just farm for farms Get run over, it's fine just build the farms Once you have a few farms you don't have to bother with food and can just power farm wood and stone Now you can build a big ass maze Beyond that most enemy waves are just full melee so typical ethan + Slow + DPS set up works fine.
another tip i found: one of the few things that actually get moved over between runs are the structure you build in base and the tech tree you unlock. which means if you build all 12 farms in your base, you will get 12 food every turn, making the start of your run easier since you have surplus food to use more units. in order to get those wheat farms it is a strategy to go for wood and water, build the farm, leave at around turn 5 when the first raid would hit your farm and restart.
you can place wheat farms in the most bottom part of the base, where it will never get raided.
similarily you can start building the structure of your base by leaving before the raid would damage any of your structures. to bulid those structure you need water and iron. to start iron farming you are better off bulidnig the advanced gathering hub, which requires 5 iron itself. to get the 5 starting iron either trade at the market for 20 gold (which does get carried across the rounds) or unlock in the tech tree where you start with 5 iron.
try to harvest big lumps of forest with the wood gatherer, it is way faster than spamming units around to carry them home.
in the beginning when food is an issue, only bring 3-4 ops to clear the map from the enemies, use the machines to gather stuff instead. every ops you dont need to bring saves you on food.
ops i have been using so far:
mylnar (or any ops with wide aoe range, silverdaddy, eyja probably will also work depending on map)
texas alter/yato alter/project red (any fast redeploy with stun/dmg), texas especially is a godsent on farming food from those sheeps who always runs away, she just stuns them and hold them in place.
dorothy/robin (a f2p unit from mansfield break), their mines gives you map wide coverage as long as you place in a safe corner away from everything else
firewatch (or any deadeye sniper) for that super wide range to see what happening
mizuki/ethan, there are few maps that dont have a single ranged enemy, making them free dps over an area with decent range
you can use ling and her dragons (or other summoners) to harrass the enemies, however her dragons are not able to carry any loot back to your base, so bring a few more units for carry
shout out for normal yato and mr. nothing on skill 1, both of them are pseudo fast redeploy (around 30sec) with 2 block each, making it easier to carry materials back if needed)
Lunacub one of the best deadeyes for this because of her perma camo
Thanks for the tips man, I didnt know the base get moved between run
Also I like the sound of giving mr nothing more work
Ayy cheers for This, helping a brother out!
the thing says I can build upto 12 of those wheatfields but I can only place 10 and I already get 12 everytime
I don't have the extra bonus food perk unlocked so it confuses me a lot but saves some resources as I don't have to build more to get more
there is 2 already build at the bottom of your base from the start, hidden area, drag at the bottom to see
@@King_Jockey
what i need more than anything else is a tier list of what ops are good in this mode!
Very broad
1. Vanguards
Missions are timed so u need to haul ass
2. FRD/ops with stun help chase animals around
3. SA Mlynar Mostima Big AOE ops in general can help speed up resource farming for wood stone iron etc.
4. Beyond that normal meta stuff works perfectly fine for non farming purposes.
Damn people, not that it matters really but give the person that ASKED THE QUESTION some likes as well. We wouldn't have silvergun's useful response without it.
Edit: just fyi when i said this, OP had 2 likes to DrSilverguns 8. Now it seems people are liking the OP and not the reply lol. Sorry.
Also idk wtf i care
I find chongyue and reed alter super useful in raid attacks. They’re quite strong against huge waves of enemies
Texas and yato basically carry everything
Mlynar for main dps
Kaltsit for main tank
Classic surtr/NTR dps double
Chongyue/reed alter/basically any slow dps operator
Dorothy S3 if you want to safely reveal the map without putting any of your powerhouses in danger, also the AoE deals a nice amount of damage to both animals and resources
The tutorial for this gamemode is as useful as Quartz is for basically most content in the game.
Edit: Oh btw, the final boss of the event has 700k hp and two phases totalling 1.4M hp. His second phase is absolute cancer so have fun with that.
shush
you dont have to remind me
Sheesh
Is this too much,... At least you still can use her, not like this tutorial
I couldnt say that better
Shes still good for arts enemies tho
Who? Never heard of her.
God, so true! I paid as much attention as possible during the tutorial and still didn't understand what this gamemode is about (and the fact that the tutorial dude just kept selling out didn't help). Then, since I was hyped af, I went into the gamemode blind, was very confused, lost instantly, instructions unclear. Turns out they didn't explain like 70% of the mechanics.
After getting migraine from trying to understand things on my own and come up with some original strats, I decided to just give up and copy everything from the internet like I always do. But dreadfully, there was nothing. Just some spanish guy translating the base menu from chinese like 10 months ago. I thought I will have to watch the 5 hour KyoStin vod to know anything, but then, out of nowhere, a youtube notification. And that's how I got here! I must say, 100% perfect timing.
There's one hell of a strats that Urek posted 1 hour after you, that tells you some really good tactics
Right here in this comment section. You'll find it instantly
@@bettergang2004 Wow thanks dude! I wouldn't think to come back to this comment section if you haven't told me. Some of this stuff I already figured out (I jumped straight back to playing after watching this video), but some of his tips I still found useful.
I got the info from a powerpoint on this mode from 6 months ago on how to AFK the gamemode which gave me a great base set up that I can just not stress out the mode anymore.
@@andhikasoehalim3170 Rly? That's cool! What was the base?
Was looking for an actual tutorial for this mode when it first released, and here it is. Thank you 😊
Ive been having fun with this game mode so far i really wish they make a permanent game mode of this. can you just imagine the creative craziness potential of that base/maze bldg
I really think it should just be a separate game, I'd gladly pay for a pc game like that but yeah, the gacha...
some tips
if your gona fight a attacker outside of your base always have a wall ready some of the rushes are impossible without them
focus on maxing out the food income in your base first so you don't have to waste as much time on hunting food
My take is that you should arguably try to limit your "raid interception" team to a few ground units with a bunch of block and kill potential like Mountain because you ARE going to leak enemies before you put down a Caster or something. It's more worth whittling down a little of their force to make the raid more manageable than making a serious attempt at killing them all since at the start it'll inevitably fail and you'll just have wasted food. Noticeably, the actual Oasis defense doesn't have bullshit like the Sarkaz Lancers as far as I can tell.
@@untemperanceurly on its a lot easier to defeat the raids on their maps since you don't need as many block to make a choke point as your base where youll get swarmed on all sides
its also good to fight groups that have catapults outside your base to avoid loosing block and having to replace them
I remember trying to stop one of those raid without checking the map layout first. Then I got to fight them in one of those open wide map (Big Bob's farm) and the enemies keep swarming in from everywhere so i just gave up
Absolute legend. Summarized in 4 minutes what a 20 minute unskippable tutorial couldn't.
I think the main thing worth noting is that it's okay to be completely failling your early runs! I was concerned cause I was never reaching the escape route that was pointed out in the tutorial, but you still get constant upgrades from that research tree which is the real progression at first. Whereas your base at that point is probably only getting 1-2 buildings per run. Then once you have that early wood, it's easier to mass farm wood and water on a good map. Take those to upgrade your base for rice and structures, and you can afford to splurge on ranged unit tiles way easier. I still think this mode is... a lot, especially for even a month long event. But if it's genuinely meant to be a new mode to sort of, take the place of CCs as they're getting retired? That's a little more palatable.
escaping and being murdered aren't functionally very diffrent in this mode
U get a few extra mats next run if you escape
If you spend those mats into base investments the diffrence is moot
@@DrSilvergun
And this is why the tutorial is so bad. It doesn't teach you what matters (building), focuses on weird mechanics that are useless without pointing out where you even find escape routes, and what it shows is explained incorrectly. Cool stuff.
Your tutorial is way better. Wish I had seen it instead of the ingame tut and instead of learning by trial and error and wasting a run's resources ("buildings persist" is the most important part of the whole mode and the tutorial just skips it...) trying to find the escape route. At least I accidentally found out how grain works in the second run...
I really like this mode, but a few things just bother me a lot.
There is no shortcut to the crafting menu, I mean the cooking section is accessible before battle but not for crafting.
There is no information about ranged tiles in the map preview, it just white black map. I always messed up when I accidentally brought a Ranged Op into a map with no available tile at all, wasting my Op stamina.
Speaking of stamina, I hope it won't run out if the Operators are never deployed even though they are in your current squad.
Bit of cut content in the video cause I didn't find a good place to put it
"some maps only have melee tiles"
Zoom in on liason's face
"oh you want to know which maps only have melee tiles?"
"go fuck yourself"
@@DrSilvergun around 1:00 maybe
This helped so much, thanks for the video.
I have no idea what do modern developers think when they give huge walls of text after each menu that you access, all of which with multiple highlighted keywords and overly long explanations for you to memorize. It never works in teaching the player what to do.
Personally hate reading in tutorials
Only game that made it work for me was doom eternal cause they were all just
"Shoot this bitch in this part"
One tip i found out is that those sheep enemies are really easy to kill with fast redeploys, just proc one to run away then kill it when it stops for a while.
Managing a squad is painful in this mode for me... Nowhere does it state that some operator had already drank the stamina regen (unless it's already in a squad and the option doesn't appear) Also, like many other people I've failed to notice (even if there is a way to notice it) that some of the maps have only melee deployments, or next to none ranged ones. Apparently the ranged platforms you can craft for the base - they too can be deployed on regular missions.
It's a pretty rough start but proves to be fun in the long run, gameplay innovation is always welcome, I just feel like we need some of the QoL added to make it more comfortable and easy to understand. Modes like this shine when you're doing things yourself, rather than an autoplay tutorial explains everything to you in a text format.
Thank you so much dude. I haven't been playing Arknights for almost 6 months and this gamemode was so confusing for me.
Good mode but just like IS, the beginning is kinda painful until you start unlocking the skill tree.
Been avoiding this mode because I've been busy, finally had the time to start it. Thanks for the tutorial, I completely agree the one in game just made me more confused and I'm usually pretty quick when it comes to learning stuff like this.
Thanks! I was so confused after the tutorial and I really didn't understand how I was supposed to survive for 12 days, now it seems a lot more easier lol
Honestly, this is the best explanation video I’ve seen thus far. Amazing work with the short yet concise breakdown 👍
thank you a lot for this. I went through the tutorial and still was very lost. This video summarizes things concisely.
I was sure I read everything in the tutorial, paid enough attention, tried to think and figure everything out in the process and although it was quite long, after it ended.
I turned to doubt my own reading skills lol, glad that I am not the only person has problems with it, thank you for the brief but easy to understand guide :>
Didnt even started cuz monhun collab but now I know a lit bit how to start and what to do, thank you mr. AGgun :)
Agreed. I can confirm that the in-game tutorial left me with one very important thing:
Disappointment.
For me its confusion
They put too much on one single screen. It's so confusing. And once i saw the 15 tabs or however much it was in the tutorial, im like yep im out. Overwhelming is the word.
I hope you do a in-depth guide more, like useful tips on the starting run, like someone mention... feed an operator to full stamina even if you won't use it for now since you can only refill 1 stamina per day.
Possible Base set-up building guide. Thank you for making this simple starter guide
I normally dont sub channel that im only watching one video. But even if this is the only video i will watch from your channel, I am more than willing to press that button. This game mode is just a mes and you are the savior
I legit needed this. Thank you so much my man!
Welp in 4mins you explained it all very clearly. Got my like and sub. Nice work
Good video bro but I still didn't understand what the rewards were.
It will be a line of rewards with levels like in IS2 or IS3?
was* not will
and yeah it's some random mats and a skin
same as usual
@@DrSilvergun Oh thanks for the answer.
( sometimes translator killing me)
I'll share this to every one of my friends that haven't tried the event yet. I also haven't tried it myself, and I'm kinda glad I haven't, this video came at the right time!
I would like to ask for more hidden recipes, but it is a spoiler thing so I'll refrain.
SO I CAN'T EVEN GET WATER YET
After the tutorial, I felt prepared enough to click end run!
Thank you for this, I was still so confused after the ingame tutorial
Hi! Thank you for breaking it down so now I won't be so terrified to touch it. Much appreciated!
Yea that weird guy with the sunglasses was useless 😅
super helpful! i havent touched the mode outside of going through the tutorial, so this video does clarifies some gaps.
Absolutely hate how pointlessly complicated they made this mode, and how useless the in game tutorial was.
thank you. I didn't get shit from the actual tutorial and looking at things blindly was such a confusing thing.
This was a lifesaver, thank you!
...Outpost and Sentry...
It's so hard to find where is the How
put 2 lv 2 watchtowers or fortifications (stuff that block pathing) on a mission node
fyi only watchtower one is worth
Oh thank you so much for this, I was so confused from the game's explanation and the game doesnt do a very good job of telling you whats important in terms of resources or what I'm trying to do even
Thanks for the guide. Concept is reflected well, far more thoughtful than what tooltips and NPC dialogue tutorial manages to say. Im glad i watched it
Exactly what I need. Thank you
After an hour of playing, I can surely confirm that the tutorial taught me nothing and I had to figure it all out by myself. The one time I felt like I needed to skip the tutorial because it was only full of ads
thank you for the quick tutorial bc i too was confused as shit doing the tutorial. i dont really play survival games to begin with but im excited to try! however i also almost always just use guides for shit so theres the part of me thats curious to what like the best base layout is and whatnot. either way imma spend some time later to try and figure shit out.
this is it, the tutorial was jackshit so this is what i needed
Literally lifesaver.
I'm not sure if it's necessary to interrupt enemy invasion before reaching base everytime. Mostly failed because amount of enemy rush as I don't have much time to setup defense. This game could be very tough on couple first playthrough, but I could see it becomes doable with growing base and initial resource you had upgraded.
It isn't necessary
You should do it if
A. You think the wave will kill you otherwise
B. Wave has some enemy that will damage infrastructure and you want to snipe it/fight it away from base
Thank you for the advice@@DrSilvergun
You also can just abandon the run.
There's a reason to fight raids only when your permanent base is well built.
Cause the first 10+ runs will be just pure recourse farm to build core structures in the base.
@@Immotes Also valid
In Addition it's not a problem to abandon the run in the middle of the fight in your base. You won't suffer any additional damage for it
@@DrSilvergun better lose some time after abandon, then real-life sanity after explosions destroyed half of your hard work on base.👍
Damn dude thanks a lot, I paid full attention to the game's tutorial and I was still completly lost
this helps a lot
this is still a little blury to me because this mode has a LOT of different shit in it
also can't believe this is staying for only one month
Even with your and Ecko's tutorials this event still absolutely sucks for me and flies way over my head. And that's coming from someone who likes survival and strategy games. What really sucks about this event is that you can only replenish 1 stamina of an operator per day.
I was literally ignoring this mode because the tutorial is such infuriating nonsense, both in the fact that I have no idea what that weirdo is saying and because there's so many confusing menus and UI elements. Thanks a lot for making this.
Me fighting for my life to figure out how to obtain water and then how to get the item to get the water
Thank you! That tutorial was trash. I died because I didn't get any water on my first run. I completely missed how to gather it. Cool game mode. They need to clean it up some before next run.
Thank you for the tutorial! This mode is so complicated I'm surprised it's not permanent content
Dr. Silvergun actually has a doctorate in mining
Anyways saved, I'll be back to this video when I stop being lazy...
i got about 2 minutes in and did one resource collection stage. there's absolutely nothing in the rewards for this mode that can convince me to do another, ive never been so bored in my life
They have to mention the fact that hey umm the ops that you just saw getting crush by mudrock construction isnt dead btw it only want ur resourses so theyll spare ur life
Worth spending the 4 minutes. Explained everyting way better than the tutorial and took way less time. Every single one of my questions has been answered, besides one: "What kinds of operators are most useful in this gamemode?"
Very broad
1. Vanguards
Missions are timed so u need to haul ass
2. FRD/ops with stun help chase animals around
3. SA Mlynar Mostima Big AOE ops in general can help speed up resource farming for wood stone iron etc.
4. Beyond that normal meta stuff works perfectly fine for non farming purposes.
@@DrSilvergun Thx, helpful. I think my biggest mistakes were trying to save on ops by bringing only like 2 or 3 into the stage and cutting budget on medics and vanguards.
I accidentally clicked the tutorial, I finished it and have no idea what I just went through so thanks for making it more understandable.
Thank you so much. I gave up on that tutorial after like 10 seconds, kinda like how my dad gave up on me about 10 seconds after I hit the age of 18.
There is something I wanted to ask about the stamina bar of operators because a lot of my ops only has 1 or 2 stamina bars while the others has 3
Thank you for this😂 I don't even know what I'm doing.
So far I'm skipping the farming part of the game and simply skipping the days to fight in the HQ.
Squad i'm using often survives until day 8 when it all goes to hell.
I'm not building in base yet either.
Doing this so far I've unlocked 16 out of the 61 upgrades.
And amassed over 800 badges for the rewards.
Wrong way to play I'm sure.
But I'm not really a fan at the moment of the stamina system and everything costing resources to craft things that are 1-time use only.
So far it feels like the labor of Sisyphus and I hope that changes...
Just get some farms in your base and stamina becomes a non issue
Then u can do whatever.
@@DrSilvergun Yes, it's what i'm working on right now.
The enemy raids seem actually impossible honestly, there’s so so many strong units and you normally have some serious debuffs on your ops.
It’s really disheartening having to spend a ton of runs grinding miserably to get a bit more permanent food production and then retreat, losing everything else. Maybe at some point I can fight the raids, but certainly not any time soon.
It’s a shame because the gameplay and resource management are actually interesting, and the secrets and things also seem cool.
I just frankly don’t have the time for a gamemode that’s implemented like this. A shame.
thanks for the the tutorial sir, easier to understand, good explanation!!!
Wow that made everything a lot clearer thank you
I was looking anywhere in the menus for any explanation for what the hell the mode even was
People with Rosmontis/Firewatch/Ambriel in this mode: OPEN, MAP!
i didnt skip all the tutor and still have 0 idea about this mode, ty dude
Thanks, I now understand something about this gamemode
Honestly, and not to mention the choppy translations in places which absolutely don't help -4 atk 120% times SHEESH-
Must say though I did kinda get the tutorial? It definitely wasn't long enough and felt like a short introduction to the mode, but I just got it afterwards trying the mode out a bit, it's a survival IS type...thing. Still confused though! Finished my first run (a loss of course) and only now am i starting to grt wtf is going on.
This guide is definitely much needed 💀
How did i only now figure out the gibberish becomes legible text when you zoom in
Ok, is placing your farms on the edge of the map better than proteting it with walls? Do enemies hit them or they straight up ignore everything but the base center?
they move towards the center so they walk past the farms
Ranged enemies might hit them but I generally kill those outside of the base,cause I haven't bothered to build a camo maze anyway
There's a bunch of enemies including a boss that specifically despise your buildings and will do their best to fuck them up in several ways. Some of them prioritize constructs. Rice troughs are a construct so hypothetically they can be destroyed by them. As you can see yourself in the UI, wall upgrades given the camo so that they can't be directly targeted, but the rice trough upgrades just increase the yield.
on bootom-center you have place for 5 rice constructs, that will be closed from enemies, add 5 more to the left from 3 range tiles and seal them with range blocks 1, there are cheap and will be ignored by enemies, concentare on 12 rice blocks first and then build a maze
@@cerberushd2 about that closed off part, after i build and later on removed them, i cant build there anymore? It is shown with the tile being blocked ( at the 3x3 area)
This game mode is cool.
It weird, strange, confusing but very enjoyable
This is so much better than the tutorial, and it's notandatory and too long either!
Yea, this mode is so confusing that I dare say I'd run SSS version 1 over this new game mode.
Thanks for the explanation, good sir!
Haven’t touched the mode yet as I’ve been too busy and I wanted to prioritize collab stages with the little time I’ve had.
Thanks for the video, great stuff as always. I haven’t heard anything positive about this game mode, only people saying it’s complicated and time consuming, so I’m naturally kind of dreading it but I hope I end up enjoying it.
It isn't that complicated tbh. Feels refreshing for me
peoples without good built operators (E2/Mastery) will have bad time, just like IntegratedStrategy, its end-game stuffs
here I was confused why the hell I'm supposed to pick high DP characters while not using vanguard
Thanks for this video. I never play Minecraft or CoC so I'm completely clueless on this game mode. The only similar game to this that I ever play was Warcraft 3 and I'm suck at it lol
Me who forgot the tutorial in less than 5 seconds and bring in all 1 block units: I'll just go with the flow.
defender knights momento
"tutorial was useless"
IT REALLY WAS, WASN'T IT
"so I made my own"
thank you, Thank You, THANK YOU.
"now that i see this tutorial in english, i understand. i understand that this tutorial is useless." YOU ARE MY HERO, lol
Thank you SO MUCH. The tutorial for ONE OF THE MOST COMPLICATED GAMEMODE IN THE GAME is the worst tutorial in the game. Why?!
Now that i know what i'm doing, this event is going to be so much better.
Thankyou. This is the most complicated event i played. Its too annoying and the tutorial doesnt make sense. I wasted this two days trying to play and understand it and got none, meanwhile there are people that already got 6000 medal. Planning to skip this event cuz too bothersome but then your video pop up and i might try again. Still hate this event.
I like this game mode. I hope we get a more permanent version in the future or an actual Arknights rts.
They supposed to be making Endfield but its been a while since we heard anything really.
@@TheBladzAngel I thought Endfield was an action game.
@@KirbyFrontier It's an action RPG but also advertises itself as a strategy game and one of the showcased plot points/features is that we would be installing infrastructure that aids in the terraforming/colonization of the planet and making it more hospitable and habitable and we'd have to defend it against scavengers.
Finally someone make good guide
HG HIRE THIS MAN NEXT TIME YOU WANT TO MAKE GUIDE!
Just completed 1 perfect run and I feel so done with it.
30% redeploy and sp down is the best!
But for eyja S2 just reduce it by 1 lilbit sad.😅
Didnt know that rice stuff need to be placed on base i place it on stage and confused what the hell us that even for haha
For exploring maps, use Dorothy S3
During my first run I hated this mode because there were so many things that I didn't understand so it seemed not fun and just hard.
During my 2nd run I did a 180 and now I hope this mode becomes permanent like IS
Yeah I think I need a full run playthrough because I don't know half the things I'm doing
Men that's the best tutorial there is for now, tutorial ingame is truly just random blsht AHAHAHA😂 thank you senpai-
Okay, I will be that one person that wasn't confused by tutorial and after reading/probing stuff was completely fine with event
This tutorial is not only better but also faster.
Fun fact, it took me over 10 runs to find out how to feed units in the algorithm. They have a plus by their name but I don't remember the tutorial telling me that's a thing. Did you know you could only restore an operator's stamina once a day? I didn't. :D
Didn't I mention it in the tutorial?
I swear I had it in the script
oops
@@DrSilvergun I meant the base tutorial, though I was just informed that the base tutorial does actually tell you how to restore stamina. Still though, too much nonsense in between makes one skip through too fast to notice. :D
That was mentioned in tutorial
@@VCE4 Aye, I commented that, I was informed I missed it. In my defense, there was too much filler in the tutorial distracting me. :D
от души, после тутора просто пошла фармить ивент и забила на этот режим
thank god for this tutorial. i couldnt understand a single fn thing in their tutorial and those guide imaged on the top left of certain menus. its awful
images*
Y'all! I can never get past the first raid. Lots of enemies just 2 days away from base and they always grind me to mush. They spawn so quickly and so many that I'm quickly overwhelmed no matter what I do.
I understood nothing from the ingame tutorial lmao so thanks
thank you
that helped a lot
I wonder if endfield would be like this
thanks man. i'm tryna get that pallas skin
Thank you, I played the tutorial and I didn't learn squat. This took a quarter of the time and was way more useful.
Yeah the tutorial is really confusing. It also seems really strange that they're running such a complex game mode during Monster Hunter collab... I'd imagine the collab would bring in new players and I don't think this favors new players
Fortunately I understood it after spending an hour dying in two attempts
Right this game mode despite the confusion is so much fun. It really expands what you can do with the game and I'm glad they're doing more storytelling that isn't the usual visual novel. I really liked the top down writing in the overworld of Il Siracusano. I hope they make it permanent eventually, something like Fungimist's case.
I can picture a 'semi open world' mode in this game in future, imagine an event where the stages are all connected in one massive map you travel through by redeploying an objective travel vessel. Bigger maps!!
Or maybe we could get an Ideal City where we actually get to ride around on the car ourselves, pointing it in direction to drive and mow midgets down.
I don't know shyt about game development, but I feel like there are so many great things the devs can do with this game and I'm glad it's taking this direction of innovation -even if it was already done 6 months ago and theres probably new cool stuff in cn-
I am totally lost on how to actually stop the enemies from totally running you over, I try to fight them outside the base since I don't have walls built yet and they just run me over
First few runs just farm for farms
Get run over, it's fine just build the farms
Once you have a few farms you don't have to bother with food and can just power farm wood and stone
Now you can build a big ass maze
Beyond that most enemy waves are just full melee so typical ethan + Slow + DPS set up works fine.