i made a slight mistake in the video but it still holds true. the move recovers at 46 not 45. just buffer the forward and in the end wait 1 frame then press df2 Download the tekken overlay from here: github.com/TekkenOverlay/TekkenOverlay
@phoenixgaming7739 basically it's a speed measure. dividing the 1 second by 60 frames(60 time units) and measuring how many "frames" it takes for the move to come out or recover. you can search for this on youtube there are many good videos on this topic. just search "fighting games frame data explained".
Thank you. Your video explained what I was doing wrong. That extra neutral in electric was the reason I couldnt land Pewgf. Your video deservers way more likes and views.
i don't know why my game is 60 fps and i am on keybaord i am getting 2f additional delay after the 46 one and then df2 and pewgf is not being performed any solution to problem even though i am pressing as fast as possible ??
Your wrong based of your title and what your claiming about buffering, here's why... a PEWGF is done by having the first frame of recovery start with a 'f' input that must immeadiately be released then, 'n, followed by df+2 on the next two frames Yes, you can buffer 'F' til the cows come home but you still have to release it on the first frame possible. So it's still a justframe input *before* you even get to the n and df+2 being justframes, you're not avoiding this by holding 'F' as the input simply put cannot be buffered in the traditional sense as it still requires this timed execution of this input itself which is the hardest part about it. I don't see what your saying with the whole 'they lied to you' they didn't, you just didnt understand that it's *NOT* bufferable i.e. try to punish a -13 move with PEWGF using this 'buffered method' vs Launch a -14 move with Bryan's Jet Upper (which anyone can do and is why you never do -14 on block moves vs Bryan from any mid rank or higher) One is the hardest justframe in the game, the other is the easiest. Q.E.D. One *is* bufferable, one is *not* It's why seeing -14 JU punishes get praise is the biggest eye roll as there's no execution to it at all. Most of the cast have 15f launchers while he has the easiest one in the game arguably and it's a frame faster. For reference Kunimitsu had the same EWGF input as regular Mishima's with her 14f launcher but like Bryan you could finish the entire command days before she'd even recovered, King's Giant Swing, Julia's Mad Axes being other examples of buffering I'd update the title of this vid, it's too clickbait and will give beginners the wrong understanding of buffering especially if your whole point is that it's easier than claimed as you suggest, then having to use a script to input your 'easier method' doesn't exactly prove your point ''Hey here's this method, it's just as hard so here's a macro for you to learn'' All the positive feedback I can see in your comments is from folk who never knew about the overlay, nothing to do with your method or the title of this video.
You are right. But what i said in the video still stands. Pressing "f" for 1 frame ONLY is way harder than maybe pressing it for 3 or 5f before the end of the move and timing the "release" by 1 frame. My average "f" input on Stick is 3-2 frames, so by "buffering," it's easier to do.
@CallousCyclone what is said about the "lied to you." It's for the video to be entertaining. That is why i also used vsause music and stuff. If i said it normally, everyone just leaves before the video even starts. Thats youtube for ya😂
@@mr.almezeini647 Thank you for replying and explaining your method, but I feel my original points remain unaddressed. While I understand you’re framing this as entertainment, the video’s title and claims give beginners the wrong impression of PEWGF’s difficulty. Buffering doesn’t simplify the hardest part-the just-frame release on the first frame of recovery-which is why the title feels misleading. Using a macro to demonstrate your method also undermines the argument that it’s easier, as human players can’t replicate machine precision. Furthermore, no one with noteworthy experience has ever claimed that the f input must be a singular frame input. You could cherry-pick statements like TMM’s “on the exact frame”, but this would be a disingenuous take. It’s widely understood that the input must only be released during the required 1-frame window, not necessarily pressed for a single frame. This distinction matters, as it avoids spreading misinformation about PEWGF’s execution. You also mention that your own average f input is 2-3 frames, which is true for most players, myself included. The key difference is that during those frames, players use the short time between recovery and input to adjust their thumb and build muscle memory. Over time, this rhythm becomes second nature, much like an athlete’s habitual movements in sports. In contrast, holding f for extended durations creates longer gaps that demand precise internal tracking of time-an approach that often makes execution harder rather than easier, given Tekken’s strict 1/60th-second input windows This is why experienced players rely on rhythm and feel rather than prolonged buffering. While holding inputs may seem easier in theory, it often complicates execution by demanding pinpoint accuracy across longer timeframes. In summary, holding f for 46 frames doesn’t simplify PEWGF-it simply relocates the execution difficulty to a different step in the process. The resulting technique is arguably harder, not easier. I’d encourage you to clarify this in the video description or consider updating the title to better reflect the reality of PEWGF’s execution. As it stands, it risks discrediting Kazuya players who’ve mastered this incredibly difficult input without cheats or macros. Thanks again for engaging on this, but I think more accountability would go a long way here.
For a bit of fun I asked ChatGBT to analyse your video and here was it's conclusion, and to be honest I think it nailed it. ''My Final Opinion: (ChatGBT's) The video presents a flawed and somewhat misleading argument. The claim that holding f for 46 frames simplifies PEWGF execution doesn’t hold up under scrutiny, as it doesn’t alleviate the core difficulty of precise input timing. The shift in the comments to a 2-3 frame buffer is closer to how experienced players already execute PEWGF but contradicts the original method demonstrated in the video. Ultimately, the video’s reliance on macros and its accusatory tone toward the Tekken community undermine its credibility. The true complexity of PEWGF lies in its rhythmic execution and muscle memory, which can’t be reduced to holding an input for an extended time. If the creator’s intent was to educate and help players, a more honest and nuanced approach-acknowledging the difficulty while offering practical advice-would have been far more valuable. Instead, the video risks misleading beginners while dismissing the achievements of skilled players.''
@@CallousCyclone Bro, you are rambling so much for no reason it's not that deep. Just press the forward release it 1frame and do perfect electric afterwards. That's it. There's no need to write 1000 word research paper on it.
@@mr.almezeini647 yea I know but I can't find the shortkey button to open that small window I know you can activate the overlay with F1 but in the settings I cant find the small window you are opening at 41 sec. The move frame starts around 45 but I want to set it on zero.
i made a slight mistake in the video but it still holds true. the move recovers at 46 not 45. just buffer the forward and in the end wait 1 frame then press df2
Download the tekken overlay from here:
github.com/TekkenOverlay/TekkenOverlay
@phoenixgaming7739 basically it's a speed measure. dividing the 1 second by 60 frames(60 time units) and measuring how many "frames" it takes for the move to come out or recover. you can search for this on youtube there are many good videos on this topic. just search "fighting games frame data explained".
Is there an overlay for tekken 8?
Can this be recreated in Tekken 8?
@@PinoyBoy76 yes same frames
Thank you. Your video explained what I was doing wrong.
That extra neutral in electric was the reason I couldnt land Pewgf.
Your video deservers way more likes and views.
thank! i was looking for this overlay before. gonna help with so much, i forget why i wanted it now but this will help me get this down
yeah the game just doesnt care about what u do during kazuya is recovering, it just needs the detect one single frame of forward.
Thank you! I can finally land pewgf now, just needs more practice to do it more consistently. I saw which part i was messing up and focused on it.
My neutral in the electric is always 2 frames. Getting a 1 frame neutral is the hardest part 😭
im new and my avg is 4 and fastest is 2 frame. this ps5 dpad just sucks man😭
@@psuedotoxin im playing on a korean lever with a 35 tension grommet and getting 1 frame of netural is a 10% chance
I also covered this a few years ago, folk said its called "edging" the f input
i don't know why my game is 60 fps and i am on keybaord i am getting 2f additional delay after the 46 one and then df2 and pewgf is not being performed any solution to problem even though i am pressing as fast as possible ??
Only my mind tells me
Df2 *hits suddenly*
My brain : "its time"
oh i didnt know i can negative edge on tekken let me try
Can u make a same video like this for Bryan's taunt jet upper.
Your wrong based of your title and what your claiming about buffering, here's why...
a PEWGF is done by having the first frame of recovery start with a 'f' input that must immeadiately be released then, 'n, followed by df+2 on the next two frames
Yes, you can buffer 'F' til the cows come home but you still have to release it on the first frame possible. So it's still a justframe input *before* you even get to the n and df+2 being justframes, you're not avoiding this by holding 'F' as the input simply put cannot be buffered in the traditional sense as it still requires this timed execution of this input itself which is the hardest part about it. I don't see what your saying with the whole 'they lied to you' they didn't, you just didnt understand that it's *NOT* bufferable
i.e. try to punish a -13 move with PEWGF using this 'buffered method' vs Launch a -14 move with Bryan's Jet Upper
(which anyone can do and is why you never do -14 on block moves vs Bryan from any mid rank or higher)
One is the hardest justframe in the game, the other is the easiest.
Q.E.D.
One *is* bufferable, one is *not*
It's why seeing -14 JU punishes get praise is the biggest eye roll as there's no execution to it at all. Most of the cast have 15f launchers while he has the easiest one in the game arguably and it's a frame faster. For reference Kunimitsu had the same EWGF input as regular Mishima's with her 14f launcher but like Bryan you could finish the entire command days before she'd even recovered, King's Giant Swing, Julia's Mad Axes being other examples of buffering
I'd update the title of this vid, it's too clickbait and will give beginners the wrong understanding of buffering especially if your whole point is that it's easier than claimed as you suggest, then having to use a script to input your 'easier method' doesn't exactly prove your point
''Hey here's this method, it's just as hard so here's a macro for you to learn''
All the positive feedback I can see in your comments is from folk who never knew about the overlay, nothing to do with your method or the title of this video.
You are right. But what i said in the video still stands. Pressing "f" for 1 frame ONLY is way harder than maybe pressing it for 3 or 5f before the end of the move and timing the "release" by 1 frame. My average "f" input on Stick is 3-2 frames, so by "buffering," it's easier to do.
@CallousCyclone what is said about the "lied to you." It's for the video to be entertaining. That is why i also used vsause music and stuff. If i said it normally, everyone just leaves before the video even starts. Thats youtube for ya😂
@@mr.almezeini647 Thank you for replying and explaining your method, but I feel my original points remain unaddressed. While I understand you’re framing this as entertainment, the video’s title and claims give beginners the wrong impression of PEWGF’s difficulty. Buffering doesn’t simplify the hardest part-the just-frame release on the first frame of recovery-which is why the title feels misleading. Using a macro to demonstrate your method also undermines the argument that it’s easier, as human players can’t replicate machine precision.
Furthermore, no one with noteworthy experience has ever claimed that the f input must be a singular frame input. You could cherry-pick statements like TMM’s “on the exact frame”, but this would be a disingenuous take. It’s widely understood that the input must only be released during the required 1-frame window, not necessarily pressed for a single frame. This distinction matters, as it avoids spreading misinformation about PEWGF’s execution.
You also mention that your own average f input is 2-3 frames, which is true for most players, myself included. The key difference is that during those frames, players use the short time between recovery and input to adjust their thumb and build muscle memory. Over time, this rhythm becomes second nature, much like an athlete’s habitual movements in sports. In contrast, holding f for extended durations creates longer gaps that demand precise internal tracking of time-an approach that often makes execution harder rather than easier, given Tekken’s strict 1/60th-second input windows
This is why experienced players rely on rhythm and feel rather than prolonged buffering. While holding inputs may seem easier in theory, it often complicates execution by demanding pinpoint accuracy across longer timeframes.
In summary, holding f for 46 frames doesn’t simplify PEWGF-it simply relocates the execution difficulty to a different step in the process. The resulting technique is arguably harder, not easier.
I’d encourage you to clarify this in the video description or consider updating the title to better reflect the reality of PEWGF’s execution. As it stands, it risks discrediting Kazuya players who’ve mastered this incredibly difficult input without cheats or macros. Thanks again for engaging on this, but I think more accountability would go a long way here.
For a bit of fun I asked ChatGBT to analyse your video and here was it's conclusion, and to be honest I think it nailed it.
''My Final Opinion: (ChatGBT's)
The video presents a flawed and somewhat misleading argument. The claim that holding f for 46 frames simplifies PEWGF execution doesn’t hold up under scrutiny, as it doesn’t alleviate the core difficulty of precise input timing. The shift in the comments to a 2-3 frame buffer is closer to how experienced players already execute PEWGF but contradicts the original method demonstrated in the video.
Ultimately, the video’s reliance on macros and its accusatory tone toward the Tekken community undermine its credibility. The true complexity of PEWGF lies in its rhythmic execution and muscle memory, which can’t be reduced to holding an input for an extended time.
If the creator’s intent was to educate and help players, a more honest and nuanced approach-acknowledging the difficulty while offering practical advice-would have been far more valuable. Instead, the video risks misleading beginners while dismissing the achievements of skilled players.''
@@CallousCyclone Bro, you are rambling so much for no reason it's not that deep. Just press the forward release it 1frame and do perfect electric afterwards. That's it. There's no need to write 1000 word research paper on it.
how do you open the menu of main delay and forward buffer?
Say what again?
@@mr.almezeini647at 41 sec in your video you are opening two small windows in the middle with the overlay tool how do you open that window
@@DrDrakath that is a script that helps to demonstrate what i want to show you you cant open it from the game or the overlay it's a separate program.
@@mr.almezeini647 yea I know but I can't find the shortkey button to open that small window I know you can activate the overlay with F1 but in the settings I cant find the small window you are opening at 41 sec. The move frame starts around 45 but I want to set it on zero.
@@DrDrakath no brother, that is not "tekken overlay." It is a programming language that allows me to press buttons. It's not part of tekken overlay.
does this work in tekken 8?
@@ahnreiwilliams6895 yes sir
@@mr.almezeini647 🤩🤩 thanks!!
Does this also work in 8?
Yes but it’s nothing new it’s just negative edge, the game registers your forward input on release then you hit df2. It’s easier for some people
Thanx for the tips