- Видео 288
- Просмотров 879 550
Mr. Al Mezeini
США
Добавлен 22 апр 2013
This is a gaming channel i play video games and i also make cheat engine tutorials for the games i like. dark souls 3 mods, challenge runs, and no hit / no damage boss fights
Tekken 8 Best Performance, Input Lag and stuttering fix settings
Tekken 8 Best Performance, Input Lag and stuttering fix settings
00:00 intro
01:32 Graphics settings
04:31 FPS unlock
#tekken8 #tekken #gaming
00:00 intro
01:32 Graphics settings
04:31 FPS unlock
#tekken8 #tekken #gaming
Просмотров: 2 611
Видео
Use This Class To Be A Better Sniper In Call Of Duty Black Ops 6 | sniper tips and tricks
Просмотров 4721 день назад
This Is BEST Sniper Class To Get Better In Call Of Duty Black Ops 6 | sniper tips and tricks
FASTEST SNIPER LW3 Frostline Requires SO MUCH SKILL | call of duty black ops 6 fastest sniper
Просмотров 46921 день назад
FASTEST SNIPER (LW3 Frostline) IN BO6 HITS Hard #blackops6 #callofduty #warzone
this LR 762 Sniper class Is Too Strong In Black Ops 6
Просмотров 8221 день назад
LR 762 Sniper Is Too Strong In Black Ops 6
Fastest Sniper in black ops 6 LW3 Frostline MAX SPEED class
Просмотров 70128 дней назад
Fastest Sniper in black ops 6 LW3 Frostline MAX SPEED class #blackops6 #warzone #callofduty
BEST Practice Drill For Sniping in Call Of Duty Black OPS 6 | how to snipe in bo6
Просмотров 6928 дней назад
BEST Practice Drill For Sniping in Call Of Duty Black OPS 6 | how to snipe in bo6
FASTEST Way To Learn Sniping in Call Of Duty Black Ops 6 (just 3 Months) | sniper tips and tricks
Просмотров 12128 дней назад
How I learned Sniping in just 3 Months In Call Of Duty Black Ops 6 #callofduty #blackops6 #warzone
Maximum speed LR 762 sniper class in BO6 | Aggressive sniping call of duty black ops 6.
Просмотров 371Месяц назад
this is the fastest ads speed class for the lr 762 sniper in black ops 6 #blackops6 #callofduty #warzone
THIS IS WHY YOU CAN'T GET HEADSHOTS IN BLACK OPS 6 (the game is lying to you) | call of duty bo6
Просмотров 208Месяц назад
THIS IS WHY YOU CAN'T GET HEADSHOTS IN BLACK OPS 6 (the game is lying to you!!!) how to get headshots in black ops 6 #callofduty #bo6 #blackops6
IWR2 JUST DO IT!!! DO IT AGAIN!!!
Просмотров 1927 месяцев назад
TEKKEN 8 Ranked match dragunov vs bryan
126 DAMAGE 4 LAZER devil jin combo | TEKKEN 8 devil jin combo (outdated)
Просмотров 2,3 тыс.10 месяцев назад
Best Devil Jin Combo EVER!! 4 LAZER devil jin combo
TEKKEN 8 DRAGUNOV Trailer Breakdown | THE BEST CHARACHTER REDESIGN EVER!!!
Просмотров 70Год назад
TEKKEN 8 DRAGUNOV Trailer Breakdown | THE BEST CHARACHTER REDESIGN EVER!!!
TEKKEN 7 Stuttering / Input Lag FIX Optimization guide
Просмотров 3,2 тыс.Год назад
TEKKEN 7 Stuttering / Input Lag FIX Optimization guide
They Lied To You About Kazuya DF2 PEWGF Combo | Prepare For TEKKEN 8 DF2 combo guide
Просмотров 9 тыс.Год назад
They Lied To You About Kazuya DF2 PEWGF Combo | Prepare For TEKKEN 8 DF2 combo guide
How To Make RTX Video Super resolution Keyboard Shortcut (Easy way)| AI Upscaling
Просмотров 400Год назад
How To Make RTX Video Super resolution Keyboard Shortcut (Easy way)| AI Upscaling
Tekken 8 New Gameplay Mechanics REACTIN!!!!!!
Просмотров 155Год назад
Tekken 8 New Gameplay Mechanics REACTIN!!!!!!
Dragunov *COMMANDS* Respect | tekken 7 dragunov ranked
Просмотров 1052 года назад
Dragunov *COMMANDS* Respect | tekken 7 dragunov ranked
rushing Opponent With Plus Frames For A Comeback | tkkken 7 online rank match dragunov
Просмотров 1633 года назад
rushing Opponent With Plus Frames For A Comeback | tkkken 7 online rank match dragunov
When They Can't Break Throws The Answer Is SHINING WIZARD!! | TEKKEN 7 online king rank battle
Просмотров 3863 года назад
When They Can't Break Throws The Answer Is SHINING WIZARD!! | TEKKEN 7 online king rank battle
Tekken 7 Hardest / Creative KING Magic 4 Combos Season 4
Просмотров 2563 года назад
Tekken 7 Hardest / Creative KING Magic 4 Combos Season 4
I Should Be locked Up For $tealing this round!! | Tekkken 7 king ranked match
Просмотров 1093 года назад
I Should Be locked Up For $tealing this round!! | Tekkken 7 king ranked match
BloodBorne PC Mod For DS3 | Dark Souls 3 Champions Ashes Mod
Просмотров 5963 года назад
BloodBorne PC Mod For DS3 | Dark Souls 3 Champions Ashes Mod
Ultimate Bloodborne PC *Mod* Experience | dark souls 3 hollow overhaul mod & Bloodborne rally mod
Просмотров 4 тыс.3 года назад
Ultimate Bloodborne PC *Mod* Experience | dark souls 3 hollow overhaul mod & Bloodborne rally mod
Berserk Guts' GreatSword *boss moveset* | Dark Souls 3 Cinders Mod + move set Add-on mod
Просмотров 26 тыс.3 года назад
Berserk Guts' GreatSword *boss moveset* | Dark Souls 3 Cinders Mod move set Add-on mod
Play As Dragonslayer Armor Boss Weapon Showcase *BOSS MOVESET* | DS3 Cinders Mod + move set Add-on
Просмотров 3,2 тыс.3 года назад
Play As Dragonslayer Armor Boss Weapon Showcase *BOSS MOVESET* | DS3 Cinders Mod move set Add-on
fatal error on game launch, any fix?
@@povak7361 wait for mod update
You need good 1% and 0.1% lows to, they should be at 60 the whole time
Fix #1 buy oled
I've heard unlocking fps over 60 is unsafe and bannable is it true?
@@thezgaming7986 never been banned
@@mr.almezeini647 wow ok thanks bruh
Any updates after new patch ?
This is the only problem i have with this mod. It takes too long to update.
@mr.almezeini647 do you use other overlay
Sadly there is no other one
it works man i tried it earlier and when i came home and update my t8 it doesn't work anymore it kept crashing
@fidelvpes the mod needs update. You will have to wait for the devs to update it.
t8 crashes after update
Lets play at crazy 60fps! Thank you Harada for not locking it to 30fps
i guess we are stuck with the defaults on PS5 then? :S
@@dougmcleod3413 This is why consoles ruin games. Most of the games are stuck on 30fps because of console hardware. It's a shame tbh.
nice advertising for cheating software. you need now to contact the dev and pay him and unlock full performance of the overlay. right now it cause only stuttering in online when you play with higher fps then 60, go beyond, do autoparries, perfect electrics, auto throw break. you will have a lot of fun.
@@StravenShihouin someone is salty. People like you are the reason we have fighting games locked to 60 fps.
@@mr.almezeini647 someone is bad in math and don't understand that the reason of 60fps is the simplicity of calculations. And now I explain why your online opponent will get statters when you moving and see sometimes teleports. The whole game created around 60 fps even animations of movement. The same as Elden Ring created around 120 fps max. The same as bloodborne created around 30fps. You override this and that breaks the game or in more right way - making your play different is at suppose to be. And if you don't believe that this is the free part of cheating software look at the second tab in overlay and it's options. And may be you forgot that this software allows people to see information about opponent before loading screen. The same was before one of the updates in tekken 8. So you can skip unwanted opponents.
@StravenShihouin don't come at me with theoretical claims of stuttering. Show me tested proof that it does. Or if you live near me, i could test it with you. From my side, the frametime graph shows consistent low latency. And i have not experienced any broken stuff gameplay-wise.
Ok for the graphic part, if you have a computer that doesn't manage the game it's good to lower the graphics, but NEVER unlock fps! The game is made to go at 60 fps and if you don't go exactly at 60 (or 120 in this case) you will cause stuttering for the others.
@@Danielgrec that is not true. I have been playing it for years without any problems.
@@mr.almezeini647bro is literally saying the opposite of what you said 😅 Ill do this and have my own interpretation, more fps is always good.
Thats nice man. Have you tried to NEVER comment ever again? That rly works
Very similar to what I did early after the release - Medium background quality, low Post-processing, plus the frame unlocker. Highly recommended 👍👍👍
be advised that if you use the frame unlock overlay, you WILL cause stuttering online
That issue does not happen for me. The game feels so much better with the fps unlock.
@@mr.almezeini647 the opponents experiences the stutters and sometimes you teleport. its unfair advantage.
@@firespeed1739 do you have any testing or evidence for that?. If so, please tell me. I would love to confirm.
This video is good & bad at the same time. You can play at 120 FPS but if you go below 120 you'll get input lag just like if you were to go under 60 FPS. Dropping frames online will cause this problem. If you double your FPS from 60 to 120 then it acts the same but lowers the latency. If you want to go higher then you have to double 120. If you can't keep a stable 240 FPS then just stick to 120 if you can keep that stable.
Have you tested that? Or know anyone that did?
@@mr.almezeini647 It's been a known fact since Tekken 7. I've been using this for years & noticed that you can't just use any frame rate you want. You either play at 60 or at 120 online. Offline doesn't matter since their is no netcode to get in the way. When you're frames are jumping up & down it causes issues with the rollback in general but when you don't have it 120 locked, problems will start to happen. You inputs will get eaten up.
@@MrSamuelAdam4 that could be true. I will try to test it and make a follow-up video.
Oh! thats good to know! I will test it when new version come up :) i played at 180 fps locked and it was fine doing electrics e.t.c
@ You might be fine at 180 since it's 60 above 120 but I cannot confirm that. I play at 120. If a stage is too much for me I tried to play at 100 or 90. It would just eat my inputs even though it looked smooth but it was so hard to react to things.
I instantly noticed how smooth game became! Not sure if it's because i unlocked fps but now i'm WAY more consistently linking hellsweep in mid combos with Heihachi. I'm shocked that it is not default/selectable option in game.
@@Actraiserz there is 0 excuse for any fighting game to be locked to 60 fps in 2025.
@@mr.almezeini647 Exactly! Feels like 60 hz monitor vs 144hz monitor difference is insane
Thx dude, my game work so smooth now, awesome feel Update: tested with my friend online, fps unlock works disgustingly, stability of what is happening falls apart. But for offline games it is very pleasing to the eye.
Hey, thanks for the video it was v helpful. Is there anyway of removing or making the watermark at the bottom of the screen smaller? I tried enabling the setting in the menu but I can't check the box to allow me to change the font size. I wonder if there's a command?
the game cannot run over 60 fps because it breaks. Let's say you have this move that is -13 on block. on 60 FPS as it should be, you cannot punish it with an EWHF that comes out at 10fps + 4input fps and it's not bufferable, so the move is i14. But if your game runs at, let's say 120fps, then the move that was -13 would be -26 instead, but the EWHF would be 20fps + 4input fps, so that would make it i24 and able to punish the -26 move. That breaks the game and that's the reason it cannot go over 60.
@@hrleinad that is not true. I can tell you have not watched the video. Fps and timing are different. The game separates the timing (speed of the move) and fps. The moves come out at the same seed. They just look smoother.
@mr.almezeini647 I'm not talking about game stuff, I'm talking about human input. If an input can be done in 4 frames minimum, it will always be 4 frames independently whether the game runs at 30, 60, 120 or whatever fps you want, the input will always be 4 frames. Edit: I've tested this on multiple occasions. When I played Tekken 6 on the PS3, I had noticed that when running on "HD", the game ran at 30fps and that made some moves safe. That led me to believe it was human error but later I tested it on PC (not neccesarily T6) multiple times and found out that the contrary would happen if I increased the FPS beyond 60. It doesn't matter in games whose inputs are buffereable or simply can be done in 1 frame, but that's not the case in Tekken.
Bro, i am not gonna argue with you anymore. Have fun playing on 60 fps. i will keep playing at 240 fps.
@@mr.almezeini647 the thing is that if what I'm saying doesn't affect you and you have tested it, then you are not running the game beyond 60fps and you are just using fake frames.
@@hrleinad fake or not, it's way better than 60 fps. Looks way better, and it lets you see the opponent easier. I am never going back to 60 fps.
Thanks🎉🎉
oh i didnt know i can negative edge on tekken let me try
OMG this is way better now. I was dropping half my frames. and now 11 out of 404. Thank you very much. OpenGL worked great for me.
I also covered this a few years ago, folk said its called "edging" the f input
Your wrong based of your title and what your claiming about buffering, here's why... a PEWGF is done by having the first frame of recovery start with a 'f' input that must immeadiately be released then, 'n, followed by df+2 on the next two frames Yes, you can buffer 'F' til the cows come home but you still have to release it on the first frame possible. So it's still a justframe input *before* you even get to the n and df+2 being justframes, you're not avoiding this by holding 'F' as the input simply put cannot be buffered in the traditional sense as it still requires this timed execution of this input itself which is the hardest part about it. I don't see what your saying with the whole 'they lied to you' they didn't, you just didnt understand that it's *NOT* bufferable i.e. try to punish a -13 move with PEWGF using this 'buffered method' vs Launch a -14 move with Bryan's Jet Upper (which anyone can do and is why you never do -14 on block moves vs Bryan from any mid rank or higher) One is the hardest justframe in the game, the other is the easiest. Q.E.D. One *is* bufferable, one is *not* It's why seeing -14 JU punishes get praise is the biggest eye roll as there's no execution to it at all. Most of the cast have 15f launchers while he has the easiest one in the game arguably and it's a frame faster. For reference Kunimitsu had the same EWGF input as regular Mishima's with her 14f launcher but like Bryan you could finish the entire command days before she'd even recovered, King's Giant Swing, Julia's Mad Axes being other examples of buffering I'd update the title of this vid, it's too clickbait and will give beginners the wrong understanding of buffering especially if your whole point is that it's easier than claimed as you suggest, then having to use a script to input your 'easier method' doesn't exactly prove your point ''Hey here's this method, it's just as hard so here's a macro for you to learn'' All the positive feedback I can see in your comments is from folk who never knew about the overlay, nothing to do with your method or the title of this video.
You are right. But what i said in the video still stands. Pressing "f" for 1 frame ONLY is way harder than maybe pressing it for 3 or 5f before the end of the move and timing the "release" by 1 frame. My average "f" input on Stick is 3-2 frames, so by "buffering," it's easier to do.
@CallousCyclone what is said about the "lied to you." It's for the video to be entertaining. That is why i also used vsause music and stuff. If i said it normally, everyone just leaves before the video even starts. Thats youtube for ya😂
@@mr.almezeini647 Thank you for replying and explaining your method, but I feel my original points remain unaddressed. While I understand you’re framing this as entertainment, the video’s title and claims give beginners the wrong impression of PEWGF’s difficulty. Buffering doesn’t simplify the hardest part-the just-frame release on the first frame of recovery-which is why the title feels misleading. Using a macro to demonstrate your method also undermines the argument that it’s easier, as human players can’t replicate machine precision. Furthermore, no one with noteworthy experience has ever claimed that the f input must be a singular frame input. You could cherry-pick statements like TMM’s “on the exact frame”, but this would be a disingenuous take. It’s widely understood that the input must only be released during the required 1-frame window, not necessarily pressed for a single frame. This distinction matters, as it avoids spreading misinformation about PEWGF’s execution. You also mention that your own average f input is 2-3 frames, which is true for most players, myself included. The key difference is that during those frames, players use the short time between recovery and input to adjust their thumb and build muscle memory. Over time, this rhythm becomes second nature, much like an athlete’s habitual movements in sports. In contrast, holding f for extended durations creates longer gaps that demand precise internal tracking of time-an approach that often makes execution harder rather than easier, given Tekken’s strict 1/60th-second input windows This is why experienced players rely on rhythm and feel rather than prolonged buffering. While holding inputs may seem easier in theory, it often complicates execution by demanding pinpoint accuracy across longer timeframes. In summary, holding f for 46 frames doesn’t simplify PEWGF-it simply relocates the execution difficulty to a different step in the process. The resulting technique is arguably harder, not easier. I’d encourage you to clarify this in the video description or consider updating the title to better reflect the reality of PEWGF’s execution. As it stands, it risks discrediting Kazuya players who’ve mastered this incredibly difficult input without cheats or macros. Thanks again for engaging on this, but I think more accountability would go a long way here.
For a bit of fun I asked ChatGBT to analyse your video and here was it's conclusion, and to be honest I think it nailed it. ''My Final Opinion: (ChatGBT's) The video presents a flawed and somewhat misleading argument. The claim that holding f for 46 frames simplifies PEWGF execution doesn’t hold up under scrutiny, as it doesn’t alleviate the core difficulty of precise input timing. The shift in the comments to a 2-3 frame buffer is closer to how experienced players already execute PEWGF but contradicts the original method demonstrated in the video. Ultimately, the video’s reliance on macros and its accusatory tone toward the Tekken community undermine its credibility. The true complexity of PEWGF lies in its rhythmic execution and muscle memory, which can’t be reduced to holding an input for an extended time. If the creator’s intent was to educate and help players, a more honest and nuanced approach-acknowledging the difficulty while offering practical advice-would have been far more valuable. Instead, the video risks misleading beginners while dismissing the achievements of skilled players.''
@@CallousCyclone Bro, you are rambling so much for no reason it's not that deep. Just press the forward release it 1frame and do perfect electric afterwards. That's it. There's no need to write 1000 word research paper on it.
maybe a weird question, but what do you have your crouch and whatnot bound to ?
Default key binds. Except for tactical and lethat are on mouse 4 and 5
Nice bot lobby bro. Next time use game play from a proper game!
@@tyroneoosterberg6342 Anyone with an ounce of brain cells would recognise it's a private match with bots. I just hopped on one to talk about how to practice your shots and snipeing. If you want gameplay, i have 2 more videos in real matches.
nice vid man, I hope to see more from you :)
finally a pc Mouse and Keyboard player, praise the lord i thought we were a dying breed 🙏🙏🙏
We are just getting started✊️
thanks you
thank you bro <3
link where
Vsync is actually good for players who don't have a monitor with freesync/gsync, it removes tearing. So you kinda cursed at it for no reason :D But it also annoys me that the Vsync option is enabled by default in most games, that, I can agree with...
if stamina was a true float value it would populate tbh
After further testing It seems that the chin gaurd for the helmet in firing range does not count as part of the head. To me, it looks like it should count as a headshot.
I dont know i get double "X" hit marker doing it.
It's weird, ain't it.
4 comments but I Don't see rttherm
RUclips is having a heart attack
Neck
You can clearly see my shots land on the chin gaurd
“Not his neck” 100% was his neck 😂
Was that not on his chin?. I must be blind then.
So the animation recovery time from df2 is 45 frames.?
Yeah, it is 45 or 46. I'm not sure what the exact number is.
Absolute Legend
It works! Thanks a lot, mate! Now, I can feel comfortable being a hoarder again 😌 😊
Thank you so much
Why doesn’t amd solve this problem that it has for years? again probem in 2024 😐
What a loser. Sucks at video games, has to use cheat engines to win.
Link download pls
SOMEONE REALLY NEED TO PORT THIS MOD INTO ELDEN RING ASAP!!!!!
Thank you sir!!!
erm erm erm erm erm
Legend! Had this issue on all of my chrome, EDGE and Brave explorer. It's now nicely fixed without having to turn off the graphic card acceleration! Bravo! Thanks!
Where are you bro why aren't you uploading?
if the game is running at 240 fps u can react and see a 16 to 20 frames low everytime sure no . so we only need 60fps with ultra settings