What Makes a Stage Legal or Banned? | Smash Ultimate Guide
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- Опубликовано: 8 сен 2024
- #smashbros #smashbrosultimate #smashultimate #controller
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Smash Ultimate has a ton of stages, the most of any Smash game. But only a small handful of them are considered tournament legal. Why is that? This video goes over the major reasons for banning most stages.
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Love how you call them caves of life when they’re really called FIGHT CLUB
I call them the torture box because of how much damage characters are taking but not die.
You forgot the first rule
really wish the game had a few more stages with interesting but still competitively viable layouts. Stuff like a quad-platform layout that doesn't get as much hate as Warioware, a stage with a platform that moves back and forth even with hazards off, and a dual-platform layout where the two soft platforms are at different heights (with the "muh unfair advantage" complaints being nullified by the stage starting off with its platforms being symmetrical for the first 15 or so seconds of the match).
why do you sound exactly like the " 🤓" emoji
He sounds like ai but lowkey his vids informative asf
I really do not get the "redundancy" rule honestly.
You want to be able to ban stages between games. If there are too many similar stages, the opponent can just pick one that's similar to the ones you banned.
@@Manuel71 Why not just make it so that using a stage strike on one type of stage strikes all of the ones that are similar?
@@wildberrysherbert3803 My only guess is that they just prefer to keep it simple. They probably don't care about stages that only look different but play the same.
Basically a nine minute complaint about skill issues.
Unfortunately, this sort of attitude has dominated the competitive Smash scene since pretty much the very beginning.
They’re _supposed_ to drastically alter the flow of the fight! You’re supposed to alter your strategy to match!
Can't wait to check out the stream! Thank you for the content. You are the best RUclipsr at explaining smash. Hands down!
Thanks, that means a lot! I don't think I'm the best, but I'm glad you find my videos helpful!
As for the stream, I'll be live tonight at 6pm EST, so I hope to see you there!
Honestly if it's in the game it should be allowed in tournament otherwise the developers included it for no reason it's like saying NASCAR drivers can't use tires despite them being included with the car
Itd be more like if NASCAR decided that all races must have spikes on the road that pop up from the ground at random. It'd certainly be entertaining for the audience, but racers will be less inclined to compete if they have to struggle against the game itself more than their opponents.
The early days of smash had plenty of tournaments where all sorts of items and stages were legal. There's a good reason why tryhard competitive smash doesn't play by those rules anymore: you don't WANT tryhards playing optimally under such rulesets. Would *you* be happy playing on a stage where Min Min just hangs out near the end of a walk-off, fishing for grabs and back throwing you to death from 0%?
Pretty nice and informative video. Hope it does well. It was straightforward and very easy to digest because of your tone and editing. Good job fam.
P.s.: I wish Unova was legal, I get the stage is dark and the redundancy bit is a great point but I always saw it as different enough in its own way to pick it up for the sake of change compared to something like PS2 or SB, along with the cool visuals the layout always felt different to me but I know it isn't like that (to a point that it matters anyway) so alas. Again, good video and I hope you do well with it and the rest of your content.
if unova didn't kill characters with teleport recoveries I'd agree with you, but - it does.
@@siriuslywastakenunova doesnt kill teleport recoveries, its a skill issue. Just dont hug the fucking wall. Palutena/M2 mains are trash LMAOOO
@@siriuslywastaken I might be very wrong with this but I think around below the ledges of the stage there's a downward curve that goes into the walls of it, it's not easy to see (I think part of the stage covers it, even) and can be a bit weird at first to get used to but I don't think it's hard to play around when you know how it works, as the trajectory of teleport recoveries get affected by stage geometry too. Because of this I think that point starts to be way more debatable due to it feeling less like jank with the stage itself and more of a quirk with how it's designed that the players can (in theory) work around with like any other.
Again, take that with a grain of salt and if I'm wrong then forget I said any of this. I'm not against the reasoning at all for the stage being banned (this whole bit being part of that), I just still wish it could've been legal for my own reasons.
I want a complete reassessment of why go to a stage. I don't mind keeping stages where you can walk off banned or the omission of Hyrule Temple where Sonic can way more easily camp, but I don't buy for a moment that Pokemon Stadium 1's hazard's on will render characters unusable in the meta. Nor do I believe a stage with closer blast zones than PS2/Small Battle field is going to cause damage to the meta either. High stakes stage where either player can kill early.
Given how there are stages that are really bad for Steve in terms of mining and yet people would rather go to PS2 and ban Steve as a solution says to me there's room for improvement. What we have now cannot be the best or most optimal. Lylat Stage requires gameplans to be altered (see Tarik versus MKLeo at UFA) and if few people take advantage of this to get ahead (the ledges were fixed ages ago), there has to be other stages with different interactions that benefit other characters as well.
Thanks man, always happy to watch your videos.
Hollow bastion is tournament legal as a counter pick sometimes legal
I don’t understand why all these competitive players like these arbitrary rules. I can maybe understand some things like a random mini boss such as metal face or Nabbit showing up, or allies like flying man, but stages like Mario Bros. and balloon fight are interesting. I would even say stages like, dare I say, PAC-LAND should be played more often. If competitive players are too scared to play the game outside of their comfort zone, it really says a lot about how good they really are at the game. I think rng, or cpu’s against anybody’s control should be a big no-no, but difficult to navigate stages with some more hazards should be experimented with more.
bc auto scrollers favor characters with good mobility which can lead to camping. Melee’s Poke Floats and Rainbow Cruise used to be tournament legal back in the day and it caused for some interesting matches
You're crazy if you think top players are "not that good" just because they avoid uncomfortable stages. People did try to keep as many legal stages as possible back in the very old Melee days. It was definitely NOT interesting... It just got ridiculous at times.
Thnx very much
make Minecraft World legal
Walls. Randomly placed walls that prevent players from getting launched. So no
@@susiehaltmann3342 try playing it w hazards off and tell me
@@susiehaltmann3342 also click L and a direction when selecting the stage or press L and R. Make sure its in hazards off
@@vicentecarretero4588 you can argue that with every stage. Still has problems
@@susiehaltmann3342 but there are no walls w hazards off, like actually go try it the lay outs are really cool. I feel like no one talks about this
why do you sound like that
Genetics.
So pointless
🤓☝️