The thing about Poke Floats and Rainbow Cruise is that, while janky as heck, they have two properties that the earlier banned stages didn't have: They aren't random and because they keep moving around they don't have any permanent features that can be exploited infinitely.
You see, pokefloats is the best stage because it's really bad for everyone. Not one character benefits from pokefloats. Therefore, this makes it a greatly balanced stage. I'd say, make it legal again.
Rainbow cruise is honestly not that bad imo. Far from a nightmare. It moves, but at a slow enough pace, and the platform layouts aren't that crazy. I enjoy playing on it!
@@MrFreakHeavyI know you’re joking, but one of the bigger reasons the stage was banned was because Fox benefited TOO much from the stage. It got to the point that players would automatically win by choosing fox and playing on poke floats
also the fact about us being used to Pokemon Stadium being frozen was mainly due to the fact that on slippi Stadium NEEDED to be frozen in order for rollback to actually function properly because the transformations messes with the rollback the same reason for the music having to be turned off
@@apricot8301 because Fizzi said that Music and Pokemon Stadium are the only 2 things that read from the disc while you're in game he said this on a video by Hold Back to Block that he had to disable them just so the rollback and savestates wouldn't break because what would happen is that while a rollback happens and when it tries to read from the disc and then the savestates will be all jumbled up and then it would crash
Slippi has only existed for a few years. Don't even try to pretend that's the reason that people are okay with it. The decision was made a decade and a half before Slippi ever existed.
Here are the current issues with the legal stages: Fountain of Dreams - Can be laggy. Often banned in doubles. Yoshi's Story - Slanted edges. Shyguys are random and can affect hitboxes and launch trajectories. Randall is technically very predictable but weird. Final Destination - Considered a counterpick stage, can give some characters (see: Marth) significant advantages due to lack of platforms. Dreamland - Whispy blows wind. Also has the biggest blastzones Battlefield - Ledges can be janky in a phenomenon known as "Getting Battlefielded". Frozen Pokemon Stadium - Pretty much nothing. Unfrozen Pokemon Stadium - god how did we put up with this
i'd say frozen stadium's issue is how the stage can block you from seeing exactly where characters who are under it are positioned sometimes. pretty minor in comparison but it's definitely still an issue
If they can make Frozen Pokemon Stadium legal, the community should mod and legalize Frozen/Lavaless Brinstar, Frozen Green Greens, and Waterless Jungle Japes or something. Seems viable in concept to me.
@@nearthe2nd Frozen Brinstar still has the problem of uneven terrain. Frozen Green Greens has the issue of the top blast zones being way too close. Waterless Jungle Japes still buffs characters with projectiles and good jumping abilities, and has a way-too-high ceiling. Intuition also tells me the l/r platforms are a problem. I also don't think we really need more stages. The stage list we have right now is fine.
@@jeremyabbott4537 imo if both players agree to it any stage should be legal. Imagine seeing something as horrendous as big blue at genesis because both players said “yeah fuck it why not”
@@mitchelljohnson6106's too big which enables circle camping, has the "mobile stage" problem of making walling absurdly strong, and makes aerial mobility way too emphsised. It's a very rich get richer stage where characteristics that are already heavily emphasised with the current legal stages (aerial mobility, strong defensive hitboxes) become even stronger and pushing the top tier characters even further ahead of much of the rest of the cast. Also it's incredibly disruptive to wavedashes due to all the uneven terrain.
@@harrylane4 my point in favor of unfrozen stadium is that the jank that happens on that stage is magically, disproportionally hype. It adds just the right amount of crazy to be exciting. A gentlemen to a banned stage is the concentrated version of this. It makes the local tournaments sick af. Falcon players are also sick, this is why the true essence of melee is captured in the grandest phenomenon one can witness: Two Falcon's gentlemen to Mute City in bracket at the local tourney. It's like a sacrifice to Sakurai himself.
The video cites hazards like bomb blocks and barrels, but they weren't actually seen as that big of an issue. A lot of those stages were banned due to camping with strong defender's advantages, such as the rock in Kongo Jungle. Competitors will tolerate some wackiness or randomness, but they won't tolerate non-interactive play, which those strong defender's advantages often create. Even with the wide stage list, over time the top players tended to prefer the more neutral stages, and it was seen as more "gentlemanly" or "honorable" to only pick neutrals as opposed to, say, Rainbow Cruise. As the game became more grassroots post-MLG, tournament organizers accordingly adjusted the ruleset to what they liked to play.
There's nothing actually wrong with Mute City, it was literally banned because TOs decided they didn't like it. It doesn't present any issues to competitive viability and by being a "changing stage" it forces people to move and fight. The passage of the cars is also predictable.
my favorite moment regarding melee legal stage list was when ultimate was announced and people were bragging about all the legal stages they were gonna have for tournaments compared to melee (like, they do have 3-4 more stages than melee but they also banned a lot more stages than melee)
Yup, and honestly Ultimate and 4 have a fuck ton of stages that "should" be legal that are banned just due to jank ass rulesets and needing to have "a certain number of tri-plats so that striking a one tri-plat doesn't lead to them just picking another" and other nonsense. If Smashers did it like any other fighting game where the stage is either set for round one or random and let the loser either switch the character or the stage (winner is locked in to their character) then all this stage strike meta around the jank rulest nonsense would go away too. If you beat somebody and they pick a stage your character is bad at, then you can just switch the stage to one that your character is good at. Too simple for Smashers, I guess.
@@RadishAcceptable saying "you should just do it like other fighting games" doesn't really make sense given that the game is in fact a platform fighter, the stage matters a lot and is a lot more central to the gameplay then 2d fighting games. I also just fundamentally disagree with your first point at least about Sm4sh. 4 had like 2 stages that were essentially just battlefield and were banned, (and one of them was unusable because of the art in the background anyway) , but a vast majority of the kinda okay stages in that game were banned for being really degenerate.
@@scooter9537 Stages in Tekken, Soul Calibur, and Virtua Fighter can flop a matchup 180. Some Tekken characters are so incredibly stupidly strong when they get you to the wall, and infinity stages with no walls are a thing. Bryan on a small stage is degenerate as fuck, and guess what the Tekken community didn't do? That's right. They didn't ban any stages. They didn't pull a jank ruleset out of their asses to make it possible to completely avoid small stages when facing Bryan. It's just a legitimate part of Fury's kit to be able to pick a stage that's good for him when he loses, and for him to be weaker if his opponent chooses to select an infinite stage instead. Likewise some characters gain very little from walls compared to most characters and as such tend to do better on infinite stages. Delfino Plaza was fine, a legitimately interesting stage. Did shenanigans happen sometimes? Sure, but it made the game more interesting, and again with a normal non-jank ruleset you'll never get stuck playing on it for more than a single round in a match. Duck Hunt was fine. Did the tree give some characters the ability to try and run/camp more than on a normal stage? Sure, but witnessing thousands of matches it was stupidly rare that this kind of gameplay actually worked even in matchups where people theory crafted that it was OP. There are more examples, but I think you get the idea. The game is better with more stage variety. Letting the losing player counterpick the stage on a loss with no striking means that to win you need to be a better player and more well-rounded, instead of hiding behind a sloppy and inferior metegame ruleset that protects you from playing on stages you don't want to learn how to play on. With a normal, no jank, no meta shifting, fighting game ruleset regarding stages, you'll get to play on your favorite stage every single match where you don't win every round. If you lose a round because your opponent switched to a stage you hate, you get to change it to a stage you think you have an advantage on. There's even less of an excuse for this shitty stage select system now that hazards can be turned off. Yeah, stages where you can circle camp, that's one thing, but banning a stage for being slightly annoying in a given matchup is all it takes for a stage ban these days.
@Apple Cider if you think delfino is fine I think this conversation is over respectfully. In brawl you get sharked by meta knight the entire game and people camp the walk offs on opposite sides, it's just not interactive, fun engaging or balanced gameplay. Arguably the stage is even worse in smash 4, you can still get sharked for the entire air portions of the stage and people still will camp the walk offs, but then you get the even better jank of dying at 10% off the top when the stage shifts. (This happens on all moving stages in sm4sh and all of them can banned off of that alone). These stages aren't banned because we hate variety, I wish smash had more good stages, they are normally banned because they promote degenerate and unfun gameplay.
Kongo Jungle 64 being banned is so funny to me. Like, the barrel with a set path that has the ability to save players? Sounds a bit like an always visible Randall to me. Sharking under the stage? This community banned planking they could just ban that strategy too lmao Melee's community is a bit strange.
Reminds me of the competitive tf2 community a bit. They banned all the weapons and items that may have changed the top tier hierarchy so as a result half the roster is generally unplayable.
Idk why he spent 1 second on the camping part when that was 90% of why it was banned. In general the video emphasizes the wrong parts of many bans, though it technically includes all the reasons for the bans the most impactful reason is often barely mentioned in favor of "lol fox op" or stupid shit like the sharking
The stage was banned because of camping. The video that's always pointed to as the reason for why it was banned is Game 3 of Pink Shinobi vs RockCrock at Genesis
Little known fact, the DK stages were banned so as to prevent confusion between the ruleset of Rishi's Jungle Jam and the similar tournament ruleset of Super Smash Bros Melee. Spectators couldn't tell the difference at a glance, although the advantages of Rishi's Jungle Jam become obvious after a few moments.
I think looking over the competitive stages in Ultimate should be interesting, especially because of the hazards toggle. It could explain why certain stages got banned, even with hazards off.
Yeah the ultimate stage list is really conservative A single slant can get you banned as can being too similar to either FD or battlefield It’s weirding knowing brawl could have had the most legal stages given it’s knockback features but slowly got more conservative because metaknight was too good at exploiting shit
I still a hazards on ruleset for ultimate would be better than what we have now. They could finally legalize dream land, Fountain of dreams, and Yoshi’s story
I like that Melee community at least gave stages a fair try. But Smash 4 and Ult community is like "this stage has blue in it, unfair to color blind people. Banned. That stage has annoying music, banned." But then when it comes to CHARACTERS, it's "getting a free kill from 0% by comboing off the top after landing one easy hit is fair and balanced, no ban needed." Looking at you Bayonetta
@@Adam_U Chat yers in fairness are a lot harder to ban given they have baked in fans they boycott events Brawl metaknight for example when TO’s attempted to ban him in bigger tournaments states with top players andJapan both threatened to boycott because the hours put into learning the character made it near impossible to switch with any success especially given how expressive he is Though Steve has recently been banned in ultimate after phantomMLG’s inputs made it impossible to ban the technique itself and him being a relatively new character made it so less people were so intertwined with the character that they could switch off
@@julianlamonica9450 YS isnt banned because its too similar to BF, its banned because people cry about slants. The stage is quite a bit different from BF, its a good stage, people just dont like playing with anything that is different than a perfectly flat stage with some plats. Thats why some rulesets have stuff like hollow Bastion and SmashVile legal at the same time, despite being nearly identical stages, or sBF and PS2 being legal despite being very similar flat bi-platform stages. Those stages are more similar to each other than BF and YS, but are still legal in various rulesets. So yea, YS is ONLY banned because people cry about slants, even though imo, slants are prefectly fine, and its just a matter of get good and practice the stage instead of complain because something is slightly different. They arent random or janky at all, just different.
yeah, all the stages are super fun, and their variety is one of the reasons why melee is so fun at a casual level, though for competitive they're just lol
I used to go to training mode and see which character could keep up running for the most time with the bunny earns on the F-zero track before getting pushed to the death zone.
Honestly, I’d be interested in seeing Brinstar. I really wonder how anti-competitive stage hazards, especially ones as highly telegraphed as the lava in Brinstar. My biggest issue with it is actually the visibility lol.
There's also all the rampant parts of the stage that the players can break there, hitting the pillars or the blocks will turn some platforms useless or split the stage even more
@@kirbyofthestarsfan the blocks are janky for sure but i don't think the plats being disableable is that bad. especially since its all based on player interaction
@@kirbyofthestarsfan while it's true that those are kinda janky, I always saw them as compelling gameplay options. Nullifying side plats can be an interesting options against characters reliant on platform play or shield drops like Yoshi. And taking the time to split the stage in half can promote defensive play on an otherwise claustrophobic stage. Obviously they're not perfectly designed for competition, but I think those serve as examples of how stage gimmicks can potentially add competitive depth and strategy.
Brinstar could honestly be legal. It benefits floaties (see Peach) and hinders the fast fallers, but overall I think it isn't all that much more janky than Unfrozen Pokemon Stadium. The lava is on a timer, and breaking the stage gives some cool strategic options.
Seeing Brinstar return would be fun for the fact that, at least from my dumb casual understanding, it forces an engagement on the top platform when the lava rises. I just think that's a cool, dynamic way to prevent stalling. I would however be open to a mod version that removes the component where you can split the stage in half by attacking that segment of ground. I'm sort of half-n-half wondering what removing the tiltable platforms would do to matchups. So, at least for now, I'd say legal but just remove the stage split.
Many characters can actually stall in the acid due to the invincibility you get from grabbing the ledge. Most notably sheik since she gets a lot of invincibility on her up-b. So if you get a lead on your opponent, you can hide in the acid to play for a time out
Big blue is my favorite casual stage to play... Crossed off my bucket list to play Melee, on big blue while riding a moving travel van on the way back from a major.
More or less true for all Smash stages. A lot of the banned stages can be learned as well even if they may not be as good as Yoshi's Story on a good day.
This is the first time someone actually explained how broken some characters are on certain stages. My opinion was always that competitive smash players are just allergic to fun since I only play casually I find that playing around a changing stage or stage hazard is part of the fun same with items. But no one ever mentioned just how exploitable some of these things were.
No offense, but this information is nothing new. You just weren't paying attention or chose not to listen to the reasonable explanations given by the competitive scene. It's obvious if you've ever seen good players play with banned stuff that like all of it was removed because it makes Fox super busted and toxic.
@@AllUpOns No he's definitely right. I'm not in the competitive scene but have watched plenty of videos and none of them have ever talked about this in any great detail... they just kind of give vague reasons like randomness. No one not involved is going to do comprehensive research and that's just a silly expectation to have of people.
@@AllUpOns It's also very clear that people who thought just like OP did are everywhere in the competitive scene. Just look at Ultimate's stage list and how some stages like Lylat are banned for 0 reason.
Allergic to deodorant but yes 😂 You should see the final fantasy tactics (pvp tactics league/live) iaido teleport cheese. Competitive play is more about knowing how to stun lock or have first turn advantage wins (like yugioh).
Competitive players when they play Super Smash Bros.: "Please! No broken characters, not broken stages, no items, no final smash, just a fair competition purely based on skills without any casuality!" Competitive players when they talk about the next Super Smash Bros.: "Ugah! Ugah! Me want Goku! Me want Shrek! Me want Spongebob! They be videogame chars cuz they got videogame!"
List of things that left me unsatisfied in this video: • Great Bay was banned for circle camping • Peach's Castle was banned at the same time as the other perma-wall/walk-off stages, due to Fox's shine infinite - it only stuck around for longer as a double stage • You can't infinite against the wall on Corneria, the slope messes with it. The big gun can only really be abused by like... Ness, lol, it does make recovering on the left side pretty dumb though. • Ness and Pikachu cannot infinite against walls, the game pushes you back, it's an in-built anti-infinite mechanic. It only works if you're sandwiched between two walls (or you're Fox lol) • Jungle Japes was banned for camping the side platforms as much as it was banned for the water/klap trap • Kongo Jungle isn't historically "close to viable", it's been banned for ages mostly because of hypothetical rock camping • Poke Floats was universally banned before KJ64
With stuff like Fox’s infinite is there any reason tournaments don’t just ban fox? Especially since while there’s a bunch of technical stuff he’s both considered the strongest and has infinites. In a card game that usually would be a ban recipe.
@@U1TR4F0RCE Mostly, people were more willing to ban stages than a character. But as time's gone on, Fox has proven a really healthy part of the metagame. People have gotten better and better with him, but we still have other characters winning major tournaments. Even if we do end up with Fox being the only viable character one day, I'd say the 20+ years spent advancing our strategies both as and against Fox were well spent. If any 1 character has to be the best in the game, it's kinda fortunate it'd be one of the hardest characters to play and one of the most susceptible to fun combos :)
@@U1TR4F0RCE Because the real goal of these rules is to have a game that's fun to play and exciting to watch. Fox is both of those things. Whereas the benefit of having an extra playable stage is pretty much nil. Don't get me wrong, goofy stages can be fun and exciting as a side event, but the novelty wears off quickly. Believe me, if it was actually fun to play on these stages, they would be legal.
@@smartestmoronx19 FD is a counter-pick stage, as in, it gives a significant advantage to some characters over others. In fact that stage is next-up on the chopping block to potentially be banned next due to the oppressive prominence of chaingrabs and combos that get extended due to there being no platforms to catch you.
Probably won't happen. Also it wouldn't be Battlefield since it's a very glitchy stage with ledge interactions. It's absolutely not enough of a sticking point to ever get it banned, not by any stretch of the imagination, but if we're entertaining the thought of there being only one legal stage in the game, BF has no chance.
Bring back unfrozen pokemon Stadium!! It was just the perfect match of jank and comfortable. It was awesome to see people use the terrain to gain a competitive edge, while it is also a normal and fairly viable stage in it's normal form
Maybe I'm a sadist but I kinda want at least 1 stage with Walk offs and I kinda want it to be the goofy ass Mario Stage with the Scale Platforms. It's genuinely just always been a favorite.
11:14 "When the Jumbotron starts flashing, the competitive viability of this stage *goes out, the window."* Idk why I liked that so much, your delivery on stuff is so funny sometimes haha Also MARCO YOU LEFT ME ALL ALOOONE
I don't get why they just don't play on more community made maps instead of using the six unbanned ones. Obviously the developers of melee didn't make the stages with the intent of high-level tournament play and they changed stadium, so why not just make more maps following the competitive rules?
those mods do exist, and this was actually a solution that was considered somewhat recently with the release of Slippi making Melee mods more popular among most of the community. there were a few hitches though. i remember some people reporting that the way Melees camera moves makes can cause some weirdness when using custom stages. additionally, a large chunk of the community sorta adopted an “if it ain’t broke don’t fix it” mentality in the face of Nintendo’s distain for Melee emulation/modding. it was thought that changing the stages via mods, would add extra risk to all melee events that adopted it. Radar made a great video arguing in favor of custom stages a year or so ago, and i’d def recommend checking it out if you’re interested in the topic.
Nintendo really doesnt like people modding their game. If we were to play with an obvious mod like that nintendo would probably copyright strike most big melee tourneys so they cant stream to twitch
Nintendo is very protective of their IP. They shut down online tourneys (since online netplay is a mod) and wouldn't allow UCF (a very subtle mod that reduces the effect of bad controllers) in Panda Cup tournaments.
Honestly if we just gave the "Modded No-Hazards" treatment to more stages, I could see some of them being competitively viable, such as Dreamland or Jungle Japes.
I honestly don't know why competitive Melee doesn't just say "You can only play on Battlefield" or "You can only play on Final Destination" and just remove the jank altogether.
I would bring back frozen rainbow ride. It has a wall, sure, but ultimately if it was added in a frozen state, it would be the only tournament legal stage with a wall, and it’s a small one at that, so I think it’d be reasonable as a counterpick option.
TBH I wonder if there are any ways to mod some of the other banned stages - Like if a smart modder removed the falling blocks & apple timer from Green greens Donkey Jungle 64 if modders standardized the floor, removed the barrel Since we're editing Poke Stadium anyways it feels strange the community hasn't considered this
Green Greens has had a modded version packaged in with the 20XX training hack for years. Moving the side platforms to where the blocks normally fall, and removing the blocks and apples. It's a pretty good stage, but I imagine tournaments don't run it just because the changes are much more substantial than freezing Pokemon Stadium.
I think people were fine with Stadium being frozen because it was done in order to remain consistent with how the stage plays on Slippi (I'm pretty sure Fizzi couldn't get the transformations to work with rollback). Plus we'd be risking a cease and desist from Nintendo everytime we change a stage. Modding the game in noticeable ways should be kept to a minimum imo and should only happen when it makes a ton of sense. I'm not entirely convinced that modding a stage to where it would be legal makes a ton of sense because of how much that would likely shake up the meta. As an example, if Green Greens was in a state where it could be legal, I can guarantee you that it would be one of Fox's strongest stages, and do we really need a stage where Fox destroys the rest of the characters more than he already does?
Look, don't get me wrong, I respect competitive esports. But the fact that Smash in general is so restrictive for the sake of competition is just.... sad. As an outside observer, what the fuck happened to, you know, having FUN with games?
Competitive players love the game more than you do. They play far longer and far harder than you do for decades. Nothing is stopping you from booting up melee and playing how you like. If you had to run a game competitively for a platform fighter like melee, you would logically start going the same route as did the competitive scene for decades.
I always felt like the character roster becomes more balanced if you expand the stage selection, but a lot of people just don't like to play a game with an environment, they want pure 100% pvp. Which is kinda, not what smash was made for, but whatever
Last month I went to a melee local tournament and me and my opponent decided to gentlemen to poké float. We did not care about the ruleset, we just did it and had fun. I lost to a sad sd during a last stock situation but I didn't care, it was one of the best games of smash bros I ever played.
Essentially, if it doesn’t look like Battlefield, it’s banned. Feels like a lot of stages in Smash in general get banned just to be banned. For all we know, a stage could get banned for having an ugly sky color or something.
"if a stage has bad competitive viability, then it does not look like a stage with good competitive viability. this must be because it does not look like that stage"
The thumbnail of this video reminded me of a tournament when my friend beat someone pretty badly game 1 (like 3-stock low % no - low diff) so his opponent asks what he bans, and my friend just goes "... I unban poke floats."
I love how Melee has all these fun stages to play on, then the competitive Smash community at the end of it all, only allow stages that amount to essentially a single flat platform, with a few smaller platforms on top, with some minor gusts of wind or other negligible inconveniences included in a few of them. Talk about optimizing the fun out of the game. It's possible they could have added a few more stages into the mix if they considered the conditions under which they could be exploited, and only excluded them under those conditions, instead of just banning them outright.
people playing a game in the manner they prefer doesn't prevent you from playing it in a different way that you prefer. good tip for life in general (doesnt only apply to video games!)
@@pugiaxe I'm not really saying this as a player. I'm saying this from the pov of an audience member. Frankly, competitive Melee smash isn't exactly visually interesting to watch, big part of that being very little in the way of variety besides player tactics and character choices. There's only so many times I can watch people playing on a small collection of very simple, very similar stages before it gets dull.
@@AllHailMe12431 So go make your own tournament. Or go watch a movie, play a game, or do literally anything else. The current Melee ruleset is clearly enjoyed by a massive number of people, and their enjoyment doesn't negatively affect you in any way.
Fingers crossed we get these last 6 stages banned soon. Then we can finally loop back around to complete and utter chaos with every stage available and items enabled.
Thanks for the satisfying explanation! ive been thinking about this for the longest time
Год назад+1
Nice video! 😀 In my experience, the last 3 stages that were banned in tournaments around 2010-2012 were: Rainbow Cruise Brinstar Kongo Jungle 64 Mute City and Pokefloats were legal until 2009 All of this 5 stages were legal in the first Genesis in July 2009
Real question I should be asking is why 80-90% of stages banned in Smash bros in general? In other fighting games there were loads of colorful & moving backgrounds yet they get a free pass to what’s up with that?
Because Smash isn't a real fighting game and they keep trying to jerry rig a 20 year old glitchy game made for toddlers with custom rules to prove otherwise when they're just lying to themselves about mastering a game that was never meant to be in depth in the first place
Hot take: being able to cope with the chaos caused by stages and items is part of being genuinely good. If you can’t deal with those things, then you aren’t actually skilled, you’re just specialized for a very precise circumstance. It’s basically like being a master of Aikido; you’re untouchable and a master of fighting so long is nobody resists or punches or kicks or does anything besides charge full speed into your form.
Did you even watch the video? The banned stages don't cause chaos or encourage creative or "skilled" play. They just force everyone to play Fox and try to shine the other guy off the side or into a wall. Same with items.
that’s like saying the nba players are pussies for playing with fouls and that u should be able to deal with a defender hitting stupid logic there spending hours time practicing this game everyday barely competing for money why would they want the game outcome to be decided by randomness or unfair rules
I should be able to bring a gun to a wrestling match and use performance boosting drugs, its part of the world and if you can't deal with that you're just trash.
I want to watch a tournament played on the 7 least competitive stages. Where's my random Ness main from New Hampshire beating a top 20 player by surviving better on icicle mountain than him?
For all the jank, I still think Pokèmon Stadium should be unfrozen. It makes for interesting combat terrain, and I think skill in Melee should include the ability to adapt to different stage layouts. Also, I think Kongo Jungle 64 is probably the most viable other option, which I’d be interested in seeing be legalized, if they could come up with rules that could prevent lame exploits like jumping on the top platforms.
I want mute city back personally...i adore that stage to death And as much as i want pokefloat to come back....its easy to camp out the timer there sadly ;_;
Really disappointing to see that Pokemon Stadium was gutted after the switch to online play. As a casual viewer it was always one of my favorite maps to watch. I think competitive players need to remember that from a viewership perspective, there can be a lot of value in having a bit of randomness and variety. That's why viewers love mid and low tier players too. A person can only endure so many Fox mirrors on Final Destination before they move on to other games. Make Pokemon Stadium Great Again!
Unfrozen Stadium sucked. God forbid if the Fire or Rock transformations came up, because a lot of people would just wait 30 seconds on opposite sides of the stage for the transformation to end
@@Hugo_Prolovskithey do actually. That is the entire reason competitive sports have prize money. A competitive scene need vievership to flourish exactly like sports do.
A lot of the banned stages are just "skill issues" offences. Some randomness is good, actually. Magic the Gathering has it, League of Legends has it, and they're both very competitive and fun.
That's true, but there are some games where randomness is appreciated and others where it's not, or the *way* in which it's random is different. Games like Magic don't have execution barriers (other than knowing what the correct thing to do is), so randomness in the form of the mechanics being random feels more appropriate, because there's *very* little room for a random slip-up. And League... doesn't really have much randomness? Other than crits, and of course that can be important, but a crit is only rarely going to make a *huge* difference, and they happen often enough throughout the course of a match that they don't feel too "swingy". In a fighting game though, the same level of randomness might feel wildly inappropriate, because it forces a "swing" where it might not in those other games.
And this is why I will never understand competitive Smash. If you have to ban over half the content to make the game "viable", you're hardly even playing the game at all anymore. The chaos was baked into the design, it's why there are stage hazards, items, and maybe most of all, 4-player simultaneous action. Stripping it down to 1v1, no items, and only the blandest stages is so antithetical that you might as well just go play any other traditional fighting game instead.
@@David-ln8qh: I didn't say there should only be one way to play. I said I don't understand the mindset of pursuing competitive "balance" to such an extreme that you end up removing most of that game's intended features. To be clear, I can absolutely get on board with banning the most egregiously unbalanced features of a game. But when the pursuit of "balance" requires banning over half of anything, maybe it's time to reconsider if it's twisting the game into something it was never supposed to be. If that's how certain people want to play the game, good for them, but I can still view it as bland and antithetical to the design of the game.
@@EmeralBookwise Why though? I mean who cares how the devs wanted you to play their game if this way is more fun for them. I guess I just don't understand why you don't understand why they would modify the rules to create something they find more interesting.
@@EmeralBookwise "But when the pursuit of "balance" requires banning over half of anything, maybe it's time to reconsider if it's twisting the game into something it was never supposed to be." I just don't see the logic there. Do you not understand DotA or Counter-Strike players because those games barely resemble the original game?
@@David-ln8qh: Does it really bother you so much that some random person you've never met has a different opinion? I've already said if that's how the competitive Smash community wants to play they are welcome to do so. Is it really so much of a problem for you that I find it a bland way to play? As for DotA or Counter-Strike, I have zero opinions on those games, having never played them nor the games they were based off. Although if they are also stripped-down versions of more feature rich games that add nothing new to compensate, I would probably find them just as strange as competitive Smash.
Not covered in this vid, but the stage was banned because Fox could camp the stage. Just get a % lead and you could play ring around the rosie the rest of the match.
@@JasonSmith-jv7wl Man with how many stages are 'this was banned because Fox could fuck people up in it', I'm starting to think Fox might be an asshole.
Any stage found guilty of being too fun was banned. If players had their way the only state would be a 2 mile long battlefield with no platforms or effects. Fucking snoozefest. It's way more fun to watch when things can go wrong at a moment's notice. But alas, that'd be too fun. Banned.
Basically, having stages with actual geometry and hazards would have to actually make them think about their next move, and if pro melee players have to think about anything that isn't just wave dashing until one player slips up then that's too much thinking for them and they want it banned. The true competitive mode would be to have all hazards, all items and occasionally CPU's included to maximize the chaos and force them to actually play with a mode that involves thinking to win.
@@JimMilton-ej6ziif it’s just wave dashing until someone messes up why don’t you go get into some tournaments, just wave dash 8 hours each day and easy wins
I'm not sure the order of those stages getting banned is correct. There was a long period where a lot of them were legal but then came Pound 4. In Pound 4, besides neutral 6, the only legal stages were Brinstar, Rainbow Cruise, and Japes 64. After that, I never remember seeing a different stage list until those 3 were inevitably banned.
Really need Fizzi to add a permanent unranked queue for the april fools stage list theyve done in the past. Its always a blast with a little bit of jank.
There are way too many people in this comment section that should never be allowed to dictate stage legality for the game... Thankfully they never will with their crazy takes
some of this video's explanations for why the stages were banned are a little confusing. you mention the elements that people have a problem with, but not always why they're a problem for tournament play or why people were initially fine with it before changing their minds
Which banned Melee Stage would you want to see played for fun in a tournament?
Mushroom Kingdom 2, if it didn't have the side walls it'd be legal
@@illford and birdo
Poke Floats
Frozen Brinstar is probably as viable as Frozen Brinstar.
Mute City
Cause fuck fastfallers
The thing about Poke Floats and Rainbow Cruise is that, while janky as heck, they have two properties that the earlier banned stages didn't have: They aren't random and because they keep moving around they don't have any permanent features that can be exploited infinitely.
thank you for explaining, i was confused why those stages didn't get axed earlier because they seemed like they would be really obviously problematic
You see, pokefloats is the best stage because it's really bad for everyone. Not one character benefits from pokefloats. Therefore, this makes it a greatly balanced stage. I'd say, make it legal again.
Rainbow cruise is honestly not that bad imo. Far from a nightmare. It moves, but at a slow enough pace, and the platform layouts aren't that crazy. I enjoy playing on it!
@@MrFreakHeavyI know you’re joking, but one of the bigger reasons the stage was banned was because Fox benefited TOO much from the stage. It got to the point that players would automatically win by choosing fox and playing on poke floats
Poke floats is random
also the fact about us being used to Pokemon Stadium being frozen was mainly due to the fact that on slippi Stadium NEEDED to be frozen in order for rollback to actually function properly because the transformations messes with the rollback the same reason for the music having to be turned off
Can you elaborate on why the music effects rollback? That seems odd 🤔
@@apricot8301 because Fizzi said that Music and Pokemon Stadium are the only 2 things that read from the disc while you're in game he said this on a video by Hold Back to Block that he had to disable them just so the rollback and savestates wouldn't break because what would happen is that while a rollback happens and when it tries to read from the disc and then the savestates will be all jumbled up and then it would crash
@@poleon2003 Oh wow, that is an extremely interesting piece of trivia! 😮
Slippi has only existed for a few years. Don't even try to pretend that's the reason that people are okay with it. The decision was made a decade and a half before Slippi ever existed.
@@kevinb5417um no? nobody really played on frozen stadium before slippi
Here are the current issues with the legal stages:
Fountain of Dreams - Can be laggy. Often banned in doubles.
Yoshi's Story - Slanted edges. Shyguys are random and can affect hitboxes and launch trajectories. Randall is technically very predictable but weird.
Final Destination - Considered a counterpick stage, can give some characters (see: Marth) significant advantages due to lack of platforms.
Dreamland - Whispy blows wind. Also has the biggest blastzones
Battlefield - Ledges can be janky in a phenomenon known as "Getting Battlefielded".
Frozen Pokemon Stadium - Pretty much nothing.
Unfrozen Pokemon Stadium - god how did we put up with this
i'd say frozen stadium's issue is how the stage can block you from seeing exactly where characters who are under it are positioned sometimes. pretty minor in comparison but it's definitely still an issue
If they can make Frozen Pokemon Stadium legal, the community should mod and legalize Frozen/Lavaless Brinstar, Frozen Green Greens, and Waterless Jungle Japes or something. Seems viable in concept to me.
@@nearthe2nd Frozen Brinstar still has the problem of uneven terrain. Frozen Green Greens has the issue of the top blast zones being way too close. Waterless Jungle Japes still buffs characters with projectiles and good jumping abilities, and has a way-too-high ceiling. Intuition also tells me the l/r platforms are a problem.
I also don't think we really need more stages. The stage list we have right now is fine.
@@simanolastname2399 could still be neat to see people try, even if its not used for anything
@@simanolastname2399 Honestly anytime custom stages have been done and liked they are just variations of previous stages
I'd bring back Pokéfloats for sure. Great map.
Never explained why it got banned 😢
pokefloats should be 100% legal, but only if both players agree to it
@@jeremyabbott4537 imo if both players agree to it any stage should be legal. Imagine seeing something as horrendous as big blue at genesis because both players said “yeah fuck it why not”
@@mitchelljohnson6106's too big which enables circle camping, has the "mobile stage" problem of making walling absurdly strong, and makes aerial mobility way too emphsised.
It's a very rich get richer stage where characteristics that are already heavily emphasised with the current legal stages (aerial mobility, strong defensive hitboxes) become even stronger and pushing the top tier characters even further ahead of much of the rest of the cast.
Also it's incredibly disruptive to wavedashes due to all the uneven terrain.
@@harrylane4 my point in favor of unfrozen stadium is that the jank that happens on that stage is magically, disproportionally hype. It adds just the right amount of crazy to be exciting.
A gentlemen to a banned stage is the concentrated version of this. It makes the local tournaments sick af. Falcon players are also sick, this is why the true essence of melee is captured in the grandest phenomenon one can witness: Two Falcon's gentlemen to Mute City in bracket at the local tourney. It's like a sacrifice to Sakurai himself.
The video cites hazards like bomb blocks and barrels, but they weren't actually seen as that big of an issue. A lot of those stages were banned due to camping with strong defender's advantages, such as the rock in Kongo Jungle. Competitors will tolerate some wackiness or randomness, but they won't tolerate non-interactive play, which those strong defender's advantages often create.
Even with the wide stage list, over time the top players tended to prefer the more neutral stages, and it was seen as more "gentlemanly" or "honorable" to only pick neutrals as opposed to, say, Rainbow Cruise. As the game became more grassroots post-MLG, tournament organizers accordingly adjusted the ruleset to what they liked to play.
The mild resurgence of stages like Mute City in smaller tournaments lends a lot of credence to that last part, I think.
It’s crazy to me that Rainbow Cruise and Mute City lasted longer than the Kongo Jungle maps.
they cheap af, Rainbow Cruise and Mute City a bit better
You'd think the cars running over characters would be an instant reason to ban mute city. The stage is so dumb.
There's nothing actually wrong with Mute City, it was literally banned because TOs decided they didn't like it. It doesn't present any issues to competitive viability and by being a "changing stage" it forces people to move and fight. The passage of the cars is also predictable.
@@divagaciones1628 You can avoid the cars.
my favorite moment regarding melee legal stage list was when ultimate was announced and people were bragging about all the legal stages they were gonna have for tournaments compared to melee (like, they do have 3-4 more stages than melee but they also banned a lot more stages than melee)
And it didn't matter because 99% of players pick PS2
Yup, and honestly Ultimate and 4 have a fuck ton of stages that "should" be legal that are banned just due to jank ass rulesets and needing to have "a certain number of tri-plats so that striking a one tri-plat doesn't lead to them just picking another" and other nonsense.
If Smashers did it like any other fighting game where the stage is either set for round one or random and let the loser either switch the character or the stage (winner is locked in to their character) then all this stage strike meta around the jank rulest nonsense would go away too. If you beat somebody and they pick a stage your character is bad at, then you can just switch the stage to one that your character is good at.
Too simple for Smashers, I guess.
@@RadishAcceptable saying "you should just do it like other fighting games" doesn't really make sense given that the game is in fact a platform fighter, the stage matters a lot and is a lot more central to the gameplay then 2d fighting games.
I also just fundamentally disagree with your first point at least about Sm4sh. 4 had like 2 stages that were essentially just battlefield and were banned, (and one of them was unusable because of the art in the background anyway) , but a vast majority of the kinda okay stages in that game were banned for being really degenerate.
@@scooter9537 Stages in Tekken, Soul Calibur, and Virtua Fighter can flop a matchup 180. Some Tekken characters are so incredibly stupidly strong when they get you to the wall, and infinity stages with no walls are a thing. Bryan on a small stage is degenerate as fuck, and guess what the Tekken community didn't do? That's right. They didn't ban any stages. They didn't pull a jank ruleset out of their asses to make it possible to completely avoid small stages when facing Bryan. It's just a legitimate part of Fury's kit to be able to pick a stage that's good for him when he loses, and for him to be weaker if his opponent chooses to select an infinite stage instead. Likewise some characters gain very little from walls compared to most characters and as such tend to do better on infinite stages.
Delfino Plaza was fine, a legitimately interesting stage. Did shenanigans happen sometimes? Sure, but it made the game more interesting, and again with a normal non-jank ruleset you'll never get stuck playing on it for more than a single round in a match.
Duck Hunt was fine. Did the tree give some characters the ability to try and run/camp more than on a normal stage? Sure, but witnessing thousands of matches it was stupidly rare that this kind of gameplay actually worked even in matchups where people theory crafted that it was OP.
There are more examples, but I think you get the idea. The game is better with more stage variety. Letting the losing player counterpick the stage on a loss with no striking means that to win you need to be a better player and more well-rounded, instead of hiding behind a sloppy and inferior metegame ruleset that protects you from playing on stages you don't want to learn how to play on.
With a normal, no jank, no meta shifting, fighting game ruleset regarding stages, you'll get to play on your favorite stage every single match where you don't win every round. If you lose a round because your opponent switched to a stage you hate, you get to change it to a stage you think you have an advantage on. There's even less of an excuse for this shitty stage select system now that hazards can be turned off.
Yeah, stages where you can circle camp, that's one thing, but banning a stage for being slightly annoying in a given matchup is all it takes for a stage ban these days.
@Apple Cider if you think delfino is fine I think this conversation is over respectfully.
In brawl you get sharked by meta knight the entire game and people camp the walk offs on opposite sides, it's just not interactive, fun engaging or balanced gameplay.
Arguably the stage is even worse in smash 4, you can still get sharked for the entire air portions of the stage and people still will camp the walk offs, but then you get the even better jank of dying at 10% off the top when the stage shifts. (This happens on all moving stages in sm4sh and all of them can banned off of that alone).
These stages aren't banned because we hate variety, I wish smash had more good stages, they are normally banned because they promote degenerate and unfun gameplay.
Kongo Jungle 64 being banned is so funny to me. Like, the barrel with a set path that has the ability to save players? Sounds a bit like an always visible Randall to me. Sharking under the stage? This community banned planking they could just ban that strategy too lmao
Melee's community is a bit strange.
Honestly the ease of camping is wayyy more of an issue than the barrel, competitive players will absolutely camp given the opportunity
Reminds me of the competitive tf2 community a bit. They banned all the weapons and items that may have changed the top tier hierarchy so as a result half the roster is generally unplayable.
Idk why he spent 1 second on the camping part when that was 90% of why it was banned. In general the video emphasizes the wrong parts of many bans, though it technically includes all the reasons for the bans the most impactful reason is often barely mentioned in favor of "lol fox op" or stupid shit like the sharking
The stage was banned because of camping. The video that's always pointed to as the reason for why it was banned is Game 3 of Pink Shinobi vs RockCrock at Genesis
@@Michael-hc2hp why not just ban camping?
Little known fact, the DK stages were banned so as to prevent confusion between the ruleset of Rishi's Jungle Jam and the similar tournament ruleset of Super Smash Bros Melee. Spectators couldn't tell the difference at a glance, although the advantages of Rishi's Jungle Jam become obvious after a few moments.
tf is rishis jungle jam?
@@mrosskne it’s the greatest melee rule set ever devised
wtf are you talking about?
What ever happened to Rishi's Jungle Jam anyway? I never heard about it ever again it was introduced to two tournaments 3 years ago.
@@MedK001 It was a joke ruleset, so it has probably only been used at a few events for fun since.
I think looking over the competitive stages in Ultimate should be interesting, especially because of the hazards toggle. It could explain why certain stages got banned, even with hazards off.
Yeah the ultimate stage list is really conservative
A single slant can get you banned as can being too similar to either FD or battlefield
It’s weirding knowing brawl could have had the most legal stages given it’s knockback features but slowly got more conservative because metaknight was too good at exploiting shit
I still a hazards on ruleset for ultimate would be better than what we have now. They could finally legalize dream land, Fountain of dreams, and Yoshi’s story
I like that Melee community at least gave stages a fair try. But Smash 4 and Ult community is like "this stage has blue in it, unfair to color blind people. Banned. That stage has annoying music, banned."
But then when it comes to CHARACTERS, it's "getting a free kill from 0% by comboing off the top after landing one easy hit is fair and balanced, no ban needed."
Looking at you Bayonetta
@@Adam_U Chat yers in fairness are a lot harder to ban given they have baked in fans they boycott events
Brawl metaknight for example when TO’s attempted to ban him in bigger tournaments states with top players andJapan both threatened to boycott because the hours put into learning the character made it near impossible to switch with any success especially given how expressive he is
Though Steve has recently been banned in ultimate after phantomMLG’s inputs made it impossible to ban the technique itself and him being a relatively new character made it so less people were so intertwined with the character that they could switch off
@@julianlamonica9450 YS isnt banned because its too similar to BF, its banned because people cry about slants.
The stage is quite a bit different from BF, its a good stage, people just dont like playing with anything that is different than a perfectly flat stage with some plats.
Thats why some rulesets have stuff like hollow Bastion and SmashVile legal at the same time, despite being nearly identical stages, or sBF and PS2 being legal despite being very similar flat bi-platform stages. Those stages are more similar to each other than BF and YS, but are still legal in various rulesets.
So yea, YS is ONLY banned because people cry about slants, even though imo, slants are prefectly fine, and its just a matter of get good and practice the stage instead of complain because something is slightly different. They arent random or janky at all, just different.
All the stages are fun in their own way, including Big Blue, which is chaotic fun especially with items
yeah, all the stages are super fun, and their variety is one of the reasons why melee is so fun at a casual level, though for competitive they're just lol
I didn't realize people hate Big Blue. My best friend and his brothers and I always played on this stage (not solely, but it was always a contender)
Big blue gang rise up
@@nizzwarb764tah tada
I used to go to training mode and see which character could keep up running for the most time with the bunny earns on the F-zero track before getting pushed to the death zone.
Big Blue is great, but I love how much that stage griefs people.
Clearly what Melee needs is a Pokefloats-only tournament
This non ironically.
Honestly, I’d be interested in seeing Brinstar. I really wonder how anti-competitive stage hazards, especially ones as highly telegraphed as the lava in Brinstar. My biggest issue with it is actually the visibility lol.
If they can mod Pokémon Stadium, they can mod Brinstar.
There's also all the rampant parts of the stage that the players can break there, hitting the pillars or the blocks will turn some platforms useless or split the stage even more
@@kirbyofthestarsfan the blocks are janky for sure but i don't think the plats being disableable is that bad. especially since its all based on player interaction
@@kirbyofthestarsfan while it's true that those are kinda janky, I always saw them as compelling gameplay options. Nullifying side plats can be an interesting options against characters reliant on platform play or shield drops like Yoshi. And taking the time to split the stage in half can promote defensive play on an otherwise claustrophobic stage.
Obviously they're not perfectly designed for competition, but I think those serve as examples of how stage gimmicks can potentially add competitive depth and strategy.
Brinstar could honestly be legal. It benefits floaties (see Peach) and hinders the fast fallers, but overall I think it isn't all that much more janky than Unfrozen Pokemon Stadium. The lava is on a timer, and breaking the stage gives some cool strategic options.
Seeing Brinstar return would be fun for the fact that, at least from my dumb casual understanding, it forces an engagement on the top platform when the lava rises. I just think that's a cool, dynamic way to prevent stalling. I would however be open to a mod version that removes the component where you can split the stage in half by attacking that segment of ground. I'm sort of half-n-half wondering what removing the tiltable platforms would do to matchups. So, at least for now, I'd say legal but just remove the stage split.
Many characters can actually stall in the acid due to the invincibility you get from grabbing the ledge. Most notably sheik since she gets a lot of invincibility on her up-b. So if you get a lead on your opponent, you can hide in the acid to play for a time out
@@bobboberson8297 That makes more sense to me why it was banned. It's a shame, but thems the breaks.
@@bobboberson8297 that said sheik can still stall just as long on any other stage
Brinstar sholud be allowed for puff and peach players at least...
4:48 I like it in a non-competitive setting.
Big blue is my favorite casual stage to play... Crossed off my bucket list to play Melee, on big blue while riding a moving travel van on the way back from a major.
More or less true for all Smash stages.
A lot of the banned stages can be learned as well even if they may not be as good as Yoshi's Story on a good day.
This is the first time someone actually explained how broken some characters are on certain stages. My opinion was always that competitive smash players are just allergic to fun since I only play casually I find that playing around a changing stage or stage hazard is part of the fun same with items. But no one ever mentioned just how exploitable some of these things were.
No offense, but this information is nothing new. You just weren't paying attention or chose not to listen to the reasonable explanations given by the competitive scene. It's obvious if you've ever seen good players play with banned stuff that like all of it was removed because it makes Fox super busted and toxic.
@@AllUpOns No he's definitely right. I'm not in the competitive scene but have watched plenty of videos and none of them have ever talked about this in any great detail... they just kind of give vague reasons like randomness. No one not involved is going to do comprehensive research and that's just a silly expectation to have of people.
@@AllUpOns It's also very clear that people who thought just like OP did are everywhere in the competitive scene. Just look at Ultimate's stage list and how some stages like Lylat are banned for 0 reason.
Allergic to deodorant but yes 😂
You should see the final fantasy tactics (pvp tactics league/live) iaido teleport cheese. Competitive play is more about knowing how to stun lock or have first turn advantage wins (like yugioh).
Competitive players when they play Super Smash Bros.:
"Please! No broken characters, not broken stages, no items, no final smash, just a fair competition purely based on skills without any casuality!"
Competitive players when they talk about the next Super Smash Bros.:
"Ugah! Ugah! Me want Goku! Me want Shrek! Me want Spongebob! They be videogame chars cuz they got videogame!"
List of things that left me unsatisfied in this video:
• Great Bay was banned for circle camping
• Peach's Castle was banned at the same time as the other perma-wall/walk-off stages, due to Fox's shine infinite - it only stuck around for longer as a double stage
• You can't infinite against the wall on Corneria, the slope messes with it. The big gun can only really be abused by like... Ness, lol, it does make recovering on the left side pretty dumb though.
• Ness and Pikachu cannot infinite against walls, the game pushes you back, it's an in-built anti-infinite mechanic. It only works if you're sandwiched between two walls (or you're Fox lol)
• Jungle Japes was banned for camping the side platforms as much as it was banned for the water/klap trap
• Kongo Jungle isn't historically "close to viable", it's been banned for ages mostly because of hypothetical rock camping
• Poke Floats was universally banned before KJ64
With stuff like Fox’s infinite is there any reason tournaments don’t just ban fox? Especially since while there’s a bunch of technical stuff he’s both considered the strongest and has infinites. In a card game that usually would be a ban recipe.
@@U1TR4F0RCE Mostly, people were more willing to ban stages than a character.
But as time's gone on, Fox has proven a really healthy part of the metagame. People have gotten better and better with him, but we still have other characters winning major tournaments.
Even if we do end up with Fox being the only viable character one day, I'd say the 20+ years spent advancing our strategies both as and against Fox were well spent.
If any 1 character has to be the best in the game, it's kinda fortunate it'd be one of the hardest characters to play and one of the most susceptible to fun combos :)
@@U1TR4F0RCE Because the real goal of these rules is to have a game that's fun to play and exciting to watch. Fox is both of those things. Whereas the benefit of having an extra playable stage is pretty much nil. Don't get me wrong, goofy stages can be fun and exciting as a side event, but the novelty wears off quickly. Believe me, if it was actually fun to play on these stages, they would be legal.
Yeah make it so that Fox can only play on certain stages, but allow the other stages for other characters.
at some point there will only be one competitively viable map left. and I can't wait to see what it will be.
Final destination
@@smartestmoronx19 FD is a counter-pick stage, as in, it gives a significant advantage to some characters over others. In fact that stage is next-up on the chopping block to potentially be banned next due to the oppressive prominence of chaingrabs and combos that get extended due to there being no platforms to catch you.
@@smartestmoronx19 Nah, current rules have FD as a counter pick. So it is most likely the 1 stage would be Battlefield.
Probably won't happen.
Also it wouldn't be Battlefield since it's a very glitchy stage with ledge interactions. It's absolutely not enough of a sticking point to ever get it banned, not by any stretch of the imagination, but if we're entertaining the thought of there being only one legal stage in the game, BF has no chance.
A NEW stage thats a combination of battlefield platform heights and fd's ledges
Bring back unfrozen pokemon Stadium!! It was just the perfect match of jank and comfortable. It was awesome to see people use the terrain to gain a competitive edge, while it is also a normal and fairly viable stage in it's normal form
Maybe I'm a sadist but I kinda want at least 1 stage with Walk offs and I kinda want it to be the goofy ass Mario Stage with the Scale Platforms. It's genuinely just always been a favorite.
11:14 "When the Jumbotron starts flashing, the competitive viability of this stage *goes out, the window."*
Idk why I liked that so much, your delivery on stuff is so funny sometimes haha
Also MARCO YOU LEFT ME ALL ALOOONE
I also liked 11:29 "On the fire transformation, the floor turns into NOT floor."
Don't let a Melee player drive a car. They'll call for intersections to be banned because cars passing through is "competitively inviable"
I don't get why they just don't play on more community made maps instead of using the six unbanned ones. Obviously the developers of melee didn't make the stages with the intent of high-level tournament play and they changed stadium, so why not just make more maps following the competitive rules?
those mods do exist, and this was actually a solution that was considered somewhat recently with the release of Slippi making Melee mods more popular among most of the community. there were a few hitches though. i remember some people reporting that the way Melees camera moves makes can cause some weirdness when using custom stages. additionally, a large chunk of the community sorta adopted an “if it ain’t broke don’t fix it” mentality in the face of Nintendo’s distain for Melee emulation/modding. it was thought that changing the stages via mods, would add extra risk to all melee events that adopted it. Radar made a great video arguing in favor of custom stages a year or so ago, and i’d def recommend checking it out if you’re interested in the topic.
Then play rivals of aether
Nintendo really doesnt like people modding their game. If we were to play with an obvious mod like that nintendo would probably copyright strike most big melee tourneys so they cant stream to twitch
Nintendo is very protective of their IP. They shut down online tourneys (since online netplay is a mod) and wouldn't allow UCF (a very subtle mod that reduces the effect of bad controllers) in Panda Cup tournaments.
Honestly if we just gave the "Modded No-Hazards" treatment to more stages, I could see some of them being competitively viable, such as Dreamland or Jungle Japes.
Nintendo would sue your ass for using a modded game 😂
I’m glad Fountain of Dreams is legal, because it was my favorite looking stage in Melee.
I honestly don't know why competitive Melee doesn't just say "You can only play on Battlefield" or "You can only play on Final Destination" and just remove the jank altogether.
Battle field has really weird ledges and fd is a counterpick
@@boogsss2 So just pick one and stick with that, right?
I remember being a peach main and ALWAYS picking pokefloats, much to the dismay of my friends.
Big Blue is an awesome stage with a great idea that is just plain cool
for casual play.
I would bring back frozen rainbow ride. It has a wall, sure, but ultimately if it was added in a frozen state, it would be the only tournament legal stage with a wall, and it’s a small one at that, so I think it’d be reasonable as a counterpick option.
TBH I wonder if there are any ways to mod some of the other banned stages -
Like if a smart modder removed the falling blocks & apple timer from Green greens
Donkey Jungle 64 if modders standardized the floor, removed the barrel
Since we're editing Poke Stadium anyways it feels strange the community hasn't considered this
the more you mod the more Nintendo wants to kill you
Green Greens has had a modded version packaged in with the 20XX training hack for years. Moving the side platforms to where the blocks normally fall, and removing the blocks and apples. It's a pretty good stage, but I imagine tournaments don't run it just because the changes are much more substantial than freezing Pokemon Stadium.
I think people were fine with Stadium being frozen because it was done in order to remain consistent with how the stage plays on Slippi (I'm pretty sure Fizzi couldn't get the transformations to work with rollback).
Plus we'd be risking a cease and desist from Nintendo everytime we change a stage. Modding the game in noticeable ways should be kept to a minimum imo and should only happen when it makes a ton of sense. I'm not entirely convinced that modding a stage to where it would be legal makes a ton of sense because of how much that would likely shake up the meta. As an example, if Green Greens was in a state where it could be legal, I can guarantee you that it would be one of Fox's strongest stages, and do we really need a stage where Fox destroys the rest of the characters more than he already does?
honestly keep the barrel, its funny
If the community is willing to have modded Pokémon Stadium as a tournament legal stage, then why not mod other stages to remove the issues with them?
Look, don't get me wrong, I respect competitive esports.
But the fact that Smash in general is so restrictive for the sake of competition is just.... sad. As an outside observer, what the fuck happened to, you know, having FUN with games?
Melee players have the most fun when they are able to use their technical abilities to their fullest extent. Now I want you to look at big blue.
To your fullest extent?
Fullest extent would be forcing the map to work for YOU - get even better.@@boogsss2
Competitive players love the game more than you do. They play far longer and far harder than you do for decades. Nothing is stopping you from booting up melee and playing how you like. If you had to run a game competitively for a platform fighter like melee, you would logically start going the same route as did the competitive scene for decades.
I really like how this video wasn't full of sarcasm and irony, you just kinda gave information outright. Really clear and concise.
Big blue and pokefloats are fun in the same way items can be fun.
I want to bring back f zero, but frozen. Also I think that non frozen pokemon stadium would be a cool counterpick (with frozen still being a starter)
My older brother claims Big Blue is his favorite stage in all of smash and I'm convinced he only says that because he knows I hate playing on it.
I always felt like the character roster becomes more balanced if you expand the stage selection, but a lot of people just don't like to play a game with an environment, they want pure 100% pvp. Which is kinda, not what smash was made for, but whatever
Why are you concerned about the rules of a game that you clearly have no intention of watching? You can do literally anything else with your time.
@@AllUpOns I've played a lot of melee, your assumption is off base
@@jek__ clearly not that much with such a wack ass take
Last month I went to a melee local tournament and me and my opponent decided to gentlemen to poké float. We did not care about the ruleset, we just did it and had fun. I lost to a sad sd during a last stock situation but I didn't care, it was one of the best games of smash bros I ever played.
Essentially, if it doesn’t look like Battlefield, it’s banned. Feels like a lot of stages in Smash in general get banned just to be banned. For all we know, a stage could get banned for having an ugly sky color or something.
"if a stage has bad competitive viability, then it does not look like a stage with good competitive viability. this must be because it does not look like that stage"
#LegalizePokeFloats
The thumbnail of this video reminded me of a tournament when my friend beat someone pretty badly game 1 (like 3-stock low % no - low diff) so his opponent asks what he bans, and my friend just goes "... I unban poke floats."
I love how Melee has all these fun stages to play on, then the competitive Smash community at the end of it all, only allow stages that amount to essentially a single flat platform, with a few smaller platforms on top, with some minor gusts of wind or other negligible inconveniences included in a few of them. Talk about optimizing the fun out of the game. It's possible they could have added a few more stages into the mix if they considered the conditions under which they could be exploited, and only excluded them under those conditions, instead of just banning them outright.
people playing a game in the manner they prefer doesn't prevent you from playing it in a different way that you prefer. good tip for life in general (doesnt only apply to video games!)
@@pugiaxe I'm not really saying this as a player. I'm saying this from the pov of an audience member. Frankly, competitive Melee smash isn't exactly visually interesting to watch, big part of that being very little in the way of variety besides player tactics and character choices. There's only so many times I can watch people playing on a small collection of very simple, very similar stages before it gets dull.
@@AllHailMe12431 So go make your own tournament. Or go watch a movie, play a game, or do literally anything else. The current Melee ruleset is clearly enjoyed by a massive number of people, and their enjoyment doesn't negatively affect you in any way.
Fingers crossed we get these last 6 stages banned soon. Then we can finally loop back around to complete and utter chaos with every stage available and items enabled.
What's next ban everything that is not final destination? Or maybe battlefield?
FD is a counter-pick and heavily favors certain characters
IMO any sufficiently telegraphed stage hazard shouldn't be a problem. Stage mastery is as much a skill as character mastery.
Can Green Greens be 'frozen' so that blocks don't fall or the tree doesn't spit apples?
I agree with you, an evened out Green Greens would be perfectly legal
Thanks for the satisfying explanation! ive been thinking about this for the longest time
Nice video! 😀
In my experience, the last 3 stages that were banned in tournaments around 2010-2012 were:
Rainbow Cruise
Brinstar
Kongo Jungle 64
Mute City and Pokefloats were legal until 2009
All of this 5 stages were legal in the first Genesis in July 2009
We should all just play Rishi's Jungle Jam
Real question I should be asking is why 80-90% of stages banned in Smash bros in general? In other fighting games there were loads of colorful & moving backgrounds yet they get a free pass to what’s up with that?
Because Smash isn't a real fighting game and they keep trying to jerry rig a 20 year old glitchy game made for toddlers with custom rules to prove otherwise when they're just lying to themselves about mastering a game that was never meant to be in depth in the first place
@@vulcanmemes9770 why are you even here mate
Cause other fighting games are just rectangles and dont have platforms and ledges and random bullshit that will just kill you
Can we embrace madness and every so often have a tournament with only the banned stages and just go apeshit?
Pros arent going to that
i would try and make the community of melee to come out with competitive maps
Nintendo is always watching
Hot take: being able to cope with the chaos caused by stages and items is part of being genuinely good. If you can’t deal with those things, then you aren’t actually skilled, you’re just specialized for a very precise circumstance. It’s basically like being a master of Aikido; you’re untouchable and a master of fighting so long is nobody resists or punches or kicks or does anything besides charge full speed into your form.
Boy I love being in my match until a hammer comes from the side hits me, truee skill
Did you even watch the video? The banned stages don't cause chaos or encourage creative or "skilled" play. They just force everyone to play Fox and try to shine the other guy off the side or into a wall. Same with items.
that’s like saying the nba players are pussies for playing with fouls and that u should be able to deal with a defender hitting stupid logic there spending hours time practicing this game everyday barely competing for money why would they want the game outcome to be decided by randomness or unfair rules
I should be able to bring a gun to a wrestling match and use performance boosting drugs, its part of the world and if you can't deal with that you're just trash.
"60-40 matchup revenge"
Yeah bro Leffen is never living that down.
I want to watch a tournament played on the 7 least competitive stages. Where's my random Ness main from New Hampshire beating a top 20 player by surviving better on icicle mountain than him?
For all the jank, I still think Pokèmon Stadium should be unfrozen. It makes for interesting combat terrain, and I think skill in Melee should include the ability to adapt to different stage layouts. Also, I think Kongo Jungle 64 is probably the most viable other option, which I’d be interested in seeing be legalized, if they could come up with rules that could prevent lame exploits like jumping on the top platforms.
dont you DARE diss poke floats...
Turn off timer and you solve camping.
No tf it wouldn't
It almost seems like Smash bros wasn't designed to be a competitive game. 🤔
0:47 Venue: Matt Deezie's house is inexplicably funny.
lmfao i never spit out water before 💀💀💀💀 i chuckled at first but then you kept goinggggg
I wouldn't mind going into Zelda's cave of life
Smash should've never been competitive
We need more jank and randomness back in Smash tournaments. Things have gotten too boring
I want mute city back personally...i adore that stage to death
And as much as i want pokefloat to come back....its easy to camp out the timer there sadly ;_;
I'd say the best fix is to ban camping
Jungle Japes is easily the closest stage to being viable. I'd argue its more viable than vanilla Pokemon Stadium
I'm noticing a lot of stages were banned after someone bullied a dorf main.
They need all they can get
Also pretty sure kongo 64 is banned for how easy it is to camp/run away, not the barrel
Really disappointing to see that Pokemon Stadium was gutted after the switch to online play. As a casual viewer it was always one of my favorite maps to watch. I think competitive players need to remember that from a viewership perspective, there can be a lot of value in having a bit of randomness and variety. That's why viewers love mid and low tier players too. A person can only endure so many Fox mirrors on Final Destination before they move on to other games.
Make Pokemon Stadium Great Again!
Yes. Also mod in PS2 just for the fun of it. Make Hazards great again!
I think viewers need to remember these people dont play the game for their entertainment
Where are you finding these fabled fox dittos on fd, nobody does that
Unfrozen Stadium sucked. God forbid if the Fire or Rock transformations came up, because a lot of people would just wait 30 seconds on opposite sides of the stage for the transformation to end
@@Hugo_Prolovskithey do actually. That is the entire reason competitive sports have prize money. A competitive scene need vievership to flourish exactly like sports do.
10:17 wobbuffet really said "no i think im winning today"
Only cowards turn off items!
Onett sounds like the perfect stage if you grew up in North America! You are used to cars doing 90 on residential streets there already!
2:41 Apex predator near by
isnt mute city technically allowed in offical tournament play if the tournament wants?
Tournaments dont want it
A lot of the banned stages are just "skill issues" offences.
Some randomness is good, actually. Magic the Gathering has it, League of Legends has it, and they're both very competitive and fun.
That's true, but there are some games where randomness is appreciated and others where it's not, or the *way* in which it's random is different.
Games like Magic don't have execution barriers (other than knowing what the correct thing to do is), so randomness in the form of the mechanics being random feels more appropriate, because there's *very* little room for a random slip-up.
And League... doesn't really have much randomness? Other than crits, and of course that can be important, but a crit is only rarely going to make a *huge* difference, and they happen often enough throughout the course of a match that they don't feel too "swingy".
In a fighting game though, the same level of randomness might feel wildly inappropriate, because it forces a "swing" where it might not in those other games.
Those games have low execution barriers though
As a non Comp. Player, this was interesting to watch even though I played only Ultimate.
The much shorter - and far more correct - answer is "because the competitive scene is allergic to fun".
Big Blue has always been my favorite Melee stage
Because competitive smash players hate fun
Why not embrace the chaos of pokefloats and other wild maps, those map specific combos as long as they aren't infinites are rad as heck
this video is too chaotic
I am convinced Melee players just want the game to be a 2D fighter.
(I am ready for your rage)
And this is why I will never understand competitive Smash. If you have to ban over half the content to make the game "viable", you're hardly even playing the game at all anymore. The chaos was baked into the design, it's why there are stage hazards, items, and maybe most of all, 4-player simultaneous action. Stripping it down to 1v1, no items, and only the blandest stages is so antithetical that you might as well just go play any other traditional fighting game instead.
Why not play the game you wanna play how you wanna play it? Clearly it's not bland to them if they want it that way.
@@David-ln8qh: I didn't say there should only be one way to play. I said I don't understand the mindset of pursuing competitive "balance" to such an extreme that you end up removing most of that game's intended features.
To be clear, I can absolutely get on board with banning the most egregiously unbalanced features of a game. But when the pursuit of "balance" requires banning over half of anything, maybe it's time to reconsider if it's twisting the game into something it was never supposed to be.
If that's how certain people want to play the game, good for them, but I can still view it as bland and antithetical to the design of the game.
@@EmeralBookwise Why though? I mean who cares how the devs wanted you to play their game if this way is more fun for them. I guess I just don't understand why you don't understand why they would modify the rules to create something they find more interesting.
@@EmeralBookwise "But when the pursuit of "balance" requires banning over half of anything, maybe it's time to reconsider if it's twisting the game into something it was never supposed to be."
I just don't see the logic there. Do you not understand DotA or Counter-Strike players because those games barely resemble the original game?
@@David-ln8qh: Does it really bother you so much that some random person you've never met has a different opinion?
I've already said if that's how the competitive Smash community wants to play they are welcome to do so. Is it really so much of a problem for you that I find it a bland way to play?
As for DotA or Counter-Strike, I have zero opinions on those games, having never played them nor the games they were based off. Although if they are also stripped-down versions of more feature rich games that add nothing new to compensate, I would probably find them just as strange as competitive Smash.
Didn't watch yet, guessing because they dont like gimmicks
You are probably correct
Also jank and the stages that are legal still have jank
Can you elaborate on why rainbow cruise was banned? The video only briefly mentions some players with no context or explanation.
Because Melee players hate fun
That's why they're not playing Brawl
Brawl is ASS
@@boogsss2 brawl is fun ass. Melee is boring competitive ass.
Id bring back mute city. The off-season showed that it can be a really fun counterpick stage
definitely Great Bay, the issues with the stage are purely symmetry. Outside of neutral start there is pretty much nothing uncompetitive about it.
Not covered in this vid, but the stage was banned because Fox could camp the stage. Just get a % lead and you could play ring around the rosie the rest of the match.
@@JasonSmith-jv7wl Yeah, what are some characters gonna do when spacies just side b to the other side after laser camping
@@Michael-hc2hp I see that as a fox issue not a stage issue
@@JasonSmith-jv7wl Man with how many stages are 'this was banned because Fox could fuck people up in it', I'm starting to think Fox might be an asshole.
@@Skullhawk13 Well it's only an issue on this and a few other banned stages, so... you're wrong?
I don't understand why videos like this have to be about melee specifically
Smash Ultimate has its own history of stages and how the tournament ruleset was developed by the community.
Talking about all the smash games atage selection is way too much for one video
Any stage found guilty of being too fun was banned. If players had their way the only state would be a 2 mile long battlefield with no platforms or effects. Fucking snoozefest. It's way more fun to watch when things can go wrong at a moment's notice.
But alas, that'd be too fun. Banned.
Basically, having stages with actual geometry and hazards would have to actually make them think about their next move, and if pro melee players have to think about anything that isn't just wave dashing until one player slips up then that's too much thinking for them and they want it banned.
The true competitive mode would be to have all hazards, all items and occasionally CPU's included to maximize the chaos and force them to actually play with a mode that involves thinking to win.
@@JimMilton-ej6ziif it’s just wave dashing until someone messes up why don’t you go get into some tournaments, just wave dash 8 hours each day and easy wins
@@HeDronHeDronHedron Same reason I don't do speedrunning, repetitiveness isn't my style. Don't you have a wave dashing compilation to watch?
Oh I know! I know! Melee is an overbearing and restrictive competitive game with only 10 characters you can realistically play!
I can't imagine playing the game like this, intentionally ignoring 90% of the features
I'm not sure the order of those stages getting banned is correct. There was a long period where a lot of them were legal but then came Pound 4. In Pound 4, besides neutral 6, the only legal stages were Brinstar, Rainbow Cruise, and Japes 64. After that, I never remember seeing a different stage list until those 3 were inevitably banned.
Really need Fizzi to add a permanent unranked queue for the april fools stage list theyve done in the past. Its always a blast with a little bit of jank.
I sometimes forget that Brinstar depths didn’t have the ledges they added in later games…. That brings back some bad memories…
There are way too many people in this comment section that should never be allowed to dictate stage legality for the game... Thankfully they never will with their crazy takes
Sounds like a skill issue to me
some of this video's explanations for why the stages were banned are a little confusing. you mention the elements that people have a problem with, but not always why they're a problem for tournament play or why people were initially fine with it before changing their minds