The REAL Reason Why Minecraft Isn't Fun Anymore
HTML-код
- Опубликовано: 5 янв 2024
- This is the REAL reason why Minecraft isn't fun anymore...
Oi I see you down here, go back up! (Or comment "The Sniffer was a mistake")
(ignore)This video might include: minecraft,minecraft funny,minecraft isnt fun anymore,why minecraft isnt fun anymore,why minecraft is dying,is minecraft boring,is minecraft dead,minecraft is boring,basil,old minecraft,minecraft boring,why minecraft isn't fun anymore,why minecraft isnt fun,why is minecraft boring now,why is minecraft dying,minecraft,minecraft funny,minecraft isnt fun anymore,why minecraft isnt fun anymore,why minecraft is dying,is minecraft boring,is minecraft dead,minecraft is boring,basil,old minecraft,minecraft boring,why minecraft isn't fun anymore,why minecraft isnt fun,why is minecraft boring now,why is minecraft dying,mojang sucks,the sniffer was a mistake,minecraft has lost its identity,why minecraft feels different now - Игры
I am sorry, I asked for the cherry blossoms.
I asked for the coffee biome. But they didn't add it in.
i think EVERYONE has been wanting cherry blossoms for years
Pink trees rock
I've been asking for cherry blossoms for years, and that's the only good thing they've added in recent years.
I also asked for Cherry Blossoms because it was also promised by Notch during the 'Update that changed the world' prior to Microsoft's evil acquisition. I admire Cherry Blossoms, but even then they're weirdly placed into the world.
it's also worth mentioning that minecraft nowadays is soooo poorly optimizied. you used to be able to run it on a potato, now you need a decent pc to enjoy it fully.
Ong, I used to play it on an unplugged laptop and not struggle, now I need to allocate like 10 gigs of ram to get good framerate
@@grantforester1864dang, you should only need 2gb of ram. Maybe you have a slow CPU or GPU
@@bitonic589I had 4gb of ram on my laptop and Minecraft always runs on 2-3 fps
Play on bedrock then
And that was on windows 10 edition (which is basically bedrock but in windows).
I think a big problem withe updates is that mojang is prioritizing realism so fun ideas are not considered or features are scraped because of it
and for some reasone everthing needs to have a niche use
That most people aren’t gonna use
Yup
I wish they'd go back to the fantasy aspect of the game. I don't care about realism in a fantasy game, I want more chaos and more fantastical gameplay
Realism? Like the warden or the piglins? They are still focosing on introducing fantasy elements and stuff. It is just a diffrent style from the dwarf fortress esque fantasy from earlyer minecraft. Just to clear, mojang still sucks and play it way to safe but they are still making a fantasy game
Yes the End and the Nether are all very real
@@winzigerflashendeckel6894 the warden and piglins have stupid lore tied to them. The "realism" means there's a need for a realistic reason for them to exist in the first place for some reason
I also think the major youtubers with videos titled "YOU'RE BUILDING YOUR HOUSES WRONG" etc, are not helping. Creating a standard everyone should follow on what looks good and what doesn't actually impede a player's personal creativity and I've noticed on servers of mine over the last 10 years builds get slowly less unique and more like copy-pastes from RUclips. It's hard to see someone's personality come through. It also affects players who feel they will be judged if they don't meet those standards and makes it feel less free.
Yeah I totally agree every time I make a smp with some friends I am the only one who builds something.
I love seeing other people's builds and I always ask them to build something but their answer is always "I am not good at it"
It's so sad to see.
You don't need to be good at it.
Just have some fun
Yeah, these types of videos bother me so much. Such a standard wasn't a thing in the early years. People would make square wood/stone huts and be proud of it. Now if your house isn't fully detailed to the brim, it's considered amateur or bad.
@@Pizztakio oh my god, this. Every single time I start an SMP with friends, they never build anything, just saying they are bad at it, and then the map ends up being desolate and empty with like 3 dirt huts and my house
@@SoupyMittens Yeah so sad
I'm lucky i found a really good survival server, but yeah. whenever i go to other servers I can definitely see this happening. even I have to admit, I definitely take more inspiration from other peoples builds than I need to. just the other day i came up with a really great compact airship design, and just the fact that I had come up with it myself was really meaningful, even if it's a small build.
I think another reason why Minecraft isn't as fun as before is because of how extremely compact everything is, both in gameplay progression and in structure generations.
In older versions, everything felt rare and it wasn't common to find a village, nether fortress, or a stronghold. You have to create your base or even a large kindgom for yourself in the older versions. You could choose to be a nomad or a master of the world. Everything had value, and because everything was rare and pretty sparse, you could explore and find beautiful places with interesting loot.
Nowadays, that isn't really common. If you travel a few hundred blocks or a thousand, you can probably find a village next to a village next to another village. Same goes for shipwrecks, monuments, and more locations.
Structures are still rare in Java edition i feel
@@notnotiron ehh, not really. Some are, like ancient cities, which is fine.
But villages, shipwrecks, monuments, etc. are all extremely common. And that takes away from a part of the loneliness and isolation of minecraft.
@@kinggalactix yeah but also depends on which seed you are playing i guess. And we can travel way more quickly in the new versions which makes it easy to find more structures
You hit the mark with structure generations. When I play modern survival there's bound to be a structure chest with loot after walking around for a few minutes. I would love if structures were a bit less common to find or if there was an option to change how frequently they appear.
@@OnyxBlaster109 indeed. Instead of being the master of this lonely world, you're just that weird recluse who enslaved everyone.
Minecraft has fallen
Billions must play Pre-Release versions
No. It’s y’all who have gate-kept your experience.
@@elijahsmall5873 I would like to kindly ask you to explain your arguement and additionaly translate the AAVE you're using to Standard English. If you can't i'll try to understand
The other thing is that most players just dont want the game to update yet they'll complain that its ruining the game
Updates are always good. You can always just go to older versions in the launcher
exactly but people can't understand that any game has to update if you don't want it to die@@winzigerflashendeckel6894
I think no updates is better than 4 consecutive poorly executed updates that will never be removed from the game.
Is it better to starve for a bit, or to eat a poisonous frog?
@@Whatismusic123
Your argument completly falls apart.
@@Ninjaananas you are 12
4:16 imo, the cherry blossoms, alongside the other wood variants are exactly what Minecraft's design principle regarding blocks should be, a spin on the fundamentals.
Notice how each new stone, brick, etc... Has a wildly different texture which makes it a substantially different block in appearance whereas wood is substantially the same with only an accidental difference of color. I think if the texture design followed this principle, we could have just as many blocks without the players feeling overwhelmed.
Like if cobbled deepslate was just darker cobblestone, most people would be able to more easily decide what to use for their build.
As for the mobs, I think the issue is that the new additions serve far too specific purposes without any real gain. had they had any more general function that more players can take advantage of, they'd be great.
Overall, this is a great video. Good job. You make a lot of great points here.
Imo?
@@Ok-_-719stands for "In My Opinion"
So every new block should just repeat the same pattern? Jesus man the one good thing about new building blocks is variation and ya'll just want things to stay the same. There's an infinite number of things you could criticize Mojang for and you complain about players getting overwhelmed over new textures? You know you can just play old versions right?
@@kratti9147 Shouldn't ALL be reused textures or anything, but I absolutely think more variety in previously existing blocks and textures is much more useful to most builders.
Great video, but you were SO close to what I personally feel is wrong with the game rn lol. For me, it’s not that the game had nothing but intrinsic motivators, it’s more like there were very simple basic extrinsic motivators that push players to creatively solve their problems. Building homes, mining, making safe ways to move around, all of it starts as something you need to do, but eventually becomes something you want to do for fun, and even start to get super creative with. It pushed you to engage with the gameplay loop until you were immersed in it and dong it because you wanted to. Now, the gameplay loop has deteriorated as there’s really no need to do anything the game has at all while still being able to build these mega builds, and what’s really the purpose of survival at that point when creative mode is essentially the same thing besides the copy pasted from RUclips resource farms, the strip mining, and the trading halls?
Why grind for hours on end when you can go into creative and build whatever you want?
You want to build with prismarine? You need to make a whole guardian farm!
You want to build with blackstone? Go strip mining in the nether!
You want concrete? Spend hours gathering sand and gravel and then harden it using water, oh wait, your project requires a whole chest worth of concrete, guess you’re gonna sit in that puddle for some time
Have you ever tried actually limiting yourself and trying to create a farm by your own design? Have you tried, oh, I don't know... being creative? Have you tried to play the game how you want to play it? Have you tried creating your own challenges and builds and spending your own time doing things; and even if none of this satisfies you, maybe try putting down the game and finding inspiration somewhere else, then coming back? These are all things that I find to keep me having fun with the game over the years I've played it.
I personally believe, that it doesn't really matter what is added to the game, because the entire game is a blank canvas by design. If we take the core concept of "Fun is a challenge", then why not challenge yourself?
@@mrmateusz5188 I'm with Goblin here. The fun of certain games (such as Minecraft, and now Rising World) is the whole "battling attrition" to make something limited into something grand. You end up being proud of something you've built because you've earned it, instead of having it handed to you on a silver/gold platter.
@@gergthegoblinhaving to find your own fun because the game has strayed away from what it was is a hard cope. I can 100% do all the things you just said, and I still do. I'm talking about the original experience that was wiped away from the game because of incompetence or management or whatever ended up being the deciding factor for the changes that have been made all these years. And you wouldn't be telling me to find my own fun in any other game, that's a horrible excuse to justify Minecraft Survival Mode not being Survival Mode anymore.
@@ArcticuKitsu that's why I pointed out things like trading halls, resource farms, and strip mining. The game is leaning AWAY from earning what you do. Do you really think trading up from sticks for diamond tools is earning it more than mining it? Do you think building an iron or gold farm you found on RUclips is earning it more than mining it or doing some other challenge? I promise you all I want is a more engaging experience for survival and for it to stop being handed to you. It gives people a false sense of accomplishment that I guess is fine for some but not for me and many, many, many others who want to feel like they've earned it.
In my 1.4.7 world it took weeks to go the the end.
In my 1.20.4 world I go to the end within the first hour or smthn.
The game is just stupidly easy, it's so ridiculously easy to get everything, that you end up having no attachment to your world. May aswell go play on creative, and I mean that literally, survival mode in modern minecraft is just creative mode with tedious grinding; you can even fly.
That's my issue with the game. Nevermind the fact that literally every mob vote mob except the frog has been god awful.
half of the 1.17-1.21 editions feel closer to stardew valley than minecraft. the game is losing its identity.
its not actually the new updates, in my opinion its that everyone is too focused on progression and not on actually realising projects, look at mogswamp for example, his simple superflat world that he has been working on for more than 10 years shows that he always finds fun in every little thing, we should take example and right at the moment im trying to find people to start a chill smp with
That's actually what I've been thinking, with less blocks, less advantages the player has over their environment (like how rails used to be the fasted mode of transportation) the player has to get creative in order to succeed, but now you have to be "good" at the game, completing it and getting that elytra, building those farms so you can make something "cool." If you ask me, we need to make Minecraft more dangerous, with reduced OPness of items and less blocks. If an item can serve multiple purposes (redstone item that's pink?) then we should do that, effectively morphing items. But Minecraft can't do that, so it's gonna come a day when we get a new sandbox king, and we're gonna ride that train for a year (because technology is getting exponentially more advanced) and so on.
One thing I have a gripe with is how Minecraft just feels..bloated. I like new content don't get me wrong but after the nether update ( in my opinion) updates felt bloated, uninspired, loaded with filler, removed features people wanted, and made for s pay check, not with passion. I'd even argue that last point has been a constant issue for all updates since the Microsoft acquisition.
Yeah they feel boring just yeah the bamboo blocks are cool and all but it feels like its there without a reason also the lore is just lame oh cool the endermen were ancient humans whatever man its just there like why?
I haven't been a big fan of everything after 1.16. I don't know, it just isn't fun as it used to be.
@@xPb14xOFFICIAL That is very fair, 1.16 is the last update I can truly say I like. 1.17-1.19 all just felt underwhelming, 1.20 feels super unfinished, like, I rarely ever even found the content 1.20 added. The game gets more buggy and requires more hardware to run as the devs refuse to do performance updates.
@@DrUnfunny Two Words
STRAIGHT FACTS
Mondern update just Don't have much of a theme and just have one pointless structure with a bunch of filler items and blocks to go along with it. 1.19 to 1.21 have just no theme to commit to and just dont foucus on refining one thing for the update. That's why update like 1.13 1.14 and 1.16 were so well received. They had one foucus for the update and deviated very little from the the core update theme with the features worked on and added. Thats why i was more excited for "village and pillage", "nether" and "aquatic" update than any updates from 1.19 to 1.21 because the update reveals and final product were just not satisfying or exciting in the last few years as they were for the updates before and during 1.16.
I started playing Minecraft in version 1.14, on the mobile version, in 2020, and I loved playing it. When the Nether update came out, I loved all those biomes and new mechanics, but after that, it got boring.
Today I play in Beta 1.7.3, I can't play on the newest versions; the world are so big and diversified that seems my buildings and my actions doesn't affect the terrain.
Playing on Beta are still little uncomfortable for me, bc I don't have so much creativity, but, for some reason, I like it
Holy shit imagine playing with those shitty old oceans and without the ability to sprint
I started playing in 2013, after 1.17 came out and then 1.18 i lost every bit of motivation i had to play the game, i started to try again old versions and i finally settled on one of the first ones i've played, release 1.6.4
Beta 1.7.3 is good for multiplayer but i prefer the early release playstyle for singleplayer.
@@HYDROCARBON_XD Much better than the shitty modern versions that get boring in 5 mins..like seriously I tried modern minecraft and I get bored in 5 mins, yet when I play old versions(before release 1.9) I am able to have a lot of fun, like I got a beta 1.7.3 world that I have been playin on for multiple years now! That would have never happened in modern minecraft lmao.
Release 1.7.10 is where its at... for some reason, i find it almost impossible to play any other version. There are a lot of fun mods on that version as well.
@@BanDit49_ im just curious, how? The modern minecraft beginning loop is nearly the same as beta. What is it that bores you so quickly in the beginning? Exploring? Food? Just played beta and other than having less QOL, looking old and being slightly slower it's the same thing. Booting up a 1.20 world gives me the exact same feeling. If you're using high FOV and low volume and music that might be why the game feels less immersive.
Small note, the Minecraft spinoff titles were almost certainly made with Mojang supervision only. Story Mode was a tell-tale game, Earth is primarily made by Niantic devs, and while there is no available knowledge (as far as I know) to show that Legends and Dungeons were mostly made by the co-devs, I think it's a safe assumption.
I think removing the end credits after end dragon and making all the rpg and boss elements optional (maybe in title menu) or something that u can turn on and off. Because lets be real they could add 20 new bosses but modern rpg player base will eventually get bored of those also so pandering to those players wont solve anything. I do think some progression fixes are needed but they should not make mc any more rpg than it was sandbox. And truth to be told if you get bored playing Minecraft and complain that it's not terraria or so e other game then you might be playing a wrong game...
Honestly, I don't even have to problem of not knowing what to build in modern Minecraft. I start new worlds exactly with a rough but definite building vision. I have also quit worlds and started new ones in old Minecraft.
Ok I'm gonna be real, games that listen to feedback are way too enjoyable because this applies to youtubers and etc, but Minecraft just forgot what it actually was.
This feels so well made for such a small channel
Thanks you're a legend
@@BasilTheOne you considered making a discord server?
@@hat6885 Not really, atleast for now
reject vanilla, embrace modded
Lol. Honestly what's the difference? 😂
enjoyability@@Pekara121
@@orgonxseller oh no I meant like at this point vanilla itself seems more like a modded version . Of course less enjoyable 😂
@@Pekara121 modded still outclasses vanilla, check out tech mods and youll see what i mean
@@orgonxseller are you illiterate? I literally just agreed with you.
4:45 That was literally the core game progression at 1.0. "What now?" is intentional, and the game relies on intrinsic motivation at every stage to promote players to build and explore. The solution is not "add more stuff" but getting back to Minecraft's roots: play how you want to play, and as fast or as slow as you want. Take your time and don't speedrun it.
The problem's not Mojang--it's us. Take my example: I watched too many Minecraft pros (literal professionals) on RUclips and now I hesitate to start playing Minecraft because I cannot possibly achieve as much or as quickly what they can do in 40 minutes of highly edited footage (that probably took hundreds of hours to accomplish in real life). If I sit down and just enjoy what I'm doing and build a simple house in creative or explore down a river in survival, the magic of Minecraft comes flooding back.
this is it.
@@merluzo8269 what a shitty and shortsighted response
@@merluzo8269 i guarantee you’re no older than 14
@merluzo8269mean
Also lack of "blockyness" starting to appear is a bit sad, the Rabbit is far too detailed and new mobs compared to the originals feel higher resolution. They should of went with the Mo'Creatures block design for the rabbit if they were so set on adding it. I remember when Minecraft was first booming on YT seeing people genuinely shocked that everything was a cube, and that was the fun gimmick of it all.
The mobs still are blocky. They just have unfiting animations.
Buddy rabbit was added like before Microsoft bought the game
@@winzigerflashendeckel6894this. And bc they haven't updated the animation for older mobs they stick out way more
I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT I HATE THE NEW BAT
Minecraft felt somewhat empty, a little bit creepy, but with this limited things we could use our imagination. It was pure.
Now it is a corporate shithole, making advantage of kids. And as everything corporate it is saturated with different pointless stuff.
you are so right
Cherrywood would’ve been really nice a few years ago when everyone was asking for different colored woods
In old minecraft you build to make the world more alive, in our time, with all the updates, the world is already alive and we lost the purpose to make it yourself.
And that's why guys, I prefer to play in the old 1.7.10 which is, in my mind, the apoteothis of Minecraft, not that many types of blocks, but enough things to keep players entertained, and this version has amongst the best mods out there. I agree though, 1.8, 1.9 and 1.12 were fun, I played them a bit (few dozens of hours each), but with the backport mods for 1.7.10, I had so much fun, I litterally could anything from Medieval Fantasy to Space Fiction to Zombie Apocalypse to whatever.
Heck, with the Millenaire mod, the Custom NPC mod, and the Living NPC mod (don't remember the exact name), I could have real villages with questing and all that. Adding to the mix Flan's mod, some dungeons generator mods (Doomlike, Roguelike, and Chocolate Quest but there's also Runic Dungeons), and some other like Metallurgy, and boom baby, perfect things to enhance experience, new bosses, foods, drinks, and goals, as well as so many cool stuff to explore out there for an infinite amount of time playing.
I also had some mods to enhance enchantments, difficulty (Difficult Life), and the infamous Extended Workbench for BIG SWORDS because men like long thick and solid blades you know. Some energy things and OpenBlocks, Carpenter's Blocks for the slopes. All that were good times. I should relaunch Minecraft a bit and let nostalgia take the control for some time.
It is to be noted that, I really play since 1.2.5, but played some alpah and beta versions, so I've seen quite the evolution between all those versions. All of that to say, yes, I totally agree with you, man it's like they try to make another game in the game, which is cool, but they could do it into a new game on its own.
i don't agree with most of this, but the phrase, "i mean hell they'll do anything but listen to the player base" is the truest statement ever, and said in a brilliant way
basically, minecraft became too much from its original simplistic idea and game
The one thing I truly think could add to minecraft is improved ambience. Right now the best ambience you get is from rain, or the annoying sounds mobs make. Sure, it's not the only reason why minecraft gets boring at times, but just adding a bit more sounds like wind, crickets and creature sounds depending on biome and time of day (crickets at dawn/dusk, buzzing (fire-)flies in the swamp during the day, hooting owls at night et cetera) would bring quite a bit to the game. I have 3 mods that work together to make the game feel more alive through sounds. Though the biggest issue I have with Mojang is their hypocracy. They won't add vertical slabs because it would "inhibit creativity". Inhibit how? Vertical slabs would be the one of the best things to happen to builders. They do not add fireflies, because SOME species are poisonous to frogs but instead have them eat living blobs of lava? How is that NOT harmful? I also remember something about them rejecting an idea for a new biome or updating an old one, because it'd be too similar to another biome. Do they even remember the swamp biome? The biggest difference is the mangrove tree and the tree density. Otherwise it's pretty much the same as a normal swamp.
You really want to make minecraft *more* generic? There's a reason ambience is only added through mods. It's just bloated nonsense.
I remember there always were mods that added tons of real life creatures. And they always looked out of place for me, Minecraft had it's destinctive style in terms of mobs. Even most realistic creatures like sheep and pigs had wacky model with their eyes turned sideways and cute funny sounds they made. Not to mention that every old mob, passive or agressive, had a very strong purpose, most of the time essential for player progression and survival.
So, what do we see now? They add one new stupid realistic mob in half a year that we have to VOTE for ourselves, while they all are equal shit that makes zero sense in Minecraft aesthetic. Their drop is also some random crap for which they have to introduce another random mechanic or a craftable item.
Minecraft turns into a random poorly organized pile of mods. Except for the fact that they are made by devs themselves and look terrible compared to what actual mod makers create. Look at Create mod for example (pun intended), or Twilight Forest, or Aether, or some other classical mod out there, they do much better job at bringing new content to the game than Mojang does.
Honestly, and this is from experience, the reason it's not fun is just because we all play it too much. If you take a break from it and go play Mega Man or something for a while, it's a far better experience.
Bro why you gotta diss the cherry blossom trees? They are a really nice, unique, and beautiful addition to the game, and I absolutely love it
Well edited and well paced. I would not have guessed your channel to be so small, hopefully that changes soon.
Thank you so much!
I think that when it comes to building there’s a difference between healthily limiting players choices and just downright stripping them of any reasonable choice. For example, if there are no pink blocks in the game, you won’t be able to accurately recreate this color no matter how creative you are. The “limiting” is more about avoiding giving players ready solutions but rather more tools for solving their problems. Like new colored-blocks, new interesting redstone components (even the crafter can be used for many other things besides autocrafting), new textures etc. The stair blocks aren’t only used as stairs, trapdoors make for pretty convincing shelves, chains are often used as sword handles/blades or wind vane poles. For this reason I as a builder think that every update that added at least a few blocks is important. Maybe not as exciting as the Nether update, but they don’t have to be.
And also (if you couldn’t tell already) I love Minecraft as it is right now, I can build pretty much anything I imagine and that is very important to me as a creative person. I don’t care about how useful or useless the sniffer is, I don’t want to acquire Netherite gear as fast as possible, I don’t need to explore every single chunk of the world. All I’m playing Minecraft for is to create, to express something coming from within me and occasionally to goof around with friends. And Minecraft is a perfect game for that.
I don’t want frogs, they’re fine but give me the mythical blue horned frog also instead of allowing us to normally craft dog armor using NORMAL materials iron/diamond NOOO brush armadillo will give you something like diamond stat 😅 let me use my own diamonds 🤬
So you want not normal frogs, but want a regular armor for dogs? Bruh
It's so cool seeing The Last Block's world in this video. He made me go back to Beta 1.7.3 and I've been having a blast with it.
1.18 was peak of me playing minecraft but I feel like It started to go downhill after that 1.19 onwards
i loved minecraft for its modding comunity, i always loved installing the 1.12.2 version and packing it with masterpiece mods like securitycraft or HBM nuclear tech. it just dosen't seem fun anymore with all those changes from microsoft adding random things that dosen't make sense
it also seems weird with how the "new" mobs being inconsistent with the original, for exaple: a creeper could explode upon contact with the player and also gives gunpowder, and there's the frog that's just here and dosent do anything
Why do you still play 1.12.2? It’s probably because there are lots of mods right? The aquatic,pillager and nether updates were very good updates,they still felt “minecrafty” with some wacky mobs like the ravages or the strider and had good features
@@HYDROCARBON_XD yea i know, those updates were good but you get my point right?
@@HYDROCARBON_XD bruh these updates are terrible
so true about the RPGish elements. getting gear, enchanting, etc is not what made minecraft fun. They need to remove this sense of linear progression. What made minecraft fun was exploration + the freedom to do whatever you feel like doing.
For me trying to play mods with my friends is unnecessarily difficult. It’s heartbreaking entirely that I have to go through such a time consuming process to play with my friends.
Sometimes I bust out my old xbox360 to play it. Last time I updated, they added the End. There was something magical about it that I can't get on PC
I have been playing xbox 360 edition tu3 and it is so much fun when mobs are actually a danger. Going outside at night is almost never recommended and It also adds alot to the coziness of early minecraft because you spent most nights inside the comfort of your home instead of fighting.
Thank goodness this isn't one of those "Lol nostalgia" videos. I hate that. Minecraft was a solid game by 2013 standards, by 2023 it's horrible. Also the elytra sucks. literally removes any need for infrastructure in the world. Before even farming oriented players would atleast consider building roads. Now why bother when you can fly?
Adding an end boss to the game changed it fundamentally. Humans are not good at making their own goals when a goal is already given.
The thing is after beating the game its so anticlimatic you just get the egg and get the elytra and thats it
.. after you beat the game you just have to figure out what to do next..
notice how minecraft only fell once notch was gone? This is why having the initial dev to the very end is crucial, only the creator of the vibe can sustain it
Nah, Notch made the got tons of hate for the Adventure Update for example, and sold the game away because he was tired of working on the game and dealing with the playerbase
@shrub8644 Ik he sold it but miscrosoft didn't do anything good
We play 1.8.8 with my brother, it's a version that hits home. It has enough, but not too much.
imean, the video mostly talked for the building community, and i guess a bigger block palette makes things less fun? but i don't kno whow to build, like at all, my bases are all just afk holes in the ground so i quite enjoy the new blocks and mechanics since they give me more stuff to play around with instead of having to use parts of contraptions that other people have designed in contraptions and call it my own, or just having to work with mechanics that are just completely explored to their full capacity and makes for no new interesting discoveries left
I happily pretend that modern Minecraft does not exist and play Better than adventure. I've never loved Minecraft more. 🙂
something else that makes it less enjoyable is all the pressure from the community to be the best at everything. people rushing through the game could be influenced by the countless videos of people killing the ender dragon in 5 minutes, or getting full netherite and having a giant base by day 5 of every 100 days video. theres also the tutorials for building that sap the creativity out of it by giving you strict guidelines to follow that tons of people stick to, i used to solely build that way and it made it feel like i was just building the same thing 100 times
This is really good content for a small channel! You've earned a subscriber!
Ayy lets goo
This has so many problems condensed into one short video, i appreciate it did that instead of stretching a point for like 30 minutes long like other videos. It does require some deep insight though
My issue is the game isn't difficult enough, so now i've started to use mods to make zombie ai so much more difficult and make mobs do more damage and have more health as each day passes in your world with no cap on how strong they can become.
plus the timeless and classic gun mod in a zombie open wolrd map which makes the whole experience new and such a fun game
I play minecraft but on an old map back when you could adjust the map you are on by having more diamonds or gold and any other resources to very little. they removed that update and so I dont bother making a new map
i dont think that the issue of these updates are the features themselves, i mostly think the problem is the fact that recent updates have very little sense of direction and the features of 1.19 and 20 just feel like side things in an actual large and good update.
They've put too many updates since the last time I played and I don't want to figure out everything, especially with this optimisation
Limitations breeds creativity.
Aint you that guy from omori
nuh uh
I think what Mojang could do to help is add mob losers into the game. They could do this by making mob loser votes, or just delay an update to add mob losers to make the community happy. They could also try to add them in minor updates, or add simple mobs like the moobloom.
As I stumbled upon this video criticizing Minecraft, I didn't anticipate the emotional rollercoaster it would put me through. You see, Minecraft isn't just a game; it's a world where I've poured countless hours, forged friendships, and explored my creativity. But as the video dissected its flaws, it felt like an attack on my sanctuary. Suddenly, doubts crept in, questioning the value of my time spent in this virtual realm. It's like unraveling a cherished memory, leaving me adrift in uncertainty. This critique wasn't just about a game; it shook the foundation of my identity, leaving me questioning who I am without Minecraft.
it is NOT that deep
my problem with minecraft is updates feeling lacking after the 1.16 and 1.18 updates. it just feels like they went from adding fun changes to just tweaks that could have been added in minor updates. ontop of that, just they seem to not acknowledge the qol changes people want to have in the game. it's only fun to me now modded cause of the content dripfeeding.
i pretty much quit minecraft after the 1.12 update initially but came back when 1.16 dropped due to how fulfilling it felt. with the current release of 1.20. i just can't really play it vanilla anymore due to the lack of exciting things. only time i boot up vanilla 1.20 is just to play in creative and mess with block palettes/texturing or redstone.
I think we need updates that actually affect the general player base / updates to the game's progression.
I feel like Minecraft has suffered from the booga booga effect we’re it updated to much and lost its simplicity and gimmick
I guess I was happier when I was not trying to progress like a stupid speed-runner to beat the dragon. Get this to get that in order to complete this is such a 1 dimensional way of looking at Minecraft. YOU DON'T NEED TO BEAT THE GAME! The reason I loved the game is because it was so slow paced and simple back then, but now it's you have to do this to get that to complete this and you need to do it NOW. I guess that's why I stopped was because I felt so overwhelmed that I had to re-learn Minecraft, and that is so frustrating. New stuff is cool and speed-running can be fun a lot actually, but it's not the end all be all.
Bedrock with paying for free mods 💀
It true that Minecraft is getting worse, but right now we haven't reached the straw yet. I'll give Mojang the chance to learn from their mistakes and create a truly breathtaking update like the Nether Update. But if they once again choose stagnation, then we may reach the straw after all.
Game is boring because the updates suck
I'm just waiting for the next overhaul
Minecraft wants to be more realistic like irl
im still chilling at 1.18.2 and have no plans to update for newer versions it's my 1.7.3
I think another reason is that a significant number of people (like me) aren't creatives. Many people played Minecraft for the mechanics side, so once you've beaten the game one time, there's not much to do. You might get an interesting idea for a project every now and then to try out, but you aren't exactly flowing with inspiration as some more artistic people are. Maybe Minecraft could revamp itself by having a gamemode where the game gives you a project to do. Starting from something simple like building a shelter to something more complex like making a tower that can defend itself against 10 waves of bandits.
My opinion is that with every new update is Minecraft less and less Minecraftier.
it's not the same game anymore.
I think that having the main progression is ok, as long as it is justified in the sandbox nature. Like MANY people are saying, nothing fun is being added anymore simply because its "not real" or not useful or "to harsh". it feels to me and many others that mojangs whole idea of creativity is actualy limited our creativity. (vertical slabs cough cough)
The real reason is:...bno notch
Minecraft beta 1.5 is more popular than 1.20
Microsoft: …
I'm more excited than ever. Mostly because I've just started playing in VR with the Distant Horizons mod. Also, I prefer intrinsic motivation.
Have fun!
Mojang needs to add some kind of a balancer. I remember wither being added in 1.5 and it was scary. I'd say adding something that pushes back agaisnt the players would do. And remove the sniffer, maybe. Add a use for frogs or make them drop frog legs or some kidn of frog dimention. idk. Make it work, mojang. DOn't throw rando mcrap and clutter the game even more making it run even slower.
I didn’t head the warning at the end and now I have stage 4 Goku Black
Yeah, like if I could find a texture pack that has the current textures and a good terrain generation mod I'd probably go back to playing 1.8, only reason I am playing the newer versions are because of the better textures and better terrain generation.
Honestly I agree. I have way more fun with mods than actual updates
yeah i agree since caves and cliffs there were flaws and it just gets worse
3:28 Huh that does explains why Sodas at least here where I live are Limited to just 2 Flavors:
- Fanta (Uva and Laranja)
- Coca Cola (Normal and Zero Sugar)
- Pepsi (Normal and Zero Sugar)
br?
@@melo2691 Bah
Are you an Omori reference?
Nope
it would be cool if minecraft vanilla had factorio insipired mechanics
Ever considered that it's just simply because we have become a lot less creatively adapt with a lot less time and desire to commit to things we used to when we were younger?
2:48 holy shit falconcoaster I still remember this map lmao
I think Microsoft wants Minecraft similar to how it was in 2010 because that’s why they think it got popular, so Mojang can’t get more creative with their ideas. The nether update was an exception because the nether isn’t as iconic as the overworld, so Mojang could really get creative. But in the overworld, since they want to keep the ascetic the same, they just add a minor biome that usually spawns far away with a boring mob. And actually interesting stuff like the warden is pretty rare.
What we need is something drastic, that interacts with core gameplay like the nether update. Like new hostile mobs that spawn during the night or a required biome you need to go to. Don’t just add a new ore like copper and give it no uses. You could add a new ore, but give it real uses that are interesting, like the turtle helmet or something. Make it only accessible through an exclusive structure that was common. Have a simple side quest. Make another way to get to the end to make the game less linear. Heck, just make a new quest line. I don’t really care, as long as it’s substantial enough to be considered new content.
The game used to be lonelier, now there are so many elements that are competing for your attention
a lot of good points, however, I asked for archeology.
Right now is a more better time then ever to announce minecraft 2. Just so they can make something new to where you can actually make Minecraft a bit more complicated and hard.
2023: Why gaming isn’t fun anymore
2024: The real reason gaming isn’t fun anymore
I think this is really right, I think Mojang is returning to a very average game design method instead of the unique player focused design Minecraft started with
3:05 Which version of minecraft is that?
I remember Pllaying 1.14 on 2020 and thinking nether bricks were netherite bro those were fun time, now its F0KED UP I want them to add something like cities because village or just boring
and when no villages are around we just feel alone so if cities are there there will be cars and npc's and also if birds were there execpt the F0KING parrot and phantom it will be cool
I wouldnt say its nostalgia that fuels these feelings. But i would say its the desire to feel the new, magical wonder again. People remember what that felt like, thats what they want to feel with EVERY game, and thats what they want with Minecraft still.
But Minecraft just isnt new. Not to long time players anyway. And so people go to older versions to experience that feeling again. Its new (and id argue most ppl who are hopping on the trend never actually played those beta versions when they first came out).
The most valid criticism that i super agree with is the difficulty. The game is still kinda hard in the beginning sure, but as soon as you start enchanting its not hard at all. And there are so many features that are pointless because they refuse to add more end game content, new bosses, or things to challenge us. They refuse to add meaningful content. And I fear its because they dont trust themselves to mess with the core of the game that much. They are scared to make those impactful changes.
facts after facts.
imo the best aspect of early Minecraft was how "abstract"it was.
who are the enderman? what's a spawner? what's the glowstone?why is there an end in a sandbox game? what's the meaning of the end poem?
now the new updates consist of putting real life garbage into the game that break my immersion so much.
wow they added an armadillo....thats an armadillo, they added cherry threes....that are cherry tries.
of course there are exception to this rule, the abandoned city is so cool and mysterious, the bastions are cool as hell and back in the day there were wolves who were just wolves.
I have a feeling anyone who says Minecraft is boring doesn't have the creative capacity to play it. Find the way you like playing Minecraft, and you'll start having a blast
Take for example Terraria updates, specially the 1.4 ones which are closing up the game updates one day...They aren't adding small stuff that has no meaning or use to a casual player, they are refining everything to be interesting, compared to minecraft which adds barely anything nowdays? Or one off items like copper, phantoms, amethysts, while cool to have more blocks and mobs, for them just having a use in decoration makes the game feel bloated instead of sparking creativity. Sure that Terraria is more about adventure compared to Minecraft which is more about building but I feel I would enjoy more trying to build something on Terraria than Minecraft now...
' The Sniffer is a mistake '
if i really cared i could write a book about all the issues with modern minecraft/mojang