Animal Well is an Absolute 10/10 Masterpiece
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- Опубликовано: 22 авг 2024
- I have had lots and lots and LOTS of requests to play this game, so we're finally going to make it happen!
(since playing this game, I have bought it 3 more times, so...yeah)
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I'm happy that dunkey is doing well with big mode already but I wish more people would say the name Billy Basso out loud in their videos about Animal Well more often. Billy dedicated 7 years of his life to to creating this game and he crafted one of the most thought out and well designed games in recent years and while i'm sure he's very grateful to dunkey and happy with the success of the game he definitely deserves the recognition.
No hate to Mr.Plott or even dunkey, I'm a big fan.
Yeah, Dunky put his money where his mouth is and found an incredible developer to help and publish but Billy Basso is the one who spent years and years crafting the game himself.
This. It's honestly kinda crazy to see almost every single online personality say "Dunkey made a game" or "Dunkey's game." He most definitely didn't make this game 😅
I noticed that immediately as well. Every streamer, every article I read has donkey's name first and Billy's last but to be fair without his gravitas I don't think there's any way this would have launched with the success that it did. I think it's going to be a live and learn moment but there's also the fact that maybe Billy doesn't want to be in the spotlight?
Not likely but stranger things have happened
I'm going to add another note here and say that part of the reason Billy isn't getting the recognition as bad is also the type of game. This is. Everyone knows the developers of undertale because of the story, but animal well seems to be very light on that area. If there is an overarching story, it's going to be very subtle.
I think if there was more of a story focus than people would look at Billy basso more as a writer than just a game developer, as it stands he made a very intricate and deep puzzle game but not a narrative that would put him in a different category.
Every game ever made displays the publisher logo first.
>Steps on switch, door partially unlocks
"OH MY GOD"
Never change.
*turns crank in Animal Well*
"Dude it's SOOooo good, 10/10"
I watched this live, but because I want to watch day9 play this whole game I'm commenting, liking, and leaving this playing for the algo
Amen
Play it yourself first
This game is a great example of insanely good "Play Conditioning". Not including any kind of tutorializing forces the player to figure the mechanics out for themselves, BUT every tiny detail of the level design in the first few rooms expertly guides that process. The first door is the perfect example. As Sean points out, the striking yellow buttons and the little lights above the door make it obvious what you need to do, and the design of the room teaches you not only how to solve this single puzzle, but also how you need to approach the game. You can't reach the closest button to you, but it's right next to an offscreen exit. Ok, so I learn that some puzzle solutions will span multiple rooms. The second button is up high. I'll use this crank to raise the platform... Oh, it doesn't go high enough... I guess sometimes, the obvious solution won't be the right one. The third button is across the water and easy to hit! But wait, now I can't get back... And I can't go forward... I'm stuck and there's nowhere to g- Oh! Ok, so I need to examine every tiny nook and cranny because apparently paths can be hidden in VERY small places. Then, the road back around to that first inaccessible button shows you, through the framing that Sean talks about, that paths weave in and out of other screens, that the 'negative space' of one screen might be hiding a path, and that even a tiny corner of a screen could be part of a path. Then, as you investigate how to hit the final button, you have to go back into a previous room and boom, now another hidden path that you probably completely missed the first time you walked through becomes glaringly obvious.
It really is amazing design. I can't wait for a couple of decades to pass so that @hbomberguy can release a video essay on this game: "Animal Well Is Genius, And It Shows Play Conditioning, Which Is A Term I Coined, And Here's Why"
Every time I hear your rants about discovery in games, I recall that it is an absolute travesty that you never finished outer wilds 😢.
He'd have to wear adult diapers to finish it which i doubt he's willing to do
Dude I want to finish that game, but for some reason can’t get myself too. I got a little bit stuck kinda early and my brain was just over it. Seems like such an amazing game tho!
I wanted to finish it too, but between losing a clear progression path and it constantly crashing, I haven't gone back.
@@chrisbrannigan6210i'd recommend not spoiling yourself on it, perhaps there will come a time you'll want to give it another go. And it'll be a great experience
1:45:29 I really hate this recent trend of putting a whole Let's Play before you can get to the Baked Chicken recipe... ;)
LOL
When he finally ate a fruit it brought me such relief
"What's down here?!"
Water. It's water every time Sean.
Daniel! Get outta the water Daniel! Get out of the water!
"...if you're not interested in reading, because you don't know how..." XD
This has been by far the most enjoyable watch from @Day9TV in ages. I love your content all the time but this absolutely excels. That sense of wonder that you are obviously experiencing but convey so well is just perfect. The yoyo part brought the biggest smile to my face. I'm trying to work for god sake but this is just way to entertaining
The one streamer who gets the real experience in this game instead of being spoiled and told what to do constantly by idiots in chat. Enjoyable.
Yeah I was confused by people in chat saying they loved the playthrough by PirateSoftware, but his chat was constantly spoiling absolutely everything, he didn't get to discover anything for himself. Day9's playthrough was so much better to watch.
Yeah there was no way I would play this with anyone around who would spoil it.
In fact, I had to go get to the credits before watching day 9's play.
Day9 has trained his chat well, about back seating and spoilers, huh?
Billy Basso worked for 7 years on this masterpiece and Donkey gets the credit? Donkey is not a bad person. But he showed up close to the release. This game was already a success since PSN got the game for PSN+
The real genius is the Dev that is so creative
This yes, Billy's name needs to be so much more well known.
Absolutley Billy Basso is the genius behind it and his name should be spoken aloud more, but Dunkey definitely had a hand in the success. So many masterpiece indie games go under the radar due to lack of promotion, budget, and general exposure. Pretty sure Dunkey's influence and funding contributed.
Day9 says constantly that he goes into games with as little information as he possibly can. So he's naturally going to mention where he heard about it. He's not checking the wiki or reviews before playthroughs.
@@Lunarcheese72 He should know who made the game. So someone informed him.
@@misterfrizzygood6897 This isn't informing. This is berating. Eiyuden Chronicles came out and Murayama literally died making it, and fans of it don't screech at anyone who plays it and doesn't talk about him.
The game is good enough, he'll get his recognition. You should be happy people can enjoy the game without knowing a thing about it going into it, not complaining that he didn't show enough reverence for you beforehand.
51:33 Sean "Doors before keys" Plott, ignoring the door in front of him to sprint for the key he already had...
You are one of the few streamers I can watch play this game because how you handle backseating
"I've discovered the power of FUCKING!! NO!"
2:07:48
The Homeworld 3 tutorial clearly broke Sean. The yoyo is cool but that reaction was huge. 😄
What an absolute pleasure to experience your experience and commentary. Such a luminary.
this game is day9's wet dream and i am here for it
“We have a yo yo”
“Why would I have a yo yo”?
Lolololol
Kevin j anderson was the author who got me into reading. I hated reading going into Jr high. Got grounded and had nothing to do so i started reading Jedi Search and was hooked. Without him i may never have read dune, the star wars expanded universe, or Sanderson.
16:09 the brilliance , give exactly 4 firecrackers , one to see what it does and 3 to fill inventory
I knew from the moment I played this game that Sean would LOVE it. Glad to see him enjoying it and I cannot wait to see him unravel this amazing puzzle box of a game.
32:30 the genius of this game is that I reached the area later on and solved it in a completely different way!
This game was amazing, everyone should play it. It’s not just for indie game fans or metroidvania fans, it’s just awesome
When I found out you can chain bubble by casting and jumping at the same time it opened up sooo much of the map. Also didn't find out you could ride the frisby until very late, and completely on accident. Hope he figures these out in later videos.
That’s so funny, those types of movement mechanics were the main way I played through the game. It’s actually very surprising to me how different Sean’s solutions are. I think I may have accidentally done some speedrun strats and even gone to places in the “wrong” order.
But the existence of hummingbirds and vines implies that’s not the case, the game just lets you do things in reverse order quite often and even like enter from the intended exit.
I never felt like the way I was playing was wrong, though I did think some of the movement tech required at times was quite difficult. Like multi-screen frisbee and bubble set ups with a lot of precise positioning.
It does make me more impressed with the level of polish and play testing required to make sure that everything was sound and smooth despite the differences.
I got lucky and figured out chaining bubble jumps almost right away. I just spent several minutes in the room where you get the bubble seeing what all it could do. Watching someone play without it makes me realize what a revelation it was.
@@egolayer13 yea there's a room near the wand where you basically need to do it if you want to get to the egg without the frisby. I figured it was a challenge room with the bubbles and ended up testing the timing until I found the chaining. Ended up 100%ing this game, great little experience.
This was a JOY to watch, Day9! Hours flew by haha. Can't wait to play it ❤🎉
Dunkey simply refuses to lose.
He said "we'll only publish good games" and did just that the absolute madman
DAY9 loves a game's tutorial, or non-tutorial. I love it! Also, great game. I used a guide to get layer 2 and layer 3 secrets, but still had an amazing time. So many things hidden!
Wouldn't be a day9 stream if he didn't review every room 😉
this is a great year for games! Balatro, Hades 2, Animal Well, so many more im forgetting right now but the year is off to a tremendous start!!
This game's size is smaller than a single object in cod ^^ (and so much better)
Great game, great commentary, great video!
Edit: The video is going into spoiler territory for me now, but I'll definitely be back!
I could listen to day9 rant about games all day and night. The passion he has for game design and whatnot is clearly better than sex
As a Pawn main I can't believe you call Chess a good game, there hasn't even been a balance let alone content update in centuries and Queen is still OP af.
Noob, just get to the end of the board. JFC these casual pawn scrubs.
If I remember the portal playthrough "scaffolding" is the terminology on teaching without stating and building the skills
I love how absolutely terrifying the chameleon is while the game is still generally cutesy. Reminds me of games I used to play as a kid that had scary elements. Remember Another World?
Great game, I had the same reaction less than 10 min in. Gamers can just tell by the design. By the feel, the look.
@49:00 I guess day9 hasn't seen Columbo lol
Had to stop about 10 minutes in, will resume after playing this myself. Looks just incredible... and the sound of the platform lowering reminded me of the of the portcullis lowering in the NES/SNES Prince of Persia games. Big mood.
so stoked ive already started this
There are going to be some good highlights from this game
This game scratched the same itch that Tunic did for me. I'm actually shocked that Sean didn't love Tunic, given that it is exactly alike in that way - no handholding, constant wonder and surprise of mechanics and their hidden uses, secrets and questions abound, exploration-heavy, figuring out everything by yourself, etcetc.
Wow. I thought I had played enough that Sean would not get to something I had not seen, I got the disk first, and this whole dang video was new stuff for me lol, oh well.
Really hope Sean wants to play the whole thing
Not gonna watch so I can enjoy it on my own first, but glad this game got so much good reception.
Yes!!! I'm so glad you picked this up!
I feel like day9 would REALLY enjoy Rain World, that game is the king of not telling you shit and letting you discover everything. The difficulty is pretty high tho
50:38 I don't think I ever had that happen to me while playing the game. From the start it's pretty obvious that you have four ways to go, each of them lead you back to the middle, and once you go those ways, there are flames on your map showing you where to go. I've heard people getting confused about the path in the top-left area and can understand that if you're not playing in one sitting. Well, the final phase of the game is pretty impossible, but before that your goal is rather clear the entire time. Collect this, collect that, collect those, and then good luck.
Yea the wolf thing was unclear to me, but if you approach it like any other game of this style you eventually get to the end. "I can't go this way, but there's a path...I guess I'll try another path and see if I get *new tool* at some point.
1:17:54 As you're a trained mathematician, I'm taking up/down, and thickness/bendiness as technical terms
*one guy spends years to make a great game* "Wow, thank god dunkey made this by publishing it!!, he sure is a great guy!"
No, the thing is Dunkey advertised it to a much larger audience that would overlook the game otherwise.
I love puzzle metroidvanias, I even buy a lot of "B-tier" games to sate my hunger, but Animal Well would go completely below my radar if not for Dunkey.
@@ChaZcaTriX I don't think it would. Plenty of small one-man games have blown up just by word of mouth. I'm not saying Dunkey did nothing or it'd be an equal success but the game stands for itself and probably would've made quite a splash.
@@ChaZcaTriX yes, Dunkey did something good as publisher, as most publishers do. Does that mean they should get credit for the game being good? No, and it becomes especially absurd when it's one guy that made it and he gets little recognition in comparison to the publisher
@@Lasergurka It's funny, people in this thread talking about giving credit and no one mentioned the dev's name, Billy Basso. I don't think Billy Basso is gonna care all that much though when he gets his fat pay checks after all the extra publicity the game has gotten.
I can relate to the cat door woes, they can't ever make up their mind!
I've long ago given up on shutting any doors in the place. Even going to the bathroom with the fully shut door is forbidden unless it's nap time for the furry overlord.
I love love LOVE these summation videos. More more MORE!
I prefer something a bit more balanced towards having some direction. I can see myself getting stuck somewhere and just going "meh, what am I doing in this game anyway?"
The music reminds me of Twin Peaks.
Might have to replace "hell yeah" in my vocabulary with "Billy Basso"
graphics and sounds really remind me of "you have to win the game"
Billy Basso!
I love how were a couple minutes in and he's already gushing over the game design and he hasn't even gotten to the really good parts.
If BIGMODE backs this up with another banger I'll be forced to buy everything else they ever publish.
benatar bastodon, the fig who de eloped this game, is pretty cool.
Finish this one day9 please. We love it
Day9 is fruit-blind lmao
Funny how ur started calling the bubble the egg
A rare beast of a game....play it people!
Children of Men was 1 movie that was great and I do not remember a sequel
I never knew Sean would be my interesting talkative best friend that I've never even met.
1:10:39 The silence is deafening
Day9 district 9 single movie
Let's go!
Wait a minute... What's down here!?
Billy Basso
I wonder, did Day9 play Super Metroid? Would be fun 9 hours
Game's good but half of day9's amazement is just at the concept of a sidescrolling game lol
He did it
Kind of reminds me of an Atari 2600 sort of style.
The game looks MUCH better with scanlines, I can't believe some people play it without.
It probably looks much different on a monitor or TV. But I watched this video on the phone, and honestly cannot tell the difference between the two settings.
It's a mastahpiece
I have seen 3 seconds of gameplay. I assume this is a metroidvania, probably with roguelike elements. I will check back with an edit if i am wrong. *edit - strong I wanna be the guy/boshi influence aswell, how random.
YASSSS I said msg in my head when you got to the last ingredient
You’re great bro
I am a little sad, I wanted to see Day9 play more Hearthstone but I understand. was Hoping we would get some Hearthstone action then skip WoW for more Animal Well. oh well a guy can dream
Egg soylent
Lord I hope he returns to BG3 🥲
Da witness
What is the random cuckoo noise hoot hoot that u hear at 1.04.00 ?
1:52:06 LMAO
this isnt dunkeys first game rioght?
are you ok?
Love the content but had to stop so I could buy and play the game myself without spoilers
It took me a rather long time to figure that out at 9:30...
Maybe because I was too fast.
Maybe because I went right first.
I just didn't get stuck on that side so I didn't have a reason to look there...
God it's really funny hearing day9 just rant repeatedly on whatever tutorial he got traumatized by that kept going "Commander do this simple thing"
He needs to play more good games or something.
1:56:00 what the fuck are these things behind the wall
Roleplaying games are not ludologically competitive they're narratively collaborative, so the idea about "theory crafting" D&D combat, or "white room analysis", hints about an erroneous understanding of the medium of roleplaying (aside from being fun on their own merit outside the medium of roleplaying).
That said, Animal Well, what an absolute masterpiece of a game.
I haven’t gotten to the part in the video where he mentions this so excuse me if this is irrelevant but early D&D did have competitions and more PVP style competitive stuff going on. Though I think the most common type of competition was in dungeon raiding, like who could survive and get to the end.
For example, the original tomb of horrors module from 1975 was created to bring to a convention and was run as a tournament by Gygax.
Going back to original D&D’s roots in war gaming as well I think there was a more competitive element to it. However you’re correct that modern table top RPGs and D&D tend not to be competitive at all anymore.
LETS GOOOOOO
Yay
The game looks kinda neat I guess but the hyperbole is strong! Its cool and neat but come on its not a masterpiece.
pfft, Treasure Island Dizzy did this in the 80s. With the worst jump arc in history.
One thing though. I think the sounds in this game are infuriatingly annoying. There's a constant engine sound loop on the background and it's ending up not creating atmospehere, but taking from it.
This game really didn't resonate with me due to what I would consider to be glaring design flaws. Glad it's getting recognition, though
Good username!! One of my favorite artists ❤
I don't get why people are losing their mind over _another_ pixel platformer. What is the appeal here, can someone explain it? He's calling it the best game of all time and all he's done is jump on some platforms.