I think alot of people are misunderstanding what I said about "you have to be good to use him". Blackbeard's entire gadget revolves around you, as the player, hitting your shots first and being accurate. If you don't have good aim, and the enemy does, Blackbeard is beyond useless. Its not an insult, its functionally how is gadget works. Blackbeard excels when you and the enemy both are good at aiming, but thanks to his shield, you win the gunfight first
Seeing as I've been playing this game since beta and have like 5k hours in the game I have to agree with you that aim is key with blackbeard. Your concept does seem very interesting tho and would love to get to see how it might play out in game.
I mean aren't both guns that blackboard has both have a slow rate of fire, his dmr being a semi automatic? Facing any character with a higher rate of fire is gonna win no matter how good your aim is, cause chances are they gonna shoot 3-6 bullets into your skull before your first bullet leaves the barrel.
here's why your so called argument is false . His guns have the least ADR out of all the guns. You will lose 6/10 fights you take headon. The shield if it didn't have the breaking animation where is blocks your vision for 1 to 2 secs it would still be okay. Currently blackbread excells at nothing, there are better support and fraggers than him.
Considering most defenders have a smg from like 700 to 900 rpm, the moment they shot for one second atleast 3 bullets get shot out, bye bye shield and hello headshot
The things is (I can't really prove it in any way, but that's what I noticed, I think) that for some reason it seems that the shield's hitbox doesn't disable after the first shot hits it, but after a small delay, so even high rpm guns, like the p90 still need like 7 bullets or so until they start to hit him. It is enough time for BB to shootback and possibly kill you. But, just as I said earlier, I can't prove it in any way and I don't really knoe whether it's true, maybe that's just my brain and poor aim. Someone would need to actually test it in game with high fps and refresh rate and measure it by frame count.
The best thing I do with Blackbeard is using him on TDM with silencer on his SCAR H, to remember the SCAR H silencer class setup from Black ops 2, good old days
I only use that BB gun for t-hunt due to its staggeringly low fire rate. Forcing me to be more accurate and relying less on high fire rate for headshots
Black ops 2 Scar-H, Stock and suppressor was such a classic setup. Miss the days when call of duty was good. (Black ops 3 was the last good call of duty imo)
Blackbeard is still pretty easy to kill. Yeah it allows him to possibly block a headshot or two if he’s looking right at you but I don’t think he’s unkillable enough for it to be considered game breaking.
@@HeadShoht yes. If we have equal reaction time. Saw each other the same time. And clicked on each other's faces at the same time. Black beard wins 100% of the time. It will even save you on a bad peek where you should have died as well. which is the intention. But at the top level. BB is a guaranteed win in a 1v1 swing/peak. just don't miss
Yes but any game that allows the pros or highest ranked players to control the game make the game bad. You can’t take everything fun out of the game just because it is a inconvenience and every thing you said will most likely never happen perfectly. You have a good point but still no need to rework an operator that is only op in high ranks.
I dig the idea but currently there’s a huge issue with shield operators’ turning not being properly synced with where their shields face (Coreross did a vid on it a bit ago iirc & as far as I can tell it’s still an issue) & I can see this being infuriating for this version of Blackbeard
There was a rework concept done by a RUclipsr by the name of "zmin". Their idea was to give him a free range, flying drone which we've never really scene apart from Echo but Echo is limited in movement. It would be Blackbeard's "parrot"
I like the idea of another window anchor for attack, but i just think osa is better in like 99% of situations, especially since her shields aren't made of paper. Perhaps they could re-work BB into a different role? some super rough ideas i just thought about: 1. What if instead the shield was cosmetic only, but on it could be a little hud to display a small square of his camera's view. prolly not the whole view and he can't move it around unless he actually gets on it or something (idk just a rough concept idea). Could make him hella good on flank watch or even entry so you don't need to have someone drone you in or pause to check cams. him hella good on flank watch or even entry so you don't need to have someone drone you in or pause to check cams. Idk how that would interact with solis now existing is an immediate issue i see though. Maybe instead of slapping a shield on his gun, he could slap on a small screen to the clips. this way when he's not doing that, it would be "off" to solis, but when it's equipped, it would be "on" and visible. 2. mira on attack? have a device about the side of the black box from the video (2:17) that can be deployed on hard/soft walls. Instead of blowing a hole through it immediately, it could create a window for attackers to see through. maybe make it bulletproof and have to be destroyed with an explosive. Maybe BB can also take off the glass and re-deploy it on another wall (or just have multiple). just spitballing some ideas. 3. Let him live up to his name. give him a cannon he can roll around to blow bowling ball sized holes through walls, defenders, and teammates. i am 1000000% serious about this one and it would make him completely balanced and there are 0 issues to think about otherwise with this idea.
Never feels like blackbeards shield is useful. As blackbeard people headshot me from the front without hitting the shield. Same when i kill other blackbeards. It just seems to lack reliability.
Yeah, old BB version was OP af, mid version with 60hp per shield was okay, but todays version are completely trash. It could save you vs some meme "onetapers", but in most situations SMGs high rate of fire will rekt it and land headshot giving you 0.003 sec to react and use "broken mechanic".
I really hope to see some more reworks (BB, Jackal, Grim...maybe Clash? I personally like clash but her pickrate and winrate are so low that a rework might help her?) but I mean...they teased a Thatcher and Zero "rework" at the beginning of year 7 which it seems won't come into the live game before Y8S1 (maybe not even then)
@@Massivemachine440 nah he does, clash and grim definitely need buffs but don't need a rework jackal on the other hand, is balanced, but he doesn't work well in the game, leading to a lot of frustration for enemies
Ok I’ve been playing Blackbeard ever since he came out and I fell in love with how simple his gadget and play style are (also scar 17) and I feel like this would be a perfect rework for the guy, not necessarily make the shields invincible but make them sorta tank and maybe give him an extra one that he can replace incase one of the sides break
A suggestion I seen was to make his shields kind of like Rook Armor. In a way that every defender would pick a weaker shield up, that stops maybe 1 bullet. Something just needs to change with BB if they want any serious play out of him. I love this concept you found though and I'm surprised it never made it to the main game.
I feel like giving him something like Rook armour for himself would be an ok idea. But I agree that having a shield on your face in a 1 shot headshot game is just poor design.
I don't see it like that since everyone who has a shield also protects their head. Blackbeard sacrifices defense (shield only blocks one bullet to the head) for more offence (can still use rifle vs hip shooting with pistol). I think it's a fair trade off. People just complain even though headshots have never worked on shields
That’s true to an extent but unlike the other shield ops he keeps his mobility,accuracy, and protected head all at the same time in every situation. Every shield op has to either move their shield to shoot or has to put it away completely so it’s not as much of a trade off as your saying. Granted he only protects his head but at high levels that’s more than enough, just yesterday I destroyed a bb’s shield twice on a window…that means he had his life saved twice as to where any other op would have died but the best part is that he could have killed me as where no other shield op could that’s why people complain
@X Trementia makes sense for operator to block his head and to be able to shoot back at you at the same time only operator that can do that by the way lol
I believe there was a shot in the Dust Line trailer that he had a much larger black metal 'butterfly' shield that resembles what you described, as well. I still don't know that it has enough value to justify as an operator gadget.
the problem with current shield is that when u peeking angle enemy sees you earlier just because ur shield is very wide. U can say: just peek from far away, but the problem is that his DMR has 30!!! (info from wiki) damage on long distances (wtf UBI?). So right now (remember that i can just don`t know how to play him) i see it like this: u can`t rush enemy because when u peek from angle using shield enemy have huge advantage (+ u have movement speed penalty when using shield), and u also can`t play sniper role because both of BB`s weapons are weak on long distances. And the most stupid thing is that on small distances u better use DMR, because AR is slow rate of fire, and on long distances u better go for headshots with AR because on long distances it has 26 dmg (DMR - 30) and faster firerate. And yes, probably UBI just shouldn`t have put such character in game at all.
I have been saying to use this metal shield for years, but they won’t do it because he has an elite gadget skin and they pretty much soft locked him to his current shield unless they are willing to take the black lash from the one person that bought the elite skin.
@@KudosR6 That is the correct way to do it, but I guarantee you are gonna find people that are gonna try to fight for their “deserved refund” because it is “not what they purchased”. It’s something that normal people will not bat an eye on but most crybabies will find a way to complain.
The current shield extends so far out from his face the defender will see the shield as he peeks and destroy it before he can see them. His reworked shield should be angled towards his face, be bulletproof and not completely blacked out. Maybe having the slits from the deployable shield is a fair compromise
Yeah. I dont know how some people think that this so called rework is a new meta. Literally another bb nerf, because yet as i see a black box wiggling in a window frame I throw a c4 because he cant see me through it.
I like the version you have for the clear shield blocking the sides, it could probably still use some work in the future, but it would be much better than what we have now for almost every rank
They could make the sheild transparent and indestructable, but the more it gets shot, the less clear it becomes so you do get peanalised for just sitting there taking advantage of the sheild because you slowly can't see
What about a small buckler kind of shield, like those non-transparent shields the police have that only cover their torsos? If it’s really small he could hold his rifle while the shield covers him below it or it could be a little bigger and force him to swap to his secondary when using it but that one’s too much like the other shields.
Given the average RoF of defender guns, blackbeard usually loses his shield before the defender even appears on his screen due to peek advantage. I don't think he needs a complete rework, just buff the shield's health a little bit (and I mean a LITTLE bit, not 700 like on release). His ability to lose a peek duel (once per shield) and not die is compensated by a much higher chance to lose said duel due to his guns being trash (SR-25 is tolerable but they could nerf it a bit too)
I dont think this rework is the perfect way to go. You could say, if you did this, it should go back to being (basically) indestructable at least - but you could almost always do the same thing this gadget does, by just positioning yourself better. Examples for this: 3:33 - Rappel further to the left and hold the tight angle on the right side of the door. This angle is equally important on this map since you only need to be able to kill people trying to go THROUGH that door most likely in a post plant situation planted in office since peeking this angle with such a shield would just result in you getting killed by C4 thrown from the door to the left or office. But this shield instead could help hold an aggressive angle into consul office most likely pre plant, when there might be someone there. 4:00 This one is actually much more powerful - Being able to hold corricor all the way into VIP without both hookah and aqua control can definitely be very useful since rotating through VIP or 90 from or to hookah wont be uncondested anymore. You could say, that you make a rotation in the wall people usually reinforce currently, but this would come with its own big disadvantages because you cannot loose VIP control with such a setup early in the round or your defense will be toast. You could however just use Azamis thing on the pool table and the wall inside the room left from the door and this angle will be completely cut off again requiring you to bring explosives to destroy this which again can be countered by Jäger (or Wamai) who is already likely to be picked on this sight. 4:14 useless angle - just stand further to the right, same effect. 4:23 useless angle - just hand further to the right and make the hole further to the right, same effect. So yeah, such a rework wouldnt be horrible, but Blackbeard will still be a very situational pick. Luckly Attackers now get to pick in prep phase (which was a very good choice since neither defenders nor attackers have to gamble anymore and everybody gets to pick the perfect operator for any objective). So yeah, Blackbeard might be strong on that Coastline VIP angle. Any other angles you guys are aware of where such a rework could be powerful?
Yeah I think this is a solid rework but also make it to where when he has his shield on his gun his recoil gets a little bit worse and make it to where his movement speed slower I would definitely play him this way cuz I play Blackbeard every now and again when I get on Rainbow Six and yeah if he had one indestructible field on his gun at the start of the game that was just like you're explaining he walked a little bit slower and has recoiled is nerfed just a little bit I think be solid and make him a 3 armor
the biggest problem with trying to adjust BB's shield hp is the gun RoF. if you increase it to 120 thats 3-4 rounds from jaegers carbine, which while not being super slow is definitely enough time for bb to move/shoot back. But take a vector from mira or goyo and that things getting fried before bb even heard the first bullet. So its either make it strong enough that a high RoF gun doesn't tear it apart and make it impossible to destroy with with a ump or the like, or make them weak enough that a low RoF gun can break it but it gets liquified by a high RoF gun.
I don’t think bb should be reworked because his play style actually fits the game in high level lobby’s. Mainly because of giggle peaking. But if he were to be reworked I think this new Shield is great. And it’s only weakness is latency and hit reg.
I love the SR25. I recently began to enjoy and mainly use all marksman rifles on operators that have them. I personally find BlackBeard fine enough with the SR and claymore alone. Plus the bonus with him was always holding angles and not worrying about peeking and rechecking sightlines of fire. I think he's terrible with the Scar H though.
What if they basically made Blackbeard similar to rook. Except in stead of it adding health it instead makes headshots become an injure. And just to make it fair the player will get a bit of invulnerability like when cav injures someone with her pistol. Then make it so when there’s a bb on the team, at the start of the match everyone does an animation of them equipping a special helmet. Then when they’re injured they have self like rook armour. And the animation is them being dazed and ripping the helmet off as well as they stay stunned for a second after selfing to give the enemy a chance.
Interesting idea, wouldnt be that big a stretch with rook as he is now More so, the animation could be like rooks, pulling the bullet out. One issue are cosmetics with many ops not having helmets, something that never should have been the case imo, but oh well
The only problem I would see is that since the shield is extended to the side, the opponents will see him way before he sees them. They will just peek slightly enough to see one of the black shields and then prefire in the center. Obviously it's only if they know he's there but still...
I will say with the solid side shields, if you play it smart and peek while looking away they may try to prefire you so you get and idea of where they are, also if you know where they are you can block with it then flick onto them after they waste a couple rounds and they refocus.
This idea is cool. Plenty of verticality in R6S and you would be unable to isolate angles above / below you, I guess that's a counter. But remember that leaning would make the shields be slightly above or below your face so they wouldn't cover anymore from someone at the same height. I think this gadget would feel really inconsistent... like hugging cover and thinking you are safe but the enemy can se half your head. Osa would still be a far better pick. I think a better way to think of this gadget would be to give blackbeard some kind of helmet that would be bulletproof from the sides and back (just have an open face) or the other way around, give him a bp visor. The visor could fracture and hinder vision when it gets hit and so the player might choose to take it off, other games use mechanics like this one and it works well (tarkov / moh warfighter) If you choose the bp helmet idea, though, it would be fair that a headshot from the side would give the player a lighter version of echo's / ela's stun so that he can't just tank shots without an issue. If the gadget protects from shots coming from angles the player isn't looking at, it should be completely bulletproof, otherwise you would be counting on the player not only being able to nail a headshot as soon as he takes one, but doing it on a flick.
I mean it’s a decent idea however, his lower fov while aiming would result in him being swung on by the defenders and he would lose that fight almost every time due to him being seen before he can see them. With that being said, I do not like the current version of BB either. Great video!
Cool idea, but I feel like it'll suffer the same problems shields have back in the day where the model and the view in the screen is not representative of each other. So I'm some situations it'll look like they shot you through your shield.
I think the indestructible but completely opaque shield is the better option because it would stop him from becoming an old 'chanka on attack. But it would still have to slow ads while deployed to stop it from overpowering quick engagements. Like how the current shield encourages holding angles while discouraging relying on speed.
as a relegius bb player, yes he needs a rework but also his gadget is so dumb its just gamble. sometimes the shield isnt infront of your face, so wihle you look straight at them, the enemy shoots over or under it, happens when they or you move a lot or sometimes just random luck
Just remove the full on two way glass shield on him and swap it for one of those old full metal plate .50 MG shields. It's a big thick metal plate, bulletproof but has a wide enough slit in the middle of the shield (over the Barrel of the gun) to both see and be shot from. This way, Blackbeard still can be headshot, but can also rely on stopping and punishing inaccurate opponents.
Idk how unpopular this opinion is but: I think blackbeard is the best operator from a design standpoint in the overall game. I think one shot headshot is the worst thing siege could have and blackbeard goes against it and shows what gun fights can be like when you can't just have a single bullet pop your opponent in the head. Of course that doesn't stop blackbeard from doing you dirty but it's still the only character where you have to fight him in a better way than just Stray Bullet Wins
He and shield ops are the embodiment of their motto they used in recent trailers “outplan to outplay” can’t just shoot them in the face and call it a day you have to actually think on how to deal with them.
Say maybe more a shoulder guard would be more fair. So all headshots are still possible but if your hanging on a window or door and you need to retreat from a gunfire Then you can't get railled because a tiny bit of your uniform is showing because you messed your quick peaks up. Also I say pen should effect second shot if they keep that sheild so if your not getting shot straight on but it would miss your head hitbox and hit shoulder then at least a wee bit of damage should hit to the body if something would do more damage then the sheild has and yeah BS it could tank a lucky buckshot firing shogun headshot should least splat his shoulders for a reasonable amount e.g half damage at 8m
I kinda don't care because 1 tap headshots are purely idiotic now that everyone moves at breakneck speed. Even pros have outright said 1 shot hs doesn't belong any more. When Ubi removes 1 taps from full autos, then I'll say he needs a rework; but until then I think he's perfectly fine where he is
My personal idea is BB gets a full body armor suit with 75%dr. This covers his entire body except for his head. This would basically flip current BB on its head by forcing people to get the headshot
My idea for a BB rework was was basically OSA And Warden rework was Solis lol do I know once I say something UBi soft is going to make it happen So here we go. What if you made black beard have a mounting mechanic while his shield is on his gun or get rid of the shield all together and give him the ability to mount and or use some type of 3rd person cover. Like from Vegas 2 Or he could be the only operator with 2 primary weapons
What about Osa? She has a bullet proof shield that can be placed literally anywhere. I think blackbeard's shield should be narrower and have a way higher health. That way, you would have to make a smart counter like you would against an Osa.
I think it will be the same problem though in lower ranks it will be not a problem really but in higher ranks when people figure out a head wiggle or some mechanic to make it stronger it will be basically the same personally
I think they should try giving him a shield that reduces visibility but protects him. Like a metal-looking shield that has a small see-through gap. This way you have a trade between protection and visibility and it'll be a good operator for newcomers.
i think they could launch 2 kinds of Blackbeard shields and u can choose what kind u want before the match begins U can use the actual shield or the ''new version'', this could allow players to select a favorite one
They could add the lean without aiming to counsel by clicking both analog sticks at the same time and after aiming it goes away and it switches left to right the usual way just a thought
Make blackbeard great again! His shield is useless and slows him down way to much. I would give him a new role. Similar to tachanka, I would gave him some sort of explosions, fire, something like that to force the ankers down so they need to move or they die. Make him a 3 speed and let him throw some ela mines for example or make it similar to rook. Attackers have no plates and no doc. Give him a ability to heal mates or something like that. Make him more like a teamplayer,a must pick, like a captain. Make him and America great again :)
I think if the shield was blacked out which took away his peripheral vision from the left and right and also the top to where all you could see is what’s in your optic and the shield health is a little bit higher that would work
The thing about blackbeard is that he exposes the massive imbalance between smgs and ARs in siege. There's a reason he's useless if he can only tank one shot. Also a reason SMGs are better for spawnpeeking than ARs.
although the idea is a decent concept, blackbeard's largest downfall is his speed and ads speed when having a shield. everything else is amazing actually, but those downfalls are what sells it for most.
Give him a shield like the one from newcastle in apex. Obv not that huge but make it more bigger durable than Osa’s two shield, and allow for his or teammates to mount the shield with the pre release BB rifle shield
I love the concept of black beard, but I never really thought he had a place in rainbow. He doesn't bring any utility for the team in a team based game. It would be cool if he brought like a riot helmet of some sort that could be passed to other teammates. For example, let's say you have and osa that wants to head peak off hear shield black beard could either have a mechanic that allows him to pass it to a team mate or place a bag down and allow teammates to grab one kinda like rook. I would leave its health as is now and only allow one.
Dude, The main ability of Blackbeard is to block headshot damage and if some part of his face still exposed then it’s just nothing. I would say sometimes I play blackbeard because there are gun sprayer in game and random hit my head with one bullet so I go with black beard to atleast save myself if those guys gonna spray his gun and luckily hit my head with just one bullet, which mean this rework is useless, I would rather use a paper shield with 20 Hps than this head exposed shield. I think what they should do to help blackbeard is just improve his shield durability could be 50 Hps and I think that’s enough.
smg meta rn so idk about the effectiveness of BB... maybe when we change meta back to heavier caliber rounds BB will be annoying but rn SMG's just put out about 5 bullets in the same spot in less than half a second. its not going to matter if you have a BB shield or not.
I beg to differ. I think BB HAS his place in the game. The issue is that he has no counters. Making dmr (like aruni’s) and slug shotguns (like the AA12) able to penetrate his shield, will force BB to pick his battles while still being viable in gunfights against other ops. It’s ok if he has the upper hand in gunfights. That’s his perk.
his whole gadget just doesnt work in a game like siege, i think they have to completely rework him, ditch the shield on the gun idea, and do something completely new. Its just not for this game anymore.
Here me out. What if black had a shield that he can deploy anywhere and cant be destroyed with a c4 or impacts. But it can only be deployed for a certain amount of time before it does down, u cant see through it. I would 10-15 seconds. This not only makes it effective but also isn’t over powered. Idk about how many but I think one, and recharges after a while. What do u guys think
They should make it a full ballistic shield with a viewing window, think monty and blitz, ofcourse the shield should be indestructable so you'll need to choose between playing shielded with low overal vision or, unshielded and risk getting headshotted quickly when making a mistake
Hear me out. Full rework scrap the whole shield thing & give him 2 Piloted drones that deploy flash bangs & smokes & an option to self destruct to clear shield or bullet proof cams. I mean he is a seal after all I’m sure he can pilot a mini helicopter
Bro even with curent r6 blackbeard isnt fiting perfectly but he is playeble i think of it because if u fire 2 shoot without recoil control they are landing around place where u aiming but next shots without recoil control are going up + if blackbeard crouch his hitbox from front is cut in half and bc of the shield is cut in to another half thats maybe still he needs a small rework or a little buff he isnt that much away from other operators
I think alot of people are misunderstanding what I said about "you have to be good to use him". Blackbeard's entire gadget revolves around you, as the player, hitting your shots first and being accurate. If you don't have good aim, and the enemy does, Blackbeard is beyond useless. Its not an insult, its functionally how is gadget works. Blackbeard excels when you and the enemy both are good at aiming, but thanks to his shield, you win the gunfight first
Seeing as I've been playing this game since beta and have like 5k hours in the game I have to agree with you that aim is key with blackbeard. Your concept does seem very interesting tho and would love to get to see how it might play out in game.
I mean aren't both guns that blackboard has both have a slow rate of fire, his dmr being a semi automatic? Facing any character with a higher rate of fire is gonna win no matter how good your aim is, cause chances are they gonna shoot 3-6 bullets into your skull before your first bullet leaves the barrel.
here's why your so called argument is false . His guns have the least ADR out of all the guns. You will lose 6/10 fights you take headon. The shield if it didn't have the breaking animation where is blocks your vision for 1 to 2 secs it would still be okay. Currently blackbread excells at nothing, there are better support and fraggers than him.
And this is the reason I love him, when I smurf low ranks
I like this idea but imagine if you could use both shields like how he has 2 replace the second with this idea
Considering most defenders have a smg from like 700 to 900 rpm, the moment they shot for one second atleast 3 bullets get shot out, bye bye shield and hello headshot
Pretty much what's happens anytime i play bb
one full second is longer than you think in rainbow
@@xazonix1699 you to realize how long a rainbow second is when you kill the last person right in the last second of the round
The things is (I can't really prove it in any way, but that's what I noticed, I think) that for some reason it seems that the shield's hitbox doesn't disable after the first shot hits it, but after a small delay, so even high rpm guns, like the p90 still need like 7 bullets or so until they start to hit him. It is enough time for BB to shootback and possibly kill you. But, just as I said earlier, I can't prove it in any way and I don't really knoe whether it's true, maybe that's just my brain and poor aim. Someone would need to actually test it in game with high fps and refresh rate and measure it by frame count.
honestly the only use for blackbeard is basically to counter lucky headshots that usually happens when someone panics and just shoots everywhere
I love this idea, but knowing Ubisoft they'll probably just increase the shield health to 80 and call it a day
...Perhaps 😂
He would get shit on at any higher ranks, due to his low vision the defenders would simply swing on him after he gets called out
@@CalvinsLive yeah, if they were to rework him this way, they would need use the see through version
@@CalvinsLive you could also just play with your teamate on a drone to watch you but ears also do exist
If we're lucky..
The best thing I do with Blackbeard is using him on TDM with silencer on his SCAR H, to remember the SCAR H silencer class setup from Black ops 2, good old days
I only use that BB gun for t-hunt due to its staggeringly low fire rate. Forcing me to be more accurate and relying less on high fire rate for headshots
Me too lmaoo even throw the gold camp up
First ever gun I got gold in any cod game and also I thought I was the only one lol
Black ops 2 Scar-H, Stock and suppressor was such a classic setup. Miss the days when call of duty was good. (Black ops 3 was the last good call of duty imo)
@@carterneil8890 right
Blackbeard is still pretty easy to kill. Yeah it allows him to possibly block a headshot or two if he’s looking right at you but I don’t think he’s unkillable enough for it to be considered game breaking.
If you're a champ, BB is always on attack.
@@Seasniffer69 that’s interesting, but does that really mean he’s OP?
@@HeadShoht yes. If we have equal reaction time. Saw each other the same time. And clicked on each other's faces at the same time. Black beard wins 100% of the time. It will even save you on a bad peek where you should have died as well. which is the intention.
But at the top level. BB is a guaranteed win in a 1v1 swing/peak. just don't miss
Yes but any game that allows the pros or highest ranked players to control the game make the game bad. You can’t take everything fun out of the game just because it is a inconvenience and every thing you said will most likely never happen perfectly. You have a good point but still no need to rework an operator that is only op in high ranks.
@@NuclearCore4 welcome to seige, buddy. They've been balancing pro league the entire time up until just recently.
I dig the idea but currently there’s a huge issue with shield operators’ turning not being properly synced with where their shields face (Coreross did a vid on it a bit ago iirc & as far as I can tell it’s still an issue) & I can see this being infuriating for this version of Blackbeard
This idea is great if:
-The shield actually lasts, so at least 150 hp.
-It doesn't mess with your weapon (Auto reload, Mobility etc).
why would they reverse BB nerf lol salty player always cries when he used to have this exact ability.
well they nerfed his scar H and made the shield have no health. How about 50-70 damage if anything.
And they gave 3-4 more damage to his scar
There was a rework concept done by a RUclipsr by the name of "zmin". Their idea was to give him a free range, flying drone which we've never really scene apart from Echo but Echo is limited in movement. It would be Blackbeard's "parrot"
This isn’t necessarily a bad idea but I wouldn’t call this a rework but rather a whole new character in of itself.
I like the idea of another window anchor for attack, but i just think osa is better in like 99% of situations, especially since her shields aren't made of paper.
Perhaps they could re-work BB into a different role? some super rough ideas i just thought about:
1.
What if instead the shield was cosmetic only, but on it could be a little hud to display a small square of his camera's view. prolly not the whole view and he can't move it around unless he actually gets on it or something (idk just a rough concept idea). Could make him hella good on flank watch or even entry so you don't need to have someone drone you in or pause to check cams. him hella good on flank watch or even entry so you don't need to have someone drone you in or pause to check cams.
Idk how that would interact with solis now existing is an immediate issue i see though. Maybe instead of slapping a shield on his gun, he could slap on a small screen to the clips. this way when he's not doing that, it would be "off" to solis, but when it's equipped, it would be "on" and visible.
2.
mira on attack? have a device about the side of the black box from the video (2:17) that can be deployed on hard/soft walls. Instead of blowing a hole through it immediately, it could create a window for attackers to see through. maybe make it bulletproof and have to be destroyed with an explosive. Maybe BB can also take off the glass and re-deploy it on another wall (or just have multiple). just spitballing some ideas.
3.
Let him live up to his name. give him a cannon he can roll around to blow bowling ball sized holes through walls, defenders, and teammates. i am 1000000% serious about this one and it would make him completely balanced and there are 0 issues to think about otherwise with this idea.
I like the 3rd one
3rd one would actually be great
He needs like a mini zofia launcher basically but 4 impacts instead of 2
@@gabrielalvarezsuarez1004 and give them soft piercing so it works like just a heavy object crashed through multiple soft surfaces.
@@janchowaniec2675what
Never feels like blackbeards shield is useful. As blackbeard people headshot me from the front without hitting the shield. Same when i kill other blackbeards. It just seems to lack reliability.
Yeah, old BB version was OP af, mid version with 60hp per shield was okay, but todays version are completely trash. It could save you vs some meme "onetapers", but in most situations SMGs high rate of fire will rekt it and land headshot giving you 0.003 sec to react and use "broken mechanic".
I really hope to see some more reworks (BB, Jackal, Grim...maybe Clash? I personally like clash but her pickrate and winrate are so low that a rework might help her?)
but I mean...they teased a Thatcher and Zero "rework" at the beginning of year 7 which it seems won't come into the live game before Y8S1 (maybe not even then)
clash definitely doesn't need a rework
@@strawberrana Jackal really doesn't either
@@Massivemachine440 nah he does, clash and grim definitely need buffs but don't need a rework
jackal on the other hand, is balanced, but he doesn't work well in the game, leading to a lot of frustration for enemies
@@strawberrana what's to change on clash? She's straight up NASTY with the right person playing.
@@Seasniffer69 yeah but she's definitely the worst defender though
Ok I’ve been playing Blackbeard ever since he came out and I fell in love with how simple his gadget and play style are (also scar 17) and I feel like this would be a perfect rework for the guy, not necessarily make the shields invincible but make them sorta tank and maybe give him an extra one that he can replace incase one of the sides break
A suggestion I seen was to make his shields kind of like Rook Armor. In a way that every defender would pick a weaker shield up, that stops maybe 1 bullet. Something just needs to change with BB if they want any serious play out of him. I love this concept you found though and I'm surprised it never made it to the main game.
I feel like giving him something like Rook armour for himself would be an ok idea. But I agree that having a shield on your face in a 1 shot headshot game is just poor design.
I don't see it like that since everyone who has a shield also protects their head. Blackbeard sacrifices defense (shield only blocks one bullet to the head) for more offence (can still use rifle vs hip shooting with pistol). I think it's a fair trade off. People just complain even though headshots have never worked on shields
That’s true to an extent but unlike the other shield ops he keeps his mobility,accuracy, and protected head all at the same time in every situation. Every shield op has to either move their shield to shoot or has to put it away completely so it’s not as much of a trade off as your saying. Granted he only protects his head but at high levels that’s more than enough, just yesterday I destroyed a bb’s shield twice on a window…that means he had his life saved twice as to where any other op would have died but the best part is that he could have killed me as where no other shield op could that’s why people complain
@X Trementia makes sense for operator to block his head and to be able to shoot back at you at the same time only operator that can do that by the way lol
the 2 shields make it look like cartoonishly big sunglasses that he's carrying
I believe there was a shot in the Dust Line trailer that he had a much larger black metal 'butterfly' shield that resembles what you described, as well. I still don't know that it has enough value to justify as an operator gadget.
the problem with current shield is that when u peeking angle enemy sees you earlier just because ur shield is very wide. U can say: just peek from far away, but the problem is that his DMR has 30!!! (info from wiki) damage on long distances (wtf UBI?). So right now (remember that i can just don`t know how to play him) i see it like this: u can`t rush enemy because when u peek from angle using shield enemy have huge advantage (+ u have movement speed penalty when using shield), and u also can`t play sniper role because both of BB`s weapons are weak on long distances. And the most stupid thing is that on small distances u better use DMR, because AR is slow rate of fire, and on long distances u better go for headshots with AR because on long distances it has 26 dmg (DMR - 30) and faster firerate. And yes, probably UBI just shouldn`t have put such character in game at all.
I still feel blackbeard wouldnt be played ever with that change given it blocks like 80% of your FOV why would you put yourself at such a disadvantage
If it was transparent you would still have the view
I’ve been talking about this rework (the one in the thumbnail) for literal years. I just pray that they implement this. It’s really an easy change.
Give him a ten round mag of armour piercing bullets that can shoot through shields and reinforced walls.
Maybe not 10, maybe 5
I too hate seahorses
I have been saying to use this metal shield for years, but they won’t do it because he has an elite gadget skin and they pretty much soft locked him to his current shield unless they are willing to take the black lash from the one person that bought the elite skin.
They could just update the gadget skin to the new Shield, it's not like his gadget skin is that different anyway
@@KudosR6 That is the correct way to do it, but I guarantee you are gonna find people that are gonna try to fight for their “deserved refund” because it is “not what they purchased”. It’s something that normal people will not bat an eye on but most crybabies will find a way to complain.
No that would be so situational that it wouldn't make sense to even use it. They obviously playtested it and didnt use it for a reason.
The current shield extends so far out from his face the defender will see the shield as he peeks and destroy it before he can see them.
His reworked shield should be angled towards his face, be bulletproof and not completely blacked out. Maybe having the slits from the deployable shield is a fair compromise
Yeah. I dont know how some people think that this so called rework is a new meta. Literally another bb nerf, because yet as i see a black box wiggling in a window frame I throw a c4 because he cant see me through it.
I like the version you have for the clear shield blocking the sides, it could probably still use some work in the future, but it would be much better than what we have now for almost every rank
They could make the sheild transparent and indestructable, but the more it gets shot, the less clear it becomes so you do get peanalised for just sitting there taking advantage of the sheild because you slowly can't see
im willing to try this idea, i definitely think it has potential
I like ur version kudos. Its more fair and balanced and makes black beard more playable.
What about a small buckler kind of shield, like those non-transparent shields the police have that only cover their torsos?
If it’s really small he could hold his rifle while the shield covers him below it or it could be a little bigger and force him to swap to his secondary when using it but that one’s too much like the other shields.
"Blackbeard will always be a broken character" this aged like fine milk in the sun
Given the average RoF of defender guns, blackbeard usually loses his shield before the defender even appears on his screen due to peek advantage. I don't think he needs a complete rework, just buff the shield's health a little bit (and I mean a LITTLE bit, not 700 like on release). His ability to lose a peek duel (once per shield) and not die is compensated by a much higher chance to lose said duel due to his guns being trash (SR-25 is tolerable but they could nerf it a bit too)
I dont think this rework is the perfect way to go. You could say, if you did this, it should go back to being (basically) indestructable at least - but you could almost always do the same thing this gadget does, by just positioning yourself better.
Examples for this:
3:33 - Rappel further to the left and hold the tight angle on the right side of the door. This angle is equally important on this map since you only need to be able to kill people trying to go THROUGH that door most likely in a post plant situation planted in office since peeking this angle with such a shield would just result in you getting killed by C4 thrown from the door to the left or office.
But this shield instead could help hold an aggressive angle into consul office most likely pre plant, when there might be someone there.
4:00 This one is actually much more powerful - Being able to hold corricor all the way into VIP without both hookah and aqua control can definitely be very useful since rotating through VIP or 90 from or to hookah wont be uncondested anymore. You could say, that you make a rotation in the wall people usually reinforce currently, but this would come with its own big disadvantages because you cannot loose VIP control with such a setup early in the round or your defense will be toast. You could however just use Azamis thing on the pool table and the wall inside the room left from the door and this angle will be completely cut off again requiring you to bring explosives to destroy this which again can be countered by Jäger (or Wamai) who is already likely to be picked on this sight.
4:14 useless angle - just stand further to the right, same effect.
4:23 useless angle - just hand further to the right and make the hole further to the right, same effect.
So yeah, such a rework wouldnt be horrible, but Blackbeard will still be a very situational pick. Luckly Attackers now get to pick in prep phase (which was a very good choice since neither defenders nor attackers have to gamble anymore and everybody gets to pick the perfect operator for any objective). So yeah, Blackbeard might be strong on that Coastline VIP angle. Any other angles you guys are aware of where such a rework could be powerful?
Yeah I think this is a solid rework but also make it to where when he has his shield on his gun his recoil gets a little bit worse and make it to where his movement speed slower I would definitely play him this way cuz I play Blackbeard every now and again when I get on Rainbow Six and yeah if he had one indestructible field on his gun at the start of the game that was just like you're explaining he walked a little bit slower and has recoiled is nerfed just a little bit I think be solid and make him a 3 armor
The quick concept looks like a pair of pit vipers, God Bless America
the biggest problem with trying to adjust BB's shield hp is the gun RoF. if you increase it to 120 thats 3-4 rounds from jaegers carbine, which while not being super slow is definitely enough time for bb to move/shoot back. But take a vector from mira or goyo and that things getting fried before bb even heard the first bullet. So its either make it strong enough that a high RoF gun doesn't tear it apart and make it impossible to destroy with with a ump or the like, or make them weak enough that a low RoF gun can break it but it gets liquified by a high RoF gun.
BB now is still strong imo
I don’t think bb should be reworked because his play style actually fits the game in high level lobby’s. Mainly because of giggle peaking. But if he were to be reworked I think this new Shield is great. And it’s only weakness is latency and hit reg.
The reworked Black Beard shield is the embodiment of "Fuck you, this is a 1v1"
an idea: just have both type of shields available to pick from during loadout phase
I love the SR25. I recently began to enjoy and mainly use all marksman rifles on operators that have them. I personally find BlackBeard fine enough with the SR and claymore alone. Plus the bonus with him was always holding angles and not worrying about peeking and rechecking sightlines of fire. I think he's terrible with the Scar H though.
What if they basically made Blackbeard similar to rook. Except in stead of it adding health it instead makes headshots become an injure. And just to make it fair the player will get a bit of invulnerability like when cav injures someone with her pistol. Then make it so when there’s a bb on the team, at the start of the match everyone does an animation of them equipping a special helmet. Then when they’re injured they have self like rook armour. And the animation is them being dazed and ripping the helmet off as well as they stay stunned for a second after selfing to give the enemy a chance.
Plus if it happens on repel they’ll die anyway
He gives everyone a reinforced helmet.
Interesting idea, wouldnt be that big a stretch with rook as he is now
More so, the animation could be like rooks, pulling the bullet out. One issue are cosmetics with many ops not having helmets, something that never should have been the case imo, but oh well
In all fairness, if he is supposed to be somewhat useful to the new players, why is he 10000 renown?
The only problem I would see is that since the shield is extended to the side, the opponents will see him way before he sees them. They will just peek slightly enough to see one of the black shields and then prefire in the center. Obviously it's only if they know he's there but still...
I will say with the solid side shields, if you play it smart and peek while looking away they may try to prefire you so you get and idea of where they are, also if you know where they are you can block with it then flick onto them after they waste a couple rounds and they refocus.
This idea is cool. Plenty of verticality in R6S and you would be unable to isolate angles above / below you, I guess that's a counter. But remember that leaning would make the shields be slightly above or below your face so they wouldn't cover anymore from someone at the same height. I think this gadget would feel really inconsistent... like hugging cover and thinking you are safe but the enemy can se half your head. Osa would still be a far better pick.
I think a better way to think of this gadget would be to give blackbeard some kind of helmet that would be bulletproof from the sides and back (just have an open face) or the other way around, give him a bp visor. The visor could fracture and hinder vision when it gets hit and so the player might choose to take it off, other games use mechanics like this one and it works well (tarkov / moh warfighter) If you choose the bp helmet idea, though, it would be fair that a headshot from the side would give the player a lighter version of echo's / ela's stun so that he can't just tank shots without an issue. If the gadget protects from shots coming from angles the player isn't looking at, it should be completely bulletproof, otherwise you would be counting on the player not only being able to nail a headshot as soon as he takes one, but doing it on a flick.
I mean it’s a decent idea however, his lower fov while aiming would result in him being swung on by the defenders and he would lose that fight almost every time due to him being seen before he can see them.
With that being said, I do not like the current version of BB either.
Great video!
I also find that the two side shields would actually be worse for Blackbeard as it would make the gun heavier than one singular Shield
Bikinibodhi started this idea but they made it for Osa
They should buff his guns rpm idk about the shield tho it just ain’t good enough against guns with high rpm
Cool idea, but I feel like it'll suffer the same problems shields have back in the day where the model and the view in the screen is not representative of each other. So I'm some situations it'll look like they shot you through your shield.
I think the indestructible but completely opaque shield is the better option because it would stop him from becoming an old 'chanka on attack.
But it would still have to slow ads while deployed to stop it from overpowering quick engagements. Like how the current shield encourages holding angles while discouraging relying on speed.
as a relegius bb player, yes he needs a rework but also his gadget is so dumb its just gamble. sometimes the shield isnt infront of your face, so wihle you look straight at them, the enemy shoots over or under it, happens when they or you move a lot or sometimes just random luck
Just remove the full on two way glass shield on him and swap it for one of those old full metal plate .50 MG shields.
It's a big thick metal plate, bulletproof but has a wide enough slit in the middle of the shield (over the Barrel of the gun) to both see and be shot from.
This way, Blackbeard still can be headshot, but can also rely on stopping and punishing inaccurate opponents.
Idk how unpopular this opinion is but: I think blackbeard is the best operator from a design standpoint in the overall game. I think one shot headshot is the worst thing siege could have and blackbeard goes against it and shows what gun fights can be like when you can't just have a single bullet pop your opponent in the head. Of course that doesn't stop blackbeard from doing you dirty but it's still the only character where you have to fight him in a better way than just Stray Bullet Wins
He and shield ops are the embodiment of their motto they used in recent trailers “outplan to outplay” can’t just shoot them in the face and call it a day you have to actually think on how to deal with them.
Notice how this game is still getting worked on and talked about but Extraction has been all but forgotten
The thing is they can also always just unrework and op if the playbase doesnt like it or thinks its more balanced before
I wish black beard shield glass doze not brake but every shot the shield takes blocks your vision
Say maybe more a shoulder guard would be more fair. So all headshots are still possible but if your hanging on a window or door and you need to retreat from a gunfire Then you can't get railled because a tiny bit of your uniform is showing because you messed your quick peaks up. Also I say pen should effect second shot if they keep that sheild so if your not getting shot straight on but it would miss your head hitbox and hit shoulder then at least a wee bit of damage should hit to the body if something would do more damage then the sheild has and yeah BS it could tank a lucky buckshot firing shogun headshot should least splat his shoulders for a reasonable amount e.g half damage at 8m
like blackbeard can block an headshot shield operators can the same but their cant be broken, bb can
Yes, I love not being able to see where I'm getting shot from
I kinda don't care because 1 tap headshots are purely idiotic now that everyone moves at breakneck speed. Even pros have outright said 1 shot hs doesn't belong any more. When Ubi removes 1 taps from full autos, then I'll say he needs a rework; but until then I think he's perfectly fine where he is
Remove the idea entirely, make him the Offense medic. Marines are known to have medics in their squads so why not? Make him doc on offense.
Well he's a Navy seal and we already have Finka.
finka exists
My personal idea is BB gets a full body armor suit with 75%dr. This covers his entire body except for his head.
This would basically flip current BB on its head by forcing people to get the headshot
Some player "Blackbear is too op."
*laughing with P90
Yea.
Maybe an indestructible shield that blocks the torso and more of the body would be better
I must be playing bb right then I pick him in high ranks as well and I get at least 2-3 kills with him each round
blackbeard should have an LMG I think, that would be a fun idea but im not sure about the practicality since he's been in the game forever
i actually really like this concept but i think if its gonna be blacked out it should b indestructable
My idea for a BB rework was was basically OSA
And Warden rework was Solis lol do I know once I say something UBi soft is going to make it happen
So here we go.
What if you made black beard have a mounting mechanic while his shield is on his gun
or get rid of the shield all together and give him the ability to mount and or use some type of 3rd person cover.
Like from Vegas 2
Or he could be the only operator with 2 primary weapons
What about Osa? She has a bullet proof shield that can be placed literally anywhere.
I think blackbeard's shield should be narrower and have a way higher health.
That way, you would have to make a smart counter like you would against an Osa.
Maybe do a mix of the two were he gets one of each shield
I think it will be the same problem though in lower ranks it will be not a problem really but in higher ranks when people figure out a head wiggle or some mechanic to make it stronger it will be basically the same personally
I think they should try giving him a shield that reduces visibility but protects him. Like a metal-looking shield that has a small see-through gap. This way you have a trade between protection and visibility and it'll be a good operator for newcomers.
i think they could launch 2 kinds of Blackbeard shields and u can choose what kind u want before the match begins
U can use the actual shield or the ''new version'', this could allow players to select a favorite one
They could add the lean without aiming to counsel by clicking both analog sticks at the same time and after aiming it goes away and it switches left to right the usual way just a thought
The shield lools like a halo helmet visor
Make blackbeard great again! His shield is useless and slows him down way to much. I would give him a new role. Similar to tachanka, I would gave him some sort of explosions, fire, something like that to force the ankers down so they need to move or they die. Make him a 3 speed and let him throw some ela mines for example or make it similar to rook. Attackers have no plates and no doc. Give him a ability to heal mates or something like that. Make him more like a teamplayer,a must pick, like a captain. Make him and America great again :)
I don’t know if I like the sound of it being indestructible that sounds way too overpowered if he has 50% of his head covered
His elite skin is probably one of the best in the game I wish he just had an actual ability
Man I remember Blackbeard was a menace on release 😂😂😂
I think the shield on the weapon is a bad idea regardless. If they implemented your idea here, people would still hate him.
I agree, however I believe this version is much more fair than what we have now
I think if the shield was blacked out which took away his peripheral vision from the left and right and also the top to where all you could see is what’s in your optic and the shield health is a little bit higher that would work
The thing about blackbeard is that he exposes the massive imbalance between smgs and ARs in siege. There's a reason he's useless if he can only tank one shot. Also a reason SMGs are better for spawnpeeking than ARs.
although the idea is a decent concept, blackbeard's largest downfall is his speed and ads speed when having a shield. everything else is amazing actually, but those downfalls are what sells it for most.
Make it 800hp. Can be destroyed with explosives like osas shield
While on speed debuff and reload speed debuff
Give him a shield like the one from newcastle in apex. Obv not that huge but make it more bigger durable than Osa’s two shield, and allow for his or teammates to mount the shield with the pre release BB rifle shield
Last time i played blackbeard i still died from 1 shot while i had the shield up
Yeah it's extremely annoying like that
I love the concept of black beard, but I never really thought he had a place in rainbow. He doesn't bring any utility for the team in a team based game. It would be cool if he brought like a riot helmet of some sort that could be passed to other teammates. For example, let's say you have and osa that wants to head peak off hear shield black beard could either have a mechanic that allows him to pass it to a team mate or place a bag down and allow teammates to grab one kinda like rook. I would leave its health as is now and only allow one.
He didn’t mentioned the Lords rework
Yes he did
Dude, The main ability of Blackbeard is to block headshot damage and if some part of his face still exposed then it’s just nothing. I would say sometimes I play blackbeard because there are gun sprayer in game and random hit my head with one bullet so I go with black beard to atleast save myself if those guys gonna spray his gun and luckily hit my head with just one bullet, which mean this rework is useless, I would rather use a paper shield with 20 Hps than this head exposed shield. I think what they should do to help blackbeard is just improve his shield durability could be 50 Hps and I think that’s enough.
smg meta rn so idk about the effectiveness of BB... maybe when we change meta back to heavier caliber rounds BB will be annoying but rn SMG's just put out about 5 bullets in the same spot in less than half a second. its not going to matter if you have a BB shield or not.
I beg to differ. I think BB HAS his place in the game. The issue is that he has no counters. Making dmr (like aruni’s) and slug shotguns (like the AA12) able to penetrate his shield, will force BB to pick his battles while still being viable in gunfights against other ops. It’s ok if he has the upper hand in gunfights. That’s his perk.
Lmao your idea is to nerf Blackbeard again?
@@Frenchindochina No, give his riffle the odl damage back and increase the amount of damage his shield can sustain
Ubisoft after seeing this video: nahh no Blackbeard rework, but wait until you see what we have for Frost!!
He's just fine maybe a bit more shield durability but I think he's just fine how he is
his whole gadget just doesnt work in a game like siege, i think they have to completely rework him, ditch the shield on the gun idea, and do something completely new. Its just not for this game anymore.
Here me out. What if black had a shield that he can deploy anywhere and cant be destroyed with a c4 or impacts. But it can only be deployed for a certain amount of time before it does down, u cant see through it. I would 10-15 seconds. This not only makes it effective but also isn’t over powered. Idk about how many but I think one, and recharges after a while. What do u guys think
That's just a worse Osa no?
@@KudosR6 osa shouldve been Blackbeard. But Ubi is out of ideas on Attackers
They should make it a full ballistic shield with a viewing window, think monty and blitz, ofcourse the shield should be indestructable so you'll need to choose between playing shielded with low overal vision or, unshielded and risk getting headshotted quickly when making a mistake
Hear me out. Full rework scrap the whole shield thing & give him 2 Piloted drones that deploy flash bangs & smokes & an option to self destruct to clear shield or bullet proof cams. I mean he is a seal after all I’m sure he can pilot a mini helicopter
Bro even with curent r6 blackbeard isnt fiting perfectly but he is playeble i think of it because if u fire 2 shoot without recoil control they are landing around place where u aiming but next shots without recoil control are going up + if blackbeard crouch his hitbox from front is cut in half and bc of the shield is cut in to another half thats maybe still he needs a small rework or a little buff he isnt that much away from other operators
I want blackbeard to have the M4, just to give some game play variety for him
And he had the m4 before they gave him the MK17
Just give the shield an hit count then it breaks for example 3/4 hit for breaking