This is cool, but what would really be awesome is more cleanup/paint tutorials, I feel there just isn't enough quality training in this aspect of compositing, on the internet as a whole. There are plenty of cool compositing tutorials but honestly, I think the vfx world of the internet could do with more cleanup examples especially complex tasks like you would find in the industry. Most tuts on the internet regarding cleanup are really simple ones or badly done ones, not using industry techniques. That one with the car and the light reflection removal was a good one. I would love to see more tuts based on this kind of thing, that a lot of juniors will need to get to grips with. Awesome content btw! Thanks
hi Paul ...... nice tut! ... thanks!.... i have a question .... can i use 3d objects as particles ?? how to import it and attach to the particles system! ... thanks dude!!
You should be able to import your 3d object using a ReadGeo node, and then plug that into the "particle" pipe on the ParticleEmitter node. Just like what I did with the Nuke-native sphere here in the tutorial. ReadGeo should work the same way.
Is there a way to make an "asteroid field" where the number of particles remain constant, but the "asteroids" are randomly rotating? That would be a tutorial I'd like to see. :D
I believe so. I've done something similar with cloud sprites, where I used a displacement on the particles to lay out the clouds at random and then froze them in place. It would be a little different procedure here because of the rotation, but I think it's doable. I'll keep it in mind when I get into the particle physics nodes.
Yea, I've always been intimidated by Nuke's particle system. This video has gone a long way in reducing that. Thanks.
Exactly what I was hoping for!
This is cool, but what would really be awesome is more cleanup/paint tutorials, I feel there just isn't enough quality training in this aspect of compositing, on the internet as a whole. There are plenty of cool compositing tutorials but honestly, I think the vfx world of the internet could do with more cleanup examples especially complex tasks like you would find in the industry. Most tuts on the internet regarding cleanup are really simple ones or badly done ones, not using industry techniques. That one with the car and the light reflection removal was a good one. I would love to see more tuts based on this kind of thing, that a lot of juniors will need to get to grips with. Awesome content btw! Thanks
This is really good feedback, Shaun. I appreciate it!
@@PDeNigris No problem Paul! Glad I could help :) Looking forward to whatever you come up with!
whats up! just finished your hollywood 45 videoblog - awesome stuff, hope you are doing well and we will some more awesome content from ya!
Thank you for this tutorial - very informative! I hope there will be next part some day! 🙂
Please make a part 2. Thenks thenks!
nicE thanks!, PD>
the randomize outwards function apparently emits random particles considering the direction of the normal
Nooo! Where's part 2!?
amazing do you have a tutorial channel or website .
Just this one right here.
Awesome 👍👍👍
hi Paul ...... nice tut! ... thanks!.... i have a question .... can i use 3d objects as particles ?? how to import it and attach to the particles system! ... thanks dude!!
You should be able to import your 3d object using a ReadGeo node, and then plug that into the "particle" pipe on the ParticleEmitter node. Just like what I did with the Nuke-native sphere here in the tutorial. ReadGeo should work the same way.
Thank you so much!! It´s really cool node!!
Thank you very much.. Sir.
Now i am ready to use this node.. Tq again
thanks man i looking for this type of particle tut. love from india god bless you
Amazing tut , you`re just providing high end tuts and tips that was really helpfull god bless u
where's part 2???
Is there a way to make an "asteroid field" where the number of particles remain constant, but the "asteroids" are randomly rotating? That would be a tutorial I'd like to see. :D
I believe so. I've done something similar with cloud sprites, where I used a displacement on the particles to lay out the clouds at random and then froze them in place. It would be a little different procedure here because of the rotation, but I think it's doable. I'll keep it in mind when I get into the particle physics nodes.
thanks. I liked!
wouldn't it be lovely if the default start frame was the first frame of the project rather than just "1" ???
Agreed. A lot of nodes need buttons for Set to Start, Set to Current Frame and so forth.
Very informative video thank you it's different kind of video
you are the best
No more uploading whyy
Just been super busy with projects. I'll be back.
Interesting