These devs really hate Xeek and Petkick considering they're like the only DKs still playing the game lmao. How tf do you nerf DK when you look at the state of the game
DK Frost only do dmg on pillar and already get so locked/kited on it. Now they removed the winter stun, make us even more kitable and increase our dmg window? Tell me how blizzard don't hate dks and think we're not a joke? Seriously...
They should just hire supatease to make the pvp changes
2 дня назад+26
Holy shit these changes are so bad. It’s like they asked a PVE player to balanced rated arena what the absolute fuck lmao Massive nerfs across the board cor all melee lmfoaoo
stop playing im sick of seeing people like you complain about a part of the game that barely sees 12% of its population playing it in the game. shut up. or dont play its simple. you are the kinda guy that will never be happy unless you are the one tuning the game lmao
2 дня назад
@@gruntymunky4082 Oh, the classic ‘if you don’t like it, quit’ argument. Are you Blizzard’s PR department or just out here simping for mediocrity? The irony of you crying about ‘people complaining’ in a PvP thread is peak comedy, considering PvP might only be 12% of the player base, but we’re the 12% keeping the competitive spirit alive while you’re probably grinding pet battles in Stormwind. If you’re fine with devs who don’t understand their own game, cool, but some of us expect more from a multi-billion-dollar company than random nerfs and brain-dead balance changes. Don’t project your low standards onto me. I’m not asking to tune the game, just for devs who know the difference between PvE and PvP. But hey, if that’s too much for you to handle, maybe stick to something simpler, like farming old mounts in LFR. Lmao.
you just wan the game to service your class. They need to worry about drawing in new players and keeping them around pass the first few weeks of an xpac. I was in dornogal before my sub expired, and I’m on Dalaran, a full server and there were 7 people in the city. I thought the server reset. Everything sucks right now and is overtuned. Mythic+, PvP…too many buttons, too many addons, too much complexity.
@@EverlastingEons Can 90% slow with death and decay as well, and you death and decay with riders of the apocalypse, so frost worm then one button to activate pillar of frost/winter and you are cleaving while doing massive extra damage with remorseless winter, can slappy hands and chains of ice to keep them in place. If you team up with other specs with AOE stuns will become a cleaving nightmare to deal with.
These are definitely battlegrounds changes. Divine shield with stealth detection is gonna be op af for paladins sitting flags. A good paladin can hold onto a base by himself, and rogues will no longer be able to hide the instant he bubbles, the rogue is forced to basically leave the area or continue fighting.
The remorseless stun was kinda the only way frost could set up kill windows. Frost wasn’t even that strong, I mean it wasn’t horrible but it wasn’t like crazy. Seems weird to nerf that. Be cool if they gave oblit some sort of execute type modifier to help with kill windows.
lol they keep dogging on Unholy after I quit it in Sh!tlands when they removed Necrotic Strike for the 2nd motherbeeping time and replaced it with a discount capped mortal strike, that did heal us which was cool at first, but now the 1 thing that made it worth for Unholy to use is gone. Kinda funny. Glad I still have canon-accurate Necro Strike on Cata though, and no its not dead.
Blizzard addressing random shit that no one cares about instead of MMR is the funniest shit. I just quit yesterday. Dark and darker update droppped. Bye bye wow sub for a few months
I am not a fan of this HEALING / DPS hybrid they keep pushing.. I have enough just keeping the team alive... Healing is already twice the APM / decision making compared to DPS and now they want to at another layer of complexity.
Not sure if this will get seen. But the changes to sharpen blade may be a buff in terms of duration, as long as anger management remains the same. But not having the option to press it anymore is a huge blow.
Yeah being able to have it as a separate ability was so good since it gave you the freedom of choice to press ONLY sharpen if in that exact moment you wanted healing reduction but not to pop damage CD’s, but if you wanted it during damage CD’s you could still do that too.
Also at 12:50 Enduring brawler and Take your cut doesn't give any defensives, eb gives u more change to proc your double swing on Sinister Strike and Ambush. Take your cat gives you and allies around 10yrd 10% haste when u roll the bones for 10 sec
The ring of fire change is pathetic and stupid. There is no reason to change such a popular and well-loved talent. Honestly, I’m considering quitting, because these changes suck. They might as well remove ring of fire completely if they’re gonna make it that abysmal.
FDK changes are straight up idiotic - clearly designed by someone who does not play this class in PvP, if at all. Get more diversity hires on board, Blizz. Aside constant nonsensical class adjustments, we now have to deal with never-before seen technical bugs with UI/quests/etc., all the meanwhile bot mafia is sending death threats to people like Madskillzzhc for "ruining their business", while you do absolutely nothing about it. Good job. 👏
2 дня назад
@@vibu7873 the new hires are people who never played the game. It’s literally like they asked a random team member to take over pvp balance
Nerfed deathstrike this expansion. They have 1 three minute dmg reduction thats immune to stun for what 8 or 10 seconds for 30% reduced dmg. Nerfing shell into the ground and now frost has no stun because strangulation is better and they put it on choice node. Nice... hunter has been giga chad whole expansion and more buffs for them. Unholy dk necrotic wounds nerf is so dumb. Dk's have the worst defensives in the game. They turned zone into a resto shaman earthen totem for magic instead of a percentage based magic. Truly so clueless on DK its a joke. Ive always loved the theme of DK but having them consistently be a B or C tier pvp class is nuts to me.
Enduring Brawler hasn't actually increased Outlaw's survivability since DF lol. It slowly got stripped of everything until it was just increasing chance for Sinister Strike to proc the longer you stay in combat. So losing Enduring Brawler doesn't actually nerf Outlaw's survivability at all. But losing Veil of Midnight does make it much worse into bleed specs than it already is. Overall though I don't mind losing Enduring Brawler, it was such a shell of its former self, but it was just the best value. Same with Take Your Cut, though that was actually pretty OP and it'll hit Outlaw pretty hard. I still don't mind losing it though, because I'd rather just build into Haste and be able to have more PvP talent flexibility.
Removed 3 talents, 2 of them that people were actually using a lot, and gave us another high skill ceiling talent, which will get nerfed as well. wtf? Outlaw is bottom of damage meter in arena already
@@304enjoyer3 Outlaw damage is perfectly fine right now, arguably great for a spec that has extremely strong mobility, defensives, and CC. Outlaw is lacking burst, which losing Enduring Brawler basically changes nothing about (since it has to ramp up). Take Your Cut is much less meaningful for Outlaw itself if you build Haste instead of Crit or Mastery, since you already get a lot of Haste from other sources. Losing Take Your Cut is a bigger nerf to its support utility, since many times we've seen Outlaw taken over other rogue specs in AWC is because that talent synergizes so well with other DPS specs. Basically a mini lust every 20-30 seconds (depending on CDR efficiency). So while it's sad to lose that one, I'm also much more welcome to Outlaw getting more of its own agency and relying less on just supporting/buffing a more OP DPS spec, or hoping your team can survive and play smart long enough into a Shuffle match to get max value out of Enduring Brawler.
@@Toadiferous it’s damage is not fine when it’s a pure dps spec which is always last on damage in any shuffle + has no burst. Rogue bias is ridiculous in this community. Literally every melee except warrior and monk has same or more cc and utility, while doing double damage and quadruple burst at the same time. Rogue now is a pure support class, who’s job is to track DRs and everyone else’s CDs and try to land CC chains at a perfect moment to even have a chance at winning, while everyone else are having fun. All rogue tournament players abandoned the class for a reason. It’s a meme, but even in world PvP I can’t take down ANYONE 1v1. lol. Rogue feels WEAK. I also have a warlock and monk. If I played only rogue, I’d just uninstall.
@304enjoyer3 very true. Way at the bottom. Basically just assisting in movement effects on classes and making life miserable for everyone...and they are nerfing the little bit of damage that we do. Outlaw definitely needed those mini ambush procs
Yeah tbh duel was such an amazingly fun ability that had so much versatility. You could use it offensively or defensively to peel someone off your teammate or duel their healer to stop their healing as well as get away from their dps. Such a shitty change that severely lowers the skill ceiling and fun factor of sub. Rogue haters complain about it all day but if they just saved a CC for the rogue during it they were completely safe. So many times I’d get dueled and be like “BONESAW’S GOT YOU FOR THREE WHOLE MINUTES! You’re stuck in here with ME!”
@@rosemorningstar5368 yeah as if you guys dont stun lock for the entire duration of duel so you cant use anything to counter it without trinket. What are you saying
Go play something else. There are people in the community that make this game worse and drive off new players. You sound like one of them. For every 1 of you we purge out of here, we will get 10 new players happily replacing you and a better game.
@kevinc8955 I'm normally against doom posters but these changes + the class changes are actually SO bad and have no rhyme or reason to them. They seriously need to just revert all of this, almost every single comment here is saying how bad this is
Holy... This has got to be the worse changes I have seen since like... Cata came out. Blizz might have just killed their own game. I don't think people realize just how dogshit these all are. Had the same reaction with Shadowy duel lol. Why do they keep targeting classes instead of the game as a whole??? WTF BLIZZ.
the laquer consumables just make it easier for casuals to come over to pvp without haveing to farm two sets of "heroic" lvl gear from scratch. this is a good change. i found it annoying that tier pieces from pve wouldn't scale like my tier pieces i converted from conquest gear.
omg lol you want us to be trash forever? shut up lol EDIT: they gave us a stun that does damage to replace our stun as a CHOICE and you're crying? lmao. This isn't shit! DH needs a full rework hahaha
@chris92like1 the drop bleeds cloak they just took? And, death from above is completely worthless, envenom every 45 secs for a little harder hit and from range? Noooo
They need to have explanations attached to all changes. I’d really love to hear them and see their face during these explanations. Mouth breathing and blue hair involved I’m sure. DEI reject developers.
I know outlaw's pretty damn good right now but removing both pvp talents that are basically never changed and is necessary to play pvp without changing anything else is kinda worrying. If they wanted to nerf outlaws pvp i'd prefer a mobility/damage/defensive nerf instead of this.
Weird choice to remove the midair stun to PvP talents, there was nothing wrong with it being in the tree. I feel like I'm always negative because their changes to Aug have been, just, bad. Blizz' PvP balance team seems to have brainrot.
Thorns passive 😤😡 This has to be reverted, and even become baseline. Its one of the few spells that makes Druid feel like a hybrid class. Like in BFA as Feral I macro'd all friendly targetable spells like Thorns and Cenarion Ward with target-of-target, mouseover and self. CC macros as well but everyone has that. I felt like a God with 100 billion keybinds and insane multi spell/ability macros. Always had a trick up my sleeve! Though I did use every possible macro slot for Feral alone, even with Macro Toolkit addon :( Had to use other addons like Bindpad etc to offload some
Lol different people writing the goal and developing the classes again, with different instructions and goals for each team, leading to the initial statement being false ...
It's common for Rogues to Vanish in response to a PaIIy bubbIing because otherwise you just have to spend 8 secs getting smacked by an immune PaIIy. So it's a fuck you to Rogue reset whiIe you run around immune.
Enduring BrawIer nor Take your Cut contribute to a Rogue's tanky-ness. They are dps taIents. If anything we onIy got MORE tanky because Feint can be used to reduce even more damage.
They screw the PvP community every week warriors only got brung to equal power as others at end of season then nerfed Dk to the ground it’s like a bot is in charge of PvP balancing
realizing that all these changes are designed around blitz exclusively and also just straight up theyre dumb & bad changes makes me incredibly sad about the trajectory of pvp in wow
blizzard doing everything but mmr/rating changes will simply make the game die again and again.They should just make it free to play and leave it at that
Looks like they tried to simplify pvp but I dunno man, doing everything automatic is dumb, using sharpen blade correctly is what made good warriors good now is just more zug zug, druid thorns is basically useless now cause you never want it at the same time as barkskin, I get the Observer getting removed cause is annoying to click it, but getting nothing in return against casters is dumb, and totems and psyfiend keeps being a thing so i dont understand the inconsistency, they made ring of fire into a worse ring of frost doesnt make sense. If they wanted to make pvp less complex they should be making the UI better, no need for addons, make visuals clear like the only problem of shadowy duel is it is barely noticeable for noobs. For example if they wanted to make better pvp talents or fun options they could make skillshots for healers like imagine you can throw cyclones as a proyectile like in plunderstorm
Everyone has been claiming pvp is way overcomplex which it is, they are clearly trying to prune some bits and merge others together. Might not be the best at first glance but is the direction it needs to head in. The current game is bloated.
Exactly. Too many overpowered PvP talents. Give classes more weaknesses like how classic is. Why is a rogue able to remove magic but also bleeds and disarms, which use to be a way to counter them?
12:50 great so they just get rid of TWO of the pvp talents that we run on almost every scenario lol also veil of midnight lol haha now we don't have a shit to counter assas and ferals lol 😂 outlaw direct to garbage
With Veil of Midnight and Shadowy Duel removed, we're finally seeing some progress in rogue balance. If 11.2 also removes Smoke Bomb, puts Cheap Shot on a 30-second cooldown, and makes Gouge/Blind a selection node, this clown class might actually approach balance. Nice start, Blizzard. Let’s hope you keep going and truly balance rogues one day.
Just say you want rogues to be deleted and have no unique class identity at all. Shadowy duel was easily countered with AoE or simply saving a stun/disarm/cc for it.
@rosemorningstar5368 No, I just want rogues to be a bit closer to other classes in terms of crowd control. Damage-wise, Blizzard usually treats them like any other class in most patches. The sheer amount of CC and utility they have is only remotely acceptable when their damage is negligible-which is clearly not the case most of the time. Even now, Subtlety remains S+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ tier in BG Blitz, despite their damage being just OK at best. Drastic changes are needed because the current design is unfair, frustrating to play against, and overpowered in the hands of skilled players who abuse the CC. The removal of Shadowy Duel is a good start, but as I’ve said, much more needs to be done before people stop hating this joke of a class. Anyways, the goal should be to make the game more fun and balanced-not to give certain classes unfair advantages that leave others with no way to counter them.
@@rosemorningstar5368 No, I just want rogues to be a bit closer to other classes in terms of crowd control. Damage-wise, Blizzard usually treats them like any other class in most patches. The sheer amount of CC and utility they have is only remotely acceptable when their damage is negligible-which is clearly not the case most of the time. Even now, Subtlety remains S++++ tier in BG Blitz, despite their damage being just OK at best. Drastic changes are needed because the current design obviously failed. Its unfair, frustrating to play against, and overpowered in the hands of skilled players who abuse the CC. The removal of Shadowy Duel is a good start, but as I’ve said, much more needs to be done before people stop hating this joke of a class. Anyways, the goal should be to make the game more fun and balanced-not to give certain classes unfair advantages that leave others with no way to counter them.
This the hard honest truth. PvP, specifically Arena is not fun in WoW unless you’re a R1/ AWC player. Y’all don’t have to deal with the struggles the casual player does or even the player that just wants to attempt to get better. You get harassed by elitist wow players who’ve spent 50% of their life playing wow. Then you actually have it find decent people to even play with. Then you gotta convince then it go on comms. This version of wow is literally made for R1/ AWC players. That’s why there’s no ques. Long times. Etc
Yep, whole game is overtuned and overcooked. Too many addons are required for mythic anything and rated PvP, too many buttons, too much CC. Needs ripped the foundation and rebuilt with new players in mind. Too many sweaty 30+ no-lifers keep the game going when it should be new players falling in love with the world.
polymorph into ring of fire is honestly not too shabby. Even after the poly wears off, the healer is gonna have to wait out the ring or take it if they're too far away.
These are bad,these are really bad shadowy duel and for my,trueshot mastery like damn...+new arena pretty much sucks one good explosive trap into random corner feels like they do not even tested that...thing...yes i writing this pissed maybe when i try it but it is a small chance it change my opinion.holy smokerinos thats...well really bad
The dead of winter change for frost is a MASSIVE nerf.
These devs really hate Xeek and Petkick considering they're like the only DKs still playing the game lmao. How tf do you nerf DK when you look at the state of the game
Hard to think of a time where they liked frost dk
DK Frost only do dmg on pillar and already get so locked/kited on it. Now they removed the winter stun, make us even more kitable and increase our dmg window? Tell me how blizzard don't hate dks and think we're not a joke? Seriously...
They should just hire supatease to make the pvp changes
Holy shit these changes are so bad. It’s like they asked a PVE player to balanced rated arena what the absolute fuck lmao
Massive nerfs across the board cor all melee lmfoaoo
LOL even Supa cringing.
stop playing im sick of seeing people like you complain about a part of the game that barely sees 12% of its population playing it in the game. shut up. or dont play its simple. you are the kinda guy that will never be happy unless you are the one tuning the game lmao
@@gruntymunky4082
Oh, the classic ‘if you don’t like it, quit’ argument. Are you Blizzard’s PR department or just out here simping for mediocrity? The irony of you crying about ‘people complaining’ in a PvP thread is peak comedy, considering PvP might only be 12% of the player base, but we’re the 12% keeping the competitive spirit alive while you’re probably grinding pet battles in Stormwind.
If you’re fine with devs who don’t understand their own game, cool, but some of us expect more from a multi-billion-dollar company than random nerfs and brain-dead balance changes. Don’t project your low standards onto me. I’m not asking to tune the game, just for devs who know the difference between PvE and PvP. But hey, if that’s too much for you to handle, maybe stick to something simpler, like farming old mounts in LFR. Lmao.
Less button bloat. Next is less addons. Hopefully after that less CC. Let them fix the game.
you just wan the game to service your class. They need to worry about drawing in new players and keeping them around pass the first few weeks of an xpac. I was in dornogal before my sub expired, and I’m on Dalaran, a full server and there were 7 people in the city. I thought the server reset.
Everything sucks right now and is overtuned. Mythic+, PvP…too many buttons, too many addons, too much complexity.
removing endless winter stun for frost dk makes that spec completely dead. New pvp talent looks stupid.
1000% percent damage tho that sounds massive
maybe you can combine this with deaths advance to still keep your MS haha
@@EverlastingEons Can 90% slow with death and decay as well, and you death and decay with riders of the apocalypse, so frost worm then one button to activate pillar of frost/winter and you are cleaving while doing massive extra damage with remorseless winter, can slappy hands and chains of ice to keep them in place. If you team up with other specs with AOE stuns will become a cleaving nightmare to deal with.
I thought ppl hated stuns? Less stuns - better game? Or it’s only rogue stuns that are bad?
Lol haste buff instead of healing for warlock
These are definitely battlegrounds changes. Divine shield with stealth detection is gonna be op af for paladins sitting flags. A good paladin can hold onto a base by himself, and rogues will no longer be able to hide the instant he bubbles, the rogue is forced to basically leave the area or continue fighting.
lol ima just grapple away and restealth
@@adamstreetboyzz yeah but the point is it forces you to give the paladin space for a decent amount of time
Taking away their OP af damage from the fights if they have a pally sit at the flag. I would love for them to not be in the fight. :D
well its not like the rogue can't outrange and run away till bubble comes off
I play dk and I die. I die plenty.
Same.
DK was mid at best before nerfs lol blizz honestly have zero idea what there doing and becoming obvious they don't play there own game
Blizz took the ONLY thing that frost dk had
The remorseless stun was kinda the only way frost could set up kill windows. Frost wasn’t even that strong, I mean it wasn’t horrible but it wasn’t like crazy.
Seems weird to nerf that.
Be cool if they gave oblit some sort of execute type modifier to help with kill windows.
It was such a core identity of frost DK too. What a dogshit change.
The fact that BM didnt get nerfed a ton baffles me..
Giving lock a talent to remove a defensive lmao...we need a world where people who actually play the game implement changes.
Bruh death knight right back under the bus 🛌🏨
lol they keep dogging on Unholy after I quit it in Sh!tlands when they removed Necrotic Strike for the 2nd motherbeeping time and replaced it with a discount capped mortal strike, that did heal us which was cool at first, but now the 1 thing that made it worth for Unholy to use is gone. Kinda funny. Glad I still have canon-accurate Necro Strike on Cata though, and no its not dead.
Having a blast in Cata wow it’s being slept on prob best version to do PvP in currently
I just rerolled on cat aswell, pvp is great there
@@dannymoontattoos fr bro thats what I be telling everyone too
Dead of winter removed wtf that’s it 😂😂 frost lol am done man wow it’s over
Blizzard addressing random shit that no one cares about instead of MMR is the funniest shit. I just quit yesterday. Dark and darker update droppped. Bye bye wow sub for a few months
These changes are absolutely amazing.
Said NO ONE EVER.
Shadow duel is gone? Yeah this game is on its way out for me.
I am not a fan of this HEALING / DPS hybrid they keep pushing.. I have enough just keeping the team alive... Healing is already twice the APM / decision making compared to DPS and now they want to at another layer of complexity.
Not sure if this will get seen. But the changes to sharpen blade may be a buff in terms of duration, as long as anger management remains the same. But not having the option to press it anymore is a huge blow.
Yeah being able to have it as a separate ability was so good since it gave you the freedom of choice to press ONLY sharpen if in that exact moment you wanted healing reduction but not to pop damage CD’s, but if you wanted it during damage CD’s you could still do that too.
they are just making warrior more zug zug at least before it required some level of thinking
@@simondinko6687 Yeah, not really sure if I want to play warrior, especially since we're losing war banner.
Really weird how they are getting rid of all the best pvp talents I don’t know what they are going for
So MM Hunter can now run without a pet and still be able to use RoS, Intimidation and Master's Call?
Also at 12:50 Enduring brawler and Take your cut doesn't give any defensives, eb gives u more change to proc your double swing on Sinister Strike and Ambush. Take your cat gives you and allies around 10yrd 10% haste when u roll the bones for 10 sec
The ring of fire change is pathetic and stupid. There is no reason to change such a popular and well-loved talent. Honestly, I’m considering quitting, because these changes suck. They might as well remove ring of fire completely if they’re gonna make it that abysmal.
This might be the last patch for pvp before world of rng. I can’t believe it’s gonna get worse 😢
What I have learned in 15 years of wow is, that Blizzard can make shit out of dirt....
FDK changes are straight up idiotic - clearly designed by someone who does not play this class in PvP, if at all. Get more diversity hires on board, Blizz. Aside constant nonsensical class adjustments, we now have to deal with never-before seen technical bugs with UI/quests/etc., all the meanwhile bot mafia is sending death threats to people like Madskillzzhc for "ruining their business", while you do absolutely nothing about it. Good job. 👏
@@vibu7873 the new hires are people who never played the game. It’s literally like they asked a random team member to take over pvp balance
Nerfed deathstrike this expansion. They have 1 three minute dmg reduction thats immune to stun for what 8 or 10 seconds for 30% reduced dmg. Nerfing shell into the ground and now frost has no stun because strangulation is better and they put it on choice node. Nice... hunter has been giga chad whole expansion and more buffs for them. Unholy dk necrotic wounds nerf is so dumb. Dk's have the worst defensives in the game. They turned zone into a resto shaman earthen totem for magic instead of a percentage based magic. Truly so clueless on DK its a joke. Ive always loved the theme of DK but having them consistently be a B or C tier pvp class is nuts to me.
uh no we dk's dont have worse defensives in fact they prob have the best at least for tanking
@vincenthammons-kd9du im not talking about blood.. lol 😆
He said pvp class , most defensives are heavily nerfed in pvp @@vincenthammons-kd9du
Game is done
what about the fucking mmr fix ?
Seems like they are pruning a lot of fun abilities. Doesn’t seem like it will be an improvement but I hope they deliver
Enduring Brawler hasn't actually increased Outlaw's survivability since DF lol. It slowly got stripped of everything until it was just increasing chance for Sinister Strike to proc the longer you stay in combat. So losing Enduring Brawler doesn't actually nerf Outlaw's survivability at all. But losing Veil of Midnight does make it much worse into bleed specs than it already is. Overall though I don't mind losing Enduring Brawler, it was such a shell of its former self, but it was just the best value. Same with Take Your Cut, though that was actually pretty OP and it'll hit Outlaw pretty hard. I still don't mind losing it though, because I'd rather just build into Haste and be able to have more PvP talent flexibility.
Yup, enduring brawler became just brawler lol
Removed 3 talents, 2 of them that people were actually using a lot, and gave us another high skill ceiling talent, which will get nerfed as well. wtf? Outlaw is bottom of damage meter in arena already
@@304enjoyer3 Outlaw damage is perfectly fine right now, arguably great for a spec that has extremely strong mobility, defensives, and CC. Outlaw is lacking burst, which losing Enduring Brawler basically changes nothing about (since it has to ramp up). Take Your Cut is much less meaningful for Outlaw itself if you build Haste instead of Crit or Mastery, since you already get a lot of Haste from other sources. Losing Take Your Cut is a bigger nerf to its support utility, since many times we've seen Outlaw taken over other rogue specs in AWC is because that talent synergizes so well with other DPS specs. Basically a mini lust every 20-30 seconds (depending on CDR efficiency). So while it's sad to lose that one, I'm also much more welcome to Outlaw getting more of its own agency and relying less on just supporting/buffing a more OP DPS spec, or hoping your team can survive and play smart long enough into a Shuffle match to get max value out of Enduring Brawler.
@@Toadiferous it’s damage is not fine when it’s a pure dps spec which is always last on damage in any shuffle + has no burst. Rogue bias is ridiculous in this community. Literally every melee except warrior and monk has same or more cc and utility, while doing double damage and quadruple burst at the same time. Rogue now is a pure support class, who’s job is to track DRs and everyone else’s CDs and try to land CC chains at a perfect moment to even have a chance at winning, while everyone else are having fun. All rogue tournament players abandoned the class for a reason. It’s a meme, but even in world PvP I can’t take down ANYONE 1v1. lol. Rogue feels WEAK. I also have a warlock and monk. If I played only rogue, I’d just uninstall.
@304enjoyer3 very true. Way at the bottom. Basically just assisting in movement effects on classes and making life miserable for everyone...and they are nerfing the little bit of damage that we do. Outlaw definitely needed those mini ambush procs
PvP changes: Shadowy Duel has been removed
My PC changes: WoW has been removed
You will not be missed, bye.
Yeah tbh duel was such an amazingly fun ability that had so much versatility. You could use it offensively or defensively to peel someone off your teammate or duel their healer to stop their healing as well as get away from their dps.
Such a shitty change that severely lowers the skill ceiling and fun factor of sub.
Rogue haters complain about it all day but if they just saved a CC for the rogue during it they were completely safe. So many times I’d get dueled and be like “BONESAW’S GOT YOU FOR THREE WHOLE MINUTES! You’re stuck in here with ME!”
@@dobro5958 pet battler crying in a pvp video
@@dobro5958exactly why retail is dead you kind of simp players
@@rosemorningstar5368 yeah as if you guys dont stun lock for the entire duration of duel so you cant use anything to counter it without trinket. What are you saying
Great my dk back to getting trained lol
I guess PVP will be balance from a BGB mode. So now 3v3 will feel like 2v2.
This is an example of blue hair, nose ring, DEI hires ruining a game.
Go play something else. There are people in the community that make this game worse and drive off new players. You sound like one of them. For every 1 of you we purge out of here, we will get 10 new players happily replacing you and a better game.
@@kevinc8955wah wah cry more
@kevinc8955 I'm normally against doom posters but these changes + the class changes are actually SO bad and have no rhyme or reason to them. They seriously need to just revert all of this, almost every single comment here is saying how bad this is
Exactly. These are changes made by low IQ individuals.
Holy... This has got to be the worse changes I have seen since like... Cata came out. Blizz might have just killed their own game. I don't think people realize just how dogshit these all are. Had the same reaction with Shadowy duel lol. Why do they keep targeting classes instead of the game as a whole??? WTF BLIZZ.
the laquer consumables just make it easier for casuals to come over to pvp without haveing to farm two sets of "heroic" lvl gear from scratch. this is a good change. i found it annoying that tier pieces from pve wouldn't scale like my tier pieces i converted from conquest gear.
With the crying I read in the comments I thought DH was getting a big rework or something, but just a new PvP stun huh?
Cuz dh needs another stun? Look at rogue changes, they just want rogues to reroll dh
well. its been fun folks. DH Meta inc...sigh
One of the few specs that wen it's rly strong nobody else has fun playing the game kinda like frost mage abit just too oppressive
nah the removal to any means necessary killed the damage, with crit being the best stat now, DH will be dead in pvp
omg lol you want us to be trash forever? shut up lol EDIT: they gave us a stun that does damage to replace our stun as a CHOICE and you're crying? lmao. This isn't shit! DH needs a full rework hahaha
yeah Dh is seeing about a 40% nerf to their damage currently with the changes going through.
Yea fel scar dead.
I've been playing SP for about a month now for the 1st time ever and I see they don't ever get shit in the patches. Didn't notice before
Why did they remove Rapture from Priests?
This has to be one of the worst PvP changes I have ever seen. My god does blizzard not like people having fun!
Assn rogue's pvp talents other than hemotoxin, smokebomb and disarm are complete garbage.
No ? Cloak for meele stuff was biiiig. DfA is good too. Super Nice to connect. Holy sht man
@chris92like1 the drop bleeds cloak they just took?
And, death from above is completely worthless, envenom every 45 secs for a little harder hit and from range? Noooo
@@the1beetsy Its a super gap closer bro 😎 when u time it right u stick to mage After blink and lock After Port. Its Not crap
They need to have explanations attached to all changes. I’d really love to hear them and see their face during these explanations. Mouth breathing and blue hair involved I’m sure. DEI reject developers.
We don't need all of this useless changes...we need a mmr system overhaul and a srbg/soloshuffle queue time fix...thx.
They have to change visiual effect from earthenwall totem ,people are blind in soloshuffle or pvp
That first change that makes pve gear to pvp ilvl is amazing. Maybe pve players will do more pvp
It's like they just want to demoralize everyone still playing lol
Dude you hitted an nail..100%
I’m a rogue main. This sht is anti fun. Killed in PvP and nothing in pve. Unsub today
@@patrikschererwhat? 😂😂😂😂😂😂😂
Yeah like wtf are these changes no rhyme or reason to it
I know outlaw's pretty damn good right now but removing both pvp talents that are basically never changed and is necessary to play pvp without changing anything else is kinda worrying. If they wanted to nerf outlaws pvp i'd prefer a mobility/damage/defensive nerf instead of this.
Rest in piece Sharpen Blade
Does Blizzard get input from the top players of each class?
RIP Ride the Lightning! They should re-think that
Weird choice to remove the midair stun to PvP talents, there was nothing wrong with it being in the tree. I feel like I'm always negative because their changes to Aug have been, just, bad.
Blizz' PvP balance team seems to have brainrot.
Thorns passive 😤😡 This has to be reverted, and even become baseline. Its one of the few spells that makes Druid feel like a hybrid class. Like in BFA as Feral I macro'd all friendly targetable spells like Thorns and Cenarion Ward with target-of-target, mouseover and self. CC macros as well but everyone has that. I felt like a God with 100 billion keybinds and insane multi spell/ability macros. Always had a trick up my sleeve! Though I did use every possible macro slot for Feral alone, even with Macro Toolkit addon :( Had to use other addons like Bindpad etc to offload some
Everyones freaking out but I think most of these changes are a W
So, Not one change to Shadow in either pve or pvp.
Lol different people writing the goal and developing the classes again, with different instructions and goals for each team, leading to the initial statement being false ...
@@DoublebrutalCS2 BINGO
why the hp nerf to my dk
Havoc getting yet one more ST stun - like wtf - seem like they are just crazy
Well modifiers on existing talent is def the play. Should get rid of all pvp active talent and incorporate shadowy duel into smoke bomb.
It's common for Rogues to Vanish in response to a PaIIy bubbIing because otherwise you just have to spend 8 secs getting smacked by an immune PaIIy. So it's a fuck you to Rogue reset whiIe you run around immune.
Enduring BrawIer nor Take your Cut contribute to a Rogue's tanky-ness. They are dps taIents. If anything we onIy got MORE tanky because Feint can be used to reduce even more damage.
They keep making the same mistake of making the game better for the top 0.1% players and much worst for the average player.
So I guess they will buff necrotic strikes and make it a refreshing MS to make up for not healing anymore
these are really really bad design. Like what. This is inept level
They screw the PvP community every week warriors only got brung to equal power as others at end of season then nerfed Dk to the ground it’s like a bot is in charge of PvP balancing
Bubble: ret deffing in BGB/rbg against a rogue
They ignore lock completely. Yay 100% drain life damage. A spell that did 30k damage before, woohoo!
These changes are dog shit.
I don't like the change to sharpen and I'm pretty annoyed they're removing battle trance. I like a lot of the other changes, though.
calling pvp patch notes the meat and potatoes is wild thing to say
As per usual, fck all to arcane, no changes fellows, we will have to continue struggling in solo shuffle :)
This gotta be the worst expansion that I can remember, no one can change my mind. Makes WoD and Shadowlands look absolutely insane.
Nothing worse than legion, but this is definitely a competitor. It really makes me miss MoP, last good xpac for PvP
It's been good so far imo but these changes will actually ruin the game
realizing that all these changes are designed around blitz exclusively
and also just straight up theyre dumb & bad changes
makes me incredibly sad about the trajectory of pvp in wow
blizzard doing everything but mmr/rating changes will simply make the game die again and again.They should just make it free to play and leave it at that
Looks like they tried to simplify pvp but I dunno man, doing everything automatic is dumb, using sharpen blade correctly is what made good warriors good now is just more zug zug, druid thorns is basically useless now cause you never want it at the same time as barkskin, I get the Observer getting removed cause is annoying to click it, but getting nothing in return against casters is dumb, and totems and psyfiend keeps being a thing so i dont understand the inconsistency, they made ring of fire into a worse ring of frost doesnt make sense.
If they wanted to make pvp less complex they should be making the UI better, no need for addons, make visuals clear like the only problem of shadowy duel is it is barely noticeable for noobs.
For example if they wanted to make better pvp talents or fun options they could make skillshots for healers like imagine you can throw cyclones as a proyectile like in plunderstorm
Idgaf give us more key binds resto Druid needs something we suck ass 😭
Finally Guardian Buff !! Maybe now we can go back to FC without being shotted by only 1 rogue
Everyone has been claiming pvp is way overcomplex which it is, they are clearly trying to prune some bits and merge others together. Might not be the best at first glance but is the direction it needs to head in. The current game is bloated.
Why Not skip that part and make it fun
@ how do you think they do that without changing anything you mong
Exactly. Too many overpowered PvP talents. Give classes more weaknesses like how classic is. Why is a rogue able to remove magic but also bleeds and disarms, which use to be a way to counter them?
ngl this patch gives me aids.. so many things that stand out as poor game/class design...
RIP DK.
No idee why you are suprised that they are reducing self healing, we all wanted this a few months ago. Its good
Retail wow feels like the modern warfare 2 / black ops 2 prime but is now dead
12:50 great so they just get rid of TWO of the pvp talents that we run on almost every scenario lol also veil of midnight lol haha now we don't have a shit to counter assas and ferals lol 😂 outlaw direct to garbage
whatever those changes are, if they dont improve mmr and rewards its pointless
Waiting for WoW2.. I guess I'll be playing other games meanwhile
Rest in peace aura of reckoning now ret pally talents are useless besides sanct
Wtf kind of changes are these. This might be the final straw for me.
Why??? Wtf are these changes man especially all the class overhauls
With Veil of Midnight and Shadowy Duel removed, we're finally seeing some progress in rogue balance.
If 11.2 also removes Smoke Bomb, puts Cheap Shot on a 30-second cooldown, and makes Gouge/Blind a selection node, this clown class might actually approach balance.
Nice start, Blizzard. Let’s hope you keep going and truly balance rogues one day.
Just say you want rogues to be deleted and have no unique class identity at all. Shadowy duel was easily countered with AoE or simply saving a stun/disarm/cc for it.
@rosemorningstar5368 No, I just want rogues to be a bit closer to other classes in terms of crowd control. Damage-wise, Blizzard usually treats them like any other class in most patches. The sheer amount of CC and utility they have is only remotely acceptable when their damage is negligible-which is clearly not the case most of the time.
Even now, Subtlety remains S+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ tier in BG Blitz, despite their damage being just OK at best.
Drastic changes are needed because the current design is unfair, frustrating to play against, and overpowered in the hands of skilled players who abuse the CC.
The removal of Shadowy Duel is a good start, but as I’ve said, much more needs to be done before people stop hating this joke of a class.
Anyways, the goal should be to make the game more fun and balanced-not to give certain classes unfair advantages that leave others with no way to counter them.
@@rosemorningstar5368 No, I just want rogues to be a bit closer to other classes in terms of crowd control. Damage-wise, Blizzard usually treats them like any other class in most patches. The sheer amount of CC and utility they have is only remotely acceptable when their damage is negligible-which is clearly not the case most of the time.
Even now, Subtlety remains S++++ tier in BG Blitz, despite their damage being just OK at best.
Drastic changes are needed because the current design obviously failed. Its unfair, frustrating to play against, and overpowered in the hands of skilled players who abuse the CC.
The removal of Shadowy Duel is a good start, but as I’ve said, much more needs to be done before people stop hating this joke of a class.
Anyways, the goal should be to make the game more fun and balanced-not to give certain classes unfair advantages that leave others with no way to counter them.
This the hard honest truth. PvP, specifically Arena is not fun in WoW unless you’re a R1/ AWC player. Y’all don’t have to deal with the struggles the casual player does or even the player that just wants to attempt to get better. You get harassed by elitist wow players who’ve spent 50% of their life playing wow. Then you actually have it find decent people to even play with. Then you gotta convince then it go on comms. This version of wow is literally made for R1/ AWC players. That’s why there’s no ques. Long times. Etc
Yep, whole game is overtuned and overcooked. Too many addons are required for mythic anything and rated PvP, too many buttons, too much CC.
Needs ripped the foundation and rebuilt with new players in mind. Too many sweaty 30+ no-lifers keep the game going when it should be new players falling in love with the world.
So many of these changes are actually just awful and making classes less fun especially fury warrior, arms, and rogue.
Horrible changes all around. Maybe next expansion the mmr and pvp incentives will get looked at
Cool they killed fury
wtf are they doing to Paladin...
This expac PvP is dead. Save yourself some money and re sub next expac when they MAYBE fix the reward and mmr system.
Haha, DH main here.
Nah blizz you wont get my sub.
polymorph into ring of fire is honestly not too shabby. Even after the poly wears off, the healer is gonna have to wait out the ring or take it if they're too far away.
Oof, thorns nerf is lame
These are bad,these are really bad shadowy duel and for my,trueshot mastery like damn...+new arena pretty much sucks one good explosive trap into random corner feels like they do not even tested that...thing...yes i writing this pissed maybe when i try it but it is a small chance it change my opinion.holy smokerinos thats...well really bad