Powerful Outline Method that No One Talks About
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- Опубликовано: 4 июл 2024
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In this video I'm showing how to make a squiggly wiggly wavy outline with Blender geometry nodes.
Chapters:
0:00 Simple Outline
0:29 Squiggly Outline
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Or scroll back up and like the video🤓
Levi the outline dude
Just woke up to this new video and will immediately try it myself because it's EXACTLY what I need for my project. Thank you!❤
Wonderful! Keep it up😉
The legend is finally back!! Thank you so much for this tutorial just what I needed
Jesus, I'm so grateful that I've found this emerald!!! Bro, you have a new subscriber.
Welcome aboard 😉
I did it. It's cool reminds me of really old Simpsons episodes.
I always learn a lot from you. Thanks
I love you and this tutorial! I haven't touched blender in a while but this video seemed much easier to follow!
I'm so glad!💜
Nice one, thanks!
:o do you think you could do like a sketchy outline with geo nodes too?
Your videos are so good and efficient!
Thank you💜 Glad you like them!
Video sound design is very important and can be a lot of work, but you do it brilliantly! Of course, the content itself is great too.
Much appreciated!
Thank you Lord Levi Magony🛐
could you do a tutorial for how to bake these textures for export?
How do you get a preview of how long calculating a node took??? I need this. I need to spend way too much time optimizing, this is amazing
I’ve been looking for this kind of channel for so long. Any outlines that can be exported and work the same when exported to unity?
Yes, you gotta invert the normals of the outline mesh and export it that way, idk how backface culling works in unity, but that's what you should look up
Hi, is it possible to have more materials in the outline for one mesh without separating it?
you can do it with some node magic, making masks for different material in the outline material
any reasons the "solidify modifier" would be acting differently on different parts of an object? The scale is drastically different on some of my meshes.
Enable even thickness in the solidify modifier
all rigged bones went havoc after applied this geo node
😬
would this work in cycles? if so, how would u do it? (specifically the geonode method)
It works the same way, but you need to change the shader setup for the outline material.
Since there's no backface culling option in the material properties in cycles, you gotta make your own backface culling with shaders. I show you how in the 10 outline techniques video more specifically in the inverted hull chapter life saving tips.
@@levimagony i did the same setup from the 10 outline tut but its still showing black :( do yk what could possibly be the problem?
maybe recalculate normals with shift+n in edit mode@@jordynoche
@@levimagony without the backfacing node i can see that its working exept its darker because of the mix node, though with the backfacing node it just turns black. strange.
@@levimagony i figured it out. you have to use a mix color node and input “is camera day” from the light path node and the “backfacing” node from the geometry node, change the factor 1 and change it to multiply. then plug that into the factor of the mix shader node with the emission and transparent nodes.
Is there a way to use this geometry nodes on a transparent material?
which material, the outline or the base material?
@@levimagony base, I think I worded my question the wrong way, I want to add these outlines to a transparent mesh. The outline does mantain as it should but the transparent part isn't
@@yukio8416 set the base material to transparent and switch to alpha blend and uncheck Show Backface, then change the outline material to alpha blend and you have a transparent mesh with outline
@@levimagony That really helped thanks! Although the object inside of it does appear beecause of the transparent material, the background of the object is all black due to the outline, does this should happen or is there a way to remove it
it shouldn't happen, open a new blend file and do it again on a cube, it should work
Fuckin legend
I have a problem when I convert a file to FBX, it becomes colorless. What is the solution?
fbx doesn't read material information well, you need to bake your textures and export them and add it to your fbx file