I never realized how precise the third person animations are comparing them with the 1st person. Usually the third person animations are lazy and sometimes it doesn't even do what the 1st person animations do, but they even add the holographic sights of the Covenant and Furerunner weapons, and it looks amazing!
@@hashbrownslinging-slasher872 no, most of the fps shooters have awful third person reload animations because to be honest, who the fuck pay attention to that in the middle of the match?
Grim Looters the only time he had a visible satchel model was in CE on his Mark 5 suit , And then you had those ammo carrier variations in reach reach with rifle rounds & grenades round being on the chest plate So it could work
@Grim Looters I remember in halo legends that scene where blue team raids a CAS cruiser chief can be seen dispensing a msg magazine from a hidden section you could say in his upper leg plate
Dude the animations for the forerunner tech is a work of art. This game gets flak and it's fair but the art direction and quality of movement is fucking absurdly good.
I may disagree with art style, but the direction yes i agree with what they have done. Like animation and extra bits. But overall style i disagree with. Primary gripse are armor and race wise. Seriously the elites man. Weapon changes can easily be wxcused as entire new guns.
I'm sure their artists are just as skilled as Bungie's any every other major games company - the problem was direction. It's not the individual modeler's job to create designs, just to realize them. To restate, Halo 4/5's fuckups in art direction were that of the concept artist and whoever greenlit the concept artist's design.
@@solaris5303 thank you, so many halo fans love to trash on 343 and say they're terrible at their jobs, but in reality it's just that they chose a different direction for art style, sound design, gameplay, etc.
@@solaris5303as someone working with a talented indie team, it's usually art directors rather than individual concept artists who are responsible for artistic decisions. directors lay out the intended look and feel of the project (who establishes the "look" of a project usually depends on the studio, either higher project leads or just the art directors themselves) and artists, from in-house employees to freelancers, use that direction as a sort of visual rulebook to build off of. art directors have to establish things very early on, and it's highly unorthodox for concept artists to be the ones suggesting visual direction cues. they usually receive directions and design things in an iterative process where they check back with art directors for feedback and adjust accordingly. its a much more collaborative process than some would assume
This is new to me yo seems 343i did pay some attention to detail even down to the reloads like with the railgun you can see the cartridge leave the chamber
@@dream8870 Something that surprised me more was the holographic sights in the Covenant and Furerunner weapons, because of how busy I am while killing my enemies (or dying), i didn't realize that you can see the Needler holographic sight
@Sami Gibbons yea I understand nostalgia but it makes more sense and feels way better imho when I'm super fast and hit like a truck on steroids like a spartan should feel
You've gotta be...because I'm sure if you gave a guy a MG and then a professional body builder a MG the later would be able to control it more ....because he's stronger ....so let's use our brain ...i know it's hard ...but a SPARTAN ....A FUCKING SPARTAN....who can fist fight brutes ....fall from space ....fist fight hunters ......CAN LITERALLY LIFT A PELICAN ENOUGH FOR PEOPLE TO GET OUT ....cant control recoil ....youve got to be mentally challenged ...next time shut the fuck up and just hold back from speaking you're to stupid to talk.
A recent tweet from 343's official Halo account showcased Mega Construx models and the characters are holding certain UNSC weapons with what appears to be Halo 5 style attachments. twitter.com/Halo/status/1280223034201145345
Woah I never noticed how much detail was put into the character models in the 3rd person, I always thought the characters would just “pretend” to reload their weapons but you can actually see magazines fly out and new ones out in, amazing!
TRULY liked and enjoyed watching this Halo 5 vid!!!! Another one of my MOST favorites SO FAR!!!! The Assault Rifle, Storm Rifle, Energy Sword, and Gravity Hammer are my MOST favorite weapons, BY FAR!!!!
Wow they did sound design right in this game. The guns sound so meaty and actually powerful. You think of them as just normal guns but forgot how big Chief actually is. I especially like the magnums and dmr
The only thing about the weapons that I did not like is that when you inspect the plasma gun an animation appears and in all the halos it was the same but halo 5 changed it It's like when there is a chain and everyone repeats the same joke and then someone comes along and says a better joke but it doesn't feel right because the chain has already ruined
we live in a society where every 3rd person reload doesnt actually show the detached magazines, clips, etc but halo 5 does this and detail is why its my 3rd favorite halo game
Best part of the 3rd person audio is how it changes depending on how far away you are from the person shooting. The pistols from far away sound like popping instead of gunfire, which is how guns sound from a distance irl.
I'm glad people are actually starting to upload the third person reloads in games. I was gonna try to do Tarkov's but it seems way too annoying to get all the animations in that game.
The one thing that drives me nuts about a lot of games is the whole hipfire thing. The characters don't even shoulder the weapon unless you aiming down sights.
When i saw him rip out the plasma turret and use it, that reminded me of the terminator when the infiltration unit broke into the camp and gunned down the dogs.
(RvB fade-in music) Sergeant :" hey corporal what'er you doing here at the gun range sim for?" corporal:"the science officer ordered me to shoot a buncha guns for weapons data he...didn't specify any more than that though." Sergeant:"...you complaining?" Corporal:"no sir! shootings fun wanna join?" Sergeant: you kidding of course i do." *BANGBANG KABOOM KAPOW BRAPAPAPAPAPOW BUDDUDUDUDUDUDUDU*
Dude, I feel like I'm watching an incomplete episode of Red Vs Blue Like, I know this is Hectorlo's channel but my brain is constantly saying "Where's the dialogue?"
@@ricardorh5484 yo sin duda me enamore del multiplayer,halo 5 recibe mucho hate inecesariamente aveces,las animaciones,el forge,custom browser,multiplayer y infection estan increibles
Bruh, 343 made the promethean guns feel so alive! Just look at thee the animations each in has when zoomed in. I think the light rifle shows it off the best
I’m not sure where i read it, but the spartan suit is supposed to absorb a lot (almost all) of the recoil of the guns, so seeing the spartan move a bit even with low caliber guns is kinda weird, i think it shouldn’t be like that.
On one hand, I did not expect this much detail put into a 3rd person reload. Usually they're just lazy and generic. On the other hand, I wanted to point out that they didn't distinguish between tactical and empty reloads. In first person, an empty reload includes pulling the bolt to chamber the first round. Not in 3rd person.
This could have a tricky but reload sounds looks nicely but this should idea for third person mode on option of pause game For no reason this great idea for seeking enemy
First Person Showcase: www.youtube.com/watch?v=Yd0MR...
----- HUMAN WEAPONS ------
00:00 Magnum
00:30 CE Pistol
00:59 SMG
01:26 Assault Rifle
01:54 Battle Rifle
02:24 H2 Battle Rifle
02:49 DMR
03:19 Shotgun
03:52 SAW
04:28 Sniper Rifle
04:56 Railgun
05:28 Grenade Launcher
05:55 Hydra
06:31 Rocket Launcher
06:58 SPNKr Rocket Launcher
07:20 Spartan Laser
----- COVENANT WEAPONS ------
07:48 Plasma Pistol
08:19 Needler
08:47 Brute Plasma Rifle
09:12 Storm Rifle
09:41 Carbine
10:13 Beam Rifle
10:41 H2 Beam Rifle
11:05 Plasma Caster
11:38 Fuel Rod Cannon
----- FORERUNNER WEAPONS ------
12:10 Boltshot
12:41 Suppressor
13:17 Scattershot
13:54 Lightrifle
14:28 Binary Rifle
14:57 Safeguard Sentinel Beam
15:33 Incineration Cannon
----- MELEE WEAPONS ------
16:00 Energy Sword
16:15 Gravity Hammer
16:33 Golf Club
16:47 Skull
17:00 Bomb
17:12 Flag
----- GRENADES ------
17:29 Frag Grenade
17:37 Plasma Grenade
17:48 Splinter Grenade
----- TURRETS ------
17:57 Chaingun Turret
18:35 Jorge's Chaingun
19:09 Rocket Turret
19:48 Gauss Turret
20:21 Plasma Turret
20:58 Hunter Cannon
21:40 Splinter Turret
----- SPARTAN ABILITIES ------
22:20 Sprint
22:44 Slide
22:49 Spartan Charge
22:54 Thruster pack
23:02 Stabilizer
23:11 Clamber
23:21 Ground Pound
Soy yo o algunas armas si las pusiste a medias
Titanfall 2 weapons plz?
Hectorlo The link to the first person video (at the time of commenting is broken)
I’m in the U.K. England if that changes things
The first person showcase is for some reason unavailable
Eric V Duval forerunner weapons are the best!
You actually did it, I told everyone and nobody believed me, in the third person view the weapons of this game sound better.
It's because of where you're spaced. The gun sounds change depending on the size of the room and your position in it.
Nah they actually sound weird at times and are better in first person imo
The carbine certainly doesn’t lol
Light rifle doesn’t even get that awesome pew pew sound change while zoomed in 3rd person.
@@bobdylan1968 yeah like, if ur like 50 feet away from someone the pistol makes popping sounds instead
I never realized how precise the third person animations are comparing them with the 1st person. Usually the third person animations are lazy and sometimes it doesn't even do what the 1st person animations do, but they even add the holographic sights of the Covenant and Furerunner weapons, and it looks amazing!
Have to for multiplayer, lol.
@@hashbrownslinging-slasher872 no, most of the fps shooters have awful third person reload animations because to be honest, who the fuck pay attention to that in the middle of the match?
CosmicDude it’s not paid attention to but it’s still a nice feature. The more detail the better.
@0 0 2 decades actually
Halo was always pretty good at keeping both 1st and 3rd person animations the same. Games like cod, however, we’re very bad about that.
The third person animations in this game are SUPER high quality.
@0 0 cod has always had good third person animations, plus they release every year while halo games get much more development time
@0 0 You talk about cod players like they are another species. Calm down this hatred of cod players is bad for your health
Apart from the lack of second animation for emptied mags on human weapons. But aside from that yeah
@@freezy2755 he’s right tho
@0 0 “most basic shit” and yet you’re saying this is sooo great.
Master Chief just casually spawning infinite ammo from his back
Grim Looters the only time he had a visible satchel model was in CE on his Mark 5 suit ,
And then you had those ammo carrier variations in reach reach with rifle rounds & grenades round being on the chest plate
So it could work
Ya know, Halo 'Infinite' ;)
Lol
@Grim Looters I remember in halo legends that scene where blue team raids a CAS cruiser chief can be seen dispensing a msg magazine from a hidden section you could say in his upper leg plate
@@guy_with_no_name7317
Some of the Halo 5 armors have lots of pockets and satchels! Yes really!
Say what you want about Guardians but the gun variety is amazing
@Sami Gibbons I actually enjoyed the multiplayer, gameplay and forge but the story was understandably trash
Mitchable I’m the same
@Sami Gibbons I know right? Imagine having different opinions.
@Sami Gibbons you got that right
ICouldn'tComeUpWithAGoodUsername but halo 5 was dog shit, and a stain on halo.. it’s an okay shooter, but not halo
Is it just me, or do many of the weapons sound better in the 3rd person perspective?
@MOFELINEXT 2 LOL I'm not trying to imply I prefer playing in 3rd person, just that some weapons sound better through it.
@MOFELINEXT 2 you missed the point he's making
MOFELINEXT 2 88 people would say otherwise
@Ofel Oktaf Purbayasa Nah
Dude the animations for the forerunner tech is a work of art. This game gets flak and it's fair but the art direction and quality of movement is fucking absurdly good.
I may disagree with art style, but the direction yes i agree with what they have done. Like animation and extra bits. But overall style i disagree with. Primary gripse are armor and race wise. Seriously the elites man.
Weapon changes can easily be wxcused as entire new guns.
for all the shit people give 343i's art department, the amount of detail in these animations is incredible
I'm sure their artists are just as skilled as Bungie's any every other major games company - the problem was direction. It's not the individual modeler's job to create designs, just to realize them. To restate, Halo 4/5's fuckups in art direction were that of the concept artist and whoever greenlit the concept artist's design.
@@solaris5303 thank you, so many halo fans love to trash on 343 and say they're terrible at their jobs, but in reality it's just that they chose a different direction for art style, sound design, gameplay, etc.
@@solaris5303as someone working with a talented indie team, it's usually art directors rather than individual concept artists who are responsible for artistic decisions. directors lay out the intended look and feel of the project (who establishes the "look" of a project usually depends on the studio, either higher project leads or just the art directors themselves) and artists, from in-house employees to freelancers, use that direction as a sort of visual rulebook to build off of.
art directors have to establish things very early on, and it's highly unorthodox for concept artists to be the ones suggesting visual direction cues. they usually receive directions and design things in an iterative process where they check back with art directors for feedback and adjust accordingly. its a much more collaborative process than some would assume
I love how the hunter canons squirm around like they’re alive.
Because they are
Stellar I know.
You can't fully appreciate the promethean weapons without seeing their floaty pieces in 3rd person scoped in
Dear god, I didn’t realize how long the binary rifle was
Oh, he might have went on livin'
But he made one fatal slip
When he tried to match the Spartan
With the big iron on his hip
Or the beam rifle! How do the Jackals possibly carry that monster
@@disparu6007 holy shit its as tall as me
Yeah forerunners are pretty big
@@darknessofevil117 same here
OOOOOOOOOh...So that's how the light rifle looks like when your aiming..Gotta admit that was pretty interesting to know, thank you.
I love that the sentinel beam’s zoom in is gangsta firing
The I had no idea that you can actually see the Spartan pull the trigger on the weapon
This is new to me yo seems 343i did pay some attention to detail even down to the reloads like with the railgun you can see the cartridge leave the chamber
@@dream8870 Something that surprised me more was the holographic sights in the Covenant and Furerunner weapons, because of how busy I am while killing my enemies (or dying), i didn't realize that you can see the Needler holographic sight
Spartans: *Can flip tanks with ease.*
Also Spartans: *Can't control pistol recoil.*
Sami Gibbons they still do that in this game you slow old man
@Sami Gibbons yea I understand nostalgia but it makes more sense and feels way better imho when I'm super fast and hit like a truck on steroids like a spartan should feel
Recoil doesn't just go away because you're strong.
You've gotta be...because I'm sure if you gave a guy a MG and then a professional body builder a MG the later would be able to control it more ....because he's stronger ....so let's use our brain ...i know it's hard ...but a SPARTAN ....A FUCKING SPARTAN....who can fist fight brutes ....fall from space ....fist fight hunters ......CAN LITERALLY LIFT A PELICAN ENOUGH FOR PEOPLE TO GET OUT ....cant control recoil ....youve got to be mentally challenged ...next time shut the fuck up and just hold back from speaking you're to stupid to talk.
The magnum is pretty much a deagle in space, I wanna see you shoot a deagle from the hip with as much recoil control and accuracy
Really curious about how infinite is gonna handle the weapons.
As am I
It looks like we’re getting the Halo Reach assault rifle back.
Or maybe we’ll get the option to have different models.
A recent tweet from 343's official Halo account showcased Mega Construx models and the characters are holding certain UNSC weapons with what appears to be Halo 5 style attachments.
twitter.com/Halo/status/1280223034201145345
Much better then five did.
We’ll have to wait and see on July 23rd
Woah I never noticed how much detail was put into the character models in the 3rd person, I always thought the characters would just “pretend” to reload their weapons but you can actually see magazines fly out and new ones out in, amazing!
4:14 "Remember No Russian."
Me: *Has Flashbacks to MW2*
7:32 pls no
Oh god when you see the flare you already kno your ded xD
Ah yes 24 minutes of Master Chief wasting ammunition just what I needed
TRULY liked and enjoyed watching this Halo 5 vid!!!!
Another one of my MOST favorites SO FAR!!!!
The Assault Rifle, Storm Rifle, Energy Sword, and Gravity Hammer are my MOST favorite weapons, BY FAR!!!!
Wow they did sound design right in this game. The guns sound so meaty and actually powerful. You think of them as just normal guns but forgot how big Chief actually is. I especially like the magnums and dmr
These animations are actually really good, one thing that Halo 5 is pretty good at.
True that, Infinite better live up to it
@@ArcturusOTE sadly, it didnt
In my opinion Halo 5 has the best weapon reload animations in the entire franchise
The only thing about the weapons that I did not like is that when you inspect the plasma gun an animation appears and in all the halos it was the same but halo 5 changed it
It's like when there is a chain and everyone repeats the same joke and then someone comes along and says a better joke but it doesn't feel right because the chain has already ruined
6:48 YEET
I swear I could watch Halo 5 weapon videos so much and never get bored of em
16:33 when I see Joel
No just no
Xbox fans beating the fuck out of a video game character 😂
Hahaha!
@@luckykennedy7364 just yes
we live in a society where every 3rd person reload doesnt actually show the detached magazines, clips, etc
but halo 5 does this and detail is why its my 3rd favorite halo game
Especially the SPNKR
“we live in a society” ok joker
It’s really noticeable on the smg and battle rifle. Your spartan actually pulls the trigger when firing! Also the thumb glitches lol
Why do they sound cooler in 3rd person
@MOFELINEXT 2 shut
Other than the shots ricocheting off the wall you can't see, I have no idea. :)
Because you have a helmet
I mean, I think they were designed specifically to be heard on the battlefield, so it makes sense.
To make the weapons notable from a distance. You'll hear standard rounds in closed buildings up close.
I don’t know why people dislike this, do you expect him to do a somersault and headshot a Spartan?
Best part of the 3rd person audio is how it changes depending on how far away you are from the person shooting. The pistols from far away sound like popping instead of gunfire, which is how guns sound from a distance irl.
I'm glad people are actually starting to upload the third person reloads in games. I was gonna try to do Tarkov's but it seems way too annoying to get all the animations in that game.
1:06 wait wh- OH GOD NO PLEASE
The SAW (in my opinion) is the best UNSC weapon 343i added
The gun sound design is far better than halo 3’s don’t @ me. They actually feel like beefy guns that a spartan should use
Agreed
I feel like I'm loading a shotgun when I change my batteries for my controller 🤣
Really appreciate the fact how they put as much detail into the 3rd person reload animations as they do for 1st person ones.
People, the guns sounds better in third person, because in first person you're wearing a helmet.
343 love details
The one thing that drives me nuts about a lot of games is the whole hipfire thing. The characters don't even shoulder the weapon unless you aiming down sights.
You are gonna get a bunch of likes from fake gun nerds
@@offended323 no no...he's gotta point. I've been shooting guns my whole life lol
They do have a HUD, so I guess it explains it?
IDK, it's science fiction.
yea its not called "hip-fire" for no reason, but remember, Spartans are genetically enhanced, so they can handle recoil better than the regular human.
I mean these are spartans, genetically enhanced super soldiers
Say what you want,
Promethean weapons are cool as FUCK
14:00
DAMN that’s cool.
Lol it's so funny how master chief just aims at the camera and starts shooting the audience XDD
This makes reminds me of Red vs Blue. God I miss that show.
This comment aged well
Say what you toxic Bungie fanboys want , I always enjoyed this game and will keep enjoying it
Master Chief, mind you are telling me what are you doing in that island?
sir, doing a gun showcase
Sir wasting valuable ammo
Man some of these just give me some Red Vs Blue Flashbacks.
When i saw him rip out the plasma turret and use it, that reminded me of the terminator when the infiltration unit broke into the camp and gunned down the dogs.
Neat detail with the rocket launcher, a little sensor peeks out to show the player is zooming in
(RvB fade-in music) Sergeant :" hey corporal what'er you doing here at the gun range sim for?" corporal:"the science officer ordered me to shoot a buncha guns for weapons data he...didn't specify any more than that though." Sergeant:"...you complaining?" Corporal:"no sir! shootings fun wanna join?" Sergeant: you kidding of course i do."
*BANGBANG KABOOM KAPOW BRAPAPAPAPAPOW BUDDUDUDUDUDUDUDU*
Unpopular opinion halo 5 is the best game in the series gameplay wise
I honestly think it would be better if Spartans had ammo pouches.
WHERE IS HE PULLING THE MAGAZINES FROM?!
From up his ass
And thats why Reach customitzation is the best so far !
Compartments in their armor
Outstanding. I can' wait for the Vehicle showcase.
Máster chief:headshot
Enemy:ah shit here we go again
Dude, I feel like I'm watching an incomplete episode of Red Vs Blue
Like, I know this is Hectorlo's channel but my brain is constantly saying "Where's the dialogue?"
I... legitimately have no idea why this video is coming out years after release.
Better late than never.
It took me until just now to realize that Halo 5 has supersonic bullet cracks for flybys
"I'll be showcasing all the weapons, and I don't trust both teams that are Red and Blue team which they out doing their own thing".
0:02 "GET YOUR HANDS IN THE AIR"
I could be wrong, but I think Halo is one of the few games where you can see the actual first person animations from the third person perspective.
Battlefield 1 and CoD MW 2019 you can see it
That's not how it works in Halo. If you want games that work like that then look at Arma, Crysis 1, Squad, or Star Citizen.
The best part of this is seeing the reload and trigger press outside the FPS view.
Halo 5 good game! 👍🏻
@@brisfitz1595 have you even played the game
@@brisfitz1595 no it feels exactly like halo because it is halo. You don't get to decide what feels like halo, the creators do.
@@ShockingVortex201 Es tu opinión y es respetable, a mi me encantó Halo 5, habló más que todo del multiplayer, me parece genial.
@@ricardorh5484 yo sin duda me enamore del multiplayer,halo 5 recibe mucho hate inecesariamente aveces,las animaciones,el forge,custom browser,multiplayer y infection estan increibles
For some reason its really satisfying to set it to the slowest reload speed especially with the sniper.
Carbine Rifle and Suppressor were always my most favored, Carbine being it packed a helluva punch and always abundant with ammo, Suppressor the same
And I thought the first-person animations were cool.
Bruh, 343 made the promethean guns feel so alive! Just look at thee the animations each in has when zoomed in. I think the light rifle shows it off the best
tZveig: *a day after*
Modern Warfare - All Weapons in 3rd Person
Tank Boy: Hello there
@@ArcturusOTE general Kenobi
Oh my god, the Gauss Turret is badass :o
The attention to detail is pretty good.
0:03
Well that’s threatening!
I’m not sure where i read it, but the spartan suit is supposed to absorb a lot (almost all) of the recoil of the guns, so seeing the spartan move a bit even with low caliber guns is kinda weird, i think it shouldn’t be like that.
pretty sure the magnum fires .357 rounds to just explain how badass they are
I’m pretty sure that the magnum is a 50 cal
12.7 × 40mm, just 1 mm shorter than .500 S&W Magnum
I think they added recoil to balance the game, imagine if every gun had no recoil lol
Christ. The CE magnum sounds like it could punch a whole clean through a covenant capital ship.
Anybody remember when everybody was pissed that they replaced the spnkr rocket?
People hate ads a lot in Halo 5, I think it's amazing. Too bad it's not in Halo Infinite.
The sentinel beam is freaking cool
When you ads you rotate the gun 90 degrees that's cool
I saw the thumbnail for a split second and almost pissed myself cause I thought it was infinite gameplay
On one hand, I did not expect this much detail put into a 3rd person reload. Usually they're just lazy and generic.
On the other hand, I wanted to point out that they didn't distinguish between tactical and empty reloads. In first person, an empty reload includes pulling the bolt to chamber the first round. Not in 3rd person.
I like that armor, its nice combination of the originals and 4-5 ....
halo 5 although not being the best halo game,it ertainly had some of the best details in the series
You can even see the heat counter on the plasma pistol getting hotter
Magnum: [bang]
CE Pistol: [💥BANG!!💥]
I think this is the halo with the most weapons out there
7:26 lmfao the spartan laser sounds like a generic sci fi laser gun
lol true
Ngl from 343 almost everything is generic
I like how the magazines just tend to appear out of master chiefs hip!
Hey does anyone know what map this is on? It’s gorgeous
Tidal.
Hectorlo cheers dogg!
Grif really likes his guns the same way he likes his food.
The forerunner animations look so great.
1:06 The last thing you see when you Bully the Quiet Kid
5 might have the worst story but it definitely has the best quality everywhere else
Take notes Sakurai since halo isn’t really only a first person shooter game
If halo 5 begins having taunts, I hope one of them will be the Rambo m60 scream when using the SAW
The H2 beam rifle seems kinda awkward to aim with.
Master Chief: Uses shotgun
Me: I’m sorry but that belongs to Master Chief, I’ma need you to give that back
You can even see the smart link nice attention to detail 343
That hydra animation is both the coolest and worse thing I’ve ever seen
15:00 OH SHIT HE TURNED IT SIDEWAYS!!!
This are all good for people who haven’t played Halo yet
This looks like the start for a RvB episode
This could have a tricky but reload sounds looks nicely but this should idea for third person mode on option of pause game
For no reason this great idea for seeking enemy