Clang! Clang! Clang! Bzzt-whirr! Ka-chank! An unearthly, metallic sort of sound begins echoing from the walls. You and your comrades had been walking through the seemingly endless tunnel in hopes that this is where you must go when it grows louder. The clanging becomes faster. None of you have any idea where it's coming from. You look back, weapons drawn, ready to slay whatever beasts lay behind you four. If only you poor souls knew. Suddenly the clanging stops, yet you keep backing up. You bump into what feels like a dead end...but then it emits a puff of exhaust. You stop dead in your tracks before hearing a muffled "Vrrrrt", and the entire tunnel starts to glow a sharp, bright, radiant green. You hesitate to turn around, hoping you only hit a light switch, only to be corrected by the object in an extremely deep, mechanical voice. "YOU ARE IN VIOLATION OF PEACEFUL ORDINANCE CODE. YOU ARE REQUIRED TO DISARM WITHIN 10 SECONDS. IF YOU DO NOT CHOOSE TO DISARM, YOU WILL BE TERMINATED ON SIGHT." Your party swiftly remove all of the weapons from your hands. However, something still is wrong as it counts down. It reaches 3, and you realize, this machine is malfunctioning. Picking up your weaponry from the ground, the machine reaches 0. In an even deeper, more mechanical, threatening voice, it then opens its hull to reveal some sort of hatches. "YOU HAVE FAILED TO FOLLOW MY DIRECTIONS. YOU WILL BE TERMINATED ON SIGHT IMMEDIATELY. INNOCENTS MUST NOT INTERFERE." Now, the three mysterious hatches on its sides and bottom flash with a blast of highly concentrated energy. The machine just fired the force of an atomic bomb at you. You've heard your friends joke about this before you left for your quest. There were stories of an ancient group of robots known to the ones who saw them ss Warmechs. They were thought to be simply legend. But why would there be such a rare device in such a place as this? The nuclear energy blast knocks your party backwards, burning your skin lightly. You have trained for this type of thing. Weapons at the ready, whatever Magic you have in your bloodstream, it was time to use it all. You knew that once you found a Warmech, it could easily be glorious onslaught...or game over.
I fought this guy yesterday. My 2nd encounter on the bridge going to Tiamat. I was a lot less lucky than you. He ambushed the party and attacked my White Wizard directly. Didn't kill her, but when I input my commands he got first move and used Nuclear. Killed my White Wizard before she could do anything. The one advantage I had was when I got the Adamantite, I left the area to get the Excalibur, thus I had it for this fight. Knight attacks were doing respectable damage thanks to that weapon. Master managed to land 1 hit but was quickly taken out by the Warmech when he started spamming Nuclear every round. Had no choice but to try an all out offense with the remaining Knight and Black Wizard. Just barely managed to beat it with both of them at low HP. This left me in dire states. With the White Wizard dead, I can't revive anybody. Do I risk fighting Tiamat with 2 party members or do I try and retreat to revive them? I opted to retreat and used as many Warp Spells as I could. Before I could get out, 5 Vampires ambush me. The Knight is promptly paralyzed and the Black Wizard gets killed. The Knight sits there helplessly as paralysis refuses to wear off and they slowly deplete HP to 0. Game over. At least I DID defeat the Warmech, even if I didn't escape to tell the tale.
It's a completely optional boss. In fact, unless you're trying to find him, you probably never will on any of your playthroughs, he has like a 4% encounter rate on one floor in the spaceship.
He's a random encounter boss right before Tiamat. I've played through this game multiple times and I've rarely fought it. On one playthrough i had to intentionally run up and down several times to trigger this fight.
Interesting how all the party members are references to later titles in the franchise. Also a VERY balanced party. First-time players definitely want one Fighter, one Black Mage and one White Mage when they start and either a Red Mage, Black Belt, Thief or a second Fighter as a fourth party member. A Monk/Master later in the game with Fast/Haste and Sabr/Saber cast on them is DEADLY! If memory serves, I one-shotted every boss in the GBA version that way.
@@Larsgman Black belt after some levels you MUST unnequip the weapon (nunchaku) , He ia stronger than anyone and hás a critical hit atack based, at the final level, 50 i guess, He is even Stronger Than Fighter... Unnequip ALL weapons , leave He fighting with bare hands and u Will see...
@@Renato2Guitar well i suppose experiences will vary. From my memory he is like the redmage, performing well throughout the game, but being utterly useless against Chaos. I can still remember him doing lord knows how many hits after fast, critical hit, and got me only like 62 damage while my fighter did hundreds, consistently. In my multiple playthroughs many years ago I probably only used him once, because I can still recall him doing pitiful damage against chaos while my fighter was dealing over 90% of all the damage necessary to bring him down. I've used him several times though, I am well aware of his mechanics even during the time when I played this as a kid with no help from the internet or nintendo power magazines to help me. I learned how the characters gained an extra hit every 32 hit % and even when he gets his first 32 it's still lackluster damage but he gets better later on.
Red mage will be basically useless against chaos but through the majority of the game he's rather strong/well balanced just as he was intended. Fighter wh/bl mage is your bnb for ff1.
I like how this is both incredibly simple and ridiculously difficult at the same time. That's old school NES for you.
that moment when you realize, you are dealing with a Mech in a Medieval-like world.
that's Final Fantasy for ya.
You lucked out normally he just spams nuke.
The super Boss of this game
Clang! Clang! Clang! Bzzt-whirr! Ka-chank!
An unearthly, metallic sort of sound begins echoing from the walls. You and your comrades had been walking through the seemingly endless tunnel in hopes that this is where you must go when it grows louder. The clanging becomes faster. None of you have any idea where it's coming from. You look back, weapons drawn, ready to slay whatever beasts lay behind you four. If only you poor souls knew. Suddenly the clanging stops, yet you keep backing up. You bump into what feels like a dead end...but then it emits a puff of exhaust. You stop dead in your tracks before hearing a muffled "Vrrrrt", and the entire tunnel starts to glow a sharp, bright, radiant green. You hesitate to turn around, hoping you only hit a light switch, only to be corrected by the object in an extremely deep, mechanical voice. "YOU ARE IN VIOLATION OF PEACEFUL ORDINANCE CODE. YOU ARE REQUIRED TO DISARM WITHIN 10 SECONDS. IF YOU DO NOT CHOOSE TO DISARM, YOU WILL BE TERMINATED ON SIGHT." Your party swiftly remove all of the weapons from your hands. However, something still is wrong as it counts down. It reaches 3, and you realize, this machine is malfunctioning. Picking up your weaponry from the ground, the machine reaches 0. In an even deeper, more mechanical, threatening voice, it then opens its hull to reveal some sort of hatches. "YOU HAVE FAILED TO FOLLOW MY DIRECTIONS. YOU WILL BE TERMINATED ON SIGHT IMMEDIATELY. INNOCENTS MUST NOT INTERFERE." Now, the three mysterious hatches on its sides and bottom flash with a blast of highly concentrated energy. The machine just fired the force of an atomic bomb at you. You've heard your friends joke about this before you left for your quest. There were stories of an ancient group of robots known to the ones who saw them ss Warmechs. They were thought to be simply legend. But why would there be such a rare device in such a place as this? The nuclear energy blast knocks your party backwards, burning your skin lightly. You have trained for this type of thing. Weapons at the ready, whatever Magic you have in your bloodstream, it was time to use it all. You knew that once you found a Warmech, it could easily be glorious onslaught...or game over.
amazing
I guess it's true ff1 was inspired by DnD
@Larsgman Office scene in Robocop
I fought this guy yesterday. My 2nd encounter on the bridge going to Tiamat. I was a lot less lucky than you. He ambushed the party and attacked my White Wizard directly. Didn't kill her, but when I input my commands he got first move and used Nuclear. Killed my White Wizard before she could do anything. The one advantage I had was when I got the Adamantite, I left the area to get the Excalibur, thus I had it for this fight. Knight attacks were doing respectable damage thanks to that weapon. Master managed to land 1 hit but was quickly taken out by the Warmech when he started spamming Nuclear every round. Had no choice but to try an all out offense with the remaining Knight and Black Wizard. Just barely managed to beat it with both of them at low HP.
This left me in dire states. With the White Wizard dead, I can't revive anybody. Do I risk fighting Tiamat with 2 party members or do I try and retreat to revive them? I opted to retreat and used as many Warp Spells as I could. Before I could get out, 5 Vampires ambush me. The Knight is promptly paralyzed and the Black Wizard gets killed. The Knight sits there helplessly as paralysis refuses to wear off and they slowly deplete HP to 0. Game over. At least I DID defeat the Warmech, even if I didn't escape to tell the tale.
never beat him back in the day. he crushed me right away.
Your levels, party makeup, and sheer luck is what will dictate victory.
need to be at least level 50 😂
Best part is you named your black mage/wizard Vivi :D
And not Minwu as White Wizard, Bartz as Knight, or Red XIII as Red Wizard?
Your lucky he haven't spell nuke twice in the same battle!
Your White Wizard should have been above the Black Wizard, so that your Black Wizard would be targeted less with his lower HP.
I heard the last two rows have the same percent chance of being hit.
The targeting chances from top-to-bottom are 1/2, 1/4, 1/8, and 1/8. The third and fourth slot are functionally identical
when I played ff1, I didnt have to fight this...anyone know why?
It's a completely optional boss. In fact, unless you're trying to find him, you probably never will on any of your playthroughs, he has like a 4% encounter rate on one floor in the spaceship.
4% is actually way too high for such a monstrosity... And, given that this is a hindrance, it's basically 100% on the floor. Fairness? What's that?
He's a random encounter boss right before Tiamat. I've played through this game multiple times and I've rarely fought it. On one playthrough i had to intentionally run up and down several times to trigger this fight.
poor jerd :P
wow 32,000 gold and 8,000 experience!
he's basically just a random battle but a very very difficult one i also didn't run into him
hes not random at all. no encounter is in ff1. read the wall of txt i replied to budhaluda with
hes random
The probability of getting ambushed by WarMech is 4.6875% in the Famicom/ NES version and 1.5625% in all other remake versions
Oh yes.
Now he is a super boss in stranger of paradise.
I would've been pissed of that first nuclear shot killed everyone lol luckily I never fought this
Oh hi Omega
Once you get that first one, others appear.
I love to return and screw these guys after defeating Tiamat.
Interesting how all the party members are references to later titles in the franchise. Also a VERY balanced party. First-time players definitely want one Fighter, one Black Mage and one White Mage when they start and either a Red Mage, Black Belt, Thief or a second Fighter as a fourth party member. A Monk/Master later in the game with Fast/Haste and Sabr/Saber cast on them is DEADLY! If memory serves, I one-shotted every boss in the GBA version that way.
I prefer a Black Belt rather then red mage, the late game gets extremely easier... Warmech is a KARMA, only appears when you don't need... lol
I always found 2 fighters wh mage and bl mage to be the best combo in the game.
Black belt vs chaos even with fast will do sub-150 damage
@@Larsgman Black belt after some levels you MUST unnequip the weapon (nunchaku) , He ia stronger than anyone and hás a critical hit atack based, at the final level, 50 i guess, He is even Stronger Than Fighter... Unnequip ALL weapons , leave He fighting with bare hands and u Will see...
@@Renato2Guitar well i suppose experiences will vary. From my memory he is like the redmage, performing well throughout the game, but being utterly useless against Chaos. I can still remember him doing lord knows how many hits after fast, critical hit, and got me only like 62 damage while my fighter did hundreds, consistently.
In my multiple playthroughs many years ago I probably only used him once, because I can still recall him doing pitiful damage against chaos while my fighter was dealing over 90% of all the damage necessary to bring him down.
I've used him several times though, I am well aware of his mechanics even during the time when I played this as a kid with no help from the internet or nintendo power magazines to help me.
I learned how the characters gained an extra hit every 32 hit % and even when he gets his first 32 it's still lackluster damage but he gets better later on.
hehe.. me ANNE :D
+anne-fleur beenen I don't get it :/
same xd
My face after he got done with me?
🍳
1/32000
magic won't do much good, better off just using defense (white) spells and hitting him
AAAA
BBBB
CCCC
DDDD
perished...
Ben Brown
pretty much.
my newest playthrough I used
Abba
baba
caca
dean
what a crap party
Red mage will be basically useless against chaos but through the majority of the game he's rather strong/well balanced just as he was intended.
Fighter wh/bl mage is your bnb for ff1.