Collaborative Workflows in VFX

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  • Опубликовано: 4 окт 2024
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Комментарии • 21

  • @BarrettM96
    @BarrettM96 2 дня назад +1

    Thanks for expressing and sharing the reality of the industry. To often i see peers or fresh grads not understand the business and awkward social expectations of the industry.

    • @AndrewHodgson3D
      @AndrewHodgson3D  2 дня назад +1

      im not sure i would use the term awkward, its just normal project management between people that is in all industries

  • @Nexxorcist
    @Nexxorcist 2 дня назад +6

    that cockpit is nuts

  • @MetalGearMk3
    @MetalGearMk3 2 дня назад +1

    dude I love this plane and the movie.

  • @MrDarrell99
    @MrDarrell99 2 дня назад +1

    if its up for sale, i wouldn't mind buying for learning purposes. awesome work.

    • @AndrewHodgson3D
      @AndrewHodgson3D  2 дня назад

      i dont think i can sell the model because i dont own the IP

    • @MrDarrell99
      @MrDarrell99 День назад

      @@AndrewHodgson3D understandable, well if any day you decide to release it to the public, would like to texture and shade it.

  • @MDK2k
    @MDK2k 2 дня назад +3

    Do you have any good tips on how to deal with the destructive nature of subd modeling? For example in this model there is a massive amount of panel details and some of are on curved surfaces. So mistakes can lead to a lumpy model and fixing them could be difficult. My own workflow is to have a reference model that has no panels and is maybe subdivided a few times to support the poly density of the panels. I then make this model a live surface and use tools like the quad draw to "paint" in the panels. However this is a very timeconsuming process and having panels with straight or curved edges needs a lot of fine tuning. I would love to know how you manage these types of high detail models without accidentaly breaking them. I'm also curious if there are any plugins you recommend for subd modeling.

    • @AndrewHodgson3D
      @AndrewHodgson3D  День назад +1

      yeah i dont like the idea of having a base mesh that is live and using quad draw to do the panels. You are just making the model twice. Its mostly just planning ahead, i get the base mesh to the density i think i will need then just just multi cut and cut the panel lines in to it. I use creasing to mark a visual representation of the panel lines. I dont use any plugins

    • @MDK2k
      @MDK2k День назад +1

      ​@@AndrewHodgson3D I can see how marking the edges with creases can keep things more readable and organized. The creasing will also show if the density isn't high enough to support the panels on curved surfaces. Thank you for the tip.

  • @vinayakkalburgi9647
    @vinayakkalburgi9647 2 дня назад +1

    Always loved your work, Can you please make a mini asset modeling tutorial series🙂

    • @AndrewHodgson3D
      @AndrewHodgson3D  2 дня назад

      it is a lot of work to make a full tutorial and i unfortunately don't have enough time at the moment. Hopefully collectively all of my content will give a decent picture or my process

    • @vinayakkalburgi9647
      @vinayakkalburgi9647 День назад

      @@AndrewHodgson3D Yuppp, they are very helpful as per Industry standards.

  • @AadamKhor2507
    @AadamKhor2507 День назад +1

    fuckin awesome , how you deal with non planar faces creating bad shading on the surface .

  • @BaraBarabere.
    @BaraBarabere. День назад +1

    Please make a video on car modelling

    • @AndrewHodgson3D
      @AndrewHodgson3D  День назад +1

      just keep the mesh low poly and use creasing. I may do a creasing video but i doubt i will do a full car video

    • @BaraBarabere.
      @BaraBarabere. День назад +1

      @@AndrewHodgson3D great! Please share a bit detailed modelling tips on creasing I'm not able to use it properly on a car model maybe I'm unaware of the right way to use it . I'll be waiting for the video.. love from india ❤️

  • @harshvyas7322
    @harshvyas7322 2 дня назад +1

    do you unwrap uvs before smooth?