Acid Crawlers BEST COUNTER to Spawner War Factories?! | Mechabellum Gameplay Review
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- Опубликовано: 14 июл 2024
- THE BEST COUNTER TO SPAWNER WAR FACTORIES?! (High Ranked Matches) | Mechabellum Gameplay Review
Check out sacco: / n_sacco98
0:00 Acid Crawler Melting Points
25:56 vs Vulcans
WAR FACTORY
The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
WAR FACTORY's upkeep has been adjusted from 200 to 150.
The interception efficiency of [Missile Interception] has been greatly improved.
MISSILE INTERCEPTOR
Slightly reduced the missile interceptor's continuous interception capability.
#mechabellum #paradox #autobattler Игры
After some testing, I no longer worry about anti-missile war factory if I'm already invested in stormcallers. A trio of Stormcallers (without launcher overload) can get through the anti-missile on their second volly and all it takes is a single emp missile to wreck their day. The hard part is getting through the chaff in order to lock onto the war factory so you still need a good front line to push through it, but for these war factory rushes, it's fairly easy.
Also as a war factory enjoyer; acid crawler is the reason why I have arclights and sledgehammers with emp. It's not always reliable though since war factories often shoot some before you can clear them (rapid fire upgrade for the reduced range can help a little)
Wasps with Ignite XD pretty much lets the enemy ragequit
Sacco winning??? I thought that only happened in fairy tales. Certainly not in cub videos!
Acid crawlers? Maybe before todays patch. Acid scorps might be the way to go now. Vicious.
Yeah, bad video/patch timing haha. Acid scorpion is insane
Indeed. Interesting interactions on its tech. Double shot + acid, the second shot gets the benefit of the acid debuff. Can effectively 1 shot a like level fortress - it dies to the acid a second after the shot hits. @@idlecub
Shouldn’t red in the first game have upgraded range for the war factories to help them stay back and away from the acid?
Or use mobile beacon to patrol the back line.
Does the 250% damage from acid also apply to bubbles?
Watching that WF get acid/mustang deleted was pretty neat. 👍
Edit: "sacco winning" I declare a non-canon round. 😉
I really like the WF as a unit but they do have to do something because just brainlessly rushing WF and just spamming them as spawners isn't really healthy for the game imo
PATCH TODAY! :D
@@idlecub just saw that, great news!