How to Make Falling Rain in Keyshot
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- Опубликовано: 22 авг 2024
- Level: Intermediate. Learn how to create falling rain in Keyshot using the Flakes module in the Material Graph. You will need Keyshot version 8 or later to complete this method.
Really eager to see your results so tag me in your posts with my Instagram below.
Lamborghini Model: grabcad.com/li...
Rain Ripple Bump: www.filterforg...
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I am inspired by your video to get into CGI. As a trainer, you are talented with a clear explanation and practical tips. Keep up the good work!
Always learning something from your every single post and it pushed myself to practice these skills and create something new.
I certify that, "Liam Martin"
is my Keyshot hero 😄
This is insane!
Only jumped up to 8 recently and always wanted to do this and create raindrops on a surface, well done quality tip
i've been waiting for a channel like this for years
Haha! Glad to be of service
@@LiamMartinTutorials could you teach us how to create RGB/LED lights in keyshot?
@@barduzzii how so? Have you got an example of what you'd like to see? Because an emmisive material with some bloom added works well
@@LiamMartinTutorials i was thinking like mmm lets say i want to render a RAM with RGB lights or a gaming keyboard with RGB, but im a beginner in keyshot, actually i didnt knkow you could edit a material with nodes untill i found your channel
@@barduzzii Will Gibbons has an awesome video on making LEDs that glow. I'm not sure how much I could add. LEDs are all about adding bloom - makes them look like they glow. Check out his vid!
Wait how did you get the water drops on the vehicle itself or did I miss that part somehow?
Watch his following video on applying condensation/water to a beer bottle. Tutorial includes rain streaks and water droplets on model. Then combine the two techniques to your scene
Wooow you are the B E S T 😵😵
Thank You Liam for the videos, please put the much tutorials that you can, im knowledge hungry! I want to step up my game!
Thanks a lot Liam for continuously putting up these amazing tutorials. Take care be safe man
Pleasure my friend!
Amazing stuff man, please keep it up with the automotive tutorials, would love to learn more about lighting and how to set a up a scene for some nice crisp reflections
That was really awesome👏👏👏👏👏. From now on I’ll follow your tutorials.
👊
The best channel . Solid color in mechanical parts is possíble vídeo tank you.
Thanks a lot Liam..
Thank you so much ! Great tutorial
Had to make some photos of my own car design and this was it !
You are a genius!!! Thanks!
That looks Sick. 😎😊
Great tutorial, Liam. I added you to my subscriptions. Look forward to the next one.
Really awesome trick.
Thanks for sharing.
Love your tutorials. Learn a lot from you. :)
Thanks man! Glad you enjoyed it
Very nice tutorial! I never thought of using the flakes that way, very smart 👍
Just a couple of things:
· You don´t need to create a symmetry for the animation, just input a negative value _(-5000 i.e.)._
· You can adjust the level of motion blur changing the FPS instead of the length of the animation _(Less FPS = More motion blur)._
· I guess you can make sphere flakes instead of square flakes for more realistic rain?
I´m going to give it a try later, do you happen to have a link to the rain texture on the car? 😁
Thanks for your feedback. The reason I do a mirror is to position the rain back where it starts. I don't believe you can make spherical flakes, you could use a pattern to duplicate a lot of spheres across a scene.
Check out my water droplets and condensation for the rain texture on the car.
@@LiamMartinTutorials yes there is an option to switch between square or spherical flakes :) thanks for the amazing tutorial!
Another high quality vid
Why thank you good sir
Thanks for sharing!
Nice technique
i am not able to see any flakes even after applying the flakes geometry onto that also
Thank you so much for this tutorial!
Pleasure!
Another great tutorial. Thank you very much. But how did you make that car wet?
UN BE LEAVE ABLE!!! Incredible Keyshot tut!! SUBBBBBBBB'd!
Very cool!
Thanks Josh!
Can you make a tutorial on how to make the overhead lights?
Did you find a tutorial about that?
@@Alessandro-op7sr no i havent my thought is make a plane and change it to light
@@RaviTeja-jg2uf Correct method, insert plane then scale it to be long and thin. Double click on the plane, change material to area light, chose colour and brightness then duplicate as many parallel planes as you like. Then move them apart by using the "ctrl+d" command
Super nice!
Superb tutorial!!
Very simple and straight to the point!
Thank you so much!
In your oppinion, could Keyshot achieve Vray quality render for interior or architecture?
Yeah I've got no doubt. Some of the arcvis stuff I've seen from KS is unreal
Great thanks, would it be possible to just create the rain on the car , not in the Atmosphere
tooooooooooop!!!
how is car and windows having flowing water effect?? does applying lizuud material to the cube also reacts with the objects inside??or some other process is involved??
How to use flake geometry to make metal flakes on surface (instead of inside object) like bowling ball effect?
Hi amazing video but it didnt worked for me i still have lots of white square on my final image, any solutions ? Thanks
how do you get the water dripping off of the car ?
sir when i import my sketch up model into keyshot its ground plane changes it direction and also camera movements.
Awesome tutorial. But I get white noise when I try on my laptop. Is there a solution to that?
Hi friend
How is it done so that a label will follow the object if it has an animation?
Omfg this Is great
Thanks 👊
Killer, man! Really great payoff for minimal effort.
Thanks Will! Glad you like it 👊👊
Really having a hard time understanding what your doing in the node editor. Do u think u could start more of a beginner series explaining the features of the node editor and what they actually do?
Meant to comment this on your beer bottle video
@@RitterCritter no worries, that one was a bit bodgey anyway. My Material Graph breakdown will be part of my upcoming Keyshot course, other than that just digest as much YT content as you can and it will start to click
Hi, very great tutorial! I'm just curious why you didn't tick the checkbox for the Normal maps since im pretty sure you've added a normal map instead of a bump map?
Thanks! I always forget to switch it over 🙄
How did u added parallel area lights? Great tutorial btw 👍
you can add area lights and change their geometry under edit tab, or import in some rectangles in the shape of the lights, and then change the material to area light by drag and dropping
👏👏👏
Hi Liam, thanks for the tutorial! I'm not sure if you will be able to answer this question, but here goes: I want to use Maya to model a car and some rain particles animating (falling) and rolling off the car, as well as maybe some rain hitting the ground, then bring that into KeyShot to materialize everything and create a cinematic of the scene. Do you think this level of particle animation will be possible to realize in KeyShot? If you have any tips for me, I would really appreciate it!
You could do all of the that in Keyshot, probably wouldn't be as good though. All you'd have to do is use video textures for any bump maps (rain ripples on floor and streaks of water on car). I don't know maya so I can't really help
Very cool! And what about water streaks on car?
Thanks! Check out my Water Drops tutorial for that
sorry but its not working for me, drops are not displayed at all (( have to do it all in 3d max
I am not getting the advance option in prefrneces 😔
hey Liam. question. have you been taking down some of your videos. I dont find the latest one you made? have a good one bud.. cheers
Nope, not to my knowledge. My most recent one is the rain vid, that's still up for me.
Well I started to follow along this tutorial, but for some reason my area lights don't seem to light up. Is there anything that I might be missing?
I added a geometry and then dragged the area light material on the geometry.
Btw amazing results!
I had to set it to 3000 Lux to get it working for some reason.
Gonna add some flakes now!
It worked!
@@sparkthatplug nice! Yes Area Light spreads the power across the geometry, so if you have a large plane you need a lot of power
@@LiamMartinTutorials I was just working to refine the flakes/rain. As of now, it appears like white dots or so, not really translucent like yours. Any advice on that?
@@sparkthatplug no idea. Have you set the flakes to be water?
can you give class for keyshot
Subscribe from me. I honestly would love a tutorial designated to different ground plane effects that work in a scene as you have done in this one. Anyway thanks for these great tutorials
how do you add the rian drops to the car?
Just a bump map. No magic!
I wonder how to export wetmaps from houdini into keyshot? ruclips.net/video/zHERTeOmm7w/видео.html like can I export animated textures, or does keyshot have paint like nodes?
when i press L key nothing happends
how did u get that small render window?
Control, shift, R
please sir
i have a problem..i use the same parameters
for flakes but when i click on execute geometry node
nothing appears to me.
how can i solve?
Thanks
Same
@@kraithaywire Have you double checked the cube is visible to the camera? And is there light in the scene for the flakes to be illuminated by?