Just like Vehicle video, all the clips here are hand-drawn sequences. Mechanical Animation is one of the most complicated for animators and demonstrates a great capacity, since it requires maintaining complex designs, giving them a sensation of weight, volume and dynamism, which is achieved by highly trained, talented animators or with great Animation Direction. For my "long playing" MADs focused on particular themes I like to use different tracks or songs than usual, in this case it's somewhat similar to my Vehicle video where I wanted to use Yellowline to represent all the intensity. Aoki Uru is a track that was made to represent the speed and ecstasy of the VTOL aicraft from the PS1 game and movie never produced by Gainax, which is why it was chosen from the beginning for this video. I'm a big fan of Aoki Uru's production materials from 1993, especially for the character design and the mechanical design of the aircraft.
3:29: RIP to that Kfir C.2 Interestingly one of the only times I've ever seen VIFFing via a Harrier (and it's an AV-8A no less) used in fiction during a dogfight, which is pretty darn neat. 2:29: Funny thing is that the Northrop F-20 Tigershark didn't have the ability to use Sidewinders on all 6x underwing stations. only stations 1 and 7 (wingtip), as well as 2 and 6 (outermost underwing) could carry Air-to-Air missiles of any kind, though a dual Sidewinder rack was able to be fitted to stations 2 and 6, so the max total would still be 6x. Another interesting thing: the third Area 88 Act/OVA (second movie) takes place in 1982, which is when the F-20 first flew. However, the version shown in the OVAs is based on the second or third prototype, and presumably has the full avionics suite intended for production (or at least an earlier version). However, the second F-20 prototype wouldn't fly until around 1984. This was an absolutely spectacular Sakuga, and I am quite thankful this was made
I have the thought that good animation never gets old. These sequences are the reflection of excellent animators making incredible scenes of mechanical animation
There are still a lot of super veteran animators active in the industry, but I think the main problem is that there aren't many directors anymore who bring together so many talented people for a single film. Miyazaki is probably one of the few left, while Mamoru Oshii, Katsuhiro Ootomo, Hiroyuki Okiura and Takashi Nakamura are either not active as directors or are no longer pursuing photorealism in animation
All the names of the series are in the description, I have also added the option of subtitles in English and Japanese with the names of all the series. You can go back or forward frame by frame Frame Advance: Press the " . " Key / Rewind frame: Press the " , " key Remember, animation is not made to pause as animation is made up of the entire sequence of drawings that create the illusion of movement, so there is no point in evaluating the "quality" of animation based on an individual drawing. Even so, I highlight the option to move forward and back frame because it is always interesting to see the animator's work in each particular drawing, in addition to helping a lot to understand how his work works.
I discovered Area 88 while making this video and I must say that it has very good aircraft animation, you can feel the weight in the sudden change of trajectory in the air. The rotations are also very good.
I don't think there is enough tank animation to make a whole video, but the idea of a video focused on military elements I definitely like The star piece is likely to be the Patlabor 2 JSDF Coup d'état
@@AnotherSakuga I haven't watched it yet, but I found Dominion: Tank Police, and previously watched Girls und Panzer, and So Ra No Wo To (where a tank with legs played a role in the plot). I think you can find something among the releases of the 80s and early 2000s.
Depends. If you want to go more basic, then it probably won't take too long (just find half-decent reference pictures from a plane book with HUD symbology visible). If you want ultra-basic (no digital display or even an actual HUD, so pre/early Vietnam), then you just have to look at references for a ring and bead gunsight. If you want to go properly, and I mean PROPERLY accurate though, then you'll have to dig into flight manuals/archival documents
最近はメカはCGが多いから貴重な映像ですね
製作陣に地獄の様な苦労をさせてもいいって言うエゴが通るならそれが正解かもね
@@user-rr4kl5wh9s IQテスト受けた方が良さそう
@@user-rr4kl5wh9s 論点違うだろ笑笑
@@user-mn5np6it6b
そうでしょ。昔は製作陣が死ぬ様な思いして出来たのが「神作画」
何もおかしい事は言ってないよ?
@@user-mn5np6it6b
まず君より高いから安心してるよ
紅の豚、オネアミスの翼、風立ちぬは、戦うことよりも空を飛ぶことの純粋な喜びが強調されてる感じがして好き
空気の震えを作画するって発想がもうすげぇよ…
ジェットもスマートでかっこいいけど、レシプロも頑張ってる感じが好きだなー
良いねぇ。いま観ても少しも色褪せしない。
飛んでる航空機を外から見ている映像は「これ誰視点なんだよ」「カメラマンどこから撮ってるんだよ」問題が出てくるわけだけれども、
こういうすごい映像は撮ってるカメラの方も空気の中の物理法則に従って動いてるんですよね。だから視聴者からしても一緒に飛んでるような気持ちいい浮遊感になるんでしょうね。
CGになってカメラ位置の自由度は増したけれど、だからこそよりこういう事に気を使った方がいいのかもしれませんね。
この工学的にありえない設計の機体もすごくリアルに見える挙動するからカッコイイんだろうなあ
やっぱりナウシカの不気味な世界観は、航空機が落ちる時の「絶望感」が増幅しているんだな~と再認識。
確かに他国で捕虜なんて有り得ませんからね、ほぼ間違いなく腐海で毒死か蟲の餌 喰われて死ぬのとトルメキアに生涯労働奴隷にされるのとどっちが救いがあるのか……😢
メカアニメ全盛期の先生達はほんとにすごい
今はこうゆうの作れる人足りないから他くれないと思うけどいつまでも作品として残ってくれて嬉しい
二重反転プロペラはロマン
70年代〜90年代のアニメ技術はロストテクノロジーなんよな
いつ見たって凄い技術の塊や
手描きであれば人の目から見て違和感のないよう、描きたい事が伝わるように配慮しながら描けますが、CGだと『冷徹な計算結果の出力』ですから、そこに質感や説得力など人の求める要素が必要になります。
そのために敢えてウソや演出を加えて芝居をさせるのが2Dと3D、手描きとCGの良いとこ取りです。
極端なパースや誇張表現が生み出す迫力たるやですね。
飛行機に対する愛が好き
成層圏気流のFw190が見たかった(泣)
やっぱジブリの航空機はかっこいい!!
風立ちぬはジブリ航空機の集大成感があって好き。あと七試単戦?が発進するときに膨れ上がる演出も好き
@@user-rt7ji6ti4rわかるぅ
飛行シーンはこの他に
スカイ・クロラ、戦闘妖精雪風も綺麗だったなぁ
戦闘妖精雪風出してくれる人探してた笑
知ってる人少ないからもっと広まってほしいな
申し訳ありませんが、3Dアニメーションは含まれていませんでした
戦闘シーンにCG使っても視聴者を納得させられるアニメはあれだけだね
すっごい作画、今じゃもう無理だろう
Just like Vehicle video, all the clips here are hand-drawn sequences.
Mechanical Animation is one of the most complicated for animators and demonstrates a great capacity, since it requires maintaining complex designs, giving them a sensation of weight, volume and dynamism, which is achieved by highly trained, talented animators or with great Animation Direction.
For my "long playing" MADs focused on particular themes I like to use different tracks or songs than usual, in this case it's somewhat similar to my Vehicle video where I wanted to use Yellowline to represent all the intensity.
Aoki Uru is a track that was made to represent the speed and ecstasy of the VTOL aicraft from the PS1 game and movie never produced by Gainax, which is why it was chosen from the beginning for this video. I'm a big fan of Aoki Uru's production materials from 1993, especially for the character design and the mechanical design of the aircraft.
I remembered the soundtrack was The Novel by Kondor. Or did I misremember?
REDLINEの音楽脳内再生で捗る
2:14 that sequence of the swordfish and the fed ships arcing over and descending back down is so well done.
The effort and dedication of the Cowboy Bebop The Movie staff for the hand-to-hand combat sequences and dogfights was incredible
二重反転機はかっこいいねぇ
現実は整備性の問題からほぼ残っていないけど
これには入って無いが、OVA「ザ・コックピット」の1~2話の空戦描写もかなり気合入ってるぞ
見といて損は無い
うーむ。いや、眼福にござった。動画UPに心から感謝いたします。
As an aviation and sci-fi geek this is a delightful video to watch.
CGがダメとは言わんが、こういう、表現者の意図が手書きで1コマ1コマに反映された動画からしか摂取できないモノがある。
紅の豚は、おそらく世界で唯一、オーストリア・ハンガリー帝国のローナー戦闘飛行艇とイタリア王国のマッキ戦闘飛行艇の空戦を描いた作品だと思います。
どの瞬間のカットも素晴らしいですね!
昔のエリア88の作画好きだったなぁ………機関砲で撃ち抜かれたキャノピーが血で真っ赤になったり、羽根に風穴が開いてから折れたりするのがガチで凄かった…………あの破片一つ一つが飛び散るのもエロいのよ…………
エリア88 が入ってて嬉しい!
飛行機アニメを語る時、エリア88は外せない!!
ただただカッコいい以外何も言えん
3:29: RIP to that Kfir C.2
Interestingly one of the only times I've ever seen VIFFing via a Harrier (and it's an AV-8A no less) used in fiction during a dogfight, which is pretty darn neat.
2:29: Funny thing is that the Northrop F-20 Tigershark didn't have the ability to use Sidewinders on all 6x underwing stations. only stations 1 and 7 (wingtip), as well as 2 and 6 (outermost underwing) could carry Air-to-Air missiles of any kind, though a dual Sidewinder rack was able to be fitted to stations 2 and 6, so the max total would still be 6x.
Another interesting thing: the third Area 88 Act/OVA (second movie) takes place in 1982, which is when the F-20 first flew. However, the version shown in the OVAs is based on the second or third prototype, and presumably has the full avionics suite intended for production (or at least an earlier version). However, the second F-20 prototype wouldn't fly until around 1984.
This was an absolutely spectacular Sakuga, and I am quite thankful this was made
素晴らしい の一言に尽きます
昔のアニメか!うる星やつらとか、プロジェクトA子、メガゾーン23とかの頃の作画は恐ろしかったな!今はあの頃ほどの狂気はないけど、それはそれで楽しい。
やっぱ手描きはいいな
やっぱジブリはいいねぇ
Awesome choice of music! Sounds like something you'd hear in the Ace Combat 3 OST!
Thanks!
手描き感がまたいいな。今のぬるぬるしたcgとは違う味わいがある。
素晴らしい👏
0:57 The dogfight scene from the Cowboy Bebop movie is one of my all-time favorites
個人的にはゲッコーステイト号・シャレコベック号・発掘戦艦ノーチラス・武器がなくても戦える航空機スーパーマリンモデルGS6が好きだな。
It looks incredibly detailed and you know it was difficult. Man oh man did it age well, though!
I have the thought that good animation never gets old. These sequences are the reflection of excellent animators making incredible scenes of mechanical animation
Incrível compilado de Sakuga!🔥😎💪
Muito obrigado!👌❤😇
Thanks! I tried to put a lot of the best aircraft sequences I've ever seen, but some were left out for the length of the video
Exquisite background music. I always enjoy watching your videos.
Thanks!
I wish there was more Airplane anime, but when you step away from Gibli/Macross the pickings are slim...
宮崎さんと新谷さんは欠かせないよねぇww。所々で入ってくる板野サーカスも、こう言う航空機作画有っての賜物だし!
純国産F3に期待!···?
We need more fighter pilot anime. Robots get too much if the limelight.
エンジン音や風きり音、爆発音なども込みで素晴らしいから、出来れば音有りで見てみたい。
全部とは言わないから、ちょっとは聞きたいですよね。それはそうと、映像と全然マッチしないBGMを持ってくる外人の感性にある意味脱帽。感性の溝は一生埋まらなそうな投稿主だ
エルロンが水で叩かれてるときのBGMは何回聞いても鳥肌立つ
作画シーンごとにクリエイターのクレジット!本能で登録しました!
板野を見に来たので助かるわ
This is awesome! SUBSCRIBED!
Thanks!
Very nice 👍
Thanks!
I love your music selections
Thanks!
amazing
Thanks!
me and the boys when create aeronautics finally comes in
2D flight animation is basically impossible to find these days. Nobody is able to match that sheer kinetic energy anymore.
There are still a lot of super veteran animators active in the industry, but I think the main problem is that there aren't many directors anymore who bring together so many talented people for a single film.
Miyazaki is probably one of the few left, while Mamoru Oshii, Katsuhiro Ootomo, Hiroyuki Okiura and Takashi Nakamura are either not active as directors or are no longer pursuing photorealism in animation
Definitely could have snuck in a few scenes from Nadia: Secret of Blue Water imho, if we are in a Miyazaki / Hideaki Anno vibe.
I considered a very cool scene from ep #05 where the plane's engine catches fire, but ultimately couldn't add it in a way that wouldn't break the flow
作画動画を見てよく思うのは、作画の素晴らしさと、作品の完成度面白さとは別問題なんだなって
駄作でも神作画は山程ある
でも作画は既にロストテクノロジー
雪風ー!
All the names of the series are in the description, I have also added the option of subtitles in English and Japanese with the names of all the series.
You can go back or forward frame by frame
Frame Advance: Press the " . " Key / Rewind frame: Press the " , " key
Remember, animation is not made to pause as animation is made up of the entire sequence of drawings that create the illusion of movement, so there is no point in evaluating the "quality" of animation based on an individual drawing.
Even so, I highlight the option to move forward and back frame because it is always interesting to see the animator's work in each particular drawing, in addition to helping a lot to understand how his work works.
アニメのミサイルと違って現実の最新ミサイルは無煙化推進剤が使われていてこんなに派手に煙を引かないという悲しい事実…
煙見えない方が目標に察知され難いからしゃーないけど
金田さんの戦闘機なら劇場版のヤマトも好きなんだよな。
Area 88!!👍
I discovered Area 88 while making this video and I must say that it has very good aircraft animation, you can feel the weight in the sudden change of trajectory in the air. The rotations are also very good.
Thanks ❤👍🏻
Wait Panzer/Tank series.
I don't think there is enough tank animation to make a whole video, but the idea of a video focused on military elements I definitely like
The star piece is likely to be the Patlabor 2 JSDF Coup d'état
@@AnotherSakuga I haven't watched it yet, but I found Dominion: Tank Police, and previously watched Girls und Panzer, and So Ra No Wo To (where a tank with legs played a role in the plot).
I think you can find something among the releases of the 80s and early 2000s.
Hilarious!❤
どのカットも素晴らしいな。個人的にはスカイ・クロラや雪風が含まれなかったのは残念かな。
申し訳ありませんが、3Dアニメーションは含まれていませんでした
ガルフォースも入れてほしいですな(板野サーカス込みで)
HGのYF 21出ないかな〜。
Of course!
同志よ…………第一弾がYF-19だったから次はYF-21かな〜と思いきやまさかのYF-29でビックリした…………もちろん予約はしました!
あの薄さかつ差し替え変形はかなり難しいから立体化が難しいんですよね………
ナウシカと豚のあのシーンが同じ人だったなんて
紅の豚が飛び抜けてカッケぇww
昔のアニメイションは背景の動きやカメラアングルの動きがダイナミックに見えるのは何故であろうか…?
背景は3Dオブジェクトではなかった…はず(動悸息切)
ロストテクノロジーとなる前に、技術を伝承して欲しいですね。
오늘부터 제 노동요로 낙찰되었습니다 땅땅 ’3‘ 교수님.. 기말고사도 열심히할게요..
オネアミスの飛行シーンは確かCGをベースにしてたはず
CGは使用していません
ただ、プロペラ回転シーンでは
アスキーのCADソフトを使用して
回転のアタリをつけて作画してましたよ
@@MINX19660910 飛行シーンの機体もCADソフトで当たりをつけていたと記憶しています。
@@user-gh7go3nx9i
たしか模型を作って、その模型から座標入力で簡単なワイヤーフレームモデルを作っていた筈です。
「SHIROBAKO」の劇中アニメの「第三少女飛行隊」の作画もあったら笑ったのにな♪
スカイクロラはないのか。
昭和のジジィはこれ良いの
リトルニモパイロット版もかなりいいんだけど流石に画質のいい映像が手に入らないか
リトル・ニモのパイロット版を入れなかったことを恥ずかしく思います
Where is the old aircraft sakuga, using the slow music 😢
Do you mean the Hobbes Sakuga video?
I think it was deleted along with all the reuploaded versions of other users
魔法使いみたい
CGも嫌いじゃないが大抵はハエみたいな速さひけらかしの軽くて安っぽい動きをされて萎える時がある
戦闘妖精雪風はメカデザイン100億万点つけたいけど動きには当たり外れが激しかったわ
雪風が無い事に非常に失望します。
雪風の航空機描写の大半はCGなんだから作画MADには入らないでしょ
一瞬だけパトレイバー2あったw
パトレイバー2が大好きです
コトブキ飛行隊がない? と思ったら、手書き限定か。
申し訳ありませんが、3Dアニメーションは含まれていませんでした
空と言えば宮崎駿を思い浮かべる
ほんとふざけた作画力だよなぁ
戦闘妖精雪風が無いなんて…
申し訳ありませんが、3Dアニメーションは含まれていませんでした
Sky crawlers the teacher intro?
I didn't include 3D animation, sorry
雪風も欲しいところ
4:02 🇲🇽
alguien más entro por eso?
風立ちぬの飛行機の作画あんまり機械が飛んでるって感じがしないな
海外のアニメってこういうのはないんだろうか?
How long does it take to make missile sights?
Depends. If you want to go more basic, then it probably won't take too long (just find half-decent reference pictures from a plane book with HUD symbology visible). If you want ultra-basic (no digital display or even an actual HUD, so pre/early Vietnam), then you just have to look at references for a ring and bead gunsight.
If you want to go properly, and I mean PROPERLY accurate though, then you'll have to dig into flight manuals/archival documents
雪風いないのか…
Yukikaze is 3d sadly
2d限定ですね、理解しました。
「ハイスクールのランチ2回奢ったぞ!」
「俺は13回奢らされた!」
「しっかり数えてんじゃねぇ・・よッ!」 ところで何で戦闘妖精雪風が無いん?w
I avoided 3D animation, everything is done in 2D animation
雪風はメカはCGだから。
風立ちぬは微妙・・・
まじでCGは線画にとってかわるとか言ってる人たちは何もわかっていないよね。アニメ評価にCGの使用率を定義したほうが絶対いい。線画とCGが比べられこと事体が論外です。
まったくの別じゃんるとして扱う協会のようなものを設立すべきだわ。じゃないと希少性において飽和し線画アメーターの技術者が埋没してしまう。
雪風とスカイ・クロラが無いのが解せん。
申し訳ありませんが、3Dアニメーションは含まれていませんでした
no Yukikaze???? I am somewhat disapointed ... :(
I didn't include 3D animation sequences, only 2D animation.
I'm sorry
@@AnotherSakuga it's all good! You put a lot of Macross Plus in it so it's all right! Didn't know Yukikaze was 3d though...
The mechanical scenes of the aircraft are done in CGI, while the scenes of the cockpits are 2D
大気による手ぶれでご飯いけるです♥️🙃
作品が偏るのは仕方ないか。
申し訳ありませんが、すべてのコレクションは作成したユーザーによって偏っています。
169コメ
雪風がない?
申し訳ありませんが、3Dアニメーションは含まれていませんでした