17:48 Rules correction. The start player for round one is not the youngest player, it is the player that has spent the least time on the planet Terra. Often this is the youngest player but, for example, an astronaut that has spent time on the internation space station could very well be the start player over someone younger than them.
For 8:20 when you ask for a thematic connection to the pulsar (i watch a lot of star trek): First you have to understand that in Eclipse, every “round” of the game represents decades, if not, centuries of actual time. A civilization growing from one system to two+ and gaining such huge technological advancements would take such an amount of time. Now, the pulsar itself does not emits its burst ALL the time; thats not how pulsars work. Instead, their surge occurs periodically for every “generation” of your species, which is once per round. As such, when the time comes, your species harvests the exorbitant amount of energy produced from this phenomena. Now, high energy radiation cannot be used to chart stars obviously; hence, you cannot explore with the pulsar nor can high energy radiation influence territories you control. High energy radiation also does not discover new technologies; it is simply a source of energy. As such, the pulsar does not give an explore, influence, or research action. However, the energy produced from a pulsar is definitely enough to power a ships drive. Normally, one would have to spend money for “fuel” for their ships to move. However, the pulsar’s energy can also be used to power a ships drive to move; hence you can move with the pulsar. The energy produced from a pulsar can also be used to build. Obviously, building things requires two things: materials and energy, which is normally paid for by money (money pays for the construction effort put in to build things). Now, you still have to pay for the materials with your actual materials resource. However, the energy and effort used to build can now by supported by the pulsar instead of money. If thats too hard to believe, how about the energy produced is traded with builders so builders build the ships. Last is the upgrade, which is the hardest to explain. Basically, upgrading a ship schematic requires lots of money to install a hardware upgrade, hence you must spend money on an upgrade action. However, the pulsar provides energy, which can essentially be sold at a somewhat fair price to upgrade ships. Hope that was convincing; obviously its not perfect, but ya. thx for reading. Also, thx for the good eclipse content!
Astronomy major here! This is not how pulsars work. Their radio emission is continuous through two jets at opposite ends much like a lighthouse. It does not release a burst of energy every X years or anything. The one similar thing I can think of to your description would be x-ray bursts where the neutron star accretes enough mass from a companion star to trigger a powerful burst. However, this is on the timescale of hours to day in terms of period and not decades as you describe.
@@mehmetakharman2253 Haha never thought I would come back to this comment after so long. Thats really cool you are studying astronomy. I wonder how that influences your view on sci fi stuff like Eclipse?? Anyways, I guess then if a "pulsar" only emitted x-ray bursts every hours/days instead of every decade or so, then logically, that would instead mean the civilization controlling the star has simply harnessed the energy long enough over a period of years to do whatever action it is the pulsar is letting them take. Haha perhaps I have been playing too many video games or watched too much Star Trek, but I woulda sworn I heard somewhere in that stuff that something happens every many years or something... lol
@@DaCooGa Considering that I am very eager to purchase the game I would say my astronomy major makes me even more excited about sci-fi stuff like this :D Harnessing the beams of a pulsar is a very interesting thought and a very cool explanation of the game mechanics! I might actually try to do the calculation of how much energy that would produce at some point.
I regret not knowing about Eclipse when the Kickstarter happened. I would've loved to get the Worlds Afar Bundle, so many cool exclusives. Now I have to wait 5 months for my Rift Cannons and Galactic encounters...
Funny, I actually made an extensive outline for a video like that, but it goes beyond my expertise of “how to play” and gets into “how to play well”, I’m not an expert on game strategy. Perhaps when the inevitable expansion gets released with more races I’d take to time to do a video like that.
@@TheGameLocker we are about to play our first game and are deciding who gets which race. I looked for an overview video but no one has made something that just goes over the various races and how they play
For first game, the community largely agrees that everyone should play Terran for the best experience. That would be my suggestion too, then second game the players can try out playing the other races :). Have fun, and thanks for the suggestion!
ok. just asking if you still do videos and would do a videos on the new expansions that came out?. just such great videos from before so i would loved a new one for the new stuff :)
The way I like to explain supernova. Every turn the supernova gets stronger, so you check your tech score and add a dice roll to see if your team of scientists can handle it So long as your tech tree is equal or higher than the round marker, you have 100% chance to survive
Nice explanation! It seems to me that the audio balance is a bit off in your video. The volume on the left side is louder than the right. More noticeable on headphones. Keep up the good work!
@@TheGameLocker I'm afraid I have no experience with iMovie and couldn't find a way to do it after a quick web search. The setting is usually called "downmix stereo to mono" or something like that. It might be doable in youtube studio and it might be configurable on your camera. In any case, it's not such a big deal imo.
@@TheGameLocker A very easy and cheap permanent fix for this issue in the future is using a lavalier microphone when you record something without showing yourself on-screen. You don't need a Rode or some other expensive brand, a cheap one (like Bose) can do just fine, and you can clip them on your shirt without obstructing anything.
Hi, excellent video. Pardon my ignorance though, regarding morph shields, what is the significance of removing a damage cube at the end of a combat round once all opponent ships are destroyed because all damage cubes are removed anyway at the end of combat? Thanks
Not quite - damage cubes are removed at the end of the combat phase (i.e. ALL combats). There might be multiple combats in a hex where damage can carry over from battle to battle. Hope that helps!
At 10:24 you mentioned that you ignore the hit and miss symbols for the supernova, so would both results be considered zero? It would seem more logical to me to consider the hit symbol as a one instead in this instance, but can’t really find rules for this anywhere. Just got all these goodies and wanna incorporate em into my next round.
You are correct, the hit and miss results are counted as zero for this “test” to see whether the supernova explodes. You’re of course welcome to houserule the hit result being a 1 if you want the supernovas to explode less often. Hope that helps!
Another excellent video! Thank you! On the black hole, when a ship returns is it before that player performs any actions or before any player performs any actions? Also, the supernova tiles seem overpowered in the early game, don't they? Getting resources early is very important. And the supernova tiles are easy to keep early since you need a lower dice roll.
Thanks Daniel! For the black hole it should be before that player performs any actions, not any player. And you might be right about the supernova, haven't actually played with it though to test. For someone who isn't pushing hard for one tech track though it's quite risky.
The black hole, when you enter it do you at that time specify where you are going? Or when do you reveal your destination? The rift cannon needs a lot of work to be balanced. 1st its ridiculous that you can equip it on fighters! Next it should never be able to self inflict damage. In house variants incoming.
For the black hole you only declare your destination when you actually choose to place your ship on the sector (either instantly, or, if 1-2 rounds away, during one of your turns). For rift cannons, yeah they are pretty darn powerful because they don't cost any energy and they bypass all shields and computers. The "cost" is the self-inflicted damage so you need plenty of hull to use them consistently. I won't include them in every game, because they tend to do REALLY well for the player who gets them.
That pulsar tile seems over powered. Once everyone has passed you can continue to take in essence free actions as long as you like. Moving your ships anywhere you want that you can get to. The issue is there is not cost to doing an upgrade action. Also for free you can removed any upgrade you want and place the same one back again if you wanted. Maybe this isn't as good as I'm thinking but if you get a big fleet could easily dominate.
I don’t think I’m ever going to spent an influence token on the pulsar; as far as I can gather, it simple means I would be forced to spend one action and influence token (which is permanently placed in the sector) on only one activation rather than getting to choose if I spend that token on typically two activations. That one build planet there does not justify the cost in my opinion 🤔
With rift cannon when your ship self destructs and you mention your opponent gets to draw a tile for your losing a ship, which opponent gets a tile? Do all players get a tile?
Just the opponent in that particular battle. Each battle only has two players involved, so if your ship “self-destructs” it’s treated as if your opponent had destroyed it normally with their own cannons. So for example, if your Dreadnaught self-destructs due to rift cannons, your opponent draws three reputation tiles at the end of the battle as if they had destroyed it themselves. Hope that helps!
Does the Rift Cannon backfire on all rifters in the space belonging to that player? Or just all rifters of the same initiative who fired at that time? It doesn't quite make sense that a ship that didn't fire rift cannons yet could take rift damage.
It is indeed how I explained in the video - they backfire on ALL of your ships with Rift weapons in that battle. I can see how that doesn't quite make sense thematically, I'm sure there's a good design reason for it...perhaps it was based on play-testing? Try house-ruling it your way, and let me know how it goes!
This box is a little strange...it's not just one expansion, it's a collection of several smaller expansions, most of which you can buy individually from the publisher's website (linked in the video description), and some of it was exclusive for the Kickstarter backers. You can't buy this boxed collection anymore, except maybe on eBay for a huge markup. In my opinion, unless you are a collector, I do NOT think it's worth it to try to hunt this box down, because the kickstarter exclusive stuff adds SO LITTLE to the game experience. However, the publisher has said they are having discussions about making the kickstarter exclusive content available again at a later date - nothing is confirmed yet, but there is hope :).
I think all the mini expansions in the box are available on the company’s website, even the KS exclusive turn order one. KS exclusives cannot be sold at retail, but they can be sold directly to customers. And yes, this has made a lot of people mad that bought KS exclusives thinking they would be generally unavailable after the KS ends.
Last time I played eclipse I found the rift canon on the first sector I explored but I played the white alien race and using the canon meant to loose the benefit of having the +2 computer from the start. Since I was curious to use the new weapon I put them in my cruisers. 2 turns later I was super lucky and found the 2 tiles 2 energy drive as well. So I researched 2 hull, upgraded all tiles to them (except the drive and the rift canon) and now had the strongest cruisers ever. :D
Hi, thinking of getting the whole game. As someone who loves to get everything I wonder how I could add the backers only exploration and tech-tiles to my game. Any ideas? Thanks :D ANd btw, verry nice presentation of the Game
eBay is your best bet I’d think, since the Kickstarter exclusives aren’t sold new anywhere. Be aware though, the Kickstarter exclusives really don’t add much to the game at all, compared to the other extras you can buy new from the publisher (the playmat and minor species are my favorites). I’d recommend only buying the KS extras if you’re a collector. Hope that helps!
Hey, thanks for the quick answer. As you mentioned the player order is easy to recreate otherwise. Same for the alternate ancient guardian ship blueprints. But those little new discovery tiles I have no clue how to do properly. Because as far as I understand , if the discovering player choses to take the victory points, the other players don't get to know what the other side of the tile was. This makes it almost impossible to custom make discovery tiles, as their backs would need to be indistinguishable from the originals. But I guess I could just repurpose some of the mineral discovery tiles and glue a custom print on them. Anyway the one tile I'm really interested in is the adaptive hull, as I imagine one can build a whole game strategy around it, if it's found early... :)
There was talk on the BGG forums a while back about drawing discovery tiles from a bag rather than putting them on the table. For discovery tiles you can’t take right away (like the GCDS and Ancient sectors), you can put some kind of a placeholder on the hex as a reminder (like one of the pink damage cubes). Using a bag could be a lot easier to custom make discovery tiles since it wouldn’t have to look perfect.
That sounds like a reasonably good solution. There is one last Question I have (for now): Is there a PDF order PNG or the likes version of the backers only content that I could download and print? Maybe I need a BGG account and search there... Else I would have to custom design these things, or see if I can edit them out of YT. Anyway thanks for your help. Can't wait to get the game shipped to me :)
There’s a fan-made turn order variant you can print out for the first edition of the game on BGG (uses the old artwork tho). If it makes you feel better though, the publisher just posted in the forums that they are having serious discussions about possibly making the KS-exclusive content available to purchase at a later date (possibly as an add-on to a future expansion via Kickstarter), but they haven’t finalized anything yet.
Damage cubes heal at the end of the Combat Phase, so if you use the black hole to move a ship onto a hex with no combat, then the damage just goes away. But if you use the black hole to move a ship into combat, then you'll start at a disadvantage. Also means it's super-risky to move a ship into the black hole without any hull. Hope that helps!
Hey Zoso! That’s actually not correct. According to the rulesheet that comes with all of the “Galactic Events”, if an Ancient Orbital or Ancient Monolith discovery are revealed in a Nebula Sector, you draw a new discovery tile to replace it. I believe this rule is unique to the Nebula though...
I wanna get this game but if I can't this all this bonus stuff I feel like it's incomplete and I can't find it anywhere. Where does anyone get this game lmao
The game is currently on back-order pretty much everywhere because what little stock was available got nabbed up after the SU&SD video. You can currently pre-order from the publisher and other third party retailers. The Rift Cannon, Minor Species, Galactic Events, and most of the cosmetic expansions are available separately. The last couple mini expansions (turn order, 6 extra discoveries and 3 extra blueprints) were Kickstarter exclusive and will be pretty tough to find second-hand. Ultimately the Kickstarter version didn't really get you much extra, and you'll probably be able to get most of the important stuff just as cheap at retail.
I am so upset, that they missed the chance for a bunch of new gameplay elements, new races and so on for a second edition. My first edition is as complete as these kickstarter content (yes, better ships too), so ... u will miss my money (and guess the money of a lot of other people)
You're not supposed to think of it as a single expansion nor is it a single expansion, it's more like small changes you can pick or choose to spice up the game.
17:48 Rules correction. The start player for round one is not the youngest player, it is the player that has spent the least time on the planet Terra. Often this is the youngest player but, for example, an astronaut that has spent time on the internation space station could very well be the start player over someone younger than them.
LOL, I stand corrected! Well played.
Yeah cause so many people have been in space.....
Do you need to correct for relativistic effects or are we just going off clocks in earth's frame of reference?
For 8:20 when you ask for a thematic connection to the pulsar (i watch a lot of star trek):
First you have to understand that in Eclipse, every “round” of the game represents decades, if not, centuries of actual time. A civilization growing from one system to two+ and gaining such huge technological advancements would take such an amount of time. Now, the pulsar itself does not emits its burst ALL the time; thats not how pulsars work. Instead, their surge occurs periodically for every “generation” of your species, which is once per round. As such, when the time comes, your species harvests the exorbitant amount of energy produced from this phenomena. Now, high energy radiation cannot be used to chart stars obviously; hence, you cannot explore with the pulsar nor can high energy radiation influence territories you control. High energy radiation also does not discover new technologies; it is simply a source of energy. As such, the pulsar does not give an explore, influence, or research action. However, the energy produced from a pulsar is definitely enough to power a ships drive. Normally, one would have to spend money for “fuel” for their ships to move. However, the pulsar’s energy can also be used to power a ships drive to move; hence you can move with the pulsar. The energy produced from a pulsar can also be used to build. Obviously, building things requires two things: materials and energy, which is normally paid for by money (money pays for the construction effort put in to build things). Now, you still have to pay for the materials with your actual materials resource. However, the energy and effort used to build can now by supported by the pulsar instead of money. If thats too hard to believe, how about the energy produced is traded with builders so builders build the ships. Last is the upgrade, which is the hardest to explain. Basically, upgrading a ship schematic requires lots of money to install a hardware upgrade, hence you must spend money on an upgrade action. However, the pulsar provides energy, which can essentially be sold at a somewhat fair price to upgrade ships.
Hope that was convincing; obviously its not perfect, but ya. thx for reading. Also, thx for the good eclipse content!
My guess would be the star energy is being harnessed in some way... IDK lol
Astronomy major here! This is not how pulsars work. Their radio emission is continuous through two jets at opposite ends much like a lighthouse. It does not release a burst of energy every X years or anything. The one similar thing I can think of to your description would be x-ray bursts where the neutron star accretes enough mass from a companion star to trigger a powerful burst. However, this is on the timescale of hours to day in terms of period and not decades as you describe.
@@mehmetakharman2253 Haha never thought I would come back to this comment after so long. Thats really cool you are studying astronomy. I wonder how that influences your view on sci fi stuff like Eclipse??
Anyways, I guess then if a "pulsar" only emitted x-ray bursts every hours/days instead of every decade or so, then logically, that would instead mean the civilization controlling the star has simply harnessed the energy long enough over a period of years to do whatever action it is the pulsar is letting them take.
Haha perhaps I have been playing too many video games or watched too much Star Trek, but I woulda sworn I heard somewhere in that stuff that something happens every many years or something... lol
@@DaCooGa Considering that I am very eager to purchase the game I would say my astronomy major makes me even more excited about sci-fi stuff like this :D
Harnessing the beams of a pulsar is a very interesting thought and a very cool explanation of the game mechanics! I might actually try to do the calculation of how much energy that would produce at some point.
I regret not knowing about Eclipse when the Kickstarter happened. I would've loved to get the Worlds Afar Bundle, so many cool exclusives. Now I have to wait 5 months for my Rift Cannons and Galactic encounters...
Its been over five months. Was the wait worth it for you?
It's been a year, was it worth it?
Thank you! Exactly the video I was looking for. Very good production, I hope you'll make more content in the future.
Thanks, Bruno! I'm so glad it was helpful!
Thank you very much for this series. Now I am ready to play! : )
Hey dude, your videos on this have been great. Can you do a video summarizing the different races and their relative pros and cons?
Funny, I actually made an extensive outline for a video like that, but it goes beyond my expertise of “how to play” and gets into “how to play well”, I’m not an expert on game strategy. Perhaps when the inevitable expansion gets released with more races I’d take to time to do a video like that.
@@TheGameLocker we are about to play our first game and are deciding who gets which race. I looked for an overview video but no one has made something that just goes over the various races and how they play
For first game, the community largely agrees that everyone should play Terran for the best experience. That would be my suggestion too, then second game the players can try out playing the other races :). Have fun, and thanks for the suggestion!
Great video! I'm now waiting to find the way to buy those expansions ... in foreign languages! ;)
ok. just asking if you still do videos and would do a videos on the new expansions that came out?. just such great videos from before so i would loved a new one for the new stuff :)
No plans to do more videos on Eclipse at the moment :)
The way I like to explain supernova. Every turn the supernova gets stronger, so you check your tech score and add a dice roll to see if your team of scientists can handle it
So long as your tech tree is equal or higher than the round marker, you have 100% chance to survive
Nice explanation! It seems to me that the audio balance is a bit off in your video. The volume on the left side is louder than the right. More noticeable on headphones.
Keep up the good work!
Was definitely speaking on the left side of my camera mounted on a tripod, is there a way to fix that in iMovie?
@@TheGameLocker I'm afraid I have no experience with iMovie and couldn't find a way to do it after a quick web search. The setting is usually called "downmix stereo to mono" or something like that. It might be doable in youtube studio and it might be configurable on your camera.
In any case, it's not such a big deal imo.
@@TheGameLocker A very easy and cheap permanent fix for this issue in the future is using a lavalier microphone when you record something without showing yourself on-screen. You don't need a Rode or some other expensive brand, a cheap one (like Bose) can do just fine, and you can clip them on your shirt without obstructing anything.
@@Warchoon That's an excellent tip, added one to my wishlist :). Thanks!
Hi, excellent video.
Pardon my ignorance though, regarding morph shields, what is the significance of removing a damage cube at the end of a combat round once all opponent ships are destroyed because all damage cubes are removed anyway at the end of combat? Thanks
Not quite - damage cubes are removed at the end of the combat phase (i.e. ALL combats). There might be multiple combats in a hex where damage can carry over from battle to battle. Hope that helps!
Thank you so much
At 10:24 you mentioned that you ignore the hit and miss symbols for the supernova, so would both results be considered zero? It would seem more logical to me to consider the hit symbol as a one instead in this instance, but can’t really find rules for this anywhere. Just got all these goodies and wanna incorporate em into my next round.
You are correct, the hit and miss results are counted as zero for this “test” to see whether the supernova explodes. You’re of course welcome to houserule the hit result being a 1 if you want the supernovas to explode less often. Hope that helps!
Another excellent video! Thank you! On the black hole, when a ship returns is it before that player performs any actions or before any player performs any actions? Also, the supernova tiles seem overpowered in the early game, don't they? Getting resources early is very important. And the supernova tiles are easy to keep early since you need a lower dice roll.
Thanks Daniel! For the black hole it should be before that player performs any actions, not any player. And you might be right about the supernova, haven't actually played with it though to test. For someone who isn't pushing hard for one tech track though it's quite risky.
Muuh, I wish I was there for the kickstarter.
I think the publisher is now offering almost all of the kickstarter stuff directly on their website, if that helps :)
The black hole, when you enter it do you at that time specify where you are going? Or when do you reveal your destination?
The rift cannon needs a lot of work to be balanced. 1st its ridiculous that you can equip it on fighters! Next it should never be able to self inflict damage. In house variants incoming.
For the black hole you only declare your destination when you actually choose to place your ship on the sector (either instantly, or, if 1-2 rounds away, during one of your turns). For rift cannons, yeah they are pretty darn powerful because they don't cost any energy and they bypass all shields and computers. The "cost" is the self-inflicted damage so you need plenty of hull to use them consistently. I won't include them in every game, because they tend to do REALLY well for the player who gets them.
That pulsar tile seems over powered. Once everyone has passed you can continue to take in essence free actions as long as you like. Moving your ships anywhere you want that you can get to. The issue is there is not cost to doing an upgrade action. Also for free you can removed any upgrade you want and place the same one back again if you wanted. Maybe this isn't as good as I'm thinking but if you get a big fleet could easily dominate.
Not quite - you can only use a pulsar sector once per round, and you can’t use it after you’ve passed. So it’s good, but definitely not broken ;)
@@TheGameLocker I knew I had to be missing something. Thanks.
I don’t think I’m ever going to spent an influence token on the pulsar; as far as I can gather, it simple means I would be forced to spend one action and influence token (which is permanently placed in the sector) on only one activation rather than getting to choose if I spend that token on typically two activations. That one build planet there does not justify the cost in my opinion 🤔
Your missing 1 part of the exclusives, there is 1 more enemy varient for all the neutral enemies
Yeah I only showed the extra content that had additional rules :)
Temporary mutation?? 8:32
With rift cannon when your ship self destructs and you mention your opponent gets to draw a tile for your losing a ship, which opponent gets a tile? Do all players get a tile?
Just the opponent in that particular battle. Each battle only has two players involved, so if your ship “self-destructs” it’s treated as if your opponent had destroyed it normally with their own cannons. So for example, if your Dreadnaught self-destructs due to rift cannons, your opponent draws three reputation tiles at the end of the battle as if they had destroyed it themselves. Hope that helps!
Where it's available if I can ask?
It adds a lot...
This box was kickstarter exclusive, but almost all of the modules inside the box you can buy separately on the publisher's website.
Does the Rift Cannon backfire on all rifters in the space belonging to that player? Or just all rifters of the same initiative who fired at that time? It doesn't quite make sense that a ship that didn't fire rift cannons yet could take rift damage.
It is indeed how I explained in the video - they backfire on ALL of your ships with Rift weapons in that battle. I can see how that doesn't quite make sense thematically, I'm sure there's a good design reason for it...perhaps it was based on play-testing? Try house-ruling it your way, and let me know how it goes!
@@TheGameLocker Ok, thanks! I ask because I'm updating a combat simulator, so I'll code it that way. github.com/Negromovich/eclipse-boardgame-helper
@@jaafit Nice! Looks good!
Does a flipped supernova count as empty space for the second type of black hole?
That’s a really good question! I don’t know the official ruling, but I’d guess “no”, since the supernova tile is not removed, just flipped.
@@TheGameLocker Much appreciated!
any ideas on how to get a copy of this expansion?
This box is a little strange...it's not just one expansion, it's a collection of several smaller expansions, most of which you can buy individually from the publisher's website (linked in the video description), and some of it was exclusive for the Kickstarter backers. You can't buy this boxed collection anymore, except maybe on eBay for a huge markup. In my opinion, unless you are a collector, I do NOT think it's worth it to try to hunt this box down, because the kickstarter exclusive stuff adds SO LITTLE to the game experience. However, the publisher has said they are having discussions about making the kickstarter exclusive content available again at a later date - nothing is confirmed yet, but there is hope :).
I think all the mini expansions in the box are available on the company’s website, even the KS exclusive turn order one. KS exclusives cannot be sold at retail, but they can be sold directly to customers. And yes, this has made a lot of people mad that bought KS exclusives thinking they would be generally unavailable after the KS ends.
Last time I played eclipse I found the rift canon on the first sector I explored but I played the white alien race and using the canon meant to loose the benefit of having the +2 computer from the start.
Since I was curious to use the new weapon I put them in my cruisers. 2 turns later I was super lucky and found the 2 tiles 2 energy drive as well. So I researched 2 hull, upgraded all tiles to them (except the drive and the rift canon) and now had the strongest cruisers ever. :D
Hi, thinking of getting the whole game.
As someone who loves to get everything I wonder how I could add the backers only exploration and tech-tiles to my game. Any ideas? Thanks :D
ANd btw, verry nice presentation of the Game
eBay is your best bet I’d think, since the Kickstarter exclusives aren’t sold new anywhere. Be aware though, the Kickstarter exclusives really don’t add much to the game at all, compared to the other extras you can buy new from the publisher (the playmat and minor species are my favorites). I’d recommend only buying the KS extras if you’re a collector. Hope that helps!
Hey, thanks for the quick answer.
As you mentioned the player order is easy to recreate otherwise. Same for the alternate ancient guardian ship blueprints.
But those little new discovery tiles I have no clue how to do properly. Because as far as I understand , if the discovering player choses to take the victory points, the other players don't get to know what the other side of the tile was. This makes it almost impossible to custom make discovery tiles, as their backs would need to be indistinguishable from the originals.
But I guess I could just repurpose some of the mineral discovery tiles and glue a custom print on them.
Anyway the one tile I'm really interested in is the adaptive hull, as I imagine one can build a whole game strategy around it, if it's found early... :)
There was talk on the BGG forums a while back about drawing discovery tiles from a bag rather than putting them on the table. For discovery tiles you can’t take right away (like the GCDS and Ancient sectors), you can put some kind of a placeholder on the hex as a reminder (like one of the pink damage cubes). Using a bag could be a lot easier to custom make discovery tiles since it wouldn’t have to look perfect.
That sounds like a reasonably good solution.
There is one last Question I have (for now): Is there a PDF order PNG or the likes version of the backers only content that I could download and print? Maybe I need a BGG account and search there...
Else I would have to custom design these things, or see if I can edit them out of YT.
Anyway thanks for your help. Can't wait to get the game shipped to me :)
There’s a fan-made turn order variant you can print out for the first edition of the game on BGG (uses the old artwork tho). If it makes you feel better though, the publisher just posted in the forums that they are having serious discussions about possibly making the KS-exclusive content available to purchase at a later date (possibly as an add-on to a future expansion via Kickstarter), but they haven’t finalized anything yet.
Black hole: What is the purpose of the damage you might get?
Damage cubes heal at the end of the Combat Phase, so if you use the black hole to move a ship onto a hex with no combat, then the damage just goes away. But if you use the black hole to move a ship into combat, then you'll start at a disadvantage. Also means it's super-risky to move a ship into the black hole without any hull. Hope that helps!
7:58 You'd place the discovery in your home sector if not already present.
Hey Zoso! That’s actually not correct. According to the rulesheet that comes with all of the “Galactic Events”, if an Ancient Orbital or Ancient Monolith discovery are revealed in a Nebula Sector, you draw a new discovery tile to replace it. I believe this rule is unique to the Nebula though...
@@TheGameLocker DoH! Ok, thank you Sir!
just nitpicking here: isn't a "-1 discount" an increase in the price?
thanks for the nice and clear view anyways!
Grammatically, perhaps ;).
So many adverts.
That's...concerning. How many ads are you seeing? I don't control how many ads, I just tell them what kind and RUclips/Google does the rest...
I wanna get this game but if I can't this all this bonus stuff I feel like it's incomplete and I can't find it anywhere. Where does anyone get this game lmao
The game is currently on back-order pretty much everywhere because what little stock was available got nabbed up after the SU&SD video. You can currently pre-order from the publisher and other third party retailers. The Rift Cannon, Minor Species, Galactic Events, and most of the cosmetic expansions are available separately. The last couple mini expansions (turn order, 6 extra discoveries and 3 extra blueprints) were Kickstarter exclusive and will be pretty tough to find second-hand. Ultimately the Kickstarter version didn't really get you much extra, and you'll probably be able to get most of the important stuff just as cheap at retail.
@@notjux That's a shame those extra little things as Kickstart bonuses seem really cool
Almost all of those extra modules are available on boardgamebliss.com.
I had to wait half a year to get my copy. And 2 years later found all the expansions on ebay for a markup
I am so upset, that they missed the chance for a bunch of new gameplay elements, new races and so on for a second edition. My first edition is as complete as these kickstarter content (yes, better ships too), so ... u will miss my money (and guess the money of a lot of other people)
Yeah the game had the potential to have more game mechanics and depth
I think that if it sells enough, theyll release more expansions
Honestly seems like a boring and overcomplicated expansion. Would've liked to see more races
You're not supposed to think of it as a single expansion nor is it a single expansion, it's more like small changes you can pick or choose to spice up the game.
Jez, expansions hilariously even worse than base game.
Worse than the base game? So still really good then!