How to make a Pick Up Item in Unreal Engine 5

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  • Опубликовано: 11 окт 2024

Комментарии • 12

  • @annameikeing
    @annameikeing 10 месяцев назад

    If you want to make your character not spin when standing on the item, go to the static mesh asset then in the top left next to reimport base mesh click on collision>edit collision>remove collision. Also check the collision complexity is set to project default.

  • @benonyoutube
    @benonyoutube 2 года назад +3

    Exactly what I needed.
    I also need to know how to "press X to pickup"

    • @yr3design
      @yr3design  2 года назад +1

      You can add a conditional branch with a press key node to make that happen.

  • @Illusiongraphy
    @Illusiongraphy 2 года назад +3

    Now I just need to learn how to create magnet-like effect to suck in the items to character's position.

  • @dragonfire_bane
    @dragonfire_bane Год назад

    love how simple it is
    Thanks!

  • @DivineDragon74
    @DivineDragon74 Год назад

    Great help man, Thank you!

  • @damsan7777
    @damsan7777 Год назад

    Nice and smoothly, thx

  • @peves-
    @peves- 2 года назад

    I have a rock as my object and it doesn't have a components tab. There is only a details tab.

    • @Mafa0001
      @Mafa0001 Год назад

      You can make it appear using the Options in top.

    • @Mafa0001
      @Mafa0001 Год назад

      On*

  • @jeffrowe6004
    @jeffrowe6004 Год назад +2

    You need to rename this to destroy actor tute, that is all you showed. What kind of item is it? Coin - add to money, power up/gear - add to inventory...there is a lot of mechanics that you never discussed to make it a "pick up item"