If you want to make your character not spin when standing on the item, go to the static mesh asset then in the top left next to reimport base mesh click on collision>edit collision>remove collision. Also check the collision complexity is set to project default.
You need to rename this to destroy actor tute, that is all you showed. What kind of item is it? Coin - add to money, power up/gear - add to inventory...there is a lot of mechanics that you never discussed to make it a "pick up item"
If you want to make your character not spin when standing on the item, go to the static mesh asset then in the top left next to reimport base mesh click on collision>edit collision>remove collision. Also check the collision complexity is set to project default.
Exactly what I needed.
I also need to know how to "press X to pickup"
You can add a conditional branch with a press key node to make that happen.
Now I just need to learn how to create magnet-like effect to suck in the items to character's position.
Noted for a tutorial!
love how simple it is
Thanks!
Great help man, Thank you!
Nice and smoothly, thx
I have a rock as my object and it doesn't have a components tab. There is only a details tab.
You can make it appear using the Options in top.
On*
You need to rename this to destroy actor tute, that is all you showed. What kind of item is it? Coin - add to money, power up/gear - add to inventory...there is a lot of mechanics that you never discussed to make it a "pick up item"