Unreal Engine 5 - Objectives - Collect amount of items

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  • Опубликовано: 21 дек 2024

Комментарии •

  • @TheHairyDizz
    @TheHairyDizz 9 месяцев назад +4

    I've been up and down the RUclips tutorial rabbit hole trying to just figure out how to add a win condition. Your video was so straight forward and fixed my issue I was plagued with for almost 3 days now. Cheers and thank you for sharing your knowledge.

  • @Darryd
    @Darryd Год назад +1

    Out of the many videos I've watched this one is hands down the best!

  • @qrowdx
    @qrowdx Год назад +3

    As a new person trying to learn UE, this was very helpful :) Thank you!

  • @RuneSnow
    @RuneSnow 22 дня назад +1

    This is amazing! Sorry im not the only one that asked, but how do you get the win condition part? I can can't seem to find it on the playlist

    • @perennialboredom7568
      @perennialboredom7568 16 дней назад

      me too I can't find the win condition in the 'class' drop-down menu. following this if someone replies

  • @RV-bc9yi
    @RV-bc9yi 4 месяца назад

    Same as "TheHairyDizz" ! you save my life !

  • @dirtyderkus
    @dirtyderkus 4 месяца назад

    GREAT video. Finally. I understand

  • @FYYS4
    @FYYS4 8 месяцев назад

    I love ur channel!!! super cleart and easy to follow. u save me

  • @Mikami_Kanji
    @Mikami_Kanji 10 месяцев назад +1

    Very nice thank you, i have another question, i have 6 keys to collect but all with different color, so i do 6 pickup key blueprints? or how can i combine that when all colored keys are collectet he wins?

    • @Ba8sbaNybRMAcXCNdKnLTA
      @Ba8sbaNybRMAcXCNdKnLTA 10 месяцев назад

      DId you ever find a solution to this? I am in a similiar situation and would love to know as well!

    • @Mikami_Kanji
      @Mikami_Kanji 10 месяцев назад

      @@Ba8sbaNybRMAcXCNdKnLTA i have a solution but i think it works easier maybe.I have a door with 6 door locks in 6 different colors. And 6 colored keys. The door has a collision box when i enter i need to watch with the cursor on the lock and press E. If you have the key the locks open. After the last lock is open you can open the door. Its all in 1 blue print. But needed for every lock a different node event. But works for now 🤣

  • @GiovanniPerre
    @GiovanniPerre Год назад +2

    Is it possible to make with different objects?

    • @Ba8sbaNybRMAcXCNdKnLTA
      @Ba8sbaNybRMAcXCNdKnLTA 10 месяцев назад

      DId you ever find a solution to this? I am in a similiar situation and would love to know as well!

    • @coden2676
      @coden2676 8 месяцев назад

      @@Ba8sbaNybRMAcXCNdKnLTA hello to both of you, you can set up multiple integer checks for each object in your first or third or whatever your blueprint may be: (Example, ITEMPICKUP1, ITEMPICKUP2, ETC. Then you can have a seperate blueprint for each and run it all just like he did in the video for each one, Im personally running it through my firstpersonblueprint. If you want to check for success and make sure the game has all three (or your amount of items) requirements before the "win condition", you can create a boolean for "all items checked", then you can run it through branch checks with an equal to each item requiring the amount of item needed before the next check. at the end of each item check (Check each item amount with an equal sign) add a branch inbetween settings it to be true before continuing. You can add your "all items checked" boolean again at the end and check it true explaining to your boolean all items are now collected, and then you can add whatever you want after to continue with the games progression system. Hope this makes sense, im new to unreal and this is the best way i can explain it.
      Im running this off of an event tick btw...
      Im also doing it this way personally because I need a different item count per object, so this allows me to be more specific.
      Pictures: 1. prnt.sc/vGlD41JeASKl
      2. prnt.sc/79NkxLBWJ5cT
      I hope this made sense, i did my best to explain it to you guys. If not, just follow the pictures... Also, please remember this might not be the most efficient way, its just a proven way i made myself to ensure it works, im sure there is a better way.

    • @fancy_potate808
      @fancy_potate808 4 месяца назад

      @@Ba8sbaNybRMAcXCNdKnLTA did you already find the solution? is it work with different object?

  • @fancy_potate808
    @fancy_potate808 4 месяца назад

    is someone know, i want to click 'X' button in the widget and its collect point ?

  • @NearDoom
    @NearDoom Год назад +1

    How do you set up the win condition?

    • @adxxvii
      @adxxvii Год назад

      At 5 mins in you will see the branch node. This is setting up the condition that is when 5 objects are selected, if true shows the win screen.

    • @SnakeRex_
      @SnakeRex_ Год назад +1

      You can set it up in his previous video he showed how to set it up because its a series and this is the 2nd part

  • @naytbreeze
    @naytbreeze 11 месяцев назад

    How would you trigger the quest to begin so that the ui doesn’t show on the hud to tell you to pick up the boxes until you go to a specific spot or character for example. Not always on.

    • @rhiku117
      @rhiku117 10 месяцев назад

      my guess would be instead of at begin play you could make a trigger box that starts it, or begin on overlap