One thing I will say is that open world missions do allow you some replay ability. You can go back and play the missions in a different way or just use them to just mess around in and test things. For better or worse.
@@piotrborkowski101and as a campaign, its actually a great idea so you could do different approach everytime, giving you replayability on the missions Or we are just used to dmz being bad
The concept of a small sandbox allowing for multiple approches is great. In this case however it is poorly executed. Missions feel like playing a warzone tutorial.
instead of the chopper gunner i would love to see the osprey gunner from og mw3 where u pick a location the osprey comes drops 3 care packages for ur teammates and u defend it
One thing I don't understand in Open Combat Missions, at least in a realistic sense, is the amount of air-based scorestreaks you use. I'm not talking about all scorestreaks, just the ones that you call in from outside. There's 2 glaring issues here: 1. Whose side are the pilots on? The looted scorestreaks would've indicated that they're on Konni's side. How is it that calling them in from that somehow turns them to your side? How would the Cruise Missile and the Cluster Strike even work in the first place? 2. Why even have those types of scorestreaks there in the first place? If you could call in a Stealth Bomber or a Chopper Gunner when on the ground, why not have them mop up everything first before sending in ground forces? Just some thoughts I got while watching this.
For your first point at least, it's clarified in one of the first open mission cutscenes where they just air drop you in alongside a big box of supplies. Soap makes a comment to not lose it since you'll need that stuff and when you touch down, Laswell makes a comment that some of the stuff dropped randomly and you'll have to recover it. For the Dam mission where you play as Ghost, you don't airdrop in but Laswell makes a comment that Shadow Company dropped you some supplies but they didn't know where you are so you have to find it in a secure location. You'll eventually find the box of ammo and chopper/bomber scorestreaks on an island in the marsh away from the rest of the map. When you call them in, it'll just play Shadow Company radio comms. As for #2, it depends on the mission but I guess they formulated which ones become open combat missions for this reason. In Precious Cargo, it was a surprise attack so there's no reason to level the entire area with air strikes - plus, there are shadow company bombs on-site so you wouldn't want to blow those. For Reactor, you wouldn't want to airstrike a nuclear reactor that has chemical warheads in it. For Crash Site, Alex and Farah are operating outside of TF141 purview so no air strikes. For Oligarch, you need Milena alive and you don't know where she is so you wouldn't level the area. For Gorah Dam, you are attempting to limit infrastructural damage and limit the risk of setting off bombs - but idk why they'd give you air streaks to begin with. The only open combat mission where I could see them realistically just striking the whole zone is Highrise but I guess they wanted Andrei alive. The more glaring flaw in all of this is how dead the missions seem. Most of the time, it's just you aside from Crash Site and Highrise where you have 1 other person. For a mission of that much importance, you wouldn't just drop a single dude into the AO and tell him "yeah its all up to you man, good luck". Also the AI CoD currently has isn't built for open combat missions. Quite simply, they suck. Even on veteran mode, you can funnel them all into a choke point if you draw full aggro or if you have enough distance, they just stand there and do nothing. They claim its to give players more choice on how they want to complete the mission but the objectives for these open combat missions are pretty cut and dry. As a result, there's little variance in how differently you can do every level aside from the order you want to do things, which weapons/streaks you use, or what path you take - all of which have an inconsequential effect on the story anyway. At that point just make it your standard point A to B mission since those are better built to tell a story.
Honestly, when is the specialist mode coming back to carry pure perks while you are killing players.Do you remember the streaks, help?Disabled streaks for noobs should at least come back; they don't reset upon death.
They seriously just copy and pasted the animations with almost no changes, I’m glad I did not preorder this game. It breaks my heart, but this is a big let down.
One thing I will say is that open world missions do allow you some replay ability. You can go back and play the missions in a different way or just use them to just mess around in and test things. For better or worse.
That's actually DMZ but reused
@@ThuNguyen-nc3sb DMZ but with unlimited time and missions you NEED to do
@@piotrborkowski101and as a campaign, its actually a great idea so you could do different approach everytime, giving you replayability on the missions
Or we are just used to dmz being bad
@@piotrborkowski101 That's also made spec ops
The concept of a small sandbox allowing for multiple approches is great. In this case however it is poorly executed. Missions feel like playing a warzone tutorial.
Best killstreak in cod is Not pre-order the game.
I disagree, this is exactly the same reaction when infinite warfare came out and now pp regret it.
You are allowed to disagree and you have a good point. I respect your opinion but it doesn't change mine.
@@aviationnine-tailedfox2216Worst COD ever in my opinion. Nothing new. All "new" mechanics were in the past CODs :|
@@aviationnine-tailedfox2216All hope on Warzone "3". And next BO
@@DrLowHouse fair enough mate, i am not kevin spacey so no effort changing your mind.
instead of the chopper gunner i would love to see the osprey gunner from og mw3
where u pick a location the osprey comes drops 3 care packages for ur teammates and u defend it
jugg recon might probably be the best killstreak of the game. Reminds me of jugg maniac from ghosts
They really nerfed the Chopper Gunner, its slower to use now and I bet will be easier to take down too
It is my dude it really is slow as fuck and the fuel goes out really fast
MW 1 BEST NUKE SCENE
The dead body is flying in the sky. 1:49
I want the reaper kill streak that was the coolest one in mw3 2011 :(
Maybe they will bring it back in the full version
2013?!?! The OG MW3 released in 2011 not 2013
@@xxblood-basherxx6830 my bad I was thinking of ghost it was 2011 it came out before bo2 which was 2012
woah, it really is just a blue modern warfare 2
True
Is it me or it just the way sledgehammer made a campaign as its tutorial for multiplayer like in vanguard?
Yes, campain was like tutorial, lets hipe that multiplayer and zombies will give the game chance
Could of added some more back Pavelow reaper phosphorus etc
„Could of“ 🤡
One thing I don't understand in Open Combat Missions, at least in a realistic sense, is the amount of air-based scorestreaks you use. I'm not talking about all scorestreaks, just the ones that you call in from outside.
There's 2 glaring issues here:
1. Whose side are the pilots on? The looted scorestreaks would've indicated that they're on Konni's side. How is it that calling them in from that somehow turns them to your side? How would the Cruise Missile and the Cluster Strike even work in the first place?
2. Why even have those types of scorestreaks there in the first place? If you could call in a Stealth Bomber or a Chopper Gunner when on the ground, why not have them mop up everything first before sending in ground forces?
Just some thoughts I got while watching this.
Be like me : "its cod, just give up"
For your first point at least, it's clarified in one of the first open mission cutscenes where they just air drop you in alongside a big box of supplies. Soap makes a comment to not lose it since you'll need that stuff and when you touch down, Laswell makes a comment that some of the stuff dropped randomly and you'll have to recover it. For the Dam mission where you play as Ghost, you don't airdrop in but Laswell makes a comment that Shadow Company dropped you some supplies but they didn't know where you are so you have to find it in a secure location. You'll eventually find the box of ammo and chopper/bomber scorestreaks on an island in the marsh away from the rest of the map. When you call them in, it'll just play Shadow Company radio comms.
As for #2, it depends on the mission but I guess they formulated which ones become open combat missions for this reason. In Precious Cargo, it was a surprise attack so there's no reason to level the entire area with air strikes - plus, there are shadow company bombs on-site so you wouldn't want to blow those. For Reactor, you wouldn't want to airstrike a nuclear reactor that has chemical warheads in it. For Crash Site, Alex and Farah are operating outside of TF141 purview so no air strikes. For Oligarch, you need Milena alive and you don't know where she is so you wouldn't level the area. For Gorah Dam, you are attempting to limit infrastructural damage and limit the risk of setting off bombs - but idk why they'd give you air streaks to begin with. The only open combat mission where I could see them realistically just striking the whole zone is Highrise but I guess they wanted Andrei alive.
The more glaring flaw in all of this is how dead the missions seem. Most of the time, it's just you aside from Crash Site and Highrise where you have 1 other person. For a mission of that much importance, you wouldn't just drop a single dude into the AO and tell him "yeah its all up to you man, good luck". Also the AI CoD currently has isn't built for open combat missions. Quite simply, they suck. Even on veteran mode, you can funnel them all into a choke point if you draw full aggro or if you have enough distance, they just stand there and do nothing. They claim its to give players more choice on how they want to complete the mission but the objectives for these open combat missions are pretty cut and dry. As a result, there's little variance in how differently you can do every level aside from the order you want to do things, which weapons/streaks you use, or what path you take - all of which have an inconsequential effect on the story anyway. At that point just make it your standard point A to B mission since those are better built to tell a story.
this video is about MW3 or MW ? i have seen a part of verdansk or you mixed all 3 games? MW MW2 and MW3?
This video is all about mw3 (2023) because Verdansk was in the campain
Honestly, when is the specialist mode coming back to carry pure perks while you are killing players.Do you remember the streaks, help?Disabled streaks for noobs should at least come back; they don't reset upon death.
Imagine paying shit ton of money to play the campaign early only to play warzone with bots. This is practically a 70 dollar scam.
Why is there no new kill streaks
$70 DLC thats why
That takes creativity and the drive to make something new.
Think they removed sentry turret
What? No AC130?
Why are they the same killstreaks as the last 3 games......
They fr makes campaign into a multiplayer but bots. Its very weird
It's like DMZ, but with a way smaller map and somehow less fun
It looks the same as MWII (2022) killstreaks except the new ones.... I prefer the MW 2019 ones...
No me gusto el CHOPPER GUNNER, se ve muy poco poderoso
The killstreaks jn mw3 look exactly the same like mw2 i see no difference.
pretty lame the MP killstreaks have the same VO callout as MWII
It trigger me
They seriously just copy and pasted the animations with almost no changes, I’m glad I did not preorder this game. It breaks my heart, but this is a big let down.
Same ol shit
Killstreaks again are trash and that way so top players don't scare the new kids away. Shame.
mw2 copy paste