Thank you! Hope you don't fall asleep reading this comment as well ;-) But happy to hear you enjoy it! And now you always have a trick up your sleeve when you can't sleep lol.
Loving these videos, and it got me back into Sapiens again. Just a tip though: the herb that you're having trouble with the name of is pronounced EKK-in-AY-sha. It's used in a lot of immune-bolstering medications.
Nice little town there. The first bunkhouse (capacity 10) can be converted into wood without moving the occupants. Make it the size of the bigger bunkhouse, build the backhalf in wood and switch them around.
Thanks for the tip! Forgot I could rebuild stuff and change it for a different material. For now I do have a little plan for now to go with first, but I will keep this in mind for a little later! Thank you!
Yes! You can set up the storage to accept only a certain type of good or even very specific stuff. Which is also important to do at some point. Because Raw meat and cooked meat should not be stored together or they will contaminate each other. So for those you really need to set up separate storages.
I have found that cramming your population into a large, 20 bed (or more) barracks brings on a pandemic of virus attacks. The typical player uses a building that can house 24 people with indoor food storage. It takes a bit more building materials, but building several 4 x 4 huts (one full wall per side) with 8 beds each keeps the viruses away. It seems the virus is triggered when a large number of people sleep in the same room. You can build a large building if you want if you use interior walls to make 4 x 4 bedrooms. A building trick is to ctrl+left click. This gives you a three axis widget that gives you full control over object position and rotation. I use it to make work place awnings so people can work protected from the rain or build custom roofs. Storage under an awning is considered "indoors" Also: Flint can be found by digging (mining) into the soil. It seems more so if you dig regular soil rather than "rich" soil. Have a storage space set to receive only flint small stones.
Thank you very much! I am experimenting with building sizes in another game already. Also recorded the next episode for this one already and am building different ways. I think it is also good to not play the perfect game on video so people can watch and see it all. Things going wrong is also loads of fun! But I can use some of these tips and will do so!
Vaccines could be something lol. But I am going for medicine! There are different types of medicine to be discovered for different things (injury/virusses etc)
@ The virus medicine depends on a pink flower that can be hard to find. If you find it early then packing your living quarters is less of a problem, but usually if you find one flower easily there's always another for a different medicine that you can't find. My current game I can't find garlic anywhere.
Havent reached the end game myself yet, but judging by the tech tree you wont advance to far in time. There is a ton of stuff for the Devs to work on though. So maybe we will get into medieval times etc at some point, but for now that is not in there.
Mud Brick + Roof = Fall apart in rain. You have to use fired bricks or fired tiles lol. Find clay in the ground. Sand and/or hay as a binder. Wood is better and you can replant trees at will.
one thing that took me forever to figure out was on the ground (remove the grass visials lol) when you see tin, clay, and copper that is a strong indicator if you dig there you can get that material also you get flint passively as "mining"
@@WilliamBunch-z9s I know I dont need walls, but for me not shortcutting stuff is also a thing. I like to give them full houses cause that feels more accurate.
@@WilliamBunch-z9s Thank you! We are going to get to mining in one of the next episodes. Hopefully we can start mining tin and flint etc then. No big need for those yet.
love the series bud...the only trouble i have is staying awake listening to your dulcet tones... ;)
Thank you! Hope you don't fall asleep reading this comment as well ;-) But happy to hear you enjoy it! And now you always have a trick up your sleeve when you can't sleep lol.
Beautiful :) Things are coming along nicely Patmos! I'm so glad you've gotten into Sapiens! 🧡👍
Thank you very much for getting me back into the game! This is all on you ;-)
Loving these videos, and it got me back into Sapiens again. Just a tip though: the herb that you're having trouble with the name of is pronounced EKK-in-AY-sha. It's used in a lot of immune-bolstering medications.
Thank you very much! Great to hear you got back into sapiens! I will try to memorize it! I use the more dutch way of pronouncing it now lol.
Always the top watch on YT. Thanks Patmos.
Great to hear! Thank you very much!
That one villager at 22:50 just took the brick all the way out of town because he wanted peace and quiet so he could invent things:-)
Nice little town there. The first bunkhouse (capacity 10) can be converted into wood without moving the occupants. Make it the size of the bigger bunkhouse, build the backhalf in wood and switch them around.
Thanks for the tip! Forgot I could rebuild stuff and change it for a different material. For now I do have a little plan for now to go with first, but I will keep this in mind for a little later! Thank you!
awesome video
Thank you very much my amazing friend Mike!
Plant pumpkins close by for food
Thank you! I will! I planted 6 for now. Will get more later when the population grows!
Can you define which item is keep in a storage bin like you do with crafting, or do they just place the item in a random bin?
Yes! You can set up the storage to accept only a certain type of good or even very specific stuff. Which is also important to do at some point. Because Raw meat and cooked meat should not be stored together or they will contaminate each other. So for those you really need to set up separate storages.
I have found that cramming your population into a large, 20 bed (or more) barracks brings on a pandemic of virus attacks. The typical player uses a building that can house 24 people with indoor food storage. It takes a bit more building materials, but building several 4 x 4 huts (one full wall per side) with 8 beds each keeps the viruses away. It seems the virus is triggered when a large number of people sleep in the same room. You can build a large building if you want if you use interior walls to make 4 x 4 bedrooms.
A building trick is to ctrl+left click. This gives you a three axis widget that gives you full control over object position and rotation. I use it to make work place awnings so people can work protected from the rain or build custom roofs. Storage under an awning is considered "indoors"
Also: Flint can be found by digging (mining) into the soil. It seems more so if you dig regular soil rather than "rich" soil. Have a storage space set to receive only flint small stones.
Thank you very much! I am experimenting with building sizes in another game already. Also recorded the next episode for this one already and am building different ways. I think it is also good to not play the perfect game on video so people can watch and see it all. Things going wrong is also loads of fun! But I can use some of these tips and will do so!
So they will need to discover vaccines soon, is that what you are saying?
Vaccines could be something lol. But I am going for medicine! There are different types of medicine to be discovered for different things (injury/virusses etc)
@ The virus medicine depends on a pink flower that can be hard to find. If you find it early then packing your living quarters is less of a problem, but usually if you find one flower easily there's always another for a different medicine that you can't find. My current game I can't find garlic anywhere.
How far can you take this time wise? Like sky scrapers?
Havent reached the end game myself yet, but judging by the tech tree you wont advance to far in time. There is a ton of stuff for the Devs to work on though. So maybe we will get into medieval times etc at some point, but for now that is not in there.
Mud Brick + Roof = Fall apart in rain. You have to use fired bricks or fired tiles lol. Find clay in the ground. Sand and/or hay as a binder. Wood is better and you can replant trees at will.
You also don't NEED walls. If you place 2 walls then build a roof between them. Actual Physics are not in the game that would affect acutual building.
one thing that took me forever to figure out was on the ground (remove the grass visials lol) when you see tin, clay, and copper that is a strong indicator if you dig there you can get that material also you get flint passively as "mining"
I know! We are not yet ready for all that of course. But we will get there! Thank you.
@@WilliamBunch-z9s I know I dont need walls, but for me not shortcutting stuff is also a thing. I like to give them full houses cause that feels more accurate.
@@WilliamBunch-z9s Thank you! We are going to get to mining in one of the next episodes. Hopefully we can start mining tin and flint etc then. No big need for those yet.