As an "exelent player" (by thunderskill standards) i think the best advice was telling people to actually play air arcade and to create a mental map of the leading indicator. I had thousands of games in Air AB before i went into air RB, and in my first few games of air RB i could already mentally visualize the leading indicator and where to get those perfect shots!!! Also, i don't think the arcade leading indicator targets the tail, but center of mass, but i still also shoot ahead (another GREAT tip!) because it makes you shoot at the plane cabin and get more consistent pilot snipes, aka, instakills!
Arcade leading indicator shows up at 0.7km away, but it actually consistently displays the leads of the center mass shot at about 0.3km. So when you start shooting at the lead indicator at 0.7km, the shells end up behind the plane.
@@VEX_INC idk. I might be wrong. That may just be an illusion of mine. In my memory back when I played arcade, while I shot at 0.3km on the lead point I always hit the center.
@@morrischen5777 Ok now i'm back from work, so i have a little bit more time and willpower to correct your misunderstanding of this game mechanic based on my knowledge and experience gained over the years. With my references being "trust me bro". 1.) Arcade *leading marker* actually shows up at 0.8 km (or is supposed to) ...the earliest i usually get it is at 0.78 km. 2.) It always displays where to shoot to hit the center of mass of the plane you have selected within the mentioned 0.8 km range. 3.) *Leading marker* takes into account your largest caliber shell velocity when showing you leading for enemy plane center of mass. It ensures your shells WILL HIT that center if there is no change in your planes or enemy planes vectors of movement. I don't understand how you got the idea that the shells could miss or hit the tail end of the enemy aircraft if you shot at the *leading marker*. 4.) Your guns could be set to converge at 300 m, and that could give you the feeling of having the most accuracy at that range, i recommend a convergence of 500 - 600 m, with vertical targeting TURNED OFF. 5.) Bonus tip: play the 37 mm & 45 mm planes like the Ju 87, Airacobra, Yak 9 T/K, and only use the big guns. It is extremely satisfying getting kills in those planes and the training you get from using those guns greatly increases your aiming and trigger discipline in the long run.
Finally someone not saying simply "play good" for about 10m, thank you for explaining how to use mechanics of the game and math of it. It's a nice tips and tricks tutorial.
The "under half a mile, shoot 3 planes ahead" is actually extremely epic advice. Been p[laying since late 2014 and I just realized how true this is along with pretty much every other thing in the vid. Thanks bro!!
@@szaku4638 roughly 3 planes ahead between 600m to 800m, the lead indicator in arcade shows that but only horizontally, not vertically, so that new players get an idea on how to actually shoot down a plane
5-6 year Arcade veteran player here,(ive always just played arcade not really into RB), the other thing i notice that doesn't usually get brought up when discussing the indicator is (at least for higher tiers from what ive seen) shows the lead most accurate for your lowest caliber guns(as when i run out of ammo for a certain gun the indicator changes to a more accurate lead for the next higher caliber), you need to adjust for anything higher caliber till you find the sweet spot while keeping your aim ahead of the indicator. I've found that having your aim above the indicator by half a plane to a full plane gives a pretty good chance of hitting your target, though that's because im used to the 20 and 30mms of the 109.
The reason you wanna offset the lead indicator behind or even front is because the lead is calculated as if the plane is flying straight. So if the plane is turning, the lead will overshoot/undershoot
I noticed that the lead indicator is the same no matter the plane and round type being used. Howeve r, the 20mm russian cannons have a higher drop rate than the american 12.7mm (,50 cals). Leading changes based on plane. One thing I did not see here was that if a plane is turning, you have to account for the arch of that turn, visually. I think these are also reasons the lead indicator is not 100% in arcade but definitely a good reference point.
That’s not the only problem with the lead indicator - it wants you to shoot centre of mass (fuselage) at all times, but doing that (aiming dead on indicator) will make your rounds fall short or hit tail (which can be very tough) due to ballistics, shell velocity and both you and bandit being in motion I’d say the only times you should attempt to shoot on indicator are if bandit has stalled out, or at the apex of their climb (they look like they are stood still)
For those with some hesitation on vertical targeting, I want to add on: when in a dive or a climb the compensation you guns do for gravity get iffy, meaning either over or under compensating, which are the conditions to most dog fights so that is another thing to consider (reason why I leave it off)
Having 6yr plus carrier in war thunder this video is so far, the best out there. Very beginner friendly and overall teaching good ways to learn to hit your shots.
I love this guide. I mainly clicked to find out what info was offered as I’ve played the game for years but the 3-5 plane rule is exactly how I think of it while I’m playing. Great break down, fast and easy to digest but very in depth
Damn I've been playing for 2 years and never though about leading by so many plane lengths ahead I just tried to memorize how much off center the plane is compared to my cross hair at a specific distance away (usually 500 meters) and then shot I need to try the leading by plane lengths method
1:54 one mistake I see almost every new player make is chasing a target by pointing the nose at their plane, instead locate where they are flying by their heading and fly in that direction like in the video, this allows you to cut them off and make the intercept. this also means if your chasing with a slight gap that any turn they make can be used to close distance by you cutting the corner
I would recommend adding the track enemy setting to shift (if you aren't using it for anything else) because in a dogfight it's easy to lose sight of the enemy. It's also vital while dodging an enemy shooting from behind, the ability to see the second the enemy starts shooting to start dodging is vital if you aren't able to out turn them.
@@conflictclipsC requires u manually control ur camera. the enemy tracking automatically points ur camera at the selected enemy, doing 2 things: - u do not waste time trying to find the enemy - u still have access to using ur mouse to turn ur plane
Even beter. Use wasd for plane control so you can use the mouse with C to look around. The track enemy thing zooms in so your situational awarness goes away and you have max input control for your turns
The air arcade indicators don't aim for the tail, they aim for the dead centre of the plane based on both your speed/angle etc. right at that exact moment _if nothing changes and your planes remain exactly as they are somehow_. The problem is your bullets will be moving and people's directions wiggle a bit, AND it's locally drawn (your PC) so that means it's not accurate counting lag... so aiming ahead "a bit extra" is accounting for that 25ms-150ms.
Arcade is awesome to train aiming because you have fire contact much more often than in RB. Also you can turn lead indicator on and off if you afraid of getting used to it
Great stuff ! This was REALLY helpful - I am doing okay in my matches (Realistic only) but I keep getting let down by my lousy aim. The three lengths rule is really easy to remember, the recommendation to practice in arcade is also great. Thanks again for a great video.
For people who can speak Russian, there's an old Aiming guide on the channel called "Thorneyed", it's pretty much similar but with more nitpicking information, drawn graphs and humour
Switching from arcade to realistic with no guide or assistance at all was a massive pain. This video practically sums up years of pain and suffering into a handful of very useful tips
There's two rules that I think are sorely missed in this guide. Firstly, close your distance, "knife fighting" puts less distance and time between where you are aiming and where the opponent can maneuver to. This works better in turnfights, so if you have better energy then this is less important, and you can utlize the leading shot and my other rule. The second rule being to burst fire if you are fairly unsure that you can score a hit, particularly at distance. I found when I was a new player that I spent a ton of ammo spraying-and-praying at targets a mile out, when you can use a couple of bursts of tracers to decide where and whether you can hit, or if you need to call the attack off.
The arcade aim indicator is set to the center mass of the target. So DO aim ahead of it to hit the front of the plane. Also keep in mind it's also the middle between where cannon rounds and machine gun rounds. This causes a LOT of confusion. As a rule: always aim in front of the point. This video is excellent advice.
Thank you very much, I was able to improve my aim, but I still don't understand some things cause I don't play it much. For you personally, do you play with vertical targeting on or off? Tysm for this tutorial again bro 👍
Short, sweet, simple. Though, I do actually bind "Track Enemy" to my Alt key, just in case I have to do a maneuver that makes me lose visual. Usually, it's better to break-away altogether in such a case, or just require manually via Free-Look (especially because that's what muscle memory tells me to do), but there are some niche cases where it works. One bit of advice you could've thrown-in was splitting your keybindings for small & large-caliber weapons. Not only does it help conserve ammo (for instance, finding lead with MGs before opening-up with the cannons), but it also helps you get a feel for the different ballistics of each armament group. Of course, that's only useful for aircraft that do have multiple main armament groups, but some of those planes benefit really extensively-especially for big-cannon aircraft like the P-39, P-63, MiG-9, and... maybe the MiG-15, but by the time you get to that amount of speed, shooting windows can be so brief that you just want to dump both guns.
The problem are all this different guns and velocitys , if I'm not playing Germany 30mm Mk108 for a long while I need a little time to get hits again at some range . That's the hardest part for most player's , know your gun and velocity and aim right .
I followed your tips. They definitely helped my aim in Air RB a lot more than I expected. However, I got banned because they thought I had aimbot But in all seriousness, this really did help me adjust my aim. Amazingly short and simple explanation
With lower tier planes, the rounds typically travel at 800m/s. So if you’re approaching a target from behind with a classic boom and zoom manoeuvre then watch how much distance it covers in one second (eg 3cm). When the distance between you and the target is cLose to your horizontal converge (eg 400m) you should aim at half that distance. If you use 600m convergence then aim at 3/4 of that distance. Fire an initial burst to test your prediction and allow for the ballistic characteristics , gravity etc, then adjust aim to get the kill
this osunds like a good tip. i ha recetyl gone from props to jets(yes i bought the f5c premium) so i need to get better at aiming more due to higher speeds and the f5c is more of a gun plane
heres what I do: Break the 4th dimension and hallucinate leading indicator from the amount of times I played air arcade. I know where to aim at 600 meters and hit almost all my shots.
For me, it was best to play arcade from a start. When I tried air rb, I was just wasting ammo and shooting nowhere near enemy players. So I switched to ground rb. Sometimes there were enemy aircraft so I tried to shoot them down and my success rate was going up and my ammo waste was going down. Just after that I could be an everage air rb player. with jets, it will be absolutely different. So my advice is just to try and play, you need to get that feeling where to shoot. edit: It is good to test flight anything you possibly wanna use, play custom missions with bots. (sorry for possible mistakes)
This video actually helped me a ton using low/mid teir SPAA's as well, I really don't like arcade as even zero skill players will consistently one shot you
I also used Arcade to practice dive bombing. Creating a mental picture of that crosshair and getting used to where it shows up has granted me a ton of GRB kills as CAS
With lower tier planes, the rounds typically travel at 800m/s. So if you’re approaching a target from behind with a classic boom and zoom manoeuvre then watch how much distance it covers in one second (eg 3cm). When the distance between you and the target is cLose to your horizontal converge (eg 400m) you should aim at half that distance. If you use 600m convergence then aim at 3/4 of that distance. Fire an initial burst to test your prediction and allow for the ballistic characteristics , gravity etc, then adjust aim to get the kill 0:00
The lead indicator in arcade denotes where to shoot to hit the plane's center of gravity. It should be roughly center of the plane, shifted forward a bit for the weight of the engines. But that's why you need to lead the lead indicator just a little to hit critical systems that are ahead of the center of gravity.
I would recommend sticking to a plane for a good number of matches to get used to a gun. As a newb, I made the mistake of jumping from plane to the next if I had a bad match or two. It didn't help in getting to know the planes or building any consistency with how they shot. And keep in mind that an American 12.7mm gun is not the same as a Russian 12.7mm gun even if they are both nose mounted. That also took me a while to understand.
I've done about 4 realistic battles total in my entire time playing warthunder, and the way I play is "shoot and hope for the best" more commonly known as "spray and pray" and then just hope the other pilot is as incompetent as I am
Speed is also important to take into account. If the oponent is slow and you come hauling ass at him you often dont need much lead at all. And if youre slow and they are fast you need to lead more. Its always funny when youre damn near a stall and you see a million bullets flying out in front of you.
@@Dannyyyy978 on consol its under controls, under view, or weaponry. I believe it's called tracking camera. You can also just over ride, and assign the button to something else. Which if your playing realistic you will eventually need the controller room anyway.
I believe how far in front or behind of the lead in arcade to aim depends on the plane's distance from you. It's like the lead doesn't change when you get closer. I aim so that my bullets look like they are traveling through the lead, not place my cross hair on the leading circle.
It depends on their speed. It does not account for an accelerating target which is why it’s a little off, and when someone is turning it shows the lead where you should aim if they were going straight in that instance. Usually you want to aim ahead a little and if they’re turning aim a little shy or wait for them to go straight and then fire on them.
Being a mostly arcade player, shooting in front of the lead indicator is probably the best piece of advise. Would explain why I empty over half of my belts on an enemy and only see "HIT HIT HIT HIT HIT HIT HIT HIT", while someone else casually gets behind me and absolutely vaporizes my plane with a 0.1 second burst.
I realize this is a year old but I hopped on and changed these settings and it worked for me I haven't played in a week or so and I was hitting shots I had to right to be
If you are playing Germany and your plane has those Mk108 30mm cannons, aim around 4 to 6 stadiums ahead of the enemy because your rounds are slow as a loaded ship trying to climb a hill in order to fly.
this is a far better guide then what i had back when i was learning, this dude gonna make a generation of monster pilots xd
Or Pilot Monsters 😁
Bros bout to make people nut of satisfaction
@@OGMaverickGaming YEAH
@@OGMaverickGaming HELL YEAH!
@@OGMaverickGaming HELL YEAH BOYYYayYYY
As an "exelent player" (by thunderskill standards) i think the best advice was telling people to actually play air arcade and to create a mental map of the leading indicator. I had thousands of games in Air AB before i went into air RB, and in my first few games of air RB i could already mentally visualize the leading indicator and where to get those perfect shots!!!
Also, i don't think the arcade leading indicator targets the tail, but center of mass, but i still also shoot ahead (another GREAT tip!) because it makes you shoot at the plane cabin and get more consistent pilot snipes, aka, instakills!
Arcade leading indicator shows up at 0.7km away, but it actually consistently displays the leads of the center mass shot at about 0.3km. So when you start shooting at the lead indicator at 0.7km, the shells end up behind the plane.
@@morrischen5777 i played this game for 10 years, almost everything you said is wrong...
@@VEX_INC idk. I might be wrong. That may just be an illusion of mine. In my memory back when I played arcade, while I shot at 0.3km on the lead point I always hit the center.
@@morrischen5777 Ok now i'm back from work, so i have a little bit more time and willpower to correct your misunderstanding of this game mechanic based on my knowledge and experience gained over the years. With my references being "trust me bro".
1.) Arcade *leading marker* actually shows up at 0.8 km (or is supposed to) ...the earliest i usually get it is at 0.78 km.
2.) It always displays where to shoot to hit the center of mass of the plane you have selected within the mentioned 0.8 km range.
3.) *Leading marker* takes into account your largest caliber shell velocity when showing you leading for enemy plane center of mass. It ensures your shells WILL HIT that center if there is no change in your planes or enemy planes vectors of movement. I don't understand how you got the idea that the shells could miss or hit the tail end of the enemy aircraft if you shot at the *leading marker*.
4.) Your guns could be set to converge at 300 m, and that could give you the feeling of having the most accuracy at that range, i recommend a convergence of 500 - 600 m, with vertical targeting TURNED OFF.
5.) Bonus tip: play the 37 mm & 45 mm planes like the Ju 87, Airacobra, Yak 9 T/K, and only use the big guns. It is extremely satisfying getting kills in those planes and the training you get from using those guns greatly increases your aiming and trigger discipline in the long run.
@@VEX_INC good effort. your comment should be pinned.
Finally someone not saying simply "play good" for about 10m, thank you for explaining how to use mechanics of the game and math of it. It's a nice tips and tricks tutorial.
The "under half a mile, shoot 3 planes ahead" is actually extremely epic advice. Been p[laying since late 2014 and I just realized how true this is along with pretty much every other thing in the vid. Thanks bro!!
I have 3 Million Silver Lions. Can I buy a Freccia?
@@vrforseniors9830just check
I've attempted that, no shots ever hit, but I get one tapped by a f3f from 700m away
Also it is the most freedom way to tell length
@@szaku4638 roughly 3 planes ahead between 600m to 800m, the lead indicator in arcade shows that but only horizontally, not vertically, so that new players get an idea on how to actually shoot down a plane
2:37 Never heard of this tip before, trying it tonight 👍🏽
the tip is aight but also depends what speed you and your target is flying
@@biolock6290 Your bullets will always travel faster than your opponent, so 3-5 plane lengths should work most of the time
@@JM64if your opponent is in a stall or you’re going way faster than them, you’re going to miss leading that way
@nathon1942 then you just lead a bit less when going much faster than the enemy right?
@@xSOULxREAPERx-OP Yes but that can be significantly less, like even aiming behind them.
5-6 year Arcade veteran player here,(ive always just played arcade not really into RB), the other thing i notice that doesn't usually get brought up when discussing the indicator is (at least for higher tiers from what ive seen) shows the lead most accurate for your lowest caliber guns(as when i run out of ammo for a certain gun the indicator changes to a more accurate lead for the next higher caliber), you need to adjust for anything higher caliber till you find the sweet spot while keeping your aim ahead of the indicator. I've found that having your aim above the indicator by half a plane to a full plane gives a pretty good chance of hitting your target, though that's because im used to the 20 and 30mms of the 109.
The reason you wanna offset the lead indicator behind or even front is because the lead is calculated as if the plane is flying straight. So if the plane is turning, the lead will overshoot/undershoot
I noticed that the lead indicator is the same no matter the plane and round type being used. Howeve
r, the 20mm russian cannons have a higher drop rate than the american 12.7mm (,50 cals). Leading changes based on plane. One thing I did not see here was that if a plane is turning, you have to account for the arch of that turn, visually. I think these are also reasons the lead indicator is not 100% in arcade but definitely a good reference point.
That’s not the only problem with the lead indicator - it wants you to shoot centre of mass (fuselage) at all times, but doing that (aiming dead on indicator) will make your rounds fall short or hit tail (which can be very tough) due to ballistics, shell velocity and both you and bandit being in motion
I’d say the only times you should attempt to shoot on indicator are if bandit has stalled out, or at the apex of their climb (they look like they are stood still)
Thanks a ton, bro. I got tired of watching the same two videos these past months since I started playing, I cannot exaggerate how much this helped me
For those with some hesitation on vertical targeting, I want to add on: when in a dive or a climb the compensation you guns do for gravity get iffy, meaning either over or under compensating, which are the conditions to most dog fights so that is another thing to consider (reason why I leave it off)
Yeah, I'm going to leave it off. I get to weirded out by the math in various conditions.
Having 6yr plus carrier in war thunder this video is so far, the best out there. Very beginner friendly and overall teaching good ways to learn to hit your shots.
I love this guide. I mainly clicked to find out what info was offered as I’ve played the game for years but the 3-5 plane rule is exactly how I think of it while I’m playing. Great break down, fast and easy to digest but very in depth
Damn I've been playing for 2 years and never though about leading by so many plane lengths ahead I just tried to memorize how much off center the plane is compared to my cross hair at a specific distance away (usually 500 meters) and then shot I need to try the leading by plane lengths method
1:54 one mistake I see almost every new player make is chasing a target by pointing the nose at their plane, instead locate where they are flying by their heading and fly in that direction like in the video, this allows you to cut them off and make the intercept. this also means if your chasing with a slight gap that any turn they make can be used to close distance by you cutting the corner
I would recommend adding the track enemy setting to shift (if you aren't using it for anything else) because in a dogfight it's easy to lose sight of the enemy. It's also vital while dodging an enemy shooting from behind, the ability to see the second the enemy starts shooting to start dodging is vital if you aren't able to out turn them.
Alternatively, you can just hold 'c' key
@@conflictclipsC requires u manually control ur camera. the enemy tracking automatically points ur camera at the selected enemy, doing 2 things:
- u do not waste time trying to find the enemy
- u still have access to using ur mouse to turn ur plane
Even beter. Use wasd for plane control so you can use the mouse with C to look around. The track enemy thing zooms in so your situational awarness goes away and you have max input control for your turns
shift is better at what it is. throttle. if ur on M&KB advanced controls, that should be the default
If you get used to this you will be ass in cas
BRO THANK YOU! Right after watching this video I got 7 kills, 2 in a bomber!
The air arcade indicators don't aim for the tail, they aim for the dead centre of the plane based on both your speed/angle etc. right at that exact moment _if nothing changes and your planes remain exactly as they are somehow_. The problem is your bullets will be moving and people's directions wiggle a bit, AND it's locally drawn (your PC) so that means it's not accurate counting lag... so aiming ahead "a bit extra" is accounting for that 25ms-150ms.
Arcade is awesome to train aiming because you have fire contact much more often than in RB. Also you can turn lead indicator on and off if you afraid of getting used to it
How?
I found arcade dynamic campaign even more useful. There is way more shooting without being killed by skilled players
Great stuff ! This was REALLY helpful - I am doing okay in my matches (Realistic only) but I keep getting let down by my lousy aim. The three lengths rule is really easy to remember, the recommendation to practice in arcade is also great. Thanks again for a great video.
0:16 good music choice
Hole House.
That's all I'll say.
Haven't heard Ina while
For people who can speak Russian, there's an old Aiming guide on the channel called "Thorneyed", it's pretty much similar but with more nitpicking information, drawn graphs and humour
Привет, а вертикальную наводку(или как там) включать надо или нет? Я просто не понял, что он сказал.
@@MuXaJlbl4 гайд тебе в помощь
ruclips.net/video/qwbOHWbnHqU/видео.html
@@MuXaJlbl4А он ничего толком и не сказал. Просто "выберите" 😅
I wish i could understand russian
Switching from arcade to realistic with no guide or assistance at all was a massive pain. This video practically sums up years of pain and suffering into a handful of very useful tips
Id say, dont remove camera track, because it is very useful when you black out and dont know where the enemy is
I was gonna mention this
It will still show
Godamn bro a great tutorial on aiming and its not half in hour like the rest! Thank you so much ♥
Thank you for the kind comment
@@YTFabbyUK thank you for the great tutorial
Watched this 2 days after it was posted and I noticed a difference it was very helpful
That helped a lot thank you so much man definitely going to be a recurring viewer
Hello. Honestly I don’t know how to remove the camera targeting thing. But vertical targeting helped me a lot. You deserve more subscribers!
how to change vertical targeting
@@qaisemir3439 go into the game settings and you should see it somewhere there
Thanks man!!
My performance increased a lot when I activated the VT!
I hopped on realistic test drive i improved alot and after a few games in rb it helped god bless u
There's two rules that I think are sorely missed in this guide. Firstly, close your distance, "knife fighting" puts less distance and time between where you are aiming and where the opponent can maneuver to. This works better in turnfights, so if you have better energy then this is less important, and you can utlize the leading shot and my other rule.
The second rule being to burst fire if you are fairly unsure that you can score a hit, particularly at distance. I found when I was a new player that I spent a ton of ammo spraying-and-praying at targets a mile out, when you can use a couple of bursts of tracers to decide where and whether you can hit, or if you need to call the attack off.
Bro I just watched your video, hopped in a game and instantly started to get all my shots in, it worked like magic lmao, tysm
Thanks now i get at least 3 kills now thank you now i won’t rage quit and i am subbing
The arcade aim indicator is set to the center mass of the target. So DO aim ahead of it to hit the front of the plane. Also keep in mind it's also the middle between where cannon rounds and machine gun rounds. This causes a LOT of confusion. As a rule: always aim in front of the point.
This video is excellent advice.
Right on man i just started playing a couple days ago very helpful
one big thing you forgot to mention is to use tracer rounds when available. Having more tracers helps see where you are aiming which helps new players
Short sweet simple to the point!! Fantastic video!!
Thank you very much, I was able to improve my aim, but I still don't understand some things cause I don't play it much. For you personally, do you play with vertical targeting on or off? Tysm for this tutorial again bro 👍
ive been dipping my toes in RB and ive been struggling when it comes to my aim, im going to try these next time i play.
Honestly thanks the settings alone helped me so much
I realized the same thing with the indicators in arcade, thanks for the help on the other topics tho
Bro thank you so much. I just unlocked my first rank 3 plane (p51) and I’m struggling so much. This rly helped
Would be cool to also talk about different shells like minenegeshoss and how they can differ in ranges
Appreciate you taking the time to make this video. Relatable info without rambling on and on. Kudos!
Short, sweet, simple. Though, I do actually bind "Track Enemy" to my Alt key, just in case I have to do a maneuver that makes me lose visual. Usually, it's better to break-away altogether in such a case, or just require manually via Free-Look (especially because that's what muscle memory tells me to do), but there are some niche cases where it works.
One bit of advice you could've thrown-in was splitting your keybindings for small & large-caliber weapons. Not only does it help conserve ammo (for instance, finding lead with MGs before opening-up with the cannons), but it also helps you get a feel for the different ballistics of each armament group. Of course, that's only useful for aircraft that do have multiple main armament groups, but some of those planes benefit really extensively-especially for big-cannon aircraft like the P-39, P-63, MiG-9, and... maybe the MiG-15, but by the time you get to that amount of speed, shooting windows can be so brief that you just want to dump both guns.
Thank you so much for this guide i have been struggling killing planes at close distance and i now know why i have been aiming too close to the plane.
The problem are all this different guns and velocitys , if I'm not playing Germany 30mm Mk108 for a long while I need a little time to get hits again at some range . That's the hardest part for most player's , know your gun and velocity and aim right .
Thank God someone finally explained vertical targeting!!!
I didnt even understand a single word, thats how an idiot i am 💀💀💀
Yeah even your grammar is terrible.
same 😭😭😭😭
You’re not the only one! Plus I can never find any videos for the things we need
@@cooperaustin6867 real
I followed your tips. They definitely helped my aim in Air RB a lot more than I expected. However, I got banned because they thought I had aimbot
But in all seriousness, this really did help me adjust my aim. Amazingly short and simple explanation
Totally going to be trying these! Ty very much
You're welcome! Thanks for stopping by
Thanks for this man. It helped tremendously.
Man didnt have my vertical setting turned on!!! Live safer the Bomber never stood chance first game back good work on the video was a big help
With lower tier planes, the rounds typically travel at 800m/s. So if you’re approaching a target from behind with a classic boom and zoom manoeuvre then watch how much distance it covers in one second (eg 3cm). When the distance between you and the target is cLose to your horizontal converge (eg 400m) you should aim at half that distance. If you use 600m convergence then aim at 3/4 of that distance. Fire an initial burst to test your prediction and allow for the ballistic characteristics , gravity etc, then adjust aim to get the kill
this osunds like a good tip. i ha recetyl gone from props to jets(yes i bought the f5c premium) so i need to get better at aiming more due to higher speeds and the f5c is more of a gun plane
It definitely is, and with those jets you'll need to aim quite far ahead. Try the leading shot I talk about and let them fly into your rounds 👍
I would recommend spaying ahead of the planes if you are close range due to the high fire rate cannons
heres what I do: Break the 4th dimension and hallucinate leading indicator from the amount of times I played air arcade. I know where to aim at 600 meters and hit almost all my shots.
The lead indicator is a good tip, aiming a little further really helped me
For me, it was best to play arcade from a start. When I tried air rb, I was just wasting ammo and shooting nowhere near enemy players. So I switched to ground rb. Sometimes there were enemy aircraft so I tried to shoot them down and my success rate was going up and my ammo waste was going down. Just after that I could be an everage air rb player. with jets, it will be absolutely different. So my advice is just to try and play, you need to get that feeling where to shoot.
edit: It is good to test flight anything you possibly wanna use, play custom missions with bots.
(sorry for possible mistakes)
Thanks chief the instruction is clear.
This actually helped me, I always thought the circle in arcade was the center of the plane, gaijin should put this video in the game as a tutorial.
I've learned it quite well, by playing arcade mode to get some feel for it and I'm pretty successful at realistic battles too
This video actually helped me a ton using low/mid teir SPAA's as well, I really don't like arcade as even zero skill players will consistently one shot you
Is there any settings you would suggest for controller users?
Thanks for the tips! I've been playing a couple years now but any tricks are helpful
Thank you, very helpful!
This is an excellent and concise compilation of tips! Thank you
Thank you this was amazing I was trying to figure out where the Aimer should be to hit the pilot thank you so much!
That 3/5 plane length seems very helpful. Gonna try that since I’m a new player
I also used Arcade to practice dive bombing. Creating a mental picture of that crosshair and getting used to where it shows up has granted me a ton of GRB kills as CAS
W video need more guides 🔥
Stay subbed, more guides coming soon 😉
I love this guy!
Same!
Excellent video, helped me improve a lot in a short time.
Could you make a guide on how to grind Lions and Rp? I'm trying to get into War Thunder just struggling leveling up.
Of course dude!! I'll put up a guide. Do you have a premium account or not? And do you have any premium planes?
@@YTFabbyUK I got premium only rn. Got it on sale for 90 days :)
Definitely the best thing you could have done! I'll try and put a guide together on getting SL and RP 👍
With lower tier planes, the rounds typically travel at 800m/s. So if you’re approaching a target from behind with a classic boom and zoom manoeuvre then watch how much distance it covers in one second (eg 3cm). When the distance between you and the target is cLose to your horizontal converge (eg 400m) you should aim at half that distance. If you use 600m convergence then aim at 3/4 of that distance. Fire an initial burst to test your prediction and allow for the ballistic characteristics , gravity etc, then adjust aim to get the kill 0:00
Bro made the most simplest yet best aim guide. Watched many more like 10-20min confused the shit outta me
Thanks! I've been looking for this for a long time
The lead indicator in arcade denotes where to shoot to hit the plane's center of gravity. It should be roughly center of the plane, shifted forward a bit for the weight of the engines. But that's why you need to lead the lead indicator just a little to hit critical systems that are ahead of the center of gravity.
Thank you so much! The first match i enter after this vid make me so much better!
I’ve never thought about playing arcade to aim train. In RB they can’t pull as much so it’s like slow motion. I’m gonna try this tonight.
1:40 As a stubborn PS five player this is very true. It worked like wonders. I am getting like three kills
I would recommend sticking to a plane for a good number of matches to get used to a gun. As a newb, I made the mistake of jumping from plane to the next if I had a bad match or two. It didn't help in getting to know the planes or building any consistency with how they shot.
And keep in mind that an American 12.7mm gun is not the same as a Russian 12.7mm gun even if they are both nose mounted. That also took me a while to understand.
I've done about 4 realistic battles total in my entire time playing warthunder, and the way I play is "shoot and hope for the best" more commonly known as "spray and pray" and then just hope the other pilot is as incompetent as I am
Fast and to the point. Love it, thanks for the sanity check. Now I'll go back and curse at myself with even more when I don't do this.
This is exactly the kind of guide I've been looking for. Thanks!
Thank you for this I have been having trouble with aiming so thank you for this I really needed this
I never knew that THAT was what vertical targeting did! Thanks!
This video es amazing, i will upgrade my skills, thanks a lot
Speed is also important to take into account. If the oponent is slow and you come hauling ass at him you often dont need much lead at all. And if youre slow and they are fast you need to lead more. Its always funny when youre damn near a stall and you see a million bullets flying out in front of you.
I didn't know the trick of aiming a bit ahead of the indicator, thanks 👍
Man i gotta say,most vids make it into an entire fucking history lesson, your is so simple, thanks a million
this guys guide > defyn
bro because of ur guide i started getting kills thnks a lot
This is the best advice i have ever found!
The tracking camera helps a ton for a consol player. Pc probably not so much, but on consol it saved my life countless times.
Where can I turn it off?
@@Dannyyyy978 on consol its under controls, under view, or weaponry. I believe it's called tracking camera. You can also just over ride, and assign the button to something else. Which if your playing realistic you will eventually need the controller room anyway.
I suck at playing a realistic, but after I watch this video, I took the tips and I’m getting a few kills every game now
This video definately helps, Thank you !
1:35 I can’t find that setting
Me either!?! Let me know if you do or if someone can help lol
@@andrewmorrison5610aircraft, camera control
If yall still haven't found it, go to controls, then camera control, and it should be somewhere in that section
Big W thanks
I believe how far in front or behind of the lead in arcade to aim depends on the plane's distance from you. It's like the lead doesn't change when you get closer. I aim so that my bullets look like they are traveling through the lead, not place my cross hair on the leading circle.
It depends on their speed. It does not account for an accelerating target which is why it’s a little off, and when someone is turning it shows the lead where you should aim if they were going straight in that instance.
Usually you want to aim ahead a little and if they’re turning aim a little shy or wait for them to go straight and then fire on them.
Being a mostly arcade player, shooting in front of the lead indicator is probably the best piece of advise. Would explain why I empty over half of my belts on an enemy and only see "HIT HIT HIT HIT HIT HIT HIT HIT", while someone else casually gets behind me and absolutely vaporizes my plane with a 0.1 second burst.
Hey that plane oength lead is top tier right there!
I realize this is a year old but I hopped on and changed these settings and it worked for me I haven't played in a week or so and I was hitting shots I had to right to be
If you are playing Germany and your plane has those Mk108 30mm cannons, aim around 4 to 6 stadiums ahead of the enemy because your rounds are slow as a loaded ship trying to climb a hill in order to fly.