@@sunstar185 Honestly I get the concern with the allies and maybe the inflated economy, which I do definitely understand the concern for the economy, but the allies seem to be a very good part in Mario Party’s unwritten mission: to destroy friendships
I would’ve never thought I’d finally be able to play as Bowser without it being restricted to a single mode. Now that begs the question: will Mecha Bowser make a comeback?
Fun fact: Shy Guy says in Jamboree is the version from specifically Mario Party 2, where players are in the sky and Lakitu showed the timer which you could use to predict if Shy Guy was going to do a fake-out or not. And I think that bit of footage shows that timer in form of the falling star that's in the background, which is subtle yet noticable
This has got to be one of the biggest Mario party game to ever release. Everything about this game is just the peak of the peak best Mario party ever. No doubt about it.
Honestly I don’t care about golden pipes as long as they are somewhat easily accessible to everyone/It is not obtained from the shop and only pops up around once per game
Honestly, the Gold Pipe is really the same gimmick as the Magic Lamp, Star Pipe & the Flutter Orb. So, we've had that Star hopping gimmick since Mario Party 2! - Mario Party 2, 3, 4, 7, Advance, & Top 100 utilized the Magic Lamp - Mario Party 5, 6, & 7 used the Flutter Orb - Mario Party DS used the Star Pipe - Super Mario Party, Mario Party Super Stars & Super Mario Party Jamboree all use the Gold Pipe. They're all basically the same item with different names and presentation, but they do the exact same thing: "Take you to the star." Mario Party 1, 8, 9, 10, Start Rush & Island Tour were the only games to not use this gimmick. This means only 6 out of 16 games didn't utilize a Star jumping ability where as 11 out of 16 have (Meaning nearly 70% of the franchise so far uses some kind of skip-to-the-star item).
you are forgeting that allies double also the bad things... if u land on Bowser is highly probable that if he takes stuff from you will also be double so it's a cool risk reward thing
The thing is youre still much more likely to step on the positive stuff so while the bad stuff is doubled as well it will happen a lot less frequently.
I agree with Marko. Other games have had this mechanic but this looks more like a law of squares. There’s a reason games like MP8 doubled coins from blue and red spaces for the final 5 turns to give everyone more coins. If all good things are doubled, and you’re more likely to get good things, that’s bigger than the less likely bad things
@@SwitchStopthey just confirmed from youtubers getting early access for the game that all allies will only be at the game for three turns and that they can be stolen by just passing by the player that has him
Hot take: I loved ally’s in super Mario party, and I think the fact that you can get double and lose double with ally’s in this game, absolutely rules. If it is a setting, I am never turning that off. In my opinion, the only problem with ally’s in super was that the boards were not large enough to compensate for the ally gimmick, and the addition of character specific dice blocks didn’t help. But here they don’t add to rolls, and there is no character specific dice block, so I’m all for it.
The reason why it doesn't rule imo is because its to luck based in a game that's already about luck and skill. Adding more luck into the equasion just makes it not to fun. If you had like 3 partners in the first super you were almost unstoppable.
@@Raytheman581 fair enough, to each their own. Apparently, according to swift jar, some new info has been revealed, that ally’s only last 3 turns, and they get stolen when you’re passed by another player, so looks like ally’s won’t be a big thing anyway
@@SPEEDYCOW789 Yep I saw, its a lot more tollearble now and actually ads somes strategy to the game now. Best way I think they could do to balance them.
@@leonpaelinck that would be super cool, but also a 20 turn game would take like 3-4 hours. Still tho, I’d be here for it, it just probably won’t happen
I agree. I don’t think 112 mini games is enough. Most people play the main party mode so it’s gonna get repetitive like Mario party 4 and 5. They should really make allies optional. That breaks the game. Just like Super Mario party. I hope the economy isn’t busted if everyone has 150 coins what’s the point. The 4x block is basically the mega mushroom from Mario Party 4. Which was a huge gimmick of that game. I love that unlockables are back. Stop handing everything to me Nintendo. I want to work for it. Great vid Thomas
There will be 70 minigames in the main mode if motion minigames are turned off which is still plenty considering most mario party games had around 70 minigames total on average. And if you actually play with motion minigames thats 87.
@@Marko-ij4vyRight but that’s not that many. In Mario party 5, 6, and 7 we had around 80 mini games. And previous Mario parties didn’t have many side modes. You will eventually begin to get repeats, since they are probably only around 22 for each category.
@@sunstar185 Mario party 5,6,7 also had side mode minigames that werent part of the main mode so in the main mode you still wouldnt get much more than 70. And other mp games that didnt have side modes usually had around 70 minigames total still.
@@Marko-ij4vywait really I know 7 had the 8 player mode but that’s basically it. Unless you count rare games which are only like 5ish minigames. 87 isn’t really that much because in a normal game you’re mostly going to be playing free for alls. There aren’t that many duels happening which was a problem I had with 8. There were so many duels in that game.
@@sunstar185 There were also microphone minigames which was its own gimmick that required microphone which is technically equivalent to motion minigames. Mario party 6 had 82 minigames 4 of them being rare and 5 of them being microphone gimmick. Without those counted thats 73 minigames which isnt much more. MP7 had 88 minigames total but 12 of them were 8 player minigames and 3 of them rare minigames so thats again 73 minigames in main mode which isnt much more.MP6 and mp7 also had a lot of duel minigames which took spots for 4 player minigames. Jamboree actually has more free for all minigames than both MP6 and MP7 while it has a lot less duels. I would actually prefer more duel minigames because 5 is too low imo.
I think the allies will be time limited like maybe for few turns. Because if you keep ally for 20 turns when you with everything doubled that would be way too ridicilous.
I’ve waited so long for a return to the Mario Party 1 item shop. Being able to buy special blocks that increased a game’s randomness. Blocks could be specifically turned off and on which is fantastic. Please bring this back!!
I agree the whole ally thing should a be a setting that you can turn on or off being able to get two stars just because you have an ally is such an unfair advantage
Honestly, the Gold Pipe is really the same gimmick as the Magic Lamp, Star Pipe & the Flutter Orb. So, we've had that Star hopping gimmick since Mario Party 2! - Mario Party 2, 3, 4, 7, Advance, & Top 100 utilized the Magic Lamp - Mario Party 5, 6, & 7 used the Flutter Orb - Mario Party DS used the Star Pipe - Super Mario Party, Mario Party Super Stars & Super Mario Party Jamboree all use the Gold Pipe. They're all basically the same item with different names and presentation, but they do the exact same thing: "Take you to the star." Mario Party 1, 8, 9, 10, Start Rush & Island Tour were the only games to not use this gimmick. This means only 6 out of 16 games didn't utilize a Star jumping ability where as 11 out of 16 have (Meaning nearly 70% of the franchise so far uses some kind of skip-to-the-star item).
That thing with the 4 sice blocks... Well that was the main mechanic with mario party 4 where you were not able to visit any item shops, events or the star space when you were using a mega mushroom. It's a cool feature but nothing mind blowing considering mp4 is like 20 years old
7:43 I'm pretty sure that the last time hexes showed up, in Mario Party DS, you could put them 5 spaces ahead of OR behind you. Restricting that to just 2 is a pretty big change. 8:12 And Spongebob literally has Goo(mba) Lagoon too!
Gold Pipe is a good item because it works as a bit of an equalizer. Many times there will be at least one player who has a lot of money to spend, but they get severely unlucky with the star spawn locations resulting in them never getting any stars. Most Mario Party games that have a warp to the star item gives the player in last ample opportunity to either buy or get these items either via skill or a little bit of luck. So while the gold pipe can be busted (Mario Party DS was extremely broken with its cheap gold pipes and shops where you can buy as much as you want), in most iterations of the series it’s uniquely a way to give the players further in the back a chance to win, and nobody wants to keep playing a Mario Party game when they’re always last with zero chance of winning.
Okay, after the previews for the game have come out, the Ally system seems way more balanced, if what everyone says it true. Because with Allies, they last 3 turns, passing someone STEALS THEIR ALLY, they double effects even on BOWSER SPACES, and you only roll once. They’re certainly more chaotic and way more risk versus rewardy than the broken Ally mechanic in Super. They are the ultimate double edged sword, it looks like, and that seems like it could be fun. Also, gonna stop you right there on Rainbow Galleria might be cooked and point to the ONE coin total you didn’t mention. DK has like, 50 coins in the footage to everyone else having in the hundreds, and has 6 stars. Everyone else has way less stars for their larger coin totals. Goomba has 3 stars and in the hundreds, sure, but DK has relatively less money to the people who have a ton of money and only 1 star each. And I think that Rainbow Galleria is going to, on purpose, drown players in coins. Since I think, fittingly enough, the gimmick of Rainbow Galleria, is to spend lots of coins. Like, it’s a shopping mall, you’re gonna want to do a lot of shopping. I’m expecting board events, shops, stars, Boo, and maybe the elevator to all charge you and in that sense, I think we just gotta wait and see if the gimmick is executed well or not. Also, for the Golden Pipe- it’s literally the same as the Magic Lamp from older Mario Party games. The issue isn’t the item or even the price tag for it (in Superstars anyways, Super had them cost 10 coins and that WAS way too busted). The problem is you could always buy a golden pipe regardless of what place you’re in. All they need to do is have golden pipes not get sold to first place and it’s way more balanced. And one last, minor thought- Mario Party 3 had item spaces that could give either an item mini-game or a question to get multiple items. We could see the same thing here. No inconsistency as far as I can see, your honor. From everything the previews are saying, though, any concerns I had before are all starting to go away. Like, I’m not thinking there’s nothing to be concerned over anymore. But I’m relatively more assured with how this game is shaping up with the positive reception to the press demo that people played in the previews.
The Turbo dice is a cool idea. But In the earlier Mario Partys if used a mushroom you would go past the events & star if u overshot, so they just doing it again…
in the trailer you see once Luigi lands on a red space he gets 5 coins from the golden gomba but he loses 6 coins form the red space instead of three so i think alleys also double the punishment and you can lose 2 stars if you have an ally if you land on a bowser space
Maybe it's like Mario Party 3 where sometimes toad or kid koopa show up instead of an item mini game that's just my guess right now.Shy guy says looks like the version from I think Mario Party 1 just at night so it's not the same version from Super stars.
@@SuperSimmerGal Yep you are right for some reason I thought the version from Mario Party Super Stars was from Mario Party 2 I got them backwards no it's from Mario Party 1 lol.
Not all of the retro minigames added in this game are reused from superstars, or 5 player - there’s Three Throw from 4, Defuse or Lose from 5, Platform Peril from 1, just to name a few
I wonder how you play as bowser on the maps where he is integral , like if it was one map that would be whatever but it’s at least 2 plus a set of mini games
Good point. In that game, item spaces would typically result in item mini games. However, sometimes Toad or Baby Bowser (that's what Bowser Jr. was called in the N64 MPs) would show up and ask you a question, and depending on how you answered you would get an item (sometimes even a rare one that could only be obtained that way).
so you wanted to tell me its bad that some people dont want to use motion controls and so some mini games dont show up? we have something called MINI GAME SETS, wich is NOT NEW to the series
Now I'm curious to know... What would happen if Bowser lands on his own Bowser space? Is that a thing, just like in *Amiibo party* from Mario Party 10?
I bet fake bowser will accuse the real bowser(which is the one thats playable) of being fake. In case you dont know the stage hazard bowser is actually impostor.
@@megastarwarsrocks99 How is she Peach clone then when she literally isnt? If anything Rosalina is closer to peach clone. Pauline is most different looking from other princesses.
Between the many different kinds of mini-games and the retro ones, I worry things could get a bit repetitive and there won't be many new, like, 4 player FFA mini-games, which come up by far the most often. Most of the new ones probably require the joycon, which kinda sucks. I'm worried about the minigames from the sounds of this. I REALLY don't like the sound of this ally system.... Yeah stuff seems too cheap for how many coins they're showing characters have,
Who cares about the games with the joy con? If you have a switch lite like me just bite the bullet and take a loss for that game. It’s no big deal. I’m not going out and buying a regular switch just so that I can play a few motion controlled mini games.
Maybe this will end up being one of the best mario party games we’ve had ina while. Im excited for it
Maybe it could be THE BEST given they got Bowser Party but better.
YAY
Cautiously excited
@@sunstar185 Honestly I get the concern with the allies and maybe the inflated economy, which I do definitely understand the concern for the economy, but the allies seem to be a very good part in Mario Party’s unwritten mission: to destroy friendships
I would’ve never thought I’d finally be able to play as Bowser without it being restricted to a single mode.
Now that begs the question: will Mecha Bowser make a comeback?
Bowser was fully playable in Super Mario Party too.
Fun fact:
Shy Guy says in Jamboree is the version from specifically Mario Party 2, where players are in the sky and Lakitu showed the timer which you could use to predict if Shy Guy was going to do a fake-out or not.
And I think that bit of footage shows that timer in form of the falling star that's in the background, which is subtle yet noticable
This has got to be one of the biggest Mario party game to ever release. Everything about this game is just the peak of the peak best Mario party ever. No doubt about it.
Ally's also double negative effects. Such as losing double stars
Exactly! I don't know why people seem to be forgetting that.
Yeah it isnt as OP as he makes it seem, its like a high risk high reward thing
@@ReMad14 yeah it seems like a really cool way of adding more options to the inherent craziness
You can also steal someone's ally if you pass by, and it last 3 turns for what I know.
I think the item minigames will be exclusive to the 2 returning retro boards.
Honestly I don’t care about golden pipes as long as they are somewhat easily accessible to everyone/It is not obtained from the shop and only pops up around once per game
Honestly, the Gold Pipe is really the same gimmick as the Magic Lamp, Star Pipe & the Flutter Orb. So, we've had that Star hopping gimmick since Mario Party 2!
- Mario Party 2, 3, 4, 7, Advance, & Top 100 utilized the Magic Lamp
- Mario Party 5, 6, & 7 used the Flutter Orb
- Mario Party DS used the Star Pipe
- Super Mario Party, Mario Party Super Stars & Super Mario Party Jamboree all use the Gold Pipe.
They're all basically the same item with different names and presentation, but they do the exact same thing: "Take you to the star."
Mario Party 1, 8, 9, 10, Start Rush & Island Tour were the only games to not use this gimmick.
This means only 6 out of 16 games didn't utilize a Star jumping ability where as 11 out of 16 have (Meaning nearly 70% of the franchise so far uses some kind of skip-to-the-star item).
you are forgeting that allies double also the bad things... if u land on Bowser is highly probable that if he takes stuff from you will also be double
so it's a cool risk reward thing
I wonder if some of the new items also double their effects on allies. Like the star hex we saw and that 200% mark-up item.
The thing is youre still much more likely to step on the positive stuff so while the bad stuff is doubled as well it will happen a lot less frequently.
Star Hex definitely is impacted by Allies so if you land on it with an Allie, say goodbye to 2 of your stars
I agree with Marko. Other games have had this mechanic but this looks more like a law of squares. There’s a reason games like MP8 doubled coins from blue and red spaces for the final 5 turns to give everyone more coins. If all good things are doubled, and you’re more likely to get good things, that’s bigger than the less likely bad things
@@SwitchStopthey just confirmed from youtubers getting early access for the game that all allies will only be at the game for three turns and that they can be stolen by just passing by the player that has him
Hot take: I loved ally’s in super Mario party, and I think the fact that you can get double and lose double with ally’s in this game, absolutely rules. If it is a setting, I am never turning that off.
In my opinion, the only problem with ally’s in super was that the boards were not large enough to compensate for the ally gimmick, and the addition of character specific dice blocks didn’t help. But here they don’t add to rolls, and there is no character specific dice block, so I’m all for it.
The reason why it doesn't rule imo is because its to luck based in a game that's already about luck and skill. Adding more luck into the equasion just makes it not to fun. If you had like 3 partners in the first super you were almost unstoppable.
@@Raytheman581 fair enough, to each their own. Apparently, according to swift jar, some new info has been revealed, that ally’s only last 3 turns, and they get stolen when you’re passed by another player, so looks like ally’s won’t be a big thing anyway
@@SPEEDYCOW789 Yep I saw, its a lot more tollearble now and actually ads somes strategy to the game now. Best way I think they could do to balance them.
It's a huge missed opportunity to not include 8-player mode
@@leonpaelinck that would be super cool, but also a 20 turn game would take like 3-4 hours. Still tho, I’d be here for it, it just probably won’t happen
I agree. I don’t think 112 mini games is enough. Most people play the main party mode so it’s gonna get repetitive like Mario party 4 and 5.
They should really make allies optional. That breaks the game. Just like Super Mario party. I hope the economy isn’t busted if everyone has 150 coins what’s the point.
The 4x block is basically the mega mushroom from Mario Party 4. Which was a huge gimmick of that game.
I love that unlockables are back. Stop handing everything to me Nintendo. I want to work for it.
Great vid Thomas
There will be 70 minigames in the main mode if motion minigames are turned off which is still plenty considering most mario party games had around 70 minigames total on average. And if you actually play with motion minigames thats 87.
@@Marko-ij4vyRight but that’s not that many. In Mario party 5, 6, and 7 we had around 80 mini games. And previous Mario parties didn’t have many side modes. You will eventually begin to get repeats, since they are probably only around 22 for each category.
@@sunstar185 Mario party 5,6,7 also had side mode minigames that werent part of the main mode so in the main mode you still wouldnt get much more than 70. And other mp games that didnt have side modes usually had around 70 minigames total still.
@@Marko-ij4vywait really I know 7 had the 8 player mode but that’s basically it. Unless you count rare games which are only like 5ish minigames. 87 isn’t really that much because in a normal game you’re mostly going to be playing free for alls. There aren’t that many duels happening which was a problem I had with 8. There were so many duels in that game.
@@sunstar185 There were also microphone minigames which was its own gimmick that required microphone which is technically equivalent to motion minigames. Mario party 6 had 82 minigames 4 of them being rare and 5 of them being microphone gimmick. Without those counted thats 73 minigames which isnt much more. MP7 had 88 minigames total but 12 of them were 8 player minigames and 3 of them rare minigames so thats again 73 minigames in main mode which isnt much more.MP6 and mp7 also had a lot of duel minigames which took spots for 4 player minigames. Jamboree actually has more free for all minigames than both MP6 and MP7 while it has a lot less duels. I would actually prefer more duel minigames because 5 is too low imo.
Nintendo where is Diddy Kong, Dry Bones and Hammer Bro in Super Mario Party Jamboree? 🤔 💬
WHY NO DRY BONES 😭
I know this is ridiculous
I Agree This Is So Ridiculous!!
I think the 22 means 22 starting characters with more unlock able ones
❌
I think the allies will be time limited like maybe for few turns. Because if you keep ally for 20 turns when you with everything doubled that would be way too ridicilous.
I’ve waited so long for a return to the Mario Party 1 item shop. Being able to buy special blocks that increased a game’s randomness. Blocks could be specifically turned off and on which is fantastic. Please bring this back!!
Allies were a thing in Mario Party Star Rush btw. Which was before Super Mario Party
I agree the whole ally thing should a be a setting that you can turn on or off being able to get two stars just because you have an ally is such an unfair advantage
Switch Stop, Subscribed because your videos always make me smile!
🤖
Honestly, the Gold Pipe is really the same gimmick as the Magic Lamp, Star Pipe & the Flutter Orb. So, we've had that Star hopping gimmick since Mario Party 2!
- Mario Party 2, 3, 4, 7, Advance, & Top 100 utilized the Magic Lamp
- Mario Party 5, 6, & 7 used the Flutter Orb
- Mario Party DS used the Star Pipe
- Super Mario Party, Mario Party Super Stars & Super Mario Party Jamboree all use the Gold Pipe.
They're all basically the same item with different names and presentation, but they do the exact same thing: "Take you to the star."
Mario Party 1, 8, 9, 10, Start Rush & Island Tour were the only games to not use this gimmick.
This means only 6 out of 16 games didn't utilize a Star jumping ability where as 11 out of 16 have (Meaning nearly 70% of the franchise so far uses some kind of skip-to-the-star item).
That thing with the 4 sice blocks... Well that was the main mechanic with mario party 4 where you were not able to visit any item shops, events or the star space when you were using a mega mushroom. It's a cool feature but nothing mind blowing considering mp4 is like 20 years old
7:43 I'm pretty sure that the last time hexes showed up, in Mario Party DS, you could put them 5 spaces ahead of OR behind you. Restricting that to just 2 is a pretty big change.
8:12 And Spongebob literally has Goo(mba) Lagoon too!
8:45 The price increase sticker isn’t Rainbow Galleria’s board-exclusive item because we see it in one of the Goomba Lagoon clips.
Gold Pipe is a good item because it works as a bit of an equalizer. Many times there will be at least one player who has a lot of money to spend, but they get severely unlucky with the star spawn locations resulting in them never getting any stars.
Most Mario Party games that have a warp to the star item gives the player in last ample opportunity to either buy or get these items either via skill or a little bit of luck. So while the gold pipe can be busted (Mario Party DS was extremely broken with its cheap gold pipes and shops where you can buy as much as you want), in most iterations of the series it’s uniquely a way to give the players further in the back a chance to win, and nobody wants to keep playing a Mario Party game when they’re always last with zero chance of winning.
Okay, after the previews for the game have come out, the Ally system seems way more balanced, if what everyone says it true. Because with Allies, they last 3 turns, passing someone STEALS THEIR ALLY, they double effects even on BOWSER SPACES, and you only roll once. They’re certainly more chaotic and way more risk versus rewardy than the broken Ally mechanic in Super. They are the ultimate double edged sword, it looks like, and that seems like it could be fun.
Also, gonna stop you right there on Rainbow Galleria might be cooked and point to the ONE coin total you didn’t mention. DK has like, 50 coins in the footage to everyone else having in the hundreds, and has 6 stars. Everyone else has way less stars for their larger coin totals. Goomba has 3 stars and in the hundreds, sure, but DK has relatively less money to the people who have a ton of money and only 1 star each.
And I think that Rainbow Galleria is going to, on purpose, drown players in coins. Since I think, fittingly enough, the gimmick of Rainbow Galleria, is to spend lots of coins. Like, it’s a shopping mall, you’re gonna want to do a lot of shopping. I’m expecting board events, shops, stars, Boo, and maybe the elevator to all charge you and in that sense, I think we just gotta wait and see if the gimmick is executed well or not.
Also, for the Golden Pipe- it’s literally the same as the Magic Lamp from older Mario Party games. The issue isn’t the item or even the price tag for it (in Superstars anyways, Super had them cost 10 coins and that WAS way too busted). The problem is you could always buy a golden pipe regardless of what place you’re in. All they need to do is have golden pipes not get sold to first place and it’s way more balanced.
And one last, minor thought- Mario Party 3 had item spaces that could give either an item mini-game or a question to get multiple items. We could see the same thing here. No inconsistency as far as I can see, your honor.
From everything the previews are saying, though, any concerns I had before are all starting to go away. Like, I’m not thinking there’s nothing to be concerned over anymore. But I’m relatively more assured with how this game is shaping up with the positive reception to the press demo that people played in the previews.
Allies also double ztars (Mario's Rainbow Castle exclusive, they don't take away stars anymore, they just do nothing.)
I wish they also included a new ‘rafting’ section. It is my favorite !
I’m soooooo excited I love super Mario party and I’m excited for this one too 😃😃😃
So the two retro boards (Western Land and Mario’s Rainbow Castle) have to be unlocked the question is what are the requirements needed to unlock them?
There is unlock-able characters! I bought it!
What are the un-lockable characters if you don’t mind telling us?
There is one retro minigame that I would like to see added to a new MP game and that’s Buried Treasure from the first game
The Turbo dice is a cool idea. But In the earlier Mario Partys if used a mushroom you would go past the events & star if u overshot, so they just doing it again…
Obviously boom boom and pom pom hosted tournaments, you could tell from the initial trailer, they literally were standing there like NPCs
This looks awesome definitely with the inflation part
I’m glad spike toad and Toadette are returning to the playable roster
in the trailer you see once Luigi lands on a red space he gets 5 coins from the golden gomba but he loses 6 coins form the red space instead of three so i think alleys also double the punishment and you can lose 2 stars if you have an ally if you land on a bowser space
I'm excited, don't if i'll be able to get the game on release day, but will ask for it for christmas.
Maybe it's like Mario Party 3 where sometimes toad or kid koopa show up instead of an item mini game that's just my guess right now.Shy guy says looks like the version from I think Mario Party 1 just at night so it's not the same version from Super stars.
Nope, it's the version from Mario Party 2. The one in Superstars was the one from MP 1.
@@SuperSimmerGal okay I couldn't remember which okay thanks for the clarification.
@@SuperSimmerGal Yep you are right for some reason I thought the version from Mario Party Super Stars was from Mario Party 2 I got them backwards no it's from Mario Party 1 lol.
Diddy Kong and Dry Bones could be future DLC characters. Chilly Waters from Mario Party 3 could be a future DLC board.
I hope so
I doubt this game will be getting DLC.
I Hope!
Really excited to get my hands on this! I love the Mario Party series!
uhh... about the allies... you only have them for 3 turns
2:13 bowser really said "holy shit yall gotta give me a second im tired"
Bowser space with ally does get you double-screwed.
i like the idea of being able to steal someones Ally in a mini game when they are close enough to the star. 😂 no double stars for you. 😊
With the ally thing you do know if you buy 2 of everything that dose mean it takes you x2 as long to get the coins back
In Super Mario Party you could co-op play with a friend. Like two players vs two cpu players. Is this also possible in Super Mario Party Jamboree ?
Not all of the retro minigames added in this game are reused from superstars, or 5 player - there’s Three Throw from 4, Defuse or Lose from 5, Platform Peril from 1, just to name a few
There is one retro minigame that I would like to see added to a new MP game and that’s Buried Treasure from the first game
I wonder how you play as bowser on the maps where he is integral , like if it was one map that would be whatever but it’s at least 2 plus a set of mini games
Imma get it on my switch 2 cus i have a lite
Mario party DLC would sell so much
Isn't the item inconsistentcy a reference to Mario Party 3?
Good point. In that game, item spaces would typically result in item mini games. However, sometimes Toad or Baby Bowser (that's what Bowser Jr. was called in the N64 MPs) would show up and ask you a question, and depending on how you answered you would get an item (sometimes even a rare one that could only be obtained that way).
so you wanted to tell me its bad that some people dont want to use motion controls and so some mini games dont show up? we have something called MINI GAME SETS, wich is NOT NEW to the series
I’m Gonna Pass On This One Since They Didn’t Add Dry Bones And Hammer Bro As Playable Characters
At 2:19 you can see something that says "Toad Factory." is this a coincidence or a callback to MKWII?
I have lost 2 stars in one turn on Rainbow Galleria because of my ally and landing on a bowser space 😥
Now I'm curious to know...
What would happen if Bowser lands on his own Bowser space? Is that a thing, just like in *Amiibo party* from Mario Party 10?
I bet fake bowser will accuse the real bowser(which is the one thats playable) of being fake. In case you dont know the stage hazard bowser is actually impostor.
The allies seem to only be on your side for 3 turns.
I still don’t get why they don’t just call this Mario Party 11
Their not gonna number the Mario Parties anymore so people need to stop making this stupid comment
@@MikeDelorme-t2uAnd even if they did, this wouldn't be eleven. It would be 13 or 14 I believe.
Do you know if they finally allow teams? It makes no sense why this hasn't been done years ago. Two friends vs 2 others
7:31 you just read my mind
8:14 Im sorry.... Magic CONK?!
I,m excited so much I just want the game
ND Cube is now Nintendo Cube.
Warp to the star items has always been in mario party tho…
Switch Stop how many turns and what max maximum amount turns will there be in Super Mario Party jamboree
Answer me
And I STILL don’t see homeboy Hammer Bro in the roster.
If only he was in.
Hammer Bro is my favorite Mario enemy I’m scared that he might not be in the game
@@coinygaming2763 He's not in, and why are you scared for? You played mario parties with him not in them right? Same deal.
The new ally system seems WAY more tolerable
I feel excited
1 month left to go until we get our hands on Super Mario Party Jamboree😁😁😁
Can't wait to finally play as Pauline in a Mario Party Game
someone definitely playing one-handed
Why would you want to play as a peach clone
@@megastarwarsrocks99 Peach clone? You realize Pauline actually existed before Peach? Shes the literal OG who appeared on very first mario game.
@@Marko-ij4vy so what?
@@megastarwarsrocks99 How is she Peach clone then when she literally isnt? If anything Rosalina is closer to peach clone. Pauline is most different looking from other princesses.
25 less minigames without motion controls is sad.
Never was a fan of the ally setup I hope you can toggle it on/off
I’d love to get it, yet the store I preordered at just announced its bankruptcy…
You should ask if you can rescind your preorder and then preorder at a different store if possible.
How many minigames are exclusive to the online play?
I’m wondering if we can use yoshi on the new mini game which we ride on a yoshi and that will be kinda weird 😂
I Know!
Between the many different kinds of mini-games and the retro ones, I worry things could get a bit repetitive and there won't be many new, like, 4 player FFA mini-games, which come up by far the most often. Most of the new ones probably require the joycon, which kinda sucks. I'm worried about the minigames from the sounds of this.
I REALLY don't like the sound of this ally system....
Yeah stuff seems too cheap for how many coins they're showing characters have,
This vid is a week late but it's the thought that counts ay?
Mario party double dash 💨
Who cares about the games with the joy con? If you have a switch lite like me just bite the bullet and take a loss for that game. It’s no big deal. I’m not going out and buying a regular switch just so that I can play a few motion controlled mini games.
It would’ve been great if everyone was brought back, but no! 😭
They coupdnt give is chilly waters or.spiny dessert. They couldnt gove is dk jungle or wario battlefield...
I LOVE THIS GAME ALREADY🤍🎀🌬️
Wow one of the most overrated characters of all time being Pauline being playable is definitely one of the 50 most interesting facts.
The graphics look subpar compared to Superstars
I’m gonna pass on this one. Still mad after they screwed us with All Stars
it’s completely ruined. NO DRY BONES 🦴😔
Yes indeed. There are 22 playable characters. It’s a miracle to see Pauline and Ninji, but they might be replacing Diddy Kong and Dry Bones! 😢
This is now worse then the original Super Mario Party ( *in roster* )
Bro it was turn 15 god your a baby
I’m so happy the partners are back and if you don’t like them then play the main game which is just Mario party instead of partner party
Your comment doesn't make sense, you can't turn off the partners as far as we know. The main game is where the partners are at.
🩵🩵🩵🩵🩵🩵🥹
Ally? Yeah this game is cooked
I am second!!!🎉🎉🎉
First like
Second
How many turns is it ?
Normaly you choose. In the superstars it's 10 (minimum), 15, 20...