the stealing an ally mechanic is stupid because you're telling me i just tryharded a minigame for 3 full minutes and im not even guaranteed to keep it for the 3 turns they're there? i feel like if you're gonna have that long of a minigame and the ally isn't even there for long just let the winner keep it
The key to a perfect Mario Party game is customization. Allow players to create the most busted rules or the most balanced or skill based rules. Almost how everyone has their own way of playing Uno.
I think the stealing ally mechanic should be an option before the game starts. If you want the ability for people to pass and steal the ally, that’s fine. Or you can turn that off, and have the winner get them for all three turns. It’s a simple fix they can slide into an update.
I completely love this way. It made me and some friends really pissed at each other 😂 but thanks to that I was able to go from 4th to 1st in the last round.
I believe the boss minigames have a small chance of being picked randomly as a general end of turn minigame. I do not think they show up in the voting. Also I think my hot take is that pro rules should have a variety of turn options. 12 is weird because it feels like too much if you want to play a short party, but it feels like too little if you want to play a longer party
Pacing needs improvement, too many unskippable dialogues and cut scenes. If we can skip mini game tutorials we should be able to toggle off repeated dialogue. Ally should have a toggle as well. Customization can fix this game. Same with economy. Let me play a cheap or expensive game if I want. We need more mini games as well. All the mini games could be converted to board play and imported from super stars. With customization we could remove them if we wanted to. Easy fix
Totally agree, the pacing is way to slow, even compared to other mario parties, way to much unskippable repeates dialog. Custom mario party would be awesome
Most minigames from superstars would work perfectly in jamboree with only small tweeks, lets hope its a dlc pack oe something. This game would be so great with more boards and minigames
@@TheErlend87 its funny to see different opinion about the pacing Since the camera is more dynamic and stuff I dont feel it so bad that the pacing is bad being a bit slower than superstars. For me it doesnt feel slower or so cause I have fun watching the character moving with the dynamic camera they added. It always feels "fast" for me somehow. Sure, if they had the static camera like in the old mario party it would feel slower (for me) but here its fine but ofc.. having the extra option is always the best they can have! The more option you have as a player the better a game is.
The motion control minigames wouldn't be so bad if they had pro controller support you shouldn't be forced to play with a single joycon to access everything
Stealing the ally is the best option they can get to make it more balanced! I think a good option would be an item you had to buy (lets call it: Chain Chomps Chains or something like that) If you have the item and pass someone with an ally, you can steal him/her, if not.. then not.
Boss minigames rarely show up randomly and aren’t in voting. Also, pro rules need more turn options-12 is awkward, too long for quick games, too short for long ones!
i dream of the day we get a smash bros-level of customization for the rules. individually turning off/on certain minigames and bonus stars, customizable coin economy, tweaking allies, motion control minigames having a control stick option, ect. the potential for variety and new ways to play could be amazing
0:01 Intro PART 1 - REGULAR MINIGAME EXPERIENCE 1:35 Good 1 - Minigame Vote 3:05 Bad 1 - Not enough regular Mini Games Yep. I was worried about this. For example, 10 + 10 + 10 + 10 + 10 + 50 is 100 "minigames", but not really 100 when the 10s are side modes. 4:04 Ugly 1 - WHY aren't some minigames Regularly Availible! PART 2 - MAPS, ALLIES, AND SIDE MODES 4:57 Good 2A - Maps are Unique and Fun 6:09 Bad 2 - Side Modes / Bowser's Kaboom Squad 7:18 Good 2B - Ally Minigames 8:04 Ugly 2 - Stealing Allies PART 3 - SOLO AND ITEMS 10:15 Good 3A - Items 10:40 Good 3B - Singleplayer PART 4 - ECONOMY AND PRO RULES 11:41 Bad 4 - Coins. Coins everywhere 13:10 Ugly 4 - Pro Rules Constraints. (Also, WHY aren't these things individual toggles?? WHYYYYYYY) PART 5 - CLOSING 14:36 Final Thoughts 15:00 Outro Also, it appears you forgot to include the end card!
@@kevenvalle4671 that’s always a problem with these new ones since nd cube is obsessed with making random side modes no one cares about. 110 minigames sounds great on the cover but then you realize its spread out between like 15 modes
Boss minigames are available in Party mode as VS minigames. You can only get the boss that appears on that board in the story mode. Therefore, they never appear on the retro boards.
I love the game so much and honestly I think Koopathlon is so underrated It's probably my favourite side mode ever Oh and 11:25 yes you can play them in the main mario party mode i got the eel one while playing tree party.
Playing mainly the Mario Party mode without gimmicky motion controls the games lack of mini games is pretty noticeable. Like you said, most of the games seem to be reserved for side modes.
9:38 it should be an item, like an "Ally Rope" or "Ally Laso" that only last place gets, and gets automatically used upon passing a player who has the ally and steals it
They need to add more customization, this game moves slower than molasses, and items are so cheap. I miss the old days where mushrooms cost 10 coins, now items to steal stars cost 10 coins. Every item needs to be bumped up. The minigames also might be the worst in a while with how few there are once you play without motion controls online
I really don't understand why I can't choose to make my character move faster. We had this option in Superstars, but for some reason, here it is only available for CPUs. Why? Also, the motion controls, like why is Nintendo still so adamant on throwing motion controls down our throats? The Wii is 18 years old now, motion controls are a thing of the past, Nintendo just for the love of God let that damn gimmick go. I think motion controls is what actually sets this game a little bit back. I still love it one of my favorite Mario Parties. Bun only if we could just have an option to map motion controls to buttons. This could make the experience even better. The majority of motion minigames can easily be playable with button controls. But for some reason Nintendo is still stuck in the past with the motion controls and believe people still like that gimmick. No Nintendo, it worked on the Wii and nowhere else it's annoying now. If you could map Skyward sword to button controls, a game that was literally designed for motion controls. I believe you can easily do the same here. It would literally make the game better. I sincerely believe motion controls is what's setting back this game alot.
@@Oyakinya-Izuki that’s an item specific to 1 map. That shouldn’t affect the rest of the game. Idk why nd cube with the switch Mario parties wants to have a terrible economy, with the first one having stars cost 10 by default, superstars had majority of the board full of lucky spaces, and this one has great item variety but has everything at 1/2 the price it should really cost
One thing I didn’t hear you talk about is that this game takes a long time, especially compared to superstars. The animations are kinda drawn out. Love your content!!! 🫶🏼
I don’t really understand the complaint of not enough minigames. There are 53 regular minigames in the roulette which all Mario party games have around 50. Though I can agree turning off motion minigames only leaves 41, that’s a on you for choosing that option
@@MikeDelorme-t2utotally agree, a lot of the motion minigames would totally work with a pro controller, like the minigolf one. There should be 3 options 1 off 2 on 3 pro controller on (some of the motion minigames that should work fine with pro controller) Or switch lite)
@@isaacpomarleau9008 nah man the joy con ones are definitively much worse than ones you can use Pro Controllers / Buttons only Imo they should be rare and niche ones. They should design for the majority of users and for Switch Lite / people using it on the go
The Rosalina ally minigame can totally work without motion controls. The fact that she is the only ally locked behind dumb ass motion controls boggles my mind as to when did NDcube ever thought that was a good idea?@TheErlend87
@@isaacpomarleau9008 when they advertised 110 minigames but it’s only really 41 for online play since they made a bunch of random side modes no one cares about, it’s annoying. Also it’s tough going from 93 minigames to 41
11:11 Boss battles are in main mario party mode but they can only appear when stepping on vs space. So you have to step on vs space and even then other minigames besides boss battles can still be picked instead so relatively low chance of them appearing but theyre still there.
The good: all the side modes are fun for me i sometimes play mario party jamboree without playing mario party The ugly: getting a star from hidden blocks
the real biggest problem with the game is that you can't get 2 chance times by landing on it with an ally. every other space and stop doubles what you do but landing on chance time still only does one chance time. was very disappointed when it happened to me
@@dpackerman4203 it happened the literal first round i played with the first ally one of us got after getting the game and we were so excited to get double chance time and then it just moved on after the first, friend gave a star to the cpu and we were like maybe you'll get it back in the 2nd one and then nothing
This game is waaaaay too luck based imo. Characters who win mini games should have the advantage, but other character get almost as many coins from landing on the millions of luck spaces. I also i agree with what others are saying in the comments regarding allies. It really makes no sense to have a passing player steal someone's ally and makes winning the mini game to get the ally feel almost pointless.
Believe me... Ppl wont have fun if in the party is someone who is rly skilled and win all the minigames.. So they have no chance to win at the end if they dont catch up by winning minigames (except the luck minigames) But the Lucky Spaces are imo the best idea they had. Sure a bit too much here and there. But the old Mario Party had some similar stuff They had a lot of map events where you can collect tons of coins (like MP6 and MP7 for example)
@@StefanB85 I only play against AI, or couch co op with friends so that's not really an issue for me. A few luck spaces would probably be okay i think there is just too many. Its crazy to me how the AI gets as much or more coins than i do from landing on luck spaces despite my winning most/all mini games. The only other Mario Party game i played was the first one on N64 so maybe that's why i have this perspective.
Chance time sucked IMO and im glad they removed it - it took all of your hard work, within 2 cheesy seconds, and gave it to someone who sucks and suddenly you lose. Totally unfair and overpowered mechanic. Glad its gone.
My main complaint is that we can't customize Pro Rules. The idea is so good, but it'd be perfect if we could pick and choose the amount and kind of randomness available.
I disagree on the Ally stealing mechanic- with how some people are, how they can sweep every Minigame in a single game, to have them win an Ally and just keep it forever would suck. And honestly, you can just try and strategize around the mechanic to either keep it or steal it with good items or letting someone else you know you can beat take the advantage, since I have won Ally Minigames even when my brother got the advantage. I can agree it’s not a perfect system- the best option I saw was suggested that you have to pay to steal the Ally while you pass. But I think the Allies need to be able to be stolen, if only because again, if you have that one player in the group that will win every Ally game you play, then you’re just handing those players ALL the free wins. Also, nah, man, I hate Chance Time with a burning passion. Usually I play with my brother so anytime Chance Time comes up, I’m just worried if I’ll get screwed over from a win that I’ve been working hard to get. Like, it can be funny when there’s nothing to lose, but it sucks majorly when I have everything to lose.
Tbh I don't really agree with you on the Chance Time. You can't tell me when the third block is spinning that fast that it is skill-based. Pro Rules are meant to make the game more skill-based and Chance Time is just a random exchanging of coins or stars. You can end someone's game just because you happened to randomly hit the last block and take a star from them or even switch star count's with them. Also, I'd love a ranking of all the minigames.
wish we had diddy kong and I love the game but the issues are with the stars it feels so easy to lose the whole game instantly by having simple bad luck I wish coins were also harder to get
You forgot the dumb event spaces on the track map. Loterally a recreation of space land where no one can move anywhere. Has a 15 turn game where only 1 player got a star
@DarthVader964 it’s actually good. You get pushed in front instead of behind and there’s no interaction that forces you to pay to increase the pushback
@@DarthVader964 he never said RACE. I only did the race once, and have not had any issues with those even spaces.. my issue was, the map is boring since your forced to go all the way around for the star
9:15 if there was a one turn immunity to where you get to have the ally, I think this would mechanic would be perfectly fine Heavily respect you giving a nuanced critique of the game instead of blaming praising it, calling it "a return to form" for the series. I do really like this game, but there are some problems to be had here
I couldn't agree more on minigame variety on the main mode. I thought exactly the same about the ''waste'' of plenty excellent minigames that are only playable in side modes. I hope they will add more, because I'm already getting bored playing party mode, even if I love the game. It feels like I always get the same minigames, and only about half of them are fun to me. Anyway great video!
I hardly disagree with Allies being stolen. Since they can make huge comebacks it is fair in my opinion that they can be stolen. If the allies were not as strong as they were then I would agree that they should not be stolen but in their current state, I dissagree.
For my friend group at least, Chance Time is the worst part of the game. I can't quantify it, but it feels less fair than losing a star to a Bowser space or a Boo. Inevitably with the people I play with, Chance Time brings about "oh god don't let me lose anything" instead of the exhilaration of "oh god let me win big"
I wouldn't say I like the minigames voting option and will never choose to use it. Makes it so the team of 3 in 1v3s can always stack the vote towards minigames in their favor
Is it just me, or are some of the Jamboree Buddies extremely rare? Like, Yoshi and Rosalina have not appeared as Jamboree Buddies for me at all yet, and Daisy only appeared once as a Jamboree Buddy for me, meanwhile Donkey Kong has appeared as an ally so many times. Why aren’t Yoshi or Rosalina showing up for me? I’m making sure nobody’s playing as them + I have motion control minigames enabled and they still refuse to appear. It’s really frustrating because it’s preventing me from getting two achievements because I need to use their ally abilities to get two achievements. Is anyone else having this issue?
The ally system is fun, but in boards like Mario’s rainbow castle, the stealing ally thing is truly just stupid, just a duel Minigame if you stand on the same space, that would be nice.
The thing that annoys me is the online party mode that sets you up against CPU. What's the point in that? Also the khoopathlon mode is great but doesn't have enough games and should allow several players on the same console.
Hey everyone, I've never played a Mario Party in my life, and this new game made me wonder, which Mario Party should I get? Jamoree, Superstars or Super (this one I've heard is not very good). I'd love to hear your opinions, keep in mind I've never played any single one, thanks :)
I don't like chance time so that ugly is a pro for me. This ally system sounds terrible though. And I was worried about the number of mini-games. Between losing some if you want to use an actual controller and many being for other modes, that wouldn't leave a whole lot.
For me, Jamboree did alot of things right. My biggest problems are the ally stealing bit, some balancing issues in some minigames(mostly the 1v3) and the coin economy. I can win every Jamboree Buddy minigame and still get no value from them because someone walked past me or I can just lose on purpose, roll a Triple dice, steal the buddy and still make use of the Jamboree buddy. It makes no sense at all. Some minigames are just absolutely terrible to play and honestly should've been scrapped or made shorter. Tricky Turntables is waay too long of a minigame, especially as a coin minigame. Sunset Standoff gives the solo player 5 whole rounds to knock out 3 people in a small space while they cover half that space. 5 rounds! I think 3 is more than enough, but 5 rounds? And the advantages in some Jamboree minigames are beyond busted like Peach's 10 point gift, Rosalina's Speed boost before the race even starts and Luigi's cleared room. And coins. Just like in Super Mario Party and Mario Party Superstars, getting coins is waaaaaaay too easy. We breathe, and the game gifts players 20 coins. There's no point on winning a minigmae for that sweet 10 coin victory bonus, cuz second and 3rd Also get something. And if there's a tie, then everyone gets 10 coins
I hate chance time on mario party superstars I've lost like 2 stars from that and a couple days ago on jamboore I lost 90 coins to a person with 1 like we traded...
Mario party 2018 was far better. Especially when being able to have open choices where to go on the bored. The forced one way direction on this game sucks. Its sucked in all stars and it sucks in this. I enjoy playing this game with someone and we like to be on the same team and have a good laugh. This is pretty boring.
For the ally stealing I think that duels is the perfect solution. You have to strategically land on the space and then you have to play it out in a mini game.
the stealing an ally mechanic is stupid because you're telling me i just tryharded a minigame for 3 full minutes and im not even guaranteed to keep it for the 3 turns they're there? i feel like if you're gonna have that long of a minigame and the ally isn't even there for long just let the winner keep it
My thoughts exactly.
Nah, i just balance the game. Otherwise the ally is too OP
I'd rather make that an item, like an "Ally Laso" or "Ally Rope" that captures the ally when you pass someone with an ally
I really thought that was a glitch the first time I noticed it. It left me with confusion.
@@denize7166 for a 3 minute minigame it should be op. it's not even that op just a good advantage, and it's only for 3 turns
The key to a perfect Mario Party game is customization. Allow players to create the most busted rules or the most balanced or skill based rules. Almost how everyone has their own way of playing Uno.
@@TheDarkGBJ absolutely, imagine how good this game could become with post lauch support, board/minigames dlc and more customizations!
Like Smash Bros. I can turn on all items, some items, or no items depending on what group of people I'm playing with.
I don’t understand the lack of customization in Mario Party games. It would make the game infinitely better
And remove allies
@@Stargazing_night_sky no. Just make it optional
I think the stealing ally mechanic should be an option before the game starts. If you want the ability for people to pass and steal the ally, that’s fine. Or you can turn that off, and have the winner get them for all three turns. It’s a simple fix they can slide into an update.
I completely love this way. It made me and some friends really pissed at each other 😂 but thanks to that I was able to go from 4th to 1st in the last round.
I believe the boss minigames have a small chance of being picked randomly as a general end of turn minigame. I do not think they show up in the voting. Also I think my hot take is that pro rules should have a variety of turn options. 12 is weird because it feels like too much if you want to play a short party, but it feels like too little if you want to play a longer party
Pacing needs improvement, too many unskippable dialogues and cut scenes. If we can skip mini game tutorials we should be able to toggle off repeated dialogue. Ally should have a toggle as well. Customization can fix this game. Same with economy. Let me play a cheap or expensive game if I want. We need more mini games as well. All the mini games could be converted to board play and imported from super stars. With customization we could remove them if we wanted to. Easy fix
Totally agree, the pacing is way to slow, even compared to other mario parties, way to much unskippable repeates dialog.
Custom mario party would be awesome
Most minigames from superstars would work perfectly in jamboree with only small tweeks, lets hope its a dlc pack oe something. This game would be so great with more boards and minigames
I hate how slow the camera moves, and how awkwardly long the cutscenes are (it shows characters just standing there for like 3 seconds)
@@TheErlend87 its funny to see different opinion about the pacing
Since the camera is more dynamic and stuff I dont feel it so bad that the pacing is bad being a bit slower than superstars.
For me it doesnt feel slower or so cause I have fun watching the character moving with the dynamic camera they added. It always feels "fast" for me somehow.
Sure, if they had the static camera like in the old mario party it would feel slower (for me) but here its fine
but ofc.. having the extra option is always the best they can have! The more option you have as a player the better a game is.
The motion control minigames wouldn't be so bad if they had pro controller support you shouldn't be forced to play with a single joycon to access everything
Yeah,lots of the minigames could easily work with pro controller, they are probably more worried about switch lite i bet!
Totally agree, I just hate switching the controllers.
Stealing the ally is the best option they can get to make it more balanced!
I think a good option would be an item you had to buy (lets call it: Chain Chomps Chains or something like that)
If you have the item and pass someone with an ally, you can steal him/her, if not.. then not.
Boss minigames rarely show up randomly and aren’t in voting. Also, pro rules need more turn options-12 is awkward, too long for quick games, too short for long ones!
i dream of the day we get a smash bros-level of customization for the rules. individually turning off/on certain minigames and bonus stars, customizable coin economy, tweaking allies, motion control minigames having a control stick option, ect. the potential for variety and new ways to play could be amazing
0:01 Intro
PART 1 - REGULAR MINIGAME EXPERIENCE
1:35 Good 1 - Minigame Vote
3:05 Bad 1 - Not enough regular Mini Games
Yep. I was worried about this. For example, 10 + 10 + 10 + 10 + 10 + 50 is 100 "minigames", but not really 100 when the 10s are side modes.
4:04 Ugly 1 - WHY aren't some minigames Regularly Availible!
PART 2 - MAPS, ALLIES, AND SIDE MODES
4:57 Good 2A - Maps are Unique and Fun
6:09 Bad 2 - Side Modes / Bowser's Kaboom Squad
7:18 Good 2B - Ally Minigames
8:04 Ugly 2 - Stealing Allies
PART 3 - SOLO AND ITEMS
10:15 Good 3A - Items
10:40 Good 3B - Singleplayer
PART 4 - ECONOMY AND PRO RULES
11:41 Bad 4 - Coins. Coins everywhere
13:10 Ugly 4 - Pro Rules Constraints.
(Also, WHY aren't these things individual toggles?? WHYYYYYYY)
PART 5 - CLOSING
14:36 Final Thoughts
15:00 Outro
Also, it appears you forgot to include the end card!
Ahh thanks I’ll add it now!
biggest issue: too god damn slow. a 45 minute Superstars match is atleast 2 hours here. it’s absurd.
My biggest complaint is not enough mini games I hate replaying mini games even if it’s a mini game I like
@@kevenvalle4671 that’s always a problem with these new ones since nd cube is obsessed with making random side modes no one cares about. 110 minigames sounds great on the cover but then you realize its spread out between like 15 modes
You can fight bosses in the main mode through vs spaces.
Boss minigames are available in Party mode as VS minigames. You can only get the boss that appears on that board in the story mode. Therefore, they never appear on the retro boards.
@@elephantyarn7378 good to know! Thanks!
I love the game so much and honestly I think Koopathlon is so underrated It's probably my favourite side mode ever
Oh and 11:25 yes you can play them in the main mario party mode i got the eel one while playing tree party.
Playing mainly the Mario Party mode without gimmicky motion controls the games lack of mini games is pretty noticeable. Like you said, most of the games seem to be reserved for side modes.
The fact you can’t play as Bowser in the koopathalon or Bowser’s Kaboom Squad is so stupid but other then that, I really enjoy this game
9:38 it should be an item, like an "Ally Rope" or "Ally Laso" that only last place gets, and gets automatically used upon passing a player who has the ally and steals it
I'd rather just have everyone be able to get it. Would make things more interesting for everyone
100% this would be perfect
I think at least a 10 coin "bribe" fee would be enough, maybie the fee could increase for each time it happens?
They need to add more customization, this game moves slower than molasses, and items are so cheap. I miss the old days where mushrooms cost 10 coins, now items to steal stars cost 10 coins. Every item needs to be bumped up. The minigames also might be the worst in a while with how few there are once you play without motion controls online
Agree, we should be able to customize the prices of items and other stuff. Lets hope it gets dlc soon!
I really don't understand why I can't choose to make my character move faster. We had this option in Superstars, but for some reason, here it is only available for CPUs. Why? Also, the motion controls, like why is Nintendo still so adamant on throwing motion controls down our throats? The Wii is 18 years old now, motion controls are a thing of the past, Nintendo just for the love of God let that damn gimmick go. I think motion controls is what actually sets this game a little bit back. I still love it one of my favorite Mario Parties. Bun only if we could just have an option to map motion controls to buttons. This could make the experience even better. The majority of motion minigames can easily be playable with button controls. But for some reason Nintendo is still stuck in the past with the motion controls and believe people still like that gimmick. No Nintendo, it worked on the Wii and nowhere else it's annoying now. If you could map Skyward sword to button controls, a game that was literally designed for motion controls. I believe you can easily do the same here. It would literally make the game better. I sincerely believe motion controls is what's setting back this game alot.
They probably bumped it down for the market 2x pricier sticker
@@Oyakinya-Izuki that’s an item specific to 1 map. That shouldn’t affect the rest of the game. Idk why nd cube with the switch Mario parties wants to have a terrible economy, with the first one having stars cost 10 by default, superstars had majority of the board full of lucky spaces, and this one has great item variety but has everything at 1/2 the price it should really cost
One thing I didn’t hear you talk about is that this game takes a long time, especially compared to superstars. The animations are kinda drawn out.
Love your content!!! 🫶🏼
Absolutely, so much needless boring dialogue
I don’t really understand the complaint of not enough minigames. There are 53 regular minigames in the roulette which all Mario party games have around 50. Though I can agree turning off motion minigames only leaves 41, that’s a on you for choosing that option
I wouldn't mind this if the motion minigames had pro controller support you shouldn't be handicapped cause you prefer using that over a single joycon
@@MikeDelorme-t2utotally agree, a lot of the motion minigames would totally work with a pro controller, like the minigolf one.
There should be 3 options
1 off
2 on
3 pro controller on (some of the motion minigames that should work fine with pro controller)
Or switch lite)
@@isaacpomarleau9008 nah man the joy con ones are definitively much worse than ones you can use Pro Controllers / Buttons only
Imo they should be rare and niche ones. They should design for the majority of users and for Switch Lite / people using it on the go
The Rosalina ally minigame can totally work without motion controls. The fact that she is the only ally locked behind dumb ass motion controls boggles my mind as to when did NDcube ever thought that was a good idea?@TheErlend87
@@isaacpomarleau9008 when they advertised 110 minigames but it’s only really 41 for online play since they made a bunch of random side modes no one cares about, it’s annoying. Also it’s tough going from 93 minigames to 41
11:11 Boss battles are in main mario party mode but they can only appear when stepping on vs space. So you have to step on vs space and even then other minigames besides boss battles can still be picked instead so relatively low chance of them appearing but theyre still there.
The good: all the side modes are fun for me i sometimes play mario party jamboree without playing mario party
The ugly: getting a star from hidden blocks
12:00 Honestly they should either go back to having 1st Place only getting coins or make the items more expensive.
Or the loosers loos coin like in mp1!
Yeah, setting custom prices would be great
the real biggest problem with the game is that you can't get 2 chance times by landing on it with an ally. every other space and stop doubles what you do but landing on chance time still only does one chance time. was very disappointed when it happened to me
That actually would be insane, I’ve never thought about that. Holy crap
@@dpackerman4203 it happened the literal first round i played with the first ally one of us got after getting the game and we were so excited to get double chance time and then it just moved on after the first, friend gave a star to the cpu and we were like maybe you'll get it back in the 2nd one and then nothing
a boo repellent item comeback would be nice as everyone’s at boo every other term as there’s so many ways to get coins fast
Don't underestimate my ability to lose a mini game while having the advantage
@@MRoccoMarzullo 😂
This game is waaaaay too luck based imo.
Characters who win mini games should have the advantage, but other character get almost as many coins from landing on the millions of luck spaces.
I also i agree with what others are saying in the comments regarding allies. It really makes no sense to have a passing player steal someone's ally and makes winning the mini game to get the ally feel almost pointless.
Believe me... Ppl wont have fun if in the party is someone who is rly skilled and win all the minigames..
So they have no chance to win at the end if they dont catch up by winning minigames (except the luck minigames)
But the Lucky Spaces are imo the best idea they had. Sure a bit too much here and there. But the old Mario Party had some similar stuff
They had a lot of map events where you can collect tons of coins (like MP6 and MP7 for example)
@@StefanB85 I only play against AI, or couch co op with friends so that's not really an issue for me.
A few luck spaces would probably be okay i think there is just too many. Its crazy to me how the AI gets as much or more coins than i do from landing on luck spaces despite my winning most/all mini games.
The only other Mario Party game i played was the first one on N64 so maybe that's why i have this perspective.
Chance time sucked IMO and im glad they removed it - it took all of your hard work, within 2 cheesy seconds, and gave it to someone who sucks and suddenly you lose. Totally unfair and overpowered mechanic. Glad its gone.
Who's gonna tell him...
I have painful memories of playing Mario Kart DS and losing stars thanks to a rigged game of that Cheep Cheep Chance minigame.
My main complaint is that we can't customize Pro Rules. The idea is so good, but it'd be perfect if we could pick and choose the amount and kind of randomness available.
I disagree on the Ally stealing mechanic- with how some people are, how they can sweep every Minigame in a single game, to have them win an Ally and just keep it forever would suck. And honestly, you can just try and strategize around the mechanic to either keep it or steal it with good items or letting someone else you know you can beat take the advantage, since I have won Ally Minigames even when my brother got the advantage.
I can agree it’s not a perfect system- the best option I saw was suggested that you have to pay to steal the Ally while you pass. But I think the Allies need to be able to be stolen, if only because again, if you have that one player in the group that will win every Ally game you play, then you’re just handing those players ALL the free wins.
Also, nah, man, I hate Chance Time with a burning passion. Usually I play with my brother so anytime Chance Time comes up, I’m just worried if I’ll get screwed over from a win that I’ve been working hard to get. Like, it can be funny when there’s nothing to lose, but it sucks majorly when I have everything to lose.
Tbh I don't really agree with you on the Chance Time. You can't tell me when the third block is spinning that fast that it is skill-based. Pro Rules are meant to make the game more skill-based and Chance Time is just a random exchanging of coins or stars. You can end someone's game just because you happened to randomly hit the last block and take a star from them or even switch star count's with them. Also, I'd love a ranking of all the minigames.
The bosses are in the main Mario party mode they're just really rare because they're so little amount of them
wish we had diddy kong and I love the game but the issues are with the stars it feels so easy to lose the whole game instantly by having simple bad luck I wish coins were also harder to get
You forgot the dumb event spaces on the track map. Loterally a recreation of space land where no one can move anywhere.
Has a 15 turn game where only 1 player got a star
So?! What's wrong with that?
you talking about the island one? Get a warp pipe or shell item.
@@GUKingOfHeart the racetrack map. Read
@DarthVader964 it’s actually good. You get pushed in front instead of behind and there’s no interaction that forces you to pay to increase the pushback
@@DarthVader964 he never said RACE. I only did the race once, and have not had any issues with those even spaces.. my issue was, the map is boring since your forced to go all the way around for the star
This game is amazing but
*nothing will every beat Mario Party 6.*
The boss minigames can have a small chance to be selected in the VS minigame space so yeah you can get them in the base party mode.
9:15 if there was a one turn immunity to where you get to have the ally, I think this would mechanic would be perfectly fine
Heavily respect you giving a nuanced critique of the game instead of blaming praising it, calling it "a return to form" for the series. I do really like this game, but there are some problems to be had here
Yeah a one turn buffer would be great
@@SwitchStopor at least a bribe fee!
This game needs cusom rules and dlc!
When a CPU landed on a VS space, Boss Sumo Bro’s minigame was chosen so yes, you can get boss Minigames in the main Party mode, but it’s pretty rare.
Bad minigames are part of the fun of Mario Party. Voting will always be off
some minigames are just boring, besides if you really want you can still vote for them when they appear.
You can get a battle duel glove that duels a star on the line in the party rules mode. They sell it at one of the shops for 40 coins.
I couldn't agree more on minigame variety on the main mode. I thought exactly the same about the ''waste'' of plenty excellent minigames that are only playable in side modes. I hope they will add more, because I'm already getting bored playing party mode, even if I love the game. It feels like I always get the same minigames, and only about half of them are fun to me. Anyway great video!
Glad u agree! Thanks!
I hardly disagree with Allies being stolen. Since they can make huge comebacks it is fair in my opinion that they can be stolen. If the allies were not as strong as they were then I would agree that they should not be stolen but in their current state, I dissagree.
For my friend group at least, Chance Time is the worst part of the game. I can't quantify it, but it feels less fair than losing a star to a Bowser space or a Boo. Inevitably with the people I play with, Chance Time brings about "oh god don't let me lose anything" instead of the exhilaration of "oh god let me win big"
I just hope this one has some kind of support; add like 2 new characters, a stage and a few dozen mini games in an update. Easy.
The boss minigames ARE actually available to play in main mario party. I got the rocky wrench one in my first game on a vs space
Is it a perfect game no. But its my fav since mp8. Over 9, smp, and superstars
I wouldn't say I like the minigames voting option and will never choose to use it. Makes it so the team of 3 in 1v3s can always stack the vote towards minigames in their favor
Is it just me, or are some of the Jamboree Buddies extremely rare? Like, Yoshi and Rosalina have not appeared as Jamboree Buddies for me at all yet, and Daisy only appeared once as a Jamboree Buddy for me, meanwhile Donkey Kong has appeared as an ally so many times. Why aren’t Yoshi or Rosalina showing up for me? I’m making sure nobody’s playing as them + I have motion control minigames enabled and they still refuse to appear. It’s really frustrating because it’s preventing me from getting two achievements because I need to use their ally abilities to get two achievements. Is anyone else having this issue?
The ally system is fun, but in boards like Mario’s rainbow castle, the stealing ally thing is truly just stupid, just a duel Minigame if you stand on the same space, that would be nice.
the game used to be competitive and fun i don't feel like i have control on what's going on really
The thing that annoys me is the online party mode that sets you up against CPU. What's the point in that? Also the khoopathlon mode is great but doesn't have enough games and should allow several players on the same console.
I ate a paper CliffordLongNose
I hope they have DLCs for this game, they won’t, but I hope
speed up mario party boards & fix allies! there’s OP
Yes, you can get the boss minigames in the main modes.
Hey everyone, I've never played a Mario Party in my life, and this new game made me wonder, which Mario Party should I get? Jamoree, Superstars or Super (this one I've heard is not very good). I'd love to hear your opinions, keep in mind I've never played any single one, thanks :)
Out of the three, I’d say jamboree! Superstars is also good if you can get it on sale it might be better!
@@SwitchStop Thanks! Jamboree comes first then, later I'll go for Superstars :)
I don't like chance time so that ugly is a pro for me.
This ally system sounds terrible though. And I was worried about the number of mini-games. Between losing some if you want to use an actual controller and many being for other modes, that wouldn't leave a whole lot.
I feel like everything in the "ugly" Category Manager an be patched in a future update
Would love to see you rank all mario party games
2:05 you’ve been beaten in that category
Pro rules is skill based and you complain about a space called chance time being removed. That is the entire point get rid of chance
NEW SWITCH STOP VIDEO!!!!!! 🔥🔥🔥🔥🔥🦅🦅🦅🦅🦅🗣️🗣️🗣️🗣️🗣️🗣️
Yes you can get the boss minigames while playing normal mario party
I love Kaboom squad, what?
Can you access all of the mini games just to play without the board game part ?
Yes but it's single player only.
Any other gate keeper enjoyers?
I love luck based minigames
Ive played the Mega Stingby boss minigame once
Boss minigames are in the party mode
For me, Jamboree did alot of things right.
My biggest problems are the ally stealing bit, some balancing issues in some minigames(mostly the 1v3) and the coin economy.
I can win every Jamboree Buddy minigame and still get no value from them because someone walked past me or I can just lose on purpose, roll a Triple dice, steal the buddy and still make use of the Jamboree buddy. It makes no sense at all.
Some minigames are just absolutely terrible to play and honestly should've been scrapped or made shorter.
Tricky Turntables is waay too long of a minigame, especially as a coin minigame. Sunset Standoff gives the solo player 5 whole rounds to knock out 3 people in a small space while they cover half that space. 5 rounds! I think 3 is more than enough, but 5 rounds? And the advantages in some Jamboree minigames are beyond busted like Peach's 10 point gift, Rosalina's Speed boost before the race even starts and Luigi's cleared room.
And coins. Just like in Super Mario Party and Mario Party Superstars, getting coins is waaaaaaay too easy. We breathe, and the game gifts players 20 coins. There's no point on winning a minigmae for that sweet 10 coin victory bonus, cuz second and 3rd Also get something. And if there's a tie, then everyone gets 10 coins
I hate chance time on mario party superstars I've lost like 2 stars from that and a couple days ago on jamboore I lost 90 coins to a person with 1 like we traded...
Well I think they are on the Vs space I think
Mario party 2018 was far better. Especially when being able to have open choices where to go on the bored. The forced one way direction on this game sucks. Its sucked in all stars and it sucks in this. I enjoy playing this game with someone and we like to be on the same team and have a good laugh. This is pretty boring.
This is probably the best Super Mario Party ever, this game is absolutely amazing!
No, 3 and 6 clears
You be can play the boss mini games in the main Mario party game. I got to play it
Alley's show up too much, the games are too long. I dread it whenever they appear and already turned me off to the game.
Maybe they will update it
Republican Party ❌️
Democratic Party ❌️
Mario Party ✅️
just remaster mario party 8 with a combo of like 2 and 3
11:20 i did.
For the ally stealing I think that duels is the perfect solution. You have to strategically land on the space and then you have to play it out in a mini game.
You can send then this video
4:10, not really, rhythm kitchen uses motion controls
Yes and there are motion minigames in the main mode. So if you turn on motion minigames rhythm kitchen could have still appeared in the main mode.
Disagree with the uglies, the game is just awesome! Perfect!
hi :D i dont wanna be that guy but second :)
First
Chance time sucks ass