As a developer who worked on Darkest Hour for 9 years, thank you for this. One of my favorite things about Darkest Hour are those rare moments where I'm standing out of cover somehow miraculously surviving the hail of bullets. Shouting at those around me to stand up and charge! Then lead them by example and run through the smoke somehow continuously dodging the wall of fire. Reach the other side and dive into a trench. Then begin to reduce the enemy enough that a few friends manage to join me in the risk. But that very risk is what actually makes the difference in Darkest Hour. It's a game that seemingly punishes risk, but ultimately is so rewarding of risk. This contradictory is the very one that exists in war. He who risks and fails takes the same risk as the hero who achieves. To me heroes of war are all those involved, to suffer because of war is a suffering of heroic proportions. Just as we should respect a deadly weapon in peace time, we should respect all those who are involved in such a human calamity. Darkest Hour paints this picture of "It's not possible" but yet "No, it's necessary." The game creates a need to improvise to get the job done. It requires thought, a thinking man's shooter. Sometimes the 1st, 2nd, 3rd solution you try doesn't work. This very need-to-improvise is what all combatants deal with, especially leaders. The respawn nature gives players a chance to learn and improvise, to take risks that only the brave would in real life. I think Darkest Hour does the best job of providing the stage for players to role play as a brave dog soldier in an impossible situation and somehow feel accomplished when some level of progress is made. Favorite part of your video: 7:15 - 8:37
this is a youtube video i go back to fairly often, it's what got me into Darkest Hour 2 years ago and I haven't stopped playing. I was always a fan of RO2, RS2 and Insurgency but DH is all my friends and I play now for that "tactical shooter" fix. There's just so many moments that are movie like and I can genuinely recall entire matches in Darkest Hour and how they went. I especially love the suppression mechanics, I've had times where I've had to spray an SMG at a squad of enemies for them to all dive to prone instead of me just being able to beam all of them like in say Insurgency. I've cleared buildings full of enemies with grenades and a bayonet, only to be friendly fired straight afterwards. Despite it's age; it's gritty and realistic yet fairly simple, with great sound design and visual feedback (especially for an older game) You really nailed it with this vid, hope you're looking forward to the Sicily update just like me!
Thanks for your comment bro, This has always been the video I've been most proud of so I'm always appreciative of comments. I still play DH regularly (Although Arma Reforger is using up most of my free time) My in game name is MrDoubleyew so I'll be on the look out for you. See you on the battlefield@@crumpetcommandos779
Great Job, I was lead Developer on this game for a good few years and joined the team right at the start of it's development. Had many great times not only making it but also playing and repeatedly testing it. Made some really good friends and some excellent artists. Theel and Basnet took over from me when I left and have continued to build on what we had achieved. in the video you have concentrated on the infantry side of the game, But DarkestHour had one heck of a good Tanking community and the coders didn't some fine work on getting the vehicles as near as the could to the real thing. All the best to everyone and keep it up guys.
I used to play Darkest Hour (total of 215hrs) but i havent touched it in 8 years, but your video managed to bring back a lot of memories, like the ultra slow acceleration when trying to run away from a grenade or having to shoot ahead of your target if you have over 150 ping (in order to land a hit), also the melee combat that you featured in the video was always a moment that made everyone panic and smash all buttons in order to kill their opponent. So all in all your video is a huge nostalgia trip and it also brings back those old memories of your team just getting moved down and after 10-15 minutes of constant dying someone manages to cap the objective but you still lose due to running out of reinforcements...but just getting that 1 objective after all those deaths feels like a victory (even if it´s just a pyrrhic victory)
Best Realism WW2 Shooter hands down. Bring back voice emotes. _Schweine!_ When Fury came out I had a friend go and see it. I asked him, "did it end with the Tiger?" "No, they..." "Wait wait, let me guess. They smoked the Tiger and shot it from behind." "Uhh, yeah?" I've personally been that Sherman in the movie Fury, Thanks Darkest Hour.
@@worldview2134 oh yes. There is an armored 24/7 srrver now as well though. But Jolly Rogers was great. I still remember those huge halls wherein you picked your tank and drove off to the front.
I remember thinking that so many people die in a single match of Red Orchestra that it couldn't possibly be a realistic depiction of a real WW2 battle. So I looked up some battles of WW2 and how many casualties there were, then I compared that to Red Orchestra and factored in the duration of a match vs the duration of the real battle to find out how many people were killed per hour on average. Guess what... it was pretty much the same. People die at the same frequency in a real battle as they do in Red Orchestra. Think about all those random deaths when you're playing, those ones where you just drop dead from a gunshot out of nowhere, or a random artillery shell - where there was literally nothing you could do to avoid dying. All those deaths are representative of reality. For every 10 random deaths in a match of Red Orchestra, 10 real human beings would be killed in a real WW2 battle - most likely in similarly random and unavoidable ways. I think that really hammers home the point of this video. Death in war most often comes suddenly, randomly, chaotically and completely unavoidably. That is truly horrifying...
I felt like Brothers In Arms: Road to Hill 30 taught me more to be tactical than RO2. Which has helped me appreaciate RO1 and Darkest Hour a little more.
Played this back in the day and forgot about it. Going through my steam library a couple of weeks ago, seen it and downloaded it. How did I forget it, absolute goat of a game. They defo don’t make them like this anymore
In terms of gameplay, DH is an improved version of Red Orchestra. And if you play DH first and then you go to play red orchestra, you feel red orchestra slow like a river of poop
Really good game. I'm still playing this game. I though i suck at this game but for everybody it's a really hard game en realistic game. No call of duty shit.
I never had the opportunity to play Darkest Hour but your video surely shows how much time you spent enjoying it. It's a shame this type of games don't gain so much attention as other online fps's. Keep up the good work man! I love your videos!
That was the first game where I was frightened to cross a road and rather take it slowly than to rush. I think that also the fact that you can die in shot rather than being a bullet sponge adds to the immersion of despair
You put into words what I was thinking earlier this morning xD like, it's clunky, it's blocky, it's old, it's almost empty at times, it's not pretty, but it is THE most immersive WW2 experience you can ever play. This game is capable of giving you PTSD seeing all your teammates blowing up in pieces and then getting blown to pieces yourself, all to respawn and die in a brutal way all over again... This game has the right atmosphere and setting. I wish more people played this rather than PS and CoD or whatevs because full server battles are freaking amazing and you no longer get to see that these days :C
watching the gameplay footage in this video makes it feel like as if a ww2 game has some pretty good horror elements that just makes the fight more terrifying then just fun
For those wondering if this game is still active, as of March 2023 it is! You get a full server (72 people) every day usually between 6pm-10pm GMT. It's regularly updated. And not only is it Western front battles but also Eastern front. The battles in Berlin using Volksturm weaponry is truly gripping. An Italian faction is also getting introduced soon with all new maps, vehicles and weapons!
this is probably the only game in wich if a single competent player that gets the appropriate role it can deny the whole enemy team an objective for the whole match, i remember for example when i managed to get a mg42 on dog green, took it on the left hills and basically turkey shoot the allied team, 150-160 kills everytime, the same goes for tank combat, king tiger in "la gleize" comes to mind
I spent many nights playing DH until the early hours of the morning. It was the best WW2 multiplayer game I've ever played. I have so many fond memories of playing, making friends through the game and joining clans. It was probably the second MP game I ever played online and I was hooked. I'm glad people still play. I wish the mod team would make their own standalone game on a newer engine. I know it would be insanely good.
Right there with you. It was the only game like it on OSX so that's what prompted me to play it so much. Luckily it's still being worked on an improved
I feel like The Last of Us' Factions multiplayer captures that frenetic energy of unexpected CQB with minimal training without the jank of an old game with awkward animations and dodgy netcode. Two player will desperately try to land their very limited number of shots, position outside melee range, scramble for improvised weapons, dive in and out of cover, and do anything it takes to survive the encounter. It's about fighting dirty, and there's really nothing else like it
Man i started to view your videos with the splinter cell ensay, and i have to Say, that you're pretty good, Even the coments on your video are goods, they Even making me improve My English (i'm from latin america),keep the great Job buddy, greetings from argentina!
The panic of "fuck, I just walked into a room full of russians, armed with a k98k and only 2 rounds left" always makes me appreciate the pistol I picked up omw to that infested room
I played this for a 6 month stretch in 2011, then red orchestra 2 came out and I never really returned. I've since been deep into Hell let loose the past 2 years. DH got my toes wet in a realistic WW2 game. Maybe I should go back and see what it was like again.
Played this a ton in highschool like 10 years ago. Played it again today on a full server (its saturday) had a lot of fun. Its one of my fav all time ww2 games, and is better then red orchestra 2 which is VERY lacking in content. I like the simpler, easier on the PC and less disk space games like this.
Video added to my “Favorites”. Good captures, montages, narrative and well thought out script. Now I wish to find you in game, so we can suffer together in a lonely squad that no one else wants to join. (Same nickname) Also, regarding gameplay, never forget the toggle-only ADS and the amazing voice barks! I wish you well and I want more of this.
Love this game! Still play it regularly. Joined a battalion once I was so into it. Boot camp was fun, funny and oddly immersive. I always thought this game has just enough realism and strategy to not be tedious and stay engaging. You make great points about the movement and player stamina and about how DH really doesnt give any Hollywood treatment. Player movement particularly evokes the feeling of being a soldier but not a war hero. Firearms (of WW2) are rather heavy, and like how could I realistically be expected to sprint with one for very long in addition to the like 80 pounds of kit and ammo on my body. And not to mention the sense of anxiety fear and dread when you realize you are out of ammo. I think DH is the kind of WW2 shooter you would likely find some people who do reenactment/living history IRL playing it. Also, I'm excited for the Italy update.
Man, Dark Souls 1 has changed my life these past 2 months as a first time player. Hearing this learning curve would usually leave me petrified, but after dying _time after time after time_ has made me want other games to follow this formula.
@@scrollop i have both RO2 and DH they're both good games there's normally only one server in DH and it will only fill up in the afternoon RO2 will always have servers up
This game kind of reminds me of that one half life 2 mod I think it was called resistance and liberation? I haven’t played it but from the gameplay I’ve seen it might be your kind of game if you haven’t played it already
Red Orchestra 2 remained my go-to 'tactical shooter' for many years, but always there were those claiming the true "PTSD simulator" was RO1's Darkest Hour mod. After struggling to find a decent video properly examining Darkest Hour, your video finally cropped up in the recommendations to some raw DH gameplay. You nailed exactly why said folk still love, praise and play the game to this day, and what makes it stand out from the 'slicker', less 'janky' titles that followed. Thanks for this.
Well thank you, I'm glad I could accomplish what I set out to do. It's truely a unique game for the reasons you described. :) Your comment is appreciated
Thank you for sharing this. You have created the most intelligent and htoughtful video that I have seen in many years. Is it worth purchasing RO2 to play DH? Are there enough players on the servers to make it worth while? Playing HLL at the moment. What do you think of HLL and Post scriptum? Your thoughts on those would be most welcome. Thank you.
Why thank you. DH actually requires Red Orchestra osfront: 41-45. Which only goes for like $5 USD nowadays. You can find DH, on the steam store under mods. As to whether it's worth it, I'd definitely say so. The only problems I have with the game aren't of any faults of its own. The only servers are hosted in Europe so you have to deal with higher ping, but i manage, even from australia. I've contemplated buying PS but I'm a cheap ass. I also have found Beyond the wire to be more enjoyable so far then HLL. But that's just me.
@@mrdoubleyew6340 Thanks. Looking at the steam charts, there's an average of 40-45 players playing DH at any one time. That's a real shame, and never seems to be above 80. The BTW numbers aren't good on Steam charts - were almost 600 in October and now 60. Ps hover around 800 and HLL player numbers are shooting up and now at 4000. Maybe that's because HLL generally has more action than PS, they say? Havent played PS.
Yes sir, just played a few rounds an hour ago with a full server. There is usually a couple servers but they may be empty depending on your timezone. But atleast during western hours, there is a full server kicking every day.
Depends on what time zone you're in. If you're playing at typical North/South American hours, you're looking at 20-30 players in the evening on weekdays and full servers almost all day on the weekend. If you're in the EU, then servers are full for a few hours in the evenings on weekdays too. Oh, and btw, the game just got a significant update, so the player count is boosted higher lately.
kido who played squad,cod,BF,p.s,HLL and watched some footage from funker will sometimes willing to go to war becasue they think war is cool and delusionally thinking that it can be under control but the kido who played Ro1,DH will never want to go to war becasue there's no execuse to show what's actually going on in DH it shows you that "the war" is not fancy so in a sense Ro1 and DH can be used as Anti war program lol
Softer in what sense? Technically they are much more sophisticated. DH is much more a game that is a pick up and play approach whereas Arma, and squad to some extent require more devotion and time. But the authenticity of the chaotic violence is woven into DH so well that you can experience it almost instantly.
@@mrdoubleyew6340 About the feeling of imminent death mostly. Chaotic violence is in most of them, just built in a different way, except prob Squad. Edit for typo
I absolutely HATE "realism" in video games. It gives so many people a false sense of knowledge and confidence in whatever aspect the game is portraying. Example- Tactical shooters, first person or otherwise. No matter how hard these try to be realistic, they will always fail. From my experiences in combat, the games lack on single thing that completely destroys any sense of realism (ok, there are many, but this is the biggest one)- the lack of a fear for your own mortality. Without fail, ever boot I've ever trained came in feeling invincible, only to find out very quickly how woefully unprepared they are for the real deal. Once that first bullet whizzes by, you will experience one of 3 primal feelings: 1. Paralyzing fear 2. Overwhelming panic 3. Uncontrollable adrenaline rush Nobody faces that first firefight like a pro. Yet video games make you think that's exactly how it goes down. Yes, over time you get used to it, and if you survive long enough, you will become hardened (or you'll break irreparably... either is possible). I've seen some of the "toughest" men fall apart, seen the meekest of men become absolute war gods, and experienced both myself. In the end, I want nothing more to do with war, even though I am absolutely a bad motherfucker, considering my career. If I play a video game, I'd rather it be without the "real" part. I *WANT* to be a badass cyborg. I *WANT* to be an unstoppable force of nature. Because the reality is fucking depressing, no matter how good you are IRL-- Nobody lives forever, and the best fall sooner rather than later.
good video, dh is one of the best shooters of the ww2, even though it has a lot to improve. But one of the problems that causes the game to have few players, is the decisions made by the admins, that is, they ban someone who jokes the word "nig .." in the chat, and it's okay if they want to continue the fashion of "blak lives matter" by george soros. But if they are strict about it, they should also be strict and ban players who use exploits and spawnkill on the maps, they know very well who those players are... but they still don't ban them, and it looks like a kind of mob. In my opinion that is what makes the game have few players, because as you say, the learning curve is brutal, and a new player who arrives has to learn that learning curve, but if in addition to that the poor new players have to face cheaters addicted to the game, who know all map exploits to spawkill, it will cause them to leave the game
are you sure it's not that high? I do not think so. In fact, not long ago they banned someone for putting "transnigers" in their squad's name, lol. But that's not the point, what I mean is that in the same way that they are strict to ban when someone uses "N word", or when a noob does an accidental TK, they should be strict with the cheaters who use exploits in maps, and with those who does spawnkill for fun, because that is much more damaging to the game and for the reputation of the game, since any game in which there is spawnkill is frowned upon.
Although it is understandable that in 2020, for fashion, people support the "black lives matter" financed by george soros, but it is quite ridiculous that in the middle of 2020 someone is offended because someone baptizes his squad as "jewigniters", LOL
@@MrJP1300 acting like a dickhead? well, precisely in this video a guy appears who whenever he is camping in the enemy spawn and using hacks, in all the maps he does the same bullshits, and he even uses the insult "retard", and surely you know who he is (4thAD_ ... ), but if there are rules, why is that guy not banned? in any other properly moderate game that guy would be banned. And probably that guy is friends with some dev or admin, so we are facing a case of nepotism, similar to the case of rafterman, but rafterman may sometimes say bullshits in voice chat, but he does not mean it badly intention, and it's also easy to avoid rafterman if you squad without him, but those guys like 4thAD ... and others, it's almost impossible to avoid. And I am not saying that offensive insults of any kind should be allowed, I am saying that it is ridiculous to ban someone just for say the "Nig.." word, if it is not said with the objective of denigrating another, it is as ridiculous as facebook, that you write a word and they ban you for 30 days
red orchestra ostfront is much better, all the good things about "DH" are ro1 stuff, especially the berlin maps and that hardcore "traumatic" war experience. And it is quite unfortunate that the entire ro1 community has gone to DH, and that everyone thinks that DH is like a "standalone game", as if the developers of DH had created the whole game. Ro1 is far superior, in content, better textures, better maps, hardcore recoil weapons, better ballistics, etc. In fairness, dh also has a few good things or fixes, like the ability to change fov, remove kill feed, ardennes maps, some weapons, and new factions. That's almost the only good thing, because all that BS of squads and rally points is a bad copy of PR, in fact it is practically plagiarism. All that squad system works fine in BF2, but in network orchestra it doesn't work, or it doesn't do much good. Ro1 is a game created for medium and small maps, except for tank maps. And it is more of a game for lone wolves.
If you enjoy DH, you might want to give Post Scriptum a try. IMO its the better game and not only moire historically accurate but much more intense. DH is good but Post Scriptum is just on a whole other level.
not true p.s is made by BOB fantasy boys so it only does that if you want to called the game which adds the fictional pontoon bridge to historical map to keep the crying populations bob fantasy in control "realistic" than i have nothing to argue with you
ro2 could improve and stop feeling like Battlefield if they were removed: - those shitty sounds that sound when you capture a cap or when you win or lose the game. -those icons that tell you where to attack and where to defend. - death messages on the screen. And also, if they improved: the sounds of the weapons and the bullets, some player animations such as leaning to the sides and in a prone position. And also, if they add more tanks and more vehicles. With all that ro2 could surpass dh in terms of immersion and freedom of action, and I am not saying that ro2 is inferior to dh, it is just that in terms of immersion it wins dh, but that happens only in some maps, as in almost all snow maps like cheneux, germany maps like pariserplatz, konigsplatz and kriegstadt, omaha maps, and some other maps like vossenack, stallingradkessel, lenningrad, fury, etc. Because in the other dh maps, like makhovo, berezina, puton en bessin, etc and many armored maps, the graphics are really shit.. and the textures look like paper, and they are poorly optimized. But you couldn't really compare ro2 to dh, because in terms of graphics ro2 and effects will always win ro2 as it is a newer game. Ro2 could be compared with post scriptum or hll, where ro2 is clearly superior
RO2 is a masterpiece, many DH lovers criticize ro2 because it has few tanks or vehicles, but what is better: have few tanks but excellently modeled, as in ro2? or have many tanks and vehicles, but modeled like shit and full of visual bugs, like in dh? ro2 has many things to improve, but those things are easily modifiable if the developers weren't so lazy
I have 3k hours on this game.. I stop playing it due to line wolf and cod play style from the toxic community. The pre capping of objectives and the devs adding shit from ps and hll into it.. miss the game when good players actually played it and used team work and comms. Sadly them days are over. Love the tanking! It was actually realistic unlike the new balance bs of trying to change history u see in hell let loose and PS.. and cod type of gamers have ruin this game and many other type of shooters with lone wolf coward play style and no team work or fighting for the current objectives.
As a developer who worked on Darkest Hour for 9 years, thank you for this.
One of my favorite things about Darkest Hour are those rare moments where I'm standing out of cover somehow miraculously surviving the hail of bullets. Shouting at those around me to stand up and charge! Then lead them by example and run through the smoke somehow continuously dodging the wall of fire. Reach the other side and dive into a trench. Then begin to reduce the enemy enough that a few friends manage to join me in the risk. But that very risk is what actually makes the difference in Darkest Hour. It's a game that seemingly punishes risk, but ultimately is so rewarding of risk. This contradictory is the very one that exists in war. He who risks and fails takes the same risk as the hero who achieves. To me heroes of war are all those involved, to suffer because of war is a suffering of heroic proportions. Just as we should respect a deadly weapon in peace time, we should respect all those who are involved in such a human calamity.
Darkest Hour paints this picture of "It's not possible" but yet "No, it's necessary." The game creates a need to improvise to get the job done. It requires thought, a thinking man's shooter. Sometimes the 1st, 2nd, 3rd solution you try doesn't work. This very need-to-improvise is what all combatants deal with, especially leaders. The respawn nature gives players a chance to learn and improvise, to take risks that only the brave would in real life. I think Darkest Hour does the best job of providing the stage for players to role play as a brave dog soldier in an impossible situation and somehow feel accomplished when some level of progress is made.
Favorite part of your video: 7:15 - 8:37
I'm glad your still working on the game. Best of luck to ya.
STILL, Best Realism WW2 Shooter hands down.
Yall nerf German stuff to much and fucked the panzer Faust and panzer shriek up.. sad.
I love DH, from the bottom of my heart thank you.
this is a youtube video i go back to fairly often, it's what got me into Darkest Hour 2 years ago and I haven't stopped playing. I was always a fan of RO2, RS2 and Insurgency but DH is all my friends and I play now for that "tactical shooter" fix. There's just so many moments that are movie like and I can genuinely recall entire matches in Darkest Hour and how they went. I especially love the suppression mechanics, I've had times where I've had to spray an SMG at a squad of enemies for them to all dive to prone instead of me just being able to beam all of them like in say Insurgency. I've cleared buildings full of enemies with grenades and a bayonet, only to be friendly fired straight afterwards.
Despite it's age; it's gritty and realistic yet fairly simple, with great sound design and visual feedback (especially for an older game)
You really nailed it with this vid, hope you're looking forward to the Sicily update just like me!
Whats your in game name?
@@mrdoubleyew6340 rat stroker I think 😄
Thanks for your comment bro, This has always been the video I've been most proud of so I'm always appreciative of comments. I still play DH regularly (Although Arma Reforger is using up most of my free time)
My in game name is MrDoubleyew so I'll be on the look out for you. See you on the battlefield@@crumpetcommandos779
Nice. I'll look out for you as well.
Great Job, I was lead Developer on this game for a good few years and joined the team right at the start of it's development.
Had many great times not only making it but also playing and repeatedly testing it.
Made some really good friends and some excellent artists.
Theel and Basnet took over from me when I left and have continued to build on what we had achieved. in the video you have concentrated on the infantry side of the game, But DarkestHour had one heck of a good Tanking community and the coders didn't some fine work on getting the vehicles as near as the could to the real thing.
All the best to everyone and keep it up guys.
Ur a legend
This game is so refreshing compared to games of today, has a feel unlike much else.
This game is finally getting the attention it needs
It was my first realistic game
I don’t understand how your channel isn’t catching fire in the algorithm.
Probably has a lot to due with the niche nature of my videos. Darkest Hour is awesome, but most people haven't even heard of it.
Thanks man!
@@mrdoubleyew6340 Just found the channel and this was an awesome video!
I used to play Darkest Hour (total of 215hrs) but i havent touched it in 8 years, but your video managed to bring back a lot of memories, like the ultra slow acceleration when trying to run away from a grenade or having to shoot ahead of your target if you have over 150 ping (in order to land a hit), also the melee combat that you featured in the video was always a moment that made everyone panic and smash all buttons in order to kill their opponent.
So all in all your video is a huge nostalgia trip and it also brings back those old memories of your team just getting moved down and after 10-15 minutes of constant dying someone manages to cap the objective but you still lose due to running out of reinforcements...but just getting that 1 objective after all those deaths feels like a victory (even if it´s just a pyrrhic victory)
lasis spotted
Best Realism WW2 Shooter hands down.
Bring back voice emotes.
_Schweine!_
When Fury came out I had a friend go and see it.
I asked him, "did it end with the Tiger?"
"No, they..."
"Wait wait, let me guess. They smoked the Tiger and shot it from behind."
"Uhh, yeah?"
I've personally been that Sherman in the movie Fury,
Thanks Darkest Hour.
SNIPAH
Been playing DH since 08. Love it. The tank play is still unmatched.
remember the old jolly rodgers servers?
@@worldview2134 oh God yes
@@DatZortaw - i miss that crew ...Matt as Admin and everyone
@@worldview2134 oh yes. There is an armored 24/7 srrver now as well though. But Jolly Rogers was great. I still remember those huge halls wherein you picked your tank and drove off to the front.
I remember thinking that so many people die in a single match of Red Orchestra that it couldn't possibly be a realistic depiction of a real WW2 battle.
So I looked up some battles of WW2 and how many casualties there were, then I compared that to Red Orchestra and factored in the duration of a match vs the duration of the real battle to find out how many people were killed per hour on average.
Guess what... it was pretty much the same. People die at the same frequency in a real battle as they do in Red Orchestra.
Think about all those random deaths when you're playing, those ones where you just drop dead from a gunshot out of nowhere, or a random artillery shell - where there was literally nothing you could do to avoid dying.
All those deaths are representative of reality. For every 10 random deaths in a match of Red Orchestra, 10 real human beings would be killed in a real WW2 battle - most likely in similarly random and unavoidable ways.
I think that really hammers home the point of this video. Death in war most often comes suddenly, randomly, chaotically and completely unavoidably. That is truly horrifying...
dam good job man, underrated comment
I felt like Brothers In Arms: Road to Hill 30 taught me more to be tactical than RO2.
Which has helped me appreaciate RO1 and Darkest Hour a little more.
Played this back in the day and forgot about it. Going through my steam library a couple of weeks ago, seen it and downloaded it. How did I forget it, absolute goat of a game. They defo don’t make them like this anymore
Great content ! Awesome game ! Been playing it for some time now! Thanks
woah, looks like i'm going to have to give this game a go
Actually Darkest hour is not a game, but a mod for Red Orchestra Osfront
@@ushankaboi6409 i am aware
Hell yeah man! There still is an active player base, just got to log on during the day.
In terms of gameplay, DH is an improved version of Red Orchestra. And if you play DH first and then you go to play red orchestra, you feel red orchestra slow like a river of poop
Where is RafterMan? he is DH
22:31
Surely some round of those that appear in the video must have been rafterman changing teams and treating the other players as noobs
Rolandz, dirtybirdy, Kuno, Mclamer, Rambo Gato, Altitude, DH hall of famers
Holy shite even I remember that name xD the memories lol
Really good game. I'm still playing this game. I though i suck at this game but for everybody it's a really hard game en realistic game. No call of duty shit.
I never had the opportunity to play Darkest Hour but your video surely shows how much time you spent enjoying it. It's a shame this type of games don't gain so much attention as other online fps's. Keep up the good work man! I love your videos!
You have the opportunity. Its just to buy Red orchestra 1 and add the mod :)
That was the first game where I was frightened to cross a road and rather take it slowly than to rush. I think that also the fact that you can die in shot rather than being a bullet sponge adds to the immersion of despair
You put into words what I was thinking earlier this morning xD like, it's clunky, it's blocky, it's old, it's almost empty at times, it's not pretty, but it is THE most immersive WW2 experience you can ever play. This game is capable of giving you PTSD seeing all your teammates blowing up in pieces and then getting blown to pieces yourself, all to respawn and die in a brutal way all over again... This game has the right atmosphere and setting. I wish more people played this rather than PS and CoD or whatevs because full server battles are freaking amazing and you no longer get to see that these days :C
watching the gameplay footage in this video makes it feel like as if a ww2 game has some pretty good horror elements that just makes the fight more terrifying then just fun
I showed this video to my friends, 7 of them started playing it
Mission accomplished!
Have near 700 hours on DH. Great video, very well put.
Are there many people on the servers? Is it worth purchasing RO2? Playing HLL at the moment, thogh DH seems more authentic/provides more atmosphere.
@@scrollop RO2 is more active
For those wondering if this game is still active, as of March 2023 it is! You get a full server (72 people) every day usually between 6pm-10pm GMT.
It's regularly updated. And not only is it Western front battles but also Eastern front. The battles in Berlin using Volksturm weaponry is truly gripping.
An Italian faction is also getting introduced soon with all new maps, vehicles and weapons!
Hi ,are there any EU servers ?
@@Sowetopepsino, but I'm from Caucasus and play on New York servers, the ping is fine.
this is probably the only game in wich if a single competent player that gets the appropriate role it can deny the whole enemy team an objective for the whole match, i remember for example when i managed to get a mg42 on dog green, took it on the left hills and basically turkey shoot the allied team, 150-160 kills everytime, the same goes for tank combat, king tiger in "la gleize" comes to mind
I spent many nights playing DH until the early hours of the morning. It was the best WW2 multiplayer game I've ever played. I have so many fond memories of playing, making friends through the game and joining clans. It was probably the second MP game I ever played online and I was hooked. I'm glad people still play. I wish the mod team would make their own standalone game on a newer engine. I know it would be insanely good.
Right there with you. It was the only game like it on OSX so that's what prompted me to play it so much. Luckily it's still being worked on an improved
Graphics is the only thing that would change so it would only be to gaining a higher playerbase to attract players that needs that I think
DH, the eternal WW2 King.
Thank you for making this fantastic review and comparance with war about Darkest hour 44-45. I enjoyed it overly match and feel the same as you.
i don’t have red orchestra yet but when I get it I’m getting this too
Bro this is actual fire
I feel like The Last of Us' Factions multiplayer captures that frenetic energy of unexpected CQB with minimal training without the jank of an old game with awkward animations and dodgy netcode. Two player will desperately try to land their very limited number of shots, position outside melee range, scramble for improvised weapons, dive in and out of cover, and do anything it takes to survive the encounter. It's about fighting dirty, and there's really nothing else like it
this is the one game i can die over and over again and not get angery
720 godzin w DH -- to były piękne czasy :)
Dziękuję przyjacielu
Man i started to view your videos with the splinter cell ensay, and i have to Say, that you're pretty good, Even the coments on your video are goods, they Even making me improve My English (i'm from latin america),keep the great Job buddy, greetings from argentina!
I am looking forward to watching this the afternoon thx for the work
Amazing revew! Gonna reinstall this gem :)
Very well made video.
The panic of "fuck, I just walked into a room full of russians, armed with a k98k and only 2 rounds left" always makes me appreciate the pistol I picked up omw to that infested room
I played this for a 6 month stretch in 2011, then red orchestra 2 came out and I never really returned. I've since been deep into Hell let loose the past 2 years. DH got my toes wet in a realistic WW2 game. Maybe I should go back and see what it was like again.
Played this a ton in highschool like 10 years ago. Played it again today on a full server (its saturday) had a lot of fun. Its one of my fav all time ww2 games, and is better then red orchestra 2 which is VERY lacking in content. I like the simpler, easier on the PC and less disk space games like this.
War is hell.... thanks for the credits!
Well, leaving that aside, great video mate, I am impressed.
Much appreciated
Video added to my “Favorites”.
Good captures, montages, narrative and well thought out script.
Now I wish to find you in game, so we can suffer together in a lonely squad that no one else wants to join. (Same nickname)
Also, regarding gameplay, never forget the toggle-only ADS and the amazing voice barks!
I wish you well and I want more of this.
Awesome video! Thoroughly enjoyed it. I think you really pointed out the attributes that keep me coming back for more with it.
Thanks for the comment! Took along time to write about if I'm being honest. Glad you think so.
Love this game! Still play it regularly. Joined a battalion once I was so into it. Boot camp was fun, funny and oddly immersive.
I always thought this game has just enough realism and strategy to not be tedious and stay engaging.
You make great points about the movement and player stamina and about how DH really doesnt give any Hollywood treatment.
Player movement particularly evokes the feeling of being a soldier but not a war hero. Firearms (of WW2) are rather heavy, and like how could I realistically be expected to sprint with one for very long in addition to the like 80 pounds of kit and ammo on my body.
And not to mention the sense of anxiety fear and dread when you realize you are out of ammo.
I think DH is the kind of WW2 shooter you would likely find some people who do reenactment/living history IRL playing it.
Also, I'm excited for the Italy update.
Fantastic video, man.
Thanks :)
Man, Dark Souls 1 has changed my life these past 2 months as a first time player.
Hearing this learning curve would usually leave me petrified, but after dying _time after time after time_ has made me want other games to follow this formula.
2000+ hours here. Best kept secret in gaming.
Are there many people on the servers? Is it worth purchasing RO2? Playing HLL at the moment, thogh DH seems more authentic/provides more atmosphere.
@@scrollop i have both RO2 and DH they're both good games
there's normally only one server in DH and it will only fill up in the afternoon
RO2 will always have servers up
@@scrollop I recommend it man. It has so much nuance to the mechanics that I'm still learning things 6 years later. It's an addiction for sure.
Amaze
Clearly the best WW2 shooter I've ever played
This game kind of reminds me of that one half life 2 mod I think it was called resistance and liberation? I haven’t played it but from the gameplay I’ve seen it might be your kind of game if you haven’t played it already
Salute to the 29th ID!
Red Orchestra 2 remained my go-to 'tactical shooter' for many years, but always there were those claiming the true "PTSD simulator" was RO1's Darkest Hour mod. After struggling to find a decent video properly examining Darkest Hour, your video finally cropped up in the recommendations to some raw DH gameplay.
You nailed exactly why said folk still love, praise and play the game to this day, and what makes it stand out from the 'slicker', less 'janky' titles that followed. Thanks for this.
Well thank you, I'm glad I could accomplish what I set out to do. It's truely a unique game for the reasons you described. :)
Your comment is appreciated
still playing DH and always will
Do you know Forgotten Hope 2, a massive mod for Battlefield 2? Similar vibes, imo the best quasi-realistic WW2 experience available to date.
I love this game played it after I watch the video thank you so much found a good server with so many players
Incredible video!
Great fucking video man!
Great video of a great game.
seeing this vid made me pick up the game a few months ago and i got 6 of my mates playing it
that's epic. Welcome to DH
@@kennethkadaver forgot to reply but thanks buddy i have around 50 hrs now hehe
Good video
Glad you enjoyed
amazing game, been a couple years since i played , gona hop back on it.this game really is a meat grinder lol
We need you soldier
My man's really used two clips from donner
It really should of been more
Thankyou!
Thank you for sharing this. You have created the most intelligent and htoughtful video that I have seen in many years. Is it worth purchasing RO2 to play DH? Are there enough players on the servers to make it worth while? Playing HLL at the moment. What do you think of HLL and Post scriptum? Your thoughts on those would be most welcome. Thank you.
Why thank you.
DH actually requires Red Orchestra osfront: 41-45. Which only goes for like $5 USD nowadays. You can find DH, on the steam store under mods.
As to whether it's worth it, I'd definitely say so. The only problems I have with the game aren't of any faults of its own. The only servers are hosted in Europe so you have to deal with higher ping, but i manage, even from australia.
I've contemplated buying PS but I'm a cheap ass. I also have found Beyond the wire to be more enjoyable so far then HLL. But that's just me.
@@mrdoubleyew6340 Thanks. Looking at the steam charts, there's an average of 40-45 players playing DH at any one time. That's a real shame, and never seems to be above 80. The BTW numbers aren't good on Steam charts - were almost 600 in October and now 60. Ps hover around 800 and HLL player numbers are shooting up and now at 4000. Maybe that's because HLL generally has more action than PS, they say? Havent played PS.
@@scrollop steam charts are quite deceiving, theres a full server every day
this game started the concept of tactical shooter
Popular RUclips video number 300 about how good Darkest Hour is yet the game will perpetually always have a max of 30 players online lol
have you played Post-Scriptum?
yes sirr
hi i play ro2
ising storm and they're amazing. is ro 45 still active in 2023? (also, thin red line ost at the end... art!)
Yes sir, just played a few rounds an hour ago with a full server. There is usually a couple servers but they may be empty depending on your timezone. But atleast during western hours, there is a full server kicking every day.
wow ok i might but it one day then !
Fresh meat :P
amazing video
This video makes me want to play this game. Is there still a large community?
Compared to alot of other games it is small, but you can always find a full server during daytime hours. So yes
Depends on what time zone you're in. If you're playing at typical North/South American hours, you're looking at 20-30 players in the evening on weekdays and full servers almost all day on the weekend. If you're in the EU, then servers are full for a few hours in the evenings on weekdays too. Oh, and btw, the game just got a significant update, so the player count is boosted higher lately.
absolutely, and there is also a discord server if you want to know about the events
How can i get this game?
On steam you need to buy Red Orchestra: Osfront and from there you can find Darkest Hour on steam as a freedownload
you really underestimated spec ops the line
jooooo. thats me :D haha im on yt mooom
Its a glorious day
kido who played squad,cod,BF,p.s,HLL and watched some footage from funker will sometimes willing to go to war becasue they think war is cool and delusionally thinking that it can be under control
but the kido who played Ro1,DH will never want to go to war
becasue there's no execuse to show what's actually going on in DH
it shows you that "the war" is not fancy
so in a sense Ro1 and DH can be used as Anti war program lol
God I need a pc I would love to get back in this!
Blow the dust off ur mommys macbook boy, this shit runs on anything
@@mrdoubleyew6340 guess who got a new pc and is currently back on the game? :D
7:44 I don't get what gave you the idea that those game are softer. Specially Arma.
Softer in what sense? Technically they are much more sophisticated. DH is much more a game that is a pick up and play approach whereas Arma, and squad to some extent require more devotion and time. But the authenticity of the chaotic violence is woven into DH so well that you can experience it almost instantly.
@@mrdoubleyew6340 About the feeling of imminent death mostly. Chaotic violence is in most of them, just built in a different way, except prob Squad.
Edit for typo
Doubleyew, do you still play DH?
Yeah brother, was playing this last weekend actually. The new updates are fantastic.
and bought
5:01 u should have shown all the deaths from 1 game
I absolutely HATE "realism" in video games. It gives so many people a false sense of knowledge and confidence in whatever aspect the game is portraying.
Example- Tactical shooters, first person or otherwise. No matter how hard these try to be realistic, they will always fail. From my experiences in combat, the games lack on single thing that completely destroys any sense of realism (ok, there are many, but this is the biggest one)- the lack of a fear for your own mortality. Without fail, ever boot I've ever trained came in feeling invincible, only to find out very quickly how woefully unprepared they are for the real deal. Once that first bullet whizzes by, you will experience one of 3 primal feelings:
1. Paralyzing fear
2. Overwhelming panic
3. Uncontrollable adrenaline rush
Nobody faces that first firefight like a pro. Yet video games make you think that's exactly how it goes down. Yes, over time you get used to it, and if you survive long enough, you will become hardened (or you'll break irreparably... either is possible). I've seen some of the "toughest" men fall apart, seen the meekest of men become absolute war gods, and experienced both myself. In the end, I want nothing more to do with war, even though I am absolutely a bad motherfucker, considering my career. If I play a video game, I'd rather it be without the "real" part. I *WANT* to be a badass cyborg. I *WANT* to be an unstoppable force of nature.
Because the reality is fucking depressing, no matter how good you are IRL-- Nobody lives forever, and the best fall sooner rather than later.
good video, dh is one of the best shooters of the ww2, even though it has a lot to improve. But one of the problems that causes the game to have few players, is the decisions made by the admins, that is, they ban someone who jokes the word "nig .." in the chat, and it's okay if they want to continue the fashion of "blak lives matter" by george soros. But if they are strict about it, they should also be strict and ban players who use exploits and spawnkill on the maps, they know very well who those players are... but they still don't ban them, and it looks like a kind of mob. In my opinion that is what makes the game have few players, because as you say, the learning curve is brutal, and a new player who arrives has to learn that learning curve, but if in addition to that the poor new players have to face cheaters addicted to the game, who know all map exploits to spawkill, it will cause them to leave the game
Lol amount of ppl who is banned because of that isn't that high... Just behave human and play the game... We have enough players to play the game
are you sure it's not that high? I do not think so. In fact, not long ago they banned someone for putting "transnigers" in their squad's name, lol. But that's not the point, what I mean is that in the same way that they are strict to ban when someone uses "N word", or when a noob does an accidental TK, they should be strict with the cheaters who use exploits in maps, and with those who does spawnkill for fun, because that is much more damaging to the game and for the reputation of the game, since any game in which there is spawnkill is frowned upon.
Although it is understandable that in 2020, for fashion, people support the "black lives matter" financed by george soros, but it is quite ridiculous that in the middle of 2020 someone is offended because someone baptizes his squad as "jewigniters", LOL
@@eliascloudtottenhaimkompin4193 Its almost like servers have rules against acting like a dickhead?
@@MrJP1300 acting like a dickhead? well, precisely in this video a guy appears who whenever he is camping in the enemy spawn and using hacks, in all the maps he does the same bullshits, and he even uses the insult "retard", and surely you know who he is (4thAD_ ... ), but if there are rules, why is that guy not banned? in any other properly moderate game that guy would be banned. And probably that guy is friends with some dev or admin, so we are facing a case of nepotism, similar to the case of rafterman, but rafterman may sometimes say bullshits in voice chat, but he does not mean it badly intention, and it's also easy to avoid rafterman if you squad without him, but those guys like 4thAD ... and others, it's almost impossible to avoid. And I am not saying that offensive insults of any kind should be allowed, I am saying that it is ridiculous to ban someone just for say the "Nig.." word, if it is not said with the objective of denigrating another, it is as ridiculous as facebook, that you write a word and they ban you for 30 days
red orchestra ostfront is much better, all the good things about "DH" are ro1 stuff, especially the berlin maps and that hardcore "traumatic" war experience. And it is quite unfortunate that the entire ro1 community has gone to DH, and that everyone thinks that DH is like a "standalone game", as if the developers of DH had created the whole game. Ro1 is far superior, in content, better textures, better maps, hardcore recoil weapons, better ballistics, etc. In fairness, dh also has a few good things or fixes, like the ability to change fov, remove kill feed, ardennes maps, some weapons, and new factions. That's almost the only good thing, because all that BS of squads and rally points is a bad copy of PR, in fact it is practically plagiarism. All that squad system works fine in BF2, but in network orchestra it doesn't work, or it doesn't do much good. Ro1 is a game created for medium and small maps, except for tank maps. And it is more of a game for lone wolves.
Haha what a coincidence, I broke my mouse playing this game 😬
My condolences
If you enjoy DH, you might want to give Post Scriptum a try. IMO its the better game and not only moire historically accurate but much more intense. DH is good but Post Scriptum is just on a whole other level.
Its on my to play list.
not true p.s is made by BOB fantasy boys so it only does that
if you want to called the game which adds the fictional pontoon bridge to historical map to keep the crying populations bob fantasy in control "realistic"
than i have nothing to argue with you
The only other WWII game that is near the greatness of this game is Hell Let Loose.
RO2 is better
Are you seeing the video or comparing games? FUCK YOU
no. It just aint
ro2 could improve and stop feeling like Battlefield if they were removed:
- those shitty sounds that sound when you capture a cap or when you win or lose the game.
-those icons that tell you where to attack and where to defend.
- death messages on the screen.
And also, if they improved: the sounds of the weapons and the bullets, some player animations such as leaning to the sides and in a prone position.
And also, if they add more tanks and more vehicles.
With all that ro2 could surpass dh in terms of immersion and freedom of action, and I am not saying that ro2 is inferior to dh, it is just that in terms of immersion it wins dh, but that happens only in some maps, as in almost all snow maps like cheneux, germany maps like pariserplatz, konigsplatz and kriegstadt, omaha maps, and some other maps like vossenack, stallingradkessel, lenningrad, fury, etc. Because in the other dh maps, like makhovo, berezina, puton en bessin, etc and many armored maps, the graphics are really shit.. and the textures look like paper, and they are poorly optimized.
But you couldn't really compare ro2 to dh, because in terms of graphics ro2 and effects will always win ro2 as it is a newer game. Ro2 could be compared with post scriptum or hll, where ro2 is clearly superior
Nein
RO2 is a masterpiece, many DH lovers criticize ro2 because it has few tanks or vehicles, but what is better: have few tanks but excellently modeled, as in ro2? or have many tanks and vehicles, but modeled like shit and full of visual bugs, like in dh? ro2 has many things to improve, but those things are easily modifiable if the developers weren't so lazy
my guy it's just a red orchestra mod
shu up
I have 3k hours on this game.. I stop playing it due to line wolf and cod play style from the toxic community. The pre capping of objectives and the devs adding shit from ps and hll into it.. miss the game when good players actually played it and used team work and comms. Sadly them days are over. Love the tanking! It was actually realistic unlike the new balance bs of trying to change history u see in hell let loose and PS.. and cod type of gamers have ruin this game and many other type of shooters with lone wolf coward play style and no team work or fighting for the current objectives.
Same. The loss of the JR/Good Guys server was an immense blow.
Ro2 sucked was to much like cod. Which is terrible game. DH was amazing. Sadly the cod player base ruined it for me