Even tho there are things around cycles that are still missing like deep rendering, MIP mapping etc., it's still a fantastic renderer compared to Arnold, Vray, Redshift etc. and probably the fastest too from my experience. A lot of people who are new to 3D use Blender and lack experience working with other 3D DCCs and renderers, so when they don't see movie quality renders coming straight out of Blender, they think it's because of Cycles's being not good enough for producing photoreal renders like other commercial render engines, when they lack good lighting, composition, proper color management, compositing and professional color grading etc. I mean, Cycles was made by Brecht Van Lommel, who was one of the lead devs of Arnold, I think he knows what he's doing.
you just shared my secret sauce lol, no but honestly thanks a lot for sharing this I also believe that Cycles is way better than what people think and I love octane also that workflow is terrific specially with USDs now you can import particles or geometry with attributes from Houdini and you are golden I am still not comfortable with karma as much as I am with cycles so it does make a difference I also think cycles should implement a few more things to make our lives easier such as deep rendering, more AOVs or a revisited motion blur system but now with all the progress it made I think those are negligible
The way AI is used here is exactly how it should be, to help artists improve and achieve better results, not to replace them entirely, which is what we fear.
Cycles is awesome. The quality in relation to rendertime is amazing. I was surprised they dont use denoising, but do it in comp. I wonder what they use ?
even as someone very critical of the ethics of the ai marketing blitz I don't see a problem in using the output as reference images; artists reference completed works all the time. if anything the bad part is giving a company money for stealing content from smaller creators.
That AI talk is actually fucking life changing, anyone that ignores it and is ignorant to it will suffer and fail I've never seen a better use of AI, thank you for sharing this.
Even tho there are things around cycles that are still missing like deep rendering, MIP mapping etc., it's still a fantastic renderer compared to Arnold, Vray, Redshift etc. and probably the fastest too from my experience. A lot of people who are new to 3D use Blender and lack experience working with other 3D DCCs and renderers, so when they don't see movie quality renders coming straight out of Blender, they think it's because of Cycles's being not good enough for producing photoreal renders like other commercial render engines, when they lack good lighting, composition, proper color management, compositing and professional color grading etc. I mean, Cycles was made by Brecht Van Lommel, who was one of the lead devs of Arnold, I think he knows what he's doing.
Fantastic presentation, just Fan Tas Tic !!!
This info is really good thanks!
the separate renders is also so clutch, never thought of that
Hell yeah ,another round of very high quality tutorials :)
For those wondering, the thickness output (as of 4.2) is only used for Eevee to fake refraction. It's not used by Cycles.
It was most likely added by the modeler so they can use eevee to preview what they're modeling as they're modeling it.
@@Starlit-Music oh absolutely, it was purely for their previewing the general look as they modeled.
Great insight, thanks!
Amazing job!
Letsgoo ,Happy Bcon24 🔥
This is truely amazing
you just shared my secret sauce lol, no but honestly thanks a lot for sharing this I also believe that Cycles is way better than what people think and I love octane
also that workflow is terrific specially with USDs now you can import particles or geometry with attributes from Houdini and you are golden
I am still not comfortable with karma as much as I am with cycles so it does make a difference
I also think cycles should implement a few more things to make our lives easier such as deep rendering, more AOVs or a revisited motion blur system but now with all the progress it made I think those are negligible
The way AI is used here is exactly how it should be, to help artists improve and achieve better results, not to replace them entirely, which is what we fear.
Cycles is awesome. The quality in relation to rendertime is amazing. I was surprised they dont use denoising, but do it in comp. I wonder what they use ?
since they mentioned aftereffects, im guessing they use magic bullet looks denoiser
even as someone very critical of the ethics of the ai marketing blitz I don't see a problem in using the output as reference images; artists reference completed works all the time. if anything the bad part is giving a company money for stealing content from smaller creators.
I agree.
That AI talk is actually fucking life changing, anyone that ignores it and is ignorant to it will suffer and fail
I've never seen a better use of AI, thank you for sharing this.
such a great presentation, really love how he articulated how once we get to the end of a piece we can compliment it with other tools / add-ons etc