A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable Datto transcends... A Champion is no longer vulnerable A Champion is no longer vulnerable Datto died A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable
A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable
A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable The brainrot has set in A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable A Champion is no longer vulnerable
I apologize, good sir, but I must disagree. For you see, someone had stunned an overload cha-- aaaand it's no longer vulnerable. And it recovered all of its health again.
Just completed it, 2 people in my lobby crashed out, someone's div stopped working properly, barrier champs were drifting out of their bubbles, and I lost the ability to sprint properly partway through. This is the most fun I've had since we had the 12 person raid glitch back in Season of the Chosen.
Day 1 excision booted me 4 times because of how taxing it was on the game engine. It was a barely playable mess and it was incredible, truly a microcosm of the franchise
I was here thinking, "They'll probably be very lenient with revives or maybe take away extinguish for 12 people since it's so chaotic" but nope they just went pure chaotic and I love it
Something tells me Bungie is gonna bring in mass clan raid style endgame content. Folks, if you thought regular raid lfg is bad. Just wait when we have to coordinate something twice the size.
excision can barely handle the 12 with absolute minimum mechanics and *stuff* bungie code could never handle 12 man raids consistently, not without a full rework of their engine and networking
I mean something like this, would work great as a more permanent addition. Less 'mechanics' more action. Something like the Crota bridge would be about as far as I think you could reasonably take it
TBH it was probably easier for him than Dual Destiny. No forced multiplayer mechanics, no engagement cutoff or wipe mechanic. Just time, and patience. And an Invisible Hunter.
6:16 Datto with the ever descriptive call out: _Barrier over here_ Bungie was so preoccupied with if they could, they never stopped to ask if they should. And im so glad for that.
IT WAS AWESOME! GM excision was so chaotic, me and the guys were just laughing at how ridiculous the add density/toughness was. We had to handle the adds together and travel together to each plate, It was a really cool experience.
The ad density etc would be fine if the damn activity didn't act like the game was about to explode. I just had the worst lag, enemy health regenerating mess of an experience imaginable
@@oxsilaThat's part of the experience. It's the reason you only want to do this once, but also the reason that first experience is so hilarious. You can feel the game about to crack in front of you and just persevere through the shit being thrown at you.
@@oxsila I think they did this to stress test how much can the current game engine handle before it fucking disintegrates. They dont want this to be a regular thing which is why the rewards aren't something crazy. They want people to give it a shot and that's about it. I think that with a proper upgrade to detiny's infrastructure they could maybe do more 12 man activities. So this is a nice mixup of what we are usually used to
@@oxsila I see you weren't around the last time we managed to cram 12 players in an instance back in Season of the Chosen. Destiny's networking and engine really struggle to handle that many players even in "normal" encounters like shoving 12 people into Taniks. And yeah, 2 players crashed out of my lobby, one guy's div magically stopped working, barrier champs were drifting out of their bubbles like it was Initial D, and I lost the ability to sprint partway through. It was buggy as hell. Great fun still though.
This looks so fun. You definitely get an escalating damage bonus as the phases go - I think it HAS to be a 3phase, and the 3rd phase lasts until you kill him. But look at how much they did in phase 3 it was over half its health. You just have to get to that phase basically and survive until then.
If just ONE person on the average person's 90% LFG team is a dumb Lee Roy Jenkins type, there goes your entire teams' revive pool. This is going to be so hard just filtering out the people who can't do it from your team.
@@Zxykary I'd disagree, it forces you to play smart, without tokens you can just have 1 person stay back to let everyone keep reviving themselves, and if you disallow that, 1 invis spamming hunter can make getting revives a non issue
@@flamingscar5263 I agree with the revive tokens, but I strongly disagree with the revive wipe timer. It completely gets rid of hero moment entirely and just isn't fun to paly around.
So i did this with randoms. If you know how it works, its well doable. The hardest part is the first plate because you get shot by mobs from all 3 plates and Overloads keep coming into your group. Champions keep spawning and you can collect up to 20 Revives. So after you are done with the first part, the second is actually easier. Kill the 2 big tormentors from the middle and dont ever leave it. Collect 20 revives during the process before dps. Collect the 16 light. first 2 dps phases are not that important, use them to get used to the beam dodging. Stay in the back middle and watch either his left or right hand coming to the plate, the beam goes diagonally from that. wait until the beam is gone, then run to the spot where the beam was, and its safe.
Agreed. I think this is how they can slowly transition the game into a more authentic MMO experience in some ways. Massive raids and slower gameplay. Will be interesting to see if it moves in that direction. I’m happy to see they are trying new things. This feels like the first time they have really made the game feel significantly different than the perma ad kill gameplay which don’t get me wrong is fun, but seeing them try something new is cool.
Going full-MMO in any way that requires actual comms will 100% tank the game. Destiny has allowed solo play for so long that moving away from that will drive players away, not change their playstyle. Maybe if they do a Destiny 3 they can build it with that expectation. But Destiny 2? A mintory of players engage with group content, forcing it will kill the game.
@@samocken340 I wouldn't mind seeing 12-man super raids be a thing. Instead of having to figure out mechanics, they're told to you and the hard part is dealing with the amount of spam that gets thrown at you. It's what Onslaught should've been.
Fits with leaks from before TFS even got delayed, saying there was going to be a 12-man mission post raid and that it was going to be a test for future 12-man activities. I imagine one of the activities during either Episode: Revenant or Episode: Heresy will be a 12-man thing.
My 1st fire-team finder crew got it done. At one point there was like 4-5 of us down with no revives left and a few sweaty 11's pulled us from the brink. The enemies in there got some major league beef on them.
Lucky. Furthest I've gotten is DPS1 and that was my first team. My other best team dropped like flies to the right side of the witness arena... Even though we already killed the right tormentor. I spent like 15 minutes 1v1ing the tormentor while we slowly dropped from 8 people on the right all the way down to 0. People are way too focused on killing champions to revive people at any cost in my lfgs...
@@Mattblaze1477 I think I'll just wait until I and/or the general playerbase is closer 2020 power level. It'll be a huge difference if people aren't getting oneshot by taken balls Because currently they get an average of 5 kills on the attempts I've played. I'm sure the activity isn't going anywhere.
Bro, I got my PS5 in performance mode, and a super fast aftermarket NVMe ssd, and i can literally hear the fan and the processors whirling. I don't even understand how this mission is possible on last gen PS4. Big shout out to Bungie's for making this playable on the older hardware.
My slim handles it fine enough, issues happen being in the middle of super and ability spams, but it just a couple dropped frames, I tend to hang back and use rockets or pulse
@@almento7804 while true, I distinctly remember during the 12 man raid days seeing my stacks stop but my rpm and camera shake still go up to at least a seudo x7 stack. Regardless, two teams of full rats still sounds hilarious, or 10 rats and 2 divs
If youre struggling with revives: You can 321 the revives and use one token for up to 6 people. At the final dps a barrier spawns right and left over and over. You can have 2 people on token duty to pick up the people that die during dps just going back and forth between the barriers with Outbreak. Also makes killing the champs easier because less people shooting them stops them from bugging out.
I know you're joking but I'm legitimately tired of the entitled, "solo" player base. And I say that as a solo player. These bums are whining ass crybabies and it's beyond annoying. They should go play something else if they're that bothered by it.
Boy, this didn't age well. 😂 Esoterickk didn't even need 24 hours to solo this, he just posted the video. So much for all the 'it's an MMO game, get used to it!' Dual Destiny comments.
I cleared this with a no-mic Fireteam Finder team. Then I went in with a fully coordinated via Discord 12-man clan team and we simply could not even get to the first Witness damage phase. Make it make sense.
"Destiny is not built for this level of tomfoolery" - some rando I was playing this activity with. Also played this activity while listening to "With Hearts Aligned" from FFXIV and it heightened the experience.
This activity GM was so much fun honesty. Horrible and broken, patently untested (probably by design lol), and sets your PC on fire. It’s been so long since I enjoyed myself to much.
This activity is either '4 amazing GM teams snowball the entire activity' or '12 scurrying rats guardian down very quickly and leave' Yesterday, my first 2 LFGs were the latter. This morning I ascended to godhood, coordinating about 9 players while 2 others also gave callouts, we each focused on coordinating a right-mid-left sweep for both rooms, I kept an eye on hands and champs and when the bubble was deemed dangerous, Strato kept an eye on tormentors, subjugators and yellow bars, Calx coordinated dps and helping the weaker links stay alive. We did it in about 40 mins, had max rezzes by the mid to end of the first room, lost a couple during dps. But absolutely slaughtered it.
This sounds majestic to watch. You either crash and burn within a matter of seconds, or your team moves like one cohesive unit and plays like one as well.
😂😂😂😂 as soon as I saw the “New 12-man activity” pop up when I loaded into destiny, I said to myself…. “This is going to be absolute fkn chaos” Now do it in the in game LfG. With no comms ☠️☠️
Hear me out. This is a missed opportunity. So back in Destiny 1 I did this in control. All bubbles. I’m sure there are some that remember doing a bubble train
I'm now convinced that when Gojo hits you with his Domain Expansion: Unlimited Void, he just downloads this video straight into your brain, the amount of things happening are incomprehensible
Bungie is finally giving players what they want. We got an all-subclass subclass, weapon sunrising, a hard raid, and this nonsense. Bugies cool uncle is here
@@ravenknight7198 Lol. An 'MMO based' game where you could attempt literally everything before this DLC solo except Raids, and they had special emblems and triumphs for completing things solo.
I think kinetic builds are a must here, explosive kills while transcendent, kinetic weapon building, microcosm, with suspend, radiant and suppress on abilities
Yea NO SHIT it was a bad idea. The base activity is a terrible experience with 12 players. Why the hell did so many people get a boner when they announced it was a 12-man? I called it months ago when something like this was leaked, that it would inevitably be a terrible gameplay experience. And the ONLY thing people could say in its defence was that "Bungie had never done it before". That's childish and utterly ignorant of the practicalities of doing an activity like this - GM or base level.
Our crew just did the base version of the 12 man and while we enjoyed the fight man was it buggy. Constant Error codes and I got booted twice. Baboon and Beaver, gotta love em.
the amount of lag that was happening was insane, my frames dropped from 165 to 65 within seconds, and everything was teleporting around the map, even the tormentors which was terrifying
This is amazing. Chaos, bugs and jank included. This type of chaos is what destiny is about glad they aren't scared of technical difficulties and willing to try stuff like this anyways.
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
Datto transcends...
A Champion is no longer vulnerable
A Champion is no longer vulnerable
Datto died
A Champion is no longer vulnerable
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A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
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A Champion is no longer vulnerable
A Champion is no longer vulnerable
Guardian down
Guardian down
Guardian down
Guardian down
Guardian down
Guardian down
Guardian down
Guardian down
Guardian down
A champion is no longer vulnerable: the encounter
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
The brainrot has set in
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
A Champion is no longer vulnerable
pG casts Cayde's Retribution
7:04 “I’m at 30FPS WERE SO BACK” is a god tier callout
That was my callout haha! Felt like D1 again
@@ButterIsPro back to the joys of D1🥹
@@ButterIsPro Hey buddy what's up. You're a legend.
@@TheHeroOfTime777 Atlas! Good seeing you here man, it was a blast hope you enjoyed watching us be chaotic
This activity is really just “Oops! All Champions!”
Ngl tho we kinda needed them all for when I did it, we died so many times that there were four people left for the final ghost laser xD
Guys i might be wrong but im pretty sure a champion is no longer vulnerable.
I apologize, good sir, but I must disagree. For you see, someone had stunned an overload cha-- aaaand it's no longer vulnerable. And it recovered all of its health again.
@@blarpbarp3633 *GUARDIAN DOWN*
This probably detonates an original Xbox one
The normal activity already pushes it, so yeah.. I'll probably have a bad time doing it for the Ergo cat.
Further evidence to needing to just ditch last gen, yes I know a lot of people play on it still, but it's obvious the game barely runs on it anymore
@@flamingscar5263not just a gen problem it's also an engine one. Almost 30 year old engine made from an older engine.
@@keithpierce5686 ah yes. The engine blame game. I bet unreal engine is bad because it was built apon unreal tournament huh
i kinda wish i still had mine just to see how shite it is hehe
Players: How did this make it through testing??
Bungie: It didn't
Just completed it, 2 people in my lobby crashed out, someone's div stopped working properly, barrier champs were drifting out of their bubbles, and I lost the ability to sprint properly partway through.
This is the most fun I've had since we had the 12 person raid glitch back in Season of the Chosen.
@@VallornDeathblade "This shit broken as fuck... I love it."
@@diddlebop7481Destiny 2 in a nutshell xD
I’m surprised it didn’t go worse. The game feels like it could implode at any second whenever I do regular Excision.
I got error coded Many Times
At one point my team started focusing on subjugators. I actually felt my brain getting smooth with all the effects going on.
Day 1 excision booted me 4 times because of how taxing it was on the game engine. It was a barely playable mess and it was incredible, truly a microcosm of the franchise
Get a better rig
16:47 the tangle grenade bouncing off a Barrier champion's shield and into space had me cackling
Barrier champ shields just yeeting things at mach 5 will never not be funny.
Playing this on an 8th generation console is the biggest challenge you can get
ps4 goes BRRRRRRRRRRRRR
@@furmiga3d346 PS4 does that just launching the dashboard, you don't need to play anything to make it go brrrrrr
@@Momentusx3 that's for damn sure
Gamers when they can't play this on their 11 yo used $100 Facebook marketplace ps4 >:(((((
PS4 calls the police
I was here thinking, "They'll probably be very lenient with revives or maybe take away extinguish for 12 people since it's so chaotic" but nope they just went pure chaotic and I love it
Its grandmaster difficulty. I wouldn't expect them to make it any way easy
I'll probably run Ursa Furiosa titan and block damage for the whole squad
@@austinlizarraga4165 if you can rally before the entire team disintegrates
They did it with 1 or 2 deaths, shoupdnt be too bad if I can get titan wall up and not explode @heroicxidiot
@@austinlizarraga4165 there's no supers on the Witness fight part. You only get supers at the very beginning, when capturing the plates.
I’m so glad Bungie is leaning into the chaos of Destiny. This looks like so much fun.
Something tells me Bungie is gonna bring in mass clan raid style endgame content.
Folks, if you thought regular raid lfg is bad. Just wait when we have to coordinate something twice the size.
Oh god
excision can barely handle the 12 with absolute minimum mechanics and *stuff* bungie code could never handle 12 man raids consistently, not without a full rework of their engine and networking
@@IvyDoomsdaystraight facts
@@IvyDoomsdaywhich is probably why this is them stress-testing for implementation in the further future
I mean something like this, would work great as a more permanent addition. Less 'mechanics' more action. Something like the Crota bridge would be about as far as I think you could reasonably take it
Can’t wait to see the ps4 players report house fires playing this mission
LMAO!!!!
Can you imagine playing this in six months from now, and going in ALL ALONE for this mission? They'll have to make an Achievement for this.
It sounds like a f-15 in the corner of my room, my frames dropped so fast on damage phase it’s not even funny
@@UnlimitedFlyersim 4 months in and no ones doing this mission 😭
Excision is just chaos in all lowercase letters with an exclamation point.
Written in comic sans
Oml 4 fucking GM teams together is crazy
Ill be eagerly awaiting Esotericks solo run of this. He has his challenge cut out for him.
I don't believe anything can stop that dude. Bruh just solo'd the Dual Destiny mission with two accounts (M&K and controller).
The funniest part is he’s gonna use the most obscure loadout of all time to do it too.
And he did it!
go look he just did it 😂
TBH it was probably easier for him than Dual Destiny. No forced multiplayer mechanics, no engagement cutoff or wipe mechanic. Just time, and patience. And an Invisible Hunter.
Macrocosm doing exactly 404 damage is hilarious
"Error 404: Damage not Found"
PFFFT I didn't make that connection xD
You know shits real when it takes 5 pulse bursts to kill a red bar ad 😂
Wish there was another exotic weapon that would’ve fit in perfectly here
Euphony if it wasn't the raid exotic. Or we turn the witness into an exotic. WITNESS GUN FOR THE WIN
i’d take the exotic class items too. there’s just so many ways to get the sword that it feels like it’s not needed herw
@@beaufy2428is that seriously the reward 😂
Rat King Two: The Squeakuel
@@beaufy2428do they think people only want to use swords and glaives
This was an awesome experience, thank you for having me!
Hearing datto say “cook” is like hearing your dad say “stop the cap”
6:16 Datto with the ever descriptive call out:
_Barrier over here_
Bungie was so preoccupied with if they could, they never stopped to ask if they should.
And im so glad for that.
"A Champion is no longer vulnerable"
IT WAS AWESOME! GM excision was so chaotic, me and the guys were just laughing at how ridiculous the add density/toughness was. We had to handle the adds together and travel together to each plate, It was a really cool experience.
The ad density etc would be fine if the damn activity didn't act like the game was about to explode. I just had the worst lag, enemy health regenerating mess of an experience imaginable
@@oxsilaThat's part of the experience. It's the reason you only want to do this once, but also the reason that first experience is so hilarious. You can feel the game about to crack in front of you and just persevere through the shit being thrown at you.
@@oxsila I think they did this to stress test how much can the current game engine handle before it fucking disintegrates. They dont want this to be a regular thing which is why the rewards aren't something crazy. They want people to give it a shot and that's about it. I think that with a proper upgrade to detiny's infrastructure they could maybe do more 12 man activities. So this is a nice mixup of what we are usually used to
@@oxsila I see you weren't around the last time we managed to cram 12 players in an instance back in Season of the Chosen. Destiny's networking and engine really struggle to handle that many players even in "normal" encounters like shoving 12 people into Taniks.
And yeah, 2 players crashed out of my lobby, one guy's div magically stopped working, barrier champs were drifting out of their bubbles like it was Initial D, and I lost the ability to sprint partway through. It was buggy as hell. Great fun still though.
This looks so fun. You definitely get an escalating damage bonus as the phases go - I think it HAS to be a 3phase, and the 3rd phase lasts until you kill him. But look at how much they did in phase 3 it was over half its health. You just have to get to that phase basically and survive until then.
The ending reminds me of a bunch of drunk guys taking a piss outside the bar, especially Datto's "I can't see, I can't see".
If just ONE person on the average person's 90% LFG team is a dumb Lee Roy Jenkins type, there goes your entire teams' revive pool. This is going to be so hard just filtering out the people who can't do it from your team.
Just tell everyone to stop reviving that person lmao
Revive Tokens are just a lazy balance mechanic to begin with. 12-man just further exposes this problem.
@@Zxykary I'd disagree, it forces you to play smart, without tokens you can just have 1 person stay back to let everyone keep reviving themselves, and if you disallow that, 1 invis spamming hunter can make getting revives a non issue
@@flamingscar5263they could add in extended timers before being rezzed that scale with each death. Tokens suck
@@flamingscar5263 I agree with the revive tokens, but I strongly disagree with the revive wipe timer. It completely gets rid of hero moment entirely and just isn't fun to paly around.
Imagine showing this to D1/D2 year 1 players lol
So i did this with randoms. If you know how it works, its well doable. The hardest part is the first plate because you get shot by mobs from all 3 plates and Overloads keep coming into your group. Champions keep spawning and you can collect up to 20 Revives.
So after you are done with the first part, the second is actually easier. Kill the 2 big tormentors from the middle and dont ever leave it. Collect 20 revives during the process before dps. Collect the 16 light. first 2 dps phases are not that important, use them to get used to the beam dodging. Stay in the back middle and watch either his left or right hand coming to the plate, the beam goes diagonally from that. wait until the beam is gone, then run to the spot where the beam was, and its safe.
"Something malicious is brewing" vibes from this one
Im pretty sure they are testing the waters for 12 man missions, anyway im very interested.
Agreed. I think this is how they can slowly transition the game into a more authentic MMO experience in some ways. Massive raids and slower gameplay. Will be interesting to see if it moves in that direction. I’m happy to see they are trying new things. This feels like the first time they have really made the game feel significantly different than the perma ad kill gameplay which don’t get me wrong is fun, but seeing them try something new is cool.
Going full-MMO in any way that requires actual comms will 100% tank the game. Destiny has allowed solo play for so long that moving away from that will drive players away, not change their playstyle. Maybe if they do a Destiny 3 they can build it with that expectation. But Destiny 2? A mintory of players engage with group content, forcing it will kill the game.
@@samocken340 I wouldn't mind seeing 12-man super raids be a thing. Instead of having to figure out mechanics, they're told to you and the hard part is dealing with the amount of spam that gets thrown at you. It's what Onslaught should've been.
Fits with leaks from before TFS even got delayed, saying there was going to be a 12-man mission post raid and that it was going to be a test for future 12-man activities. I imagine one of the activities during either Episode: Revenant or Episode: Heresy will be a 12-man thing.
My 1st fire-team finder crew got it done. At one point there was like 4-5 of us down with no revives left and a few sweaty 11's pulled us from the brink. The enemies in there got some major league beef on them.
Lucky. Furthest I've gotten is DPS1 and that was my first team. My other best team dropped like flies to the right side of the witness arena... Even though we already killed the right tormentor. I spent like 15 minutes 1v1ing the tormentor while we slowly dropped from 8 people on the right all the way down to 0. People are way too focused on killing champions to revive people at any cost in my lfgs...
@@starmangalaxy2001 You'll get there. You'll find the right mix of players eventually to get it done.
@@Mattblaze1477 I think I'll just wait until I and/or the general playerbase is closer 2020 power level. It'll be a huge difference if people aren't getting oneshot by taken balls Because currently they get an average of 5 kills on the attempts I've played. I'm sure the activity isn't going anywhere.
@@starmangalaxy2001 Everyone's power level gets brought up to a bit below the highest fireteam member now.
@@brandondennis7527 That's sorta what I meant by the And/Or with the power level thing.
I might know why the servers are getting crapped on right now lol
"Why the fuck did they nerf well" bruh
because bungie is made up of idiots
Bro, I got my PS5 in performance mode, and a super fast aftermarket NVMe ssd,
and i can literally hear the fan and the processors whirling.
I don't even understand how this mission is possible on last gen PS4.
Big shout out to Bungie's for making this playable on the older hardware.
It's better than playable! It comes with the bonus of being able to fry an egg on your PS4 while playing!
PS4 pro managed pretty well tbh, didn’t make any noise and only had frame dips when a lot of abilities were being spammed
My slim handles it fine enough, issues happen being in the middle of super and ability spams, but it just a couple dropped frames, I tend to hang back and use rockets or pulse
So 12 outbreaks and or rat king run when?
Rat king only stacks at 6.
Unfortunately Rat Kind only stacks up to 6 times.
@@SifGreyfang so 6 rat king 6 outbreak when
12x outbreak is how I beat this
@@almento7804 while true, I distinctly remember during the 12 man raid days seeing my stacks stop but my rpm and camera shake still go up to at least a seudo x7 stack. Regardless, two teams of full rats still sounds hilarious, or 10 rats and 2 divs
@3:17 lol the super flying off the barrier is golden
Lore accurate Witness fight
Did it with a no comms LFG team a couple of minutes ago. Cool mission. I sleep now
How
@modularthemeteor I just found a group in Discord LFM'ing for GM Excision. That's literally it
@@SarcasticJohn w. Once I get my Hunter and warlock to pinnacle i will run it
Hope they add the exotic class item to the loot pool too. This is great lol, we need more 12 man content
I feel like this is kinda meant to test if the consoles or servers can handle 12 man activities so it could be a possibility
"I'm Nova Bombing it!"
"it did nothing." -Datto
12 man Outbreak would be wild
If youre struggling with revives: You can 321 the revives and use one token for up to 6 people. At the final dps a barrier spawns right and left over and over. You can have 2 people on token duty to pick up the people that die during dps just going back and forth between the barriers with Outbreak. Also makes killing the champs easier because less people shooting them stops them from bugging out.
This reminds me of the co-op mode from Resistance 2. Would love to see more of this kind of content in the future
This activity is gonna be a joy to... Witness
take this like and leave.
Shut up and take my like
This was fun as hell, hope for more large scale battles!
This is the goofy shit the game needs imo, needlessly grandmaster difficulty with way to mage people in one activity
Perfection
How did prismatic become "Goblin Mode"
Love that Champion Captains maintain their PITA status even when compared to Tormentors
Champion captains are raid bosses on their own
Gm difficulty 12 man witness fight is the cannon ending of legend campaign and it is fucking awesome hoping for more stuff like this
It’s funny I’ve always wanted 6-player GM content (Raids especially) and Bungie decided to skip that and go STRAIGHT to 12 and I’m here for it
I bet 12 people with Outbreak goes insane in here
I ran a lobby with that last night. All I'll say is. RIP Graphics Cards. That many SIVA particles flying around made my computer's fans scream.
Just a heads up to Reddit. This doesn’t look like it’s doable solo. Get your pitchforks ready
Esoterickk: hold my beer.
I know you're joking but I'm legitimately tired of the entitled, "solo" player base. And I say that as a solo player. These bums are whining ass crybabies and it's beyond annoying.
They should go play something else if they're that bothered by it.
@@voltus20 Esoterickk controlling 12 accounts at once. Just taped down m1 with osteo for 11 of them while the last one just stuns champs.
Watch someone have 12 monitors open on all different accounts trying to solo this. 😂
Boy, this didn't age well. 😂 Esoterickk didn't even need 24 hours to solo this, he just posted the video. So much for all the 'it's an MMO game, get used to it!' Dual Destiny comments.
I cleared this with a no-mic Fireteam Finder team. Then I went in with a fully coordinated via Discord 12-man clan team and we simply could not even get to the first Witness damage phase. Make it make sense.
"Destiny is not built for this level of tomfoolery" - some rando I was playing this activity with. Also played this activity while listening to "With Hearts Aligned" from FFXIV and it heightened the experience.
This reminds me of the opening scene in Saving Private Ryan lol
"It's June you can't do this!"
Lore accurate battle against the witness
how is it that when 12 player activities WAS A BUG it was more stable than when it became a feature
bruh it's hard to even get into this activity with the way things collapse as soon as you get try to load in
Yo you said you had a feeling and somebody NAILED that falsetto
The bit rate on this video goes hard 🔥🔥🔥
3:20 legends say that axe is still in orbit around the Traveler and will be a major plot point in Frontiers.
This activity GM was so much fun honesty. Horrible and broken, patently untested (probably by design lol), and sets your PC on fire. It’s been so long since I enjoyed myself to much.
the brain rot callouts are brainrotting my brain dahell .
Lore accurate final mission.
I would love an onslaught type activity with 12 players like this. 12 player pve is something I need so much more of, it's so fun
This activity is either '4 amazing GM teams snowball the entire activity' or '12 scurrying rats guardian down very quickly and leave'
Yesterday, my first 2 LFGs were the latter.
This morning
I ascended to godhood, coordinating about 9 players while 2 others also gave callouts, we each focused on coordinating a right-mid-left sweep for both rooms, I kept an eye on hands and champs and when the bubble was deemed dangerous, Strato kept an eye on tormentors, subjugators and yellow bars, Calx coordinated dps and helping the weaker links stay alive.
We did it in about 40 mins, had max rezzes by the mid to end of the first room, lost a couple during dps. But absolutely slaughtered it.
This sounds majestic to watch. You either crash and burn within a matter of seconds, or your team moves like one cohesive unit and plays like one as well.
😂😂😂😂 as soon as I saw the “New 12-man activity” pop up when I loaded into destiny, I said to myself…. “This is going to be absolute fkn chaos”
Now do it in the in game LfG. With no comms ☠️☠️
Hear me out. This is a missed opportunity. So back in Destiny 1 I did this in control. All bubbles. I’m sure there are some that remember doing a bubble train
Your screen turned into a D1 Hardlight simulator.
Danielle's laugh is contagious. Can't help but laugh... everytime.
20:30 "It's June you can't do that" LMFAO
I'm now convinced that when Gojo hits you with his Domain Expansion: Unlimited Void, he just downloads this video straight into your brain, the amount of things happening are incomprehensible
I knew ButterIsPro from a website we streamed on called Mixer. Seeing him playing with you is my favorite crossover episode.
Bungie is finally giving players what they want.
We got an all-subclass subclass, weapon sunrising, a hard raid, and this nonsense. Bugies cool uncle is here
Raid isn’t hard at all
And the only way to beat it on contest was 5 hunters
Except if you play solo because you prefer to. Then Bungie said 'we don't care about you, get friends'.
This game is MMO based, this game would suck if bungie listened to the loud and obnoxious solo crowd
@@ravenknight7198 Lol. An 'MMO based' game where you could attempt literally everything before this DLC solo except Raids, and they had special emblems and triumphs for completing things solo.
This looks like the most chaotic fun Bungie has ever made
I'm beginning to think they might be pushing the engine a bit here lol
I think kinetic builds are a must here, explosive kills while transcendent, kinetic weapon building, microcosm, with suspend, radiant and suppress on abilities
this is the funniest thing I've seen in Destiny in AGES!
I tried to do the normal version in my ps4 and in some point It was so low in fps cause so many effects that my game crash
That barrier champ at 3:21 embarrassed Datto by deflecting his last axe throw lol I know why Danielle was dying in laughter
25:28 the witness deadass sounded like Richtofen in heaven from Black Ops Zombies
this literally reminds me of WOW... I LOVE IT!
It has truly been a long time since I have seen 12 guardians all camping in 1 well 😂
After Watching Eso SOLO this mess seeing it from math class perspective is amazing yall are insane i love it
This is probably the best thing they have ever added to the game. It’s all chaos and absolutely fun.
We won’t be able to assemble a squad till Friday but that looks sick asf lmao
Yea NO SHIT it was a bad idea. The base activity is a terrible experience with 12 players. Why the hell did so many people get a boner when they announced it was a 12-man? I called it months ago when something like this was leaked, that it would inevitably be a terrible gameplay experience. And the ONLY thing people could say in its defence was that "Bungie had never done it before".
That's childish and utterly ignorant of the practicalities of doing an activity like this - GM or base level.
Doing with with a full lfg team was some of the most fun I’ve ever had in destiny, an absolute clusterfuck
Our crew just did the base version of the 12 man and while we enjoyed the fight man was it buggy. Constant Error codes and I got booted twice. Baboon and Beaver, gotta love em.
I cant wait for Jezs and Danielles video of this 😅
the amount of lag that was happening was insane, my frames dropped from 165 to 65 within seconds, and everything was teleporting around the map, even the tormentors which was terrifying
The old Datto challenge videos should come back for this mode
This is amazing. Chaos, bugs and jank included. This type of chaos is what destiny is about glad they aren't scared of technical difficulties and willing to try stuff like this anyways.
I loved this activity so much it took my team like an hour and it was so much fun to fight so hard for so long
One of the best worst ideas bungie's ever done
If that isn’t the face of someone having fun, I don’t know what is
3:20 That axe left orbit
"why does he keep going after Saint?? its june you cant do that" dead bro
Man, Saint-14 must have the most powerful Bubble in history.