Robotic Arm Rig Tutorial in Blender 3.3 | Polygon Runway

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  • Опубликовано: 1 окт 2024

Комментарии • 92

  • @morgen4
    @morgen4 Год назад +11

    It is possible to put this kind of asset with animation on Unreal Engine?

  • @zumachikachannel4906
    @zumachikachannel4906 Год назад +8

    Thank you for your helpful videos. I'm doing my best to learn blender by watching your videos!

  • @NikkaTiel
    @NikkaTiel Год назад +25

    Best blender RUclipsr imo, love your stuff, your techniques are unmatched

    • @dekira3545
      @dekira3545 Год назад +1

      i agree, it's very straightforward

  • @Shattered3582
    @Shattered3582 Год назад +5

    i am currently doing a character animation course, but i was still struggling with making good looking animations. finding you channel has been a life saver, i every video is clear and simple to follow with out feeling slow or confusing. i do suggest to follow these tutorials instructions on the modelling, parenting and animation parts, but i highly suggest adding your own extra animations and renders, it helps a lot

  • @NervusEnergy
    @NervusEnergy Год назад +4

    I would love to see your lighting set up for your thumbnail on this. I'm struggling to light mine. :(

  • @raizins6765
    @raizins6765 Год назад +2

    can somebody tell me what materials he used and how to color it im new

  • @xenoturegaming198
    @xenoturegaming198 Год назад +3

    Question, can this robotic arm be used in Unity or exported out?

  • @keremyokuva5185
    @keremyokuva5185 Год назад +19

    you are creating tutorials faster than i can make! Thank you.

  • @povar8845
    @povar8845 Год назад +1

    как же взбесило то, что он не довел его до сценария, где робот передвигает шарик😤

  • @addison8078
    @addison8078 Год назад +4

    Outstanding tutorial, thank you

  • @carnivorechristina620
    @carnivorechristina620 5 месяцев назад

    Hey, I found it that if i apply the constraints on the cylinders, they behave strangely again. How do you export it into unity in that case? Trying to make different animations on this that i import into unity..

    • @polygonrunway
      @polygonrunway  5 месяцев назад +1

      For any export, you need to bake animations and constraints into keyframes

  • @bomapdich
    @bomapdich Год назад

    Everything was fine until the apply constraint part. Then all of the sudden all my mesh stop behaving and all the object origin got messed up. Don't know how he did it so smooth

  • @einkonst9599
    @einkonst9599 Год назад +2

    Hi i love your videos they really helped me always and got me into 3d!!! THANK YOU!!!!

  • @danriordan2749
    @danriordan2749 Год назад

    Thanks for this Video. I followed it as close as I Could. All work well when Pressing R Key to Rotate but when I try to rotate at the Key Frame Window Both Cylinders Loose their Locations. I'm Pretty Sure that I Parented everything Correctly. Any Idea what I have Done Wrong?

  • @rocketsharkgaming5580
    @rocketsharkgaming5580 Год назад +1

    BEST way to do tutorials you are amazing

  • @hungrysquishybrain
    @hungrysquishybrain Год назад +1

    The Best! Thanks!

  • @zubbapmdemeli4684
    @zubbapmdemeli4684 Год назад +2

    is there any differences of increasing object size in 'edit' mode or 'layout' mode?

    • @CalamityVirus
      @CalamityVirus Год назад +3

      if you scale in object mode, it affects the scale settings so you have to apply them (which is an often forgotten step) or it will mess up modifiers and other settings. Doing it in edit mode keeps the scale at 1,1,1.

    • @farhadkhosravi4630
      @farhadkhosravi4630 Год назад +2

      and beside @Metalgenocide1 's fine answer, if you move your object in edit mode, it's origin point will stay at it's current position and won't move along your abject. cheers.

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 Год назад +1

      @@CalamityVirus thank you so much! Have a nice day!

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 Год назад +1

      @@farhadkhosravi4630 thank you so much for sharing your knowledge!

  • @pete3d408
    @pete3d408 9 месяцев назад +1

    Thank you so much❤

  • @funlifemxn
    @funlifemxn Год назад +1

    Thank you so much for voice over ❤❤❤❤❤

  • @arilee1505
    @arilee1505 Год назад

    is the background just a plane? im struggling to make the background look natural like your final

  • @sanaekari
    @sanaekari Год назад

    素晴らしいチュートリアルです👍ありがとう!

  • @FilmSpook
    @FilmSpook Год назад +1

    Thanks Brother, your work is Awesome!! 👍🏾👍🏾

  • @siddharthpaul6539
    @siddharthpaul6539 Год назад

    but i want to make controllers so that i can animate faster

  • @catsrw
    @catsrw Год назад

    I saw this as a ad. W

  • @aelren
    @aelren Год назад

    7:17 how your mirror object appears wihout select "Mirror Object" option?
    my blender doesn't instant mirroring the object. why it's different
    12:02 "copy to selected" not appear on my modifier tab

  • @madjdimed
    @madjdimed Год назад

    Please answer the question, what graphic card do you use?

  • @bnyatarmy599
    @bnyatarmy599 Год назад

    i have a problem, when i oarent the last two they are not fits together?

  • @azrhyga
    @azrhyga 10 месяцев назад

    Really great tutorial!! Thanks for making it!!

  • @wooddy3dshow
    @wooddy3dshow Год назад

    How to render and export for animation?

  • @midhunksadasivannair6011
    @midhunksadasivannair6011 Год назад

    Did I just hear Arnold Schwarzenegger🤔

  • @joe_fabricator
    @joe_fabricator Год назад +1

    Very cool and understandable. Thank you.

  • @Cos3D
    @Cos3D Год назад

    i like how u dont even need to use geometry nodes ...

  • @ealy3545
    @ealy3545 7 месяцев назад

    Thank you polygon runway, verry cool.

  • @DeanyreOfHufflepuff
    @DeanyreOfHufflepuff Год назад

    mmmm boneless robot arms

  • @violentpixelation5486
    @violentpixelation5486 Год назад

    💯🙏👍

  • @GRZARCHI
    @GRZARCHI Год назад

    thank you so much!!!

  • @gamingbot8527
    @gamingbot8527 Год назад

    BRO UR WAY TO FAST

  • @SixySix704
    @SixySix704 Год назад

    Make more

  • @lisadavinci6255
    @lisadavinci6255 Год назад

    like like sir

  • @volyann3109
    @volyann3109 Год назад

    Amazing work! thank you so much! this really helped!

  • @carlosjose2858
    @carlosjose2858 Год назад +4

    Muito legal, obrigado por este tutorial,,👍🏻

  • @consumidormaldito
    @consumidormaldito Год назад

    amazing

  • @deepkuldeep42
    @deepkuldeep42 Год назад

    U r unique

  • @alejandromarin6511
    @alejandromarin6511 Год назад

    BUENA EXPLICACION

  • @umutcelik488
    @umutcelik488 Год назад

    wtf -_-

  • @anonym4389
    @anonym4389 Год назад

    I love this thanks for tutorial

  • @zubbapmdemeli4684
    @zubbapmdemeli4684 Год назад

    hi!

  • @Playingmusic2
    @Playingmusic2 Год назад

    Thank u for the fantastic tutorial!!!!!😇🥰

  • @filoche16
    @filoche16 Год назад

    Hello, are the keyframes are created automaticaly ?

    • @polygonrunway
      @polygonrunway  Год назад

      if you have the auto-keyframe (record button) on, then yes

  • @alejandromarin6511
    @alejandromarin6511 Год назад

    👍EXELENTE !!

  • @jornjames8823
    @jornjames8823 Год назад

    I like your content very much, thank you very much, hope you get better and better

  • @NewToGameToo
    @NewToGameToo Год назад

    Looks amazing!, inspiration from your last timelapse

  • @rudysproject
    @rudysproject Год назад

    Awesome tutorial, thankyou

  • @kechuanren3830
    @kechuanren3830 Год назад

    really really super cool, amazing work

  • @checkisra
    @checkisra Год назад

    amazing, you really have talent 👍

  • @adrianfels2985
    @adrianfels2985 Год назад

    Why do you often tab into edit mode before scaling things down?

    • @rockwellcreative
      @rockwellcreative Год назад +1

      I'm a fairly new Blender user, but I think I know the answer to your question. The difference between scaling in Edit Mode and scaling in Object Mode, is that in Edit Mode you are actually changing the size of the model. Whereas in Object Mode the model is still the same size but is having scaling applied to it. If you scale a cube a in Edit Mode and then again in Object Mode and look at the XYZ Dimensions and the XYZ Scale Numbers, you will notice that in Edit Mode, the scale is still 1, but the dimensions are different. In Object Mode, the scale number will have changed, but the dimensions will stay the same. Hope that helps.

    • @adrianfels2985
      @adrianfels2985 Год назад

      @@rockwellcreative Oh, that's super helpful!
      But do you know if that makes a difference for something?

    • @rockwellcreative
      @rockwellcreative Год назад

      @@adrianfels2985 In a fixed or static (non-animated) model, it may not make much of a difference. But when adding keyframes and animating, adjusting the scale up and down to change the size and yet still retain the ability to return to the original size is when using scale instead of resizing might be an advantage. Also, as demonstrated in this video, scale can cause undesirable results when applying certain modifiers - like the bevel modifier. ruclips.net/video/DK0_FH7miEQ/видео.html

  • @duhwoookieee5200
    @duhwoookieee5200 Год назад

    can someone tell me what im doing wrong cause im at the "track to" part and its not tracking , can someone please help

    • @mrxyz5325
      @mrxyz5325 Год назад

      Same with me. My stuff just moves around when i try to parent them. I believe its got to do with origins

    • @mrxyz5325
      @mrxyz5325 Год назад +2

      Ok I figured it out. DO NOT MOVE THEM IN EDIT MODE. It also moves the origins. They have to stay at the end of the object. If you follow exactly how he switches from edit to object mode, you will definitely get it right. Had to redo the whole thing but got it.

    • @winsonlee8833
      @winsonlee8833 5 месяцев назад

      @@mrxyz5325 this help me solve the problems. thanks.

    • @SK-ps6lp
      @SK-ps6lp 3 месяца назад

      only took me like 20 tries.

  • @madjdimed
    @madjdimed Год назад

    Very nice

  • @filipstamate1564
    @filipstamate1564 Год назад

    Overly complicated way to do something simple. Pretty much what you'd expect for Blender.

  • @onjalibkys1996
    @onjalibkys1996 Год назад

    Sir need one vedio how to make a vedio shoot in blender

  • @Magna_Dragon
    @Magna_Dragon Год назад

    I feel it is easier to animate a crane using IK rigs though, since it is hard to edit the positions once it is in the keyframes

  • @IIMonkeManII
    @IIMonkeManII Год назад

    damn dude this is the best