The reason Sonic R’s controls are that way is that before sonic r came into development, the devs (Traveler’s Tales) were making a normal racing game with the engine for the game complete. But the idea was scrapped in favor of what would soon be known as Sonic R, but since they had already made a racing game engine, they went with reusing that engine instead of making a new one. Correct me if i’m wrong, but I am sure that is why the characters are so slippery.
"Let's see how fast we can traumatize Sonic with the thing he hates and fears most!" You can touch water a lot sooner in Colors: Ultimate I'm pretty sure. In...Act 2 I think (whichever one has the first Metal Sonic race), you can touch water in a small waterfall near the end using Jade Wisp and letting it run out.
As long as you get him out of the water afterwards its perfectly fine. Also, his reaction to the third game was hilarious!! Bro was like "Is, IS THIS WATER?!"
The reason Sonic CD runs so weird for you is because I'm assuming you have a 120hz+ monitor, and the game is trying to match that refresh rate. You're gonna have to go into the Geforce control panel (as I assume you're using an Nvidia GPU) and set the game's framerate limit to 60. Also if you count the foreground waterfalls in Sonic 1 and 2, you have to count the ones in 4.
Missed Games: - Gamegear Sonic - Gamegear Sonic 2 - Sonic & Knuckles - Sonic 3D Blast - All the Sonic Advance games... And this is just ones involving Sonic platforming.
I think the foreground waterfalls wouldn’t count similarly to the background ones. So you’d be waiting to labyrinth zone, chemical plant zone and tidal tempest. You did pass through a waterfall in generations though, so that counts
Sonic 1 has the same waterfalls as in Sonic Mania (and it doesn't extinguish your fire shield in Mania). So in Sonic 1, you have to hike all the way to Zone 4 (Labyrinth Zone) to touch any water. The waterfalls count in Sonic 2 though, because you are actually walking on the waterfall. Otherwise, just hike it to Act 2 of the next zone, and fall in the purple water (it's apparently called Mega Mack). The next zone after that has actual pristine water. Sonic 3 has water in practically every single zone. Water you can actually submerge in. Lone exception is Marble Garden Zone. Sonic & Knuckles doesn't have ANY water you can touch. And the only water you even SEE are the water fountains in sky sanctuary (you can't touch them of course). In Sonic CD, the waterfalls don't count. But Palmtree Panic has water you can walk in just fine, so it still counts. The level also throws you out of a tube through water with a splash at one point too.
In Tropical Resort Act 2, you could touch water if you use the drill wisp and head through the Yellow Drill Wisp Pipe in the first part of the act. If done right, the pipe would lead you to pop up out of the fountain. If you kept going a bit more around 7:43; past the loop and falling blocks segment.
6:50 - I don’t think I would count it because sonic kicks up dust each time you start walking. Granted race tracks water their dirt for off road portions to stop dust, I think we can safely assume there is no moisture there
It would be faster in Sonic Adventure 2 Battle if you entered Chao Garden and went into the pond. If that counts. You would skip cutscenes and a boss fight.
0:39 - Sonic 1 I would not count this waterfall. Sonic isn't touching it, it's just in front of Sonic. 0:58 - Sonic 2 Same here 2:07 - Sonic CD Failure 3:42 - Sonic Rush This should have counted while you were still running. The water on the floor was splashing, so Sonic touched water already 6:48 - Sonic 4 Episode 1 This is LITERALLY the same EXACT circumstance as you counted for Sonic 1, 2, and CD My stance is the same, so good thing you actually didn't count this one 8:18 - Sonic Colors What the fuck happened there lmfao I mean. . . sure, I guess that counts? Technically I'd say it's a similar situation to Sonic Unleashed where it's more like you're just in the death plane rather than the water but. . . fuck it.
I have been to waterfalls before and when you are near them or close enough, they splash water. Like, the water doesn't go perfectly straight down it more like drizzles like rain. So I think it would be accurate to count the waterfalls as touching water.
4:13 oh wow look, an intentionally overly negative representation of 06, how unexpected and welcome, not exhausting and unpleasant😐 Regardless, fun video, want more from this series of touching/not touching stuff
@@KOTSOSMC2002 CD isn't emulation, It's the version of the retro engine used in the original remaster running based on the framerate, which makes the game run at 2x speed at 120fps/hz.
@@KOTSOSMC2002 The other classics were emulated, I can tell because they're not in true widescreen, but in 4:3 aspect ratio stretched. Emulators being open source and always updated would probably have the thought to correct for high framerates. Also, don't play any system released before the xbox 360, ps3, and wii in widescreen, it'll stretch out the picture.
22 or 25 seconds in Sonic games where he can drown. 06, unleashed, and Sonic Spinball Sonic dies instantly. Sonic Shuffle 5 turns in emerald coast without getting the air bubble. Sonic Labyrinth : Impossible to drown
Personally, this is a cool idea for a challenge but I think the concept of 'How Fast Can You DIE From Water in Every Sonic Game?' would've worked better. In that sense, it would be a race to see how fast Sonic can drown, which would make the line of whether or not you touched water much more thinner. Also, side note but you missed a few notable games like Sonic Rivals 1, Sonic 3D Blast, the Advance trilogy, Rush Adventures, & Sonic & Knuckles, but there's probably more I didn't think of. Another side note, but I'm just a little confused why you included Sonic R & Sonic Rivals 2, when most would say that their both spinoff games & that they don't count. By this logic, you should also have played Sonic The Fighters, & Sonic Battle, & The Sonic racing games, & all the Game Gear & Master System spinoffs as well.
City Escape: "I love you". yeah... yeah, relateable. I totally understand that feeling. For the 2D games where "Touching water" is questionable, the criteria should have been to "how fast can you drown" (to be honest, this works for MOST* games)
Sonic rivals is actually one of my fav sonic psp games as well bro! True classic og taste. Somic unleashed is actually my fav sonic game of all time, masterpiece
you can touch water a little faster in sonic colours, after unlocking the drill wisp go back to Tropical Resort act 2 and drill beneath the stage into some pipes, one will spit you out of the fountain before the 3d section thus touching water
You have probably heard this before but, Sonic: A big part of his character is that he can not swim Hedgehogs in real life: Have so much buoyancy they can float in fresh water.
22 or 25 seconds in Sonic games where he can drown. 06, unleashed, and Sonic Spinball Sonic dies instantly. Sonic Shuffle 5 turns in emerald coast without getting the air bubble. While in Sonic Labyrinth he can't drown suprisingly.
Bro, the waterfalls in Classic Sonic shouldn't count because Sonic is BEHIND them, just like in Sonic 4. If you're gonna count those or not count those, at least be consistent about it lol
DELUXE EDITION:ruclips.net/video/U1p8rvF4brw/видео.html
Sonic good, but me also play little jumping Marioos on my Wii Wii
Yea 0:19
1:48 I love how he said water in spanish out of nowhere. No warning, no context, no nothing. Just... agua
agua
AGUA AUGA
a g u a
aguar
Agua
I wouldn't consider those waterfalls as touching water cause the flame shield would have been extinguished if you were touching it at 9:21
That’s what I was about to say
yeah, touching water instantly kills the fire and lightning shields so that's a good indicator for the games that have them.
He just wanted to cheat
@thatrandomcat9945 dude I was joking…
@ThatRandomCat how dafuq 💀
4:18 this is by far the most glitched cutscene in sonic 06 i’ve ever seen
pretty sure he's playing emu cause i speedrun 06 and this never happens.
@@furynvmproparly 06 on rpcs3 because i never exprienced glitches on xenia
It would have been faster to start with the Dark Story, where Rouge can quickly touch water in Dry Lagoon.
Unless Iron Gate is just that long... Damn, now I have to test it!
How about instead, we have sonic grab a chao key and touch the water in the chao garden?
@@johnpett1955 This guy gets it.
But that doesn't have sonic touch water.
@@OtioseFanaticwell some of the times in the video are with Tails as well
The reason Sonic R’s controls are that way is that before sonic r came into development, the devs (Traveler’s Tales) were making a normal racing game with the engine for the game complete. But the idea was scrapped in favor of what would soon be known as Sonic R, but since they had already made a racing game engine, they went with reusing that engine instead of making a new one.
Correct me if i’m wrong, but I am sure that is why the characters are so slippery.
It controls better if you use the 3D Control Pad for the Sega Saturn.
You should do when you touch water in every Mario and every sonic game in the same vid
7:51 love how he went insane
*HAAHAHAA*
5:00 I swear I can't with the perfectly cuts XDDDD
STAY HYDRATED!!!! What should I touch next?
Loop de loop
Grass IRL
How fast can you touch Eggman in ever Sonic game. (signs don't count)
Lava
Touch Fire
"Let's see how fast we can traumatize Sonic with the thing he hates and fears most!"
You can touch water a lot sooner in Colors: Ultimate I'm pretty sure. In...Act 2 I think (whichever one has the first Metal Sonic race), you can touch water in a small waterfall near the end using Jade Wisp and letting it run out.
8:55 funniest part 😂
7:52 that laugh caught me off guard💀
1:25 “we’re water !” 🤣😂😂
8:30 wait this should count as a mario game if mario is there
0:38 I don't think it counts since the water is in the foreground and not splashing on him but thats my opinion
yea i kinda noticed it once i got to sonic 4:/
2:32 pro tip: In SA2 get a chao box in City Escape and go to the chao garden. You can touch water faster that way.
As long as you get him out of the water afterwards its perfectly fine. Also, his reaction to the third game was hilarious!! Bro was like "Is, IS THIS WATER?!"
5:34 Rayman 3 reference!
YESSSS
1:59 I believe it's tied to your refresh rate, that's why it's running twice as fast.
yup, that happens to me, speed is tied to framerate in cd which is weird
@@ricestir_ All Retro Engine games have this issue but usually are limited to 60, for some reason CD 2011 isn't.
The pc port of sonic adventure 2 also has this issue
Forcing VSync should fix this in all games.
Cd probably runs at 2x speed because your monitor has a higher refresh rate than intended, making the fps count more than it should be.
That’s the first thing I thought of. I remember people have had that issue with SA2’s PC version as well.
Yeah I had this trouble with my 144hz monitor, I managed to rectify the issue by changing the refresh rate to 60hz.
same thing happens in SA2B on PC
3:24
“If your friends jumped off a bridge would you?”
Knuckles and tails: “why would you ask me that obviously “
Could've just got the chao key in City escape, and touch the water in the chao garden lol
The reason Sonic CD runs so weird for you is because I'm assuming you have a 120hz+ monitor, and the game is trying to match that refresh rate.
You're gonna have to go into the Geforce control panel (as I assume you're using an Nvidia GPU) and set the game's framerate limit to 60.
Also if you count the foreground waterfalls in Sonic 1 and 2, you have to count the ones in 4.
You touched the water sooner before jumping off from the ramp in Sonic Generations because there's a puddle. 8:37 Good video although!
Missed Games:
- Gamegear Sonic
- Gamegear Sonic 2
- Sonic & Knuckles
- Sonic 3D Blast
- All the Sonic Advance games...
And this is just ones involving Sonic platforming.
Hedgehogs according to BBC Earth: They are great swimmers
Hedgehogs according to Sonic: 0:02
Why copied
Why rtarded
1:25 "WE"RE WATER"
Lol
Haha 😂😂😂😂😂
I think the foreground waterfalls wouldn’t count similarly to the background ones. So you’d be waiting to labyrinth zone, chemical plant zone and tidal tempest. You did pass through a waterfall in generations though, so that counts
Also chemical plant liquid is actually mega mack, not water, so in sonic 2 would have to wait till aquatic ruins
In sonic 2 ground with water falls has water.
I would say you touch it with 6:52 because it will let you stop playing Sonic 4
I think you can easily touch water earlier in SA2 if you collect the chao key, as the chao garden contains water
tru
The normal sonic 06 experience, 4:20 the normal amount of bugs.
Nope :D you are absolutly wrong ;)
Nope it’s emulated
thats an issue that occurs when trying to play the game on a ps3 emu, it isnt present on the original hardware
@@KCGamingBuddies Bullshit, the game wasn't tested or finished, the team making it didn't have enough time because of the gracious SEGA.
@@Carlos-Perez yes, i know that, but that specific flickering issue is from a compatability problem between 06 and rpcs3
glokaze needs to touch grass (irl one) before he loses his sanity 7:50
Sonic 1 has the same waterfalls as in Sonic Mania (and it doesn't extinguish your fire shield in Mania). So in Sonic 1, you have to hike all the way to Zone 4 (Labyrinth Zone) to touch any water.
The waterfalls count in Sonic 2 though, because you are actually walking on the waterfall. Otherwise, just hike it to Act 2 of the next zone, and fall in the purple water (it's apparently called Mega Mack). The next zone after that has actual pristine water.
Sonic 3 has water in practically every single zone. Water you can actually submerge in. Lone exception is Marble Garden Zone.
Sonic & Knuckles doesn't have ANY water you can touch. And the only water you even SEE are the water fountains in sky sanctuary (you can't touch them of course).
In Sonic CD, the waterfalls don't count. But Palmtree Panic has water you can walk in just fine, so it still counts. The level also throws you out of a tube through water with a splash at one point too.
2:00 if you play it higher then 60hz it will run at 2x speed
Yeah I experienced that before. The same problem applies with sonic adventure 2
In Tropical Resort Act 2, you could touch water if you use the drill wisp and head through the Yellow Drill Wisp Pipe in the first part of the act. If done right, the pipe would lead you to pop up out of the fountain. If you kept going a bit more around 7:43; past the loop and falling blocks segment.
i figured bruh 💀 i havent played colors in so long
6:50 - I don’t think I would count it because sonic kicks up dust each time you start walking. Granted race tracks water their dirt for off road portions to stop dust, I think we can safely assume there is no moisture there
From touch grass company, we present you: touch water
Generations could technically end a second sooner, there's a puddle at the bottom of that ramp that sends you through the waterfall
8:48
Why tf does that look like Walter White.
"wait wha- WE'RE WATER!" -GloKaze, 2023
“Go touch some grass”
Me:
2:52 he needs medical attention fr
ik
For Sonic 1,2 and CD no you didn't touched water cause sonic is BEHIND the waterfall...
10:05 WHAT THE FU-
It would be faster in Sonic Adventure 2 Battle if you entered Chao Garden and went into the pond. If that counts. You would skip cutscenes and a boss fight.
02:04 there's a section where you came out of the water in Palmtree Panic act 1
Sonic 3d blast : I see you skipped me... wise choice. Because I HAVE NO WATER!
No water but snow and ice
0:39 - Sonic 1
I would not count this waterfall. Sonic isn't touching it, it's just in front of Sonic.
0:58 - Sonic 2
Same here
2:07 - Sonic CD
Failure
3:42 - Sonic Rush
This should have counted while you were still running. The water on the floor was splashing, so Sonic touched water already
6:48 - Sonic 4 Episode 1
This is LITERALLY the same EXACT circumstance as you counted for Sonic 1, 2, and CD
My stance is the same, so good thing you actually didn't count this one
8:18 - Sonic Colors
What the fuck happened there lmfao
I mean. . . sure, I guess that counts?
Technically I'd say it's a similar situation to Sonic Unleashed where it's more like you're just in the death plane rather than the water but. . . fuck it.
Usually it's touch grass😂
And now we touching water🤣
He already did grass.
@@markofthewolvessucks8930 It was a joke brodie😆
@@demetriusdaniels2011 oh 🤣
I can explain your CD issue. You have to use Nvidia Control Panel and manually limit the framerate to 60FPS. SA2 often has a similar issue.
Bro sonic unleashed is literally my childhood so the amount of nostalgia I felt was godly
If you go into the water in mania with a fire shield it will cancel it and the waterfall does not, so you are not touching the water.
gotcha thank u for letting me know
I personally (as spanish speaker) felt cuteness when I heard you say "agua" in Sonic R.
I have been to waterfalls before and when you are near them or close enough, they splash water. Like, the water doesn't go perfectly straight down it more like drizzles like rain. So I think it would be accurate to count the waterfalls as touching water.
Yes! The waterfall does count beacuse it splashes in sonics face
Sonic cd probably runs at 2x speed because I think the framerate is above 60
gotcha its probably my monitor
You need to lock ur framerate
7:51, 10:05 my mans is going crazy bro someone help him 😭💀😭💀😭💀😭💀😭💀😭💀😭💀
4:13 oh wow look, an intentionally overly negative representation of 06, how unexpected and welcome, not exhausting and unpleasant😐
Regardless, fun video, want more from this series of touching/not touching stuff
It's just a really bad emulation bug.
@@seamistseamist I'm assuming same goes for CD as well?
@@KOTSOSMC2002 CD isn't emulation, It's the version of the retro engine used in the original remaster running based on the framerate, which makes the game run at 2x speed at 120fps/hz.
@@seamistseamist Interesting. Shouldn't that happen for the other classics he played as well then?
@@KOTSOSMC2002 The other classics were emulated, I can tell because they're not in true widescreen, but in 4:3 aspect ratio stretched. Emulators being open source and always updated would probably have the thought to correct for high framerates. Also, don't play any system released before the xbox 360, ps3, and wii in widescreen, it'll stretch out the picture.
New Title: How fast can Sonic Drown in every title
22 or 25 seconds in Sonic games where he can drown. 06, unleashed, and Sonic Spinball Sonic dies instantly. Sonic Shuffle 5 turns in emerald coast without getting the air bubble.
Sonic Labyrinth : Impossible to drown
Personally, this is a cool idea for a challenge but I think the concept of 'How Fast Can You DIE From Water in Every Sonic Game?' would've worked better. In that sense, it would be a race to see how fast Sonic can drown, which would make the line of whether or not you touched water much more thinner. Also, side note but you missed a few notable games like Sonic Rivals 1, Sonic 3D Blast, the Advance trilogy, Rush Adventures, & Sonic & Knuckles, but there's probably more I didn't think of. Another side note, but I'm just a little confused why you included Sonic R & Sonic Rivals 2, when most would say that their both spinoff games & that they don't count. By this logic, you should also have played Sonic The Fighters, & Sonic Battle, & The Sonic racing games, & all the Game Gear & Master System spinoffs as well.
It doesn’t kill us. It’s on the other side I cannot be on you.
0:14 what the name of the soundtrack in the background?
Rooftop Run Classic, from Sonic Generations.
You missed Sonic 3D on the Sega Genesis
i enjoyed watching this way too much. SOmething about the touching water noise got me everytime💀💀
Can't touch water and Sonic the hedgehog
4:58 “STOP! STop! stopstopstop! JUMP!😃NŌŌ-👹“ plz he sounded so distressed 💀💀
8:48 bro thinks he's walter white💀
*water white
1:48 the way he said water in spanish/Portuguese got me😂😂
Touch grass gamer.
No u
No u@@nadsky7454
OOOOOOOOOOO
@@SonicAnimates9364shut up
Eww is gross
GloKaze: Plays into the Hero Story to find water
Chao Garden: Am I a joke to you?
BE SURE TO CHECK THIS VIDEO OUT! ruclips.net/video/P4Bn6MoBi5Y/видео.html
Where is sonic dash and dash 2
And the game gear games
How did he forget the "best sonic game of all time" sonic boom fire and ice
Quite a few games you missed, but still overall a fun video concept.
1st
2nd
7:00 a couple minutes before he touched WATER
City Escape: "I love you".
yeah... yeah, relateable. I totally understand that feeling.
For the 2D games where "Touching water" is questionable, the criteria should have been to "how fast can you drown" (to be honest, this works for MOST* games)
This is the sonic equivalent of "go touch grass"
1:23 "WE'RE WATER" normal GloKaze saying
Oh boi, I surely loved this video. Can't wait for the next one: ''Sonic touches some grass''
Am I the only one who remembers Sonic 3D on the Sega Saturn? I love that game and you can touch water pretty quick IIRC.
You can die by a fish and I think u fall into the water also the water falls are infront of u :/
Sonic rivals is actually one of my fav sonic psp games as well bro! True classic og taste. Somic unleashed is actually my fav sonic game of all time, masterpiece
Sonic R was such an amazing part of my childhood thanks for the nostalgia wave
1:47 Anyway, A G U A
4:59 Got to be the funniest part
I love how you say "AGUA" in 1:48
you can touch water a little faster in sonic colours, after unlocking the drill wisp go back to Tropical Resort act 2 and drill beneath the stage into some pipes, one will spit you out of the fountain before the 3d section thus touching water
You have probably heard this before but,
Sonic: A big part of his character is that he can not swim
Hedgehogs in real life: Have so much buoyancy they can float in fresh water.
The thumbnails in these types of videos out of context is too funny.
"How fast can Mario touch grass"
How fast can sonic touch water
🚙"How fast can you touch grass before your dad leaves."🦔
I also love Sonic 06 so much when he turned Super Sonic
cannot wait for the "Drown in every Sonic Game" video
He sounds so cheery in Sonic Adventure 2
*Sonic Heroes*: "...Sonic Heroes..."
Alternate title: How fast can we drown sonic?
22 or 25 seconds in Sonic games where he can drown. 06, unleashed, and Sonic Spinball Sonic dies instantly. Sonic Shuffle 5 turns in emerald coast without getting the air bubble. While in Sonic Labyrinth he can't drown suprisingly.
Bro, the waterfalls in Classic Sonic shouldn't count because Sonic is BEHIND them, just like in Sonic 4.
If you're gonna count those or not count those, at least be consistent about it lol
That rage makes me watch it over and over again 😂
Touched water?
Me: I think so?
I count splash hill because in sonic 1-3K you counted the wayter falls in front of you. Soooo... yeah.
Sonic the Hedgehog❎
Sonic the Terrorist✅
Lol
This has been surprising entertaining. Not bad, YT algorithm!
How to stretch a 3 min idea into a 10 min video by adding tangents and unrelated filler to get midroll ads in 101.
The padding master right here