🔸Integration on Unreal Engine 5.4 | ✅ Tutorial Control Kit Deluxe + Horror Engine

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  • Опубликовано: 20 окт 2024

Комментарии • 8

  • @levelinggames
    @levelinggames  2 месяца назад +2

    Download UE5 market: www.unrealengine.com/marketplace/en-US/product/control-kit-deluxe

  • @allaboutandroid12
    @allaboutandroid12 2 месяца назад

    thank you so much you are the best developer.

  • @yousf_jawhar
    @yousf_jawhar 2 месяца назад

    this is an excellent job, but before I make a purchase, I would like to test it in a demo map. Could you please add demo map to the description? I want to ensure that everything is working properly before I buy.

    • @levelinggames
      @levelinggames  2 месяца назад

      I'll try to do it later, for now I'm busy with another system, lack of time is always a problem. If something goes wrong you can always contact me at the support email, it's in the epic market profile: www.unrealengine.com/marketplace/en-US/profile/Leveling+Games

  • @yousf_jawhar
    @yousf_jawhar Месяц назад

    Hello, I recently purchased your package, but I'm experiencing an issue with an open door and the inventory system. I would like to contact your support team, but I couldn't find an email address. Could you please provide it here?

    • @levelinggames
      @levelinggames  Месяц назад

      The support email is in the profile, remember to be logged in with your epic account to see it: www.unrealengine.com/marketplace/en-US/profile/Leveling+Games

  • @polligongamingstudio2428
    @polligongamingstudio2428 2 месяца назад

    And how to hide the shooting joystick if the character has no weapon, and vice versa if the character has a weapon in his hand, the joystick is active? Not the shooting button, but the virtual shooting joystick itself?

    • @levelinggames
      @levelinggames  2 месяца назад

      In the "WBP_HUD_Buttons_Use" widget, hide the "ShootRZW" shooter joystick, using the "Set visibility" node you can make the joystick hide or show as you need. You'll need to know some programming for this, it's already part of the logic you need for your project.