Realtime Digital Double #4 - Dynamic Texture Editing with Character Creator SkinGen - by Sefki

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  • Опубликовано: 18 дек 2024

Комментарии • 13

  • @inthecompanyofcorvids
    @inthecompanyofcorvids 2 года назад +1

    I'm just 3 mins in and I thought...this guy's good, wow! Thank you times a million!!!!

  • @vivektyagi6848
    @vivektyagi6848 4 года назад +1

    Many Many Thanks for this excellent series. So much of learning here.

  • @visuart
    @visuart 2 года назад

    Hi there, great vid, thnx, I haven’t upgraded to cc 4 yet, still using 3.4 here, I think I have a good grasp on how setup skin gen to create nice skin shaders, but there’s one thing that makes me crazy, when I turn the editor on, I have a different texture set than when it’s deactivated… then you have this annoying pop up “do you wanna keep your modified result?” -what is that supposed to mean? it’s a bit confusing how to export, which of both texture sets will be exported, when should we use the merge or flatten, etc… I guess my question is more in the terms of: I created a nice looking skin, now what? How do I apply those skin setting from the editor to the character, becausewhen I close the editor I can’t see them no longer, so I can’t even render if I don’t have my editor active! Thanks

  • @MrBarnz
    @MrBarnz 4 года назад

    Can you achieve this level of quality with skingen alone?

    • @Cola-42
      @Cola-42 4 года назад

      He is using 8k textures but skingen does not support more than 4k textures right now. Not sure if this is what you meant.

    • @MrBarnz
      @MrBarnz 4 года назад

      @@Cola-42 I meant the over all facial details like pores wrinkles etc, I know that it's possible to add pores wrinkles fold lines etc but why would he use 3 or 4 different softwares to do that

    • @Cola-42
      @Cola-42 4 года назад

      @@MrBarnz You can use skingen for that but whatever in skingen was made using a similar method to what he used but to create your own custom original stuff you'll need to use a similar method. Let say you want specific pores or wrinkles with specific shapes and locations or you got tired of using the same ones over and over because not a lot are available in skingen right now and you'll need to pay in the future when sellers make new ones. Personally, I found a lot of stuff in skingen with poor quality so I had to make my own.

    • @MrBarnz
      @MrBarnz 4 года назад

      @@Cola-42 thanks for explaining

    • @Cola-42
      @Cola-42 4 года назад

      @@MrBarnz Well it all depends on what you need. He is working on a character with 8k textures so he had to make his own stuff cuz 4k details would not look as good. If you want to make a character with 2k textures then making your custom pores and wrinkles would be a waste of time.

  • @andreidobrescu6263
    @andreidobrescu6263 3 года назад

    I am wondering where from Character Creator did Sefki export all the unified necessary maps to use in Maya+Arnold.
    Can you specify?

    • @andreidobrescu6263
      @andreidobrescu6263 3 года назад

      @@arthurmorgan6867 I haven’t! I didn’t investigate further. Hopefully someone will post an answer.

  • @cassio_mattos
    @cassio_mattos 4 года назад

    This is just a test. For fidelity. 😝

  • @ajayparadkar
    @ajayparadkar 3 года назад

    Ed Harris