I’ve been enjoying painting the models to the point I had to get another box lol the first looking like a multiplayer lobby of character and the second box being the classic red vs blue colors , as for the weapon and item randomization I added a little blind bag so when shuffling the item/weapons are well random
6:33 say you spent two turns running to get a specific weapon and it is due to be ‘replaced’ as explained above, can you just choose to not spawn a new weapon in its place? Thematically speaking, I’d say if the weapon is in line of sight it bypasses the rule where it suddenly transforms into a different one?
I just playes a demo and had a lot of fun. Other than the figures, what are the differences between the recon and spartan editions? Are the scenarios and rules the same?
The rules and scenarios are the same however the Spartan edition gives you these things not in the Recon edition - a double sides folding board to play on, 8 extra Spartans with different weapon options, 4 Banished Elites, extra terrain, extra weapon drop options, upgraded plastic objective components and scatter crates.
1 weapon drops at the start of each round. Page 35 Weapon Drop Replenishment section - " At the start of every round of the game, randomly pick a weapon token and roll a d8 to determine which weapon drop marker it will be placed on."
Why in the world would you think it's a good idea to drip feed a tutorial series for a game that's already in paying customers hands? It's almost a necessity not daily content.
I don’t think this is targeted towards people who already have the game. It’s targeting people who are trying to decide if they like the system and want to give the game a try.
It’s not intended to be daily content. It’s released one per day because the RUclips algorithm’s don’t like it when you release multiple videos at the same time. They don’t share all the content and the videos get buried and don’t get out to people. I’ve learned this from experience of releasing a series of videos all at once previously. These videos aren’t just valuable on day one, but they’re there for whenever a new player gets interested in this game so it helps to make sure they do well at release as they’ll perform better over time.
Halo flashpoint had playable elites before infinite did
Nice
Thank you!
I’ve been enjoying painting the models to the point I had to get another box lol the first looking like a multiplayer lobby of character and the second box being the classic red vs blue colors , as for the weapon and item randomization I added a little blind bag so when shuffling the item/weapons are well random
6:33 say you spent two turns running to get a specific weapon and it is due to be ‘replaced’ as explained above, can you just choose to not spawn a new weapon in its place?
Thematically speaking, I’d say if the weapon is in line of sight it bypasses the rule where it suddenly transforms into a different one?
I just playes a demo and had a lot of fun. Other than the figures, what are the differences between the recon and spartan editions? Are the scenarios and rules the same?
The rules and scenarios are the same however the Spartan edition gives you these things not in the Recon edition - a double sides folding board to play on, 8 extra Spartans with different weapon options, 4 Banished Elites, extra terrain, extra weapon drop options, upgraded plastic objective components and scatter crates.
@manticgames Thank you!
How many weapons do you replenish each round after the first?
1 weapon drops at the start of each round. Page 35 Weapon Drop Replenishment section - " At the start of every round of the game, randomly pick a weapon token and roll a d8 to determine which weapon drop marker it will be placed on."
Bonjour, pourriez-vous faire les vidéos en Français, merci d'avance ...
Why in the world would you think it's a good idea to drip feed a tutorial series for a game that's already in paying customers hands? It's almost a necessity not daily content.
To be fair the rules are pretty straight forward and there’s a demo game in the actual box … but I get the sentiment
I don’t think this is targeted towards people who already have the game. It’s targeting people who are trying to decide if they like the system and want to give the game a try.
It’s not intended to be daily content. It’s released one per day because the RUclips algorithm’s don’t like it when you release multiple videos at the same time. They don’t share all the content and the videos get buried and don’t get out to people. I’ve learned this from experience of releasing a series of videos all at once previously.
These videos aren’t just valuable on day one, but they’re there for whenever a new player gets interested in this game so it helps to make sure they do well at release as they’ll perform better over time.