I've got a doubt. In lg vs lg on different heights isn't the player below always in advantage? and not cause he sees a bigger part of the enemies body (cause I think they see the exact same part), but because the player below has to aim only in two directions (left and right) while the player above has to aim in four (cause the player below can not only strafe left and right but also back and forward). Btw awesome vid guys, congratulations!
but the guy on top can stop the engagement at any time, he can pop in and out of cover. you bring up a good point though. tbh, i don't think lg vs lg on different heights is an optimal fight for either player, and I personally don't think being on top OR bottom confers any major advantage on any player. the only exception is like i said in the vid, when someone's on a ledge and v high, like overkill ledge at top on the side, or mh on almost lost, or rafters on asylum etc etc. in that case, the guy below can lg and 'levitate' the guy on top, and basically pin in mid air.
Nice! Ure right, well then lets say that (not in exagerated angles) the player below has the ''aim advantage'', while the player above has the ''engagement decision making possibility''. The two ''pro's''somehow counterbalance each other. While the player below can count on an easier aiming and overall accuracy, his fight depends on wether or not the other takes the fight or covers. Thx for answering :)
How much of any of this can be transferred to Quake champions? jiggle peeking and stuff like that obviously can to any fps basically, but I'm talking more about movement and speed of the rocket projectile and predicting by focusing on the enemy model to see where he aims
woooot!!!! More videos comin huh!! You guys are great for doing this for the community. Great video, was actually waiting for something like this. Also would like to hear some aiming tips like aiming at the feet/shadow of opponent when using rockets etc (or I don't know, I know its a lot practice, but there might be techniques to speed up the process). You guys could even do stuff about ctf strats as well. Don't how many will be interested, its kinda unpopular in the asian servers and in general I guess than duel even though I love it. Loved the content. Shubshcribed!!!!!
thanks for the positive feedback :) aiming tips are also planned, but for the future. I want to finish off dodging, then do dodging application videos (ie, where we show how to dodge while playing pub CA), followed by aiming and stuff. i'll also do CA/CTF guides if I get time.
7:00 Really nice rail tips, thank you. Gonna try to remember that and use it in my games
I wish you continued this series. I learned a lot, thank you very much!
Gave me some ideas to improve. Useful stuff here guys
sick AF content! subscribing even if never post again lol. would LOVE to see fraze and camma do one like this for diabotical soon :)
I've got a doubt.
In lg vs lg on different heights isn't the player below always in advantage? and not cause he sees a bigger part of the enemies body (cause I think they see the exact same part), but because the player below has to aim only in two directions (left and right) while the player above has to aim in four (cause the player below can not only strafe left and right but also back and forward).
Btw awesome vid guys, congratulations!
but the guy on top can stop the engagement at any time, he can pop in and out of cover. you bring up a good point though. tbh, i don't think lg vs lg on different heights is an optimal fight for either player, and I personally don't think being on top OR bottom confers any major advantage on any player. the only exception is like i said in the vid, when someone's on a ledge and v high, like overkill ledge at top on the side, or mh on almost lost, or rafters on asylum etc etc. in that case, the guy below can lg and 'levitate' the guy on top, and basically pin in mid air.
Nice! Ure right, well then lets say that (not in exagerated angles) the player below has the ''aim advantage'', while the player above has the ''engagement decision making possibility''.
The two ''pro's''somehow counterbalance each other.
While the player below can count on an easier aiming and overall accuracy, his fight depends on wether or not the other takes the fight or covers.
Thx for answering :)
How much of any of this can be transferred to Quake champions? jiggle peeking and stuff like that obviously can to any fps basically, but I'm talking more about movement and speed of the rocket projectile and predicting by focusing on the enemy model to see where he aims
nice content :) keep it coming
ty for the positive feedback.
I can't tell the difference if it's FraZe or camma talking.. They both sound alike.. 0_o
sif. way wifferent.
woooot!!!! More videos comin huh!!
You guys are great for doing this for the community. Great video, was actually waiting for something like this. Also would like to hear some aiming tips like aiming at the feet/shadow of opponent when using rockets etc (or I don't know, I know its a lot practice, but there might be techniques to speed up the process). You guys could even do stuff about ctf strats as well. Don't how many will be interested, its kinda unpopular in the asian servers and in general I guess than duel even though I love it.
Loved the content. Shubshcribed!!!!!
thanks for the positive feedback :)
aiming tips are also planned, but for the future. I want to finish off dodging, then do dodging application videos (ie, where we show how to dodge while playing pub CA), followed by aiming and stuff. i'll also do CA/CTF guides if I get time.
Any help for shaky hand while using lg?
Mark Anyway sit closer to the desk with the mouse pad further back, so more of your forearm is resting on the desk
Mark Anyway sit closer to the desk with the mouse pad further back, so more of your forearm is resting on the desk
I cant understand half the words he says.