How To Process & Treat Dialogue For Films & Games

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  • Опубликовано: 29 сен 2024

Комментарии • 109

  • @teresa4liu15
    @teresa4liu15 10 месяцев назад +5

    Can't tell you how much I've learned from this brief yet very informative tutorials. I've been processing dialogues so blindly and randomly without any ideas what to do for my projects and this has just made me realize how much can be done by just playing with dialogue!!

  • @AlexNiedt
    @AlexNiedt 2 года назад +1

    Hunting for random frequencies is a fast way to over-process, especially if you're just starting out. Practically everything will start sounding like you should cut it if you're listening with a sharp 10dB boost. You should only seek out and cut ringing frequencies if they're audible enough to bother you in the first place.

    • @AftertouchAudio
      @AftertouchAudio  2 года назад +1

      While I do agree with you to a point, most people don’t have a well trained ear to hear these ringing frequencies in context of a mix. By sweeping you can identify the ringing frequency and reduce it.

  • @SuperHitman55
    @SuperHitman55 Год назад +5

    This didn't help much. You didn't explain how to help with DRC for movies. Audio sfx is too high but low voice sounds

  • @WallaceLH
    @WallaceLH 5 месяцев назад

    an update to this video would be great!!

  • @nadeemahmd9912
    @nadeemahmd9912 2 месяца назад

    Which software is this ?

  • @PufftasticJames4
    @PufftasticJames4 3 года назад

    I like to process my dialogue like how anime does it. Anime dialogue is typically crispy.

  • @johnadjeman990
    @johnadjeman990 2 года назад +10

    Love your content!🔥
    Question.... You used brickwall EQ cuts. Correct me if I'm wrong, but wouldn't that introduce problems with phase shifts in your audio? Especially since you're using the "zero latency" setting in the plugin.

    • @J_HNP
      @J_HNP Год назад +6

      Absolutely right. Those brick wall cuts are definitely introducing some resonance and phase issues. Never seen anyone go that extreme on what is generally a 12-24db/octave roll-off at max.

  • @chrishainstock330
    @chrishainstock330 6 месяцев назад +2

    why add music in the background - its so distracting - let us hear what you are saying and listen to the examples, really no need at all to add music underneath

    • @AftertouchAudio
      @AftertouchAudio  6 месяцев назад +1

      Cause I was new to making tutorials and still trying to figure out the best way to present information. New videos don’t have music like this.

  • @noah6694
    @noah6694 3 года назад +11

    I much prefer doing manual spectral noise reduction in the RX editor. I haven't found any real time noise reduction plugin that stands up to the level of detail you can get manually denoising clip by clip using the editor. Also - I find multiband compression can be a a very useful dialogue shaping tool in conjuction with broad EQ.

    • @AftertouchAudio
      @AftertouchAudio  3 года назад

      I agree with you. Depending on the level of noise (how poorly the dialogue was recorded) I move that processing up the chain as it would need more extreme settings.
      I do have a multiband compressor and an broadband eq on my dialogue bus to help control the tone of my dialogue more, I’ve just found a single band compressor works good on the track itself.

    • @mrkumaran
      @mrkumaran Год назад

      Try Clarity VX from Waves, it's brilliant

    • @pdrgallo
      @pdrgallo Год назад

      RX Denoise is designed to be used in the RX Editor, not as a real time plugin. You must "teach" it the noise first by giving it a few second clip of the cleanest noise you can get, and then it will work as intended. All those noise reductions you showed sounded pretty terrible. Also AI is making huge advancements in this area. It will probably be the standard, in less than a year, to use AI powered tools in our editors to clean most types of noises.

    • @less_tress
      @less_tress Год назад

      bertom audio....try it

    • @jordangressman5164
      @jordangressman5164 11 месяцев назад

      i’ve been using multiband compression less and less lately. i heard this tip to try TDR Kotelnikov’s frequency dependent ratio feature and it changed the game. no phasing issues at the crossovers anymore either

  • @BuddyQuaid
    @BuddyQuaid 5 месяцев назад

    Yea, so.... hire a professional! Will do! Great video.

  • @octaviosilva5808
    @octaviosilva5808 3 года назад +4

    Idk much about audio mixing but isnt doing those sharpe pointed cut in 3:14 generally not recommended?
    Because in any freq, when you do a sharpe bell curve, it sounds like there is a problem because you are hearing single freq over amplified

    • @AftertouchAudio
      @AftertouchAudio  3 года назад +3

      The probelm these frequencies cause is when you compress the signal. When you compress a signal these frequencies can be more pronounced and can make the voice harder/more tiring to listen to. These rining frequencies can be anything from room modes to just sibalane and should be controlled.
      A lot of tutorials you'll see on RUclips will tell you to cut the frequencies, which is not correct. You need to reduce them enough so they blend better with the dialogue. which can be anywhere from 5-10dB.

    • @TheAris621
      @TheAris621 10 месяцев назад +1

      ​@@AftertouchAudio Not entirely true. When you're boosting a bell filter with such a small q-factor, you just completely take those frequencies you are sweeping across out of context. In this case, almost any frequency can sound "problematic", while in context it rarely isn't. The amount of narrow cuts you did and the severity of them is completely unnecessary. If you are really worried about certain frequency bands being problematic after compression, just adjust the eq after you've compressed it. You will see you'll need much less severe eq adjustments.

  • @thinev8621
    @thinev8621 4 месяца назад

    YOU COULD HAVE NOT USED THE BACKGROUND MUSIC LIKE A TO TAL I D IO T.

  • @NOLJAK101
    @NOLJAK101 2 года назад +3

    I’ve heard of this channel from Jessie and you helping with some of the audio for Total Drama oskay island great work and that’s so nice of you to help out the the beloved fan made season of total drama that a lot of people as well
    As myself are really interested in it’s Gonna be great and I just wanted to let you know I was one of his fans and cool video by the why it could help some people as creators for certain projects.

    • @AftertouchAudio
      @AftertouchAudio  2 года назад +1

      Hey thank you NoLJak 101, It is going to be a good episode, just been a slow grind at it with all of the other projects on the go haha. It will get done though.

  • @GauravSound-te8hj
    @GauravSound-te8hj 3 месяца назад

    i saw someone video he told that we should always use noise reduction before compression but you did exact opposite of that! Please could you explain why should we use noise reduction after compression??

    • @AftertouchAudio
      @AftertouchAudio  3 месяца назад +1

      So I've been meaning to do an update to this video for awhile, life is just getting in the way.
      Essentially there is no HARD rule that says do this, then this, then this, then this. Your goal with transparent processing (like dialogue processing) is to do as little as possible. Sometimes it is ok to have noise suppression before compression sometimes it is better to have it after compression.
      With that being said, my dialogue processing chain has really changed quite a bit since the release of this video that it does warrant an updated video.

  • @dspoet1
    @dspoet1 Год назад +1

    Two questions. You said to bring each clip up to -24 or -23.
    1. What about a dialogue part where the the actor is whispering but then talks loud?
    2. Can you a tutorial on doing ADR in Nuendo, using the ADR Panel?

    • @AftertouchAudio
      @AftertouchAudio  Год назад +1

      1) It is more of a starting point. If you have your dialogue at a consistent level, then you can make the choice to lower it slightly for whispering or louder for yelling. (Follow the natural dynamic flow of the dialogue) Where if you don't you end up with a mess where dialogue is too loud, too quiet, and then your plugins don't operate well.
      2) I don't do much ADR, but I could go through an ADR Panel in a future video.

  • @roncoleman5007
    @roncoleman5007 19 дней назад

    More please!!! Thanks.

  • @GlenReed
    @GlenReed Год назад +2

    Just what I needed! Thanks for sharing your process!

  • @malkomehala7187
    @malkomehala7187 25 дней назад

    🔥🔥🔥🔥🔥🔥🔥

  • @Andrew-vk5fy
    @Andrew-vk5fy 4 месяца назад

    This is invaluable! One question, if we have a spec of -23 and gain stage like the first step to -23, after processing it'll be louder? do we just turn it down or should we gain stage to say -26? thank you

  • @benjaminzappi-giannotti139
    @benjaminzappi-giannotti139 Год назад +1

    Do you have any problems when adjusting clip gain to each region with room tone? Wouldn’t the room tone change with each volume alteration and make it harder to process? Or do you simply remove all of the background noise and add an artificial one?

    • @AftertouchAudio
      @AftertouchAudio  Год назад

      Not really, the only time where you run into issues like that is when the dialogue is recorded VERY poorly with levels not being set consistently. If I have noisy dialogue I don't try and process it completely away I instead aim to lightly process it and then fill it with noisier BGs instead.

  • @HexedPedestrian
    @HexedPedestrian 3 года назад +1

    So, why do you apply broadband noise reduction after processing? Why not before?

    • @AftertouchAudio
      @AftertouchAudio  3 года назад +2

      So it really depends on how much noise there is to reduce. Sometimes I'll switch around the order so it is the following.
      Gain Stage - Subtractive EQ - Denoise - Compress - DS - Saturation - Additave EQ. It really just depends on what you need and what is the least amount of work each plugin will be doing.

  • @J_HNP
    @J_HNP Год назад

    I can appreciate the passion you must need to perform this much processing for dialogue, but it’s just too extreme to be practical.
    You could back off your processing by 60% or more and it would likely sound better and more natural.

  • @davidelaurito7084
    @davidelaurito7084 Год назад +2

    Just discovered your channel, great videos! I have a question, after you set the lufs on the dialogue clips, when you start the processing with plugins, I guess you still keep an eye on the lufs? In order to keep the 23 lufs. Like what's your workflow, you gain stage each single time you add something? Hope it makes sense :) thank you!

    • @LytestheDJ
      @LytestheDJ Год назад

      I had the same exact question, but specifically
      for Protools and WLM Plus

    • @AftertouchAudio
      @AftertouchAudio  Год назад +2

      Basically I still keep an eye on the LUFS Meter as I add plugins to the dialogue chain. As plugins get added to the chain I'm not really adding any gain other than maybe some EQ boosts in the upper register to help with Lavs, the compression is really just keeping the loud peaks in check so not a lot if any gain is added to the final output.
      But yes, when I am mixing and riding volume automation, I'm still keeping an eye on my LUFS meters.

    • @AftertouchAudio
      @AftertouchAudio  Год назад

      ^^^

    • @davidelaurito7084
      @davidelaurito7084 Год назад

      @@AftertouchAudio great thank you!

  • @CourseWare-xg2wq
    @CourseWare-xg2wq 6 месяцев назад +1

    ❤ such a compact and to the point video . Thnx man

  • @leobaker-tf2andmusic520
    @leobaker-tf2andmusic520 Год назад

    would of been of use if you showed how to EQ the bassy parts of the voice
    Aint gonna really work when you got the music playing in the background of the game and dialog starts makin the music become all muddy and dirty sound duo to the bass from the voice

  • @eureitz7490
    @eureitz7490 8 месяцев назад +2

    wow, one of the best I've ever seen on the subject, great work!

    • @eureitz7490
      @eureitz7490 5 месяцев назад

      You know, I watch the video every few weeks. I've been working in audio post for a while....mainly short form and some of the tips in this video are genius so I really appreciate the help on this long form I've been working on for a few years. My NR procedure is very different as I use Acon mostly...nevermind that, this video has helped think outside the box a bit too, thanks for this inspiring, info packed gem!

  • @dswilliams7543
    @dswilliams7543 6 месяцев назад

    Thanks much, I'm learning a lot from your video.....

  • @ryanloftus2968
    @ryanloftus2968 3 месяца назад

    I have been scouring youtube for weeks educating mysef about dialogue editing for my short film, and all I've needed is something that lists the step by step process as succinctly as this does. Thank you!

  • @oscarcorral1428
    @oscarcorral1428 Год назад +1

    Encouraging to see that others are using Nuendo on a pro level. Makes me feel good about myself.

    • @LimTind
      @LimTind Год назад

      ...but have you tried REAPER? ;)

  • @elandrue
    @elandrue Год назад

    Hey man, great info in your channel! Is it possible to get that Nuendo template for post prod?
    Thanks!

  • @danielgarmilla232
    @danielgarmilla232 3 года назад +1

    Hi Tyler! Great video! I have one question, do you automate any plugin in these process? Or just work clip by clip?

    • @AftertouchAudio
      @AftertouchAudio  3 года назад +2

      I usually automate things like the noise reduction, reverb reduction, automation, & the EQ preset. As people change rooms they will need different EQ grading as some of the frequencies you remove are room modes.

  • @thehattedhedgehog
    @thehattedhedgehog 3 года назад

    Big thanks, i have no idea how to apply plugins on a small clip in fl studio tho

    • @AftertouchAudio
      @AftertouchAudio  3 года назад +1

      You can do it on the track itself, but I would not say FL Studio is aimed towards producing mixes for films. Can FL Studio do it..... yes, but there are other DAWs that are designed with features in mind for film & game workflows.

  • @brainwasher3742
    @brainwasher3742 2 года назад

    Your dialogue sounds over processed in terms of NR and subtractive EQ. Maybe you’re exaggerating the point for RUclips, but this is not how finished dialogue should sound. Maybe try using RX Isolate or Clarity for the broadband noise, even RX spectral de-noise could be considered. That amount of subtractive eq makes the dialogue sound ‘ringy’, don’t obsess over ringing frequencies, anything boosted with a narrow Q will sound weird/ringy especially if it’s a harmonic of the voice

    • @AftertouchAudio
      @AftertouchAudio  2 года назад +1

      The settings for the noise reduction were exaggerated intentionally, going from minimal to extreme settings, to demonstrate the differences between the 3 plugins. I'll end up updating this video as my template has changed drastically, and there is very little on my processing chain now.
      I agree that the examples I used could have been much clearer, and I did need better source audio as I did not have permission to use any other examples, which will be corrected in future videos.
      When I did this video I was still trying to figure out the whole RUclips thing and find my own flow to presenting, but I do appreciate the feedback.

  • @HACIDSOUNDS
    @HACIDSOUNDS 2 месяца назад

    You should win some awards for this video

  • @ziyuzhong-uj4jw
    @ziyuzhong-uj4jw Год назад

    为什么这么官方的网站,会出这么业余的视频

  • @StudioBuster
    @StudioBuster 4 месяца назад

    Thank you!

  • @billycrowe4501
    @billycrowe4501 2 года назад

    If you are making your content for streaming would you make each clips LUFS -14 or whatever your end target is? You said -23 LUFS since thats for broadcast obviously but would you change that number for different deliveries off the bat? Do you do the same for the music. I mostly do talking head corporate stuff and some promotional videos.

    • @billycrowe4501
      @billycrowe4501 2 года назад

      nevermind i watched that part and answered my own question lol however I work in premiere while editing and I also do my audio workin there since I dont really understand the round trip workflow through audition or my other DAWs and my company's workflow doesnt really work for that but I am curious if the Auto loundness match in the essential sound panel is a fast way to auto level all the dialogue clips to -23 or -14 or whatever I need or if it's a bad idea.

  • @Aryamansarkiofficial
    @Aryamansarkiofficial Год назад

    Wat lufs do we need to keep for netflix Amazon prime and stuff

    • @AftertouchAudio
      @AftertouchAudio  Год назад

      Netflix is -27 but most platforms are -23 aside from RUclips Spotify etc which are usually -14

  • @TheHollermann
    @TheHollermann 2 года назад

    Can you please point me to the direction of the Pro Loudness Control ? I could not find it and it in the description. Thank you!

    • @AftertouchAudio
      @AftertouchAudio  2 года назад +2

      The Pro Loudness Control is not a plugin, it is a feature in ProTools Ultimate

  • @ili6065
    @ili6065 Год назад

    Good, very usefull video. Thank You for sharing your knowledges ))

  • @MsMerllin
    @MsMerllin Год назад

    Hi, where in this chain would you put dereverb?

  • @carlossolarempyr8578
    @carlossolarempyr8578 Год назад

    i hope this question isnt too off topic. but im so confused
    say you have you dialogue track and youve got all your insets/sends plugins dialed in and sounding great. what do you do in the next scene with the same track when the dialogue is recorded in a different environment and with a different mic?
    you obviously have to use different settings in you plugins.
    is the answer automation?
    im using cubase too

    • @AftertouchAudio
      @AftertouchAudio  Год назад +1

      Hey Carlos, Automation is what you would use for different scenes. Cubase offers an awesome suite of Automation controls. I would really look into all of the automation modes including preview as it will save you hours.

    • @carlossolarempyr8578
      @carlossolarempyr8578 Год назад

      @@AftertouchAudio thanks man i have been scouring videos all day. super appreciate the response.
      im trying to find the preview in the automation panel. i guess its only in nuendo?

  • @Namma_Varse
    @Namma_Varse 3 года назад

    Nice one

  • @martinrabiller8048
    @martinrabiller8048 3 года назад +1

    Hi, cool video ! For the 1st step of loudness normalizing, Reaper has a feature that does it automatically, which avoids you the pain of trimming each clip's gain knob manually. You should try it some time :)

    • @AftertouchAudio
      @AftertouchAudio  3 года назад

      Dose it adjsust the clip gain or dose it automate the volume within each clip? One is good the other is bad.

    • @martinrabiller8048
      @martinrabiller8048 3 года назад

      @@AftertouchAudio it adjusts clip gain

    • @AftertouchAudio
      @AftertouchAudio  3 года назад +1

      @@martinrabiller8048 Well that is cool, I have a program that does it in ProTools but nothing that dose it in Nuiendo "yet".

    • @GuerreraMC
      @GuerreraMC 2 года назад +1

      @@AftertouchAudio what’s the name of the program that you use for pro tools

    • @billycrowe4501
      @billycrowe4501 2 года назад

      @@AftertouchAudio Im curious is there is a plug in that can analyze clips individually that works in premiere. Without having to listen to the clip each time but rather click the clip and analyze like you do.

  • @DC-hc3of
    @DC-hc3of 3 года назад

    nice work

  • @adurna22122
    @adurna22122 3 года назад

    Cool techniques...thankss

  • @tharushainduwara3243
    @tharushainduwara3243 2 года назад

    What is this software?

  • @nadivoiceover54
    @nadivoiceover54 3 года назад

    Good job

  • @dominicdowning4105
    @dominicdowning4105 3 года назад

    Awesome video! Thanks

  • @OhayoMacchiato
    @OhayoMacchiato 2 года назад +2

    Wow, thank you for this video! Some of your analogies were very helpful in understanding some things like subtractive EQ.

    • @AftertouchAudio
      @AftertouchAudio  2 года назад +1

      Hey Anne, I'm glad you enjoyed the video =^.^=

  • @arzainul9751
    @arzainul9751 3 года назад

    Amezing video

    • @AftertouchAudio
      @AftertouchAudio  3 года назад

      Thank you Reshma, I'm glad you enjoyed the video.

  • @咸蛋超人超人不吃蛋
    @咸蛋超人超人不吃蛋 3 месяца назад

    excellent!

  • @lumix1640
    @lumix1640 5 месяцев назад

    I don't understand the first thing you do, setting gain for every dialogue so they are perfectly even erase all the natural dynamic the talents performed and the mix made by the sound mixer on the set. By doing this you have the same level for shouting and whisper

    • @AftertouchAudio
      @AftertouchAudio  5 месяцев назад +1

      Not quite, you average it out to be -23 or whatever your spec is. If your actor yells for a section preserve the dynamics and go louder, if you actor whispers preserve the dynamics and go quieter.
      It is just a gain staging step.

  • @epytaffskitchenstink
    @epytaffskitchenstink 2 года назад +3

    It's so nice when someone who knows what they are doing and makes a video for the rest of us. Thank you.