My first legendary weapon I got in BL2 was the flakker, the entire story and I get one at the last boss , in BL3 I didnt wipr my ass unless the toilet paper was orange
I hate that the enemies in 3 feel more generic and mundane. Like, for the most part enemy quotes are eye rolling. Less personality overall really and it makes combat less fun which absolutely sucks.
I liked TPS loot. Legendaries were rare, but actually good blues and purples were easier to find, in large part because vending machines scale to your level.
Would you be surprised that not the loot itself, but the limited ways to acquire the loot was one of TPS biggest complaints by the community at launch? That’s probably what created the philosophy of “give them a legendary every 5 minutes”
@@yearoldsingerthat was mostly because the only bosses worth farming were iwajira and (arguably) nel You had the same chance of getting a legendary from a boss as getting it from a vending machine (sure felt higher in the machines) before they increased the odds
I played this game for like 5 hours and eight legendariees. That's almost 2 legendariees per hour of gameplay. People go ENTIRE PLAYTHROUGHS in BL2 without seeing a SINGLE leegendary drop. If you found a legendary in a vending machine in BL2 you freaking popped off and sold EVERYTHING to get it ASAP. I found TWO OF THE SAME LEGENDARY GRENADE MOD IN THE SAMEE AREA IN DIFFRENT VEENDING MACHINEES! It wasn't eveen an item of the day like in BL2. It was JUST AT THE TOP OF THE NORMAL INVENTORY!
yeah i feel like especially with vending machines gearbox took the "the guns in the vending machine are useless" critique to the max. like the amount of good shit you find in them in 3 is so stupid i can do a whole playthrough without farming any boss and still have a sick inventory
not so much the case anymore bl2 increased the drop rate. when the game came out there were really rare for years like 3-5% from dls now there 9-15% if i remember right
I get it. Legendarys are too common and I liked it... at first. You see, i've played BL2 for 700h+ eons ago and last month I discovered that there is a OP 10 now; so I went down and did the deed, farmed my OP 8 Unkempt Harold at the bar (my character is a Salvador from 2012) and the peak gauntled. It took me like 4 hours of play, another 4 hours to finish the game, good stuff. Got some legendarys, basicaly the 4 you said at the video + Lyuda. At this point, I said to myself "now, like the good old days, lets farm the Confecene call, then the Bee, then get the Sand hawk, all elements, and the funny Bane at 4 elements too". After 3 hours killing the Warrior and no CC to see I just gave up, I have too much to do to waste that much time farming, back at high-school yeah I hade that much free time, now I dont. So I downloaded a save file with all the weapons that I want. BL3 has this going for it, I have toons of legendarys but I dont need to invest 1/5 of my week to get them. But late game arrived and I wanted a Shredifier becouse Moze goes BRRRRRRRRRRRR, and the internet said to me that there is a Super Shredifier with double the Barrel, double the fun! But BL3 system showed his true face, I farmed the boss to get it. I had 10 or more Shredifiers bot no Super one. The normal Shredifier is not that good. So I had this 10 legendarys that were basicaly trash. I need a god roll on the Shredifier, becouse there is TOO MANY legendarys going arround. It's far more frustating to get a lot of legendarys that are trash then to get one that works. To this day I dont have a Super Shredifier and BL3 is unistaled but BL2 is.
Your point only really applies to the Super Shredifier in Bl3 though. I could say the exact same thing if I were talking about Bl2 Pearlescents. Farm a Light Show or Kyb's Worth or one of the dozens of other legendaries that work well on Moze and you don't need to try and get a god roll.
if they 1. get their act together 2. listen to their community and 3. replace whoever is working on the scripts and story with people who can actually do it right then i have hope but we can only dream for now
@@LFXGaming they reaaaallllyyy need to never do the woke script again, the one chuck... laurelai was AWFUL and killed that part of the game for me. tps 2 and 1 were just good and didnt use polotics in the game.
I was replaying with the bf, reached lvl 60 so i decided, lets go M10. And so 90% of weapons became useless and the good ones needed 1.500 eridium in rerolls. They focused on beefing the health of things on M10 and buff a few legendaries, and action skills, instead of lowering the crazy number stuff to match the bigger pool of items. It always made me so mad. Replaying from scratch is great to apreciate the goodness that some blues and purples are.
90 % of guns unless.. lol yeah go repeat another person's opinion again kid.. learn to build instead of watching a RUclips video and actually play the game.. lol 90% of guns lol
Earlier today I was farming the Warrior for the conference call. It would be my very first one I got that wasn’t just traded to me by my friend. Spent several hours today farming it and getting nothing for it. On my latest run I finally got a legendary. Unfortunately while it wasn’t the Conference Call it was a legendary I haven’t gotten to use since my toon was level 50. The Volcano. The joy I felt getting to use that new legendary will be special to me for that character.
Personally, the crazy drop rates (Luck System) and the Anointments / Enchantments ( and Superior Rarities Chaotic, Volatile, Primordial, Ascended) keep me from playing Borderlands 3 and Wonderlands. That's just not fun for me. I neglected the other weaknesses... Immunity Phases, crap Legendaries, lack of endgame, balancing in general from launch (BL3), lack of new game+ / TVHM (Wonderlans)... The problem since Borderlands 3 is simply that the looter aspect is decreasing more and more. There are so many variables now (Anointments, Enchantments, additional Abilities & Stats) that it's almost impossible to legitimately get god rolls and perfect your build. THAT ruins the series for me... Because THAT was always the core for me. VARIETY MAKES BORDERLANDS INCREDIBLE!!! Duping, modding, and breaking the game in hilarious ways is almost a staple of the franchise, unofficially. It's fucking sad how 95% of game mechanics don't matter by the end. Melee barrels to throw them? No. Use shotguns to blow enemies charging you off their feet? No. Critical damage and aiming? No. Using any gun that isn't a legendary? No. So on and so forth. But don't ask for balance because people will ask you why you want balance in a pve game.
I'm ngl half of the things you said either don't make sense or I'm misunderstanding your statement. Especially the thing about crits. Do you think Crits aren't a thing in Bl3?
@@bmahboy What is it that you don't understand? Mechanics that were established in previous parts are simply hardly necessary from part 3 onwards. Just search for the "right" anointments and you're safe!
@@malicious_joyYes getting good roles will bolster your builds strength. This was a thing in every entry. Though you somehow managed to completely ignore my question and only mention one criticism out of multiple others. What I don't understand is pretty much every sentence you wrote because it ranges from false to weirdly phrased. We can start small with you actually answering my question this time: Do you think Crits aren't a thing in Bl3?
@@bmahboy "In Borderlands 3, melee strikes and grenades can't do critical hits (except if Moze's Pull the Holy Pin skill is used)... unlike in Borderlands 2 there is no way to increase a vehicle's critical damage... Unlike in Borderlands 2, rocket launchers can do critical hits like any other weapon. Critical damage calculation for explosive/splash damage weapons is simplified in Borderlands 3" Critical hits also play a role in the 3rd part, but in a different way and in places questionable for me. Amara is completely focused on melee combat and basically can't get critical hits with it...
I have a job, i have a life outside of BL I dont have the time to devote hours upon hours to get all the best legendaries in BL2. In BL3 i can farm for a couple hours and get at least a couple decent legendaries
Videogames get burst fire so wrong. The delay between bursts is as long as it takes for you to pull the trigger again. Source, I have fired an M4 carbine on burst and was shocked at how fast I was able to empty the magazine on burst.
another thing that annoys me about VG vs real life is Shotguns, my GOD how many games fuck them up is mad, it seems like only battlefield arma tarkov maybe pubg and a few others get them right, most games the projectiles disappear after 10 feet. i kinda get its for them to not be too OP but fuuuuuck
@@LFXGaming lol yes. Even funnier is IRL they don’t get used outside of civilian/police world much because the shot do Jack against body armor. Outside a home defense shotgun, they aren’t that useful when carbines and assault rifles exist.
In my first playtrough i had so many legenderies that i didnt use any of the uniques. Because im a loot gobling i had over 50 low level legendaries on the bank and just sold every purple i found without even loking at the stats. Back in bl1 i was stil using some really good purples when farming cramerax and some of the best guns on BL2 where blue, like the sandhawk and the pinpernel.
Negativity can be used to make things better if it's done right. We naturally learn from negative things. The common example is the whole hand on a hot stove top. You burn your hand on the stove top, youre more likely to remember the pain, and what went wrong. Our brains are hardwired to focus more on negative details to survive. You jump into your car and turn the key and the car doesn't start, you'll be wondering what went wrong. Whereas we never jump into the car and turn the key, for the car to turn on and wonder what went right. Also in regards of criticisms it works the same. If everyone blows smoke up each other's asses, they'll never learn new things or challenge their perceived ideas. TL;DR negativity isn't always bad. Lol
I definitely agree that legendaries are a BIT too common, but I don't think that's entirely the issue with unique weapons within BL3. I think the main problem is that BL2 set a precedent of having uniques that did something and had VALUE to your build even at end game, There was practically no builds that relied on strictly legendary gear, but in BL3, almost all builds are 100% legendary gear. This focuses the player on noticing the legendary gear more than the unique gear. The reason this is important is because there are, from my knowledge, only 2 non-legendary uniques that people even use, being the crit and the hail. There may be more, but from my knowledge there isn't. If we look at the pool of non-legendary uniques, there aren't very many in BL3 to begin with. BL2 had so many uniques that were just flat out better than the vast majority of legendaries, which on some levels makes sense why they moved those to legendary tier, why would a lower level rarity be better than a higher rarity. At the same time, this is what made legendaries mean something in borderlands 2 because the ones that were good were exceptionally good, combined with their rarity and grind factor, made them desirable. Since there aren't really any non-legendary uniques in BL3 that really are effective outside of a few you can count on your hand, the legendary tier has effectively become the required tier, phasing out almost all the previous tiers outside of a few Exceptional non-uniques on certain characters. If Gearbox had taken the rarity philosophy they had going with BL2, and properly transitioned to 3, people wouldn't be complaining as much about legendaries because at the end of the day, their unique from a quest a few levels back is just better than a good percentage of the legendaries that are dropping in droves. It still doesn't entirely fix the extreme amount of legendary drops, but it does help alleviate the repetitive aspect as well as gives some more desire into the legendary gear that actually meant something.
I do got to agree with the first one. This last playthrough from level 2 all the way to level 60 I only used three world drop conference calls. The only other thing I used was the hellwalker that I had to farm for.
All valid problems, I felt many characters were sidelined but one thing i hardly see mentioned so i do not know if it is something people want is a......Pick up auto trash, if there is a button for auto quick i feel should be a button to pick up and automatically put it into mark for sale
Yeah, legendaries in BL3 are given out too often. However, grinding for 10+ hours to grind a single legendary in BL2 burnt me out on the game for YEARS.
@@LFXGaming It just made the whole statement hit different. Just like how Ava for extended periods makes me want to punch myself for not muting the in game audio...
Agree with everything except the Atlas weapons. Those look sublime and unique. Shame gearbox prefered to release just maliwan smgs and jakobs pistols/snipers after release tho
I'm probably going to be a 100th person to say this but: 1. Killing a boss should be rewarding, by getting a legendary/seraph/whatever rarity is there. You shouldn't waste a whole day to get 2-3 drops and give up on getting the item you want. Bl3 part system is so bloated on top of anoints, elements, firing modes it's almost impossible to get specific rolls for things you want for your build. 2. Cookie example is not applicable to bl3 due to how bad half of the world drops and legendaries in general are. They're not "special" by default, so getting them a lot is kinda meh. The thing is it's frustrating to look at every legendary in hopes of getting something good so in this sense the "legendary" as rarity is not "special". I think there has to be another rarity like seraph or pearlescent to distinguish good/bad rare items. 3. Immune phases are fine if done well like Wotan or Anathema fights, where you actually do something while it happens. 4. Quest rewards should be obtainable by killling some quest enemy or at Earl shop for Eridium listing all of the items you completed quests for with the ability of unlimited buying. 5. Story playthrough is easy due to bad balancing decision from Gearbox. They were changing damage on weapon cards instead of changing mayhem scaling for items. It could've separated the buffs to early/end game, so raising the performance in one would not change it in other.
The thing I hate most about the whole situation is there was so much potential. There is a good bit of cool stuff in BL3 and they just fucked the dog on such a large portion of the game. The PCs are great, the action skills are all really cool and unique and honestly playing the same character twice CAN feel different if you build them different. The gameplay was smooth as butter so many good QoL upgrades. The weapons manufacturer updates were all cool except for Dahl imo. (I like that they added selector switches rather than ads but it just felt underwhelming) like the vladof and jakobs and Maliwan weapons are sick and atlas is really cool (although I personally didn’t use them) using flak with the perk that doesn’t use ammo on crits and using the single shot shotguns/revolvers and just repeatedly crit killing and watching the bullets ricochet around is just fucking DOPE The whole corporate merger war plot line was cool. It’s interesting to see how the corporations work in the universe. The different planets were all pretty cool and unique jakobs home planet was my favorite. The collectibles were really cool. I loved the hammerlock hunts and seeing all the trophies on the wall and hearing of typhon De Leon’s exploits. All of these awesome things were just completely overshadowed by dogshit writing… also ffs bring back tvhm and uvhm. I really enjoy going back through games with better equipment and tougher enemies. AND WHERE TF DID THE RAID BOSSES GO 🙃🙃🙃
I don't know if this comment will be seen by anyone, but I've got a few smaller unconventional annoyances about the BL3 that I'd like to share as well. Bandit "diversity": This is not just about both genders being included, but you basically cannot tell any enemy apart anymore because every enemy has to look different and be of different genders and stuff. In all prior Borderlands titles, you've been able to discern the different "classes" of enemies and what they are capable of through experience playing the game and the the enemies being distinguishable from each other. In BL3 however, everything feels muddled up together since any enemy can look any different way and you can only really distinguish factions from each other. With Maliwan soldiers, you can at least kind of distinguish the big soldiers with big ball crit spots, nogs and regular footsoldiers, but every regular footsoldier also becomes the same shit despite having different names. Overdesigning: One thing I always credit prior Borderlands titles with is how they can make things look detailed yet still clear and visible. Whenever I see anything in BL3, whether it is random props in sanctuary, enemies or just the general chaos of playing the game, everything feels so overdesigned and overengineered to the point of having no clarity. Even when fighting as chaotically as you can, going full bloodsplosion chains or phaselocking everything in BL2, there aren't obsene amount of particles and you can still make out what things are in the heat of the moment. In BL3, I feel even the most basic combat scenario quickly becomes an eye-sore, requiring me to actually focus on making out things in the game for a second before continuing, due to too many effects and particles being available everywhere and most enemies and props being so overdesigned. Sure, it is cool of Gearbox to show off their technical and artistic skills, but gameplay should still come first and if it impedes on clarity and visibility, then it's not a worthwhile tradeoff. Lack of sidequests and "non-lore" worldbuilding: I love the worldbuilding of the prior Borderlands titles because in every location you go to, in every sidequest you do, no matter how mundane or basic, always have a backstory to it. This makes the world feel alive and breathing, to where things have happened before you came along and will continue afterwards. Gearbox removing many of the more basic sidequests in favour of the very boring crew challenges removed much of this element in my opinion for BL3. I am not talking about lore as I think BL3 did a fantastic job expanding the lore and universe, and the locations themselves are for the most part very beautiful. However, the lack of smaller special areas and cool sidequests that take you to different places and have you converse with different NPCs with their own stories just make the planets of BL3 feel much more empty and sterile compared to BL2 for example. These are some of my gripes with BL3 that aren't the conventional "story bad", "game easy", "ava sucks" etc etc.
Yeah compared to 2. 3 was a damn cake in the park with puppies, kittens and fucking rainbows. In 2. In the beginning things were pretty good for me. But then I got curb-stomped by the mini bosses and bosses of this game. Aka boom & bewm were turning my zer0 ass into so many explosions that torgue wanted to sponsor them. Captain Flynt was making me learn I ain’t shit and my invisible ass can catch his flamethrower with my FACE! And warden just made me feel like shit.
I'm not going to argue that legendary items are not more common in bl3 but your playing on mayhem level 3 in the video which does boost drop rates by a significant amount so it feels a bit disingenuous. Also some of us don't have time to grind forever to get a cool gun so sometimes the easy drops are nice imo
Agreed, I played through bl3 a few times, only time when you get more legendaries is if you have say, revenge of the cartel active and you constantly go back to the villa and kill the bosses, or get the bosses to spawn often, or say, you go into arms race and get legendaries in there. You really only get lots of legends in op levels where the power is increased.
Y'know, I liked all the legendary drops in Borderlands 3 at first, but I got sick of it quickly with all the piss poor legendaries you get from bosses.... just makes farming the one you want more of a chore, if you ask me.
so they buffed loot in bl2 a while back so you prob get about 10 legendarys per playthrough personally i would like bl1 rate of lengendarys if you were going out of your way to find them then they were pretty ez if you were not then you still get a handfull of them
I could get past the crude humor and some of the stupid jokes And the hours of listening to people talk and the fact that the map is maybe a little bit too big and the game gives a little bit too many legendaries it makes it feel a little bit too easy like it's really easy to just find overpowered stuff but you took my turret character away . first borderlands I played through like 5 times now I've only ever played as Roland second game I've pretty much only played axon with maybe one run as Salazar but I want my turret back give me a turret character One of my favorite ways to play the first borderlands just as Roland and then I get The ammo regeneration from my class mod and the care packages from the turret and I don't have to spend 3 hours looking around trying to find ammo for all these crazy guns that burn through it like it's nothing I also would just like more backpacks space and/or more machines to sell stuff at space out a little bit more frequently I always thought it would be a cool concept if they took all the guns from 1 and 2 and then got some new ones for 4 and every single time they make a new game keep all the guns from the previous games and just add a whole bunch more.
Its only 3 years old and many people are still playing, I don't think It matters either way if you like a game it shouldn't matter how many people are playing as long as you enjoy it
Bl3 farming is actually way worse than bl2 despite the overabundance of legendaries because of perfect gear. Try getting a god roll on your COM or relic and tell me how easy it is. Those things make a massive difference.
My first legendary weapon I got in BL2 was the flakker, the entire story and I get one at the last boss , in BL3 I didnt wipr my ass unless the toilet paper was orange
I do miss marauders and nomads. Im always quoting them. "You looking to get shot!" And "I want everything you got!" Were some of my favorite lines 😂.
I hate that the enemies in 3 feel more generic and mundane. Like, for the most part enemy quotes are eye rolling. Less personality overall really and it makes combat less fun which absolutely sucks.
I liked TPS loot. Legendaries were rare, but actually good blues and purples were easier to find, in large part because vending machines scale to your level.
Would you be surprised that not the loot itself, but the limited ways to acquire the loot was one of TPS biggest complaints by the community at launch? That’s probably what created the philosophy of “give them a legendary every 5 minutes”
@@yearoldsingerthat was mostly because the only bosses worth farming were iwajira and (arguably) nel
You had the same chance of getting a legendary from a boss as getting it from a vending machine (sure felt higher in the machines) before they increased the odds
I played this game for like 5 hours and eight legendariees. That's almost 2 legendariees per hour of gameplay. People go ENTIRE PLAYTHROUGHS in BL2 without seeing a SINGLE leegendary drop. If you found a legendary in a vending machine in BL2 you freaking popped off and sold EVERYTHING to get it ASAP. I found TWO OF THE SAME LEGENDARY GRENADE MOD IN THE SAMEE AREA IN DIFFRENT VEENDING MACHINEES! It wasn't eveen an item of the day like in BL2. It was JUST AT THE TOP OF THE NORMAL INVENTORY!
yeah i feel like especially with vending machines gearbox took the "the guns in the vending machine are useless" critique to the max. like the amount of good shit you find in them in 3 is so stupid i can do a whole playthrough without farming any boss and still have a sick inventory
not so much the case anymore bl2 increased the drop rate. when the game came out there were really rare for years like 3-5% from dls now there 9-15% if i remember right
I get it. Legendarys are too common and I liked it... at first. You see, i've played BL2 for 700h+ eons ago and last month I discovered that there is a OP 10 now; so I went down and did the deed, farmed my OP 8 Unkempt Harold at the bar (my character is a Salvador from 2012) and the peak gauntled. It took me like 4 hours of play, another 4 hours to finish the game, good stuff. Got some legendarys, basicaly the 4 you said at the video + Lyuda. At this point, I said to myself "now, like the good old days, lets farm the Confecene call, then the Bee, then get the Sand hawk, all elements, and the funny Bane at 4 elements too". After 3 hours killing the Warrior and no CC to see I just gave up, I have too much to do to waste that much time farming, back at high-school yeah I hade that much free time, now I dont. So I downloaded a save file with all the weapons that I want.
BL3 has this going for it, I have toons of legendarys but I dont need to invest 1/5 of my week to get them. But late game arrived and I wanted a Shredifier becouse Moze goes BRRRRRRRRRRRR, and the internet said to me that there is a Super Shredifier with double the Barrel, double the fun! But BL3 system showed his true face, I farmed the boss to get it. I had 10 or more Shredifiers bot no Super one. The normal Shredifier is not that good. So I had this 10 legendarys that were basicaly trash. I need a god roll on the Shredifier, becouse there is TOO MANY legendarys going arround. It's far more frustating to get a lot of legendarys that are trash then to get one that works. To this day I dont have a Super Shredifier and BL3 is unistaled but BL2 is.
Your point only really applies to the Super Shredifier in Bl3 though. I could say the exact same thing if I were talking about Bl2 Pearlescents. Farm a Light Show or Kyb's Worth or one of the dozens of other legendaries that work well on Moze and you don't need to try and get a god roll.
I have played every borderlands game, the tales spinoffs and Wonderlands sadly. It honestly makes me hope for BL4 to change the way things are going.
if they 1. get their act together 2. listen to their community and 3. replace whoever is working on the scripts and story with people who can actually do it right then i have hope but we can only dream for now
@@LFXGaming they reaaaallllyyy need to never do the woke script again, the one chuck... laurelai was AWFUL and killed that part of the game for me. tps 2 and 1 were just good and didnt use polotics in the game.
@@gang-yc4jewdym woke script?
@@juneee6161idk what he mean either. It's not "woke", it's just a cringy, bad script.
I was replaying with the bf, reached lvl 60 so i decided, lets go M10.
And so 90% of weapons became useless and the good ones needed 1.500 eridium in rerolls.
They focused on beefing the health of things on M10 and buff a few legendaries, and action skills, instead of lowering the crazy number stuff to match the bigger pool of items.
It always made me so mad. Replaying from scratch is great to apreciate the goodness that some blues and purples are.
90 % of guns unless.. lol yeah go repeat another person's opinion again kid.. learn to build instead of watching a RUclips video and actually play the game.. lol 90% of guns lol
Earlier today I was farming the Warrior for the conference call. It would be my very first one I got that wasn’t just traded to me by my friend. Spent several hours today farming it and getting nothing for it. On my latest run I finally got a legendary. Unfortunately while it wasn’t the Conference Call it was a legendary I haven’t gotten to use since my toon was level 50. The Volcano. The joy I felt getting to use that new legendary will be special to me for that character.
Personally, the crazy drop rates (Luck System) and the Anointments / Enchantments (
and Superior Rarities Chaotic, Volatile, Primordial, Ascended) keep me from playing Borderlands 3
and Wonderlands. That's just not fun for me. I neglected the other weaknesses... Immunity Phases,
crap Legendaries, lack of endgame, balancing in general from launch (BL3), lack of new game+ /
TVHM (Wonderlans)... The problem since Borderlands 3 is simply that the looter aspect is decreasing more and more.
There are so many variables now (Anointments, Enchantments, additional Abilities & Stats)
that it's almost impossible to legitimately get god rolls and perfect your build.
THAT ruins the series for me... Because THAT was always the core for me. VARIETY MAKES BORDERLANDS INCREDIBLE!!!
Duping, modding, and breaking the game in hilarious ways is almost a staple of the franchise, unofficially.
It's fucking sad how 95% of game mechanics don't matter by the end.
Melee barrels to throw them? No. Use shotguns to blow enemies charging you off their feet? No.
Critical damage and aiming? No. Using any gun that isn't a legendary? No. So on and so forth.
But don't ask for balance because people will ask you why you want balance in a pve game.
I'm ngl half of the things you said either don't make sense or I'm misunderstanding your statement. Especially the thing about crits. Do you think Crits aren't a thing in Bl3?
@@bmahboy What is it that you don't understand? Mechanics that were established in previous parts are simply hardly necessary from part 3 onwards. Just search for the "right" anointments and you're safe!
@@malicious_joyYes getting good roles will bolster your builds strength. This was a thing in every entry. Though you somehow managed to completely ignore my question and only mention one criticism out of multiple others. What I don't understand is pretty much every sentence you wrote because it ranges from false to weirdly phrased. We can start small with you actually answering my question this time: Do you think Crits aren't a thing in Bl3?
@@bmahboy "In Borderlands 3, melee strikes and grenades can't do critical hits (except if Moze's Pull the Holy Pin skill is used)... unlike in Borderlands 2 there is no way to increase a vehicle's critical damage... Unlike in Borderlands 2, rocket launchers can do critical hits like any other weapon. Critical damage calculation for explosive/splash damage weapons is simplified in Borderlands 3"
Critical hits also play a role in the 3rd part, but in a different way and in places questionable for me. Amara is completely focused on melee combat and basically can't get critical hits with it...
I have a job, i have a life outside of BL
I dont have the time to devote hours upon hours to get all the best legendaries in BL2. In BL3 i can farm for a couple hours and get at least a couple decent legendaries
Videogames get burst fire so wrong. The delay between bursts is as long as it takes for you to pull the trigger again. Source, I have fired an M4 carbine on burst and was shocked at how fast I was able to empty the magazine on burst.
another thing that annoys me about VG vs real life is Shotguns, my GOD how many games fuck them up is mad, it seems like only battlefield arma tarkov maybe pubg and a few others get them right, most games the projectiles disappear after 10 feet. i kinda get its for them to not be too OP but fuuuuuck
@@LFXGaming lol yes. Even funnier is IRL they don’t get used outside of civilian/police world much because the shot do Jack against body armor. Outside a home defense shotgun, they aren’t that useful when carbines and assault rifles exist.
Remember the Twister from Borderlands 2? Good times.
In my first playtrough i had so many legenderies that i didnt use any of the uniques. Because im a loot gobling i had over 50 low level legendaries on the bank and just sold every purple i found without even loking at the stats.
Back in bl1 i was stil using some really good purples when farming cramerax and some of the best guns on BL2 where blue, like the sandhawk and the pinpernel.
Negativity can be used to make things better if it's done right. We naturally learn from negative things. The common example is the whole hand on a hot stove top. You burn your hand on the stove top, youre more likely to remember the pain, and what went wrong. Our brains are hardwired to focus more on negative details to survive. You jump into your car and turn the key and the car doesn't start, you'll be wondering what went wrong. Whereas we never jump into the car and turn the key, for the car to turn on and wonder what went right.
Also in regards of criticisms it works the same. If everyone blows smoke up each other's asses, they'll never learn new things or challenge their perceived ideas.
TL;DR negativity isn't always bad. Lol
I definitely agree that legendaries are a BIT too common, but I don't think that's entirely the issue with unique weapons within BL3. I think the main problem is that BL2 set a precedent of having uniques that did something and had VALUE to your build even at end game, There was practically no builds that relied on strictly legendary gear, but in BL3, almost all builds are 100% legendary gear. This focuses the player on noticing the legendary gear more than the unique gear. The reason this is important is because there are, from my knowledge, only 2 non-legendary uniques that people even use, being the crit and the hail. There may be more, but from my knowledge there isn't. If we look at the pool of non-legendary uniques, there aren't very many in BL3 to begin with. BL2 had so many uniques that were just flat out better than the vast majority of legendaries, which on some levels makes sense why they moved those to legendary tier, why would a lower level rarity be better than a higher rarity. At the same time, this is what made legendaries mean something in borderlands 2 because the ones that were good were exceptionally good, combined with their rarity and grind factor, made them desirable. Since there aren't really any non-legendary uniques in BL3 that really are effective outside of a few you can count on your hand, the legendary tier has effectively become the required tier, phasing out almost all the previous tiers outside of a few Exceptional non-uniques on certain characters. If Gearbox had taken the rarity philosophy they had going with BL2, and properly transitioned to 3, people wouldn't be complaining as much about legendaries because at the end of the day, their unique from a quest a few levels back is just better than a good percentage of the legendaries that are dropping in droves. It still doesn't entirely fix the extreme amount of legendary drops, but it does help alleviate the repetitive aspect as well as gives some more desire into the legendary gear that actually meant something.
i think the atlas weapon design looks like that since they were meant to be reverse engineered versions of the original eridian weapons
I do got to agree with the first one. This last playthrough from level 2 all the way to level 60 I only used three world drop conference calls. The only other thing I used was the hellwalker that I had to farm for.
All valid problems, I felt many characters were sidelined but one thing i hardly see mentioned so i do not know if it is something people want is a......Pick up auto trash, if there is a button for auto quick i feel should be a button to pick up and automatically put it into mark for sale
Yeah, legendaries in BL3 are given out too often. However, grinding for 10+ hours to grind a single legendary in BL2 burnt me out on the game for YEARS.
I don't remember my earliest playthroughs of BL2 in detail, but I'm pretty damn sure I didn't find a single legendary in my first playthrough.
I love the looks of atlas pistols.
5:00 The mic pop makes it so much better xDDDDDDDDDDD
haha i really hate the audio for this video now glad it has a bit of humourous irony to it
@@LFXGaming It just made the whole statement hit different. Just like how Ava for extended periods makes me want to punch myself for not muting the in game audio...
Agree with everything except the Atlas weapons. Those look sublime and unique. Shame gearbox prefered to release just maliwan smgs and jakobs pistols/snipers after release tho
I'm probably going to be a 100th person to say this but:
1. Killing a boss should be rewarding, by getting a legendary/seraph/whatever rarity is there. You shouldn't waste a whole day to get 2-3 drops and give up on getting the item you want. Bl3 part system is so bloated on top of anoints, elements, firing modes it's almost impossible to get specific rolls for things you want for your build.
2. Cookie example is not applicable to bl3 due to how bad half of the world drops and legendaries in general are. They're not "special" by default, so getting them a lot is kinda meh. The thing is it's frustrating to look at every legendary in hopes of getting something good so in this sense the "legendary" as rarity is not "special". I think there has to be another rarity like seraph or pearlescent to distinguish good/bad rare items.
3. Immune phases are fine if done well like Wotan or Anathema fights, where you actually do something while it happens.
4. Quest rewards should be obtainable by killling some quest enemy or at Earl shop for Eridium listing all of the items you completed quests for with the ability of unlimited buying.
5. Story playthrough is easy due to bad balancing decision from Gearbox. They were changing damage on weapon cards instead of changing mayhem scaling for items. It could've separated the buffs to early/end game, so raising the performance in one would not change it in other.
The thing I hate most about the whole situation is there was so much potential. There is a good bit of cool stuff in BL3 and they just fucked the dog on such a large portion of the game.
The PCs are great, the action skills are all really cool and unique and honestly playing the same character twice CAN feel different if you build them different.
The gameplay was smooth as butter so many good QoL upgrades.
The weapons manufacturer updates were all cool except for Dahl imo. (I like that they added selector switches rather than ads but it just felt underwhelming) like the vladof and jakobs and Maliwan weapons are sick and atlas is really cool (although I personally didn’t use them) using flak with the perk that doesn’t use ammo on crits and using the single shot shotguns/revolvers and just repeatedly crit killing and watching the bullets ricochet around is just fucking DOPE
The whole corporate merger war plot line was cool. It’s interesting to see how the corporations work in the universe.
The different planets were all pretty cool and unique jakobs home planet was my favorite.
The collectibles were really cool. I loved the hammerlock hunts and seeing all the trophies on the wall and hearing of typhon De Leon’s exploits.
All of these awesome things were just completely overshadowed by dogshit writing… also ffs bring back tvhm and uvhm. I really enjoy going back through games with better equipment and tougher enemies. AND WHERE TF DID THE RAID BOSSES GO 🙃🙃🙃
I don't know if this comment will be seen by anyone, but I've got a few smaller unconventional annoyances about the BL3 that I'd like to share as well.
Bandit "diversity": This is not just about both genders being included, but you basically cannot tell any enemy apart anymore because every enemy has to look different and be of different genders and stuff. In all prior Borderlands titles, you've been able to discern the different "classes" of enemies and what they are capable of through experience playing the game and the the enemies being distinguishable from each other. In BL3 however, everything feels muddled up together since any enemy can look any different way and you can only really distinguish factions from each other. With Maliwan soldiers, you can at least kind of distinguish the big soldiers with big ball crit spots, nogs and regular footsoldiers, but every regular footsoldier also becomes the same shit despite having different names.
Overdesigning: One thing I always credit prior Borderlands titles with is how they can make things look detailed yet still clear and visible. Whenever I see anything in BL3, whether it is random props in sanctuary, enemies or just the general chaos of playing the game, everything feels so overdesigned and overengineered to the point of having no clarity. Even when fighting as chaotically as you can, going full bloodsplosion chains or phaselocking everything in BL2, there aren't obsene amount of particles and you can still make out what things are in the heat of the moment. In BL3, I feel even the most basic combat scenario quickly becomes an eye-sore, requiring me to actually focus on making out things in the game for a second before continuing, due to too many effects and particles being available everywhere and most enemies and props being so overdesigned. Sure, it is cool of Gearbox to show off their technical and artistic skills, but gameplay should still come first and if it impedes on clarity and visibility, then it's not a worthwhile tradeoff.
Lack of sidequests and "non-lore" worldbuilding: I love the worldbuilding of the prior Borderlands titles because in every location you go to, in every sidequest you do, no matter how mundane or basic, always have a backstory to it. This makes the world feel alive and breathing, to where things have happened before you came along and will continue afterwards. Gearbox removing many of the more basic sidequests in favour of the very boring crew challenges removed much of this element in my opinion for BL3. I am not talking about lore as I think BL3 did a fantastic job expanding the lore and universe, and the locations themselves are for the most part very beautiful. However, the lack of smaller special areas and cool sidequests that take you to different places and have you converse with different NPCs with their own stories just make the planets of BL3 feel much more empty and sterile compared to BL2 for example.
These are some of my gripes with BL3 that aren't the conventional "story bad", "game easy", "ava sucks" etc etc.
Yeah compared to 2. 3 was a damn cake in the park with puppies, kittens and fucking rainbows.
In 2. In the beginning things were pretty good for me. But then I got curb-stomped by the mini bosses and bosses of this game.
Aka boom & bewm were turning my zer0 ass into so many explosions that torgue wanted to sponsor them. Captain Flynt was making me learn I ain’t shit and my invisible ass can catch his flamethrower with my FACE!
And warden just made me feel like shit.
I actually like how many legendaries drop in bl3, i guess im in the minority
each to their own of course! just for me it feels less special like you havent earned them as much as in other games
@@LFXGaming Yeah I absolutely get that, but since there are so many legendaries in bl3 it almost has to have a big droprate
unironically the only difficult boss in the game was captain traunt..
doesnt bl2 have a pretty large active playerbase?
I'm not going to argue that legendary items are not more common in bl3 but your playing on mayhem level 3 in the video which does boost drop rates by a significant amount so it feels a bit disingenuous. Also some of us don't have time to grind forever to get a cool gun so sometimes the easy drops are nice imo
Agreed, I played through bl3 a few times, only time when you get more legendaries is if you have say, revenge of the cartel active and you constantly go back to the villa and kill the bosses, or get the bosses to spawn often, or say, you go into arms race and get legendaries in there. You really only get lots of legends in op levels where the power is increased.
Y'know, I liked all the legendary drops in Borderlands 3 at first, but I got sick of it quickly with all the piss poor legendaries you get from bosses.... just makes farming the one you want more of a chore, if you ask me.
so they buffed loot in bl2 a while back so you prob get about 10 legendarys per playthrough personally i would like bl1 rate of lengendarys if you were going out of your way to find them then they were pretty ez if you were not then you still get a handfull of them
I just learned that there is op in borderlands 2 my life is a lie
its almost like they downgraded, because the same thing with legendarys accrued in that game aswell
Gotta work on the pacing of the video a bit more, brother.
its monday, may i have a cookie?
even though its been a few days since you asked, you have been patient so for that you can have 2!
I could get past the crude humor and some of the stupid jokes And the hours of listening to people talk and the fact that the map is maybe a little bit too big and the game gives a little bit too many legendaries it makes it feel a little bit too easy like it's really easy to just find overpowered stuff but you took my turret character away . first borderlands I played through like 5 times now I've only ever played as Roland second game I've pretty much only played axon with maybe one run as Salazar but I want my turret back give me a turret character One of my favorite ways to play the first borderlands just as Roland and then I get The ammo regeneration from my class mod and the care packages from the turret and I don't have to spend 3 hours looking around trying to find ammo for all these crazy guns that burn through it like it's nothing I also would just like more backpacks space and/or more machines to sell stuff at space out a little bit more frequently I always thought it would be a cool concept if they took all the guns from 1 and 2 and then got some new ones for 4 and every single time they make a new game keep all the guns from the previous games and just add a whole bunch more.
Who cares if they changed the name of tinks?
I’m sorry man but cov is better than bandit and scav in every single way.
sns is better then them all combined lol
Why u criticizing a game that’s like 6 years old no one’s playing this anymore 🤣🤣🤣🤣🤣
Its only 3 years old and many people are still playing, I don't think It matters either way if you like a game it shouldn't matter how many people are playing as long as you enjoy it
I'm among the 7000 player a month that still play it. I love it.
@@LFXGaming 🤡 tiny Tina’s better
@@DevilFromTha805 LMAOOOOOO
@@DevilFromTha805 HAHAHAHAH nice one now stfu
Bl3 farming is actually way worse than bl2 despite the overabundance of legendaries because of perfect gear. Try getting a god roll on your COM or relic and tell me how easy it is. Those things make a massive difference.