The FIRST of MANY! | WARNO Campaign - Bruderkrieg #1 (NATO) Early Access
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- Опубликовано: 27 авг 2024
- Twitch 📺 / vulcanhdgaming
Welcome to episode 1 of the Bruderkrieg campaign in WARNO playing on Hard difficulty!
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Thanks to Eugen Systems for providing Early Access!
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Music used: End Game by Per Kiilstofte
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Licensed under Creative Commons Attribution 4.0 International
PSA: The voice lines and AI have been updated significantly with the release of WARNO, this was recorded in early access.
The campaign will be available to all who own WARNO this Tuesday! In the next episode I'll be going into more detail of the campaign mechanics!
They designed this game to be unwinnable. The unlimited arty. Their arty aiming is ridiculous. My 109's cant even move before being saturated by Rockets. I destroyed 3 arty early on and it never stops. I think I have to learn how to be more maneuvarable. But all those ATGMs are super accurate
Fall of vulcan 😢 you need to improve😅 by adding more scouts at begining
Well, that was shockingly accurate depiction of confrontations with Russians.
Counter point to some comments here: I like the AI Arty spam! It's realistic for a soviet force doing this and poses a real dynamic threat!
Deep battle baby
Even right now in Ukraine, Russia is using 10-15k artillery shells per DAY.
and also i think you really have to keep up with counterbattery yourselves because you just cant tank through it anymore which makes it also a nice challenge. Per example that rocket arty was in the same spot almost the entire match
@@user-wq2rq4nc1sThat can't be true...the news said that they'd ruin out of them by sometime last year!
/s
@@user-wq2rq4nc1s far to be 15k per day, more like 8 to 9 per day in comparison to half of Ukraine.
I like that the player can win through morale, or zone control.
"We won't need any air support, i'll just invest it into tanks"
-Vulcan
Oh how wrong you were
Problem is, if you tried to bring the air support, it will be intercepted anyway. I tried twice
Russian air and armor suck so bad in this campaign@@dotQuadcore
@icool6905 Well the reason is that they're East German for one, but for two they are using mostly T-55s from 1958 while the Americans are using M1a1s from 1986 which is not a fair fight.
Definitely might've helped to have some air to call in on those early blobs.
Yep wheres the T-72M@@FishWithAquaphobia
To me, it is unrealistic that the 11th did not have any pre-build defensive lines. Not in like bunkers, but if you hav to delay an enemy force far greater in numbers than your own, you let the enemy run on multiple pre defined contact lines, so their units take attrition. You should be able to deploy your units at least on 1/3rd of the map from your edge. That would make this a pre defined contact line for delaying the first push from this direction.
Delaying Battles are the most trained thing from the Bundeswehr, but other NATO forces do have knowledge about delaying.
It’s possible to win a game just by going around without ever attacking the enemy
That is, if I understand it correctly, how it worked historically. Pre planned contact lines that would be retreated to upon a pre set percentage of casualties being taken (or, I suppose, the line being compromised elsewhere). They may not have done much in the way of bunkers, but roadblocks, pre planned fire lanes and hull down positions would have all been included. This is without mentioning pre ranged fire plans and the like, and probably a bunch of mines. (even if mines aren't laid initially, I suspect a bunch of artillery deployed mines would be quickly used).
The idea that it would be a totally unprepared meeting engagement, even against some out of the blue attack, is nonsense.
I love the old footage they use in the intro to the campaign. so fricken cool.
Yeah its like a news report from The 80's or somthing like that
I feel old it doesn’t feel that old for me.
The t55s being able to tank 1 abrams hit is brutal when the red blobs are closing in raining ATGMs. Plus this map doesnt have multiple places to manage the ATGM sight lines that you wont just get nuked out of by arty. Designed to be a hectic struggle
The updated visuals look really good, especially the cluster
The new shockwave animation, MUACHHH
Good to see WARNO return!
until broken arrow drops then it's all over for warno especially if broken arrow implements a good grand conquest mode on a world map
@@antwariorbroken arrow is cringe as fuck with all those su57s and other armatas. Also the interface is not quite good
"until this game implements a huge wishlist of dream features"
well OK then!
@@antwarioroverhyped game that’s not remotely balanced
@@antwariorOkay, but does broken arrow take place during the Cold War?
I absolutely love the fact that the same guy who did the voiceovers in these campaign introductions in Wargame European Escalation is still doing them here. His voice just seems perfect in these, although maybe I am partial to it because I'm used to his voice or maybe just pure nostalgia.
Been really looking forward to some campaigns in this! I find competitive multiplayer more and more unappealing the older I get, and I worked through most of the scenarios already!
RTS has always been my favorite, I prefer single player. PVE in Rise of Nations was the shit though.
Man I'm excited for this campaign, already it reminds me of Tom Clancy's Red Storm Rising with all the Abrams you had out against their tanks.
They brought the same intro cutscene mechanics from their Wargame series into this one, it honesty feels like this is a new Wargame.
This is great. The only thing I hope is that they create maps for every new Army Generals that goes with them. Cause honestly, the lack of map and the constant enemy artillery is what makes me not play AG in Steel Division II.
Definitely seems like there is a big drive to push out more maps with WARNO. Especially with the public tools now available.
It seems that Eugen worked on explosions graphics. Nice!
That battle was brutal. There must have been huge amounts of scrap metal on the battlefield at the end.
I feels like the AI cheats in this game, you saw a good example of this at 10:15 where an enemy vehicle just randomly bee lines for the location of the scout unit and I also saw a case in my game where the enemy wasn't deploying it's airforce in one battle then the moment I moved my AA guns away, which were hidden, they sent every single plane they had like they knew the skies were clear
AI always cheats in every game.
They do cheat, they don't follow "fog of war" rules so they can see every unit in the map (even when developers say otherwise). It's the same in almost every RTS. They AI knows the units you're bringing in so they will pick their counters. However the average human player can overcome this and win the game because the AI doesn't know how to spend their resources very well, they're faster but they don't use any strategy other than rushing the less defended position when posible (and they know where that is). For example I remember Company of Heroes AI would ignore players' heavily defended positions even without prior scouting, they don't need it cause they know. The only AI I enjoy playing against is Age of Empires 2 AI (modded too), it's not perfect but you don't feel they know everything about you. Also Supreme Commander's AI, modded too.
@@crasheba1533 I suppose it’s all the developers can do as you either have the AI follow predicted patterns like we saw in Red Dragon where AI would just stick to roads going to the capture points or they let the AI see exactly what you are doing so it can create artificial difficulty
Because we’re some way off an RTS AI which can do long term planning such as sneaking units around or setting up ambushes to spring 30 minutes later in a battle
I’d tolerate the cheating AI in this if not for the fact it has no checks on it simply using incendiary artillery spam to keep hitting your hidden units
@@Hellstorm901 I don't mind AI cheating resources or ignoring Fog of War, to compensate for the lack of judgment. But I hate when I watch my replays and I see the AI flanking my most vulnerable position right away with massive amounts of units without prior scouting, it's impossible to counter that, it's like it doesn't send scouts first to make it look believable. It's even worse in Steel Division 2 where the maps are huge and you can't cover every piece of land with many units. That really kills the immersion. One Medium AI can be tough for new players but once you learned to counter this "strategy" then even the hardest difficulties are easy... once you survived the first blob you're set to win, maybe you'll spend the game defending just one objective, which will be the less defended (of course) while the AI won't bother to send the ocasional 2 or 3 units per minute to the other heavily defended positions only to be obliterated. Just don't leave a flank open without a single unit watching the movements because the AI WILL abuse this side, it will flank you and encircle you. Actually that's the only strategy they use at all.
There's no point on playing against the AI like you would do on multiplayer, since the AI doesn't play like a regular player. People that aren't used to PVE (mostly PVP players) find the AI somehow better than the ocasional player that just dropped the game, but that's only because the AI plays differently and sends the right counter to the objective it wants to attack, the hardest AI has around "180 seconds of memory" says the developer, so just 1 random unit/scout can retain your units types, info and positions for 2 minutes... and ofc all the other tricks you know and noticed before. So it doesn't need any build order or group composition, it just kinda roughly mirrors the player (in a very limited way)...
This was by far the best defense I have seen so far. Good job!
Seven-to-one kill ratio. Brutal. Thanks for posting this battle video.
I just bought this game last night because of your videos. I can't wait to get home tonight and try this new mode. I just finished all the tutorial and was following along your solo mission videos.
Army general getting release today in a few hours
Having seen Saucy and now Vulcan attempt this mission I'm really looking forward to this update
Been looking for this video for about 28 hours now!
For me personally, warno is vastly superior in terms of UI and visuals compared to broken arrow. The sound design is also super good. Gameplay wise it is more fast paced but this in turn rewards good gameplay more.
WARNO needs a more "boomy" sound design like BA. I also feel like the doppler calculations are off. If they fix those, it will sound NICE. It already looks better
My god. Because of the alternative history scenerio, the potential for campaign stories are limitless here!
French last stand against Soviet attack from Germany?
Baltic States struggle to break free from Soviet Union in the last days before it's dissolution?
World in Conflict-style Battle of Southern France?
Recreating Campaign from Wargame:EE and AB?
It's possible!
i love this guy man keep it going Vulcan im new fan rn
Good tip is to put recon m1a1 to set up position in the forward bushes quicker as they can be deployed ahead. Also the recon jeeps cost 0 can be deployed in the side and have them drive around and spot artillary in the right side north in bushes
I really love this mode because all the kills and deaths actually matter and make a huge difference IMO
Great stuff mate. Looking forward to the rest of the series!
What an insane defense. Well goddamn played
I found that mixing in Bradley CFV´s with their TOW helps to deal with T-55 ATGM tanks. They can take them on at better ranges.
Блін, це відпад, я не можу на це дивитися, кайфую з таким боєм, як же ти професійно маневрував цими танками,🫡🥹❤️..... БРАВО
I am seriously stoked to start the campaign journey! That battle was excellent.
I hope they add some basic digging-in, similar to SD2. Wouldn't expect to have time to dig bunkers or anything, but a NATO troopaloop worth his salt should be able to dig a foxhole in a few hours.
Woop Woop. Been so looking forward to seeing some Warno Campaign :)
Playing this on easy I still get overwhelmed. Props to you!
After watching a few videos on AG it really looks like the AI is much better know? I mean, the arty usage, the RKT plane picking on the Bradleys. Impressive. WIll this affect the AI on Skirmish as well?
Protoss mentioned they've been working on it, so it should do. The Discord has an AI feedback channel and you can see they are working on slowly boosting it's ability
@@ArrigoSacchi87I would have been fine with dumb ai. After all I play total war games.
Fact that devs are making rapid improvements to AI is a godsend.
That was one hell of a fight. I'm looking forward to the rest of the campaign!
The BM21 strikes are brutal
It's almost like you have never heard of combined arms combat. All Abrams with a small bit of recon.
In the very beginning you shoukd have put a couple mortars behind the hills on left, with a couple scouts on the hill with orders not to fire would have done wonders for the left flank.
You knew that the enemy had air cover, a single aa unit in the center would have paid for itself.
yep. bro had no way to counter the artillery or reach out and touch troop concentrations
red dragon campaign actually feels like a war
Is it just me, or does the voice acting sound like AI delivered the lines?
A fantastic episode.👍
Hell yeah! so excited for this
Awesome, this looks great.
You know what's kinda funny, you could kinda see this campaign as taking place within the same world as World in Conflict's storyline. Germany turns into a meatgrinder when NATO halts the Soviet offensive.
This was an amazing tank battle. The AA was relentless! It would be even tougher if the AI used better tanks than T-55s.
Perfect game, very nice to wach. Thanx
All I want now is for Eugen to go back and make Wargame campaigns multiplayer compatible!
I just bought Warno and I feel like that it was part of the deal to get Wargame revisit!
Just found this campaign, great start!
Finally campaign Warno
So you are the favourite youtuber mentionned in their update lol
Let's smoke together!
Right now!
Oh, yeah
In sweet harmony...
That moment made my day :)
Yes! Army General! Whoo!
4:49 11th Armored Cavalry Regiment ;) the Cavalry part is important, a much higher quality than your standard everyday grunts ;)
It is great that the first Warno campaign is out now. But to be honest I am going to mis the Steel division 2 campaigns
I think there is a new SD2 campaign later this year
The new effects look great
That's one hell of an introduction..
putting some "Epic battle music" over this video was fun lol
Vulcan, of course we will play this on hard difficulty,. Me, normal should do... Gets defeated in first combat
You shouldve brought in M109s to Couterbattery the Artillery! And brought in AA as you couldve helped yourself mega!
Looks like Major Becker stole his binoculars from Sid from Ice Age. 🙃
"The strategic Warsaw Pact's offensive..." is a strange phrase. They must have meant to say "The Warsaw Pact's strategic offensive..."
100% the briefing voices were done by AI, lol. I'm looking forward to this but I hope Eugen invests in some actual voice actors at some point.
The AI are actually being smart, they're using rocket barrages to soften up your hardpoints and are ATGM flank 'n spanking your Abrams.
Edit: Is it possible for your M109 Paladins to do counter battery against those BM-21's?
Potentially could have tried to counter battery but the likelyhood is they would move after firing. They might not but not sure how the AI works in that regard yet.
Counter arty works but they do also counter your counter arty at the same time
@@philipphellmich7644 so that means in theory that there is a constant counter artying of each other? The counter units counter the counter units.
@@4T3hM4kr0n yes like in the real world the problem in game is that you don’t have the time to micro manage that…
Superior fire doctrine at its finest ☠️
Crazy, so much arty... can't remember, can units fire on the move with all these stabilizers? I think in wargame they could. Now they stop... by the way, great defence by Vulcan, and, indeed, nice visuals from arty, Michael Bay style :D
Stablizers means that units can fire while moving. They suffer an accuracy penalty, though. ;)
Wish broken arrow had map sizes like this
Broken arrow is dogshit😊
WARNO - needs badly the Russia vs Ukraine campaign, with full map of Ukraine on high details and East Europe up to Urals!
That would involve different technologies that would not be applicable to the rest of WARNO. Once all those technologies are added you essentially got a different game.
Well this should be a interesting show of force. Germans Vs German caught in the middle of the Nato Vs Soviet Conflict.
Edit: GOOD GOD THAT FIRST BATTLE! The STEEL WALL OF FREEDOM blunting an Armored/Mechanized push from the West Germans. A FIELD of Dead T55s and BMPs. ONLY lossing 43 points of units too! (probably like 6 M1A1s plus the other vehicles)
Recently tried this game today and can't believe how slow I am
Very interesting game by the looks of it.
That was painful to watch. Not sure if its the difficulty or your constant movement out of prime positions, causing accuracy and spotting issues, but damn. glad you pulled it off, even despite the constant MLRS fire and insanely rapid movement.
M1A1 have almost perfect stabiliser, still like 60% on the move with the veterancy they have which is more than enough. Pulling out of positions where I might potentially be outflanked or have units close range is also important. There are times when my tanks suffered due to the sheer number of ATGMs but ultimately I didn't want to be static and play for the win by conquest initially until I realised that wasn't possible.
Brutal but awesome first battle
Arty could have helped here, you had a few larger ones so could have attacked their missile trucks
Are all that AI artillery coming in from actual deployed units or just "off-map" (even though I don't believe Warno has any off-map artillery)?
That was all deployed units
Kind of fun to watch though the repairs are really unrealistic. The computer does a very bad job in general even on hard. It would be challenging if repairing was much slower or extremely limited
Good video. But you cut it real close at the opening stages by not swinging your four Abrams on the left sooner to rush the town crossroads the moment you saw the whole Soviet conga train turn up. Artillery looks brutal in Warno, definitely different from WGRD where you can turtle and tank without much trouble or suppressive arty fire. Maneouvre warfare looks to be the name of the play for sure.
I took time off work for the release of this campaign lmao
What? They dare to start World War Three on my fourth birthday? :D
This just seems like a new European escalation
Did explosion effects get an update? They look awesome
Yes there are updates to FX in this patch!
Why not try sending up a Recce bradly to go up a map edge to snipe enemy arty?
i dont understand the AI in my game was WAY more intelligent than in you'r it did pack or rushed into me it was testing my defences and sending tanks at the right moment after arty strike (i was on hard too
It might be a good idea to invest into counter battery
Und Gott schuf in seinem Zorn Munster, Bergen und Schwarzenborn
I won the campaign without even attacking the enemy as the DDR on medium difficulty so it’s possible on hard to
Is there any plan to have voice acting on the original languajes?? (Like the operations)
Retry? i'm sure you can manage to keep some more Abrams alive, now that you know you can't be greedy ;) looking forward to the series!
Is that some sort of rolling barrage they are using?
wonder how these dont have at least mortars for arty
Hope they are as good as War games
That arty spam was just ridiculous.
F.... finally....
Does hard difficulty mean more units? Or enemy units are stronger? 😊
finalllllllllllllllllllllllllllllllllllllllly
Love it
Wait. Is this the same Alsfeld in Red storm rising?
it is a town... in Germany...
How do you have it? It is being released next week.
Vulcan has been an official WARNO content-creator for quite some time now.
Hell yeahh