I'm so happy FFG decided to support the old games. I'm really inspired by this talk and would love to create more apps for some of the older FFG games. This app has proven that tabletop and digital media can co-exist. It's super interesting to hear the problems they ran into. Loved the talk.
Played this at a friend's house on vacation last year, and had a hard time staying on-mission because as an app/game developer my mind kept wanting to see how it all worked "under the hood". It really is quite the accomplishment from both a tech & fun standpoint - even I had a great time, as a first-timer and a Lovecraft anti-fan. I do wish that it were more accessible though, from both a disability (vision, LD/cognitive, physical manipulation), and an economic ($$$) standpoint. A lot of modern games - board/card and digital - fall prey to the same problems, but still, I think these are real growth/solution areas for the gaming industry as a whole. Hybrid games could shore up some of the difficulties faced by both gaming mediums (tabletop & digital).
14:30 Sorry but the development itself of a boardgame follows the same agile way of dev of digital applications. Production of material is a whole another matter of course... but I don't see why tt design would follow waterfall... Or am I missing something?
The truth of it is messier than my over-simplification in the talk. On a micro-scale, day-to-day game design decisions follow more agile methodology, sure. But the necessities of moving along physical production of multiple different products concurrent with their own game design and development means that there are a lot more waterfall-stye structures that the TT side of the dev team need to follow than the digital side of the team.
Good programmers are expensive, and hard to recruit in the Midwest (unless they work for the gov't, or a few key private companies). Printing & fabrication were cheaper by comparison even when they were still done Stateside (now it's done in Asia even more cheaply).
Very interesting! Our board game podcast did an episode on app-enabled games a while back (www.ascentofboardgames.com/e/episode-3-batteries-included/), and this has shed a new light on a lot of the topics we discussed.
1st Ed is so much better. The App removes alot of the fun from the game. It feels like its on autopilot. All i wanted was an app for the puzzles. not for the whole game.
I'm so happy FFG decided to support the old games. I'm really inspired by this talk and would love to create more apps for some of the older FFG games. This app has proven that tabletop and digital media can co-exist. It's super interesting to hear the problems they ran into. Loved the talk.
Played this at a friend's house on vacation last year, and had a hard time staying on-mission because as an app/game developer my mind kept wanting to see how it all worked "under the hood". It really is quite the accomplishment from both a tech & fun standpoint - even I had a great time, as a first-timer and a Lovecraft anti-fan.
I do wish that it were more accessible though, from both a disability (vision, LD/cognitive, physical manipulation), and an economic ($$$) standpoint. A lot of modern games - board/card and digital - fall prey to the same problems, but still, I think these are real growth/solution areas for the gaming industry as a whole. Hybrid games could shore up some of the difficulties faced by both gaming mediums (tabletop & digital).
What
14:30 Sorry but the development itself of a boardgame follows the same agile way of dev of digital applications.
Production of material is a whole another matter of course... but I don't see why tt design would follow waterfall...
Or am I missing something?
The truth of it is messier than my over-simplification in the talk. On a micro-scale, day-to-day game design decisions follow more agile methodology, sure. But the necessities of moving along physical production of multiple different products concurrent with their own game design and development means that there are a lot more waterfall-stye structures that the TT side of the dev team need to follow than the digital side of the team.
@@afischergames I guess this was more like that, thanks for the clarification. :)
23 - never thought hiring programmer be more difficult than manufacture tracking pen and new figurines
Good programmers are expensive, and hard to recruit in the Midwest (unless they work for the gov't, or a few key private companies). Printing & fabrication were cheaper by comparison even when they were still done Stateside (now it's done in Asia even more cheaply).
I really like the game but I really can't stand the same music over and over any more. Hope they add more music and ambience.
A shame they have two expansions that are out of print. Enjoy spending 1000 bucks on 'em.
Very interesting! Our board game podcast did an episode on app-enabled games a while back (www.ascentofboardgames.com/e/episode-3-batteries-included/), and this has shed a new light on a lot of the topics we discussed.
1st Ed is so much better. The App removes alot of the fun from the game. It feels like its on autopilot. All i wanted was an app for the puzzles. not for the whole game.
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I'm sure he isn't used to doing this kind of presentation. It annoyed me but it's totally forgivable