How it's the same file that called "R6 OTS Gun System, Attachments and movement" in this Video it looks better what did u do to make gun sys and movement look more better??!
local ToTarget = (target.HumanoidRootPart.Position - NPC.HumanoidRootPart.Position).Unit local DotProduct = ToTarget:Dot(NPC.Head.CFrame.LookVector) if DotProduct > 1-(120/2 * 100/90)/100 then here I just raycasted the NPC'S hrt to the target (the player)'s hrt to see if nothing is obstructing
That's it, I have PTSD from the GR: Wildlands Alerted sound effect
lol
This is goated the crouch is very smooth good job!
This is amazing. I cant wait to play this or use it if it will be open source.
How it's the same file that called "R6 OTS Gun System, Attachments and movement" in this Video it looks better what did u do to make gun sys and movement look more better??!
Well, I edited it, added more features, etc.
@DigitalDDPAT can u tell me how did u edit it or even share file?
@@AhmedKhaled-q1c There is not a "how", you open the script and start coding what you want to add.
@DigitalDDPAT i'm not that good at this so i ask how u made it
Really Nice i love it! keep going
this is amazing bro, have you thought of making a locker system?
Yeah kinda, I just hate making UIs and buttons lol
@DigitalDDPAT are you making any games at the moment?
@@h5kze Kinda
its seem be ghost recon breakpoint system and someBRM5 audio asset and Ghost Recon audio asset, I love it
Yeah, I used some audios from Modern Warfare & Ghost Recon Breakpoint
Is this open source system?
No.
@DigitalDDPAT it's so nice ngl so i ask if it open source or not but isn't, i Wonder how u made this system
@@DC-xc4qy Dot Product, Raycasting and Magnitude
@DigitalDDPAT i can't find any thing abt dot project
local ToTarget = (target.HumanoidRootPart.Position - NPC.HumanoidRootPart.Position).Unit
local DotProduct = ToTarget:Dot(NPC.Head.CFrame.LookVector)
if DotProduct > 1-(120/2 * 100/90)/100 then
here I just raycasted the NPC'S hrt to the target (the player)'s hrt to see if nothing is obstructing