Dead Rising 4
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- Опубликовано: 10 сен 2024
- I'm a really big fan of Dead Rising, but I couldn't quite get in to Dead Rising 4's vibe. So I tried to break down exactly why that is in what will probably be as close to a Christmas-y episode as this show can get.
It's tempting to suggest this is just fanboy whining - that I'm upset that this new Dead Rising isn't like the old Dead Rising. But I really firmly believe that the new stuff is this awkward mix of stolen mechanics that do little to enhance the core Dead Rising game systems, and all the while the stuff that made Dead Rising... well, Dead Rising has been downplayed more and more with each sequel.
I mean, there are so many interesting places you could take a sequel. You could lean into the Home Alone thing and put an emphasis on traps and defense more than active combat. You could take the idea of objects with small sets of clearly defined rules and try to design them to interact and get more of an emergent-y thing going on. You could keep the gameplay largely the same and double down on the culture commentary - it's probably overworn subject matter at this point, but it'd be something to call your own.
Instead we get... detective mode, stealth takedowns, towers to unlock, collectibles to snap pictures of.... ~shakes head~ I'm really curious as to whether the game that got shipped was a rushed title or if it really was the vision for the franchise by Capcom Vancouver, and the increasingly sad thing is I'd believe either.
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/ errantsignal
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I don't recall Frank West being this quippy douche in the first game. He was always stoic with a few quips when killing zombies. The fans overestimated his character which fooled the developers of the new game into thinking he's an Ash William clone.
The Devs seemed to mistake his real personality with that of the Exaggerated one from Off The Record. In that it made sense because it was a joke because he was mimmicking all of Chuck's Quips with his own lines But the original was a more jackass paparazzi type and definitely wouldn't have goofed off nearly as much as he shown to in DR4, Even Case West shows he's a little more serious with the Outbreaks now treating Chuck as a serious threat upon meeting him.
But ash's change made sense, he went from unlikely survivor to hardened badass cuz he learned how to kill the deadites, frank west goes from average photographer way out of his head to a sociopath who has an awkward way of talking to people after barely surviving hordes of zombies and taking on the secret conspiracies
It's also worth talking about how Frank defers to others who know more than him and usually tries to deescalate situations. He honestly tries to save as many people as possible
Are open world Ubisoft-style-checklist sandbox games this console generation's version of military shooters? It sure seems that way. They're ubiquitous and generic for the most part now.
Gizmo Fistmeister Why try to innovate (even slightly) when you can be safe? Cacpcom Vancouver essentially ran this shit through the test audience gauntlet and this is the result, and yet have the stones to claim THIS is "returning to its roots".
Yep, I think so. It's still better than military shooters, but not by much.
yes. everyone just asked themselves why assassins creed is the only game that can do it, and started imitating it...
but for some reasons only SOME games will be really dragged down by this by the "relevant voices"...
the only games that was really criticized to be "just third person shooter" in past generation was Binary Domain and Vanquish...
Gizmo Fistmeister they have one formula and that's it
It's either "Ubisoft checklist" games or "survival via deteriorating bars + crafting system" games. Say what you will about this generation of games, there's now two entire game types people trying to play it safe can make instead of one.
So it went from being a good cult game to a weak mainstream game.
Too many people just enjoy the casual jump-in turn-brain-off style of diet open world on offer nowadays. It's a no brainer for devs/publishers when they know it will sell.
Slight issue: all food/health items in DR4 heal exactly the same amount. That's why they're only represented by tiny icons: a health pack literally heals the same amount as a candy bar.
I still say that they should've moved the franchise to a Disneyworld-sized amusement park... Just think of the Americana satire and the environmental/weaponry variety that location would entail...
it's a good idea because the enclosed and "structured" location would both give variety and defined progression (for examples the attractions would work well as "mission areas" if one wants a more structured game progression).
but commercially is not perceived(by producers) as good as it lacks direct reference and tension...
designed as DR 3 or 4 any setting would be bad. but having the game as a more free and interactive sandbox like the first one then it could be very fun and emergent.
just think that you could use one of those fake train/bus for tourists to save many survivors at once, but it's slow(so dangerous) and utterly ridiculous... real DR material.
1r0zz Forcing the player to navigate the park's designated waiting line sections would also be a very DR aesthetic, forcing the player to compensate for the time loss, unless they want to go to the effort of sidequesting for a premium pass or employee access to the subterranean maintenance tunnels, which are a maze in and of themselves.
Michael Scally
yeah, the park itself is a "challenge".
the real big limitation would be a strong lack of guns (unless you resolve this problem by story or design), but they wasn't really much present in DR1 if I am not wrong.
"artistically" it would pose an interesting comparison between the "fun" of the player and the "fun" of the place in stark contrast with the violence and the "drama" of the situation...
I could see it as a great addition to the series...
1r0zz also the attractions would be great landmarks. In the first 2.5 dr games you always knew were on the map you were because the stores/ casinos usw were all different from each other. In dr 3 and 4 literally everyplace is street with grocery stores. Without the map you will never know were you are because it looks all the same.
Also just imagine the potential for psychos. Maybe some employees have trapped their bosses in a ride to protest the working conditions. Wich could be used a smart commentary on various subjects like strict rules and payments in the areas in control of the employers, vs anarchy and chaos in a employee run attraction.
Would have been cool if Frank was on his vacation or something and then a zombie outbreak broke out at a massive theme park like that. I could imagine some Disney knockoff psychopaths.
Dead Rising 1 (and 2) are games that definitely don't appeal to me as a gamer, but I very much appreciate the approach they took.
Merry Christmas/Happy Holidays, everybody!!
*Merry christmas* to you too! :)
Enjoy the Holidays everybody!
The best Deadrising, is still the original.
...in some ways. In a lot of ways, DR2 improved upon the original. It wouldn't take much to convince me that DR2 is the best in the franchise, but I'll always have a special place in my heart for the original.
TheBlackDeath3 Yeah I get that. I'd easily say DR2 was a nice mix of what DR1 did and the future casual elements that ruined the later games. For me though each game they released slowly ruined the series for me, and now it's just a bad Dynasty Warriors clone with a DR1 skin and a somewhat mentally ill protagonist..
If you're referring to combo weapons, I think that those were a great entry to the series and that DR2 used them well. They encouraged players to familiarize themselves with the locations of ingredient items and they made combat more interesting. Their durability wasn't crazy, and you were constantly making more while still employing standard items as well.
The problem arose when combo weapons began to take the game's primary focus and niche elements (save system, time management, etc.) were dropped by the wayside.
Combo weapons were over powered for their ease of access and their trait of giving PP bonuses for using their kill animations just taught players to treat them above all other weapons. This meant the total weapon selection collapsed immediately which would then further drop as player's realised which weapon's offered the most bang for their time to get and just stacked those like Adam's chainsaws and magazines in DR1. The worst offender was the nailed bat which was always available from outside the safe room so you were never without a combo weapon. However honourable mentions have to go to the lightsabre which went from one of the hardest weapons in DR1 to acquire to just needing gems and a torch and the knife boxing glove combo which was very common and could shred bosses.
DR1 is the best because it encourages scavenging and making do with what you had available like none of the sequels could and that is partially because of the combo system.
12:02 did you really never catch that every single healing item in DR4 gives you the exact same amount of health?
That makes things even worse.
Wait, really? What the actual fuck. Capcom is terrible.
Also, loved your retrospective series on all the Dead Rising games. You did a fantastic job!
the only other time i heard you even a bit angry was with watch dogs, seems like unoriginality and vanality really push you buttons lol
Fantastic video and as a fan of Dead Rising I agree with everything except for two points.
1.) Beating the first Dead Rising was never that hard. Both back in 2007 when I first played it and now in the Remastered version I beat Overtime on my first try. The game gives you A LOT of time to do the main stuff and you never have to rush. It only gets complicated when you want to do a lot of side missions. And that is what the repeat playthroughs were all about.
Doing EVERYTHING in one playthrough for the Saint achievements. That was the end goal and, yes, you had to beat the game a few times in order to figure everything out. But just beating the game? No, that is easily doable on the first run and even if you fuck up, you could just play till the end of the 3 days still rescuing strangers in the side missions. That way, you were around level 30-40 for the second try and after that point it's really your own fault if you couldn't beat it.
2.) I know humor is subjective and while I found the new direction to be incredible cringy on a "how do you do, fellow kids" level, I can't fault you for liking it. BUT, the humor is totally at odds with Frank's character in both Dead Rising 1 and the Case West DLC. Even in the "What if..." story from Off the records, he was no way near this goofy/shitty.
The phrase "I've covered wars you know" was never meant a joke in the original. It was something he meant seriously and that was his whole character. He was honest in every way and sometimes that resulted in the oblivious quotes fans love. But of course they had to reference it in Dead Rising 4, making it sound like Frank was in on the joke. But the whole joke is the he never was in on it.
The original Frank was shocked by what he saw. He didn't make jokes about people in need. He helped them and TRIED to do an action hero quote, but failed in the most adorable honest way possible.
Dead Rising 4's Frank is not Frank West. He doesn't look like him, he doesn't sound like him and he doesn't act like him. Instead, he sounds like any other action game hero. One more for the pile, I guess.
i love how frank's head goes crazy at 8:53
I work as a Gamestop employee and before this came out there were some videos that would play in the stores advertising some of DR4's mechanics. I've always liked DR1 the best of the series because of the pressure of having to juggle everything (time limit, saving innocents, inventory, etc.). One thing that immediately worried me about those DR4 videos was that they would say, "love it or hate it, the timer system is gone!" in an excited way, but my first thought was, "well, I loved it, so what are they replacing it with?"
Nothing. The answer is nothing apparently.
@Errant Signal, you are one of the harsher critics of contemporary video games, and I mean this in the best way possible. You break apart not only why these games sometimes do well or fall flat, but also why it matters, both in the games' context but also in the context of how gaming is viewed, or how these games have evolved through iterations. I love your work, and have a happy holiday.
Also, you make a singularly good point at the end (.... uh I mean The whole video is good, but this last point perked my ears up), about the mediocrity and homogenization of these games: Have you seen the Nerdwriter's short video essay, "The Epidemic of Passable Movies" ? Mediocrity seems to be profitable if done in a way that induces nostalgia or bursts of frission while you watch/play.
Modern gaming in a nutshell sadly. Dumbing down and dumbing down and using the same boring Ubisoft formula. I mean who likes that formula. Ill just skip Dead Rising 4. Depressing.
Clearly lots of people like that formula since it keeps selling. It's the video game equivalent of mainstream TV shows like... well I don't actually watch mainstream TV? CSI? Big Bang Theory? The Walking Dead? but the point is their target audience is people who just want to play something fairly mindless to unwind after a long day and aren't looking for a complex experience.
When you consider which space in the market that's aiming for it's actually a pretty sizable number of people who are, for all intents and purposes, casual gamers.
As the games industry continues to grow there is likely going to be more and more call for these types of games. That's not bad per se... but it is a shame that some developers are choosing to forego the things that made their franchise known or enjoyable in order to reach mass appeal; rather than to create new IP, spin-offs, or to simply innovate in the sandbox genre.
In Dead Rising 10 you will be killing hordes of Dead Rising fans.
people like dead rising for killing zombies mindlessly right? Sure lets make deadrising 4 all about that! Take all this clutter away im sure no one will miss it! *tearing up fan eyes at the window
I'm so sick of games becoming so generic. It feels like it must be profit driven. Have to appeal to the largest audience possible.
This is what AAA has always been about (and even more so those days):
1) a AA game with flaws but interesting mechanics/world/story gather some critical success
2) publisher takes note and try to see how he can widen the audience
3) publisher know that mechanic X from game Y is "trending" and also try to avoid any things that could offend people (or the next trending offending one)
3b) new game lost some of it flaws along with some of its soul but still reasonably
4) go back to 2
When a publisher takes other the creative he will always push to what he knows worked (he is payed to make money not creations). And each new iteration of an IP must make more money than the previous one (hence why they try to widen the audience at the cost of some creative ideas)
In short while long IPs are beneficial for the producer, they rarely are a very good thing for the consumer, sure the number 2 generally improve on the 1st game and sometime it goes even to the 3rd game but past that point the attempt to have more people buy the game comes with erasing all the personality that made it successful in the first place.
And that is why we love Paradox Games, the guys may publish messy stuff, but generally they publish interesting ideas
I hope everything crashes.
I think the biggest problem with AAA is that you have people who are not creative making creative decisions. Thankfully there are a ton of interesting and creative indie games out there.
Dead Risinf 4 sold like bottled farts despite it being generic. Just saying.
Well that's a shame... Dead Rising was never really my thing but it's always sad to see something distinctive boiled down into generic slop.
And holy fuck, that is not Frank. Stop pretending he's Frank Capcom, he's not.
I think this game is symbolic for the state of western aaa development
You're spot-on with the criticism that in wiping away the Dead Rising's series' "quirks," they left themselves with just a bad open-world game. How much of that is due to spiraling budgets that require them to get the most people to buy as possible?
And what does it say that unrepentently quirky/non-mainstream titles like the Souls series and 2016's DOOM were huge hits *and* critical darlings?
The best part of DR1 was the thing that you mentioned about using only the weapons in your surroundings and figuring out how to have them be effective, or just to play around with them, the future games just added a load of ready made weapons in and it lost most of the charm. Great video.
Dead Rising 1 is possibly the most underrated game of this century. I always loved the timer and leveling systems, because it means a super tense playthrough followed by pure screwing around time when you end up botching the storyline.
The level design of the mall is particularily under appreciated, too. That shortcut is such a godsend at first, but becomes obsolete by the end of the game.
If the remaster had tweaked the survivor AI's issues with queing up to climb ledges and made Otis calling less aggrivating, I'd call the game damn near perfect.
Yeah, I couldn't stand Dead Rising 3's tone either. Major reason why? There's little to no attempt at building up the kind of aesthetic distance such a tone basically DEMANDS. See also: Crank: High Voltage.
I'd agree at least part of it is a problem with framing. If you look at the cheevos for the main human enemies in the game it's clear they're going for a vague notion of the seven deadly sins, and I think with a little more distance that could have come through as a condemnation of the sins rather than a condemnation of the caricatures themselves. I think you'd still be left with at least a few of the characters being way too shallow of stereotypes to carry that message, but at by least reworking these characters to better represent ideas Ferris Bueller style rather than be characters in and of themselves would definitely help alleviate that some.
I disagree with you. Crank 2 didn't need to build anything up. I fully admit it was a terrible movie, but the Crank 2 is essentially a cartoon. I feel like they established that pretty well after Jason Statham survived falling out of a helicopter.
Aaron M Yes, it was a cartoon. But due to how much the tone changed between 1 and 2 and that he dies AGAIN at the end? It can easily be taken as Chelios' racist, sexist, ableist dying fever dream.
How is that any different from the first one?
DR3 waa awesome...majority just mad it wasn't on PS4. And this game has been updated since launch...there are 3 difficulty levels to choose for starters now.
I never played a single Dead Rising but any Errant Signal video is welcome.
Same here, but after watching It, I would really love to play the first one. It seems fun!
The first Dead Rising, Dead Rising 2 (with the prequel and epilogue dlc if you still happen to have a connected Xbox 360 lying around) and Off the Record are all pretty good. Plus with the winter sales at the moment on steam you can pick them up for $23 USD.
Which is better OTR or the regular game?
LocoTony64 Off the Record is like a non canon spinoff where all the events of DR2 are re imagined for Frank West with some added content. If you are more interested in just the pure combat and exploration element without the timer it does have a sandbox mode along with the regular 72 hours mode. Really depends on personal preference to how the game plays.
Always Falling Short just play 1 to 3 Dead Rising 4 has nothing to do with the story with everything else and it sucks dick.
8:53 even Frank thinks the tacked on addition of stealth mechanics is ridiculous. Frank really knows the secret art of "smh" and he's not afraid to use it.
I'm a dumb fuck, I like boring but reliable progression.
Not forever. One day you'll start yearning for challenge and meaning in your games. Linear games and games with no consequences to players actions will leave you unfulfilled and unsatisfied.
There is nothing wrong with a game being linear. It will always be better balanced, less buggy and have more developer attention to where the player will be than open world games.
I remember back in the days when I was playing Panzer Dragoon RPG and Grandia, where the world was separated into zones of open maps where you can explore every nooks and crannies in real time, but if you want to go into a different zone, you have to open up the world map, select the zone, and the game plays a little transition cut scene before giving back the control to you. It was slow and pace breaking, but the designers did what had to because they were limited by the hardware.
I played Fallout 3 and Saints Row half a decade later.
For some reason the older style of open world with loading gates made those world felt larger more mysterious, because I had to imagine what the environmental transition looked like. I hated having thoughts like that, because loading gates are just technical limitations, and if there's a way to make the game world more immersive there's no good reason not to do it.
Great video though.
Dead Rising 1 : Great
Dead Rising 2 :Great
Dead Rising 3 : Good
Dead Rising 4 :mediocre to borderline terrible
You know, this video surprise me because I'm working on an ambitious game project that I say is like Dark Souls/Bloodborne, but I didn't realize that my game has some similarity to Dead Rising as well.
True, but you forgot one thing: the betrayal of Frank West's own character, original "brick-face" design and voice.
One of your better essays. This is why I keep watching you even though all I play is overwatch and league of legends.
It sounds like the current devs have literally no idea what they're doing.
That seems like a common trend with flawed but enjoyable games. They remove mechanics that don't appeal to a mass market. They removed inventory from Mass Effect. They removed ambiguous dialogue choices in Dragon Age to replace it with Mass Effect's obvious hero asshole system. They removed any RPG system from Fallout. The moved to a more combat oriented approach in the Shock series and even they did it again when going from Bioshock 2 to Infinite when they removed all planning in combat.
I'm curious as to what you think of Majora's Mask or Lightning Returns or any other game with a time limit but you are given the freedom to tackle things the way you want. It's an interesting mechanic and I think it doesn't get explored too often because people prefer not having a deadline. However I think it has great potential. A lot of RPGs are ruined because the main questline is so urgent despite the fact that I can spend an in game year doing everything except the main quest and only when I decide to do it does time move forward.
Thanks for covering this, and showing some love for the Dead Rising franchise. This latest release has been sort bittersweet for me - Dead Rising has clearly lost its way, but at least Capcom Vancouver's insistence on ignoring the feedback of their hardcore fanbase has not gone unnoticed. Maybe we'll get a return-to-form in the future. Maybe we'll simply shoulder the blame for the widespread lukewarm reception that this game is seeing before the franchise gets axed Dead Space-style. And maybe I've simply overestimated the number of people who are sorry to see the soul of Dead Rising go to begin with.
it's weird that a Xbox 360 launch title was the best new franchise and game Capcom released in a while
how can they fuck up a Survival horror light and weapon sandbox with open level design?????
Dead rising 2 off the record was the best game in my opinion it had the intro to no time and want forced you could play time trails if you want to it doesn't let you craft on the fly it still had the maintenance rooms so you still have to go places to do what you really needed always keeping two items in those slots so you can get to the next maintenance room and get that great weapon craft you wanted worth it
As someone who has only played DR 1 and 2 I feel lucky that they're my only experience with the series although 4 does have my interest with Frank West back in the starring role. Although I guess I could eventually buy Off the Record in that case...
Many people who love Frank West would say that the protagonist of DR4 is Frank West in name only. His voice actor and, to a large extent, personality are completely different.
TheBlackDeath3 well, that sucks.
"Frank is back!" (except we totally got rid of everything that made the game what it was, including Frank West)
OTR is so much more worth it over 4
The UI for Dead Rising looks like something from a Unity tutorial.
A neat video for the holidays, on a game set around the holidays, that doesn't really bring me any cheer, except that you've put out a new video. I like your analysis of the game with respect to the previous incarnations, but I always got the feeling that Dead Rising has always been moving away from the things that polarized people in the first game and that this was the next logical step. It's obviously a pretty crappy step for people who liked the first two games, but it's a logical step on the part of the business, bad as it sounds. People buy ok games that are just fine, unfortunately, and Dead Rising has a name it can cash in on.
But what could Dead Rising have done to both appeal to the broad audience it looks for but also be a good game that has its quirks? I don't know.
Shameless shill here at the bottom, I do game reviews and game design videos, check me out!
6:24 That part is really satisfying to watch, because in a zombie movie that character would be DEAD, and it'd be some lesson about how you can't save everyone, et cetera, but here it looks incredibly empowering to be able to wrest that character from the jaws of the obvious plot.
Is it possible to have a game where the players choices carry weight to them but at the same time not make the player feel like they are losing out on something?
Is it possible to do a non-combo weapon and non-upgrade (aside from maybe inventory slots) playthrough of this game? Or does the mechanics of the game kind of work against it?
Hey, do you plan on making a video for Quadrilateral Cowboy any time in the near future? I'd love to hear your thoughts on it. And respond to some of our comments man, it's not too much to ask from the people supporting your show.
maybe check out his "Errant Signal - Blendo Games (Spoilers)" video in case you haven't
ScrambledRK I have, I just thought he may have some new or interesting to say about it.
idk I thought the satire in the first game was pretty thick... every survivor is fat, dumb, or cowardly... the only people who aren't dumb are pyschos and more dangerous than zombies... the whole reason zombies exist is because they wanted to clone cows... I thought romero was talking about how consumerism would consume us... and capcom was talking about how it affects the rest of the world...
also in dr3 they were making the psychos the 7 deadly sins... idk how you can do gluttony without making them fat...
I beat Dead Rising 1 on my first playthrough, and there's a heck of a lot more to the skill curve than higher stats. Hidden weapons/routes, proper planning, arming survivors properly, etc. It's weird, ever time I watch your channel I'm blown away about how much you DON'T know about games
8:54 when errant says screw it why not , frank turns into the exercist
Dead Rising has always been offensive and silly. Its a part of the identity. I'll say that buggering with the gameplay mechanics isn't as big of a put off as making the comedy sterile. I can play bland, but I can't laugh at bland.
Honestly, playing it for the first time this year, I found the first Dead Rising to be kind of uncomfortable at times, but at least it had the excuse of being a decade old
I mean there's that police officer who's all kinds of terrible, and that creepy sexual shots with your camera are encouraged, etc..
Still a fantastic game, but that's just... hmm..
just keep reminding yourself that it's japanese
Should they be covered with blankets and smileys then? Seriously don't think to much about it, its was a fun game with psychos and clothed bewbs.
I'm just telling you not to think to much about such things. Keep the goddamned pixel boobs.
chocoman45 You can have your pixel boob, man. I never gave a shit about that
i was going to say all of the crazy Weapons is a positive side of flattening some of those aspects of the game (such as the Timer and how you manage 'Quests'), because i found myself having to ignore the cool stuff too often, due to necessity of doing Quests RIGHT now.
but, if the crazy Weapons have also been flattened... then idunno.
i didn't like how little Durability things had in my experience in the past, for similar reasons - i'd use something for like 30 seconds that's super cool but then it's broken and no more cool for a while.
because of that, it always felt like the game wanted me to avoid Combat at all costs, when Quests or just going to pick up some things effectively forcing me into Combat, despite the game telling me to not bother.
i'd wanted the Inventory to be a little bit more flexible, but just a little bit.
this doesn't sound like achieving the things that kept me from ever being able to like Dead Rising though. i.e. way overboard on trying to make it play smoother and Et Cetera.
Oh wow glad I never even gave Dead Rising 3 a try, that shit looked terrible. Dead Rising 4 may be boring but at least it wasn't, oh fuck... That.
Wait what is this opening dialog for the video? I mean I've only played dead rising 2 but it seems pretty easy to do everything in your first playthrough, minus like something super secret, or poorly paced out.
I have a new appreciation for this series! There are so many games about shooting zombies, that lack style and creativity. I would never expect a game with a generic title like "Dead Rising" to actually be the most clever, 3rd person, zombie fighting game available. I would like to try it out sometime!
i think Dying Light does well in the 'genre'.
it's using plenty of trope 'bad' things in games... but in Dying Light i think those things that we find boring in other games, actually works in that game, feel like they make sense related to your Character and the type of game it is.
at the core, it's a game about mobility, and... quite a few of those trope 'bad' things games do... are about mobility!
so i think that in that situation, they mesh together.
but i see it as, those tropes aren't so terrible in their own right, but that games use them a lot (so burnout from doing it in so many games), and those games also tend to have ABSOLUTELY nothing to do with what those tropes have you doing!
it's most certainly not perfect, but i think Dying Light uses many of these tropes well.
A lot of your complaints regarding Dead Rising 1 kind of don't make any sense when you consider the fact that you can simply ignore the timer. Also, it isn't that difficult to get through on a blind first playthrough.
8:52 Look at Franks head just before the transition and you see his head flip out like a Pez dispenser.
They all look fun but the first one looked like it'd be the most exciting and satisfying to complete.
A lot of interviews with the developers about this game before it came out made it seem pretty clear that the reason it's as bland and generic as it is is because they playtested the hell out of it. It's been focus-grouped to death.
Hey, sorry but what series are you refering to at 17:50?
"Shock" series as in System/Bio Shock?
Considering that System Shock started very heavily rooted in RPG conventions with an emphasis on non-combat skills (particularly hacking, also known as "rigging", a word Campster mentioned) while the Bio Shock games are like more conventional first person shooters more interested in just giving you a bunch of super powers, it does sounds like the System and Bio Shock games are exactly what he's talking about.
personally i felt like repeating the game and lose it a few times before actually being able to complete the story line made me enjoy the games more than i would if i had played story mode on a single run. at least the first two games
what the hell happened to frank's head at 8:54
No mention of Frank's new voice actor as well? That was the biggest sticking point for me really. It's not Frank, just some dude pretending to be Frank because Capcom wanted him to sound "older and wiser"
You prety much hit the nail on the head with everything else though. The game is just so damn generic i don't want to play it.
You know, I was really looking forward to reviewing this game, but I decided to skip out on it and go towards Final Fantasy XV instead.I don't regret my descision there. I really love Dead Rising. Just recently played the first over and it really brought to my attention how much I love Capcom's weird clunky mechanics. After hearing your thoughts its really hard to accept that the series can stray so far away from what it originally was. Micro-management and just that experience of taking what ever is next to you and using it as a tool for survival. Great video btw, I hope to reach this level of critical thinking in the future
I think when DR2 introduced crafting system, it wasn't supposed to make ridiculously op weapons only, but rather experimenting on making new varieties of usage and also beefing up items that reguraly ever used (like ever) such as when wheelchair combine with rifles and car battery become a tank like wheelchair (blitzkrieg I assume its called) but yeah later they seems just went full on rambo with next franchises.
Hi, I am very intrested in the topic games, games-mechanics, games narration, narration and so on and I want to read about that topics but google isn't much of a help by finding books about that. You seem to me like a person that could recommend a few book, so wanted to ask you if you could make a video about that topic or just recommend some in an answer below that comment? (i am sorry for my bad enlish, I am german and although I can understand a lot of english I still have problems using it properly)
I really don't like the fact the time system seems to be gone for this new Dead Rising, I don't mind time systems in games that the plot structures itself around and forces player progression into a strategy. Persona and XCOM come to mind of games with a time/date system that want to to keep beefing yourself up as the enemies get better and in Dead Rising it's structured around the plot to expose the various conspiracies at play in the case files before they are all swept under the rug by the powers that be that are looming at the end of the timers. It adds a nice bit of tension that only video games can replicate and makes getting the ultimate good ending so much more earned.
But... electric dual-wield axes and frost-blast swords! XD No, I'll never even dabble in this franchise...
Curiously though, one of the biggest- if not THE biggest of the- "controversies" for XCOM 2 is the integration of timers/turn-counters/limited-time-objectives for nearly every mission type (unlike XCOM 2012). It's been the most recurring complaint on the XCOM 2 Steam forum. So clearly Western audiences have issues with deadlines... and this general gaming sentiment may be what DR4 was trying to cater to. Wouldn't want the player base feeling rushed...
As much as I wanted the timer gone since a zombie slaying sandbox was what I personally wanted it would have been nice if there was an option to have a mode with a timer for those who want that gameplay experience.
Pretty sure the muscled chick in dead rising 3 was a genetic female who identified as a female, dont think that qualifies as transphobic
All this is exactly how i felt about the assassians creed series changes over it iterations. I got to AC3 and said "That's it, I'm done"
jesus christ, Dead Rising 3 was fucking awful
Арсений Брилёв And yet, Dead Rising 4 was somehow even worse than 3.
it's bad technically, yes. But at least it doesn't aim for this edgy tryhard grindhouse thing
Арсений Брилёв actually found DR3 to be the best....no load times, open world....true campaign co-op, and just a datker game.
Арсений Брилёв Dead Rising 4*
DR3 was ok but 4 isn't Dead Rising.
So many people bashed on me when i said that i hate the removal of the timer ... and here we see that by removing the timer (among other things) the game lost it's identity.
could you make a video on Vampire Masquerade Bloodlines?
i think that is a hidden gem, a cracked one, but a gem nonetheless
no stop that, dead rising came out in 2006 and dark souls came out in 2011, you are not allowed to compare and it violates the law
Dead Rising 2's crafting system actually undercut my experience by making me collect and combine things for temporary, or single use actions.
Looks like some allright mindless fun if you haven't played a 100 generic open-world games allready.
So is there a Dead Rising where it gets close to a happy medium of accessibility and interesting mechanics? Should I get 2?
2 Is by far the funnest game I've ever played. Ever. No contest.
I like it A LOT more than 2. It has a few things that are more accessible (more than one save slot, for example. Though you can hardly abuse it), and gets rid of the camera minigame that I personally never got into in 1. But it also adds a lot more charm IMO, since I like Chuck Greene more than I liked Frank, and seems to have a bigger emphasis on whacky fun.
I'd definetly, DEFINETLY recommend it.
kryptospuridium137 Oh, so the continuity of the narrative leaves it open to just jump into any sequel? The games follows a new protagonist each time? I actually thought 2 was an actual sequel to 1.
2 is a sequel to the "true ending" of the 1st game, but its a stand alone game and I think it kind of worked better for my friends that had skipped the first game plot wise. If you can grab a friend to go along for the ride in Co-op.
How's Off the Record? Is it just 2 from Frank's point of view? Should I get both?
1 is my fav, but if your looking for a happy balance, get two, and if you can, its expansions case zero and case west.
My biggest problem with dead rising 3 is that the bosses aren't funny
The funny thing about the criticism of Dead Rising 4 hitting the Ubisoft open world tropes is that Ubisoft has been going away from them. Watch Dogs 2 doesn't even have towers, for example.
I think the original benefited from being a 360 launch title and just being an example of the kind of tech we now had "look at all these zombies on screen at once". In retrospect I feel like had Dead Rising come out later it may not have done so well, its just my own personal experience but I've never met anyone who enjoyed the original and the seconds time management, the thirds was son long it basically didn't matter.
Now that you are talking about this one and you probably wont make a video about "Dying light", Can you give me a sort opinion on it? is it worth it for the gameplay? Merry Christmas
Seems like they looked at every ubisoft open world game and filled the tickboxes with dead rising 4. Not that I mind dead rising's case too much. I found the first two to be pretty frustrating with their time bullshit. It needed a rework and what they seemed to do in 4 is far too extreme, but still better.
Might actually pick it up when it comes out of the windows 10 temporary exlusivity thing, assuming the port isn't total poo.
Now I'm happy I didn't purchase Dead Rising 3 and 4. I liked 1 and loved 2 but I didn't like the look of 3. I just ignored 4 because I didn't realize when it would actually be coming out. Thanks for this Chris. It also explains a little of why I really liked playing 1 and 2.
tzeneth 3 is actually pretty good.
So if I were to dive into Dead Rising. you'd recommend starting with 2 as it's the best one, or with the first one?
2. The AI of survivors in Dead Rising 1 is irritatingly bad, and you can never be completely sure your survivors are going to successfully pass through a door. 2 has a green icon that appears, telling you you're not leaving them behind. Also, the crafted weapons (not crafted with "scrap", mind you) strike the perfect balance. They make a ludicrous, powerful, but still somewhat grounded weapon out of everyday objects. With maybe a couple exceptions, like the laser sword (it's not even all that effective), but the first game had the mega buster in the end, so hey. The levels in DR2 have way more interesting design by having quite a bit more verticality. And story-wise, all you need to know is that in the first game, zombies were created and have had several notable resurgences since Willamette. And that a scientist who was involved in the first outbreak came up with a way to hold off zombification indefinitely, albeit dependent on a very rigid schedule of doses.
Also, I just think that Chuck Greene was a waaay better character than Frank ever was.
1st one is best imo
Why are the comments filled with "well i don't find it offensive so you can't complain" style comments?
Because I am awful at curating comments
There's 326 of them, so you certainly can't take the bulk of the blame.
Hello. I would love to hear your thoughts on rogue-likes. Please consider making a video about one.
Dead Rising 2 is the best game in the series
Yeah I am not a fan of maniacs replacing Psychopath's a 30 second cutscene would have made a world of difference to me.
I love you and your videos Chris. The amount of thought and work that goes into just one, always amazes me. Merry Christmas.
One of these days I want someone to release a hardcore milsim on consoles, or have someone build a deep rpg with actual choice in the vein of the first 2 fallouts on consoles. We don't have the tech limitations that consoles used to have, and yet we're still getting space invaders, extra pretty edition. I want something deep damn it!
I don't understand his point of having to replay the game over and over again, I beat dead rising one, two and off the record in my first playthrough. The first game was pretty hard but I never felt the need to restart just so I was a higher level. only real problem I had in the 2nd game was trying to get the Tiger on my first playthrough which I wasn't able to do in till my 3rd. Like was that a real problem for some people? Like it wasn't for me at all, I wasn't even that good, I played through them when I was like 11 to 13, but I don't know
I hated the time thing and 1 save in DR 1. It made it so I didn't feel like I was getting anything out of the game. I tried to get into it a few times over the years, but just couldn't. This new one while probably not perfect, at least lets players enjoy the game. This might mean that the next one will be fine tuned and worth buying.
I now wonder if it would be possible to make a Zombie rail shooter based on Ikea. An Ikea store is already designed to be a linear experience.
I hear what you're saying about the unique aspects of the original game, but boy, I just found getting a cool new weapon, wanting to go out and kill some zombies with it, but constantly having to run around to pre-determined events based on a clock so frustrating.
And a merry christmas to you too, friend.
I guess everything I don't want in a dead Rising game.
Uhh, doesn't all food heal for the same amount in this game? That soda will heal the same number of hit points as that bag of chips. They are all essentially med packs with some flavor.
8:53 that head turn
I think you were too easy or too nice on deadrising 4, Dr4 was so bad that they seriously need to make it non-canon just to save the franchies
I really enjoy rogue-like elements. I would have loved to see DR lean more heavily on it. RLs don't rely on story though and DR shows why. Story elements get repetitive. It seems like the DR series desided to favor asthedic over gameplay.