I love how in every chess variant the knight is always the most op and can break some mechanics like jumping on or past pillars in this variant in particular
I think a version of the game is if the same pillar is rolled twice, the pillars should be stacked and knights can’t jump over,on or be placed on the pillars
How this game got it's name: Chess person: "Hey, you want to play this new version of chess with me?" Regular person: "Sure. (sees the board, pillars and pieces) Oh..."
Another interesting way to use chess objects, really funny... I didn't know there are so many games chess or others that someone can play, really amazing!
This is very similar to a chess variant I have called LOKA, which is a 4 player 2v2 chess game. Each team gets time before the game to strategize, but after that there's no strategic communication between players. Then, each player drafts their army in a similar way to this game but with slightly different point values. Players on the same team sit across from each other, then each player pulls a tile from the bag which is this game's version of the pillars. Each tile does something different and are placed the same way. The board is a 12x12 grid with a 3x3 square removed from each corner, so each player has a "personal" 6x3 area to deploy their army. Rolling the d6 twice to determine the location of the tiles with 4 tiles being placed (except if the portal tile is drawn in which case the opponent who is farthest from it also places the other portal tile for 5 total tiles instead of 4). After that, players take turns placing their pieces within their personal area. Starting with the King then placing in descending point order (a little more strict than Shuuro), and you can't place your opponent in check before the game starts. Then players take turns playing chess normally, with a few differences. 1) No castling or en passant. 2) If a player's king is captured, their pieces are removed from the board but a team only wins if both enemy kings are captured. 3) The king cannot be put in check or checkmate, it must be captured, and 4) Capturing a piece works differently. When you would capture a piece, there are a few steps involved. The main concept is that both players roll a die, whoever rolls lowest loses the piece in question. The die used is determined by 4 conditions: 1) the attacker gets a +1 bonus for attacking. 2) Each player gets +1 bonus for each piece their team controls that *could* move to the defending space. (For example if my queen and my teammate's knight could both capture the enemy's pawn, I get a +1 bonus for trying to capture with my queen thanks to my teammate having a supporting knight, likewise the defending team has a bishop that's defending the pawn and gets a +1 bonus from that support). 3) Whichever piece has the higher point cost gets a +1 bonus (So queens as the most expensive get a +1 bonus against any other non-queen piece). And 4) The defender gets a +1 bonus if they are on one of the terrain tiles (some tiles may give an additional bonus). After determining the bonuses for both players they use a die based on their bonuses. starting with d4 for no bonus, d6 for +1, d8 for +2, d12 for +3, d20 for 4, and with +5 or higher the player rolls a d20 but may choose to reroll once and use the new result even if it's lower (The d10 is not used for this game). If the attacker's roll is higher than the defender's roll, this is handled like normal chess. If the defender's roll is higher than the attacker's (or it's equal), the attacker's move is wasted and the piece returns to it's space. If a player rolls a 1 on their die, their piece is removed even in the case of a tie. Kings are the exception to this rule, if on king is attacking another king there is no "attacker" or "defender" and there are no bonuses from other pieces. Both players roll a d20 and whoever rolls lowest loses their king, if it's a draw then reroll. Lastly, your pawns can't obstruct your teammate's pawns. If your pawn is face to face with your ally's pawn, you can swap their places as your move. Some of the notable features of this variant are that it's a 2v2 chess game rather than the usual 1v1, the board's layout is different each time with randomly placed tiles that each have different effects such as restricting movement or granting defensive bonuses, and capturing the enemy pieces involves an element of luck and more than just the 2 pieces in question.
I recently saw Eric Rosen playing a chess variant called "Duck Chess". It was very interesting, totally changed the game! Would that be something you'd cover on this channel? Thank you!
Interesting that minor pieces are worth 1 pawn more than their traditional valuation and rooks and queens are worth 2 pawns more. Also, why don't they drop the last 0 from all of the numbers since it doesn't affect anything (i.e., you get 80 points with Queens costing 11, Rooks 7, Knights and Bishops 4, and Pawns 1)?
for the zeros thing it's a common numbering trick that makes everything feel larger and more impactful than it really is. you're gonna be much more weary to take a queen that costs 90 points than one that costs 9
I’m so upset they made it such that the knight could jump onto a pillar even if it’s double stacked. Feel like it could make for some interesting perks
Cool. I have found a game board game called Dungeon Royale, and the rule book isn't made well. if it isn't a problem, mind doing a tutorial? also i LOVE your content watched almost every video!
And what happens to En Passant? Especially considering those third-row pawns, who can't move two squares, but theoretically are are in the right position for it when they moved one forward?
In this game i would like to see some optional upgraded pons. Maybe just 'move two spaces with possible attack - one space forward or diagonally' or 'move like king - without possibility to promote' or downgraded bishops ponslike. Many different strategies.
@@ShadowCatGaming26 Yeah, it would be crazy seeing other pieces using knight vests to pass the pillars. I guess a rule for pieces with knight vests would be that if they end a turn on a pillar, they have to move off the pillar next turn. Or, alternatively, pieces with knight vests aren't allowed to end turns on top of pillars. I don't know which rule is better as I have never played either shuuro nor plunder chess.
tbf the bishop and rook get a lot of benefit from the board being way better, so knights getting the pillars as a buff to compensate is probably a good idea
knights are actually nerfed because the board is bigger. a much larger board means that bishops, rooks, and queens occupy much more board space and are much more intrusive.
I assume the rules are that for each move, the player also gets to block off a square, and they're trying to capture pieces to increase the number of blocks they can add, and the first player that can't add a block to an empty Square loses?
the board is so vast that it really makes no sense to neuter third row pawns like that, if anything second row pawns should be allowed a triple step on their first move
knights are kinda broken ngl I feel like they should be able to move onto and off of pillars, but they cant capture from them, but a knight can capture another knight on a pillar
The inventor didn't think about giving the knights an added bonus while moving off an obstacle? For example allowing it to move a square farther away? But it's an interesting game, for sure...
I mean, Knights in regular chess are already a strong peice with their ability to move over other pieces. Now they have special places that only they can move onto and can't be threatened while standing there. They didn't really need an additional benefit to keep track of.
well they are only immune, I think it would be more fair if they gain the ability to teleport to any square of the board, thus instantly checkmating opponent.
Imagine capturing the king and winning in very first move, taking 10 seconds while you took 10 minutes to set up the board
1.🤣
2.🤨
3.😭
😂
🤨
😫
Why is everyone doing THESE emots: 😂 😢
@@wilTfrie It is the sequence of emotions either player could feel in this scenario
I love how in every chess variant the knight is always the most op and can break some mechanics like jumping on or past pillars in this variant in particular
Honestly it needs an edge if you're going to make the board this much bigger.
I mean it's not really OP. It's just that the Knight is the designated "flying" or "jumping" piece. The point of it is to be able to hop over stuff.
If it didn't have this ability, it would be significantly weaker than the bishop due to the larger board size
Its not really OP, and more like "screw the map"
I think a version of the game is if the same pillar is rolled twice, the pillars should be stacked and knights can’t jump over,on or be placed on the pillars
W Opinion
I really like the idea of RNG map generation in Chess
Making A Mix Of Chess,Risk And Samurai With Monopoly
Chess and stratego actually
Reminds me a bit of Feudal, with the terrain (pillars) and huge board.
@@DuckStrider
In Stratego Do You Pay For Units?
Need to add Night of the Ninja to that.
@@olivercameron399 No, in Stratego you start with a standard army; you don't buy your units.
How this game got it's name:
Chess person: "Hey, you want to play this new version of chess with me?"
Regular person: "Sure. (sees the board, pillars and pieces) Oh..."
XD
best comment
Wow what a great name
100th like
Another interesting way to use chess objects, really funny... I didn't know there are so many games chess or others that someone can play, really amazing!
The rules are same as the regular chess, except for these changes.
This is very similar to a chess variant I have called LOKA, which is a 4 player 2v2 chess game.
Each team gets time before the game to strategize, but after that there's no strategic communication between players. Then, each player drafts their army in a similar way to this game but with slightly different point values. Players on the same team sit across from each other, then each player pulls a tile from the bag which is this game's version of the pillars. Each tile does something different and are placed the same way. The board is a 12x12 grid with a 3x3 square removed from each corner, so each player has a "personal" 6x3 area to deploy their army. Rolling the d6 twice to determine the location of the tiles with 4 tiles being placed (except if the portal tile is drawn in which case the opponent who is farthest from it also places the other portal tile for 5 total tiles instead of 4). After that, players take turns placing their pieces within their personal area. Starting with the King then placing in descending point order (a little more strict than Shuuro), and you can't place your opponent in check before the game starts. Then players take turns playing chess normally, with a few differences. 1) No castling or en passant. 2) If a player's king is captured, their pieces are removed from the board but a team only wins if both enemy kings are captured. 3) The king cannot be put in check or checkmate, it must be captured, and 4) Capturing a piece works differently. When you would capture a piece, there are a few steps involved. The main concept is that both players roll a die, whoever rolls lowest loses the piece in question. The die used is determined by 4 conditions: 1) the attacker gets a +1 bonus for attacking. 2) Each player gets +1 bonus for each piece their team controls that *could* move to the defending space. (For example if my queen and my teammate's knight could both capture the enemy's pawn, I get a +1 bonus for trying to capture with my queen thanks to my teammate having a supporting knight, likewise the defending team has a bishop that's defending the pawn and gets a +1 bonus from that support). 3) Whichever piece has the higher point cost gets a +1 bonus (So queens as the most expensive get a +1 bonus against any other non-queen piece). And 4) The defender gets a +1 bonus if they are on one of the terrain tiles (some tiles may give an additional bonus). After determining the bonuses for both players they use a die based on their bonuses. starting with d4 for no bonus, d6 for +1, d8 for +2, d12 for +3, d20 for 4, and with +5 or higher the player rolls a d20 but may choose to reroll once and use the new result even if it's lower (The d10 is not used for this game). If the attacker's roll is higher than the defender's roll, this is handled like normal chess. If the defender's roll is higher than the attacker's (or it's equal), the attacker's move is wasted and the piece returns to it's space. If a player rolls a 1 on their die, their piece is removed even in the case of a tie. Kings are the exception to this rule, if on king is attacking another king there is no "attacker" or "defender" and there are no bonuses from other pieces. Both players roll a d20 and whoever rolls lowest loses their king, if it's a draw then reroll. Lastly, your pawns can't obstruct your teammate's pawns. If your pawn is face to face with your ally's pawn, you can swap their places as your move.
Some of the notable features of this variant are that it's a 2v2 chess game rather than the usual 1v1, the board's layout is different each time with randomly placed tiles that each have different effects such as restricting movement or granting defensive bonuses, and capturing the enemy pieces involves an element of luck and more than just the 2 pieces in question.
Would be interesting to see LOKA covered on the channel
I’m fairly sure the same company that originally made Shuuro also made this game
Even the same man. If I remember right his name is Alessio Cavatore
This version seems cool. It is similar enough to regular Chess that I can understand it, while also being unique enough that I'd want to try it :)
Ah yes!
*Pillar Knight*
My shovel knight digs under the pillar! Checkmate!
I recently saw Eric Rosen playing a chess variant called "Duck Chess". It was very interesting, totally changed the game! Would that be something you'd cover on this channel? Thank you!
I'll check it out!
@@TripleSGames rubber duckies can be in your store
The knight is defended by the duck...
it looks like chess
Interesting that minor pieces are worth 1 pawn more than their traditional valuation and rooks and queens are worth 2 pawns more. Also, why don't they drop the last 0 from all of the numbers since it doesn't affect anything (i.e., you get 80 points with Queens costing 11, Rooks 7, Knights and Bishops 4, and Pawns 1)?
Probably to make it clear which was which to anyone that decided they were too good to read the columns of the table.
for the zeros thing it's a common numbering trick that makes everything feel larger and more impactful than it really is.
you're gonna be much more weary to take a queen that costs 90 points than one that costs 9
balancing issues maybe
read in patch notes for version 1.3: pawn now cost 9 points, knights now cost 45 :)
Oh, I have a copy of this. Great fun to play
Rule as same as chess but the difference is tower defense game with "starting budget" determine by either players or the official rules
One day, we're gonna end up seeing "Oats Jenkins' Chess 2 How to Play"
Yea
Cool, I always like a board game with dice but isn't heavily reliant on dice.
0:02 - Iconic.
I love all these chess variant videos
seems like a longer, more randomized and more choice-driven version of chess
How many knights can you get- Nine!
Nine knights! Alright, you got yourself into a tough battle. Lets see if you can handle my unstoppable force.
"It's over Anakin, I have the high ground"
"You underestimate my power..."
"Checkmate!"
why you didn't use a commercial Shuuro Board game?
2:13 Why does bro need 9 bishops 💀
I’m so upset they made it such that the knight could jump onto a pillar even if it’s double stacked. Feel like it could make for some interesting perks
what about the piece cost? does it affect the game?
If a Knight is on a pillar, can anything but another Knight capture it?
Only another knight can capture it.
Cool. I have found a game board game called Dungeon Royale, and the rule book isn't made well. if it isn't a problem, mind doing a tutorial? also i LOVE your content watched almost every video!
What if pawn walks up to the pillar?
Then it cannot move forward and would need to capture in order to get around it.
Never thought I'd see the day where warhammer chess was a thing
I like how his knight is always laughing like hehehe losers i can jump you can't
If I promote to a knight, can I move the pawn that I'm promoting onto a pillar?
I think no, because you are still a pawn before you move to the last row.
And what happens to En Passant? Especially considering those third-row pawns, who can't move two squares, but theoretically are are in the right position for it when they moved one forward?
Bro watch the entire video 😂
“Dungeons and Dragons, how to play. The rules are the same as regular chess, except for these changes.”
In this game i would like to see some optional upgraded pons. Maybe just 'move two spaces with possible attack - one space forward or diagonally' or 'move like king - without possibility to promote' or downgraded bishops ponslike. Many different strategies.
Imagine if there was no piece limit and you go up against 80 pawns
Imagine this mixed with Plunder Chess.
Oh God
@@ShadowCatGaming26 Yeah, it would be crazy seeing other pieces using knight vests to pass the pillars.
I guess a rule for pieces with knight vests would be that if they end a turn on a pillar, they have to move off the pillar next turn.
Or, alternatively, pieces with knight vests aren't allowed to end turns on top of pillars.
I don't know which rule is better as I have never played either shuuro nor plunder chess.
Those pillars look yummers
Good explanation, thanks for the video!
I feel like people are gonna abuse the buffed knight alof
tbf the bishop and rook get a lot of benefit from the board being way better, so knights getting the pillars as a buff to compensate is probably a good idea
knights are actually nerfed because the board is bigger. a much larger board means that bishops, rooks, and queens occupy much more board space and are much more intrusive.
Ok
isnt this chess but its more accurate to army scale
No that’s regimental chess
Shuuro is a game less about preparation, and more about workarounds and irregularity
Finally, a fixed version of super chess
If you think of chess as a war simulation, which is what it initially was, then this is the more accurate version
Intoxicating
Now all I have to do is get four 6x6 boards and multiple sets of pieces
so if a knight is in a pillar then it's invincible unless there's a knight that's attacking it?
Sure ro
I assume the rules are that for each move, the player also gets to block off a square, and they're trying to capture pieces to increase the number of blocks they can add, and the first player that can't add a block to an empty Square loses?
the board is so vast that it really makes no sense to neuter third row pawns like that, if anything second row pawns should be allowed a triple step on their first move
knights are kinda broken ngl
I feel like they should be able to move onto and off of pillars, but they cant capture from them, but a knight can capture another knight on a pillar
New vidddd!
Man... Imagine combining this with fairy chess
You should make a uno rule video with BTS, minions, Mickey mouse and Ono 99 variations
So,the knight can just go on a pillar and be invincible,whilst still being able to move
Is it only me that think that the pillars looks edible
Instead, if you got the same results in a quadrant, roll again until you get a different result.
Ahh an Army game with mountains
the rules aren't the same as chess
“The rules are the same as regular chess, except for these changes. For a refresher of those rules, check out this video.”
i some times wonder does he create the games himself to come up with a video title or what
I mostly cover variants others have made; but occasionally I will invent one myself and share it. Shuuro was one someone else invented.
@@TripleSGames oh i see okay.
Ah yes
Nine bishops
Suuro I’ll play
The inventor didn't think about giving the knights an added bonus while moving off an obstacle? For example allowing it to move a square farther away? But it's an interesting game, for sure...
I mean, Knights in regular chess are already a strong peice with their ability to move over other pieces. Now they have special places that only they can move onto and can't be threatened while standing there. They didn't really need an additional benefit to keep track of.
Tbf, they're immune to attacks while on pillars. They don't need more.
well they are only immune, I think it would be more fair if they gain the ability to teleport to any square of the board, thus instantly checkmating opponent.
Warhammer 40k (tabletop wargame) in its most basic form.
doing so many chess games im sad you have never done chess evolved online.
Fixed version - rook, knight, knight, knight, bishop, queen, king, bishop, bishop, bishop, knight, rook
I won the match 😂
Chess, but it's pay 2 win
Chess but with Warhammer army point budgets
So chess but a lot more strategical and RNG
61st
3 queens I would win every time
It would be interesting to have say 50 pawns.
The maximum number of pawns you can have is 18.
Finally. Chess 2 dropped, boys
80 pawns 💀
SHUT UP EVERYONE!
12th
you lost me at rolling dice
i think he means churro
This seems like p2w chess to me haha
Me infinity queens 69 kings
FIRST