RTSE2024.0.1 FOW HoldingVisibilityState inc PlayTest
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- Опубликовано: 7 янв 2025
- Something that has bugged me with FogOfWar in RTSE is that if you unfit an area and see a building being built, lets say its at it's foundation stage, and we walk away, and the area re-fogs we should only see that last build state.
In this vid I have shown how I have achieved this including a play test towards the end. Also now with FogOfWar, and the way it is now done under 1.28, NPC's teams can tell if an area is fogged or not, so they will have to send out scouts and find an enemy to attack. which will be my next major bit of coding.
If your interested watch on
Apologies for the sniffing in advanced I have a bit of a cold
Chapters
0:00 Intro into what bugs me with FOW
0:35 How a model can be setup with construction states
4:01 How I came up with Holding Visibility state
6:50 Play test with default visibility and not holding the state
9:10 PlayTest with Hold VisibilityState and showing how the states are holding depending upon being visible if we are in proximity
14:14 My scout has a snippet that will report what each FOWTeam will see when he stops
20:25 Full play test of 2 clients on a MacBookPro2020M1 showing how the HoldVisibility doesn't affect the multiplayer side