Ross's Game Dungeon: Killing Time

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  • Опубликовано: 10 фев 2025
  • Ross kills some time for Halloween in Killing Time. Killing time.
    You can buy Killing Time here if you're interested:
    af.gog.com/gam...
    accursedfarms.com

Комментарии • 1,9 тыс.

  • @Tristan885
    @Tristan885 2 года назад +1623

    One of the contributors of the Killing Time PC patch here.
    The imperfection (stutters) of mouselook is actually because the Page Up/Page Down keys were edited to use the mouse movement up and down.
    As for the audio popping per music changes is also with the old audio driver being imperfect. The original version was playing all audio at 11025 Hz. We patched the game sound driver to 22050 Hz so that the sound files that were exactly at 22050 Hz quality would play in it's fullest instead of being heavily compressed even if there are still some remains of noises in the background. We couldn't figure out yet how to reduce it in the driver file. Another unfortunate issue with doing this was making the FMVs audio have random cut-offs after a little while. Another thing we are unsure as to why, the game's video player code is really finicky with that.
    The jumping mechanic was originally worse. We had to patch it to allow the player jumping a little higher but also had it's own issues in other places. The jumping without patches works if the game is ran around 30-35 FPS... which also makes the weapon bobbing animation work again similarly to Doom. (Doom ran at 35 FPS originally on DOS)
    I perfectly agree with many areas being really cramped. Apparently the map size is doubled than the usual size of Doom levels (if you play the game levels in Doom for example)
    The annoying sticky wall (barely any friction) is another issue I'm not sure why it even happens. There was a patch log for one of the MAC release patches mentioning they "fixed" it but it wasn't really.
    With all these annoying limitations, with the game (even the re-releases online) are all still just using the same build released back in 1996 with no patches done to the game's codes and assets except on the MAC release, I decided to finally work on a project, thanks to a russian written tool to extract the data of the game, to reverse the map format to work with GZDoom. (The game was in fact running on a heavily modified Doom Engine, or at least based off of it, which is why a lot of similarities with Doom).
    One year later edit: According to Rebecca, she made her own BSP based engine for Killing Time PC, with a lot of similarities to DOOM. They did make the levels using a heavily edited level editor that was originally made for Doom. This now actually explains a lot of the similarities I was encountering.

    • @POLE7645
      @POLE7645 2 года назад +77

      That's an interesting read.
      You think that it would be possible to swap the 3DO FMVs since they seem to be of higher quality? Unless there's some plot rewrites between the two versions.

    • @Tristan885
      @Tristan885 2 года назад +165

      @@POLE7645 We've been wishing to get them. The 3DO version, while we could get the higher quality audio from it (which is included in the community patch for the PC version), the video themselves are not easy to get since they are encoded in a format that is still yet not figured out by the 3DO community.
      If the format could be deciphered, we would definitely include them for the PC version, as well as the remake to GZDoom I'm working on.

    • @ince55ant
      @ince55ant 2 года назад +81

      @@Tristan885 fantastic work either way. my hat's off to people like you preserving art like this

    • @cerebralm
      @cerebralm 2 года назад +12

      @@Tristan885 could you mod the 3DO copy of the game so the cutscenes play against a solid green background and chroma key them out? or something like that, trick it into handing them over relatively clean?

    • @Tristan885
      @Tristan885 2 года назад +31

      @@cerebralm I don’t know if my previous comment made it through since I wrote one and RUclips didn’t seem to have sent it. Anyway, yes I once tried it but it didn’t work the first time. I could learn a bit more on editing the 3DO version to extract the videos out that way if I find out how to make all textures green.

  • @AnKor85
    @AnKor85 2 года назад +342

    Doom was specifically coded to prevent player from sticking to walls like this. Instead of just stopping the player, the game tried to slide them along a wall. A bug in that code caused a glitch called "wallrunning" where the player accelerates well beyond normal speed while running along a straight wall and looking at certain angle.

    • @Reac2
      @Reac2 Год назад +27

      Classic slide mechanic giving you the ability to add more speed to your current walk speed, which then gets more added to it, which then gets more added to it.
      If I had a dollar for every game that had such a bug over the last 30 years, I'd propably have enough money to afford German electricity prices

    • @picahudsoniaunflocked5426
      @picahudsoniaunflocked5426 Год назад +9

      It's been actual decades & I instantly flashed back to that haptic illusion when Ross was experimenting there. Which was wild.

    • @PoliPantev
      @PoliPantev Год назад +11

      ​@@Reac2its in quake and if you think about how many engines are based on that code even to this day its not surprising. there was a graph somewhere with all the engines that are related to quake and it was massive

  • @badgerbane
    @badgerbane 2 года назад +1885

    Can we get a moment of silent appreciation for the amount of times during this series where Ross has said 'this audio/visual thing is annoying, but I'll edit it out for you guys'. That's just above and beyond and I shudder to imagine the cumulative amount of hours he's spent doing that over the years.

    • @AcidelCyqage
      @AcidelCyqage 2 года назад +25

      It's a normal thing to do on youtube, other people don't mention it because it's expected.

    • @kevinhaas4820
      @kevinhaas4820 2 года назад +168

      @@AcidelCyqage say you don't know anything about editing without telling me you don't know anything about editing

    • @Ash_Vulpine
      @Ash_Vulpine 2 года назад +88

      The biggest example is probably armed and delirious… I’m trying to imagine how much time he put into fixing alllll the audio just for the video, while torturing himself listening to whatever torture that was.

    • @AcidelCyqage
      @AcidelCyqage 2 года назад +26

      @@kevinhaas4820 say that you a reddit user without saying it.

    • @kevinhaas4820
      @kevinhaas4820 2 года назад +72

      ​@@AcidelCyqage So instead of explaining further what you mean you resort to telling me I´m using one of the biggest websites on the Internet? What does that have to do with your comment? Or my Comment? My brother in Christ please get a grip.

  • @alfonzo_
    @alfonzo_ 2 года назад +488

    low resolution FMV in sprite-based FPS is such an unique taste. I wish there were more like this.

    • @2HeadedHero
      @2HeadedHero 2 года назад +9

      Lands of Lore 2 has got you covered, if you prefer an RPG

    • @supertoasting1011
      @supertoasting1011 2 года назад +10

      There's a first person action adventure game called "Titanic: Adventure Out of Time" which uses this weird psuedo-FMV animation for the characters. It's more like stop motion but with pictures of the actors.

    • @professordetective807
      @professordetective807 Год назад

      @@supertoasting1011 | So, original Mortal Kombat style?

  • @TKA001
    @TKA001 2 года назад +1900

    What fascinates me about Ross is how he's somehow able to come across as extremely normal and relatable, yet also weird and eccentric, at the same time.
    The man is an international treasure.

    • @SlashBolt
      @SlashBolt 2 года назад +126

      Ross is probably the best litmus for "Reasonable Guy." His analytical skills and rhetorical wit evoke an American everyman that's appealing to old and young alike.

    • @davidcollins6164
      @davidcollins6164 2 года назад

      he sounds like a fucking idiot

    • @davidcollins6164
      @davidcollins6164 2 года назад +6

      and no youtube this comment is not respectful

    • @zigfaust
      @zigfaust 2 года назад +10

      I love him cuz he's just like me.
      I'm apparently extremely charismatic and fascinating but people use "weird" to describe me in a good way. I'd marry him if I could.

    • @jogeran4955
      @jogeran4955 2 года назад +27

      I feel like he's good at making stream of thought content, becuase he knows exactly the right way to word his thought process in a way that's easily understandable.

  • @CMElliotte
    @CMElliotte 2 года назад +362

    I like how the designers decided that the gratuitous amount of ammo needed to be explained, but the clowns didn't. Like, I can believe gardeners, maids, cooks, and bugs in a mansion, but clowns aren't synonymous with mansions for me. I must have missed that part of the Great Gatsby with the circus clown. Daisy wasn't driving the car! It was the clown!!!

    • @PutkisenSetä
      @PutkisenSetä 2 года назад +62

      They're there to be hunted by the manor's owners. The gangsters round them up and ship them to the island in crates. There just wasn't enough time to kill *all* clowns though, hence the plot.

    • @RupertAndCheese
      @RupertAndCheese 2 года назад +4

      Also the demons, there really wasn't any kind of obvious reason for demons to be there.

    • @FateJHedgehog
      @FateJHedgehog 2 года назад +48

      I figured the clowns were so numerous because Tess was always throwing parties; and, it had progressed to such an extent that she needed to keep hiring more entertainment just to keep up with the constant rotation of venue while some of entertainers had to sleep.

    • @sarafontanini7051
      @sarafontanini7051 2 года назад +30

      @@RupertAndCheese based on what tess says I guess the idea is EVERY enemy in the game is one of the guests and/or staff, transformed into a murderous monster by the act of time being 'killed'.

    • @JaggyTheJaguar
      @JaggyTheJaguar 2 года назад +34

      There’s a cutscene where Tess mentions hiring clowns for entertainment at her party, though I think she might have gone a little overboard.

  • @kernsanders3973
    @kernsanders3973 2 года назад +668

    I'm honestly impressed with the cutscene animations playing within the level for this era of game. Surprised not more of this type of doom shooters did that.

    • @unfa00
      @unfa00 2 года назад +24

      Yeah, I wonder how was that done - were these video files composited as sprites? These clips seemed to have way too many frames for a sprite sheet to hold.

    • @neon-rust
      @neon-rust 2 года назад +35

      @@unfa00 Pretty much the way to go: Just decode each frame from the video and draw it to the sprite. This is also actually exactly how in-game video is done in all games, except that in this case the display surface is placed in game world space, which was quite unique and cool. Kind of like an in-game AR. Don't think I've seen that before, ever.

    • @MattPuxty
      @MattPuxty 2 года назад +4

      28:29 is it me, or does the butler sound like someone from Oblivion?

    • @517342
      @517342 2 года назад +23

      I'd make a guess and say the people who made Doom shooters generally weren't interested in acting and deep storytelling.
      There's the famous quote from John Carmack about story in a videogame being as important as the story in an adult movie. It's more the mentality behind the people who made Doom rather than a general rule but it does tell you where their priorities lied.

    • @teh_supar_hackr
      @teh_supar_hackr 2 года назад +15

      That and the stage design making sense for it's location (like a mansion actually looking like how a mansion would look) makes this game feel ahead of it's time compared to something in the Build engine.

  • @darkpixelz3167
    @darkpixelz3167 2 года назад +705

    This comment is realistically about a decade too late, however some of the first things I ever came across when discovering RUclips as a kid was Freemans Mind on Machinima. Little did I know it was just preparing me for Game Dungeon.
    Next month will mark 15 years since the first episodes of Freeman's Mind, and also 15 years of me watching you. Its incredible that I've gone from a wee boy to a grown man in that time. I wish you the best of luck into the future, and I really hope you keep going as long as you enjoy making content.

    • @Accursed_Farms
      @Accursed_Farms  2 года назад +437

      Well it's not that late, I'm still here. And don't worry, I'll keep going with something. I honestly feel like I haven't gotten to my best stuff yet, though FM/RGD may plateau.

    • @GoblinWar
      @GoblinWar 2 года назад +32

      @@Accursed_Farms love the honesty bro

    • @MRDLT00
      @MRDLT00 2 года назад +49

      @@Accursed_Farms Can’t wait for “The Movie” project. 🙂

    • @noahhull3390
      @noahhull3390 2 года назад +16

      Yeah, it's kinda insane to think about how much of my life I've known who Ross is / consumed his content

    • @ezachleewright2309
      @ezachleewright2309 2 года назад +14

      You're incredibly lucky to have found his stuff first on RUclips. I only found it because I use to peruse TV Tropes like a psychopath, and a quote from a Freeman's Mind video was at the top of the page.

  • @RedRust
    @RedRust 2 года назад +1099

    I love it when i see a Game Dungeon and don't recognize the game's name. I know I'm in for an adventure.

    • @Kenshiro3rd
      @Kenshiro3rd 2 года назад +11

      I actually DID recognize the game, as I actually own it on my 3DO.

    • @Alpha___00
      @Alpha___00 2 года назад +23

      I love it when I see a Game Dungeon

    • @Rychlewicz
      @Rychlewicz 2 года назад +11

      Those plus crazy stories from Ross's life are the best.

    • @CoiledMTG
      @CoiledMTG 2 года назад

      You saw this video and had some time to kill you say?

    • @alastairmcgetrick2145
      @alastairmcgetrick2145 2 года назад +8

      @@Kenshiro3rd you have one?? Man, I never knew anyone as a kid that had one. Have any good games?

  • @majormissile5596
    @majormissile5596 2 года назад +106

    Ross saying "I am the keymaster" makes me think that there's a hidden Strife reference in every single game dungeon and when someone collects them all we too can use the vessels to win the game.

    • @thenoblepoptart
      @thenoblepoptart 2 года назад +24

      FIVE FEET BY FOUR FEET

    • @Bluesit32
      @Bluesit32 Год назад +15

      .... it's just a Ghostbusters reference.

  • @piclemaniscool
    @piclemaniscool 2 года назад +302

    Knowing how Ross isn't afraid to pull punches, it's refreshing to see the majority of the video he's giving praise to the game.He's tortured himself pretty bad for the sake of some of these videos so it's nice to see an overall positive experience.

  • @NovanByworks
    @NovanByworks 2 года назад +298

    Tess inexplicably changing from live-action to CG while turning out to be a human pain elemental is probably the scariest part of this game.

    • @fallenlight8460
      @fallenlight8460 2 года назад +78

      I guess becoming CG is the price of immortality.

    • @clan741
      @clan741 2 года назад +77

      @@fallenlight8460 the scorpion king learned this

    • @MegaRazorback
      @MegaRazorback 2 года назад +24

      Interesting fact about Tess in the PC version, she's exclusive to the PC version as a boss, the 3DO version doesn't have her as one.

    • @matthewbreytenbach4483
      @matthewbreytenbach4483 2 года назад

      @@clan741
      🤣

    • @MegaRazorback
      @MegaRazorback Год назад +3

      @Jeff Cotten Yep, rather anti-climactic of an ending isn't it? Shoot the thing once and then the game ends lol.

  • @chibiignis
    @chibiignis 2 года назад +272

    "And that switch leads to ANOTHER switch and cockroaches, And that switch leads to ANOTHER switch and cockroaches... Okay I'll stop but the game doesn't." Lmao Ross is so damn good at writing these quips.

  • @Khotgor
    @Khotgor 2 года назад +316

    11:25 - Cerberus had a twin-headed brother called Orthrus, who was also a multi-headed dog (except with only two heads). He was a guard dog for some weird abomination called Geryon, who Geryon himself is more interesting... since he was pretty much a '''human'''' creature that tried to one-up Cerberus in the limb multiplication department in having multiple heads, legs, arms, or even torsos (depending on the version of the myth).

    • @thuslyandfurthermore
      @thuslyandfurthermore 2 года назад +42

      dfkjvn a human that has multiple heads, legs, arms AND torsos is literally just multiple dudes standing near each other

    • @MrFillzor
      @MrFillzor 2 года назад +10

      @@thuslyandfurthermore I think there's a Japanese racing game who took that idea very seriously
      I can't remember its name, though

    • @Accursed_Farms
      @Accursed_Farms  2 года назад +182

      This is follow-up episode worthy if I remember.

    • @TheJacklikesvideos
      @TheJacklikesvideos 2 года назад +6

      @@Accursed_Farms sorry to jump in but you should put a disclaimer next to your GoG affiliate link for legal butthole protection.

    • @hangyoutubeworkersandceos
      @hangyoutubeworkersandceos 2 года назад +4

      @@Accursed_Farms u also didnt give awards to this game

  • @clevclearly
    @clevclearly 2 года назад +130

    Cerberus is the three-headed dog, but there's actually a two-headed dog in mythology you can reference. Orthrus was the two-headed dog that guarded Geryon's cattle and was killed by Heracles during his twelve labors.

    • @igodreamer7096
      @igodreamer7096 2 года назад +5

      Good to know

    • @GYTCommnts
      @GYTCommnts 2 года назад +5

      Thank you very much for the reference!

    • @papaduck5251
      @papaduck5251 2 года назад +9

      give it another few millennia and we'll get it to four headed dog

    • @AntonNidhoggr
      @AntonNidhoggr Год назад +1

      Well, he sure spared its puppies, judging by the game )

    • @aserta
      @aserta Год назад

      Funny thing is one of the oldest representations of Kérberos is with a single head, but snake heads about his body (not tail - oddly enough, despite some articles saying so). Which makes me think that Orthos was in fact the OG, and later stories picked up on his theme (since Kérberos is usually depicted with two heads) and ran with it. Orthos might've genuinely been some dude's double headed dog that was a novelty in old times, that slowly grew into a tall tale. Kinda like Marilyn Manson's rib (which was initially another celebrity's story, but got passed through schools for decades - long before the internet, growing more outlandish with every depiction).

  • @vangoghsseveredear
    @vangoghsseveredear 2 года назад +179

    The music jumping between spooky and ominous to instantly a silent film comedy soundtrack is hilarious. The composer really composed every genre of music for this game, regardless of if it fit the theme or not. I respect that

    • @Draqer
      @Draqer 2 года назад +15

      Sometimes it feels like he just made all the kinds of music he thought would fit the themes of the game and they just tried to use everything because they had paid for it.

    • @Henskelion
      @Henskelion 2 года назад +12

      That made me wonder if that was the composer's doing, so much as the composer just making a bunch of horror music and 30's sounding music, and then afterwards the level designer just assigned it to areas at random. I could see that 30's swing music working better in that clown infested area.

    • @vangoghsseveredear
      @vangoghsseveredear 2 года назад +15

      @@Henskelion that's even funnier to think about.
      "What do you mean you put the clown music in the Spooky Forest? I made a Spooky Forest theme!!"

    • @planescaped
      @planescaped 2 года назад +1

      Hot mess is what I'd call it.

    • @SuccubiPie
      @SuccubiPie 2 года назад

      @@planescaped It works for Final Fantasy 14

  • @gabby3036
    @gabby3036 Месяц назад +5

    I've gained an appreciation for Blood's top-notch level design and atmosphere after watching Civvie 11's Pro Blood series. The levels are actual places and they'll have full-on set-pieces like fighting your way through a train and transitioning to the next level by crashing that train into a carnival. And while Killing Time does have Tess for personality, I think Caleb is hard to beat on that front. Sure, he's mostly a collection of Evil Dead quotes but voiced by Stephan Weyte and his "on fire, screaming" is pretty damn convincing.

  • @TheMaabusAdmiral
    @TheMaabusAdmiral 2 года назад +845

    Happy Halloween everyone, the Admiral hopes you all get plenty of treats and maybe a trick or two. As always, more later.

    • @shreemandpe
      @shreemandpe 2 года назад +61

      Cheers, Admiral. Hope things are looking up for you.

    • @Gatorade69
      @Gatorade69 2 года назад +101

      Ahh, The Admiral. Things are starting to make sense.

    • @Konsumkruemelmonster
      @Konsumkruemelmonster 2 года назад +55

      Thank you admiral! Hope the family is well!

    • @mdqp2
      @mdqp2 2 года назад +26

      NOW I am finally ready for Halloween.

    • @thecuza9716
      @thecuza9716 2 года назад +9

      Really says something about the game in today's episode if not even you are saying things make sense.

  • @SplendidCoffee0
    @SplendidCoffee0 2 года назад +284

    Ross, your Halloween videos are the only thing these days that get me into the spooky season.

    • @4rtDip
      @4rtDip 2 года назад +2

      Agreed :)

    • @synonymdave
      @synonymdave 2 года назад +2

      Spooky vids are the only thing for me too.

    • @goodchildmusic0
      @goodchildmusic0 2 года назад +1

      Nooooo. The new Hellraiser is AWESOME!!!! I am not a shill for this movie but IT GETS THE FUDGING SPOOKY and REALLY GOOD HORROR 😄😄😄😄😄

    • @DyoKasparov
      @DyoKasparov 2 года назад +3

      for me, all year is the spooky season. fuck 2020 and years after it

    • @goodchildmusic0
      @goodchildmusic0 2 года назад +2

      @@DyoKasparov ❤👍 Please. Let's all press on 😄❤👍

  • @matthewbreytenbach4483
    @matthewbreytenbach4483 2 года назад +52

    The concept of the Set boss battle is actually quite remarkable. Most games would have him be a hit sponge and lock you in an arena with him, but instead they made him a relatively fragile boogeyman that refuses to stay dead and pitted you against him in a running battle.
    That's really creative🤔

  • @Ronin11111111
    @Ronin11111111 2 года назад +88

    Love episodes where Ross is actually having a good time.

  • @HQ_Default
    @HQ_Default Год назад +6

    I imagine the island being "frozen in time" just means that, from the outside looking in, nobody will ever see movement or change on the island. If you were to watch someone sail to the island, it'd probably just look like they vanished because they've been teleported back to the point at which the island was frozen. In fact, it's entirely possible that when the water clock was shattered, the estate was unfrozen at the exact same point it was frozen as if it never happened, but also leaving the player character stranded in the past.
    In short, Mr Archeologist here has to live through the great depression twice.

  • @Shimamon27
    @Shimamon27 2 года назад +55

    I think this game really shines the potential of real life sprites - No one tries it anymore, but, you can pretty much make really interesting filmed sprites in games to add a very different vibe.
    It's a relic in visuals.

    • @handznet
      @handznet 2 года назад +9

      I love it too. Sad that nobody use live actors anymore.

    • @Yusuke_Denton
      @Yusuke_Denton 2 года назад +6

      If only the resolution was a little higher. (3do version looked ok)

  • @ShogunMongol
    @ShogunMongol Год назад +6

    If anyone's curious, which, probably not, the pistol and the Thompson gun using the same ammo is actually entirely plausible, in fact, makes sense.
    In WW1, the United States Army and I think Marines couldn't get enough M1911s to give to the troops, so they contracted Smith & Wesson and Colt to make a new revolver in 45 ACP, both called the M1917. These were sold as surplus for the most part after the war, and were cheap, well made, and good shooters. So it is entirely likely as a cost cutting thing to afford all of their Thompsons, the gangsters bought these old military revolvers that also use the same ammo.

  • @GameDevYal
    @GameDevYal 2 года назад +36

    Oh my God. I remember seeing boxes of the PC version in some game store when I was like 5 years old and it traumatized me for weeks. Not even one minute into the video yet and you've already unlocked some of my most repressed, forgotten memories.

  • @Novous
    @Novous 2 года назад +4

    As someone with dev experience, if I were to guess: the "wall friction" is because the game is checking for collision with walls and if there is, it's setting the players velocity to zero. It's not pushing you back out or letting you "slide" along it the way DOOM et all would by calculating a new velocity vector along the wall, it's just setting it zero. You only "unstick" yourself by using an arrow key that the next velocity addition yields you being outside the collision. So if you're touching a wall ("colliding") and attempt to move longwise with the wall with the arrow keys, unless you move directly away from the wall you're still "in" the wall and can't move forward along it. Kind of hard to illustrate without a visual aid. Basically it's "on collision, velocity equals zero". You can see this in some 2D games where a character goes flying/jumping/whatever, then touches a wall and freezes for a frame, then starts falling from gravity. They don't preserve the original velocity, they just zero it.
    Unless this is a bug is not in the original. Then it could be a wide variety of things and what-if scenarios.

  • @THATGuy5654
    @THATGuy5654 2 года назад +104

    My favorite example of the "developer graveyard" is in Dragon Age Origins, where they included things they wanted to put in the game, but couldn't make work, like horses and polearm weapons.

    • @silverbeach1557
      @silverbeach1557 2 года назад +27

      Horses, those are difficult, that makes sense... But giving up on polearms? Now that's just cowardly.

    • @THATGuy5654
      @THATGuy5654 2 года назад +37

      @@silverbeach1557
      As a lifelong fan of spears and glaives, I'm forced to agree.

    • @tivvy2vs21
      @tivvy2vs21 2 года назад

      Same thing is in postal 2, one of them is rape clowns

    • @ViktorLofgren
      @ViktorLofgren 2 года назад +23

      They probably discovered that pointy sticks in general are pretty good, and decided to remove them to not embarass the sword guys.

    • @handznet
      @handznet 2 года назад

      @@silverbeach1557 difficult? Nah

  • @envagyokzaz
    @envagyokzaz 2 года назад +77

    Man, Time Trap was great. I honestly wouldn't have thought anyone else had seen such a no-fanfare little indie title. And I'm really torn about whether I should be surprised, or not at all surprised that Ross did see it.

    • @Accursed_Farms
      @Accursed_Farms  2 года назад +64

      Time Trap did the impossible in it started out stereotypical direct-to-video bad, then gradually got better and better. I almost never see that happen in movies.

  • @LLtrash
    @LLtrash 2 года назад +109

    Ross always brings the good stuff in the Halloween season

  • @CyanMentality
    @CyanMentality 2 года назад +47

    "And there are gangstas in the garden" made me laugh more than it should.

    • @Curlyheart
      @Curlyheart 3 месяца назад +3

      Gangstas In The Garden sounds like a rap album name.

    • @CyanMentality
      @CyanMentality 3 месяца назад +2

      @Curlyheart gosh I wish that were real. Drake DREAMS of EP titles that compelling hahaha

  • @snappyllamas
    @snappyllamas 2 года назад +30

    This was an absolute treat of a game review. Ross is probably the most consistent youtuber quality wise which after over a decade sets him in living legend category for me.

  • @paragonrobbie9270
    @paragonrobbie9270 Год назад +4

    I love the strange mix of classic spooky horror, action, film noir and ancient Egyptian aesthetics here.
    I think it's the black leather gloves under a pinstripe suit jacket the protagonist has that really drew me into the style, like you're a snazzy hitman fighting off ancient evils.

  • @commenter_HIMIK-MAN
    @commenter_HIMIK-MAN 2 года назад +84

    My favorite moment was when Tess said "It's killing time" and killed time.

  • @ShroudedHand
    @ShroudedHand 2 года назад +72

    Ross's Game Dungeon and RLMs Best Of The Worst are becoming my favourite Halloween tradition.

    • @notinspectorgadget
      @notinspectorgadget Год назад +7

      Mandalore Gaming's insane adventure game showcase has been added to that list for me.

    • @Codes911
      @Codes911 Год назад +5

      That and their Christmas specials. Easily makes both holidays far more enjoyable!

    • @dogelord79
      @dogelord79 Год назад +4

      how the hell are you everywhere at once

    • @HoopleBogart
      @HoopleBogart Год назад +5

      AIIIIIIIIIIIDDDDDDDDDSSSSSSSSS

  • @bradleycalkins394
    @bradleycalkins394 2 года назад +19

    Between a new Game Dungeon the day after Mandalore's Ring premiere, and how well I did on my midterms, the last four days have been amazing for me. Thanks Ross

  • @DaveMastor
    @DaveMastor 2 года назад +125

    Ross, the reason why there are a bunch of games with ""secrets"" (or story progression) that you have to spam click to activate, is the same reason you could get screwed in Sierra games. Most manuals had a phone number to call to get hints. THESE COSTED MONEY TO USE. It's the equivalent of an arcade token taker.
    Back in the day, a lot of people didn't have easy access to the internet and online game guides were rarer, so you could get legitimately stuck in a game, encouraging people to call the hint line and earn more money for the company, or help to sell guides or partnered gaming magazines with instructions (Nintendo Power anyone?).
    Yep, even back then companies were finding ways to bilk the player out of more money. This practice died once internet access became more common and sites like GameFAQs cropped up. It was similar for cheat codes too.

    • @KopperNeoman
      @KopperNeoman 2 года назад +8

      There's a reason I don't play Sierra's other games no matter how much I like Quest for Glory.

    • @Dr.Oofers
      @Dr.Oofers Год назад +9

      Damn, this is interesting information. Companies really were screwing over potentially great games with dumb tactics purely for greed, all the way back in the 90’s and early 2000’s.
      This is actually a massive revelation.

    • @iceman78772
      @iceman78772 Год назад +10

      @@Dr.Oofers That's also why games like Battletoads and Ninja Gaiden III were so hard. They didn't want you renting and beating them over a weekend, so difficulty walls were added to push you to buy your own copy to practice on. But over in Japan, since game rentals were basically outlawed, the Japanese versions were far, far easier since they weren't losing sales to games rentals.

    • @Dr.Oofers
      @Dr.Oofers Год назад +1

      @@iceman78772 That I remember hearing, but to be fair, that was to combat game rentals since it did hurt sales. It wasn’t to squeeze you for your last dollar (unless you wanted to keep renting it, which only the store you rented it from would benefit).

    • @picahudsoniaunflocked5426
      @picahudsoniaunflocked5426 Год назад +3

      @@Dr.Oofers We used rentals to decide if we liked something enough to buy it, but there were compulsive game-beater types who rented everything. Different kinds of players. The cheat codes/hints were not just a cash thing; we were poor AF but unless someone was a dick, the magazines & knowledge were passed around. I remember kids with notebooks filled with hand written/drawn cheats, hints, maps, build tips, etc. I hope some kids kept those; would love to look thru them again.
      Anyways, sorry, just got hit in memory lane but my point is there was a community aspect to "secrets" back then too, not just a cash grab.

  • @Chain0619
    @Chain0619 2 года назад +66

    Man that zoom in and choir at *Adds full mouselock made me laugh waaaaay harder than it should hsve

  • @the_real_tay_loud2072
    @the_real_tay_loud2072 2 года назад +18

    It’s 2022 and I can clearly say as a modern and retro gamer Ross is THE best video game content creator on the platform today. His narration, actual creative criticism and humor make even the worst games watchable if he is playing them. Never change Ross and please never stop doing this I’ve been watching for years and I’ve relived so many childhood memories through your vids🙏🤘

    • @Isaacfess
      @Isaacfess 2 года назад +5

      He's truly my favorite creator.

  • @SiFi270
    @SiFi270 2 года назад +68

    "You know, I think we've seen a drop of clowns in games. People just can't handle them."
    "Oh my god! ...it's Killing Time from Studio 3DO!"
    I've been waiting 1 year, 10 months and 11 days for this.

  • @wiiseeyou
    @wiiseeyou 2 года назад +17

    My guess to why so many old FPS games had such "unrealistic" level design is because most people creating games at that time came from a programming background, and didn't have any experience in architecture, product design, or film/theatre. Fields where you learn how a realistic environment is designed. And the limited design experience some of them had would perhaps be from designing mazes/dungeons in DnD.
    Purely a guess on my part, but that's where I would put my money.

    • @averageeclairenjoyer3010
      @averageeclairenjoyer3010 8 месяцев назад +8

      We actually know the story of what happened with Doom level design, thanks to the book "Masters of Doom". Basically, Tom Hall, one of the original game designers at id, had done extensive research on layouts of military bases and such so he could make some realistic maps. Unfortunately, the team had found his maps too boring and grid-like (because, you know, real architecture tends to be rectangular, especially if we're talking about functional stuff such as military and industrial facilities), meanwhile John Romero produced more abstract maps but their gameplay was better, so the preference was given to his style.

    • @GreenEyedDazzler
      @GreenEyedDazzler 28 дней назад

      No abstract maps were just more fun and easier to make fun of

  • @Supernoxus
    @Supernoxus 2 года назад +60

    I watched a bunch of other game reviews of bad games from other RUclipsrs recently. They were complaining about everything, even the parts that I thought were only meh, or even decent. It really made me miss videos like Ross'. He says when something is bad, but he also praises everything that is good about a bad game. He is not in it to make the game look bad. He is just describing his honest experience and thoughts with the game. As a reviewer should.

  • @sorenelson
    @sorenelson 2 года назад +12

    No awards? Absolute fan, so happy to see fresh content.

  • @DrJackLawler
    @DrJackLawler 2 года назад +25

    Happy Halloween Ross (and everyone watching) really appreciate the effort you put in to each video

  • @matthewyeldig4608
    @matthewyeldig4608 Год назад +5

    As a clown, I can confirm that it would take at least 2 shotgun blasts to take me down.

  • @QUANTUMJOKER
    @QUANTUMJOKER 2 года назад +13

    The cut-scenes in Killing Time are really impressive, as the developers somehow turned real FMV actors into sprites in the Doom engine.

  • @garrettlloyd8101
    @garrettlloyd8101 2 года назад +9

    I love reading all the neat trivia and facts everyone has on this game. Whenever I run across games like this I’ve never heard of I think “this game is someone’s childhood favorite they played in some basement decades ago” pretty cool stuff.

  • @torylva
    @torylva Год назад +5

    43:56
    That stairway is PROBABLY a servants' corridor, which rich people used so the dirty dirty smelly peasant servants wouldn't foul up their nice halls, but would still allow the servants to move about and do all the work required.
    They were often built into the walls and were often... Nightmarish to say the least.

  • @TPH7NS
    @TPH7NS 3 месяца назад +5

    Thank you nightdive for remastering this game

  • @TheAwesomeHyperon
    @TheAwesomeHyperon 8 месяцев назад +5

    Thank you Ross for getting this game remade

  • @zulubunsen9067
    @zulubunsen9067 2 года назад +20

    I'm honestly surprised the creators didn't add a twist to Tess that she was Set in some way, being her name is basically Set backwards. I don't know if they didn't realize it, or did and were just smart enough not to do it.

  • @gracewagner1613
    @gracewagner1613 2 года назад +7

    My fiance and I look forward to this time of year because we know we will get to watch more game dungeon. Thank you for making these videos, we absolutely love them 💚

  • @JoeyJoJoJoestarJuniorShabadoo
    @JoeyJoJoJoestarJuniorShabadoo 3 месяца назад +8

    The Accursed Farm blessing strikes again!

  • @shantyphantom63
    @shantyphantom63 2 года назад +10

    Your holiday Game Dungeons are my barometer for what month it is. I love these so much!!

  • @Novous
    @Novous 2 года назад +13

    Supposedly, the vampire bat maids don't attack you unless attacked, which makes Ross quite the murderer

  • @supersnow17
    @supersnow17 2 года назад +9

    I guess this is what Ross expected Realms of the Haunting to be, years later, but he got it!

  • @1PROFITPROPHET1
    @1PROFITPROPHET1 2 года назад +10

    Its also crazy that the revolver and thompson actually use the same cartridge so it isn’t just some magical pistol shaped grey goo resource that makes a little png animate in front of you.

  • @PokemonHaloFan
    @PokemonHaloFan Год назад +3

    Ross talking about 90s FPS games and their environments not even trying to look like real world locations was great. One reason I love the Build Engine Trilogy. Especially Blood. Blood really went all out to look like real locations even with the limited tech.

    • @necrosteel5013
      @necrosteel5013 Год назад +2

      Honestly, to me it was just hard to listen because it just sounded like "modern gamer incapable of understanding visually abstract but design-wise simplistic levels designed for fun, visual simplicity, speedrunning and combat."

  • @jakestocker4854
    @jakestocker4854 2 года назад +4

    This channel has put me onto so many games I absolutely would have never discovered otherwise

  • @lizardgod3671
    @lizardgod3671 2 года назад +4

    Finally some context for the gag in the Civvie video!

  • @PurpleXVI
    @PurpleXVI 2 года назад +22

    Strong Realms of the Haunting energy on this one. Also Ross as a man of the people who doesn't want to hurt the succubus maids, respect.

    • @jeydeem2023
      @jeydeem2023 2 года назад

      I literally left the same comment!
      This feels very similar to realms of the haunting 😏

  • @SomeKindaSpy
    @SomeKindaSpy 2 года назад +5

    I LOVE this kind of game being reviewed.
    Fun fact: in mythology a two-headed dog is called an Orthrus.

  • @bitnewt
    @bitnewt 2 года назад +16

    The live action sprite cut scenes worked really well! Even the heavily compressed video aged better than some stiff animation I've seen elsewhere.

  • @cybermadness2503
    @cybermadness2503 2 года назад +9

    Every time a Game Dungeon gets uploaded, I always drop everything I'm doing to watch this amazing series in the WORLD!!!! This video is no exception! Love it!

  • @VS-vv6pq
    @VS-vv6pq 2 года назад +4

    I love it how the enemies tell their presence by making idle sounds, always great way to make up the atmosphere.

  • @Intestine_Ballin-ism
    @Intestine_Ballin-ism 2 года назад +298

    13:43 I like how Ross completely glanced over the fact the house has a *second floor*, as in what that means from a technical /engine standpoint. Room over room stuff wasn't really that simple to pull off in those days, and from what I can see there's a silent teleporter or cut in the stairwell

    • @Accursed_Farms
      @Accursed_Farms  2 года назад +204

      I was actually aware of that, hence why I pointed out a second floor, though I wasn't sure how applicable it was to this engine since I wasn't even sure what it was.

    • @Intestine_Ballin-ism
      @Intestine_Ballin-ism 2 года назад +57

      @@Accursed_Farms ah, my bad. Didn't mean to come off as condescending btw now that I re-read my comment. Could be an in-house engine but don't think it was capable of literal room-over-room stuff, judging by how "flat" most of the levels are

    • @arciks11
      @arciks11 2 года назад +21

      @@Intestine_Ballin-ism The old Build engine quirk of "I can see and shoot at the enemy who's above me and they'll never react." I remember a boat level in blood being guilty of that.

    • @mopeybloke
      @mopeybloke 2 года назад +1

      The 3DO always could do true polygonal 3D though, so I'd expect it if it is a port.

    • @visionofdisorder
      @visionofdisorder 2 года назад +3

      @@arciks11 the map "raw sewage" is particularly egregious with one room you enter where you can just kill every enemy above you, and they don't see you

  • @ripoutyourprejudice
    @ripoutyourprejudice 2 года назад +15

    These are the kind of video I love from Ross.
    Played this game about 10 years ago and I had about the exact same experience.
    It's wonky but ambitious, it's cheesy but atmospheric, it's all over the place but somehows still find my way back to it over the years.
    BLOOD is still the top dog in terms of great believable level design coupled with spooky Lovecraftian horror and John Woo action.

    • @J.DeLaPoer
      @J.DeLaPoer 8 месяцев назад +1

      I replay Killing Time, Blood, Realms of the Haunting, and Clive Barker's Undying as a kind of tradition during Halloween season. Of those Blood and Undying are certainly head and shoulders above the other two, but ROTH and KT are still great, underrated classics -- even if ROTH does kind of devolve into ridiculous fantasy stuff in its latter half. There were just so extremely few horror fps games back in the 90s and 2000s vs the absolutely saturated, flooded market we have now.

  • @juanarkantos
    @juanarkantos Месяц назад +1

    Im rewatching many of these episodes cause first time i binged all your game dungeon series i missed a lot of things watching them way too late and stoned. this is quickly becoming like redlettermedia for me, a safe space for disenfranchised millenials who grew up in simpler times

  • @t76a2d
    @t76a2d 2 года назад +17

    I literally yelled out loud and clicked immediately. We may not be getting spoiled like last October but a Halloween Game Dudgeon is always an immediate watch for me.

  • @blessedandbiwithahintofmagic
    @blessedandbiwithahintofmagic 2 года назад +3

    I always appreciate Ross for showing these exotic games (esp older games) that we otherwise would not likely run into in our lives - I appreciate that this is one solid place to find these little troves, I wanna find more little caches like this.

    • @KingLich451
      @KingLich451 Год назад

      Have you came across channel Civvie11 ? If no, check it out.

  • @TheTeddyGuy28
    @TheTeddyGuy28 2 года назад +37

    Every October since their breakup I'm constantly missing the Super Best Friends Shitstorm of Scariness, but at least I can always rely on Ross to keep the feeling of the season alive come Halloween time!

  • @JomasterTheSecond
    @JomasterTheSecond 2 года назад +12

    Rest in peace, Burger. You will be missed.

    • @ChadMojito
      @ChadMojito 2 года назад +2

      She's still alive

    • @JomasterTheSecond
      @JomasterTheSecond 2 года назад

      @@ChadMojito Nah, I ate the burger so it's dead now.

  • @misterkefir
    @misterkefir 2 года назад +5

    oooo... spooooookyyy!
    Glad you were able to deliver this one after all, Ross. Appreciated.

  • @burningsheep4473
    @burningsheep4473 2 года назад +4

    Just wanted to quickly drop by to express my appreciation for yet another review of yet another game I have never heard about!
    Lots of good points on the level design and music.

  • @ballinbalgruuf8198
    @ballinbalgruuf8198 2 года назад +7

    I have been so lost in life's BS lately that I totally forgot that today was halloween. So I was pleasantly surprised when I was reminded by a Game Dungeon halloween special.
    It feels like finding money you forgot on one of your jacket pockets.

  • @sevenproxies4255
    @sevenproxies4255 Год назад +4

    With these games you gotta keep in mind that they came with instruction manuals that explained a lot of the stuff in the game that the game itself didn't.
    Like the purpose of the winged vessels here.

  • @Thule-ob1vm
    @Thule-ob1vm 2 года назад +6

    One of the few games from the 90's I've actually played. I never finished it, but it has hands down one of the best theme songs I've ever heard for a video game. Plus it was scary as hell when I played the demo as a kid. It may have had more than a few problems, but this game was a hidden gem I wouldn't mind seeing rebooted.
    Side note: I now live on the coast of Maine where the game takes place. (Not to worry, none of the islands have been overrun by the undead for at LEAST two weeks.)

  • @benjiunofficial
    @benjiunofficial 2 года назад +2

    This is literally the plot to Great Gatsby. Gatsby was a former bootlegger who went to great lengths to hide his past, Tom Buchanan was a respected Egyptologist, and Daisy Buchanan was obsessed with finding an ancient Egyptian artifact. The narrator, Nick Carraway, let his shotgun do most of his talking.

  • @Spruill1
    @Spruill1 2 года назад +41

    Hey a game dungeon! Now it feels like the Halloween season.

  • @darthjesus7959
    @darthjesus7959 Год назад +2

    its hard to believe we've had to wait the better half of a year for the next installment in our favorite video series of all time. this dude just has something no one else does

  • @Sarmathal
    @Sarmathal 2 года назад +3

    The first 5 seconds of the video and I can already tell this episode is going to be golden.

  • @CybershamanX
    @CybershamanX 2 года назад +7

    (0:12) I love the cute little pumpkin next to your dungeon entrance, Ross! 😊

  • @Novous
    @Novous 2 года назад +4

    9:24 "wow, look at that estate"
    me: "wow, look at that DRAW DISTANCE"

  • @MrLiveforlove
    @MrLiveforlove 2 года назад +3

    Another excellent game dungeon. Love it when games use Egyptology to create settings for good world building. Keep em coming, Ross and happy Halloween!

  • @armisg5664
    @armisg5664 2 года назад +5

    You touch on something I noticed in the 90s as well. I clearly remember being immensely impressed by shooters that had realistic environments, precisely because the trend was to just have random corridors. So like, the offices of early Half-Life and stuff in Sin.

  • @TheOnlyWolfram
    @TheOnlyWolfram 5 месяцев назад +4

    "... exploring other peoples property and shooting everyone you see is kinda it's own reward." This is one of my favorite quotes from you, the other being, "Fool me once, shame of me. Fool me twice, everybody dies!"

  • @InfernalMonsoon
    @InfernalMonsoon 2 года назад +389

    I was honestly shocked how much I liked Killing Time when I played it last year, I heard the 3DO version is terrible but the PC version is genuinely a hidden little gem. I love its open design too and how you can tackle different objectives at different times, I honestly consider it a better Hexen than Hexen. Very rough around the edges but it shines where it matters most and that fan patch is absolutely essential to get the game running. Honestly it's one of those games that would benefit massively from a modern remaster to iron out those issues like sticking to the walls and adding some quality of life improvements because more people should play it.

    • @POLE7645
      @POLE7645 2 года назад +17

      Well... the 3DO version was the original while the PC version is an enhanced port. And the 3DO version is certainly a hidden gem for the 3DO. Certainly better than Doom for the 3DO.

    • @PvtHudson
      @PvtHudson 2 года назад +15

      The 3DO version was quite good if you can get through that initial slog of an intro where you're wandering around killing ducks for no reason.

    • @dopaminecloud
      @dopaminecloud 2 года назад +7

      Classy little game, but better than Hexen? Really? Maybe give that one a retry too, it's not nearly as cryptic as people tend to complain. At the very least not anymore so than something like this.

    • @Dean.....
      @Dean..... 2 года назад +8

      I never liked how cartoony the pc version looked, I found the 3do version to be more creepy. The only issue I had with the 3do version was the framerate, which is solved if you're emulating it on pc because you can just overclock the cpu in the settings and that fixes any slowdown. Although architecturally, the pc version is definitely much better than the 3do version.
      I also want to mention that you don't get the tommygun until much later in the game in the 3do version, and it's even possible to beat the game without ever getting it. IIRC, the entire area with the tommygun wielding enemies is optional.
      Looks like they got lazy and basically copied the design of the winecellar from the 3do version onto the pc version.
      In the 3do version, you can actually enter the sewers early, there is a 2nd entrance to it in the courtyard and you can go there before even going to the mansion. The flamethrower on the other hand is trapped, in the 3do version there are barely visible teleport orbs and grabbing the flamethrower teleports you to a nasty room, where you have to find your way out in pitch darkness, surrounded by the skull enemies (that look a lot better in the 3do version btw).
      The switch puzzle and hellroom is also in the 3do version of the game and without mouselook, changing the camera angle up and down is brutal.
      I don't think it was required to get all of the vessels in the 3do version to beat the game, only the keys. In the 3do version, all of the waterclocks are in the last area, the attic, so at least that isn't a slog compared to whatever this is. I don't remember there being a Tess boss in the 3do version. The game over sequence is the ending to the 3do version, Tess tricked you into destroying the waterclocks and you're trapped on the island.

    • @KseraksOG
      @KseraksOG 2 года назад +2

      3DO version is better, then PC version

  • @funnymahem
    @funnymahem 2 года назад +6

    I've made a playlist of Game Dungeons i prefer listening to while working on projects, and most of them are the Halloween themed ones. This one is going to be placed in between "Strife" and "Realms of the Haunting". Great work!

  • @apieceoftoast768
    @apieceoftoast768 2 года назад +1

    Ross' videos are a star in the expected darkness;
    they're not as frequent as you'd like, but when you see them; you're guaranteed to enjoy it.

  • @Rychlewicz
    @Rychlewicz 2 года назад +8

    Awards time:
    - burn it with fire
    - architect was not crazy
    - colorblindness included

    • @Rychlewicz
      @Rychlewicz 2 года назад

      Ross would make the explanation probably funnier.
      - Burn it with fire - I know the global warming is an issue and I don't think ancient egyptian artefacts are the reason for it but when we talk about putting the immortal down getting rid their whole body is the easiest solution.
      - Architect was not crazy - I don't have to explain that. The only exception are those stairs probably build for weak lower class serving the royals.
      - Colorblindness included - Or maybe should I say; what is the door and what isn't. Sometimes when you push objects around in Doom Shooter you keep wandering if whole building will collapse when you pull a lever.

  • @WalcomS7
    @WalcomS7 2 года назад +2

    The amount of different enemies in this game is impressive.

  • @Maartwo
    @Maartwo 2 года назад +6

    Ross's Game Dungeon is one of the few things that can keep me going in the horrible carnival of modern life.

  • @slimysomething
    @slimysomething 2 года назад +2

    There's something fascinating about 90s FPS games trying to do outdoor environments.

  • @huismands
    @huismands 2 года назад +8

    I love how "..or something" has snuck into Ross's vocabulary. I've actually started to use it as well since hearing it in the Strife episode.

  • @Life_Is_A...
    @Life_Is_A... Год назад +2

    21:54 her tonal changes are incredible. can't imagine someone else delivering those lines as good.

  • @EagerSleeper
    @EagerSleeper 2 года назад +7

    This is the best series on RUclips.

  • @Odin_Oian
    @Odin_Oian 2 года назад +1

    I love that you're taking the games for what they are, and with some of these older games, the mood is def the most important!

  • @huntmart2110
    @huntmart2110 2 года назад +5

    I’m sure that “haven’t seen the new Indiana Jones, but I hear this is better than that” will age so gracefully with the fifth one coming out, and expected to be worse.

  • @goopah
    @goopah 2 года назад +1

    Ah, so good to see this game again after all these years, Ross. Thank you for noticing the superb atmosphere in the level design. In a time of Doom clones, this really caught my attention. To this day, it is possibly the game that has pleasantly surprised me more than any other. And yet the only people that are aware of it seem to be FPS enthusiasts like myself. It wasn't perfect, but I was kind of obsessed with this game for quite a while, and I felt that I had discovered a long lost artifact that no one else even knew about. Great coverage by you, as usual.

  • @zacnizib
    @zacnizib 2 года назад +4

    I've been waiting for someone to cover this game, all I really knew about it was the really catchy song and the ambitious cut scenes, I'm really happy you got around to it!

  • @Yusuke_Denton
    @Yusuke_Denton 2 года назад +1

    I also want to say that it was really nice of you to reply to so many comments on this one. Most people don't do that.