I’m so happy for them. This channel has come so far. Not to mention they’ve helped me, and I’m sure so many other new players learn the ropes of this game. Honestly 100% my favorite RUclips channel.
@@ryanhilliker375 dude yes! They’re always so knowledgeable yet chill and positive! Even when talking about the C tier subclass picks they’re never negative!
Literally saving all the "how to play Drakkenheim" videos in their own playlist. When the module releases, we'll have a session -0, which will just be the party binging these videos before character creation. ...the wait will kill me.
You guys are doing great at advertising this book. I was already considering backing/buying the adventure, but the more yall talk about it the more I want to buy it
In our experience, it adds a lasting threat and consequence which carries between encounters, and characters feel really rewarded as they develop the tools and find spells to overcome it.
Definitely using the system in my own world for the arcane radiation released by the magical alloy that grew as a byproduct of leaking chemicals from a crashed starship
Admirable how you portray the delirium and contamination during your game sessions, plus now the mechanics are incredible to see in action. In your older videos, even though you had not yet fully developed all of the details, still it was amazing. Now looking back, your examples are greatly instructive for learning how to work with these complicated issues. Good luck with the next steps of your book!
Backed for the executioners and 30 episodes in on your campaign! Really excited to be able to drop Drakkenheim into my first dark fantasy game. Great work on everything guys! By far my favorite D&D entertainers.
Been looking for a mechanic like this for ages now for my own Eldritch Chernobyl type world. Had something in mind very similar to this but this is much more refined. Will be borrowing this for my next campaign! Thanks guys!
Having the players 'not know' can be a ton of fun in a game. I am currently running Genesys and had a fun scene where the players discovered, they have magic. The players didn't know the rules of how magic worked though so I had them experiment as their characters to figure stuff out. There was an amazing scene where one of the characters tried something small; heat up some hot chocolate. Failed the roll but got a lot of advantages. So instead of heating it up, she made the flavor better. It is now a joke that she is a chocolamancer.
Your tweaking of the contamination rules is perfect. The early versions were too harsh. This version is perfect. Even the spells are spot on. And how you transfer the levels to exhaustion is brilliant. I am so happy that I backed your kickstarted. Cannot wait for the book and other things.
Guys, I’m a little late to the Kickstarter party; however, know that I find your channel at the top of my “go to” RUclips resource list. (I’m also a Patreon patron.) You guys have had some great videos - this is your best so far. These aren’t bootlicking platitudes. Congrats!
This is currently inspiring a mechanic in my game where negative energy produced by meteorites from Atropus are infecting people, slowly turning them more and more undead. Thanks so much, it's really adding an element of survival horror to my game!!
I was already leaning towards backing (it's got basically all the elements I really enjoy in my homebrew games) but this finally pushed me over the edge. Such a cool mechanic with so much great story potential. I'm absolutely DYING to run it now.
I can't wait for this book and you guys deserve all of the success, love, and support! this honestly is one of my favorite channels, just for the fact you guys really sit down and express everything in such a great easy-to-understand fashion. You can tell how much you guys love the game and want others to love it as much as you. Everything comes out as a fun, positive discussion about the game when a lot of other places tend to be so negative or drag out the drama around this game which we all love. I've been catching up with Dungeons of Drakkenheim podcast, and have to say I wish I got to it sooner. I'm on S1E47, and man there has been some seriously crazy and intense sessions on that show. It's absolutely amazing and has been one of my favorites, which is saying a lot as I listen to a lot of the big name podcasts out there. The setting is simply outstanding. There is so much in such a small contained area that would usually be thrown around an entire content. There is so much going on, there is so much lore just outside of everyone's grasp... and I just want to know more. It's just so well done it amazes me. Anyways, enough of the fan-gushing. My plan for this book is to actually use it essentially reskin Neverwinter into Drakkenheim. We're doing a lot of Forgotten Realms stuff lately and I plan to have the current campaign witness the destruction of Neverwinter, which a lot of PC's have connections too. Campaign 2 will deal with the fallout of it and be the real adventure.
Just added my name to the pledge! I look forward to my new Drakkenheim content and Minis! Been a fan for years now and I spread the word of your good content as much as I can! Great Channel, Great Series, Great People!
Will you guys make a video rating the magical tattoos in Tasha's? I'd love to hear your thoughts on the tattoos and any overlooked synergies that might really pop :)
I love this idea. It's a fascinating way to play a condition alternative to exhaustion. I'm currently playing with a character who has mummy rot and the party has no spells to remove the curse (although my Paladin wants to claim divine immunity...a little confusing there). This gives me a lot of ideas. Besides a random mutation, I'm thinking that there could be some levels where an decreasing amount of "player free will" is involved in one of mine. The DM plays the character when the character is under the effect of the condition but the player can act for the character with ever more difficult dice rolls. This is meant to work in much the same way as lycanthropy, possession, a progressive mental condition and so on. Also, the potion crafting quest is really neat. It's like a fusion of The Fly and a Cthulhu like monstrosity/aberration.
Well, given that Ghostfire gaming is the publisher for these guys I would say yes. Look at Runesmith’s stuff: scribbles codex of companions and seekers guide to twisted taverns was also on Kickstarter published through Ghostfire Gaming.
I'm still a noob DM but definitely this will be the next campaign I will run with my friends when it is available :) Still half way through watching season 1 of the dungeons and I love it
Monty is kind of Nietzschean in that there's not a moral spectrum so much as a power spectrum, and it doesn't go from evil to good, but from cancer to food. Interesting mechanic, dudes. I'm looking forward to learning more about the Drakkenheim version of the wild magic table too.
@@DungeonDudes I've just observed Monty long enough. If it's good, "it's like a nice slab of meat when you cut it off, mmm" and when it's bad it's "like how doctors can smell lung cancer". Or "his memory is magically wiped like a plate of food is eaten" versus "now roll initiative against a mound of tumors."
imagine doing this campaign but with the punishing rest rules that make a short rest a day and a long rest a week, it would REALY feel like an expedition everytime you enter, maybe though changing the short rest to still be the 30min option, so while you can take a few short breaks in the city you still need to leave to show how oppressive the contamination and the haze is on the body
A really good mutation that could have been added is a change in size of a character. A mutation that causes someone to grow in size with all the consequences/benefits involved. Another one might be that they start emitting pheromones that do various things like draw undead towards you or makes you harder to detect by delirium monsters. A lot of fun can be had by non visual mutations and having players not know exactly what is going on with them. Heck, a really fun one would be a mutation that turns people into the incredible hulk. The ability to transform into a monster under the right conditions before level 6 contamination. An eerie representation of what could come to them if they don't get contamination under control. The possibility of mutations is virtually limitless and if I were running a campaign with the set I wouldn't exclude myself to just the mutations listed.
I love that system. I thinks I would divide the curing. Curing the contamination doesn't mean it cures the the mutation and vice versa. Could also make a partial mutation permanent.
Kelly cast with his trait of Fabulous Hair: Awsome Nerds Charm All target RUclips viewers are Charmed by Kelly, and must watch the whole clip and click "Thumbs Up" as well as "Subscribe" , to turn on alerts for all new uploaded content, as well to support them on Kickstarter if they have not already. This effect cannot be negated in any way. Yes - Yes - Yes!
Also love the idea of using this template for alternate exhaustion situations. Exhaustion is so punishing it’s hard to give a mechanical way to warn players without punishing them. Love this for freezing to death in Icewindale or madness in Avernus
Looking to add a Color Out of Space plot hook to the Abbey of Saint Markovia in CoS, wanted a table to roll on for eldritch contaminations. This might be helpful.
Imagine a eldritch contamination genasi would look like or play a war forge being immune to eldritch contamination. Followers of the fallen fire must be using some method to eldritch contamination not transforming into a Monster.
Eldritch Contamination affects all creatures, including constructs, undead, and elementals. There are contaminated constructs found throughout the adventure!
I'm only a few minutes in and I'm already pretty sure that I'll be stealing the hell out of this. The eldritch nuclear reactor god needed some mechanics like this.
I’m running an eldritch horror campaign and we’re approaching our finale. I’m thinking they’ll infiltrate the large floating pyramid where the BBEG is as the finale, and I’m definitely going to make eldritch contamination a part of that dungeon now
First of all, I really like all the Drakkenheim story from the first campaign, the one shot ant the latest part. I was wandering some thing, it's perhaps as English isn't my first language but the mutation system leave me with some questions. Do all mutation simply go away if you remove the contamination? If you remove only part of your contamination, how do you manage mutation? Do you maintain mutation after removing contamination? Some mutations look to have ... permanent effect if you get heavily contaminated, is there a way to fix it as a lesser or greater restoration or other? What happen it you roll the same mutation again, do we do nothing, roll an other one or is that mutation get more permanent? If I refer to the campaign, some mutations stay after removing contamination and other don't. I understand then you playtest all of this in your adventure but perhaps an idea may be to roll mutation in a different way. Instead of having all 20 mutation all in as soon as contamination level 2, those mutations can be split in different category, from cosmetic/useless, slightly harmful, useful and harmful. At every level of contamination you gain, you roll as many time on the cosmetic/useless table, giving a more visual effect of the contamination. All of those mutations have a cumulative effect as the lose some tooth and may give a -1 charisma skill check if you lose all, and the finger/toe nails give a -1 dexterity skill check if you lose all. The roll d20 to see if you gain a more important mutation can be if you have the same level or lower so at level 1 a 1 on a d20 is a mutation. If a mutation happen, roll a d6+ contamination, result lower then 6 is a slightly harmful, 6 or 7 a useful and over 7 a harmful. After, roll a mutation on the corresponding table and those mutation can have cumulative effects to. After removing contamination, most mutations may go away immediately or with a bit of time but some may have more lingering effect as scar requiring lesser restoration, greater restoration, regeneration or other more powerful spell to completely remove. Until then, they may leave a predisposal to some mutation as if you roll once again a mutation you previously cure only by removing the contamination, it can appear at the same level as it was at it's strongest. An other idea is to remove the contamination cap for PC and key NPC. Basic NPC will use the level 6 cap but for the other, the power of there body and will can let them push further the limit. For the PC, as you are basically on the edge to lose it and at the same time feeling now so great, you no longer have haze penalty and you have advantage to resist further contamination by the environment of heavy haze. However, this come at a cost. Staying outside the haze is giving you 1 exhaustions per day, you can't short or long rest and sunlight is more then likely be harmful to you with some of the harmful mutations. Maintaining the control is also going to be harder and harder from now on. To know if you stay yourself, at the moment you gain level 6 contamination, every time you gain more contamination and after a short or long rest, roll a d20 + contamination - X as X is the stat modifier of your stronger stat but not dexterity or charisma. The result have to stay under 20 or you lose yourself completely. It's may be my old habit of dnd 2,5 to put things more complicated but it may be interesting! You can perhaps tweak them a bit then add my 2 idea as optional alternative.
How does the contamination effect things in different planes, it says it permeates into magic mansion and rope trick if I'm reading right, does it effect things in the ethereal or Astral planes?
I'm running a horror-inspired campaign and I'm doing something similar to this contamination and haven't had the chance to get the players contaminated, only some NPCs... They've passed ALL the saving throws... Having clerics and bards buffing everyone changes the game. You have to roll really really low to fail... unless of course I forced the "contamination"... like they got injected with a substance or got a parasite. But for that I would need to trap them and they've been very resourceful so far to escape... but I'll get 'em... I'll get 'em all infected... mwahahahaha!
Man can’t wait to get the books and material to play this with my friends am a bit concerned with the eldritch Contamination. It to me seem like a game Ruiner. But I’ll use it when we play and if we don’t like I’ll figure something out I don’t want my players to get mad and leave because of this
The rules have a strange distinction between "attacks with a weapon" and "weapon attacks". Unarmed strikes are weapon attacks, but they aren't attacks with a weapon. It's a key distinction in a few interactions.
I think at level 5 "Incapacitated" is the wrong word to use. Perhaps something like Inhibited or Hindered perhaps even Hobbled would be a more appropriate terminology. Incapacitated is more of a state of unconsciousness. I can't wait to get my copy of this and run my friends though the gauntlet.
@@DungeonDudes Thing is if you're going to make up a new rule structure anyway why not use the proper terminology. I'm just going off what you described in your video. I know if someone were incapacitated they would not be moving or conscious. I've never liked the way they phrased that and here you have an opportunity to correct it. Just my opinion for what it is worth.
Roll20 has strange rules where either you need a completed product to give them so they can do quality control. Or you need to have an existing product on roll20, to get the all clear. So a first time kickstarter can't meet the prerequisites until after it is made. Hopefully once there's a full manuscript they can submit it to roll20 (and other VTTs) and, if it gets accepted, then if they make any future products they will be able to be pre-approved alongside the kickstarter.
If someone has a physical mutation then transforms due to something like polymorph or wild shape, does the mutation appear on the new form, or just get hidden by it until they revert? I can see either way making sense but if it doesn't carry over, then it could cause problems the other way around, in that a transformed form could safely get a mutation that drops off when form reverts.
I am so excited to try this out. I have been listening to the first season of Dungeons of Drakkenheim again. And the exhaustion mechanic worked back then. But Eldritch Contamination seems like it will be such a better mechanism for instilling fear and dread into my players. I am looking forward to reading through my copy of the book. Also, you guys are awesome! You've been a massive help to me while I've learned to play and run D&D. Thanks Dudes!
Guys you are doing really great job. I'm big fan. Too bad I can't afford even the pdf version. I could afford it for 10 or 15 bucks, but 25 bucks are considerable money in eastern Europe. ☹️ Do you have eastern Europe prices? 😁
I’m so happy for them. This channel has come so far. Not to mention they’ve helped me, and I’m sure so many other new players learn the ropes of this game. Honestly 100% my favorite RUclips channel.
Thank you!
@@DungeonDudes No - thank you guys! I’ve never DM’d before and I think with your book release it is the perfect time to try!
Forever dm here! I can agree, these guys really dig into the meat of the rules, and have been extremely useful in my journey to being a dm
@@ryanhilliker375 dude yes! They’re always so knowledgeable yet chill and positive! Even when talking about the C tier subclass picks they’re never negative!
Literally saving all the "how to play Drakkenheim" videos in their own playlist. When the module releases, we'll have a session -0, which will just be the party binging these videos before character creation. ...the wait will kill me.
I am definitely going to be running this campaign at home
Good idea!
You guys are doing great at advertising this book. I was already considering backing/buying the adventure, but the more yall talk about it the more I want to buy it
Super interested to see how this feels at the table
In our experience, it adds a lasting threat and consequence which carries between encounters, and characters feel really rewarded as they develop the tools and find spells to overcome it.
It is amazing how the contamination is more scary than the monsters, yet for some reason, we want to keep going back.
Definitely using the system in my own world for the arcane radiation released by the magical alloy that grew as a byproduct of leaking chemicals from a crashed starship
Awesome!
I really like the art work on the physician treating the boy. It is like H.P Lovecraft meets Norman Rockwell.
I was so excited to hear "Dungeons of Drakenheim" come out of Matt Mercer's mouth! Well done! Really cool
Love seeing how well you thought through the process and problems.
Thank you!
Admirable how you portray the delirium and contamination during your game sessions, plus now the mechanics are incredible to see in action. In your older videos, even though you had not yet fully developed all of the details, still it was amazing. Now looking back, your examples are greatly instructive for learning how to work with these complicated issues. Good luck with the next steps of your book!
Backed for the executioners and 30 episodes in on your campaign! Really excited to be able to drop Drakkenheim into my first dark fantasy game. Great work on everything guys! By far my favorite D&D entertainers.
How does it feel to literally have a million dollar idea 🤘😈🤘💛
Looking forward to how the followers of the falling fire are effected by contamination.
Been looking for a mechanic like this for ages now for my own Eldritch Chernobyl type world. Had something in mind very similar to this but this is much more refined. Will be borrowing this for my next campaign! Thanks guys!
Having the players 'not know' can be a ton of fun in a game.
I am currently running Genesys and had a fun scene where the players discovered, they have magic. The players didn't know the rules of how magic worked though so I had them experiment as their characters to figure stuff out. There was an amazing scene where one of the characters tried something small; heat up some hot chocolate. Failed the roll but got a lot of advantages. So instead of heating it up, she made the flavor better. It is now a joke that she is a chocolamancer.
"Oh god he has turned into a horrid abomination."
No dude i just look like this naturally.
Great to see them so invested and excited.
Talking about what is in your new book and one of the rules was smart. I watched the whole thing.
Your tweaking of the contamination rules is perfect. The early versions were too harsh. This version is perfect. Even the spells are spot on. And how you transfer the levels to exhaustion is brilliant. I am so happy that I backed your kickstarted. Cannot wait for the book and other things.
Guys, I’m a little late to the Kickstarter party; however, know that I find your channel at the top of my “go to” RUclips resource list. (I’m also a Patreon patron.) You guys have had some great videos - this is your best so far. These aren’t bootlicking platitudes. Congrats!
I had been thinking of a similar system of magical radiation as well! Very interesting and inspiring you guys!
Reminds me a lot of stuff in Ghostfire Games' Grim Hollow setting, especially their mutation rules.
Can’t wait! Belly mouth is the new potted plant on the wild magic table! 😜
This is currently inspiring a mechanic in my game where negative energy produced by meteorites from Atropus are infecting people, slowly turning them more and more undead. Thanks so much, it's really adding an element of survival horror to my game!!
Excited to read through the book once it gets published. Happy to see CR folks helping get the word out about this adventure.
I could even see a Warlock pact some how tied to the Eldritch rock.
I got very excited seeing Dungeon Dudes sponsored CR in their most recent episode
Interesting mechanic. Can't to see how the Shadows of Drakkenheim campaign plays out. (two more ep to go for Sebastian, Veo, and Pluto)
4 more to go and also really excited for untold tales, might do that first
@@Blackemail94 oh yeah, I forgot about that one. I'm listening to it as a podcast so whatever shows up next week be what I listen to.
Man you guys are in for a ride, campaign ones final episodes are just amazing chaos.
Bruh my campaign is exactly in need of something like this, you guys always deliver.
I was already leaning towards backing (it's got basically all the elements I really enjoy in my homebrew games) but this finally pushed me over the edge. Such a cool mechanic with so much great story potential. I'm absolutely DYING to run it now.
This sounds great. I have a similar system I use for planar exposure.
Very cool mechanic due to the inability of regular spells to help. And I love me some random mutations!
I can't wait for this book and you guys deserve all of the success, love, and support! this honestly is one of my favorite channels, just for the fact you guys really sit down and express everything in such a great easy-to-understand fashion. You can tell how much you guys love the game and want others to love it as much as you. Everything comes out as a fun, positive discussion about the game when a lot of other places tend to be so negative or drag out the drama around this game which we all love.
I've been catching up with Dungeons of Drakkenheim podcast, and have to say I wish I got to it sooner. I'm on S1E47, and man there has been some seriously crazy and intense sessions on that show. It's absolutely amazing and has been one of my favorites, which is saying a lot as I listen to a lot of the big name podcasts out there. The setting is simply outstanding. There is so much in such a small contained area that would usually be thrown around an entire content. There is so much going on, there is so much lore just outside of everyone's grasp... and I just want to know more. It's just so well done it amazes me. Anyways, enough of the fan-gushing.
My plan for this book is to actually use it essentially reskin Neverwinter into Drakkenheim. We're doing a lot of Forgotten Realms stuff lately and I plan to have the current campaign witness the destruction of Neverwinter, which a lot of PC's have connections too. Campaign 2 will deal with the fallout of it and be the real adventure.
Great video, can't wait to se how this system works .. so I can get some ideas for my homebrew! Thanks for all the videos and inspiration!!!
Our D&D group cannot wait to play in Drakkenheim.
Just added my name to the pledge! I look forward to my new Drakkenheim content and Minis! Been a fan for years now and I spread the word of your good content as much as I can! Great Channel, Great Series, Great People!
I’m super excited about sending a group of adventurers into Drakkenheim and having the cards for contamination.
Will you guys make a video rating the magical tattoos in Tasha's? I'd love to hear your thoughts on the tattoos and any overlooked synergies that might really pop :)
Oh I can’t wait to get my hands on this!
I backed at the highest level as soon as I could and I am more excited/pleased about that backing as the Kickstarter has moved forward.
I will certainly be sticking this city into my world.
I love this idea. It's a fascinating way to play a condition alternative to exhaustion. I'm currently playing with a character who has mummy rot and the party has no spells to remove the curse (although my Paladin wants to claim divine immunity...a little confusing there). This gives me a lot of ideas. Besides a random mutation, I'm thinking that there could be some levels where an decreasing amount of "player free will" is involved in one of mine. The DM plays the character when the character is under the effect of the condition but the player can act for the character with ever more difficult dice rolls. This is meant to work in much the same way as lycanthropy, possession, a progressive mental condition and so on. Also, the potion crafting quest is really neat. It's like a fusion of The Fly and a Cthulhu like monstrosity/aberration.
These Dudes have mad game design chops
Will the dungeons of drakkenheim book be available on ghostfire gaming when the kickstarter is over
Well, given that Ghostfire gaming is the publisher for these guys I would say yes. Look at Runesmith’s stuff: scribbles codex of companions and seekers guide to twisted taverns was also on Kickstarter published through Ghostfire Gaming.
Yo this actually works great with Grim Hollow! Definitely gonna implement this into my campaign!
I'm still a noob DM but definitely this will be the next campaign I will run with my friends when it is available :) Still half way through watching season 1 of the dungeons and I love it
Monty is kind of Nietzschean in that there's not a moral spectrum so much as a power spectrum, and it doesn't go from evil to good, but from cancer to food.
Interesting mechanic, dudes. I'm looking forward to learning more about the Drakkenheim version of the wild magic table too.
Thanks! "Cancer to food" is is really interested analogy. Where did you encounter this?
@@DungeonDudes I've just observed Monty long enough. If it's good, "it's like a nice slab of meat when you cut it off, mmm" and when it's bad it's "like how doctors can smell lung cancer". Or "his memory is magically wiped like a plate of food is eaten" versus "now roll initiative against a mound of tumors."
So it's like the demon trials where Cass was unable fix what the tablet was doing to Sam.
imagine doing this campaign but with the punishing rest rules that make a short rest a day and a long rest a week, it would REALY feel like an expedition everytime you enter, maybe though changing the short rest to still be the 30min option, so while you can take a few short breaks in the city you still need to leave to show how oppressive the contamination and the haze is on the body
A really good mutation that could have been added is a change in size of a character. A mutation that causes someone to grow in size with all the consequences/benefits involved. Another one might be that they start emitting pheromones that do various things like draw undead towards you or makes you harder to detect by delirium monsters. A lot of fun can be had by non visual mutations and having players not know exactly what is going on with them. Heck, a really fun one would be a mutation that turns people into the incredible hulk. The ability to transform into a monster under the right conditions before level 6 contamination. An eerie representation of what could come to them if they don't get contamination under control. The possibility of mutations is virtually limitless and if I were running a campaign with the set I wouldn't exclude myself to just the mutations listed.
MY ABBERANT MIND SORCERER GREW UP NEAR A FISSURE THAT SPAT OUT SMALL STREAMS OF E.C.
I love that system. I thinks I would divide the curing. Curing the contamination doesn't mean it cures the the mutation and vice versa. Could also make a partial mutation permanent.
congatulations for your kickstarter guys! I really like these rules :D. I would also like to see your d6 random encounter rules :D
Thanks! We did do a video about encounters here: ruclips.net/video/sdfuPbgWXgo/видео.html
@@DungeonDudes Thank you so much!!
This is fantastic! I can't wait to get this book in my greedy little hands!!
This mechanic is terrifying, I love it…
Kelly cast with his trait of Fabulous Hair: Awsome Nerds Charm
All target RUclips viewers are Charmed by Kelly, and must watch the whole clip and click "Thumbs Up" as well as "Subscribe" , to turn on alerts for all new uploaded content, as well to support them on Kickstarter if they have not already. This effect cannot be negated in any way. Yes - Yes - Yes!
You two reading my mind? I was just thinking about this earlier today lol.
I am getting ready to play some games in Riot game’s Runeterra and love this as a template for Chemtek contamination. Great job as usual Dudes 🤙🏽
Also love the idea of using this template for alternate exhaustion situations. Exhaustion is so punishing it’s hard to give a mechanical way to warn players without punishing them. Love this for freezing to death in Icewindale or madness in Avernus
I really want this book but I've got other kick starter campaigns I backed sitting around so I can't justify it.
Looking to add a Color Out of Space plot hook to the Abbey of Saint Markovia in CoS, wanted a table to roll on for eldritch contaminations. This might be helpful.
Imagine a eldritch contamination genasi would look like or play a war forge being immune to eldritch contamination. Followers of the fallen fire must be using some method to eldritch contamination not transforming into a Monster.
Eldritch Contamination affects all creatures, including constructs, undead, and elementals. There are contaminated constructs found throughout the adventure!
I'm only a few minutes in and I'm already pretty sure that I'll be stealing the hell out of this. The eldritch nuclear reactor god needed some mechanics like this.
can't wait to use this in my campaign :D
Holy cow, you scared me at the end there...
Seems awesome and well thought out
Thank you!
If you are watching this and haven't been to Kickstarter yet....
What are you waiting for?!
I cant wait for my Executioners Treasure!
I think it'd be really cool/cruel to have the transformed player swap taking turns with the DM.
I’m running an eldritch horror campaign and we’re approaching our finale. I’m thinking they’ll infiltrate the large floating pyramid where the BBEG is as the finale, and I’m definitely going to make eldritch contamination a part of that dungeon now
Awesome! Let us know how it goes!
@@DungeonDudes will the book be available online after the Kickstarter ends? Or is it only available through the Kickstarter?
I missed the Kickstarter by a day... so had to buy on preorder instead :(
Damn I might have to save up for the book just for this mechanic in full
the graphic arts are sooooo amazing ! may the contamination spread all over the world ...
no joke intented ...;=)
You should have seen the art of the original 90s game Mordheim which Drakkenheim seems very inspired by.
Lets explore chernobyl... I mean, Drakenheim. Congrats for the original content. Its a realy amazing story.
Does it spread like COVID?
Thanks.
Can't wait till release
"can you sell me your pig?"
-ogre twins
So how did the Duchess begin life? Was she just a catfish in the river, Dran?
Perhaps! It remains a mystery....
First of all, I really like all the Drakkenheim story from the first campaign, the one shot ant the latest part. I was wandering some thing, it's perhaps as English isn't my first language but the mutation system leave me with some questions.
Do all mutation simply go away if you remove the contamination?
If you remove only part of your contamination, how do you manage mutation?
Do you maintain mutation after removing contamination?
Some mutations look to have ... permanent effect if you get heavily contaminated, is there a way to fix it as a lesser or greater restoration or other?
What happen it you roll the same mutation again, do we do nothing, roll an other one or is that mutation get more permanent?
If I refer to the campaign, some mutations stay after removing contamination and other don't. I understand then you playtest all of this in your adventure but perhaps an idea may be to roll mutation in a different way. Instead of having all 20 mutation all in as soon as contamination level 2, those mutations can be split in different category, from cosmetic/useless, slightly harmful, useful and harmful. At every level of contamination you gain, you roll as many time on the cosmetic/useless table, giving a more visual effect of the contamination. All of those mutations have a cumulative effect as the lose some tooth and may give a -1 charisma skill check if you lose all, and the finger/toe nails give a -1 dexterity skill check if you lose all. The roll d20 to see if you gain a more important mutation can be if you have the same level or lower so at level 1 a 1 on a d20 is a mutation. If a mutation happen, roll a d6+ contamination, result lower then 6 is a slightly harmful, 6 or 7 a useful and over 7 a harmful. After, roll a mutation on the corresponding table and those mutation can have cumulative effects to. After removing contamination, most mutations may go away immediately or with a bit of time but some may have more lingering effect as scar requiring lesser restoration, greater restoration, regeneration or other more powerful spell to completely remove. Until then, they may leave a predisposal to some mutation as if you roll once again a mutation you previously cure only by removing the contamination, it can appear at the same level as it was at it's strongest.
An other idea is to remove the contamination cap for PC and key NPC. Basic NPC will use the level 6 cap but for the other, the power of there body and will can let them push further the limit. For the PC, as you are basically on the edge to lose it and at the same time feeling now so great, you no longer have haze penalty and you have advantage to resist further contamination by the environment of heavy haze. However, this come at a cost. Staying outside the haze is giving you 1 exhaustions per day, you can't short or long rest and sunlight is more then likely be harmful to you with some of the harmful mutations. Maintaining the control is also going to be harder and harder from now on. To know if you stay yourself, at the moment you gain level 6 contamination, every time you gain more contamination and after a short or long rest, roll a d20 + contamination - X as X is the stat modifier of your stronger stat but not dexterity or charisma. The result have to stay under 20 or you lose yourself completely.
It's may be my old habit of dnd 2,5 to put things more complicated but it may be interesting! You can perhaps tweak them a bit then add my 2 idea as optional alternative.
Or.. you could just discover how to jam a shard of delirium in your chest and become immune to the haze.
I think this may work for abyssal corruption in my world
How does the contamination effect things in different planes, it says it permeates into magic mansion and rope trick if I'm reading right, does it effect things in the ethereal or Astral planes?
I'm running a horror-inspired campaign and I'm doing something similar to this contamination and haven't had the chance to get the players contaminated, only some NPCs... They've passed ALL the saving throws... Having clerics and bards buffing everyone changes the game. You have to roll really really low to fail... unless of course I forced the "contamination"... like they got injected with a substance or got a parasite. But for that I would need to trap them and they've been very resourceful so far to escape... but I'll get 'em... I'll get 'em all infected... mwahahahaha!
Man can’t wait to get the books and material to play this with my friends am a bit concerned with the eldritch Contamination. It to me seem like a game Ruiner. But I’ll use it when we play and if we don’t like I’ll figure something out I don’t want my players to get mad and leave because of this
Level 4 " Laughs at Monk ".
Unarmed strikes are weapon attacks.
@@DungeonDudes ???????? What ?
The rules have a strange distinction between "attacks with a weapon" and "weapon attacks". Unarmed strikes are weapon attacks, but they aren't attacks with a weapon. It's a key distinction in a few interactions.
@@DungeonDudes Allright then. But yeah I agree that it is kinda weird.
Could someone sum up the arcane anomaly table? I'm having trouble finding it, though I'm probably overlooking it 😓
When are you realising "Druid subclass tier list part 2"?
I think at level 5 "Incapacitated" is the wrong word to use. Perhaps something like Inhibited or Hindered perhaps even Hobbled would be a more appropriate terminology. Incapacitated is more of a state of unconsciousness.
I can't wait to get my copy of this and run my friends though the gauntlet.
Incapacitated is a specific 5e condition, those other terms sound great but don’t have any rules associated with them.
@@DungeonDudes Thing is if you're going to make up a new rule structure anyway why not use the proper terminology. I'm just going off what you described in your video.
I know if someone were incapacitated they would not be moving or conscious. I've never liked the way they phrased that and here you have an opportunity to correct it. Just my opinion for what it is worth.
Question. Would it be available on roll20 to buy once released as well as the Eldritch contamination deck ?
We are looking at VTT integration in the future, but have no finalized plans at this time.
@@DungeonDudes I was looking for this question. I will buy day 1. Online is easier to play for me.
Roll20 has strange rules where either you need a completed product to give them so they can do quality control.
Or you need to have an existing product on roll20, to get the all clear.
So a first time kickstarter can't meet the prerequisites until after it is made.
Hopefully once there's a full manuscript they can submit it to roll20 (and other VTTs) and, if it gets accepted, then if they make any future products they will be able to be pre-approved alongside the kickstarter.
Found the kickstarter by pure luck. Now Watching season 1 and it is awesome.
What would y'all like to see added, removed, or changed in a theoretical 6th edition?
Sounds like MCC + Call of Cthulu
If someone has a physical mutation then transforms due to something like polymorph or wild shape, does the mutation appear on the new form, or just get hidden by it until they revert?
I can see either way making sense but if it doesn't carry over, then it could cause problems the other way around, in that a transformed form could safely get a mutation that drops off when form reverts.
Such a fantastic set of rules for a fantastically horrifying mechanic. Can’t wait to become a monstrosity! (Seriously)
Is this something that leans toward being placed in the Grim Hollow setting??
This is Bloodborne right? Love it!!
Fuck yeah Dungeon Dudes!
Will the adventure be available after the kickstarter?
I am so excited to try this out. I have been listening to the first season of Dungeons of Drakkenheim again. And the exhaustion mechanic worked back then. But Eldritch Contamination seems like it will be such a better mechanism for instilling fear and dread into my players. I am looking forward to reading through my copy of the book.
Also, you guys are awesome! You've been a massive help to me while I've learned to play and run D&D. Thanks Dudes!
Y'all, please tell me this book will be available for purchase later on. I can't afford to back right now, but this sounds so friggin' awesome.
Hopefully yes. At the very least we hope to be able to offer the PDF.
Could a warlock become contaminated from their own patron? (Such as if they betray said pact and the patron is powerful?)
Do monks (mercy) have ways of interacting with eldritch levels/mutations?
Fear the old blood...
Guys you are doing really great job. I'm big fan. Too bad I can't afford even the pdf version. I could afford it for 10 or 15 bucks, but 25 bucks are considerable money in eastern Europe. ☹️ Do you have eastern Europe prices? 😁