Love this! A possible fun variation is to have all the bronze players be zerg. It'd make for some insane cinematic moments with zerg units coming in overwhelming force from all sides.
I think the next step in this challenge is for you to go 2v10 with someone at your level, harstem or any other pro who might be willing to give it a try Terran and Protoss could be a strong combo. If that still is impossible then go 3v10 and have 1 of each race against the 10 bronze and see how that goes. I think that would be SUPER fun to watch.
2v10 should be easier than 1v5, because it's easier to coordinate 2 players than 10. If it took 10 bronze players ~10 minutes to kill 1 GM, 5 of them would probably never be able to do it. And if the other GM player is left alone for 10 minutes, most of those 10 players die before the first GM does.
Lol, I'm so happy I was able to pull off the double bong cloud. I was dreaming of that before even the 1st episode was recorded, and I was lucky enough to get the exact spawn I needed for it gg thermy ❤ this challenge was so fun!
Thanks for the match King! I really had a great time even though I was sweating bullets the whole time! Thanks for including the lower levels in your content. I always watch your videos and obviously can't compete with your skill level. I have saved the replay and now have 1/10th of some internet fame. Thanks chief, you da bomb!
I'm glad my spinecrawler was a deterrent :) Although I did have the lings to back it up (Game1), the girl Zerg in bright green! Also Ashlar's Ghosts getting a praise early on. That has to make him happy, he's a huge fan of your ghost to gm series! Also yes, in that army nuke you got ALL of the zerglings but I accidentally moved the mutalisks out of the way. I was still trying to remember how to get rid of the three drones that got stuck in the muta control group and were doggedly following them around ;) I did see the nuke on my base and instead of getting detection, I just moved the drones ^^° In game 2, I lost the overlord send into your base, that's why the "oops" :) (I honestly forgot abt it and then it died.) Thank you for letting us participate!!
I think a really cool way to revamp this challenge would be to start with a handful of players, all bronze. Then with each win, you flip a coin and either add one more player, or increase the rank of one of the players. So you might start with 6 Bronze, then the next game could be 7 bronze or 5 bronze and 1 silver, and so on.
I think the main reason it's so much more difficult than the insane AI is that they don't always attack from the same side. Against the AI you can just put all of your defenses in one place and mega turtle against them, but against bronze players you need to defend everywhere all the time, which makes the turtling strategy not that viable anymore. I also think they're much more willing to just mass air units, which tend to be more difficult to kill efficiently (efficiently in the context of a 10v1 challenge anyway where even a 2:1 trade is awful) than ground units (and especially when they don't all attack from the same angle).
Yeah @kingpet, I agree. It's because of the weird AI quirks that causes it to half-ass engagements over and over. 1500 supply of good units only needs a single, coordinated A-move to win
@@kugeltmg that, and all ai armies act like they are the only ones there, meaning; they will create a complete army for themselves, where as the bronze players create a complete army together.
So glad I came across your channel! I’ve watched a bunch of pro game matches before but being able to talk live while playing, review played games won or lost, fight until the game is truly over against all odds, try fun challenges that are not normally seen in matches, have a great personality and patience for both teammates and opponents, and teach about strategies of this game are just pure talent and exciting videos! You sir have earned my massive respect and I have become a fan of your work! I don’t normally comment on youtube very often but you have drawn me out to do so.
If they go for a combined death ball attack, thats when the nukes have to come in and do their thing. I feel if you saw their combined attacks coming a tad earlier, half of that shit could have been vaped with nukes. And in both cases they kinda gave it away by the flying units coming in early. If you just trusted your turret forest to handle the air and gone strait to nuking all the ramps, this might have gone a fair bit different.
I believe in Marc. He has what it takes, and I will not leave his side. That being said, if he goes 0-3 again, I might have to become a bronze player fan
uThermal made memes a reality: literal Bronze League Heroes. Thanks for making content that's so brutal AND wholesome at the same time. These games rival your 1HP Planetary Fortress survival. And that's saying something.
Reminds me of an SC1 game I played a million years ago. I was walking my ghost somewhere when it was fired upon in a random spot, and I saw that the enemy stashed a huge flock of wraiths there, so I used said ghost to nuke them all
@ I mean I wasn’t ranked. All I’ve ever played is 3v3 unranked. I’ve been cheesed so many times and have had my “teammates” start slinging insults about how my play is bronze level etc. I think Marc knows I wasn’t intentionally hiding my skill. I made it clear how many games of unranked I’ve played and that I never played a ranked game. And yes apparently I would be seen as something besides bronze. Now I’m just waiting to hear from someone on what they think my rank is
You know another way you could do this--try 1v10 bronze, and every time you lose, drop one adversary (so second game is 1v9, then 1v8, etc) until you win. See how many bronze players you can take concurrently.
I was gonna say, those dudes last time were absolutely not bronze. Bronze is going to be really really hard to find in general, you'd need to take like discord members and ask them to get their friends to play who have never played lol. Anything below gold is gonna be really really hard to find
Average resources data is a clear indication of your league in lower leagues. He can check his opponents' history for a 10-minute game before the game.
If you sneak an scv to the empty base on the other side of the map with the first medivac I feel you have a good chance of it going unscouted for a long time. Be a great place to drop mules, maybe even hide production for proxy BCS - fly the neighbour, burn the base, teleport to your neighbour at home, burn the base, retreat to main.
Honestly resource sharing is a huge handicap. You can't remove a player unless you kill every worker and base, and killing several someones early is your only hope. In theory two players could even delegate, one only building for resource gathering and basic defense, and the other getting money for offense. Lower tier players have a very hard time managing their economy and military, and they could potentially just skip that requirement.
"Fighting one more bronze player every match until I can't win anymore" Would be a cool vid. Start with a 1v1, then a 1v2, then see how far you can push it.
Great games! Although you are the pro player way above me in skill, I'd like to advice you - in this scenarios I think the Thor AOE cannon is more advantous then powerful single target. All Air units where clumbed up like hell. 5 Thor shooting AOE constantly would have been a nukelike wet dream.
For sure. Its not like he can kill any one player, and since he cant move out, whag ever damage he does rhey will just recover from since he wont attack anymore
Some ideas: mass turrets + planetaries is clearly a huge boon, since they don't cost supply. I'd say you might be better off trying protoss. Mass cannons to surround the edges of your base, then a core army of blink stalkers, tempests, and colossi to handle whatever gets through the cannons. Your main challenge is going to be running out of minerals in the long run, so you need to take at least 6 bases total to make it work. The 5 bases in your spawn are good, but I think using a prism to bring a probe to the rightward base hg to expand there would really help, since it's walled off with rocks and protects you from siege tank/lurker cheese into your second main. The other big benefit of protoss is that you can send out an army to try to eliminate players one by one, while still having the ability to recall back to protect the main. It also allows warping in chargelots to eviscerate their mineral lines on the other side of the map, which they likely will have a hard time defending against if they're trying to mass at your doorstep.
Maybe it's a bronze thing but I'd think the only strategy to go for in 10v1 even as bronze would be to just build units and at 5 minutes just A move everyone including SCVs/Probes/Drones into enemy base. even if each person produced only 2-3 marines in 5 minutes (which is quite impossible to make such a small army), that would be 20-30 marines and 200 probes/drones/scvs... good luck stopping that xD
@@ElysaraCh i assumed no worker rush would be just start off and send workers, since he said no attacks until 5 minutes i assumed this wont count for worker rush... Well, even without the workers I feel like in 5 minutes if they all just focused on making units and sent them in together it would be impossible to deal with
@@Mijiraa oh 100% lol I'm just saying that this challenge doesn't make sense unless there are extreme restrictions on the 10 bronzies, and i dont think 5min non aggression is enough
37:55 I physically felt that 🤣🤣 Really fun challenge to watch. I can imagine the excitement of the opponents coordinating over chat and pooling up their armies. I'd love to see their POV. What if you tried this with zerg? You could hunt armies by using splash abilities (banelings, fungal, parabomb) which require difficult micro to respond, and the creep spread would be a more significant distraction to bronze players. Maybe need to modify the map to give you better eco though.
Hey Marc! :) A Very impressive show & SC community experiment I truly must say. Marc, the Free game called BAR - Beyond All Reason. :) Just a few ideas & wonders from my side. Merry Christmas & thanks a bunch as always Marc! BR AN.
I was there in the waiting room, but I wasn't selected for the challenge. I'm still unranked (2 placement matches lost to cannon rushers) and only played 3v3 AI, so I was kind of sad and flattered at the same time as I think they evaluate me higher than bronze. That's why I put aside my ladder anxiety and queue up again. To my surprise I won my first ladder game against a gold league terran in a macro game
Marc, I have been told by Harstem and Hamster that Bronze league didn't actually exist. They were pretty adamant about it in a recent (not the most recent) Rank Roulette video. As someone who would be bronze level but doesn't even own the game (played a ton of Brood War, but just love watching SC2), I need to know the truth!
That looks so awesome when they all attack at once, you should try again but with the restriction that they can only use basic units or something. Would be super cool to see hundreds of zerglings/ marines vs your best defense
Would the missile thors be better in this situation than the cannon thors? The missile Thors get splash which makes them better against huge swarms of air units.
I hope you do another 1v10 bronze video, because I still think you can do it! And regardless of whether you eventually win, it’s so fun to watch the difference between one really skilled player and a horde of bronze-skill players. Please play this again!
I'd like to see this reattempted with some added perks. Like starting with rich minerals on main and expansions for your side or things like that, to give you an eco boost in the early game. Or maybe starting with 1/1 upgrades. It's fun watching this content though!
These were so fun. I’m not sure if I’m missing out on a meme, but could you reduce the number of players and find your win point? 1 v 8 // 1 v 6 etc? Maybe you’ve done that before. Anyway these games are hilarious and much more interesting than against AIs. Well done.
Did you even notice the bane mines?! Also that last battle was causing me serious lag because i have potato pc and yeah that protoss couldn’t build very much near me so they needed to expand i had two non natural bases and yeah would love to do something like that again
Nukes are incredible because they are they tax the apm of every opponent. So each nuke is doing 10x more "apm damage" than it would in a 1v1. Very cool
I think as a new rule forbidding communication between them would be good. It's pretty much their main strength in comparison to the insane AI, and it would allow you more freedom of plays (more big nukes ?).
If you want a rule that doesn't especially restrict them; but will help you out a lot: "No chat" Like at the end of your first game, imagine if they couldn't coordinate like that. Still wouldn't be easy for you, but at least you'd be able to more reliably tackle one army at a time. And I mean, they can still 'kinda' coordinate. They got pings, and can look at the map and everything. >_< Just an idea.
Marc, I haven't played SC2 since Wings of Liberty came out, but I am really enjoying this series. If you gotta work up to it, please play against less bronze players until you can win and really work on the theory craft.
I enjoyed watching this video : funny, interesting, and very cool commentaries ! Little question : during a professional match, why don't the players build a lot and lot of turrets (or equivalent structures) on late games while they have big banks ? it is supply-free, right ? Cheers !
I really think this challenge is possible since bronze players usually focus on EITHER their macro OR army, never both - that means that nuking their army is entirely within reason, even defensively. I think a good defense would include pereptually nuking your entrance every 10 seconds or so while also having massive air AoE (either with liberators or AoE mode thors)
I really would like to see 2 pros against 10 bronze players. And you may or may not turn off all the limitations. Like, this base set up just looks like it is made for 2x10
Love the video and the challenge. Maybe start with lower amount of players and work your way up? Maybe start with 8 players and depending on the result, start removing or adding players? this might be better against silver and gold players. Looking forward to the challenge ^_^
Just disallow resource sharing! Your heart feels bad for players who would get eliminated early on, but because you allowed the resource sharing, no one was ever dead.
I don't think it would come close to mattering. He didn't want the unlucky person who spawned next to him to not get to play. Bronze players probably don't make many workers so you end up facing 1500 supply of good units. Without weird AI mechanics to abuse, it's hopeless (even if only 8 were alive, a 1200 supply army of banshee/muta/ghost/lurker/archon/etc always wins).
Absolutely incredible games, I don't think I've seen so many units barrel down on you before! This'll probably get lost in the comments but I was wondering if in the case of mass banshees if the thors would be better off in the bad mode or if there was just so many it wouldn't matter?
Never been rooting against uthermal more than any of these videos. I feel a deep connection with team bronze and hope they keep putting the former pro in his place. Good work, yall!
I think air units are whats making it this challenge more difficult than the 1v10 insane ai. the air units just open multiple paths of attack spreading your forces too thin. while insane ai despite making air units they escort the main ground force thus there is only 1 main path to attack if your holding them up against the main ramp and thus not needing to spread out your defences too thin. I think if this was 1v10 ground units only for your opponents you would easily win this. hope you make a 3rd and final rematch with this added rule cause this will definetly give you a better fighting chance.
would be fun to see 2 vs several metal leagues too. Or marc vs an overpowered race played by a bronze. Or marc vs a player that starts with every upgrades.
Maybe play with a mod like "moar upgrades" with extra supply. Marc would benefit a lot as he can really make use of the extra supply won by killing enemy units.
He also does the no attacking for 5min thing. which means they are keeping their units at their base making his harass less effective. Allows resource sharing because he doesn't want the unlucky guy who spawns next to him to be removed early, but that pretty much makes it so he can never take them out without taking out all 10 at once. the ones who aren't harassed can feed those who were to get them back in the game.
Only just started the video but I’m immediately thinking, if you banned resource sharing (outside of 50 for a single SCV if unable to build) it might be significantly easier. As one of the things is that if you kill an entire mineral lines, they still have an income as a split from 9 other players, especially the ones that go untouched and are able to freely eco.
Love this! A possible fun variation is to have all the bronze players be zerg. It'd make for some insane cinematic moments with zerg units coming in overwhelming force from all sides.
Great idea!
I love that idea, and it means some players would not be on their main race making the challenge beatable. Then rotate races
maybe a masters player in a discord call with them. “the hivemind”
If Blizzard had supported and encouraged this kind of gameplay years ago SC would be a lot more popular than it is.
@@ambion19 The coop mode is pretty cool, but they failed to build on it.
Instead, they milked it hard for DLC money.
I think the next step in this challenge is for you to go 2v10 with someone at your level, harstem or any other pro who might be willing to give it a try Terran and Protoss could be a strong combo. If that still is impossible then go 3v10 and have 1 of each race against the 10 bronze and see how that goes. I think that would be SUPER fun to watch.
oh 2v10 is gg ez. They can just play early game and kill 3 players each and then it's 2v4. 3 GM vs 10 bronze is over by 5 min
2v10 should be easier than 1v5, because it's easier to coordinate 2 players than 10. If it took 10 bronze players ~10 minutes to kill 1 GM, 5 of them would probably never be able to do it. And if the other GM player is left alone for 10 minutes, most of those 10 players die before the first GM does.
Imagine a future 2v2 teammate decides to look at salsatequila's account and sees a bunch of losses on "marc's madness" map with 1v10 teams.
Too funny. He can just tell them it was how they test for the best teammates.
Then they see how long the matches are and how he survived that long in a 1v10 lmaoo
Lol, I'm so happy I was able to pull off the double bong cloud. I was dreaming of that before even the 1st episode was recorded, and I was lucky enough to get the exact spawn I needed for it
gg thermy ❤ this challenge was so fun!
Marc was right. That was a wonderful trick you pulled on him to impress not only him, but all of us too. =)
legend
That was a sweet move.
Totally a bronze....
Never thought of that. Very creative!
them not attacking you before 5 min is actually a trap. you can't harass them because all of their attack units are in base waiting for the 5 min
Every rule has drawbacks. They all know he's gonna reaper harass, placing a defensive cannon/spine is not rocket science.
Thanks for the match King! I really had a great time even though I was sweating bullets the whole time! Thanks for including the lower levels in your content. I always watch your videos and obviously can't compete with your skill level. I have saved the replay and now have 1/10th of some internet fame. Thanks chief, you da bomb!
That was a fantastic content 👏🏼
I'm glad my spinecrawler was a deterrent :) Although I did have the lings to back it up (Game1), the girl Zerg in bright green! Also Ashlar's Ghosts getting a praise early on. That has to make him happy, he's a huge fan of your ghost to gm series! Also yes, in that army nuke you got ALL of the zerglings but I accidentally moved the mutalisks out of the way. I was still trying to remember how to get rid of the three drones that got stuck in the muta control group and were doggedly following them around ;) I did see the nuke on my base and instead of getting detection, I just moved the drones ^^°
In game 2, I lost the overlord send into your base, that's why the "oops" :) (I honestly forgot abt it and then it died.)
Thank you for letting us participate!!
I’m glad he faced true bronze players this time! Great job these games
don't let this be the last 1v10 bronze videos! I love these!
uThermal vs 10 AI: according to my calculations I need to be 4200000% efficient to win this.
uThermal vs 10 bronze: Dropping nukes is so fun!
I think a really cool way to revamp this challenge would be to start with a handful of players, all bronze. Then with each win, you flip a coin and either add one more player, or increase the rank of one of the players. So you might start with 6 Bronze, then the next game could be 7 bronze or 5 bronze and 1 silver, and so on.
thermy ladder? Could be fun.
I think the main reason it's so much more difficult than the insane AI is that they don't always attack from the same side. Against the AI you can just put all of your defenses in one place and mega turtle against them, but against bronze players you need to defend everywhere all the time, which makes the turtling strategy not that viable anymore.
I also think they're much more willing to just mass air units, which tend to be more difficult to kill efficiently (efficiently in the context of a 10v1 challenge anyway where even a 2:1 trade is awful) than ground units (and especially when they don't all attack from the same angle).
its harder because sc2 ai is derpy and they can't handle liberators/tanks.
Yeah @kingpet, I agree. It's because of the weird AI quirks that causes it to half-ass engagements over and over. 1500 supply of good units only needs a single, coordinated A-move to win
@@kugeltmg that, and all ai armies act like they are the only ones there, meaning; they will create a complete army for themselves, where as the bronze players create a complete army together.
Yeah, the predictability of AI makes it possible.
Bronzes can learn and understand they shouldn't keep doing something that doesn't work.
So glad I came across your channel! I’ve watched a bunch of pro game matches before but being able to talk live while playing, review played games won or lost, fight until the game is truly over against all odds, try fun challenges that are not normally seen in matches, have a great personality and patience for both teammates and opponents, and teach about strategies of this game are just pure talent and exciting videos! You sir have earned my massive respect and I have become a fan of your work! I don’t normally comment on youtube very often but you have drawn me out to do so.
Totally agree! You should come out more; your posts make so much sense!
this is a very fun series and I would love to see it expanded on. try bringing Harstem on for a 2v10, or even a 2(same army) v10.
If they go for a combined death ball attack, thats when the nukes have to come in and do their thing. I feel if you saw their combined attacks coming a tad earlier, half of that shit could have been vaped with nukes. And in both cases they kinda gave it away by the flying units coming in early. If you just trusted your turret forest to handle the air and gone strait to nuking all the ramps, this might have gone a fair bit different.
Yeah he was very late nuking front of his army in both games.
I believe in Marc. He has what it takes, and I will not leave his side. That being said, if he goes 0-3 again, I might have to become a bronze player fan
uThermal made memes a reality: literal Bronze League Heroes.
Thanks for making content that's so brutal AND wholesome at the same time.
These games rival your 1HP Planetary Fortress survival. And that's saying something.
Reminds me of an SC1 game I played a million years ago. I was walking my ghost somewhere when it was fired upon in a random spot, and I saw that the enemy stashed a huge flock of wraiths there, so I used said ghost to nuke them all
Hey I got an honorable mention! I was the tempest guy! 😂😅
You’re one of the players he was talking about that was clearly not bronze level skill.
Haven’t seen video yet… isn’t “no tier 3” aircraft a restriction? Hmmm….
Edit: or maybe you’re from the previous video?
@ I mean I wasn’t ranked. All I’ve ever played is 3v3 unranked. I’ve been cheesed so many times and have had my “teammates” start slinging insults about how my play is bronze level etc. I think Marc knows I wasn’t intentionally hiding my skill. I made it clear how many games of unranked I’ve played and that I never played a ranked game. And yes apparently I would be seen as something besides bronze. Now I’m just waiting to hear from someone on what they think my rank is
@ yeah I was from the first video of 1 v 10
@@joshseely8350 Aren't you curious to try some 1v1 to see how you would do? Why do you not like it?
i knew they were actually bronze this time when they typed their plan into all chat
You know another way you could do this--try 1v10 bronze, and every time you lose, drop one adversary (so second game is 1v9, then 1v8, etc) until you win. See how many bronze players you can take concurrently.
I also wonder if giving more handicaps like "only ground units" could turn the ties. At least that way you got choke point like in AI challanges
40:20 you got the zealots - you can see a big purple square get deleted on the minimap
19:36 "Nukes on the army might actually be the play" Ghost: "You sure about that?" :D
I think against the mass air (e.g. max banshees killing turrets at the end) mixing in some Widow Mines with your turret defense would do a lot
watching the end screen hovering each player's economy is so funny to see xD
one of them had 5k minerals, I wanted to hug that true bronze friend :D
Sad that last video there were so many smurfs. Glad that didn't stop you though! This is very entertaining!
I was gonna say, those dudes last time were absolutely not bronze. Bronze is going to be really really hard to find in general, you'd need to take like discord members and ask them to get their friends to play who have never played lol. Anything below gold is gonna be really really hard to find
This first match felt a loooot better than what we have seen last week
Average resources data is a clear indication of your league in lower leagues. He can check his opponents' history for a 10-minute game before the game.
If you sneak an scv to the empty base on the other side of the map with the first medivac I feel you have a good chance of it going unscouted for a long time.
Be a great place to drop mules, maybe even hide production for proxy BCS - fly the neighbour, burn the base, teleport to your neighbour at home, burn the base, retreat to main.
Honestly resource sharing is a huge handicap. You can't remove a player unless you kill every worker and base, and killing several someones early is your only hope.
In theory two players could even delegate, one only building for resource gathering and basic defense, and the other getting money for offense. Lower tier players have a very hard time managing their economy and military, and they could potentially just skip that requirement.
Love these challenges my guy! Awesome community involvement too my friend
Man I was hoping for an epic multinuke on that combined army at the end of game 1
game was going chill till 1000 supply just walks in
"Fighting one more bronze player every match until I can't win anymore" Would be a cool vid. Start with a 1v1, then a 1v2, then see how far you can push it.
Start with 1v6 please, I can't watch 1 hour long reaper harass.
GG bro, you still lasted infinitely longer than I would have!!
The ghosts are so cool, your research on bronze army population control is groundbreaking
Great games! Although you are the pro player way above me in skill, I'd like to advice you - in this scenarios I think the Thor AOE cannon is more advantous then powerful single target. All Air units where clumbed up like hell. 5 Thor shooting AOE constantly would have been a nukelike wet dream.
One of the previous "bronze" players might have been named Clem, which was awfully suspicious.
i dont think doing economic damage in a no rush game vs bronze players is more valuable than hard greed.
For sure. Its not like he can kill any one player, and since he cant move out, whag ever damage he does rhey will just recover from since he wont attack anymore
Some ideas: mass turrets + planetaries is clearly a huge boon, since they don't cost supply. I'd say you might be better off trying protoss. Mass cannons to surround the edges of your base, then a core army of blink stalkers, tempests, and colossi to handle whatever gets through the cannons. Your main challenge is going to be running out of minerals in the long run, so you need to take at least 6 bases total to make it work. The 5 bases in your spawn are good, but I think using a prism to bring a probe to the rightward base hg to expand there would really help, since it's walled off with rocks and protects you from siege tank/lurker cheese into your second main.
The other big benefit of protoss is that you can send out an army to try to eliminate players one by one, while still having the ability to recall back to protect the main. It also allows warping in chargelots to eviscerate their mineral lines on the other side of the map, which they likely will have a hard time defending against if they're trying to mass at your doorstep.
This was so fun to watch. Don’t end the challenge please, just reduce the number of opponents. Maybe 1v8 or 1v6?
Maybe it's a bronze thing but I'd think the only strategy to go for in 10v1 even as bronze would be to just build units and at 5 minutes just A move everyone including SCVs/Probes/Drones into enemy base. even if each person produced only 2-3 marines in 5 minutes (which is quite impossible to make such a small army), that would be 20-30 marines and 200 probes/drones/scvs... good luck stopping that xD
i feel like this would fall under "no worker rush"
@@ElysaraCh i assumed no worker rush would be just start off and send workers, since he said no attacks until 5 minutes i assumed this wont count for worker rush...
Well, even without the workers I feel like in 5 minutes if they all just focused on making units and sent them in together it would be impossible to deal with
That would be boring tho :(
@@Mijiraa oh 100% lol I'm just saying that this challenge doesn't make sense unless there are extreme restrictions on the 10 bronzies, and i dont think 5min non aggression is enough
37:55 I physically felt that 🤣🤣
Really fun challenge to watch. I can imagine the excitement of the opponents coordinating over chat and pooling up their armies. I'd love to see their POV.
What if you tried this with zerg? You could hunt armies by using splash abilities (banelings, fungal, parabomb) which require difficult micro to respond, and the creep spread would be a more significant distraction to bronze players. Maybe need to modify the map to give you better eco though.
Hey Marc! :)
A Very impressive show & SC community experiment I truly must say. Marc, the Free game called BAR - Beyond All Reason. :)
Just a few ideas & wonders from my side.
Merry Christmas & thanks a bunch as always Marc!
BR AN.
If I got that round of applause in game 3 from uthermal as a bronze, I’d screenshot that moment and frame it on my wall. Maybe even my fridge.
I'd be down to see a challenge like this again, but have it be Archon mode instead
„I learned that there is so many ways to die that maybe I shouldn‘t even try to predict it anymore.“ - Marc Schlappi, Life Coach
I was there in the waiting room, but I wasn't selected for the challenge.
I'm still unranked (2 placement matches lost to cannon rushers) and only played 3v3 AI, so I was kind of sad and flattered at the same time as I think they evaluate me higher than bronze. That's why I put aside my ladder anxiety and queue up again. To my surprise I won my first ladder game against a gold league terran in a macro game
Winning against a gold clearly tells you you're above the bronze league. Good job!
Congratulations on the win! 🎇
Would it be better to leave your thors in splash damage mode? Especially since you outlawed capital ship?
Marc, I have been told by Harstem and Hamster that Bronze league didn't actually exist. They were pretty adamant about it in a recent (not the most recent) Rank Roulette video. As someone who would be bronze level but doesn't even own the game (played a ton of Brood War, but just love watching SC2), I need to know the truth!
Bronze is full of smurf s, I know this because it's possible that I am one lol
With the new patch ‘yolo’ got removed but ‘pop off’ got a serious buff.
wow, the new best Sc2 content creator? GJ Uthermal!!!!!
Would love to see mark self nuke his base in defence move.. 😂
Great content thank you for posting.
That looks so awesome when they all attack at once, you should try again but with the restriction that they can only use basic units or something. Would be super cool to see hundreds of zerglings/ marines vs your best defense
That first nuke in the second game was so tasty.
Would the missile thors be better in this situation than the cannon thors? The missile Thors get splash which makes them better against huge swarms of air units.
I love the new term being invented "Bongclouded"
43:12 sounds like you need to stand in the snow for a while hoping nobody sees you until you get 200 back. 😆
I hope you do another 1v10 bronze video, because I still think you can do it! And regardless of whether you eventually win, it’s so fun to watch the difference between one really skilled player and a horde of bronze-skill players. Please play this again!
The "no two players can attack at the same time in the fiest 15 minutes" rule was a good choice!
I'd like to see this reattempted with some added perks.
Like starting with rich minerals on main and expansions for your side or things like that, to give you an eco boost in the early game. Or maybe starting with 1/1 upgrades.
It's fun watching this content though!
These were so fun. I’m not sure if I’m missing out on a meme, but could you reduce the number of players and find your win point? 1 v 8 // 1 v 6 etc? Maybe you’ve done that before. Anyway these games are hilarious and much more interesting than against AIs. Well done.
1. Build workers. 2. ??? 3. Profit! 🤣 Love it.
Did you even notice the bane mines?! Also that last battle was causing me serious lag because i have potato pc and yeah that protoss couldn’t build very much near me so they needed to expand i had two non natural bases and yeah would love to do something like that again
Proof that the Zerg's overall lore strategy of mass units works
I absolutely love these match-ups! So entertaining!
to the mad marc community: sometimes marc's voice sounds like howard stern.
Yeah. That makes sense that a lot of people might be bronze but like me have played a lot of coop so have good mechanics .
10 bronzes but they all just drop nukes. Would be very hilarious seeing Marc working hard to defuse the nukes 😂
LITERALLY the definition of TEAMWORK!!! Great job Thermy!!!! XOXOXOXO
Nukes are incredible because they are they tax the apm of every opponent. So each nuke is doing 10x more "apm damage" than it would in a 1v1. Very cool
Please do this challenge more, really fun to watch. Maybe a custom map that gives you some advantage like 8 gold bases or something lol
Dude holy shit those last few games looked like a player vs Amons forces at the end of the game levels but Amon snorted crack beforehand
I could tell it was gg when you got double bong clouded
Wonderfully fun content, thank you!
I think as a new rule forbidding communication between them would be good. It's pretty much their main strength in comparison to the insane AI, and it would allow you more freedom of plays (more big nukes ?).
Let’s goooooo!!! I’ve been waiting for this
If you want a rule that doesn't especially restrict them; but will help you out a lot: "No chat"
Like at the end of your first game, imagine if they couldn't coordinate like that. Still wouldn't be easy for you, but at least you'd be able to more reliably tackle one army at a time.
And I mean, they can still 'kinda' coordinate. They got pings, and can look at the map and everything. >_< Just an idea.
Marc, I haven't played SC2 since Wings of Liberty came out, but I am really enjoying this series. If you gotta work up to it, please play against less bronze players until you can win and really work on the theory craft.
I enjoyed watching this video : funny, interesting, and very cool commentaries !
Little question : during a professional match, why don't the players build a lot and lot of turrets (or equivalent structures) on late games while they have big banks ? it is supply-free, right ?
Cheers !
I really think this challenge is possible since bronze players usually focus on EITHER their macro OR army, never both - that means that nuking their army is entirely within reason, even defensively. I think a good defense would include pereptually nuking your entrance every 10 seconds or so while also having massive air AoE (either with liberators or AoE mode thors)
I really would like to see 2 pros against 10 bronze players. And you may or may not turn off all the limitations. Like, this base set up just looks like it is made for 2x10
Love the video and the challenge. Maybe start with lower amount of players and work your way up? Maybe start with 8 players and depending on the result, start removing or adding players? this might be better against silver and gold players. Looking forward to the challenge ^_^
This is my new favorite series
Banger
Lol great fun watching you get a moveed by a sea of units from every direction :)
Both of these videos were amazing to watch.
Every time you say "why not?", something cool happens that wouldn't have without the risk.
You gave it a hell of a shot, loved it.
I'm curious if the splash mode on thors is better if they always clump all their units like they did in the end fight of the first game
Just disallow resource sharing!
Your heart feels bad for players who would get eliminated early on, but because you allowed the resource sharing, no one was ever dead.
I don't think it would come close to mattering. He didn't want the unlucky person who spawned next to him to not get to play. Bronze players probably don't make many workers so you end up facing 1500 supply of good units. Without weird AI mechanics to abuse, it's hopeless (even if only 8 were alive, a 1200 supply army of banshee/muta/ghost/lurker/archon/etc always wins).
I still think the 10 players should have a 50% handicap
Absolutely incredible games, I don't think I've seen so many units barrel down on you before!
This'll probably get lost in the comments but I was wondering if in the case of mass banshees if the thors would be better off in the bad mode or if there was just so many it wouldn't matter?
Never been rooting against uthermal more than any of these videos. I feel a deep connection with team bronze and hope they keep putting the former pro in his place. Good work, yall!
I wonder if widow mines on the map would be good against the enemy air units
I think air units are whats making it this challenge more difficult than the 1v10 insane ai. the air units just open multiple paths of attack spreading your forces too thin. while insane ai despite making air units they escort the main ground force thus there is only 1 main path to attack if your holding them up against the main ramp and thus not needing to spread out your defences too thin. I think if this was 1v10 ground units only for your opponents you would easily win this. hope you make a 3rd and final rematch with this added rule cause this will definetly give you a better fighting chance.
hnnnngggg
19:45
HNNNNGGGGGG
37:56
would be fun to see 2 vs several metal leagues too. Or marc vs an overpowered race played by a bronze. Or marc vs a player that starts with every upgrades.
You should have unlimited supply, though. It's a bit unfair that you're capped to 200 against 1200.
Maybe play with a mod like "moar upgrades" with extra supply. Marc would benefit a lot as he can really make use of the extra supply won by killing enemy units.
He also does the no attacking for 5min thing. which means they are keeping their units at their base making his harass less effective.
Allows resource sharing because he doesn't want the unlucky guy who spawns next to him to be removed early, but that pretty much makes it so he can never take them out without taking out all 10 at once. the ones who aren't harassed can feed those who were to get them back in the game.
200 against 2000*
@@kozatasleonidas likes this
love these videos! I hope you're also passionate about them as well! ❤
Marc needs to remember that while he can max out his units, he can't max out his stat D, so build turrents, build PFs. That's the only way to win.
Only just started the video but I’m immediately thinking, if you banned resource sharing (outside of 50 for a single SCV if unable to build) it might be significantly easier. As one of the things is that if you kill an entire mineral lines, they still have an income as a split from 9 other players, especially the ones that go untouched and are able to freely eco.