It's honestly not too bad. Body blocks are still hella effective. The ability to grab immediately after blinking does need an extra 1 second cooldown though.
the only purpose of this kind of route though is to not disrupt the enemy defense and get around a hof regardless of if he was about to bodyblock you though. One of the issues with ascend was it was all skill, absolutely zero strategy. And even if you want it that way, this also kills a lot of need for teamwork. whats the point of a "team game" where its really just a game about which capper can solo a d-stack better.... @@bagofwiggins
@@TCrag this video is showing it performed uncontested. when discs are poppin off at your feet altering your trajectory, its actually much harder to get a good swipe like this. i prefer defense and i'd say ususally only about 1 out of 3 get into and touch the flag and only 1 in 6 get away. ballpark number out my ass. but thats my gut feel.
As a part time HoF / part time Medium D, this makes me cry. However, I still have to respect the timing on that route. It looks smooth but I know a fraction of a second either way and you miss the flag.
did you know you can throw your turret into the gold flourish things that are on either side of the flag on the corners of the base? it clips into the model but can shoot out from so its invisible. kinda cheese but us medium d's gotta do what we can.
I was thinking of picking up Tribes but this looks so busted. There's no competitive nature here, and frankly from an outsider's perspective it looks infuriating to play against.
lol i get that. but in regular matches these guys do not usually even make it to the flag. in my experience, about 1 in 3 tries (by the same person) will be successful in touching the flag, and only about half that get it make it away alive. it takes a lot of set up time to get altitude like this. what you dont see in this video is probably about 20 or 30 seconds of set up time just to get the starting height. plus, the pushback from a single disc landing anywhere near you will ruin your trajectory so you have to literally not get touched on your way into swipe the flag. (very unlikely). and if there's a mine on the flag, you're dead. if there's a body standing on the flag, you get body blocked and lose all momentum. it looks super easy when no one is shooting at this guy in offline mode. give it a chance and you'll love it, especially if you're a fan of arena shooters. just dont expect to get good right away, the people playing this game are all ancient elder-gamers who grew up on tribes.
You are missing out. Granted the game is in alpha, so yes, things are broken. But it is still fun and fixes that itch from Tribes 1 days. And Blink isn't impossible to stop. This video doesn't show any defense. Its just a possible route for a capper.
Turrets don't care about blink. I like that it still hit you. As a HoF I look forward to figuring out how to stop blink.
This is like rock bouncing from T:A on steroids.
The blink looks like a broken abillity that would not be fun to play against or with.
It's honestly not too bad. Body blocks are still hella effective. The ability to grab immediately after blinking does need an extra 1 second cooldown though.
the only purpose of this kind of route though is to not disrupt the enemy defense and get around a hof regardless of if he was about to bodyblock you though. One of the issues with ascend was it was all skill, absolutely zero strategy. And even if you want it that way, this also kills a lot of need for teamwork. whats the point of a "team game" where its really just a game about which capper can solo a d-stack better.... @@bagofwiggins
@@NormanTimbers Don't get me wrong, Blink is def too strong a tool for cowboys. I just feel it doesn't need drastic nerfs to be brought in line.
It just seems not very fun. I prefer the classic set of abilities, less is more, especially if it doesn't encourage teamwork, in my opinion.
@@TCrag this video is showing it performed uncontested. when discs are poppin off at your feet altering your trajectory, its actually much harder to get a good swipe like this. i prefer defense and i'd say ususally only about 1 out of 3 get into and touch the flag and only 1 in 6 get away. ballpark number out my ass. but thats my gut feel.
As a part time HoF / part time Medium D, this makes me cry.
However, I still have to respect the timing on that route. It looks smooth but I know a fraction of a second either way and you miss the flag.
did you know you can throw your turret into the gold flourish things that are on either side of the flag on the corners of the base? it clips into the model but can shoot out from so its invisible. kinda cheese but us medium d's gotta do what we can.
If mines worked properly you wouldn't haha
BInk is the sh*ttiest mechanic in videogames.
These geniuses need to go back and study how the grapple hook killed Tribes Vengeance.
Great music, track name please? also the routes are coo
Depthcharge from Toonami - Deep Space Bass
I was thinking of picking up Tribes but this looks so busted.
There's no competitive nature here, and frankly from an outsider's perspective it looks infuriating to play against.
lol i get that. but in regular matches these guys do not usually even make it to the flag. in my experience, about 1 in 3 tries (by the same person) will be successful in touching the flag, and only about half that get it make it away alive. it takes a lot of set up time to get altitude like this. what you dont see in this video is probably about 20 or 30 seconds of set up time just to get the starting height. plus, the pushback from a single disc landing anywhere near you will ruin your trajectory so you have to literally not get touched on your way into swipe the flag. (very unlikely). and if there's a mine on the flag, you're dead. if there's a body standing on the flag, you get body blocked and lose all momentum. it looks super easy when no one is shooting at this guy in offline mode.
give it a chance and you'll love it, especially if you're a fan of arena shooters. just dont expect to get good right away, the people playing this game are all ancient elder-gamers who grew up on tribes.
You are missing out. Granted the game is in alpha, so yes, things are broken. But it is still fun and fixes that itch from Tribes 1 days. And Blink isn't impossible to stop. This video doesn't show any defense. Its just a possible route for a capper.
stick to the baby games like overwatch then.
@@MichaelFoster117 at least people don't cheat in overwatch, baby.
@@tamamaster33 You're right NO ONE has ever cheated in overwatch... you absolute fool.
How would you even set this up? Starting the video with a ton of height feels like cheating :/
These clips are cut from full routes. I just wanted to keep the video short.