Pac-Man Mobile: Rewritten - Release Trailer (Pac-Man Mobile Rewritten Series)
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- Опубликовано: 21 июл 2023
- Here it is, the remake of the rare J2ME/BREW port of Pac-Man!
bit.ly/3UJdEKS
Music: "Retro Maze" from Pac-Man World Rally
Pac-Man, Super Pac-Man, Pac-Man World Rally (c) BNEI
Very cool. I can't wait to see your own interpretation of mobile rewrites for Ms., and especially Jr., Super, and Pac & Pal.
Nice that this is a callback to that one old trailer for the iOS Pac-Man port! This has become such a fun series to follow, can't wait for Ms. Pac.
YYYIIIIPPPPEEEEE now you only have one more left it's called Ms. Pac-Man mobile Rewritten 🤩😄😄😄 IM SUPER EXCITED
I love your menu! (as retro & stylish as it could be! 🍒fine/tasty pixel art there!)
I have a few suggestions for the options/modes! (worth mentioning i guess)
- Could had the option of adding 1,2 or 3 randomly-moving ghosts (of the same different color from the 4 others) in the maze to break/avoid memory/deterministic plays and force creative thinking! [maybe the ghosts even yield 0 point if eaten to keep the score balanced, and just adding difficulty; or maybe not! Could be worth full or half points, IDK here.]
Could be fun too if +1,2,3 ghosts option could be a duplicate of the 4 normal ones at random at the beginning of a level. (you could have 2 more blinky, 3 more clyde etc...;or a mix lol! could be fun to adapt to! )
-Could add the option to correct the bug of the tracking of pinky when pac-man is facing up (and other ghost that the original bug affects) to make it "symmetrical/as_intended".
-Could add the option of letting ghostz go where they don't go originally (up around the ghost box, and where pac-man spawns likewise) to had spice and modernity to the game!
-Could add several 2P gameplay (like Tengen version for Nes of Ms-pacman, but better):
=> Turn by turn. (P2 plays if P1 dies or finish the level, and the opposite too; it is a high-score challenge so with "no continue"!)
=> Coop (1 score for all); A power-pellet (or special) effect is shared for eating ghosts (to encourage dialogue and cooperation on the maze)
=> Competitive (1 score each); A Power-P (or special) affects the other pac-man too (in a manner where it is not a "sure death" to approach the other player with a special power-up, but could lead to a strategy placement to kill it after etc... in a fair manner/fight.)
=> Option to not interact/block/push between P1 & P2 (unless a PP/SP is eaten/launch in compet mode)
-Could choose sprite between pac-man, ms-pacman, jr-pacman, otto, in 2P mode for fun etc... or different color pac-men for simplicity.
-One mechanic that could be cool/added is the ability to interact between P1 & P2 sprites: (like Tengen version, but more advanced, less clunky) When P1 & P2 meet, they act has a wall for each other. In a corridor, one can block another but that is all (in compet mode, could be used to kill the other by blocking his escape path from ghostz). But for fun/strategy (both compet & coop) a third button could be pressed to launch a circle/push (that is 50% of the length of the sprite outside of it, almost close-contact so, but to avoid too much bullshit/spam) to launch a friend/foe player at Pac-boost speed in a unique direction... and the only way to stop that is to "power-push" too to stop. (the move could take 1s and stop pac-man, so use it when no danger is around... and have a 1s cooldown to avoid spam & timed-strategy). In a corridor fight, maybe add too an "over the head" push (by pressing "backward + C") to swap position and trick the trickster (that is blocking you and never want to move in a tunnel, harassing you with block & push etc...)
>That could result in "coop mecanics" to harvest quickly the maze by launching the other in long line etc... And in compet-mode, it will be a timing strife to launch the other into the ghost or to pass, protect a PP for later, feint/retreat quickly to avoid the push of the other player, and push it instead when he is in stand-by cooldown mode for 1s... making him travel a minimum distance before recovering; if two are done at the same time, the "force-push" cancels out) Seems very interactive and fun to add maybe! 🤞
“For all you filthy cheaters out there”
Damn Cosmictoons did the cheaters real dirty
haha yes 🗿💀
Awesome stuff, can’t wait for the Ms. Pac-Man rewrite.
I've seen you on scratch before
@@chai-bugzwrld2 Oh sweet.
I've seen you in scratch before as well
@@NamcoGuy2010 :D
Yay! I'm excited!
Great trailer! 🤩👍
Another fine addition to my collection!
Add a bean eater soundpack from CubeTac.
Yes, I remember that mobile game that I played a bit; didn't know about the Snowman ghost mode though.
i tought this was just a fan made pacman arcade pc port but no i was wrong when i play this for the first time
Perfect.
This adds a few more fan-gameplay videos for me to do!
Oh heck yeah : D
a less epic compared to plus' rewrittens trailer but this is cool none the less, will download
What app you use to animate?