lol. I swear the PC version I have differs from the one shown above, I don't remember the end level sound being cut down. Regional differences perhaps?
The fact they just named the PS version of Total Ecplise *Turbo* because they couldn't fix the too fast game speed is both hilarious and kinda ingenious, haha.
@@metfan4l I never said I knew, I just said that nobody knows why they called it turbo. Expect that it's common adjective used in games to make more marketable.
@@steel5897 Not really 'cause it's retro but more so that I just love the PS2, and I figure this would be the best place to record something related to that console.
Alternative title: John roasts the Atari Jaguar for an hour and 9 minutes. Brilliant episode as always! The segment on Street Fighter: The movie: The game was super interesting
Man, the Rayman comparison makes me think, imagine if Digital Foundry existed when console capabilities were "actually" different. Today the all of these comparisons require frame counters to tell the difference. Whats weird is back then the ports were often done by different devs so the quality might not be indicative of the best the console could do. DF would have been really comparing the devs as much as the consoles.
I think it was more "fun" when all systems were different and you could tell just by looking or listening. they all had their own colors and "personality". since the ps3 generation every system (including PC) looks the same and sounds the same.
Now we have dozens of people insulting others cause the game they like runs at a 5% more or less consistent framerate than in other platforms. Gaming development has evolved a lot. Customers, on the other hand...
Console Parity was NOT a thing back then... but BIASED paid off gamer magazines definetly were a thing as well as Sega of America having Anti-Sega Japan headquarters agendas.
@@apollosungod2819 to be fair SOA's worst enemy wasn't Nintendo. It was SOJ. If SOA was allowed to steer the ship Sega might still be a console maker right now instead of Microsoft.
@@TrevorJones1 Hey those two SoA fanboy books were written by Sega of America fanboys and hence are written in a BIASED perspective. What do YOU believe Nintendo of America staff was doing from November 1990 to 1996 in comparison to Sega of America which BOTH are subsidiary branches and which of the two was doing things right? Sega was and is headquartered in Japan... it's not just "Sega Japan", Hayao Nakayama hired Michael Katz and Tom Kalinske under the assumption that these men would be able to: Do marketing drives Public Relations hardware and software distribution where the vast MAJORITY of Sega MegaDrive game software was made in Japan and needed to be localized aka translated into English and arguably into French and Spanish since "North America" includes Canada, U.S.A. and Mexico... on that note what do you think Nintendo of America and Nintendo HQ Japan was doing with Mexico? Each region has the potential for hardware and software profits... The fact is that Tom Kalinkse and Joe Miller put pressure on Sega HQ Japan to make the 32X and CREATED tons of FEAR on the retail price of the Sega Saturn while also in a 1995 dated Edge/Next Generation interview, Tom Kalinkse boasted that "the adult or older gamers who went to buy Sega Saturn at launch could NOT be duplicated in the U.S.A." citing pricing FEARS and that older gamers were not a thing... wow imagine if he had actually launched the Sega Genesis in 1989... or better yet in 1988 There is also a thing called fanbase support which falls under Public Relations too, Sega of America as a subsidiary branch had FULL CONTROL of this aspect... they also had the deciding VOTE to REJECT or PREVENT a custom coded Sega MegaDrive and later Sega Saturn game software title citing B.S. reasoning. I read those two SoA fanboy books and laughed... you know just because someone wrote a book, it does not mean they are actually telling the truth on what happened especially when the vast majority of people used a sources contradict things they said years before the books were written... and apparently there is some "dark history of Sega of America" inside you where you are clueless as to how it was to be a working adult gamer who had to go looking around for American gamer magazines that did Sega coverage, if at all properly... Did Nintendo fanbase have that SAME problem? hmmm I bet your mind would explode when you finally wake up to how Sega of America's 90s management staff simply acted like an insurrectionist faction and was actually manipulating the final decisions that Sega H.Q. Japan would make... especially since the killing of the Sega Saturn, the creation of the 32X, the whole SegaCD live action FMV image initiative and the creation of the very costly, COSTLY Dreamcast were all ideas, suggestions and pressure coming from Sega of America management staff which was trusted by Sega H.Q. Japan especially factoring language barrier issues of the time.
Some games are just ruined by high definition, I just wish they kept the whole review of ESPN Extreme games trough the CRT monitor, it looks pretty good that way especially compared to the mess of pixels that is the direct capture.
I still have their developers demo disc that was included with my pre-order back in September 1995. I loved scaring my sister with the realistic looking (at the time) T-rex haha
@@RetroGamesBoy78 in all honesty the Saturn port made more damage than good for the Saturn. It’s far from as fluid as the PS version and it lacks the transparency effects.
Wipeout was probably the first game that really spoke to the urban European youngsters. Music taken directly from the underground club scene with acts like Orbital and Chemical Brothers. It felt so mature and it was like the coolest game ever.
@@MagisterHamid possibly so but I was just pointing the fact out, but never the less, still a very playable game on the Saturn and actually improved in the respect of Collisions because when you hit the barrier on Saturn version, you don't come to a near dead stop like on PS. I also believe (like so many other 3rd party Saturn ports) only 1 of the 2 CPU's are in use which is a real shame.
Yeah, tbh I wouldn't be subscribed to DF if it wasn't for the retro content. Just recently I've played, Saturn, PS1,2,3 far more than I have PS4, PS5 is just a big waste of money at this moment in time.
This. I long for that 8 way split screen comparison. Obtaining the iOS version may be difficult, but as I understand it's just a port of the Dreamcast version.
Oh my goodness, Total Eclipse Turbo. My parents got me a PS1 for Christmas 1995 and they only got me Total Eclipse Turbo for my one game. It was a dream come true for my ten year old heat! I powered through that game and beat it, but I had no idea that it was running too fast! Also, those weird ads came on randomly when I stepped away once and geez, what a trip! Thanks for the nostalgia!
I'm surprised the actual launch lineup was that small. I thought games like Tekken, Wipeout, Jumping Flash, Warhawk, Twisted Metal, Gex and a few others I remember as being released in 1995 were all launch games. I guess the strong launch window support really did a lot to improve the perception of the PS1 after launch, as John mentioned at the end.
not only the lineup but at the time renting games was a big thing. Blockbuster had an iron grip on the market and they refused to carry Saturn titles. I did love Virtua Fighter but between Ridge Racer, Arena Toshiba and some other games PS quickly won me over.
@@sarges1712 I guess Blockbuster UK carried Saturn titles, as I bought my copies of WipEout and Guardian Heroes from Blockbuster around 1997 or so when the Saturn was dying.
Gamefan...now that's a magazine that so few beloved, was the best mag at the time for sure. Good art, funny articles, and great japanese import ordering stores.
55:11 "This is a game you've really gotta be strokin' it hard in order to get any enjoyment out of, either by yourself or with a friend." - Audi Sorlie, 2021
"You're supposed to release all bodily function and animalistic desire with each stroke, as you hit that ball as hard as you can" - Also Audi Sorlie, 2021
Wow. You guys are killing it lately. Like over the last year. Great stuff I didn't know I wanted to watch and learn about. You show aspects of video games that are forgotten and overlooked. I love it.
1:07:17 it’s a shame Kileak was mostly a dud, but BOY does it look aesthetic AF on DF’s Sony BVM pre-rendered background I can’t get over how perfectly made DF’s content is… I can’t imagine how much work went into preparing the content & edits for this video, but it’s a timeless gem. You guys are simply amazing 🙌
I always looked at Tekken as a 'launch title' since while the PS1 came out two months prior, so many didn't get one until Christmas and Tekken was definitely that title many got within the holiday season.
Excellent content! I appreciated the comparisons across versions and the detailed explanations of each game's performance, elements, and the context of the time.
What an excellent Part 2! Enjoyed all the deep dives into launch title comparisons and special props for including so much great detail. Street Fighter: The Movie is a game I enjoy quite a bit on the Sega Saturn and never played the PlayStation version. I'll have to check it out. Even mentioning the great music video in that game really speaks to the painstaking detail DF Retro puts in. Give me more Power Server 3D Tennis! LOL I loved Audi's analysis of that game. Not all games are winners, and when you can have fun with those like this, it really makes for great entertainment. Keep up the great work guys!
Gotta say, this is one of my favorite pieces of content you've ever done, makes me want to have you cover EVERY Playstation game ever released in order (with varying lenghts depending on quality) and then move on to other platforms, impossible i know lol but hey it speaks to how much i enjoy these even with games i'm not that interested in.
Amazing video. I love the RayMan comparisons. That is always a joy to see when RUclipsrs talk about the original RayMan with such love. Can’t wait to watch the 3rd part of this series :)
Can I just give a thumbs up for mentioning Chage & Aska during the Street Fighter Movie bit? I thought the game was OK, but I just loved watching the music video on repeat back in the day. One of my all time favourite songs! If you look closely, you can see some of the actors in the music video too. Top video as always!
I love this series of PS1 library retrospectives. Thanks DF for the kind of feature-length Sunday entertainment I can dig. (got the 3rd part queued up next ^-^ ) Feels like the introduction of chapters on YT has made content like this a lot more doable, even for people without too much time. Much easier to get to parts that interest you compared to blindly clicking around the timeline. For this one, I'll be watching from front to back though. Cheers!
What a great episode, very excited for the finale! Hard to believe DF Retro's over 5 years old now, I still remember the first episode's release and how amped I was for the continuation of the series.
This is fantastic, would be great to see retrospective for other major system launches. I really love the use of archive footage - really brings the era and time to life!
I was 15 the year PS1 came out. I was suspended from school after being jumped by a gang. So with my parents on my side for defending myself they rewarded me with the PS1 and 3 games. Bruises and bumps were soon forgotten as I flew around the track in Ridge Racer, and battled it out in Battle Arena Toshinden. I'd played all the previous attempts at a CD based consoles. From the Sega CD clear up to the Panasonic 3D0 they had all failed. However you could tell this system was different. When I turned on my PS5 for the first time this past January I recalled the PS1 days. Back in those days very few owned a computer, and the very best graphics were still in the arcade. I'm just and old man now, but I'm still grateful to see how far we've come.
Man. This episode really isn't about Playstation, but about demonstrating what a crazy amount of work is put into different ports. When working with content especially today, many things are just copy-pasted over many formats. But just listening to how they recreated an entire soundtrack for a different system or tweaked all sorts of visual elements and knowing what an amount of work all of this means is just mindboggling.
55:11 "This is a game you REEEEAALY gotta be stroking it HARD in order to get ANY enjoyment out of it... either by yourself, or with a friend - Audi, 2021
Great episode, guys! I did want to say something about Total Eclipse. Either there is an issue with your disc or it may have been patched for later runs. I have the small case re-release version (USA) and I don't experience the issues you guys did. I bought it recently because I was binging the 3DO version and wanted to compare the two. The PS1 version I have is the definitive way to play the game, as it does run at a more consistent framerate with no deviations, the controls feel more responsive and the collision detection seems kinder. There are added quality of life differences as well, such as receiving reusable passwords, whereas in the 3DO game, it's a one-sitting-or-bust kind of affair. Anyway, if it's an issue only affecting longbox releases, then I agree it would have been a horrible experience at launch, but it doesn't seem to be something that affects all copies of the game. Curious to hear from other people about this.
Agreed here. I played and finished the game many years ago on original hardware and it definitely wasn’t as out of control as the video showed. I think it’s an issue with either the emulation they are running on, or possibly the fact that it’s being played on either a PS2 or PS3. I’ve noticed weird speed issues playing some PS1 launch games on my PS2 Slim. Actually, Toshinden comes to mind as sometimes the win poses will speed up as if running on an unlocked frame rate. So there might be an issue with early games not properly syncing speed on other than original hardware. Total Eclipse Turbo was not a great game, but the game speed was not an issue I remember when playing it. It’s also worth noting that the craft speed can be adjusted on the fly.
@@pferreira1983 I believe someone notified him on the DF Discord and the reasoning is that he was using a Japanese version of the game. I'm not sure if he ever went back to try the North American version.
So I wrote both the Game Gear And PS1 conversions. Plus the Game Boy was a conversion from my Game Gear conversion. And Genesis , Snes & Saturn all had one programmer each. All done in summer Middlesbrough , North East UK..
Funny thing, "Road Rash on inline skates" already existed on the Genesis, called Skitchin'. So essentially, Extreme Games is to Skitchin', as the 32-bit Road Rash is to the 16-bit Road Rash.
After years of listening to Jaguar fans claim that their version of Rayman was the best, it’s great to finally hear John give them the smack down they deserve!
As someone who has played the Jaguar version multiple times, I will say this: it's the easiest version compared to the others, which is why I'll recommend it over the other versions.
People actually claim that version is the best? That's crazy. I mean, it's certainly different, it stands out a bit compared to the other ports, but it's clearly inferior and feels like a beta - the soundtrack is a lower-quality MIDI reconstruction, the controls are less polished, and a bunch of game mechanics are flat-out missing! It's still a great game on Jaguar but I'm baffled as to how anyone would call it the best version.
Toshinden on PS1 was one of my favorite fighting games of all time. There were so many groundbreaking games on PS1 including FF7, Metal Gear Solid, Resident Evil, Parasite Eve, Twisted Metal, and more. The 90s era was a complete domination by the PS1.
I remember playing Descent non stop. Many late nights. It was Doom with the gravity turned off. Back then it was next level for me. I only played PC at a friend’s house.
I'm loving this series gang. I'm half hoping now for a followup video in a year or something where you look at the first entire year of titles from around the globe and just pick say 10 games total from any territory to showcase , good , bad, interesting. DF retro is so well produced that I could watch anything be talked about. Obviously it would be cool to see a full blown global saturn video too.
I love Rayman, it's one of the best games I've ever played in my life. My Grandparents got me the PC version back in 96' and I played it with a Microsoft Sidewinder 3d Pro Joystick that my Uncle had let us borrow. A few years later I played the PlayStation version and was shocked at how there were so many differences. I could watch a whole hour of Rayman comparisons and in-depth discussions from John!
FFS- the marketing with Sophia wasn't "questionable". It may be by today's standards of PC culture/easily offended, but it was perfect for the time when people could contextualize and not get that easily offended. They wanted to show Playstation wasn't your childhood's Nintendo. Sega's and Nintendo's marketing up to that point had been centered around the idea of making you feel 'cool' as a kid. Playstation was about those same customers now as young adults/adults. And it worked. But Sophia's ads (and she wasn't the only character used from the game nor the only campaign going on- hers was just one page ad in game magazines) was cheeky and at worst, which was the point.
I think old 3D games did not age well. The technical progress was so fast in that area. Thats why I think the SNES and Genesis system hold up so well because 2D pixel art just does not age. Its almost timeless. Even today games are being created with the 2D pixel-art style but nobody makes 3D games at low resolutions with extremely limited amount of polygons.
I was too young to enjoy the PS1, I was only 7 months and 2 days old when it launched on December 3rd, 1994 in japan and only a year and 4 months old when it launched in the us in September 1995!
@@zaidabraham7310 What wrecked Sega was poor management. They were arguably the best video game developer in the world. Racing games, JRPGs, sports games, action games, puzzle games, etc. You name they could make and make it well. Sega had top games in virtually every genre. Sony of that era had to dole out millions for exclusives because they lacked the internal development manpower of Sega at the time. If Sega had competent management, they'd still be making consoles today.
The best thing is that in Europe Saturn was an official new console from SEGA no one put any effort in marketing 32x , they did some commercials for SEGA CD but nice Saturn was on the shelves SATURN was the next big thing , I wanted a SATURN as me and my friend only played on SEGA consoles but some very smart dude in the shop convince my dad to get my a PSX and well once I start the menu and I saw T rex and manta I was on board 😂.
@@darcrequiem Poor management is a factor, but not the ultimate factor. Otherwise both PlayStation and Xbox would be dead by now, considering the launches of PS3 and Xbox One. If Sony had not entered the videogame market, Sega would still be a major player, despite their mistakes with the 32x.
@@mctapoutos7426 The demo disc, while impressive, wasn't enough to keep me away from the Saturn. I did see the PlayStation running the demo disc before I got my hands on the Saturn. I got my Saturn, IIRC, within the first 6 months of release. Sega Rally, Virtua Fighter 2 and Virtua Cop were not out by the time I picked up my console but I knew they were in the pipe. Much thanks to Official Sega Magazine and Official Saturn Magazine. BTW the switch over from Sega Mag to Saturn Mag was agony back in the day. The usual month between issues I think went up to 2 months (maybe a smidge more) at the time of the switch up. The VHS tape that came with issue 1 of Saturn Mag was a pleasant surprise though and kept the hype going.
Would LOVE to see Dreamcast next. Best US launch lineup of all time in my opinion. Soul Calibur, the greatest launch game of all time, and (according to Metacritic) tied for second greatest game of all time behind Ocarina of Time, was a launch title for the Dreamcast. The Dreamcast broke sales records when it came out, unfortunately financial issues and the looming PS2 prevented them from maintaining that success.
Thank God we had many magazines during that period so any new or green consol owner had some idea what FPS was what 60hz vs 50hz was NCT vs PAL , I was 12 when psx shows up on the shelves and as a young lad I knew what I can expect from each console , thank you NEO ,NEO + AND PSX EXTREME for all the review's news and help these magazines had huge impact on my generation and of course I have to mention EDGE as well .
John just sneaking an entire DF Retro Rayman episode in here like it’s no big deal
I think Rayman might be his favorite game of that generation
Doesn't even try to hide it
I would like to know which version has been used as the base version for the conversion on the Nintendo DS.
And?
lol. I swear the PC version I have differs from the one shown above, I don't remember the end level sound being cut down. Regional differences perhaps?
The quality coming out of DF right now is insane.
Totally true man!!👍
absolutely
Always has been.
but only right now
Ever since that Quake video this summer has been 🔥
The fact they just named the PS version of Total Ecplise *Turbo* because they couldn't fix the too fast game speed is both hilarious and kinda ingenious, haha.
lol very much like Sony's $299 then!
well it's not a fact that CD called it that becasue of the game speed mistake.
@@SidTheGamer0 How do you know? Fine, amusing assumption / happy coincidence then.
@@metfan4l I never said I knew, I just said that nobody knows why they called it turbo. Expect that it's common adjective used in games to make more marketable.
"It's not a bug, it's a feature!"
I hope PlayStation 2 gets a DF Retro Revisited.
I'd really like a hardware deep dive extravaganza featuring dc, ps2, gcn and og xbox. 4 exceptional consoles with their own unique architecture
PS2 is Retro?
I'm old...
@@steel5897 Not really 'cause it's retro but more so that I just love the PS2, and I figure this would be the best place to record something related to that console.
@@steel5897 it's tip toeing the line of retro. Yes, we're old now
@@steel5897 It's 20 years old now. Definitely retro.
Drink every time you hear "The Jaguar version, Arghhh"
I just love hearing him say “The Jag”
What’s really fantastic about this video is not just how comprehensive it is, but the clear level of passion behind it. Brings all the feels.
Alternative title: John roasts the Atari Jaguar for an hour and 9 minutes.
Brilliant episode as always! The segment on Street Fighter: The movie: The game was super interesting
Man, the Rayman comparison makes me think, imagine if Digital Foundry existed when console capabilities were "actually" different.
Today the all of these comparisons require frame counters to tell the difference.
Whats weird is back then the ports were often done by different devs so the quality might not be indicative of the best the console could do. DF would have been really comparing the devs as much as the consoles.
I think it was more "fun" when all systems were different and you could tell just by looking or listening. they all had their own colors and "personality".
since the ps3 generation every system (including PC) looks the same and sounds the same.
Now we have dozens of people insulting others cause the game they like runs at a 5% more or less consistent framerate than in other platforms. Gaming development has evolved a lot. Customers, on the other hand...
Console Parity was NOT a thing back then... but BIASED paid off gamer magazines definetly were a thing as well as Sega of America having Anti-Sega Japan headquarters agendas.
@@apollosungod2819 to be fair SOA's worst enemy wasn't Nintendo. It was SOJ.
If SOA was allowed to steer the ship Sega might still be a console maker right now instead of Microsoft.
@@TrevorJones1 Hey those two SoA fanboy books were written by Sega of America fanboys and hence are written in a BIASED perspective.
What do YOU believe Nintendo of America staff was doing from November 1990 to 1996 in comparison to Sega of America which BOTH are subsidiary branches and which of the two was doing things right?
Sega was and is headquartered in Japan... it's not just "Sega Japan", Hayao Nakayama hired Michael Katz and Tom Kalinske under the assumption that these men would be able to:
Do marketing drives
Public Relations
hardware and software distribution where the vast MAJORITY of Sega MegaDrive game software was made in Japan and needed to be localized aka translated into English and arguably into French and Spanish since "North America" includes Canada, U.S.A. and Mexico... on that note what do you think Nintendo of America and Nintendo HQ Japan was doing with Mexico?
Each region has the potential for hardware and software profits...
The fact is that Tom Kalinkse and Joe Miller put pressure on Sega HQ Japan to make the 32X and CREATED tons of FEAR on the retail price of the Sega Saturn while also in a 1995 dated Edge/Next Generation interview, Tom Kalinkse boasted that "the adult or older gamers who went to buy Sega Saturn at launch could NOT be duplicated in the U.S.A." citing pricing FEARS and that older gamers were not a thing... wow imagine if he had actually launched the Sega Genesis in 1989... or better yet in 1988
There is also a thing called fanbase support which falls under Public Relations too, Sega of America as a subsidiary branch had FULL CONTROL of this aspect... they also had the deciding VOTE to REJECT or PREVENT a custom coded Sega MegaDrive and later Sega Saturn game software title citing B.S. reasoning.
I read those two SoA fanboy books and laughed... you know just because someone wrote a book, it does not mean they are actually telling the truth on what happened especially when the vast majority of people used a sources contradict things they said years before the books were written... and apparently there is some "dark history of Sega of America" inside you where you are clueless as to how it was to be a working adult gamer who had to go looking around for American gamer magazines that did Sega coverage, if at all properly... Did Nintendo fanbase have that SAME problem? hmmm I bet your mind would explode when you finally wake up to how Sega of America's 90s management staff simply acted like an insurrectionist faction and was actually manipulating the final decisions that Sega H.Q. Japan would make... especially since the killing of the Sega Saturn, the creation of the 32X, the whole SegaCD live action FMV image initiative and the creation of the very costly, COSTLY Dreamcast were all ideas, suggestions and pressure coming from Sega of America management staff which was trusted by Sega H.Q. Japan especially factoring language barrier issues of the time.
I set 240p quality to not spoil my childhood memory of these games.
Good thinking bro doing the same :)
This is actually a pro tip
Some games are just ruined by high definition, I just wish they kept the whole review of ESPN Extreme games trough the CRT monitor, it looks pretty good that way especially compared to the mess of pixels that is the direct capture.
Halfway through, I forgot that I wasn't watching a Rayman video.
"And, UHHHH, Jaguar..."
I still have their developers demo disc that was included with my pre-order back in September 1995. I loved scaring my sister with the realistic looking (at the time) T-rex haha
Still got mine too! Loved the Manta Ray as well.
DF Retro is some of the best content on youtube!
The European launch was even better because we got Wipeout. I can’t describe the first time I saw that game running. Unbelievable.
Nice
@@JohnSmith-XYZ strange though considering it was also released on the Saturn just 5 months later.
@@RetroGamesBoy78 in all honesty the Saturn port made more damage than good for the Saturn. It’s far from as fluid as the PS version and it lacks the transparency effects.
Wipeout was probably the first game that really spoke to the urban European youngsters. Music taken directly from the underground club scene with acts like Orbital and Chemical Brothers. It felt so mature and it was like the coolest game ever.
@@MagisterHamid possibly so but I was just pointing the fact out, but never the less, still a very playable game on the Saturn and actually improved in the respect of Collisions because when you hit the barrier on Saturn version, you don't come to a near dead stop like on PS.
I also believe (like so many other 3rd party Saturn ports) only 1 of the 2 CPU's are in use which is a real shame.
Highlight of the day! Thank you
The best thing of Digital Foundry is the RETRO by a quite margin.
Not even close. New game tech is better.
I really like DF Retro. It’s incredibly interesting to see how older games were put together with the technical limitations that were there before
Yeah, tbh I wouldn't be subscribed to DF if it wasn't for the retro content. Just recently I've played, Saturn, PS1,2,3 far more than I have PS4, PS5 is just a big waste of money at this moment in time.
They are both exceptional and far superior than most content on this platform. How bout that?
Both are good but in their own ways
John finally hinting at the Rayman 2 DF Retro I've been wanting for years.
SO
MANY
VERSIONS
YES. My favorite 3d platform of all time.
He hinted at a DF Retro on the original Rayman a long time ago. I guess this is it
@@Poever No it's not. We still have a lot more to say about Rayman.
This. I long for that 8 way split screen comparison.
Obtaining the iOS version may be difficult, but as I understand it's just a port of the Dreamcast version.
@@Jonnygunboy There are many comparisons on RUclips already.
Oh my goodness, Total Eclipse Turbo. My parents got me a PS1 for Christmas 1995 and they only got me Total Eclipse Turbo for my one game. It was a dream come true for my ten year old heat! I powered through that game and beat it, but I had no idea that it was running too fast! Also, those weird ads came on randomly when I stepped away once and geez, what a trip! Thanks for the nostalgia!
Oooooo shiny... Talk about coming out swinging. Even the launch date was catchy!
Agree. Still nothing beats the Dreamcast release on 9.9.99 even if the console didn’t hold up for that long
I was offended it wasn't 9.5.95.
Wait... So Van Damme was piping Kylie Minogue, both in Street Fighter cosplay as Guile and Cammy, IN 1994?!?!?!
What a legend.
I'd like to call that....Double Impact!
This was amazing thanks for bringing us along on this journey.
Loving these system launch revisits. Please feel free to do more (3DO, Dreamcast, etc.)
I'm surprised the actual launch lineup was that small. I thought games like Tekken, Wipeout, Jumping Flash, Warhawk, Twisted Metal, Gex and a few others I remember as being released in 1995 were all launch games. I guess the strong launch window support really did a lot to improve the perception of the PS1 after launch, as John mentioned at the end.
The launch titles cost so much now outside ESPN Extreme and Ridge Racer.
In Europe just a few weeks later we also got Wipeout, Rapid Reload and Novaatorm at the launch
not only the lineup but at the time renting games was a big thing. Blockbuster had an iron grip on the market and they refused to carry Saturn titles. I did love Virtua Fighter but between Ridge Racer, Arena Toshiba and some other games PS quickly won me over.
I wouldn't blame you since games like Wipeout and Jumping Flash still came in those long boxes. So they all just sorta blend in with the rest.
@@sarges1712
I guess Blockbuster UK carried Saturn titles, as I bought my copies of WipEout and Guardian Heroes from Blockbuster around 1997 or so when the Saturn was dying.
Power Stroker 3D Tennis commentary is on point.
Love this series. This kind of comprehensive treatment and professional presentation is why I subscribed to this channel.
Man...I was 10 in 1995 and I had stacks of gamepros, egms, and gamefans to the ceiling. You can't imagine how much I'm nostalgia tripping right now
Gamefan...now that's a magazine that so few beloved, was the best mag at the time for sure. Good art, funny articles, and great japanese import ordering stores.
55:11 "This is a game you've really gotta be strokin' it hard in order to get any enjoyment out of, either by yourself or with a friend." - Audi Sorlie, 2021
Glad someone else noticed lmao
"You're supposed to release all bodily function and animalistic desire with each stroke, as you hit that ball as hard as you can" - Also Audi Sorlie, 2021
Wow. You guys are killing it lately. Like over the last year. Great stuff I didn't know I wanted to watch and learn about. You show aspects of video games that are forgotten and overlooked. I love it.
1:07:17 it’s a shame Kileak was mostly a dud, but BOY does it look aesthetic AF on DF’s Sony BVM pre-rendered background
I can’t get over how perfectly made DF’s content is… I can’t imagine how much work went into preparing the content & edits for this video, but it’s a timeless gem. You guys are simply amazing 🙌
Yeah buddy! Been waiting for the next part, thank you
I always looked at Tekken as a 'launch title' since while the PS1 came out two months prior, so many didn't get one until Christmas and Tekken was definitely that title many got within the holiday season.
Excellent content! I appreciated the comparisons across versions and the detailed explanations of each game's performance, elements, and the context of the time.
Feel like a kid again. PS is a well earned classic.
Feel like a Olympic swimmer in my daddy nuts again. PS is a well earned classic.
@@saucyx4 I'll do you one better. I feel like a middle class kid in Latin America circa 2004
FEEL LIKE
BOTTOM TEXT
I am hype for the Europe episode.
Jumping Flash FTW
Right? That look ahead at the end got me excited to see their commercials
John's work is pure gold. All of his Retro videos along with launch episodes are ones of the best videos on the topic.
This video was so well done. I'm bout to watch all of DF Retro now!
What an excellent Part 2! Enjoyed all the deep dives into launch title comparisons and special props for including so much great detail. Street Fighter: The Movie is a game I enjoy quite a bit on the Sega Saturn and never played the PlayStation version. I'll have to check it out. Even mentioning the great music video in that game really speaks to the painstaking detail DF Retro puts in. Give me more Power Server 3D Tennis! LOL I loved Audi's analysis of that game. Not all games are winners, and when you can have fun with those like this, it really makes for great entertainment. Keep up the great work guys!
Extremely high quality content here.
Really cool docu series. Better than we can find anywhere else.
Gotta say, this is one of my favorite pieces of content you've ever done, makes me want to have you cover EVERY Playstation game ever released in order (with varying lenghts depending on quality) and then move on to other platforms, impossible i know lol but hey it speaks to how much i enjoy these even with games i'm not that interested in.
Another great Linneman video retrospective.
Amazing video. I love the RayMan comparisons. That is always a joy to see when RUclipsrs talk about the original RayMan with such love. Can’t wait to watch the 3rd part of this series :)
One of the greatest videos of All Time! I love yall's work! Keep it up 🔥
Can I just give a thumbs up for mentioning Chage & Aska during the Street Fighter Movie bit? I thought the game was OK, but I just loved watching the music video on repeat back in the day. One of my all time favourite songs!
If you look closely, you can see some of the actors in the music video too.
Top video as always!
I love this series of PS1 library retrospectives. Thanks DF for the kind of feature-length Sunday entertainment I can dig. (got the 3rd part queued up next ^-^ )
Feels like the introduction of chapters on YT has made content like this a lot more doable, even for people without too much time. Much easier to get to parts that interest you compared to blindly clicking around the timeline. For this one, I'll be watching from front to back though. Cheers!
One of the three Toshinden fans checking in. Legit bought a PS for this game and MK3.
What a great episode, very excited for the finale!
Hard to believe DF Retro's over 5 years old now, I still remember the first episode's release and how amped I was for the continuation of the series.
This is fantastic, would be great to see retrospective for other major system launches. I really love the use of archive footage - really brings the era and time to life!
the effort you guys put into these videos show in their quality. top tier production.
I was 15 the year PS1 came out. I was suspended from school after being jumped by a gang. So with my parents on my side for defending myself they rewarded me with the PS1 and 3 games. Bruises and bumps were soon forgotten as I flew around the track in Ridge Racer, and battled it out in Battle Arena Toshinden.
I'd played all the previous attempts at a CD based consoles. From the Sega CD clear up to the Panasonic 3D0 they had all failed. However you could tell this system was different. When I turned on my PS5 for the first time this past January I recalled the PS1 days. Back in those days very few owned a computer, and the very best graphics were still in the arcade. I'm just and old man now, but I'm still grateful to see how far we've come.
Rayman was my first game ever, it has held up and is probably the best game of the launch. I got it in 2000 with a PSone model for Xmas!
Man. This episode really isn't about Playstation, but about demonstrating what a crazy amount of work is put into different ports. When working with content especially today, many things are just copy-pasted over many formats. But just listening to how they recreated an entire soundtrack for a different system or tweaked all sorts of visual elements and knowing what an amount of work all of this means is just mindboggling.
Great work as always John. I still looking foward to the Atari Jaguar-focused DF Retro episode ;)
Perfect video!
I remember having so much fun playing NBA Jam with friends. I wish we had more couch co-op games these days.
I hope DF are paid well... can’t believe this content is free.
you are the product
@@linkin543210 not with adblocker u r not.
judging by the thousands of games on their shelves, they're doing just fine. excellent channel :)
Spoiler alert, they don't. 1.6 million subs isn't allot nowadays when you create long form content
55:11 "This is a game you REEEEAALY gotta be stroking it HARD in order to get ANY enjoyment out of it... either by yourself, or with a friend - Audi, 2021
Haha, I could not get my mind out of the gutter for that whole segment. I was wondering if it was intentional or not. lol
@@GamersTherapy it had to be intentional
Great episode, guys! I did want to say something about Total Eclipse. Either there is an issue with your disc or it may have been patched for later runs. I have the small case re-release version (USA) and I don't experience the issues you guys did. I bought it recently because I was binging the 3DO version and wanted to compare the two. The PS1 version I have is the definitive way to play the game, as it does run at a more consistent framerate with no deviations, the controls feel more responsive and the collision detection seems kinder. There are added quality of life differences as well, such as receiving reusable passwords, whereas in the 3DO game, it's a one-sitting-or-bust kind of affair. Anyway, if it's an issue only affecting longbox releases, then I agree it would have been a horrible experience at launch, but it doesn't seem to be something that affects all copies of the game. Curious to hear from other people about this.
Agreed here. I played and finished the game many years ago on original hardware and it definitely wasn’t as out of control as the video showed. I think it’s an issue with either the emulation they are running on, or possibly the fact that it’s being played on either a PS2 or PS3. I’ve noticed weird speed issues playing some PS1 launch games on my PS2 Slim. Actually, Toshinden comes to mind as sometimes the win poses will speed up as if running on an unlocked frame rate. So there might be an issue with early games not properly syncing speed on other than original hardware.
Total Eclipse Turbo was not a great game, but the game speed was not an issue I remember when playing it. It’s also worth noting that the craft speed can be adjusted on the fly.
I hope John saw your comment.
@@pferreira1983 I believe someone notified him on the DF Discord and the reasoning is that he was using a Japanese version of the game. I'm not sure if he ever went back to try the North American version.
@@GameplayandTalk Considering the other info presented here it's a shame he got something wrong. Apart from that it's a very good video.
Was waiting all week for part 2. Love this content :)
great video, John! But damn ... the amount of ads is insane xD
Great vid! Thanks.
DF Retro should have it's own channel.
The content is so good.
So I wrote both the Game Gear And PS1 conversions. Plus the Game Boy was a conversion from my Game Gear conversion.
And Genesis , Snes & Saturn all had one programmer each. All done in summer Middlesbrough , North East UK..
Wow, it has been 24 years since I played Rayman on my original Playstation. Love that game! I could sit here and watch John talk about it for hours.
WipEout was such a brilliant launch game for the PlayStation in Europe, and that amazing soundtrack was just paradigm-shifting.
Awesome vid.. thank you 👍
What an era.
With Daytona USA, I learned what "clipping" meant.
With Toshinden, I learned what "input lag" meant.
Funny thing, "Road Rash on inline skates" already existed on the Genesis, called Skitchin'. So essentially, Extreme Games is to Skitchin', as the 32-bit Road Rash is to the 16-bit Road Rash.
Your videos are brilliant. You should have a series on tv/Netflix.
Thanks for bringing Back many memories.
Dude this is amazing. This could have easily been uploaded as individual videos lol but I appreciate this netflix style
Part 2. Great work Guys...greetings from Germany 🇩🇪👏
After years of listening to Jaguar fans claim that their version of Rayman was the best, it’s great to finally hear John give them the smack down they deserve!
As someone who has played the Jaguar version multiple times, I will say this: it's the easiest version compared to the others, which is why I'll recommend it over the other versions.
People actually claim that version is the best? That's crazy. I mean, it's certainly different, it stands out a bit compared to the other ports, but it's clearly inferior and feels like a beta - the soundtrack is a lower-quality MIDI reconstruction, the controls are less polished, and a bunch of game mechanics are flat-out missing! It's still a great game on Jaguar but I'm baffled as to how anyone would call it the best version.
Incredible video, and incredible choice for the background BGM around 58:00 (Guilty Gear / Suck a sage)!
Do you know the BGM for 3:52 it’s killing me because I’ve heard it before
Toshinden on PS1 was one of my favorite fighting games of all time. There were so many groundbreaking games on PS1 including FF7, Metal Gear Solid, Resident Evil, Parasite Eve, Twisted Metal, and more. The 90s era was a complete domination by the PS1.
When John starts referring the jaguar as "THE JAG!" kills me lmao
"I don't know much about sports. I do know that John Madden is not a tennis player."
Is this peak DF comedy? I think it is.
I’m not sure why but this video has made me nostalgic in an almost emotional way. Don’t get me wrong, great video!
As an Australian i am so excited for the PAL finale!
So great to see Toshinden get the love it deserves! It was the reason I wanted. PlayStation back in 95!
You can tell that John is a real 90s kid because he keeps selecting the Bulls in NBA Jam.
Damn i love Df retro. the effort you guys put in is immense
I remember playing Descent non stop. Many late nights. It was Doom with the gravity turned off. Back then it was next level for me. I only played PC at a friend’s house.
This is marvel. Pleasure to my eyes. THanks so much for these. Looking so much for the last part !
I'm loving this series gang. I'm half hoping now for a followup video in a year or something where you look at the first entire year of titles from around the globe and just pick say 10 games total from any territory to showcase , good , bad, interesting. DF retro is so well produced that I could watch anything be talked about. Obviously it would be cool to see a full blown global saturn video too.
Thanks for your work on this, guys!
I love Rayman, it's one of the best games I've ever played in my life. My Grandparents got me the PC version back in 96' and I played it with a Microsoft Sidewinder 3d Pro Joystick that my Uncle had let us borrow. A few years later I played the PlayStation version and was shocked at how there were so many differences.
I could watch a whole hour of Rayman comparisons and in-depth discussions from John!
FFS- the marketing with Sophia wasn't "questionable". It may be by today's standards of PC culture/easily offended, but it was perfect for the time when people could contextualize and not get that easily offended. They wanted to show Playstation wasn't your childhood's Nintendo. Sega's and Nintendo's marketing up to that point had been centered around the idea of making you feel 'cool' as a kid. Playstation was about those same customers now as young adults/adults. And it worked.
But Sophia's ads (and she wasn't the only character used from the game nor the only campaign going on- hers was just one page ad in game magazines) was cheeky and at worst, which was the point.
3:42 love the Tekken 7 music. I'm glad there are fighting game fans in Digital Foundry.
Absolutely love launch retrospectives like these.
I think old 3D games did not age well. The technical progress was so fast in that area. Thats why I think the SNES and Genesis system hold up so well because 2D pixel art just does not age. Its almost timeless. Even today games are being created with the 2D pixel-art style but nobody makes 3D games at low resolutions with extremely limited amount of polygons.
I was too young to enjoy the PS1, I was only 7 months and 2 days old when it launched on December 3rd, 1994 in japan and only a year and 4 months old when it launched in the us in September 1995!
Really nice video, thanks! Looking forward to the PS2 video some day!
What wrecked Sega in the west was clinging onto the Genesis market by bringing out the CD and 32X. Should have made a clean break to move onto Saturn.
What ultimately wrecked Sega was the financial clout and global reach of Sony Corporation
@@zaidabraham7310 What wrecked Sega was poor management. They were arguably the best video game developer in the world. Racing games, JRPGs, sports games, action games, puzzle games, etc. You name they could make and make it well. Sega had top games in virtually every genre. Sony of that era had to dole out millions for exclusives because they lacked the internal development manpower of Sega at the time. If Sega had competent management, they'd still be making consoles today.
The best thing is that in Europe Saturn was an official new console from SEGA no one put any effort in marketing 32x , they did some commercials for SEGA CD but nice Saturn was on the shelves SATURN was the next big thing , I wanted a SATURN as me and my friend only played on SEGA consoles but some very smart dude in the shop convince my dad to get my a PSX and well once I start the menu and I saw T rex and manta I was on board 😂.
@@darcrequiem Poor management is a factor, but not the ultimate factor. Otherwise both PlayStation and Xbox would be dead by now, considering the launches of PS3 and Xbox One. If Sony had not entered the videogame market, Sega would still be a major player, despite their mistakes with the 32x.
@@mctapoutos7426 The demo disc, while impressive, wasn't enough to keep me away from the Saturn. I did see the PlayStation running the demo disc before I got my hands on the Saturn. I got my Saturn, IIRC, within the first 6 months of release. Sega Rally, Virtua Fighter 2 and Virtua Cop were not out by the time I picked up my console but I knew they were in the pipe. Much thanks to Official Sega Magazine and Official Saturn Magazine.
BTW the switch over from Sega Mag to Saturn Mag was agony back in the day. The usual month between issues I think went up to 2 months (maybe a smidge more) at the time of the switch up. The VHS tape that came with issue 1 of Saturn Mag was a pleasant surprise though and kept the hype going.
Ohhh, I hear some FM Synth rocking from BOMB BOY at the beginning, CASCADE CAVE is a hot fire track
Cheers for this, been hunting it down for a while now :)
Would LOVE to see Dreamcast next. Best US launch lineup of all time in my opinion. Soul Calibur, the greatest launch game of all time, and (according to Metacritic) tied for second greatest game of all time behind Ocarina of Time, was a launch title for the Dreamcast. The Dreamcast broke sales records when it came out, unfortunately financial issues and the looming PS2 prevented them from maintaining that success.
Nothing better than a nice long video about gaming without any random loud ass noises to wake me up lol.
I still have Battle Arena Toshinden somewhere in my house. I enjoyed playing it, as a kid.
Love the DF Retro videos
that rayman voice at 20:39 holy sh*t I did not expect that
PGA Tour Golf was a launch title. I know this because I had to go back to EB and buy a memory card to play it on September 9, 1995.
Thank God we had many magazines during that period so any new or green consol owner had some idea what FPS was what 60hz vs 50hz was NCT vs PAL , I was 12 when psx shows up on the shelves and as a young lad I knew what I can expect from each console , thank you NEO ,NEO + AND PSX EXTREME for all the review's news and help these magazines had huge impact on my generation and of course I have to mention EDGE as well .