lol. I swear the PC version I have differs from the one shown above, I don't remember the end level sound being cut down. Regional differences perhaps?
The fact they just named the PS version of Total Ecplise *Turbo* because they couldn't fix the too fast game speed is both hilarious and kinda ingenious, haha.
@@metfan4l I never said I knew, I just said that nobody knows why they called it turbo. Expect that it's common adjective used in games to make more marketable.
@@steel5897 Not really 'cause it's retro but more so that I just love the PS2, and I figure this would be the best place to record something related to that console.
Man, the Rayman comparison makes me think, imagine if Digital Foundry existed when console capabilities were "actually" different. Today the all of these comparisons require frame counters to tell the difference. Whats weird is back then the ports were often done by different devs so the quality might not be indicative of the best the console could do. DF would have been really comparing the devs as much as the consoles.
I think it was more "fun" when all systems were different and you could tell just by looking or listening. they all had their own colors and "personality". since the ps3 generation every system (including PC) looks the same and sounds the same.
Now we have dozens of people insulting others cause the game they like runs at a 5% more or less consistent framerate than in other platforms. Gaming development has evolved a lot. Customers, on the other hand...
Console Parity was NOT a thing back then... but BIASED paid off gamer magazines definetly were a thing as well as Sega of America having Anti-Sega Japan headquarters agendas.
@@apollosungod2819 to be fair SOA's worst enemy wasn't Nintendo. It was SOJ. If SOA was allowed to steer the ship Sega might still be a console maker right now instead of Microsoft.
@@TrevorJones1 Hey those two SoA fanboy books were written by Sega of America fanboys and hence are written in a BIASED perspective. What do YOU believe Nintendo of America staff was doing from November 1990 to 1996 in comparison to Sega of America which BOTH are subsidiary branches and which of the two was doing things right? Sega was and is headquartered in Japan... it's not just "Sega Japan", Hayao Nakayama hired Michael Katz and Tom Kalinske under the assumption that these men would be able to: Do marketing drives Public Relations hardware and software distribution where the vast MAJORITY of Sega MegaDrive game software was made in Japan and needed to be localized aka translated into English and arguably into French and Spanish since "North America" includes Canada, U.S.A. and Mexico... on that note what do you think Nintendo of America and Nintendo HQ Japan was doing with Mexico? Each region has the potential for hardware and software profits... The fact is that Tom Kalinkse and Joe Miller put pressure on Sega HQ Japan to make the 32X and CREATED tons of FEAR on the retail price of the Sega Saturn while also in a 1995 dated Edge/Next Generation interview, Tom Kalinkse boasted that "the adult or older gamers who went to buy Sega Saturn at launch could NOT be duplicated in the U.S.A." citing pricing FEARS and that older gamers were not a thing... wow imagine if he had actually launched the Sega Genesis in 1989... or better yet in 1988 There is also a thing called fanbase support which falls under Public Relations too, Sega of America as a subsidiary branch had FULL CONTROL of this aspect... they also had the deciding VOTE to REJECT or PREVENT a custom coded Sega MegaDrive and later Sega Saturn game software title citing B.S. reasoning. I read those two SoA fanboy books and laughed... you know just because someone wrote a book, it does not mean they are actually telling the truth on what happened especially when the vast majority of people used a sources contradict things they said years before the books were written... and apparently there is some "dark history of Sega of America" inside you where you are clueless as to how it was to be a working adult gamer who had to go looking around for American gamer magazines that did Sega coverage, if at all properly... Did Nintendo fanbase have that SAME problem? hmmm I bet your mind would explode when you finally wake up to how Sega of America's 90s management staff simply acted like an insurrectionist faction and was actually manipulating the final decisions that Sega H.Q. Japan would make... especially since the killing of the Sega Saturn, the creation of the 32X, the whole SegaCD live action FMV image initiative and the creation of the very costly, COSTLY Dreamcast were all ideas, suggestions and pressure coming from Sega of America management staff which was trusted by Sega H.Q. Japan especially factoring language barrier issues of the time.
Some games are just ruined by high definition, I just wish they kept the whole review of ESPN Extreme games trough the CRT monitor, it looks pretty good that way especially compared to the mess of pixels that is the direct capture.
Alternative title: John roasts the Atari Jaguar for an hour and 9 minutes. Brilliant episode as always! The segment on Street Fighter: The movie: The game was super interesting
@@RetroGamesBoy78 in all honesty the Saturn port made more damage than good for the Saturn. It’s far from as fluid as the PS version and it lacks the transparency effects.
Wipeout was probably the first game that really spoke to the urban European youngsters. Music taken directly from the underground club scene with acts like Orbital and Chemical Brothers. It felt so mature and it was like the coolest game ever.
@@MagisterHamid possibly so but I was just pointing the fact out, but never the less, still a very playable game on the Saturn and actually improved in the respect of Collisions because when you hit the barrier on Saturn version, you don't come to a near dead stop like on PS. I also believe (like so many other 3rd party Saturn ports) only 1 of the 2 CPU's are in use which is a real shame.
Yeah, tbh I wouldn't be subscribed to DF if it wasn't for the retro content. Just recently I've played, Saturn, PS1,2,3 far more than I have PS4, PS5 is just a big waste of money at this moment in time.
I still have their developers demo disc that was included with my pre-order back in September 1995. I loved scaring my sister with the realistic looking (at the time) T-rex haha
I'm surprised the actual launch lineup was that small. I thought games like Tekken, Wipeout, Jumping Flash, Warhawk, Twisted Metal, Gex and a few others I remember as being released in 1995 were all launch games. I guess the strong launch window support really did a lot to improve the perception of the PS1 after launch, as John mentioned at the end.
not only the lineup but at the time renting games was a big thing. Blockbuster had an iron grip on the market and they refused to carry Saturn titles. I did love Virtua Fighter but between Ridge Racer, Arena Toshiba and some other games PS quickly won me over.
@@sarges1712 I guess Blockbuster UK carried Saturn titles, as I bought my copies of WipEout and Guardian Heroes from Blockbuster around 1997 or so when the Saturn was dying.
This. I long for that 8 way split screen comparison. Obtaining the iOS version may be difficult, but as I understand it's just a port of the Dreamcast version.
Great episode, guys! I did want to say something about Total Eclipse. Either there is an issue with your disc or it may have been patched for later runs. I have the small case re-release version (USA) and I don't experience the issues you guys did. I bought it recently because I was binging the 3DO version and wanted to compare the two. The PS1 version I have is the definitive way to play the game, as it does run at a more consistent framerate with no deviations, the controls feel more responsive and the collision detection seems kinder. There are added quality of life differences as well, such as receiving reusable passwords, whereas in the 3DO game, it's a one-sitting-or-bust kind of affair. Anyway, if it's an issue only affecting longbox releases, then I agree it would have been a horrible experience at launch, but it doesn't seem to be something that affects all copies of the game. Curious to hear from other people about this.
Agreed here. I played and finished the game many years ago on original hardware and it definitely wasn’t as out of control as the video showed. I think it’s an issue with either the emulation they are running on, or possibly the fact that it’s being played on either a PS2 or PS3. I’ve noticed weird speed issues playing some PS1 launch games on my PS2 Slim. Actually, Toshinden comes to mind as sometimes the win poses will speed up as if running on an unlocked frame rate. So there might be an issue with early games not properly syncing speed on other than original hardware. Total Eclipse Turbo was not a great game, but the game speed was not an issue I remember when playing it. It’s also worth noting that the craft speed can be adjusted on the fly.
@@pferreira1983 I believe someone notified him on the DF Discord and the reasoning is that he was using a Japanese version of the game. I'm not sure if he ever went back to try the North American version.
55:11 "This is a game you've really gotta be strokin' it hard in order to get any enjoyment out of, either by yourself or with a friend." - Audi Sorlie, 2021
"You're supposed to release all bodily function and animalistic desire with each stroke, as you hit that ball as hard as you can" - Also Audi Sorlie, 2021
Oh man, i got kileak as my first game back then. The package looked promising, but the game itself wasn‘t fun at all. Luckily i got the DEMO ONE Disc with my Playstation and it included several demos as jumpin flash, espn xtreme and battle arena toshineden. This kept me playing while saving money for my second game: ridge racer
55:11 "This is a game you REEEEAALY gotta be stroking it HARD in order to get ANY enjoyment out of it... either by yourself, or with a friend - Audi, 2021
I always looked at Tekken as a 'launch title' since while the PS1 came out two months prior, so many didn't get one until Christmas and Tekken was definitely that title many got within the holiday season.
Gamefan...now that's a magazine that so few beloved, was the best mag at the time for sure. Good art, funny articles, and great japanese import ordering stores.
@@zaidabraham7310 What wrecked Sega was poor management. They were arguably the best video game developer in the world. Racing games, JRPGs, sports games, action games, puzzle games, etc. You name they could make and make it well. Sega had top games in virtually every genre. Sony of that era had to dole out millions for exclusives because they lacked the internal development manpower of Sega at the time. If Sega had competent management, they'd still be making consoles today.
The best thing is that in Europe Saturn was an official new console from SEGA no one put any effort in marketing 32x , they did some commercials for SEGA CD but nice Saturn was on the shelves SATURN was the next big thing , I wanted a SATURN as me and my friend only played on SEGA consoles but some very smart dude in the shop convince my dad to get my a PSX and well once I start the menu and I saw T rex and manta I was on board 😂.
@@darcrequiem Poor management is a factor, but not the ultimate factor. Otherwise both PlayStation and Xbox would be dead by now, considering the launches of PS3 and Xbox One. If Sony had not entered the videogame market, Sega would still be a major player, despite their mistakes with the 32x.
@@mctapoutos7426 The demo disc, while impressive, wasn't enough to keep me away from the Saturn. I did see the PlayStation running the demo disc before I got my hands on the Saturn. I got my Saturn, IIRC, within the first 6 months of release. Sega Rally, Virtua Fighter 2 and Virtua Cop were not out by the time I picked up my console but I knew they were in the pipe. Much thanks to Official Sega Magazine and Official Saturn Magazine. BTW the switch over from Sega Mag to Saturn Mag was agony back in the day. The usual month between issues I think went up to 2 months (maybe a smidge more) at the time of the switch up. The VHS tape that came with issue 1 of Saturn Mag was a pleasant surprise though and kept the hype going.
Oh my goodness, Total Eclipse Turbo. My parents got me a PS1 for Christmas 1995 and they only got me Total Eclipse Turbo for my one game. It was a dream come true for my ten year old heat! I powered through that game and beat it, but I had no idea that it was running too fast! Also, those weird ads came on randomly when I stepped away once and geez, what a trip! Thanks for the nostalgia!
Yay ps1! paid full price for mine in the 90's. Battle Arena Toshinden also paid top squids for game (kained the demo disc version death of that game) and the OST when i head that st now John, boy oh boy did it take me back i think the music is exelent in that game.
After years of listening to Jaguar fans claim that their version of Rayman was the best, it’s great to finally hear John give them the smack down they deserve!
As someone who has played the Jaguar version multiple times, I will say this: it's the easiest version compared to the others, which is why I'll recommend it over the other versions.
People actually claim that version is the best? That's crazy. I mean, it's certainly different, it stands out a bit compared to the other ports, but it's clearly inferior and feels like a beta - the soundtrack is a lower-quality MIDI reconstruction, the controls are less polished, and a bunch of game mechanics are flat-out missing! It's still a great game on Jaguar but I'm baffled as to how anyone would call it the best version.
Toshinden's provocative "sex sells" marketing campaign was fairly common back then. Mid 90s-early 2000s Videogame and PC magazines were filled to the brim with similar ads. Anyone remember the front cover of NextGen magazine with Duke Nukem holding up a small sign strategically placed infront of a topless Laura Croft? That was the front cover!
I remember really loving Solar Eclipse on Saturn and wondered how close it was to Total Eclipse (I could never justify buying/renting it to actually check it out). Interesting to see how similar it actually is.
Toshinden on PS1 was one of my favorite fighting games of all time. There were so many groundbreaking games on PS1 including FF7, Metal Gear Solid, Resident Evil, Parasite Eve, Twisted Metal, and more. The 90s era was a complete domination by the PS1.
About that whole fighting game segment 11:36 Tekken was a much more important title for Playstation than Battle Arena Toshinden. Tekken sold way more copies than Battle Arena Toshinden on the Playstation. It was never about Battle Arena Toshinden vs Virtua Fighter, it was allways about Virtua Fighter vs Tekken and this rivalry started allready back in the arcade days before the Playstation released. I think Tekken got way to little credit than it deserves in these Playstation retro videos. The Tekken franchise is the 5th best selling game franchise of all times on Playstation and it is the 5th best selling single title which is Tekken 3 which sold 8.3 million copies only beaten by Gran Turismo 1-2 and Final Fantasy 7-8. The Tekken games was without a doubt one of the biggest system seller titles for Playstation. Also, a fun fact, Tekken was the first game to ever be released on a Sony Playstation chip, it was released on Namco's System 11 Arcade machines which uses basically the same Sony chip as in the Playstation and this was months before the Playstation released in Japan, so technically, Tekken was the very first "Playstation game" ever made. Another fun fact, Tekken 1 on Playstation ran at 60fps allready back then in 1994, that's an impressive technical achievement i think you guys should have mentioned as well. Tekken was actually the very first 3d game on home consoles that ran at 60fps
I think old 3D games did not age well. The technical progress was so fast in that area. Thats why I think the SNES and Genesis system hold up so well because 2D pixel art just does not age. Its almost timeless. Even today games are being created with the 2D pixel-art style but nobody makes 3D games at low resolutions with extremely limited amount of polygons.
I was too young to enjoy the PS1, I was only 7 months and 2 days old when it launched on December 3rd, 1994 in japan and only a year and 4 months old when it launched in the us in September 1995!
Would love to know what the intro tune was. It's pretty darn funky. EDIT: Thanks to CorporalDanLives in the comments, the music track is Bomb Boy - Cascade Cave
I think Saturn's really poor Daytona USA port hurt it a lot. Because it can do 3D quite well, almost as well as the Playstation but the perception was ruined by that release.
FFS- the marketing with Sophia wasn't "questionable". It may be by today's standards of PC culture/easily offended, but it was perfect for the time when people could contextualize and not get that easily offended. They wanted to show Playstation wasn't your childhood's Nintendo. Sega's and Nintendo's marketing up to that point had been centered around the idea of making you feel 'cool' as a kid. Playstation was about those same customers now as young adults/adults. And it worked. But Sophia's ads (and she wasn't the only character used from the game nor the only campaign going on- hers was just one page ad in game magazines) was cheeky and at worst, which was the point.
I didn't see it credited here, or in the comments -- if anyone is curious about the opening song, it's Cascade Cave Zone, Act 1 and 2 from (at least on) the album SOUNDSHOCK 3: FM FUNK NIRVANA!! by Ubiktune. Lots of other great tunes on there.
So I wrote both the Game Gear And PS1 conversions. Plus the Game Boy was a conversion from my Game Gear conversion. And Genesis , Snes & Saturn all had one programmer each. All done in summer Middlesbrough , North East UK..
Dang DF, no mentioning of Samurai Showdown with the BA Toshinden segment?! That was “the” first weapons based fighter that could be easily compared to.
Thank God we had many magazines during that period so any new or green consol owner had some idea what FPS was what 60hz vs 50hz was NCT vs PAL , I was 12 when psx shows up on the shelves and as a young lad I knew what I can expect from each console , thank you NEO ,NEO + AND PSX EXTREME for all the review's news and help these magazines had huge impact on my generation and of course I have to mention EDGE as well .
35:18 Weird, you'd think that'd be an M. Bison (JP) / Balrog (US) / Boxer (FGC) move... 55:11 Ah, yes, the Family-Friendly content we all expect from Digital Foundry...
I know what you mean by the name nonsense, but here's a fun fact for Street Fighter The Movie: The Japanese versions still use the US names for the boxer, the claw-wielding fighter and the dictator. Apparently because the movie itself shows the dictator's name on monitors and stuff. IIRC though, Akuma is renamed Gouki in Japan despite this however; I guess because he wasn't in the movie.
I was at E3 95 with VGA magazine. We couldn’t believe Toms announcement. When we attended Sony’s conference we just said “Oh no, Sega”. Despite that the $100 difference was smoke and mirrors as you actually got less. It was a great show, Nintendo’s area was fantastic.
I really hope to see you do a video dedicated to Battle Arena Toshinden. I absolutely love the game and series, even if it wasn't very good,its always one that's held a special place in my heart. I still regularly play it even today. The game doesn't get enough love
Toshinden has a special place in my heart. It’s not a good game but it’s so tantalizingly close to being one. Quit remaking good games and remake a game that could really use it.
Talks about weapons based fighting games....doesn't mention Samurai Shodown. Sad day! (Just giving you guff, it's not really a big deal, I just love SS!) Edit - 51:03 BESPOKE!!!! Yay!
I always argued that when you played Ridge and Daytona in the arcades and then went out to buy the home machine they ran on, Playstation's massive victory in that arena brought home the bacon. Ridge Racer looked more like the game you played in the arcade. It was exciting to see it run so well in your living room. Daytona on the other was horribly underwhelming. Daytona had another shot on Saturn with Championship Edition that improved the breed, but not by much. Ridge Racer also had more entries on PS1, each one better than the last concluding with the magnificent RRT4, and the accompanying Ridge Racer Hi Spec demo. Which was staggering. Although the number of on track cars is cut down, that hi spec demo looks much much closer to the arcade original. Incredible work by Namco, jut imagine if they had been able to release THAT version on launch!
Considering how much more advanced the hardware was for Daytona USA in the Arcade compared to Ridge Racer Arcade was, then its not really a fair comparison, the difference between Daytona & RR in the arcades is night and day. Also, Namco's System 11 Arcade hardware is actually based on the PlayStation hardware so you would really expect some solid ports with that factored in, the Saturn was based on Sega's own Titan Arcade hardware which is more in line with Namco's System 11 and both a million miles away from the Model 2 hardware Of Daytona USA.
@@RetroGamesBoy78 Ridge Racer didn't run on System 11. It ran on System 22, which was Namco's premier 3D arcade hardware launched in 1992. Daytona ran on Sega Model 2 which was year newer hardware and slightly more advanced. The gap isn't nearly as big in the arcades as you suggest though, System 22 was also extremely powerful. Much more so than either Saturn or PS1 that was still a couple years away. System 22 when it launched was the fastest 3D arcade board, comfortably beating Sega Model 1. Ridge Racer ran with slick 60FPS, lots of polygons and texture mapping in the arcade. They are comparable. The Saturn just wasn't focused enough on 3D whereas PS1 was.
@@pgr3290 I am fully aware that RR ran on system 22 but it definitely looks dated in comparison with Daytona USA. Unfortunately the Saturn had a problem with bottlenecking, so for all the power it potentially had it was always a struggle to get it on screen all at once. The Championship Circuit Edition proved that The original Daytona port was severely rushed, its just a shame they changed so much in terms of how the game played, but I still enjoyed it, and once you unlock the original Hornet you almost get the feeling of the original. The Saturn still had the best Arcade racer imo in Sega Rally though but I'm a big fan of both Sega and Namco's Arcade games, I have multiple copies of them all on Saturn and PS1, I think I actually have 4 copies of Ridge Racer Revolution 😆
No mention of NBA Jam T.E. for Sega CD? It has its own redbook soundtrack. It's the version I grew up with! Some of the songs are similar to the Playstation version, but a quick check suggests it still has its own unique songs, I believe.
Would LOVE to see Dreamcast next. Best US launch lineup of all time in my opinion. Soul Calibur, the greatest launch game of all time, and (according to Metacritic) tied for second greatest game of all time behind Ocarina of Time, was a launch title for the Dreamcast. The Dreamcast broke sales records when it came out, unfortunately financial issues and the looming PS2 prevented them from maintaining that success.
Gotta say, this is one of my favorite pieces of content you've ever done, makes me want to have you cover EVERY Playstation game ever released in order (with varying lenghts depending on quality) and then move on to other platforms, impossible i know lol but hey it speaks to how much i enjoy these even with games i'm not that interested in.
@@ketrub Yeah, Even stranger, each version was made by a separate team. Whoever decided to actually add a ton of content to the PS2 version had somewhat of a neat idea though
John just sneaking an entire DF Retro Rayman episode in here like it’s no big deal
I think Rayman might be his favorite game of that generation
Doesn't even try to hide it
I would like to know which version has been used as the base version for the conversion on the Nintendo DS.
And?
lol. I swear the PC version I have differs from the one shown above, I don't remember the end level sound being cut down. Regional differences perhaps?
The fact they just named the PS version of Total Ecplise *Turbo* because they couldn't fix the too fast game speed is both hilarious and kinda ingenious, haha.
lol very much like Sony's $299 then!
well it's not a fact that CD called it that becasue of the game speed mistake.
@@SidTheGamer0 How do you know? Fine, amusing assumption / happy coincidence then.
@@metfan4l I never said I knew, I just said that nobody knows why they called it turbo. Expect that it's common adjective used in games to make more marketable.
"It's not a bug, it's a feature!"
I hope PlayStation 2 gets a DF Retro Revisited.
I'd really like a hardware deep dive extravaganza featuring dc, ps2, gcn and og xbox. 4 exceptional consoles with their own unique architecture
PS2 is Retro?
I'm old...
@@steel5897 Not really 'cause it's retro but more so that I just love the PS2, and I figure this would be the best place to record something related to that console.
@@steel5897 it's tip toeing the line of retro. Yes, we're old now
@@steel5897 It's 20 years old now. Definitely retro.
Drink every time you hear "The Jaguar version, Arghhh"
I just love hearing him say “The Jag”
Halfway through, I forgot that I wasn't watching a Rayman video.
"And, UHHHH, Jaguar..."
The quality coming out of DF right now is insane.
Totally true man!!👍
absolutely
Always has been.
but only right now
Ever since that Quake video this summer has been 🔥
Man, the Rayman comparison makes me think, imagine if Digital Foundry existed when console capabilities were "actually" different.
Today the all of these comparisons require frame counters to tell the difference.
Whats weird is back then the ports were often done by different devs so the quality might not be indicative of the best the console could do. DF would have been really comparing the devs as much as the consoles.
I think it was more "fun" when all systems were different and you could tell just by looking or listening. they all had their own colors and "personality".
since the ps3 generation every system (including PC) looks the same and sounds the same.
Now we have dozens of people insulting others cause the game they like runs at a 5% more or less consistent framerate than in other platforms. Gaming development has evolved a lot. Customers, on the other hand...
Console Parity was NOT a thing back then... but BIASED paid off gamer magazines definetly were a thing as well as Sega of America having Anti-Sega Japan headquarters agendas.
@@apollosungod2819 to be fair SOA's worst enemy wasn't Nintendo. It was SOJ.
If SOA was allowed to steer the ship Sega might still be a console maker right now instead of Microsoft.
@@TrevorJones1 Hey those two SoA fanboy books were written by Sega of America fanboys and hence are written in a BIASED perspective.
What do YOU believe Nintendo of America staff was doing from November 1990 to 1996 in comparison to Sega of America which BOTH are subsidiary branches and which of the two was doing things right?
Sega was and is headquartered in Japan... it's not just "Sega Japan", Hayao Nakayama hired Michael Katz and Tom Kalinske under the assumption that these men would be able to:
Do marketing drives
Public Relations
hardware and software distribution where the vast MAJORITY of Sega MegaDrive game software was made in Japan and needed to be localized aka translated into English and arguably into French and Spanish since "North America" includes Canada, U.S.A. and Mexico... on that note what do you think Nintendo of America and Nintendo HQ Japan was doing with Mexico?
Each region has the potential for hardware and software profits...
The fact is that Tom Kalinkse and Joe Miller put pressure on Sega HQ Japan to make the 32X and CREATED tons of FEAR on the retail price of the Sega Saturn while also in a 1995 dated Edge/Next Generation interview, Tom Kalinkse boasted that "the adult or older gamers who went to buy Sega Saturn at launch could NOT be duplicated in the U.S.A." citing pricing FEARS and that older gamers were not a thing... wow imagine if he had actually launched the Sega Genesis in 1989... or better yet in 1988
There is also a thing called fanbase support which falls under Public Relations too, Sega of America as a subsidiary branch had FULL CONTROL of this aspect... they also had the deciding VOTE to REJECT or PREVENT a custom coded Sega MegaDrive and later Sega Saturn game software title citing B.S. reasoning.
I read those two SoA fanboy books and laughed... you know just because someone wrote a book, it does not mean they are actually telling the truth on what happened especially when the vast majority of people used a sources contradict things they said years before the books were written... and apparently there is some "dark history of Sega of America" inside you where you are clueless as to how it was to be a working adult gamer who had to go looking around for American gamer magazines that did Sega coverage, if at all properly... Did Nintendo fanbase have that SAME problem? hmmm I bet your mind would explode when you finally wake up to how Sega of America's 90s management staff simply acted like an insurrectionist faction and was actually manipulating the final decisions that Sega H.Q. Japan would make... especially since the killing of the Sega Saturn, the creation of the 32X, the whole SegaCD live action FMV image initiative and the creation of the very costly, COSTLY Dreamcast were all ideas, suggestions and pressure coming from Sega of America management staff which was trusted by Sega H.Q. Japan especially factoring language barrier issues of the time.
I set 240p quality to not spoil my childhood memory of these games.
Good thinking bro doing the same :)
This is actually a pro tip
Some games are just ruined by high definition, I just wish they kept the whole review of ESPN Extreme games trough the CRT monitor, it looks pretty good that way especially compared to the mess of pixels that is the direct capture.
Alternative title: John roasts the Atari Jaguar for an hour and 9 minutes.
Brilliant episode as always! The segment on Street Fighter: The movie: The game was super interesting
The European launch was even better because we got Wipeout. I can’t describe the first time I saw that game running. Unbelievable.
Nice
@@aweigh1010 strange though considering it was also released on the Saturn just 5 months later.
@@RetroGamesBoy78 in all honesty the Saturn port made more damage than good for the Saturn. It’s far from as fluid as the PS version and it lacks the transparency effects.
Wipeout was probably the first game that really spoke to the urban European youngsters. Music taken directly from the underground club scene with acts like Orbital and Chemical Brothers. It felt so mature and it was like the coolest game ever.
@@MagisterHamid possibly so but I was just pointing the fact out, but never the less, still a very playable game on the Saturn and actually improved in the respect of Collisions because when you hit the barrier on Saturn version, you don't come to a near dead stop like on PS.
I also believe (like so many other 3rd party Saturn ports) only 1 of the 2 CPU's are in use which is a real shame.
The best thing of Digital Foundry is the RETRO by a quite margin.
Not even close. New game tech is better.
I really like DF Retro. It’s incredibly interesting to see how older games were put together with the technical limitations that were there before
Yeah, tbh I wouldn't be subscribed to DF if it wasn't for the retro content. Just recently I've played, Saturn, PS1,2,3 far more than I have PS4, PS5 is just a big waste of money at this moment in time.
They are both exceptional and far superior than most content on this platform. How bout that?
Both are good but in their own ways
I still have their developers demo disc that was included with my pre-order back in September 1995. I loved scaring my sister with the realistic looking (at the time) T-rex haha
weird I just heard someone talking about this today on a podcast
Still got mine too! Loved the Manta Ray as well.
I'm surprised the actual launch lineup was that small. I thought games like Tekken, Wipeout, Jumping Flash, Warhawk, Twisted Metal, Gex and a few others I remember as being released in 1995 were all launch games. I guess the strong launch window support really did a lot to improve the perception of the PS1 after launch, as John mentioned at the end.
The launch titles cost so much now outside ESPN Extreme and Ridge Racer.
In Europe just a few weeks later we also got Wipeout, Rapid Reload and Novaatorm at the launch
not only the lineup but at the time renting games was a big thing. Blockbuster had an iron grip on the market and they refused to carry Saturn titles. I did love Virtua Fighter but between Ridge Racer, Arena Toshiba and some other games PS quickly won me over.
I wouldn't blame you since games like Wipeout and Jumping Flash still came in those long boxes. So they all just sorta blend in with the rest.
@@sarges1712
I guess Blockbuster UK carried Saturn titles, as I bought my copies of WipEout and Guardian Heroes from Blockbuster around 1997 or so when the Saturn was dying.
John finally hinting at the Rayman 2 DF Retro I've been wanting for years.
SO
MANY
VERSIONS
YES. My favorite 3d platform of all time.
He hinted at a DF Retro on the original Rayman a long time ago. I guess this is it
@@Poever No it's not. We still have a lot more to say about Rayman.
This. I long for that 8 way split screen comparison.
Obtaining the iOS version may be difficult, but as I understand it's just a port of the Dreamcast version.
@@Jonnygunboy There are many comparisons on RUclips already.
Oooooo shiny... Talk about coming out swinging. Even the launch date was catchy!
Agree. Still nothing beats the Dreamcast release on 9.9.99 even if the console didn’t hold up for that long
I was offended it wasn't 9.5.95.
Great episode, guys! I did want to say something about Total Eclipse. Either there is an issue with your disc or it may have been patched for later runs. I have the small case re-release version (USA) and I don't experience the issues you guys did. I bought it recently because I was binging the 3DO version and wanted to compare the two. The PS1 version I have is the definitive way to play the game, as it does run at a more consistent framerate with no deviations, the controls feel more responsive and the collision detection seems kinder. There are added quality of life differences as well, such as receiving reusable passwords, whereas in the 3DO game, it's a one-sitting-or-bust kind of affair. Anyway, if it's an issue only affecting longbox releases, then I agree it would have been a horrible experience at launch, but it doesn't seem to be something that affects all copies of the game. Curious to hear from other people about this.
Agreed here. I played and finished the game many years ago on original hardware and it definitely wasn’t as out of control as the video showed. I think it’s an issue with either the emulation they are running on, or possibly the fact that it’s being played on either a PS2 or PS3. I’ve noticed weird speed issues playing some PS1 launch games on my PS2 Slim. Actually, Toshinden comes to mind as sometimes the win poses will speed up as if running on an unlocked frame rate. So there might be an issue with early games not properly syncing speed on other than original hardware.
Total Eclipse Turbo was not a great game, but the game speed was not an issue I remember when playing it. It’s also worth noting that the craft speed can be adjusted on the fly.
I hope John saw your comment.
@@pferreira1983 I believe someone notified him on the DF Discord and the reasoning is that he was using a Japanese version of the game. I'm not sure if he ever went back to try the North American version.
@@GameplayandTalk Considering the other info presented here it's a shame he got something wrong. Apart from that it's a very good video.
55:11 "This is a game you've really gotta be strokin' it hard in order to get any enjoyment out of, either by yourself or with a friend." - Audi Sorlie, 2021
Glad someone else noticed lmao
"You're supposed to release all bodily function and animalistic desire with each stroke, as you hit that ball as hard as you can" - Also Audi Sorlie, 2021
Wait... So Van Damme was piping Kylie Minogue, both in Street Fighter cosplay as Guile and Cammy, IN 1994?!?!?!
What a legend.
I'd like to call that....Double Impact!
Power Stroker 3D Tennis commentary is on point.
I am hype for the Europe episode.
Jumping Flash FTW
Right? That look ahead at the end got me excited to see their commercials
Oh man, i got kileak as my first game back then. The package looked promising, but the game itself wasn‘t fun at all. Luckily i got the DEMO ONE Disc with my Playstation and it included several demos as jumpin flash, espn xtreme and battle arena toshineden. This kept me playing while saving money for my second game: ridge racer
Ah the blue/purple Playstation Picks demo. I remember the insane loading times for the Wipeout demo
55:11 "This is a game you REEEEAALY gotta be stroking it HARD in order to get ANY enjoyment out of it... either by yourself, or with a friend - Audi, 2021
Haha, I could not get my mind out of the gutter for that whole segment. I was wondering if it was intentional or not. lol
@@GamersTherapy it had to be intentional
I always looked at Tekken as a 'launch title' since while the PS1 came out two months prior, so many didn't get one until Christmas and Tekken was definitely that title many got within the holiday season.
Loving these system launch revisits. Please feel free to do more (3DO, Dreamcast, etc.)
Rayman was my first game ever, it has held up and is probably the best game of the launch. I got it in 2000 with a PSone model for Xmas!
Feel like a kid again. PS is a well earned classic.
Feel like a Olympic swimmer in my daddy nuts again. PS is a well earned classic.
@@saucyx4 I'll do you one better. I feel like a middle class kid in Latin America circa 2004
FEEL LIKE
BOTTOM TEXT
Man...I was 10 in 1995 and I had stacks of gamepros, egms, and gamefans to the ceiling. You can't imagine how much I'm nostalgia tripping right now
Gamefan...now that's a magazine that so few beloved, was the best mag at the time for sure. Good art, funny articles, and great japanese import ordering stores.
Highlight of the day! Thank you
What wrecked Sega in the west was clinging onto the Genesis market by bringing out the CD and 32X. Should have made a clean break to move onto Saturn.
What ultimately wrecked Sega was the financial clout and global reach of Sony Corporation
@@zaidabraham7310 What wrecked Sega was poor management. They were arguably the best video game developer in the world. Racing games, JRPGs, sports games, action games, puzzle games, etc. You name they could make and make it well. Sega had top games in virtually every genre. Sony of that era had to dole out millions for exclusives because they lacked the internal development manpower of Sega at the time. If Sega had competent management, they'd still be making consoles today.
The best thing is that in Europe Saturn was an official new console from SEGA no one put any effort in marketing 32x , they did some commercials for SEGA CD but nice Saturn was on the shelves SATURN was the next big thing , I wanted a SATURN as me and my friend only played on SEGA consoles but some very smart dude in the shop convince my dad to get my a PSX and well once I start the menu and I saw T rex and manta I was on board 😂.
@@darcrequiem Poor management is a factor, but not the ultimate factor. Otherwise both PlayStation and Xbox would be dead by now, considering the launches of PS3 and Xbox One. If Sony had not entered the videogame market, Sega would still be a major player, despite their mistakes with the 32x.
@@mctapoutos7426 The demo disc, while impressive, wasn't enough to keep me away from the Saturn. I did see the PlayStation running the demo disc before I got my hands on the Saturn. I got my Saturn, IIRC, within the first 6 months of release. Sega Rally, Virtua Fighter 2 and Virtua Cop were not out by the time I picked up my console but I knew they were in the pipe. Much thanks to Official Sega Magazine and Official Saturn Magazine.
BTW the switch over from Sega Mag to Saturn Mag was agony back in the day. The usual month between issues I think went up to 2 months (maybe a smidge more) at the time of the switch up. The VHS tape that came with issue 1 of Saturn Mag was a pleasant surprise though and kept the hype going.
What’s really fantastic about this video is not just how comprehensive it is, but the clear level of passion behind it. Brings all the feels.
Oh my goodness, Total Eclipse Turbo. My parents got me a PS1 for Christmas 1995 and they only got me Total Eclipse Turbo for my one game. It was a dream come true for my ten year old heat! I powered through that game and beat it, but I had no idea that it was running too fast! Also, those weird ads came on randomly when I stepped away once and geez, what a trip! Thanks for the nostalgia!
DF Retro is some of the best content on youtube!
I hope DF are paid well... can’t believe this content is free.
you are the product
@@linkin543210 not with adblocker u r not.
judging by the thousands of games on their shelves, they're doing just fine. excellent channel :)
Spoiler alert, they don't. 1.6 million subs isn't allot nowadays when you create long form content
I understand 5 or 6 ad slots in an hour long video but 20+? For fucks sake Audi, or whoever, the amount of ads is completely ludicrous!
Yay ps1! paid full price for mine in the 90's. Battle Arena Toshinden also paid top squids for game (kained the demo disc version death of that game) and the OST when i head that st now John, boy oh boy did it take me back i think the music is exelent in that game.
After years of listening to Jaguar fans claim that their version of Rayman was the best, it’s great to finally hear John give them the smack down they deserve!
As someone who has played the Jaguar version multiple times, I will say this: it's the easiest version compared to the others, which is why I'll recommend it over the other versions.
People actually claim that version is the best? That's crazy. I mean, it's certainly different, it stands out a bit compared to the other ports, but it's clearly inferior and feels like a beta - the soundtrack is a lower-quality MIDI reconstruction, the controls are less polished, and a bunch of game mechanics are flat-out missing! It's still a great game on Jaguar but I'm baffled as to how anyone would call it the best version.
Sega of America was crippled by Sega of Japan.
espn extreme games definitely takes me back, but i had 2 xtreme
2xtreme was better.
great video, John! But damn ... the amount of ads is insane xD
You cheated yourself out of an additional video, Rayman could’ve had it’s own video lol
It still will be.
Back when you could just go to the store and simply buy a new console. The good ol days 😂
Amen
You can still do that
@@arbiter- then kindly let me know what store has Ps5's in stock.
@@CleafKnowsVLOGS_nl you said consoles, not ps5
I know what I said, perhaps you misunderstood.
I don't know about Kylie but the story says at that time Van Damme was very busy burying his face into a pile of coke
Ahhhh, just what my Sunday needed.
True me too
@@subjectivereviews microsoft needs to hurry up to buy Sony and Nintendo ASAP
@@AllanBakrMHMD that will never happen lol
@@OwenSchooleyGT it will happens. It needs to end with their anti costumers practises
@@AllanBakrMHMD lmao, keep telling yourself that 😂
Toshinden's provocative "sex sells" marketing campaign was fairly common back then. Mid 90s-early 2000s Videogame and PC magazines were filled to the brim with similar ads. Anyone remember the front cover of NextGen magazine with Duke Nukem holding up a small sign strategically placed infront of a topless Laura Croft? That was the front cover!
That's what we liked back in the day. Modern sanitized marketing is boring.
Saying it was distasteful is cringeworthy
I remember really loving Solar Eclipse on Saturn and wondered how close it was to Total Eclipse (I could never justify buying/renting it to actually check it out). Interesting to see how similar it actually is.
Toshinden on PS1 was one of my favorite fighting games of all time. There were so many groundbreaking games on PS1 including FF7, Metal Gear Solid, Resident Evil, Parasite Eve, Twisted Metal, and more. The 90s era was a complete domination by the PS1.
I was all about Xtreme Games.
So much fun... and hilarious.
About that whole fighting game segment 11:36 Tekken was a much more important title for Playstation than Battle Arena Toshinden. Tekken sold way more copies than Battle Arena Toshinden on the Playstation.
It was never about Battle Arena Toshinden vs Virtua Fighter, it was allways about Virtua Fighter vs Tekken and this rivalry started allready back in the arcade days before the Playstation released.
I think Tekken got way to little credit than it deserves in these Playstation retro videos. The Tekken franchise is the 5th best selling game franchise of all times on Playstation and it is the 5th best selling single title which is Tekken 3 which sold 8.3 million copies only beaten by Gran Turismo 1-2 and Final Fantasy 7-8.
The Tekken games was without a doubt one of the biggest system seller titles for Playstation.
Also, a fun fact, Tekken was the first game to ever be released on a Sony Playstation chip, it was released on Namco's System 11 Arcade machines which uses basically the same Sony chip as in the Playstation and this was months before the Playstation released in Japan, so technically, Tekken was the very first "Playstation game" ever made.
Another fun fact, Tekken 1 on Playstation ran at 60fps allready back then in 1994, that's an impressive technical achievement i think you guys should have mentioned as well. Tekken was actually the very first 3d game on home consoles that ran at 60fps
Need a full Rayman DF Retro episode...
I think old 3D games did not age well. The technical progress was so fast in that area. Thats why I think the SNES and Genesis system hold up so well because 2D pixel art just does not age. Its almost timeless. Even today games are being created with the 2D pixel-art style but nobody makes 3D games at low resolutions with extremely limited amount of polygons.
I was too young to enjoy the PS1, I was only 7 months and 2 days old when it launched on December 3rd, 1994 in japan and only a year and 4 months old when it launched in the us in September 1995!
I played the ever living hell out of ESPN Extreme Games and Battle Arena Toshinden at the PS1 kiosk they had setup at Sears in the mall
Would love to know what the intro tune was. It's pretty darn funky.
EDIT: Thanks to CorporalDanLives in the comments, the music track is Bomb Boy - Cascade Cave
I think Saturn's really poor Daytona USA port hurt it a lot. Because it can do 3D quite well, almost as well as the Playstation but the perception was ruined by that release.
Bro, you could play as Bill Clinton??? LMFAO WTF HAHAHAHAHA
Awesome video. I bought a Saturn first. I bought a PlayStation when resident evil came out. I wish I still had all the games I had back then.
14:04 its unbelievable how well Street fighter 2 holds up, looks great still I think.
FFS- the marketing with Sophia wasn't "questionable". It may be by today's standards of PC culture/easily offended, but it was perfect for the time when people could contextualize and not get that easily offended. They wanted to show Playstation wasn't your childhood's Nintendo. Sega's and Nintendo's marketing up to that point had been centered around the idea of making you feel 'cool' as a kid. Playstation was about those same customers now as young adults/adults. And it worked.
But Sophia's ads (and she wasn't the only character used from the game nor the only campaign going on- hers was just one page ad in game magazines) was cheeky and at worst, which was the point.
"You can stroke it at 30 fps"
👁️ 👄 👁️ 💅
I didn't see it credited here, or in the comments -- if anyone is curious about the opening song, it's Cascade Cave Zone, Act 1 and 2 from (at least on) the
album SOUNDSHOCK 3: FM FUNK NIRVANA!! by Ubiktune. Lots of other great tunes on there.
55:11 Did I hear tht right!? LMAO
How come you didn’t mention Samurai Shodown when you spoke about fighting games with weapons…
It's so good, I want to watch the European launch right now.
So I wrote both the Game Gear And PS1 conversions. Plus the Game Boy was a conversion from my Game Gear conversion.
And Genesis , Snes & Saturn all had one programmer each. All done in summer Middlesbrough , North East UK..
Yes 3DO wins a game comparison video!
This was amazing thanks for bringing us along on this journey.
I wish there was a new Ridge Racer for PS5 with spltiscreen.
Dang DF, no mentioning of Samurai Showdown with the BA Toshinden segment?! That was “the” first weapons based fighter that could be easily compared to.
PGA Tour Golf was a launch title. I know this because I had to go back to EB and buy a memory card to play it on September 9, 1995.
I remember playing Battle Arena Toshinden on PC, back in the day, and also the Sequel, which fixed a lot of the issues the 1st game had
This is so great! I eagerly away the ps2 episode, make it 2x as long!!😁
Great work as always John. I still looking foward to the Atari Jaguar-focused DF Retro episode ;)
Thank God we had many magazines during that period so any new or green consol owner had some idea what FPS was what 60hz vs 50hz was NCT vs PAL , I was 12 when psx shows up on the shelves and as a young lad I knew what I can expect from each console , thank you NEO ,NEO + AND PSX EXTREME for all the review's news and help these magazines had huge impact on my generation and of course I have to mention EDGE as well .
35:18 Weird, you'd think that'd be an M. Bison (JP) / Balrog (US) / Boxer (FGC) move...
55:11 Ah, yes, the Family-Friendly content we all expect from Digital Foundry...
I know what you mean by the name nonsense, but here's a fun fact for Street Fighter The Movie:
The Japanese versions still use the US names for the boxer, the claw-wielding fighter and the dictator. Apparently because the movie itself shows the dictator's name on monitors and stuff.
IIRC though, Akuma is renamed Gouki in Japan despite this however; I guess because he wasn't in the movie.
Watching this reminds me there should be a G-Police retrospective.
Colony Wars
I remember having so much fun playing NBA Jam with friends. I wish we had more couch co-op games these days.
I was at E3 95 with VGA magazine. We couldn’t believe Toms announcement. When we attended Sony’s conference we just said “Oh no, Sega”.
Despite that the $100 difference was smoke and mirrors as you actually got less. It was a great show, Nintendo’s area was fantastic.
need that Toshinden vid no one talks about 4 or the mess that is the wii game or dxthored
I really hope to see you do a video dedicated to Battle Arena Toshinden. I absolutely love the game and series, even if it wasn't very good,its always one that's held a special place in my heart. I still regularly play it even today. The game doesn't get enough love
Now I want an in depth PS1 vs Jaguar faceoff.
So great to see Toshinden get the love it deserves! It was the reason I wanted. PlayStation back in 95!
What the hell is a segguh?
Toshinden has a special place in my heart. It’s not a good game but it’s so tantalizingly close to being one. Quit remaking good games and remake a game that could really use it.
When John starts referring the jaguar as "THE JAG!" kills me lmao
This is awesome I just wanna point out that by the time toshinden was released Samurai Spirits was already out, so...
ill never forget renting PlayStation console and resident evil one on the weekends from blockbuster. Good times man
Ok, I didn't know that I want a 1h video about Rayman version differences
One of the greatest videos of All Time! I love yall's work! Keep it up 🔥
Talks about weapons based fighting games....doesn't mention Samurai Shodown. Sad day! (Just giving you guff, it's not really a big deal, I just love SS!)
Edit - 51:03 BESPOKE!!!! Yay!
I always argued that when you played Ridge and Daytona in the arcades and then went out to buy the home machine they ran on, Playstation's massive victory in that arena brought home the bacon. Ridge Racer looked more like the game you played in the arcade. It was exciting to see it run so well in your living room. Daytona on the other was horribly underwhelming. Daytona had another shot on Saturn with Championship Edition that improved the breed, but not by much. Ridge Racer also had more entries on PS1, each one better than the last concluding with the magnificent RRT4, and the accompanying Ridge Racer Hi Spec demo. Which was staggering. Although the number of on track cars is cut down, that hi spec demo looks much much closer to the arcade original. Incredible work by Namco, jut imagine if they had been able to release THAT version on launch!
Considering how much more advanced the hardware was for Daytona USA in the Arcade compared to Ridge Racer Arcade was, then its not really a fair comparison, the difference between Daytona & RR in the arcades is night and day.
Also, Namco's System 11 Arcade hardware is actually based on the PlayStation hardware so you would really expect some solid ports with that factored in, the Saturn was based on Sega's own Titan Arcade hardware which is more in line with Namco's System 11 and both a million miles away from the Model 2 hardware Of Daytona USA.
@@RetroGamesBoy78 Ridge Racer didn't run on System 11. It ran on System 22, which was Namco's premier 3D arcade hardware launched in 1992. Daytona ran on Sega Model 2 which was year newer hardware and slightly more advanced. The gap isn't nearly as big in the arcades as you suggest though, System 22 was also extremely powerful. Much more so than either Saturn or PS1 that was still a couple years away. System 22 when it launched was the fastest 3D arcade board, comfortably beating Sega Model 1. Ridge Racer ran with slick 60FPS, lots of polygons and texture mapping in the arcade. They are comparable. The Saturn just wasn't focused enough on 3D whereas PS1 was.
@@pgr3290 I am fully aware that RR ran on system 22 but it definitely looks dated in comparison with Daytona USA. Unfortunately the Saturn had a problem with bottlenecking, so for all the power it potentially had it was always a struggle to get it on screen all at once.
The Championship Circuit Edition proved that The original Daytona port was severely rushed, its just a shame they changed so much in terms of how the game played, but I still enjoyed it, and once you unlock the original Hornet you almost get the feeling of the original. The Saturn still had the best Arcade racer imo in Sega Rally though but I'm a big fan of both Sega and Namco's Arcade games, I have multiple copies of them all on Saturn and PS1, I think I actually have 4 copies of Ridge Racer Revolution 😆
What's questionable about boobas?
One of the three Toshinden fans checking in. Legit bought a PS for this game and MK3.
Ohhh, I hear some FM Synth rocking from BOMB BOY at the beginning, CASCADE CAVE is a hot fire track
Cheers for this, been hunting it down for a while now :)
No mention of NBA Jam T.E. for Sega CD? It has its own redbook soundtrack. It's the version I grew up with! Some of the songs are similar to the Playstation version, but a quick check suggests it still has its own unique songs, I believe.
Would LOVE to see Dreamcast next. Best US launch lineup of all time in my opinion. Soul Calibur, the greatest launch game of all time, and (according to Metacritic) tied for second greatest game of all time behind Ocarina of Time, was a launch title for the Dreamcast. The Dreamcast broke sales records when it came out, unfortunately financial issues and the looming PS2 prevented them from maintaining that success.
Oh yeah, here we go, sports time!!!!!!!!!
Gotta say, this is one of my favorite pieces of content you've ever done, makes me want to have you cover EVERY Playstation game ever released in order (with varying lenghts depending on quality) and then move on to other platforms, impossible i know lol but hey it speaks to how much i enjoy these even with games i'm not that interested in.
As an Australian i am so excited for the PAL finale!
Why did I always think that WipeOut was a PS exclusive? I had no idea it got a SS release.
even n64 has a version
That detailed rayman comparison makes me wish you'd get a look at Rayman 2 as that game gets even wilder when it comes to differences between ports.
rayman 2 remains the only game to get a remake less than 2 years after release
@@ketrub Yeah, Even stranger, each version was made by a separate team. Whoever decided to actually add a ton of content to the PS2 version had somewhat of a neat idea though
@@mspeter97 wish that content was good though